◆Colorless·Uncommon·⚔ Attack·1 Energy
Gang Up
Gang Up is a Uncommon Attack card in Slay the Spire 2, costing 1 energy.
It deals 5 damage.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · All
Most often taken by Ironclad players(12,850 picks · 27% share). Codex rates it S (top tier) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 1.5% of 1,973,295 All tracked runs. How is the score calculated?
Description
Across 47,862 community runs, Gang Up wins 60% of the time when taken, against a 44.2% baseline, and appears in 1.5% of runs. It performs best for Necrobinder players, at 63.6%. It is most often run alongside Mimic, Rally and Massive Scroll. Players who already have it most often draft The Gambit, Rend and Entropy next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Gang Up.
Cards
- Mimic3% of Gang Up decks also run Mimic5% of Mimic decks also run Gang Up
66% win rate together - Rally3% of Gang Up decks also run Rally5% of Rally decks also run Gang Up
70% win rate together - Beacon of Hope4% of Gang Up decks also run Beacon of Hope3% of Beacon of Hope decks also run Gang Up
77% win rate together - Flanking6% of Gang Up decks also run Flanking3% of Flanking decks also run Gang Up
70% win rate together - Gold Axe3% of Gang Up decks also run Gold Axe3% of Gold Axe decks also run Gang Up
74% win rate together
Relics
- Massive Scroll45% win rate together45% of Gang Up decks also run Massive Scroll15% of Massive Scroll decks also run Gang Up
- Lord's Parasol73% win rate together4% of Gang Up decks also run Lord's Parasol3% of Lord's Parasol decks also run Gang Up
- Dingy Rug70% win rate together3% of Gang Up decks also run Dingy Rug3% of Dingy Rug decks also run Gang Up
- History Course94% win rate together4% of Gang Up decks also run History Course2% of History Course decks also run Gang Up
- Signet Ring80% win rate together4% of Gang Up decks also run Signet Ring2% of Signet Ring decks also run Gang Up
Commonly seen with
- Power Potion64% win rate together33% of Gang Up runs also had Power Potion1% of Power Potion runs also had Gang Up
- Energy Potion65% win rate together32% of Gang Up runs also had Energy Potion1% of Energy Potion runs also had Gang Up
- Block Potion63% win rate together31% of Gang Up runs also had Block Potion1% of Block Potion runs also had Gang Up
- Colorless Potion64% win rate together30% of Gang Up runs also had Colorless Potion1% of Colorless Potion runs also had Gang Up
- Skill Potion64% win rate together30% of Gang Up runs also had Skill Potion1% of Skill Potion runs also had Gang Up
Drafted next
Cards players take most from rewards when they already have Gang Up, vs how often they take each card in general.
- The Gambitpicked 5% of the time+439% vs usual
57% win rate - Rendpicked 3% of the time+408% vs usual
79% win rate - Entropypicked 8% of the time+335% vs usual
67% win rate - Gold Axepicked 16% of the time+332% vs usual
75% win rate - Nostalgiapicked 9% of the time+290% vs usual
71% win rate - Anointedpicked 3% of the time+263% vs usual
82% win rate
Other languages
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Version history
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