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◆Act 1 - Underdocks·Elite

Skulking Colony

Skulking Colony is an elite enemy in Slay the Spire 2, entering combat with 75 HP (80 on higher Ascensions).

It cycles through Zoom → Zoom Move 2 → Inertia → Piercing Stabs → repeat.

Its heaviest attack, Zoom, deals 14 damage.

It opens the fight already holding Hardened Shell.

Across community-tracked runs, the Skulking Colony fight proves fatal to 4.3% of the parties that reach it.

StatsMovesEncountersVersion history

Stats

Hit Points
75
HP · Ascension
80
Moves
4
Type
Elite

Innate Powers

Applied at the start of combat

Hardened Shell 20

Attack Pattern

Zoom→Zoom Move 2→Inertia→Piercing Stabs↻

Moves (4)

Zoom
⚔️ Attack

Hits for 14 damage (16 on Ascension).

Damage14(A: 16)
Zoom Move 2
⚔️ Attack

Hits for 14 damage (16 on Ascension).

Damage14(A: 16)
Inertia
⚔️ Attack⬆️ Buff

Hits for 9 damage (11 on Ascension) and gains 2 Strength.

Damage9(A: 11)
Effects
Strength 2
Piercing Stabs
⚔️ Attack

Hits 2 times for 7 (14 total) damage (8×2 = 16 on Ascension).

Damage7 × 2 = 14(A: 8 × 2 = 16)

Encounters

Where Skulking Colony shows up.

In 194,193 community runs, the Skulking Colony fight was fatal to 4.3% of runs (8,258), dealing an average of 24.2 damage over 5.92 turns.

Skulking Colony
Act 1 - UnderdocksElite

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Version history

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Skulking Colony - Slay the Spire 2 Monster
At a glance
Hit Points
75
HP · Ascension
80
Type
Elite
Act
Act 1 - Underdocks
Moves
4
Encounters
1
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