◆Defect·Uncommon·🛡 Skill·1 Energy
Double Energy
Double Energy is a Uncommon Skill card for the Defect in Slay the Spire 2, costing 1 energy.
It carries the Exhaust keyword.
Community performance
Live aggregate across community-submitted runs. Filter by bracket to see how it holds up at higher levels of play.
Win rate by character · Solo · All
Most often taken by Defect players(29,038 picks · 96% share). Codex rates it C (average) overall.
Community-submitted runs only, refreshed every 30 minutes. Pick rate is 2.6% of 1,162,109 Solo · All tracked runs. How is the score calculated?
Description
Across 100,437 community runs, Double Energy wins 45.6% of the time when taken, against a 44.2% baseline, and appears in 3.1% of runs. It performs best for Silent players, at 58.5%. It is most often run alongside Tempest, Hotfix and Data Disk. Players who already have it most often draft Salvo, Intercept and Beat Down next.
Relations
What this card makes, and what else interacts with it.
Often drafted with
How often each shows up in the same community runs as Double Energy.
Cards
- Tempest20% of Double Energy decks also run Tempest24% of Tempest decks also run Double Energy
46% win rate together - Hotfix36% of Double Energy decks also run Hotfix19% of Hotfix decks also run Double Energy
44% win rate together - Charge Battery47% of Double Energy decks also run Charge Battery17% of Charge Battery decks also run Double Energy
42% win rate together - Lightning Rod40% of Double Energy decks also run Lightning Rod17% of Lightning Rod decks also run Double Energy
41% win rate together - Thunder26% of Double Energy decks also run Thunder19% of Thunder decks also run Double Energy
45% win rate together
Relics
- Data Disk62% win rate together14% of Double Energy decks also run Data Disk19% of Data Disk decks also run Double Energy
- Symbiotic Virus58% win rate together6% of Double Energy decks also run Symbiotic Virus19% of Symbiotic Virus decks also run Double Energy
- Runic Capacitor62% win rate together4% of Double Energy decks also run Runic Capacitor21% of Runic Capacitor decks also run Double Energy
- Gold-Plated Cables60% win rate together5% of Double Energy decks also run Gold-Plated Cables18% of Gold-Plated Cables decks also run Double Energy
- Metronome63% win rate together3% of Double Energy decks also run Metronome19% of Metronome decks also run Double Energy
Commonly seen with
- Power Potion49% win rate together32% of Double Energy runs also had Power Potion3% of Power Potion runs also had Double Energy
- Block Potion48% win rate together31% of Double Energy runs also had Block Potion3% of Block Potion runs also had Double Energy
- Energy Potion49% win rate together30% of Double Energy runs also had Energy Potion3% of Energy Potion runs also had Double Energy
- Colorless Potion49% win rate together30% of Double Energy runs also had Colorless Potion3% of Colorless Potion runs also had Double Energy
- Skill Potion48% win rate together30% of Double Energy runs also had Skill Potion3% of Skill Potion runs also had Double Energy
Drafted next
Cards players take most from rewards when they already have Double Energy, vs how often they take each card in general.
- Salvopicked 3% of the time+151% vs usual
82% win rate - Interceptpicked 8% of the time+141% vs usual
76% win rate - Beat Downpicked 2% of the time+105% vs usual
47% win rate - Volleypicked 5% of the time+90% vs usual
50% win rate - Jackpotpicked 6% of the time+88% vs usual
56% win rate - Alchemizepicked 4% of the time+78% vs usual
62% win rate
Other languages
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Version history
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