◆Defect·Uncommon·✦ Power·1 Energy
Loop
Loop is a Uncommon Power card for the Defect in Slay the Spire 2, costing 1 energy.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(40,711 picks · 100% share). Codex rates it C (average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 3.4% of 1,187,190 Solo · All tracked runs. How is the score calculated?
Description
Across 128,617 community runs, Loop wins 41.6% of the time when taken, against a 44.2% baseline, and appears in 3.8% of runs. It performs best for Silent players, at 68%. It is most often run alongside Lightning Rod, Hotfix and Data Disk. Players who already have it most often draft Eternal Armor, Entropy and Mayhem next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Loop.
Cards
- Lightning Rod45% of Loop decks also run Lightning Rod25% of Lightning Rod decks also run Loop
38% win rate together - Hotfix39% of Loop decks also run Hotfix26% of Hotfix decks also run Loop
40% win rate together - Capacitor36% of Loop decks also run Capacitor27% of Capacitor decks also run Loop
43% win rate together - Storm25% of Loop decks also run Storm31% of Storm decks also run Loop
46% win rate together - Subroutine30% of Loop decks also run Subroutine28% of Subroutine decks also run Loop
48% win rate together
Relics
- Data Disk60% win rate together16% of Loop decks also run Data Disk27% of Data Disk decks also run Loop
- Symbiotic Virus55% win rate together7% of Loop decks also run Symbiotic Virus27% of Symbiotic Virus decks also run Loop
- Gold-Plated Cables56% win rate together5% of Loop decks also run Gold-Plated Cables26% of Gold-Plated Cables decks also run Loop
- Runic Capacitor57% win rate together4% of Loop decks also run Runic Capacitor28% of Runic Capacitor decks also run Loop
- Metronome59% win rate together3% of Loop decks also run Metronome26% of Metronome decks also run Loop
Commonly seen with
- Power Potion46% win rate together31% of Loop runs also had Power Potion4% of Power Potion runs also had Loop
- Block Potion45% win rate together30% of Loop runs also had Block Potion4% of Block Potion runs also had Loop
- Energy Potion46% win rate together30% of Loop runs also had Energy Potion4% of Energy Potion runs also had Loop
- Colorless Potion45% win rate together29% of Loop runs also had Colorless Potion4% of Colorless Potion runs also had Loop
- Skill Potion45% win rate together29% of Loop runs also had Skill Potion4% of Skill Potion runs also had Loop
Drafted next
Cards players take most from rewards when they already have Loop, vs how often they take each card in general.
- Eternal Armorpicked 3% of the time+99% vs usual
71% win rate - Entropypicked 4% of the time+90% vs usual
62% win rate - Mayhempicked 7% of the time+74% vs usual
78% win rate - Tag Teampicked 10% of the time+60% vs usual
72% win rate - Stormpicked 37% of the time+53% vs usual
45% win rate - Rolling Boulderpicked 4% of the time+49% vs usual
75% win rate
Other languages
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Version history
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