Slay the Spire 2 v0.108.0 Beta Patch NotesBeta
Beta Patch Notes - v0.108.0
This patch is on beta only. It is not on main.
+26 added-12 removed~623 changed
Official patch notes
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
Game data changes
Cards
577 → 592+15 added~553 changed
Added (15)
- Blade SymphonyCost: 1 · Type: Skill · Rarity: Uncommon
- BlazeCost: 2 · Type: Skill · Rarity: Uncommon
- CacophonyCost: 2 · Damage: 66 · Type: Power · Rarity: Rare
- ConcoctCost: 0 · Type: Skill · Rarity: Uncommon
- ConstellationCost: 0 · Block: 9 · Type: Skill · Rarity: Uncommon
- FadeCost: 0 · Type: Skill · Rarity: Uncommon
- HibernateCost: 2 · Type: Skill · Rarity: Uncommon
- Imitation LearningCost: 1 · Type: Skill · Rarity: Rare
- MidnightCost: 12 · Damage: 99 · Type: Attack · Rarity: Rare
- One for AllCost: 1 · Type: Power · Rarity: Rare
- OutrageCost: 0 · Damage: 9 · Type: Attack · Rarity: Uncommon
- PlotCost: 1 · Type: Skill · Rarity: Uncommon
- SoulboundCost: 1 · Type: Power · Rarity: Uncommon
- The BallCost: 1 · Damage: 10 · Type: Attack · Rarity: Uncommon
- UnderworldCost: 2 · Type: Skill · Rarity: Uncommon
Changed (553)
- Abrasive
- Compendium order: 147 152
- Accelerant
- Compendium order: 148 153
- Accuracy
- Compendium order: 111 114
- Acrobatics
- Compendium order: 112 115
- Adaptive Strike
- Compendium order: 411 424
- Adrenaline
- Compendium order: 149 154
- Afterimage
- Compendium order: 150 155
- Afterlife
- Compendium order: 267 275
- Aggression
- Compendium order: 59 61
- Alchemize
- Compendium order: 478 493
- Alignment
- Compendium order: 199 205
- All for One
- Compendium order: 412 425
- Anointed
- Compendium order: 479 494
- Anticipate
- Upgrade · dexterity: +1 +2
- Upgrade description: Gain 3 Dexterity this turn. Gain 4 Dexterity this turn.
- Apotheosis
- Compendium order: 521 536
- Apparition
- Compendium order: 522 537
- Arsenal
- Compendium order: 235 243
- Ascender's Bane
- Can be generated in combat: none no
- Assassinate
- Compendium order: 151 156
- Astral Pulse
- Compendium order: 179 185
- Automation
- Compendium order: 439 453
- Backflip
- Compendium order: 92 95
- Backstab
- Compendium order: 113 116
- Bad Luck
- Compendium order: 504 519
- Ball Lightning
- Compendium order: 355 366
- Banshee's Cry
- Compendium order: 323 333
- Barrage
- Compendium order: 356 367
- Barricade
- Compendium order: 60 62
- Beacon of Hope
- Cost: 1 2
- Beam Cell
- Compendium order: 357 368
- Beat Down
- Compendium order: 481 496
- Beat into Shape
- Compendium order: 236 244
- Beckon
- Compendium order: 551 566
- BEGONE!
- Compendium order: 180 186
- Believe in You
- Compendium order: 440 454
- Biased Cognition
- Compendium order: 437 451
- Big Bang
- Compendium order: 237 245
- Black Hole
- Compendium order: 200 206
- Blade Dance
- Compendium order: 93 96
- Blade of Ink
- Compendium order: 152 157
- Blight Strike
- Compendium order: 268 276
- Bludgeon
- Compendium order: 25 26
- Blur
- Compendium order: 114 118
- Bodyguard
- Compendium order: 263 271
- Bolas
- Compendium order: 482 497
- Bombardment
- Compendium order: 238 246
- Bone Shards
- Compendium order: 287 295
- Boost Away
- Compendium order: 358 369
- Boot Sequence
- Compendium order: 375 386
- Borrowed Time
- Compendium order: 288 296
- Bouncing Flask
- Compendium order: 115 119
- Brand
- Compendium order: 61 63
- Break
- Compendium order: 85 88
- Brightest Flame
- Compendium order: 523 538
- Bubble Bubble
- Compendium order: 116 120
- Buffer
- Compendium order: 413 426
- Bulk Up
- Compendium order: 376 387
- Bullet Time
- Compendium order: 153 158
- Bully
- Compendium order: 26 27
- Bulwark
- Compendium order: 201 207
- Bundle of Joy
- Compendium order: 239 247
- Burn
- Compendium order: 552 567
- Burning Pact
- Compendium order: 27 28
- Burst
- Compendium order: 154 159
- Bury
- Compendium order: 289 297
- Byrdonis Egg
- Compendium order: 548 563
- Byrd Swoop
- Compendium order: 529 544
- Calamity
- Compendium order: 483 498
- Calcify
- Compendium order: 290 298
- Calculated Gamble
- Compendium order: 117 121
- Call of the Void
- Compendium order: 324 335
- Caltrops
- Compendium order: 530 545
- Capacitor
- Compendium order: 377 388
- Capture Spirit
- Compendium order: 291 299
- Cascade
- Compendium order: 62 64
- Catastrophe
- Compendium order: 441 455
- Celestial Might
- Compendium order: 181 187
- Chaos
- Compendium order: 378 389
- CHARGE!!
- Compendium order: 202 208
- Charge Battery
- Compendium order: 359 370
- Child of the Stars
- Compendium order: 203 209
- Chill
- Compendium order: 379 390
- Clash
- Compendium order: 531 546
- Claw
- Compendium order: 360 371
- Cleanse
- Compendium order: 292 300
- Cloak and Dagger
- Compendium order: 94 97
- Cloak of Stars
- Compendium order: 182 188
- Clumsy
- Compendium order: 505 520
- Cold Snap
- Compendium order: 361 372
- Collision Course
- Compendium order: 183 189
- Colossus
- Block: 5 4
- Description: Gain 5 Block. You receive 50% less damage from Vulnerable... Gain 4 Block. You receive 50% less damage from Vulnerable...
- Upgrade description: Gain 8 Block. You receive 50% less damage from Vulnerable... Gain 7 Block. You receive 50% less damage from Vulnerable...
- Vars · Block: 5 4
- Comet
- Compendium order: 240 248
- Compact
- Compendium order: 380 391
- Compile Driver
- Compendium order: 362 373
- Conflagration
- Compendium order: 63 65
- Conqueror
- Compendium order: 204 210
- Consuming Shadow
- Compendium order: 414 427
- Convergence
- Compendium order: 205 212
- Coolant
- Compendium order: 415 428
- Coolheaded
- Compendium order: 363 374
- Coordinate
- Compendium order: 442 456
- Corrosive Wave
- Compendium order: 155 160
- Corruption
- Compendium order: 86 89
- Cosmic Indifference
- Compendium order: 184 190
- Countdown
- Compendium order: 293 301
- Crash Landing
- Compendium order: 241 249
- Creative AI
- Compendium order: 416 429
- Crescent Spear
- Compendium order: 185 191
- Crimson Mantle
- Description: At the start of your turn, lose 1 HP and gain 8 Block. At the start of your turn, lose 1 HP and gain 7 Block.
- Powers applied[0] · amount: 8 7
- Upgrade · crimsonmantlepower: +2 +3
- Vars · CrimsonMantle: 8 7
- Vars · CrimsonMantlePower: 8 7
- Cruelty
- Compendium order: 65 67
- Crush Under
- Compendium order: 186 192
- Curse of the Bell
- Compendium order: 506 521
- Dagger Spray
- Compendium order: 95 98
- Dagger Throw
- Compendium order: 96 99
- Danse Macabre
- Compendium order: 294 302
- Darkness
- Compendium order: 381 392
- Dark Embrace
- Compendium order: 66 68
- Dark Shackles
- Compendium order: 443 457
- Dash
- Compendium order: 118 123
- Dazed
- Compendium order: 553 568
- Deadly Poison
- Compendium order: 97 100
- Deathbringer
- Compendium order: 295 303
- Death's Door
- Compendium order: 296 304
- Death March
- Compendium order: 297 305
- Debilitate
- Compendium order: 298 306
- Debris
- Compendium order: 554 569
- Debt
- Compendium order: 507 522
- Decay
- Compendium order: 508 523
- Decisions, Decisions
- Compendium order: 242 250
- Defend
- Compendium order: 351 362
- Defend
- Compendium order: 264 272
- Defend
- Compendium order: 175 181
- Defend
- Compendium order: 87 90
- Defile
- Compendium order: 269 277
- Deflect
- Compendium order: 98 101
- Defragment
- Compendium order: 417 430
- Defy
- Compendium order: 270 278
- Delay
- Compendium order: 299 307
- Demesne
- Compendium order: 325 336
- Demonic Shield
- Compendium order: 29 30
- Demon Form
- Compendium order: 67 69
- Devastate
- Damage: 30 35
- Description: Deal 30 damage. Deal 35 damage.
- Upgrade description: Deal 40 damage. Deal 45 damage.
- Vars · Damage: 30 35
- Devour Life
- Compendium order: 326 337
- Dirge
- Compendium order: 300 308
- Discovery
- Compendium order: 444 458
- Disintegration
- Compendium order: 573 588
- Dismantle
- Compendium order: 30 31
- Distraction
- Compendium order: 532 547
- Dodge and Roll
- Compendium order: 99 102
- Dominate
- Compendium order: 31 32
- Double Energy
- Compendium order: 382 393
- Doubt
- Compendium order: 509 524
- Drain Power
- Compendium order: 271 279
- Dramatic Entrance
- Compendium order: 445 459
- Dredge
- Compendium order: 301 309
- Drum of Battle
- Compendium order: 32 33
- Dualcast
- Compendium order: 352 363
- Dual Wield
- Compendium order: 533 548
- Dying Star
- Compendium order: 243 251
- Echoing Slash
- Compendium order: 156 161
- Echo Form
- Compendium order: 418 431
- Eidolon
- Compendium order: 327 338
- End of Days
- Compendium order: 328 339
- Energy Surge
- Compendium order: 383 394
- Enfeebling Touch
- Compendium order: 302 310
- Enlightenment
- Compendium order: 534 549
- Enthralled
- Compendium order: 510 525
- Entrench
- Compendium order: 535 550
- Entropy
- Compendium order: 484 499
- Envenom
- Compendium order: 157 162
- Equilibrium
- Compendium order: 446 460
- Eradicate
- Compendium order: 329 340
- Escape Plan
- Compendium order: 119 124
- Eternal Armor
- Compendium order: 485 500
- Evil Eye
- Compendium order: 33 34
- Expect a Fight
- Compendium order: 34 35
- Expertise
- Compendium order: 120 125
- Expose
- Compendium order: 121 126
- Exterminate
- Compendium order: 536 551
- Falling Star
- Compendium order: 176 182
- Fan of Knives
- Compendium order: 158 163
- Fasten
- Compendium order: 447 461
- Fear
- Compendium order: 272 280
- Feed
- Compendium order: 68 70
- Feeding Frenzy
- Compendium order: 537 552
- Feel No Pain
- Compendium order: 35 36
- Feral
- Compendium order: 384 395
- Fetch
- Compendium order: 303 311
- Fiend Fire
- Compendium order: 69 71
- Fight Me!
- Compendium order: 36 37
- Fight Through
- Compendium order: 385 396
- Finesse
- Compendium order: 448 462
- Finisher
- Compendium order: 122 128
- Fisticuffs
- Compendium order: 449 463
- Flak Cannon
- Compendium order: 419 432
- Flame Barrier
- Compendium order: 37 38
- Flanking
- Rarity: Uncommon Rare
- Rarity key: Uncommon Rare
- Flash of Steel
- Compendium order: 450 464
- Flatten
- Compendium order: 273 281
- Flechettes
- Compendium order: 124 129
- Flick-Flack
- Damage: 6 7
- Description: Deal 6 damage to ALL enemies. Deal 7 damage to ALL enemies.
- Upgrade description: Deal 8 damage to ALL enemies. Deal 9 damage to ALL enemies.
- Vars · Damage: 6 7
- Focused Strike
- Compendium order: 364 375
- Folly
- Compendium order: 511 526
- Footwork
- Compendium order: 125 130
- Forbidden Grimoire
- Compendium order: 349 360
- Foregone Conclusion
- Compendium order: 244 252
- Forgotten Ritual
- Compendium order: 38 39
- Frantic Escape
- Compendium order: 555 570
- Friendship
- Compendium order: 304 312
- FTL
- Compendium order: 386 397
- Fuel
- Cards draw: 1 none
- Description: Gain 1 Energy. Draw 1 card. Gain 1 Energy.
- Upgrade · cards: +1 none
- Upgrade · energy: none +1
- Upgrade description: Gain 1 Energy. Draw 2 cards. Gain 2 Energy.
- Vars · Cards: 1 none
- Furnace
- Compendium order: 207 214
- Fusion
- Compendium order: 387 398
- Gamma Blast
- Compendium order: 208 215
- Gang Up
- Compendium order: 451 465
- Gather Light
- Compendium order: 187 193
- Genesis
- Compendium order: 245 253
- Genetic Algorithm
- Compendium order: 420 433
- Giant Rock
- Compendium order: 564 579
- Glacier
- Compendium order: 388 399
- Glasswork
- Compendium order: 389 400
- Glimmer
- Compendium order: 209 216
- Glimpse Beyond
- Compendium order: 330 341
- Glitterstream
- Compendium order: 188 194
- Glow
- Compendium order: 189 195
- Gold Axe
- Compendium order: 486 501
- Go for the Eyes
- Compendium order: 365 376
- Grand Finale
- Compendium order: 159 165
- Graveblast
- Compendium order: 274 282
- Grave Warden
- Compendium order: 275 283
- Greed
- Compendium order: 512 527
- GUARDS!!!
- Compendium order: 246 254
- Guiding Star
- Compendium order: 190 196
- Guilty
- Compendium order: 513 528
- Gunk Up
- Compendium order: 366 377
- Hailstorm
- Compendium order: 390 401
- Hammer Time
- Compendium order: 247 255
- Hand of Greed
- Compendium order: 487 502
- Hand Trick
- Compendium order: 126 131
- Hang
- Compendium order: 331 342
- Haunt
- Description: Whenever you play a Soul, a random enemy loses 6 HP. Whenever you play a Soul, a random enemy loses 7 HP.
- Hp loss: 6 7
- Upgrade description: Whenever you play a Soul, a random enemy loses 8 HP. Whenever you play a Soul, a random enemy loses 9 HP.
- Vars · HpLoss: 6 7
- Haze
- Compendium order: 127 132
- Heavenly Drill
- Compendium order: 248 256
- Hegemony
- Compendium order: 210 217
- Heirloom Hammer
- Compendium order: 249 257
- Helix Drill
- Description: Deal 3 damage for each 1 Energy previously spent this turn. Deal 3 damage for each 1 Energy spent on other cards this turn.
- Upgrade description: Deal 5 damage for each 1 Energy previously spent this turn. Deal 5 damage for each 1 Energy spent on other cards this turn.
- Hello World
- Compendium order: 538 553
- Hellraiser
- Compendium order: 70 72
- Hemokinesis
- Compendium order: 39 40
- Hidden Cache
- Compendium order: 191 197
- Hidden Daggers
- Compendium order: 128 133
- Hidden Gem
- Compendium order: 488 503
- High Five
- Compendium order: 306 314
- Hologram
- Compendium order: 367 378
- Hotfix
- Compendium order: 368 379
- Howl from Beyond
- Damage: 16 18
- Description: Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 18 damage to ALL enemies. At the end of your turn, if this is in your ...
- Upgrade · damage: +5 +6
- Upgrade description: Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 24 damage to ALL enemies. At the end of your turn, if this is in your ...
- Vars · Damage: 16 18
- Huddle Up
- Compendium order: 452 466
- Hyperbeam
- Compendium order: 422 435
- Ice Lance
- Compendium order: 423 436
- Ignition
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- Impatience
- Compendium order: 453 467
- Impervious
- Compendium order: 71 73
- Infection
- Compendium order: 556 571
- Infernal Blade
- Compendium order: 41 42
- Inferno
- Compendium order: 42 43
- Infinite Blades
- Compendium order: 129 134
- Inflame
- Compendium order: 43 44
- Injury
- Compendium order: 514 529
- Intercept
- Compendium order: 454 468
- Invoke
- Compendium order: 276 284
- Iteration
- Compendium order: 391 404
- I Am Invincible
- Compendium order: 250 258
- Jackpot
- Compendium order: 489 504
- Jack of All Trades
- Compendium order: 455 469
- Juggernaut
- Compendium order: 72 74
- Juggling
- Compendium order: 44 45
- Kingly Kick
- Compendium order: 211 218
- Kingly Punch
- Compendium order: 212 219
- Knife Trap
- Compendium order: 160 166
- Knockdown
- Compendium order: 490 505
- Knockout Blow
- Compendium order: 213 220
- Know Thy Place
- Compendium order: 192 198
- Lantern Key
- Compendium order: 549 564
- Largesse
- Compendium order: 214 221
- Leading Strike
- Compendium order: 101 104
- Leap
- Compendium order: 369 380
- Legion of Bone
- Keywords[0]: Exhaust none
- Keywords key[0]: Exhaust none
- Leg Sweep
- Compendium order: 130 135
- Lethality
- Compendium order: 308 316
- Lift
- Compendium order: 456 470
- Lightning Rod
- Compendium order: 370 381
- Loop
- Compendium order: 392 405
- Luminesce
- Compendium order: 565 580
- Lunar Blast
- Compendium order: 215 222
- Machine Learning
- Compendium order: 425 438
- Mad Science
- Type variants · attack · image url: /static/images/cards/mad_science_attack.webp /static/images/beta/v0.108.0/cards/mad_science_attack.webp
- Type variants · power · image url: /static/images/cards/mad_science_power.webp /static/images/beta/v0.108.0/cards/mad_science_power.webp
- Type variants · skill · image url: /static/images/cards/mad_science_skill.webp /static/images/beta/v0.108.0/cards/mad_science_skill.webp
- Make It So
- Compendium order: 251 259
- Malaise
- Compendium order: 161 167
- Mangle
- Compendium order: 73 75
- Manifest Authority
- Compendium order: 216 223
- Master of Strategy
- Compendium order: 491 506
- Master Planner
- Compendium order: 162 168
- Maul
- Compendium order: 524 539
- Mayhem
- Compendium order: 492 507
- Melancholy
- Compendium order: 309 317
- Memento Mori
- Compendium order: 131 136
- Metamorphosis
- Compendium order: 540 555
- Meteor Shower
- Compendium order: 261 269
- Meteor Strike
- Compendium order: 426 439
- Mimic
- Compendium order: 493 508
- Mind Blast
- Compendium order: 457 471
- Mind Rot
- Compendium order: 574 589
- Minion Dive Bomb
- Compendium order: 566 581
- Minion Sacrifice
- Block: 8 7
- Description: Gain 8 Block. Gain 7 Block.
- Upgrade description: Gain 11 Block. Gain 10 Block.
- Vars · Block: 8 7
- Minion Strike
- Compendium order: 568 583
- Mirage
- Compendium order: 132 137
- Misery
- Compendium order: 332 343
- Modded
- Compendium order: 427 440
- Momentum Strike
- Damage: 10 11
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 11 damage. Reduce this card's cost to 0 1 Energy.
- Upgrade · damage: +3 +4
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 15 damage. Reduce this card's cost to 0 1 Energy.
- Vars · Damage: 10 11
- Monarch's Gaze
- Compendium order: 252 260
- Monologue
- Compendium order: 217 224
- Multi-Cast
- Compendium order: 428 441
- Murder
- Compendium order: 163 169
- Necro Mastery
- Compendium order: 333 344
- Negative Pulse
- Compendium order: 277 285
- Neow's Fury
- Compendium order: 525 540
- Neurosurge
- Compendium order: 334 345
- Neutralize
- Compendium order: 88 91
- Neutron Aegis
- Compendium order: 253 261
- Nightmare
- Can be generated in combat: none no
- Normality
- Compendium order: 515 530
- Nostalgia
- Compendium order: 494 509
- Not Yet
- Compendium order: 74 77
- Noxious Fumes
- Compendium order: 133 138
- No Escape
- Compendium order: 310 318
- Null
- Compendium order: 393 406
- Oblivion
- Compendium order: 335 346
- Offering
- Compendium order: 75 78
- Omnislice
- Compendium order: 458 472
- One-Two Punch
- Compendium order: 76 79
- Orbit
- Compendium order: 218 225
- Outbreak
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Whenever you apply Poison, deal 3 damage to ALL enemies.
- Powers applied[0] · amount: 11 3
- Upgrade · outbreakpower: +4 +1
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Whenever you apply Poison, deal 4 damage to ALL enemies.
- Vars · Outbreak: 11 3
- Vars · OutbreakPower: 11 3
- Vars · Repeat: 3 none
- Outmaneuver
- Compendium order: 541 556
- Overclock
- Compendium order: 394 407
- Pact's End
- Compendium order: 77 80
- Pagestorm
- Compendium order: 311 319
- Pale Blue Dot
- Compendium order: 219 226
- Panache
- Compendium order: 459 473
- Panic Button
- Compendium order: 460 474
- Parry
- Compendium order: 220 227
- Parse
- Compendium order: 312 320
- Particle Wall
- Compendium order: 221 228
- Patter
- Compendium order: 193 199
- Peck
- Compendium order: 542 557
- Phantom Blades
- Compendium order: 135 140
- Photon Cut
- Compendium order: 194 200
- Piercing Wail
- Compendium order: 102 105
- Pillage
- Compendium order: 45 47
- Pillar of Creation
- Compendium order: 222 229
- Pinpoint
- Compendium order: 136 141
- Poisoned Stab
- Compendium order: 103 106
- Poke
- Compendium order: 278 286
- Poor Sleep
- Compendium order: 516 531
- Pounce
- Compendium order: 137 142
- Precise Cut
- Compendium order: 138 143
- Predator
- Compendium order: 104 107
- Prepared
- Compendium order: 105 108
- Prep Time
- Compendium order: 461 475
- Primal Force
- Compendium order: 78 81
- Production
- Compendium order: 462 476
- Prolong
- Compendium order: 463 477
- Prophesize
- Compendium order: 223 231
- Protector
- Compendium order: 350 361
- Prowess
- Compendium order: 464 478
- Pull Aggro
- Compendium order: 279 287
- Pull from Below
- Compendium order: 313 321
- Purity
- Compendium order: 465 479
- Putrefy
- Compendium order: 314 322
- Pyre
- Compendium order: 79 82
- Quadcast
- Compendium order: 438 452
- Quasar
- Compendium order: 224 232
- Radiate
- Compendium order: 225 233
- Rage
- Compendium order: 46 48
- Rainbow
- Compendium order: 429 443
- Rally
- Compendium order: 495 510
- Rampage
- Compendium order: 47 49
- Rattle
- Compendium order: 315 323
- Reanimate
- Compendium order: 336 347
- Reap
- Compendium order: 280 288
- Reaper Form
- Compendium order: 337 348
- Reave
- Damage: 9 10
- Description: Deal 9 damage. Add a Soul into your Draw Pile. Deal 10 damage. Add a Soul into your Draw Pile.
- Upgrade · damage: +2 +3
- Upgrade description: Deal 11 damage. Add a Soul+ into your Draw Pile. Deal 13 damage. Add a Soul+ into your Draw Pile.
- Vars · Damage: 9 10
- Reboot
- Compendium order: 430 444
- Rebound
- Compendium order: 543 558
- Refine Blade
- Compendium order: 195 201
- Reflect
- Compendium order: 226 234
- Reflex
- Compendium order: 139 144
- Refract
- Compendium order: 395 408
- Regret
- Compendium order: 517 532
- Relax
- Compendium order: 526 541
- Rend
- Compendium order: 496 511
- Resonance
- Star cost: 3 2
- Vars · StarCost: 3 2
- Restlessness
- Compendium order: 466 480
- Ricochet
- Compendium order: 106 109
- Right Hand Hand
- Compendium order: 316 324
- Rip and Tear
- Compendium order: 544 559
- Rocket Punch
- Compendium order: 396 409
- Rolling Boulder
- Compendium order: 497 512
- Royalties
- Compendium order: 254 262
- Royal Gamble
- Compendium order: 228 236
- Rupture
- Compendium order: 48 50
- Sacrifice
- Compendium order: 338 349
- Salvo
- Compendium order: 498 513
- Scare
- Compendium order: 140 145
- Scavenge
- Compendium order: 397 410
- Scourge
- Compendium order: 282 290
- Scrape
- Compendium order: 398 411
- Scrawl
- Compendium order: 499 514
- Sculpting Strike
- Compendium order: 283 291
- Seance
- Compendium order: 339 350
- Second Wind
- Compendium order: 49 51
- Secret Technique
- Compendium order: 500 515
- Secret Weapon
- Compendium order: 501 516
- Seeker Strike
- Compendium order: 467 481
- Seeking Edge
- Compendium order: 255 263
- Sentry Mode
- Compendium order: 340 351
- Serpent Form
- Compendium order: 165 171
- Setup Strike
- Description: Deal 7 damage. Gain 2 Strength this turn. Deal 7 damage. Gain 3 Strength this turn.
- Powers applied[0] · amount: 2 3
- Upgrade description: Deal 9 damage. Gain 3 Strength this turn. Deal 9 damage. Gain 4 Strength this turn.
- Vars · Strength: 2 3
- Vars · StrengthPower: 2 3
- Seven Stars
- Compendium order: 256 264
- Severance
- Compendium order: 317 325
- Shadowmeld
- Compendium order: 166 172
- Shadow Shield
- Compendium order: 399 412
- Shadow Step
- Compendium order: 167 173
- Shame
- Compendium order: 518 533
- Shared Fate
- Compendium order: 341 352
- Shatter
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- Shining Strike
- Compendium order: 229 237
- Shiv
- Compendium order: 569 584
- Shockwave
- Compendium order: 468 482
- Shroud
- Compendium order: 318 326
- Sic 'Em
- Compendium order: 319 327
- Signal Boost
- Compendium order: 432 446
- Skewer
- Compendium order: 141 146
- Skim
- Compendium order: 400 413
- Sleight of Flesh
- Compendium order: 320 328
- Slice
- Compendium order: 107 110
- Slimed
- Compendium order: 557 572
- Sloth
- Compendium order: 575 590
- Smokestack
- Compendium order: 401 414
- Snakebite
- Compendium order: 108 111
- Snap
- Compendium order: 284 292
- Sneaky
- Compendium order: 168 174
- Solar Strike
- Compendium order: 196 202
- Soot
- Compendium order: 558 573
- Soul
- Compendium order: 570 585
- Soul Storm
- Description: Deal 9 damage. Deals 2 additional damage for each Soul in your ... Deal 9 damage. Deals 4 additional damage for each Soul in your ...
- Upgrade · extradamage: +1 +2
- Upgrade description: Deal 9 damage. Deals 3 additional damage for each Soul in your ... Deal 9 damage. Deals 6 additional damage for each Soul in your ...
- Vars · ExtraDamage: 2 4
- Sovereign Blade
- Compendium order: 571 586
- Sow
- Compendium order: 285 293
- Spectrum Shift
- Compendium order: 230 238
- Speedster
- Compendium order: 142 147
- Spinner
- Compendium order: 433 447
- Spirit of Ash
- Compendium order: 343 354
- Spite
- Compendium order: 50 52
- Splash
- Compendium order: 469 483
- Spoils Map
- Compendium order: 550 565
- Spoils of Battle
- Compendium order: 197 203
- Spore Mind
- Compendium order: 519 534
- Spur
- Compendium order: 321 330
- Squash
- Compendium order: 545 560
- Squeeze
- Compendium order: 344 355
- Stack
- Compendium order: 546 561
- Stampede
- Compendium order: 51 53
- Stardust
- Compendium order: 231 239
- Stoke
- Compendium order: 80 83
- Stomp
- Compendium order: 52 54
- Stone Armor
- Compendium order: 53 55
- Storm
- Compendium order: 402 415
- Storm of Steel
- Compendium order: 169 175
- Strangle
- Compendium order: 143 148
- Stratagem
- Compendium order: 470 484
- Strike
- Compendium order: 353 364
- Strike
- Compendium order: 265 273
- Strike
- Compendium order: 177 183
- Strike
- Compendium order: 89 92
- Subroutine
- Compendium order: 403 416
- Sucker Punch
- Compendium order: 109 112
- Summon Forth
- Compendium order: 232 240
- Sunder
- Compendium order: 404 417
- Supercritical
- Compendium order: 434 448
- Supermassive
- Compendium order: 233 241
- Suppress
- Compendium order: 173 179
- Survivor
- Compendium order: 90 93
- Sweeping Beam
- Compendium order: 372 383
- Sweeping Gaze
- Compendium order: 572 587
- Sword Sage
- Compendium order: 257 265
- Synchronize
- Compendium order: 405 418
- Synthesis
- Compendium order: 406 419
- Tactician
- Compendium order: 144 149
- Tag Team
- Compendium order: 471 485
- Tank
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% less damage from enemies.
- Vars · DamageDecrease: none 0.5
- Vars · DamageIncrease: none 1.5
- Taunt
- Compendium order: 54 56
- Tear Asunder
- Compendium order: 82 85
- Tempest
- Compendium order: 407 420
- Terraforming
- Compendium order: 234 242
- Tesla Coil
- Compendium order: 408 421
- The Bomb
- Compendium order: 472 487
- The Gambit
- Compendium order: 502 517
- The Hunt
- Compendium order: 170 176
- The Scythe
- Compendium order: 345 356
- The Sealed Throne
- Compendium order: 262 270
- The Smith
- Compendium order: 258 266
- Thinking Ahead
- Compendium order: 473 488
- Thrash
- Compendium order: 83 86
- Thrumming Hatchet
- Compendium order: 474 489
- Thunder
- Compendium order: 409 422
- Time's Up
- Compendium order: 346 357
- Tools of the Trade
- Compendium order: 171 177
- Toric Toughness
- Compendium order: 547 562
- Toxic
- Compendium order: 559 574
- Tracking
- Description: Weak enemies take double damage from Attacks. Weak enemies take 50% more damage from Attacks.
- Transfigure
- Can be generated in combat: none no
- Trash to Treasure
- Compendium order: 435 449
- TURBO
- Compendium order: 373 384
- Tyranny
- Compendium order: 259 267
- Ultimate Defend
- Compendium order: 475 490
- Ultimate Strike
- Compendium order: 476 491
- Undeath
- Compendium order: 348 359
- Unleash
- Compendium order: 266 274
- Unmovable
- Compendium order: 84 87
- Unrelenting
- Compendium order: 55 57
- Untouchable
- Compendium order: 110 113
- Uppercut
- Compendium order: 56 58
- Uproar
- Compendium order: 374 385
- Up My Sleeve
- Compendium order: 145 150
- Veilpiercer
- Compendium order: 322 332
- Venerate
- Compendium order: 178 184
- Vicious
- Compendium order: 57 59
- Void
- Compendium order: 560 575
- Void Form
- Compendium order: 260 268
- Volley
- Compendium order: 477 492
- Voltaic
- Compendium order: 436 450
- Waste Away
- Compendium order: 576 591
- Well-Laid Plans
- Compendium order: 146 151
- Whirlwind
- Compendium order: 58 60
- Whistle
- Compendium order: 527 542
- White Noise
- Compendium order: 410 423
- Wish
- Compendium order: 528 543
- Wisp
- Compendium order: 286 294
- Wither
- Compendium order: 561 576
- Wound
- Compendium order: 562 577
- Wraith Form
- Compendium order: 174 180
- Writhe
- Compendium order: 520 535
- Wrought in War
- Compendium order: 198 204
- Zap
- Compendium order: 354 365
Characters
~5 changed
Changed (5)
- The Defect
- Dialogue color: new 13446B
- The Ironclad
- Dialogue color: new 590700
- The Necrobinder
- Dialogue color: new 6B4658
- The Regent
- Dialogue color: new 52371D
- The Silent
- Dialogue color: new 284719
Relics
~4 changed
Changed (4)
- Divine Destiny
- Description: At the start of each combat, gain 6 Star. At the start of each combat, gain 7 Star.
- Looming Fruit
- Image variants · Cornucopia: /static/images/relics/looming_fruit.webp /static/images/beta/v0.108.0/relics/looming_fruit.webp
- Image variants · Fruit: /static/images/relics/looming_fruit_2.webp /static/images/beta/v0.108.0/relics/looming_fruit_2.webp
- Silken Tress
- Description: Upon pickup, lose all Gold. Enchant all cards in th... Upon pickup, lose all Gold. Enchant all cards in yo...
- Yummy Cookie
- Image variants · Defect: /static/images/relics/yummy_cookie_defect.webp /static/images/beta/v0.108.0/relics/yummy_cookie_defect.webp
- Image variants · Ironclad: /static/images/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.108.0/relics/yummy_cookie_ironclad.webp
- Image variants · Regent: /static/images/relics/yummy_cookie_regent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_regent.webp
- Image variants · Silent: /static/images/relics/yummy_cookie_silent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_silent.webp
Monsters
~47 changed
Changed (47)
- Aeonglass
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- Battle Friend V1.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V1_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- Battle Friend V2.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V2_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- Battle Friend V3.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V3_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- Bowlbug (Rock)
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none IMBALANCED
- Bygone Effigy
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLOW
- Byrdonis
- Attack pattern · description: none Swoop → Peck → repeat
- Attack pattern · initial move: none SWOOP
- Attack pattern · states[PECK MOVE] · next: none SWOOP_MOVE
- Attack pattern · states[SWOOP MOVE] · next: none PECK_MOVE
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none TERRITORIAL
- Chomper
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- Corpse Slug
- Innate powers[0] · amount: none 4
- Innate powers[0] · amount ascension: none 5
- Innate powers[0] · power id: none RAVENOUS
- Crusher
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_LEFT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- Cubex Construct
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- Decimillipede
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none REATTACH
- Entomancer
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[0] · amount: 1 2
- Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE STRENGTH
- Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[2] · amount: 2 1
- Exoskeleton
- Innate powers[0] · amount: none 9
- Innate powers[0] · power id: none HARD_TO_KILL
- Eye with Teeth
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- Fossil Stalker
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none SUCK
- Frog Knight
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 19
- Innate powers[0] · power id: none PLATING
- Gas Bomb
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Globe Head
- Innate powers[0] · amount: none 6
- Innate powers[0] · power id: none GALVANIC
- Gremlin Merc
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SURPRISE
- Haunted Ship
- Attack pattern · description: Always uses Haunt Haunt → Swipe → Stomp → repeat
- Attack pattern · states[HAUNT MOVE] · next: none SWIPE_MOVE
- Infested Prism
- Innate powers[0] · amount: none 2
- Innate powers[0] · amount ascension: none 3
- Innate powers[0] · power id: none VITAL_SPARK
- Inklet
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLIPPERY
- Kin Follower
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Leaf Slime (M)
- Attack pattern · description: none Sticky Shot → Clump Shot → repeat
- Attack pattern · initial move: none STICKY_SHOT
- Attack pattern · states[CLUMP SHOT] · next: none STICKY_SHOT
- Attack pattern · states[STICKY SHOT] · next: none CLUMP_SHOT
- Living Shield
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none RAMPART
- Louse Progenitor
- Innate powers[0] · amount: none 14
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none CURL_UP
- Mecha Knight
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- Parafright
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- Phantasmal Gardener
- Innate powers[0] · amount: none 6
- Innate powers[0] · amount ascension: none 7
- Innate powers[0] · power id: none SKITTISH
- Phrog Parasite
- Innate powers[0] · amount: none 4
- Innate powers[0] · power id: none INFESTED
- Punch Construct
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- Rocket
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_RIGHT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- Scroll of Biting
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none PAPER_CUTS
- Skulking Colony
- Innate powers[0] · amount: none 20
- Innate powers[0] · power id: none HARDENED_SHELL
- Slumbering Beetle
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none PLATING
- Innate powers[1] · amount: none 3
- Innate powers[1] · power id: none SLUMBER
- Terror Eel
- Innate powers[0] · amount: none 70
- Innate powers[0] · amount ascension: none 75
- Innate powers[0] · power id: none SHRIEK
- Test Subject #C14
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ADAPTABLE
- Innate powers[1] · amount: none 2
- Innate powers[1] · amount ascension: none 3
- Innate powers[1] · power id: none ENRAGE
- The Adversary Mk 1
- Innate powers[0] · amount: none 0
- Innate powers[0] · power id: none ARTIFACT
- The Adversary Mk 3
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- The Adversary Mk 2
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- The Forgotten
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_SPEED
- The Lost
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_STRENGTH
- Thieving Hopper
- Innate powers[0] · amount: none 5
- Innate powers[0] · power id: none ESCAPE_ARTIST
- Torch Head Amalgam
- Damage values · Tackle · ascension: 19 22
- Damage values · WeakTackle · ascension: 15 16
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Moves[TACKLE] · damage · ascension: 19 22
- Moves[TACKLE 2] · damage · ascension: 19 22
- Moves[TACKLE 3] · damage · ascension: 15 16
- Moves[TACKLE 4] · damage · ascension: 15 16
- Vantom
- Innate powers[0] · amount: none 8
- Innate powers[0] · amount ascension: none 9
- Innate powers[0] · power id: none SLIPPERY
- Zapbot
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none HIGH_VOLTAGE
Enchantments
~1 changed
Changed (1)
- Spiral
- Applicable to: Basic Strike, Defend cards Basic Strike or Defend cards
Encounters
87 → 90+3 added~3 changed
Changed (3)
- Battleworn Dummy
- Loss text: The Adventurer was somehow killed by Battleworn Dummy??? none
- Monsters[BATTLE FRIEND V1] · id: BATTLE_FRIEND_V1 none
- Monsters[BATTLE FRIEND V1] · name: Battle Friend V1.0 none
- Monsters[BATTLE FRIEND V2] · id: BATTLE_FRIEND_V2 none
- Monsters[BATTLE FRIEND V2] · name: Battle Friend V2.0 none
- Monsters[BATTLE FRIEND V3] · id: BATTLE_FRIEND_V3 none
- Monsters[BATTLE FRIEND V3] · name: Battle Friend V3.0 none
- Name: Battleworn Dummy Battleworn Dummy Event Encounter
- Strangler and Friend
- Tags[0]: none Jaxfruit
- Tags[1]: none Slimes
- Overgrowth Flora
- Tags[1]: none Jaxfruit
Events
~1 changed
Changed (1)
- The Merchant???
- Description: A suspicious merchant offers 9 fake relics at 42–58 gold each. Throwing a ... A suspicious merchant offers 6 fake relics (drawn from a pool of 9) at 42–58 ...
Powers
257 → 265+8 added~5 changed
Added (8)
- CacophonyType: Buff
- ConcoctType: Buff
- Temporary DexterityType: Buff
- HibernateType: Buff
- Imitation LearningType: Buff
- One for AllType: Buff
- SoulboundType: Buff
- UnderworldType: Buff
Changed (5)
- Guarded
- Description: Take half damage from enemies. Take 50% less damage from enemies. Removed if ...
- Outbreak
- Description: Every 3 times you apply Poison, deal ... Whenever you apply Poison, deal damage to ALL enemies.
- Subroutine
- Description: Whenever you play a Power, gain 1 1 Energy. Whenever you play a Power, gain 1 Energy.
- Tank
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% ...
- Tracking
- Description: Weak enemies take 2 times more damage from Attacks. Weak enemies take 50% more damage from Attacks.
Keywords
8 → 7-1 removed
Removed (1)
- Period
Modifiers
~4 changed
Changed (4)
- All Star
- Description: Start with 5 colorless cards. Start with 5 Colorless cards.
- Big Game Hunter
- Description: Elite enemies swarm the Spire and drop better rewards. Elite enemies swarm the Spire and drop Rare card rewards.
- Binary
- Description: Card rewards now contain only 2 cards. Card rewards now contain only 2 cards.
- Draft
- Description: Choose 10 card rewards to replace your starting deck. Choose 10 card rewards to replace your starting deck.
Achievements
33 → 22-11 removed
Removed (11)
- Eternal One
- True Ending
- Historian
- Echo
- Collector
- Explorer
- Archaeologist
- Demon
- Lich
- Monarch
- Wraith
