◆Defect·Common·🛡 Skill·1 Energy
Lightning Rod
Lightning Rod is a Common Skill card for the Defect in Slay the Spire 2, costing 1 energy.
It grants 4 Block and applies 2 Lightning Rod.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(74,386 picks · 99% share). Codex rates it D (below average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 6.4% of 1,170,782 Solo · All tracked runs. How is the score calculated?
Description
Across 218,209 community runs, Lightning Rod wins 37.1% of the time when taken, against a 44.2% baseline, and appears in 6.6% of runs. It performs best for Ironclad players, at 51.2%. It is most often run alongside Thunder, Ball Lightning and Data Disk. Players who already have it most often draft Collision Course, Anticipate and Pale Blue Dot next.
Powers Applied
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Lightning Rod.
Cards
- Thunder33% of Lightning Rod decks also run Thunder56% of Thunder decks also run Lightning Rod
39% win rate together - Ball Lightning38% of Lightning Rod decks also run Ball Lightning50% of Ball Lightning decks also run Lightning Rod
32% win rate together - Hotfix38% of Lightning Rod decks also run Hotfix45% of Hotfix decks also run Lightning Rod
37% win rate together - Charge Battery49% of Lightning Rod decks also run Charge Battery40% of Charge Battery decks also run Lightning Rod
36% win rate together - Capacitor35% of Lightning Rod decks also run Capacitor46% of Capacitor decks also run Lightning Rod
38% win rate together
Relics
- Data Disk55% win rate together14% of Lightning Rod decks also run Data Disk42% of Data Disk decks also run Lightning Rod
- Runic Capacitor53% win rate together4% of Lightning Rod decks also run Runic Capacitor47% of Runic Capacitor decks also run Lightning Rod
- Symbiotic Virus50% win rate together6% of Lightning Rod decks also run Symbiotic Virus41% of Symbiotic Virus decks also run Lightning Rod
- Gold-Plated Cables50% win rate together4% of Lightning Rod decks also run Gold-Plated Cables40% of Gold-Plated Cables decks also run Lightning Rod
- Metronome53% win rate together3% of Lightning Rod decks also run Metronome43% of Metronome decks also run Lightning Rod
Commonly seen with
- Power Potion42% win rate together30% of Lightning Rod runs also had Power Potion7% of Power Potion runs also had Lightning Rod
- Block Potion41% win rate together29% of Lightning Rod runs also had Block Potion7% of Block Potion runs also had Lightning Rod
- Energy Potion41% win rate together29% of Lightning Rod runs also had Energy Potion7% of Energy Potion runs also had Lightning Rod
- Skill Potion41% win rate together28% of Lightning Rod runs also had Skill Potion7% of Skill Potion runs also had Lightning Rod
- Colorless Potion41% win rate together28% of Lightning Rod runs also had Colorless Potion7% of Colorless Potion runs also had Lightning Rod
Drafted next
Cards players take most from rewards when they already have Lightning Rod, vs how often they take each card in general.
- Collision Coursepicked 20% of the time+85% vs usual
42% win rate - Anticipatepicked 22% of the time+85% vs usual
38% win rate - Pale Blue Dotpicked 16% of the time+75% vs usual
45% win rate - Dodge and Rollpicked 21% of the time+74% vs usual
49% win rate - Stone Armorpicked 38% of the time+73% vs usual
41% win rate - Juggernautpicked 37% of the time+63% vs usual
48% win rate
Other languages
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Version history
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