◆Defect·Common·⚔ Attack·0 Energy
Beam Cell
Beam Cell is a Common Attack card for the Defect in Slay the Spire 2, costing 0 energy.
It deals 3 damage and applies 1 Vulnerable.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(53,951 picks · 96% share). Codex rates it D (below average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 4.8% of 1,175,572 Solo · All tracked runs. How is the score calculated?
Description
Across 174,177 community runs, Beam Cell wins 41.3% of the time when taken, against a 44.2% baseline, and appears in 5.3% of runs. It performs best for Ironclad players, at 54.6%. It is most often run alongside Go for the Eyes, Claw and Data Disk. Players who already have it most often draft Pale Blue Dot, Danse Macabre and Lunar Blast next.
Powers Applied
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Beam Cell.
Cards
- Go for the Eyes44% of Beam Cell decks also run Go for the Eyes40% of Go for the Eyes decks also run Beam Cell
40% win rate together - Claw41% of Beam Cell decks also run Claw41% of Claw decks also run Beam Cell
37% win rate together - Feral26% of Beam Cell decks also run Feral44% of Feral decks also run Beam Cell
44% win rate together - Momentum Strike26% of Beam Cell decks also run Momentum Strike41% of Momentum Strike decks also run Beam Cell
35% win rate together - All for One17% of Beam Cell decks also run All for One47% of All for One decks also run Beam Cell
53% win rate together
Relics
- Data Disk57% win rate together13% of Beam Cell decks also run Data Disk30% of Data Disk decks also run Beam Cell
- Symbiotic Virus52% win rate together6% of Beam Cell decks also run Symbiotic Virus32% of Symbiotic Virus decks also run Beam Cell
- Gold-Plated Cables55% win rate together4% of Beam Cell decks also run Gold-Plated Cables30% of Gold-Plated Cables decks also run Beam Cell
- Power Cell59% win rate together2% of Beam Cell decks also run Power Cell35% of Power Cell decks also run Beam Cell
- Metronome53% win rate together2% of Beam Cell decks also run Metronome31% of Metronome decks also run Beam Cell
Commonly seen with
- Power Potion45% win rate together31% of Beam Cell runs also had Power Potion6% of Power Potion runs also had Beam Cell
- Block Potion44% win rate together30% of Beam Cell runs also had Block Potion6% of Block Potion runs also had Beam Cell
- Energy Potion44% win rate together29% of Beam Cell runs also had Energy Potion6% of Energy Potion runs also had Beam Cell
- Skill Potion44% win rate together29% of Beam Cell runs also had Skill Potion6% of Skill Potion runs also had Beam Cell
- Colorless Potion44% win rate together29% of Beam Cell runs also had Colorless Potion6% of Colorless Potion runs also had Beam Cell
Drafted next
Cards players take most from rewards when they already have Beam Cell, vs how often they take each card in general.
- Pale Blue Dotpicked 17% of the time+92% vs usual
38% win rate - Danse Macabrepicked 22% of the time+80% vs usual
44% win rate - Lunar Blastpicked 17% of the time+75% vs usual
50% win rate - Arsenalpicked 53% of the time+69% vs usual
64% win rate - Debilitatepicked 50% of the time+68% vs usual
64% win rate - Precise Cutpicked 17% of the time+66% vs usual
51% win rate
Other languages
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Version history
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