◆Defect·Rare·⚔ Attack·2 Energy
Hyperbeam
Hyperbeam is a Rare Attack card for the Defect in Slay the Spire 2, costing 2 energy.
It deals 28 damage and applies 3 Focus.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(7,322 picks · 88% share). Codex rates it C (average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 0.7% of 1,175,572 Solo · All tracked runs. How is the score calculated?
Description
Across 24,323 community runs, Hyperbeam wins 44.4% of the time when taken, against a 44.2% baseline, and appears in 0.7% of runs. It performs best for Necrobinder players, at 57.8%. It is most often run alongside Bulk Up, Uproar and Data Disk. Players who already have it most often draft Beat Down, Hand of Greed and Uproar next.
Powers Applied
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Hyperbeam.
Cards
- Bulk Up23% of Hyperbeam decks also run Bulk Up6% of Bulk Up decks also run Hyperbeam
46% win rate together - Uproar20% of Hyperbeam decks also run Uproar7% of Uproar decks also run Hyperbeam
39% win rate together - Beam Cell36% of Hyperbeam decks also run Beam Cell5% of Beam Cell decks also run Hyperbeam
41% win rate together - Claw35% of Hyperbeam decks also run Claw5% of Claw decks also run Hyperbeam
40% win rate together - Adaptive Strike12% of Hyperbeam decks also run Adaptive Strike6% of Adaptive Strike decks also run Hyperbeam
46% win rate together
Relics
- Data Disk60% win rate together11% of Hyperbeam decks also run Data Disk3% of Data Disk decks also run Hyperbeam
- Symbiotic Virus58% win rate together5% of Hyperbeam decks also run Symbiotic Virus4% of Symbiotic Virus decks also run Hyperbeam
- Gold-Plated Cables53% win rate together4% of Hyperbeam decks also run Gold-Plated Cables3% of Gold-Plated Cables decks also run Hyperbeam
- Sea Glass34% win rate together4% of Hyperbeam decks also run Sea Glass3% of Sea Glass decks also run Hyperbeam
- Pandora's Box40% win rate together4% of Hyperbeam decks also run Pandora's Box2% of Pandora's Box decks also run Hyperbeam
Commonly seen with
- Power Potion47% win rate together30% of Hyperbeam runs also had Power Potion1% of Power Potion runs also had Hyperbeam
- Block Potion47% win rate together30% of Hyperbeam runs also had Block Potion1% of Block Potion runs also had Hyperbeam
- Energy Potion47% win rate together30% of Hyperbeam runs also had Energy Potion1% of Energy Potion runs also had Hyperbeam
- Skill Potion49% win rate together29% of Hyperbeam runs also had Skill Potion1% of Skill Potion runs also had Hyperbeam
- Colorless Potion49% win rate together29% of Hyperbeam runs also had Colorless Potion1% of Colorless Potion runs also had Hyperbeam
Drafted next
Cards players take most from rewards when they already have Hyperbeam, vs how often they take each card in general.
- Beat Downpicked 3% of the time+141% vs usual
50% win rate - Hand of Greedpicked 2% of the time+139% vs usual
50% win rate - Uproarpicked 19% of the time+114% vs usual
38% win rate - The Gambitpicked 2% of the time+106% vs usual
60% win rate - Impatiencepicked 6% of the time+94% vs usual
82% win rate - Seeker Strikepicked 7% of the time+88% vs usual
54% win rate
Other languages
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Version history
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