◆Uncommon Relic·defect·Relic
Symbiotic Virus
At the start of each combat, Channel 1 Dark.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(9,925 picks · 100% share). Codex rates it B (solid) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 0.8% of 1,170,782 Solo · All tracked runs. How is the score calculated?
Description
Across 31,973 community runs, Symbiotic Virus wins 57.8% of the time when taken, against a 53.9% baseline, and appears in 1% of runs. It is most often run alongside Coolheaded, Charge Battery and Data Disk. Players who already have it most often draft Catastrophe, Seeker Strike and Prep Time next.
Symbiotic Virus is a Uncommon Relic in the defect relic pool.
It can be purchased from the merchant for 191–259 gold (typical range; exact prices use the standard ±15% banker's-rounded variance).
Like every relic in Slay the Spire 2, Symbiotic Virus is preserved across combats unless removed by an event.
Relations
Other relics from the same pool and rarity.
Often drafted with
How often each shows up in the same community runs as Symbiotic Virus.
Cards
- Coolheaded44% of Symbiotic Virus decks also run Coolheaded6% of Coolheaded decks also run Symbiotic Virus
57% win rate together - Charge Battery50% of Symbiotic Virus decks also run Charge Battery6% of Charge Battery decks also run Symbiotic Virus
52% win rate together - Echo Form25% of Symbiotic Virus decks also run Echo Form7% of Echo Form decks also run Symbiotic Virus
66% win rate together - Modded21% of Symbiotic Virus decks also run Modded7% of Modded decks also run Symbiotic Virus
61% win rate together - Hologram45% of Symbiotic Virus decks also run Hologram6% of Hologram decks also run Symbiotic Virus
58% win rate together
Relics
- Data Disk71% win rate together22% of Symbiotic Virus decks also run Data Disk9% of Data Disk decks also run Symbiotic Virus
- Gold-Plated Cables72% win rate together7% of Symbiotic Virus decks also run Gold-Plated Cables9% of Gold-Plated Cables decks also run Symbiotic Virus
- Runic Capacitor71% win rate together5% of Symbiotic Virus decks also run Runic Capacitor9% of Runic Capacitor decks also run Symbiotic Virus
- Metronome71% win rate together4% of Symbiotic Virus decks also run Metronome9% of Metronome decks also run Symbiotic Virus
- Emotion Chip72% win rate together3% of Symbiotic Virus decks also run Emotion Chip9% of Emotion Chip decks also run Symbiotic Virus
Commonly seen with
- Power Potion58% win rate together36% of Symbiotic Virus runs also had Power Potion1% of Power Potion runs also had Symbiotic Virus
- Skill Potion58% win rate together34% of Symbiotic Virus runs also had Skill Potion1% of Skill Potion runs also had Symbiotic Virus
- Energy Potion59% win rate together34% of Symbiotic Virus runs also had Energy Potion1% of Energy Potion runs also had Symbiotic Virus
- Block Potion58% win rate together34% of Symbiotic Virus runs also had Block Potion1% of Block Potion runs also had Symbiotic Virus
- Colorless Potion56% win rate together33% of Symbiotic Virus runs also had Colorless Potion1% of Colorless Potion runs also had Symbiotic Virus
Drafted next
Cards players take most from rewards when they already have Symbiotic Virus, vs how often they take each card in general.
- Catastrophepicked 8% of the time+136% vs usual
60% win rate - Seeker Strikepicked 7% of the time+112% vs usual
60% win rate - Prep Timepicked 7% of the time+54% vs usual
70% win rate - Darknesspicked 35% of the time+48% vs usual
45% win rate - Eternal Armorpicked 2% of the time+39% vs usual
100% win rate - Nostalgiapicked 3% of the time+39% vs usual
60% win rate
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