◆Defect·Uncommon·✦ Power·2 Energy
Feral
Feral is a Uncommon Power card for the Defect in Slay the Spire 2, costing 2 energy.
It applies 1 Feral.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players (39,507 picks · 98% share). Codex rates it C (average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 2.9% of 1,392,787 Solo · All tracked runs. How is the score calculated?
Description
Across 124,209 community runs, Feral wins 45.8% of the time when taken, against a 44.2% baseline, and appears in 3.1% of runs. It performs best for Silent players, at 54.7%. It is most often run alongside Claw, Beam Cell and Data Disk. Players who already have it most often draft Claw, Scrape and Impatience next.
Powers Applied
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Feral.
Cards
- Claw57% of Feral decks also run Claw34% of Claw decks also run Feral
42% win rate together - Beam Cell44% of Feral decks also run Beam Cell26% of Beam Cell decks also run Feral
44% win rate together - Go for the Eyes46% of Feral decks also run Go for the Eyes25% of Go for the Eyes decks also run Feral
45% win rate together - All for One22% of Feral decks also run All for One35% of All for One decks also run Feral
55% win rate together - Scrape20% of Feral decks also run Scrape36% of Scrape decks also run Feral
49% win rate together
Relics
- Data Disk63% win rate together13% of Feral decks also run Data Disk19% of Data Disk decks also run Feral
- Symbiotic Virus58% win rate together6% of Feral decks also run Symbiotic Virus20% of Symbiotic Virus decks also run Feral
- Power Cell62% win rate together2% of Feral decks also run Power Cell24% of Power Cell decks also run Feral
- Gold-Plated Cables59% win rate together5% of Feral decks also run Gold-Plated Cables19% of Gold-Plated Cables decks also run Feral
- Emotion Chip58% win rate together2% of Feral decks also run Emotion Chip20% of Emotion Chip decks also run Feral
Commonly seen with
- Power Potion50% win rate together31% of Feral runs also had Power Potion4% of Power Potion runs also had Feral
- Block Potion48% win rate together30% of Feral runs also had Block Potion4% of Block Potion runs also had Feral
- Energy Potion49% win rate together30% of Feral runs also had Energy Potion3% of Energy Potion runs also had Feral
- Colorless Potion49% win rate together29% of Feral runs also had Colorless Potion4% of Colorless Potion runs also had Feral
- Skill Potion49% win rate together29% of Feral runs also had Skill Potion4% of Skill Potion runs also had Feral
Drafted next
Cards players take most from rewards when they already have Feral, vs how often they take each card in general.
- Clawpicked 65% of the time+117% vs usual
44% win rate - Scrapepicked 28% of the time+116% vs usual
45% win rate - Impatiencepicked 7% of the time+104% vs usual
59% win rate - Panic Buttonpicked 3% of the time+96% vs usual
58% win rate - All for Onepicked 61% of the time+91% vs usual
56% win rate - Slicepicked 17% of the time+77% vs usual
24% win rate
Other languages
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Version history
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