◆Rare Relic·defect·Relic
Power Cell
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(3,698 picks · 100% share). Codex rates it B (solid) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 0.3% of 1,170,782 Solo · All tracked runs. How is the score calculated?
Description
Across 11,292 community runs, Power Cell wins 59.5% of the time when taken, against a 53.9% baseline, and appears in 0.3% of runs. It is most often run alongside TURBO, Hologram and Data Disk. Players who already have it most often draft Scrape, All for One and Claw next.
Power Cell is a Rare Relic in the defect relic pool.
It can be purchased from the merchant for 234–316 gold (typical range; exact prices use the standard ±15% banker's-rounded variance).
Like every relic in Slay the Spire 2, Power Cell is preserved across combats unless removed by an event.
Relations
Other relics from the same pool and rarity.
Often drafted with
How often each shows up in the same community runs as Power Cell.
Cards
- TURBO43% of Power Cell decks also run TURBO3% of TURBO decks also run Power Cell
62% win rate together - Hologram50% of Power Cell decks also run Hologram2% of Hologram decks also run Power Cell
61% win rate together - Boost Away37% of Power Cell decks also run Boost Away2% of Boost Away decks also run Power Cell
59% win rate together - Go for the Eyes40% of Power Cell decks also run Go for the Eyes2% of Go for the Eyes decks also run Power Cell
58% win rate together - All for One17% of Power Cell decks also run All for One3% of All for One decks also run Power Cell
71% win rate together
Relics
- Data Disk75% win rate together21% of Power Cell decks also run Data Disk3% of Data Disk decks also run Power Cell
- Gold-Plated Cables74% win rate together9% of Power Cell decks also run Gold-Plated Cables4% of Gold-Plated Cables decks also run Power Cell
- Symbiotic Virus71% win rate together8% of Power Cell decks also run Symbiotic Virus3% of Symbiotic Virus decks also run Power Cell
- Ripple Basin73% win rate together12% of Power Cell decks also run Ripple Basin1% of Ripple Basin decks also run Power Cell
- Fragrant Mushroom75% win rate together9% of Power Cell decks also run Fragrant Mushroom1% of Fragrant Mushroom decks also run Power Cell
Commonly seen with
- Power Potion62% win rate together35% of Power Cell runs also had Power Potion0% of Power Potion runs also had Power Cell
- Focus Potion63% win rate together34% of Power Cell runs also had Focus Potion3% of Focus Potion runs also had Power Cell
- Energy Potion62% win rate together33% of Power Cell runs also had Energy Potion0% of Energy Potion runs also had Power Cell
- Colorless Potion63% win rate together33% of Power Cell runs also had Colorless Potion0% of Colorless Potion runs also had Power Cell
- Skill Potion62% win rate together32% of Power Cell runs also had Skill Potion0% of Skill Potion runs also had Power Cell
Drafted next
Cards players take most from rewards when they already have Power Cell, vs how often they take each card in general.
- Scrapepicked 17% of the time+30% vs usual
35% win rate - All for Onepicked 42% of the time+30% vs usual
60% win rate - Clawpicked 39% of the time+30% vs usual
50% win rate - Beam Cellpicked 25% of the time+25% vs usual
43% win rate - Hailstormpicked 23% of the time+20% vs usual
47% win rate - Adaptive Strikepicked 24% of the time+14% vs usual
42% win rate
Other languages
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