Spire Codex is now on Overwolf. Get the in-game overlay with live card lookups and one-click run uploads. Learn more →◆Act 3 - Glory·Normal
Living Shield is a normal enemy in Slay the Spire 2, entering combat with 55 HP (65 on higher Ascensions).
Starts with Shield Slam; then conditional: Shield Slam (if has allies) / Smash (if no allies).
Its heaviest attack, Smash, deals 16 damage.
It opens the fight already holding Rampart.
Across community-tracked runs, the Turret Operator fight proves fatal to 0.2% of the parties that reach it.
Applied at the start of combat
Hits for 6 damage.
Hits for 16 damage (18 on Ascension) and gains 3 Strength.
Where Living Shield shows up.
In 361,046 community runs, the Turret Operator fight was fatal to 0.2% of runs (682), dealing an average of 13.3 damage over 3.41 turns.
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