◆Defect·Rare·🛡 Skill·0 Energy
Supercritical
Supercritical is a Rare Skill card for the Defect in Slay the Spire 2, costing 0 energy.
It gains 4 energy.
It carries the Exhaust keyword.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(24,315 picks · 94% share). Codex rates it A (strong) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 2.2% of 1,166,863 Solo · All tracked runs. How is the score calculated?
Description
Across 80,219 community runs, Supercritical wins 53% of the time when taken, against a 44.2% baseline, and appears in 2.4% of runs. It performs best for Silent players, at 64.9%. It is most often run alongside Hologram, Charge Battery and Data Disk. Players who already have it most often draft Eternal Armor, Scrawl and Volley next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Supercritical.
Cards
- Hologram43% of Supercritical decks also run Hologram14% of Hologram decks also run Supercritical
55% win rate together - Charge Battery47% of Supercritical decks also run Charge Battery14% of Charge Battery decks also run Supercritical
48% win rate together - Hotfix35% of Supercritical decks also run Hotfix15% of Hotfix decks also run Supercritical
49% win rate together - Coolheaded40% of Supercritical decks also run Coolheaded14% of Coolheaded decks also run Supercritical
54% win rate together - Skim20% of Supercritical decks also run Skim18% of Skim decks also run Supercritical
60% win rate together
Relics
- Data Disk67% win rate together17% of Supercritical decks also run Data Disk18% of Data Disk decks also run Supercritical
- Symbiotic Virus64% win rate together7% of Supercritical decks also run Symbiotic Virus18% of Symbiotic Virus decks also run Supercritical
- Gold-Plated Cables65% win rate together6% of Supercritical decks also run Gold-Plated Cables18% of Gold-Plated Cables decks also run Supercritical
- Metronome66% win rate together3% of Supercritical decks also run Metronome19% of Metronome decks also run Supercritical
- Runic Capacitor64% win rate together4% of Supercritical decks also run Runic Capacitor17% of Runic Capacitor decks also run Supercritical
Commonly seen with
- Power Potion56% win rate together34% of Supercritical runs also had Power Potion3% of Power Potion runs also had Supercritical
- Block Potion55% win rate together33% of Supercritical runs also had Block Potion3% of Block Potion runs also had Supercritical
- Energy Potion55% win rate together33% of Supercritical runs also had Energy Potion3% of Energy Potion runs also had Supercritical
- Skill Potion55% win rate together32% of Supercritical runs also had Skill Potion3% of Skill Potion runs also had Supercritical
- Colorless Potion56% win rate together32% of Supercritical runs also had Colorless Potion3% of Colorless Potion runs also had Supercritical
Drafted next
Cards players take most from rewards when they already have Supercritical, vs how often they take each card in general.
- Eternal Armorpicked 4% of the time+148% vs usual
88% win rate - Scrawlpicked 4% of the time+145% vs usual
88% win rate - Volleypicked 6% of the time+108% vs usual
82% win rate - Stratagempicked 7% of the time+81% vs usual
65% win rate - Meteor Strikepicked 22% of the time+79% vs usual
62% win rate - Knockdownpicked 11% of the time+69% vs usual
83% win rate
Other languages
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Version history
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