◆Defect·Common·🛡 Skill·1 Energy
Charge Battery
Charge Battery is a Common Skill card for the Defect in Slay the Spire 2, costing 1 energy.
It grants 7 Block and gains 1 energy.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(88,412 picks · 97% share). Codex rates it D (below average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 7.9% of 1,162,109 Solo · All tracked runs. How is the score calculated?
Description
Across 271,262 community runs, Charge Battery wins 39% of the time when taken, against a 44.2% baseline, and appears in 8.3% of runs. It performs best for Silent players, at 55.7%. It is most often run alongside Lightning Rod, Hologram and Data Disk. Players who already have it most often draft Danse Macabre, Bury and Heavenly Drill next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Charge Battery.
Cards
- Lightning Rod40% of Charge Battery decks also run Lightning Rod49% of Lightning Rod decks also run Charge Battery
36% win rate together - Hologram40% of Charge Battery decks also run Hologram45% of Hologram decks also run Charge Battery
42% win rate together - Coolheaded37% of Charge Battery decks also run Coolheaded45% of Coolheaded decks also run Charge Battery
41% win rate together - Hotfix33% of Charge Battery decks also run Hotfix47% of Hotfix decks also run Charge Battery
38% win rate together - Go for the Eyes33% of Charge Battery decks also run Go for the Eyes46% of Go for the Eyes decks also run Charge Battery
40% win rate together
Relics
- Data Disk56% win rate together13% of Charge Battery decks also run Data Disk50% of Data Disk decks also run Charge Battery
- Symbiotic Virus52% win rate together6% of Charge Battery decks also run Symbiotic Virus50% of Symbiotic Virus decks also run Charge Battery
- Gold-Plated Cables54% win rate together5% of Charge Battery decks also run Gold-Plated Cables52% of Gold-Plated Cables decks also run Charge Battery
- Runic Capacitor56% win rate together4% of Charge Battery decks also run Runic Capacitor51% of Runic Capacitor decks also run Charge Battery
- Metronome54% win rate together2% of Charge Battery decks also run Metronome51% of Metronome decks also run Charge Battery
Commonly seen with
- Power Potion44% win rate together31% of Charge Battery runs also had Power Potion9% of Power Potion runs also had Charge Battery
- Block Potion43% win rate together29% of Charge Battery runs also had Block Potion9% of Block Potion runs also had Charge Battery
- Energy Potion43% win rate together29% of Charge Battery runs also had Energy Potion9% of Energy Potion runs also had Charge Battery
- Skill Potion43% win rate together29% of Charge Battery runs also had Skill Potion9% of Skill Potion runs also had Charge Battery
- Colorless Potion43% win rate together28% of Charge Battery runs also had Colorless Potion9% of Colorless Potion runs also had Charge Battery
Drafted next
Cards players take most from rewards when they already have Charge Battery, vs how often they take each card in general.
- Danse Macabrepicked 23% of the time+82% vs usual
51% win rate - Burypicked 16% of the time+64% vs usual
70% win rate - Heavenly Drillpicked 35% of the time+63% vs usual
71% win rate - Liftpicked 9% of the time+57% vs usual
66% win rate - Pale Blue Dotpicked 14% of the time+53% vs usual
73% win rate - Barricadepicked 53% of the time+52% vs usual
53% win rate
Other languages
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Version history
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