◆Defect·Rare·⚔ Attack·2 Energy
Adaptive Strike
Adaptive Strike is a Rare Attack card for the Defect in Slay the Spire 2, costing 2 energy.
It deals 18 damage.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(15,105 picks · 96% share). Codex rates it C (average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 1.3% of 1,225,124 Solo · All tracked runs. How is the score calculated?
Description
Across 47,412 community runs, Adaptive Strike wins 45.6% of the time when taken, against a 44.2% baseline, and appears in 1.4% of runs. It performs best for Silent players, at 57.8%. It is most often run alongside Feral, Momentum Strike and Data Disk. Players who already have it most often draft Beat Down, Calamity and Coordinate next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Adaptive Strike.
Cards
- Feral30% of Adaptive Strike decks also run Feral14% of Feral decks also run Adaptive Strike
47% win rate together - Momentum Strike32% of Adaptive Strike decks also run Momentum Strike13% of Momentum Strike decks also run Adaptive Strike
39% win rate together - Scrape20% of Adaptive Strike decks also run Scrape16% of Scrape decks also run Adaptive Strike
48% win rate together - Beam Cell43% of Adaptive Strike decks also run Beam Cell11% of Beam Cell decks also run Adaptive Strike
44% win rate together - All for One21% of Adaptive Strike decks also run All for One15% of All for One decks also run Adaptive Strike
57% win rate together
Relics
- Data Disk58% win rate together14% of Adaptive Strike decks also run Data Disk9% of Data Disk decks also run Adaptive Strike
- Symbiotic Virus56% win rate together6% of Adaptive Strike decks also run Symbiotic Virus9% of Symbiotic Virus decks also run Adaptive Strike
- Metronome60% win rate together3% of Adaptive Strike decks also run Metronome10% of Metronome decks also run Adaptive Strike
- Power Cell58% win rate together2% of Adaptive Strike decks also run Power Cell9% of Power Cell decks also run Adaptive Strike
- Gold-Plated Cables58% win rate together4% of Adaptive Strike decks also run Gold-Plated Cables8% of Gold-Plated Cables decks also run Adaptive Strike
Commonly seen with
- Power Potion48% win rate together32% of Adaptive Strike runs also had Power Potion2% of Power Potion runs also had Adaptive Strike
- Block Potion47% win rate together32% of Adaptive Strike runs also had Block Potion2% of Block Potion runs also had Adaptive Strike
- Energy Potion47% win rate together31% of Adaptive Strike runs also had Energy Potion2% of Energy Potion runs also had Adaptive Strike
- Skill Potion47% win rate together31% of Adaptive Strike runs also had Skill Potion2% of Skill Potion runs also had Adaptive Strike
- Swift Potion48% win rate together30% of Adaptive Strike runs also had Swift Potion2% of Swift Potion runs also had Adaptive Strike
Drafted next
Cards players take most from rewards when they already have Adaptive Strike, vs how often they take each card in general.
- Beat Downpicked 3% of the time+178% vs usual
36% win rate - Calamitypicked 3% of the time+138% vs usual
67% win rate - Coordinatepicked 13% of the time+120% vs usual
80% win rate - Nostalgiapicked 5% of the time+111% vs usual
70% win rate - Scrawlpicked 3% of the time+101% vs usual
75% win rate - Scrapepicked 25% of the time+91% vs usual
47% win rate
Other languages
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Version history
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