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Slay the Spire 2 v0.104.0 Patch Notes

Beta Patch Notes - v0.104.0

-1 removed~308 changed

Features

  • +Three new badges: Damage Leader (most damage in multiplayer), Debuffer (most debuffs applied in multiplayer), C-c-c-Combo (20 cards in a single turn).
  • +Ironclad reworks: Conflagration is now `Deal 2 damage to ALL enemies 4(5) times` — a simpler AOE / Strength payout. Drum of Battle flipped from Power to Skill — `Draw 2 cards. When this card is Exhausted, gain 2(3) Energy`, giving Exhaust decks a new synergy piece.
  • +Regent's Parry rework: Sovereign Blade now *displays and absorbs* the 10(14) Block directly, instead of Parry granting it to the player. Scales with Dexterity / Frail and opens up new relic interactions.
  • +Ancient buffs: Neow's Fury now lets you pick which 2 cards come back (or fewer). Neow's Booming Conch also grants +1 Energy at Elite combats. Tezcatara's Nutritious Soup now also makes all Strikes deal +3 damage.
  • +Art pass: portrait art added for Feral, Not Yet, Spite, Fight Through, Hailstorm, Synchronize, Iteration, Voltaic, Apparition, Abrasive. Vakuu gets background art and VFX, Skulking Colony gets animations. New Neow's Fury artwork. Tunneler / Entomancer / Mawler updated, Vantom / Ceremonial Beast / Entomancer animation refreshed.
  • +Axebots encounter reworked: one stronger Axebot instead of the old pair.
  • +Gradual Ascension curve adjustment begins — Scrolls of Biting, Owl Magistrate, and Slimed Berserker get slightly less HP at low Ascension and slightly more at high Ascension. Waterfall Giant heals less at low Ascension. Vantom Dismember and Slippery scaled back at low Ascension.
  • +Multiplayer tuning: Artifact / Slippery / Skittish enemy-power scaling nerfed. Tag Team's Replay now triggers on 'deal damage to ALL enemies' attacks too. Stratagem unbanned from colorless pool (the underlying MP bug was fixed).
  • +Ascension first-time tutorial popup for both single-player and multiplayer explains the 0–10 difficulty ladder on your first clear.
  • +Writing clarifications: Brilliant Scarf now says 'played from your hand' so auto-played cards clearly don't count. Reaper Form's text reworked so it's clear the Doom comes from the power, not the card.

Fixes

  • ~Terminal run modifier can no longer bring a player below 1 HP.
  • ~Card play ordering: Howl From Beyond and Bombardment now play from Exhaust *after* you draw your hand, not before. I Am Invincible now triggers *before* hand discard. Tyranny triggers before Bombardment (so a Tyranny-exhausted Bombardment still plays). Summon Forth moves existing Sovereign Blades to Hand before Forging, not after.
  • ~Silent — Nightmare: the duplicated copies it adds next turn no longer keep an Affliction that was on the source. Untouchable: upgraded Block +2 → +3.
  • ~Regent — Reflect Block: 17(21) → 16(20) nerf.
  • ~Ancients — Tezcatara's Nutritious Soup blessing now gated on having Strikes in your deck. Vakuu's Whispering Earring correctly plays Stardust. Unceasing Top triggers when Whispering Earring plays the last card. Leafy Poultice no longer transforms Talisman-upgraded Strikes/Defends when both come from Neow's Bones.
  • ~Crashes fixed: applying powers to dying creatures, closing during startup before saves init, upgrading at rest site, entering rooms, Osty dying mid-scene-transition, Linux UI-element-removed-mid-frame combat crash.
  • ~Softlocks fixed: combat softlock after main-menu-and-resume, old-version run histories, save operations now fault-tolerant, Battleworn Dummy event on death, Driftwood relic on first run in MP, treasure-room load with controller teammate.
  • ~Relics: The Boot no longer amplifies Bad Luck's Intangible damage from 1 to 5. Self-Forming Clay no longer triggers on Terminal's max-HP loss. Regalite no longer gains Block from enemies applying statuses.
  • ~Events: Foul Potion can be given to the Fake Merchant now. Infested Automaton no longer offers off-class cards. Spoils Map quest cards get properly removed on completion and each copy now pays 600 gold.
  • ~Multiplayer: state divergence from a just-pre-combat potion use fixed. Dense Vegetation no longer appears when any player is under 8 HP. Pael's Legion / Vambrace block-proc now works when the owner blocks another player. Pillar of Creation / Supermassive / Arsenal now credit the Largesse player, not the card recipient. Knight Gang + Armaments rare issue fixed. Timeout error 5008 now shows the correct message. Can't start a loaded MP game solo.
  • ~Potions: Not Yet is no longer generatable via Skill Potion. Parafright illusion loses negative Strength from Dark Shackles when killed for the turn.
  • ~Misc: targeting dead enemies with a controller, opening card-pile screen while targeting with a controller, Daily score floor count, Ascension 10 score, Game Over screen after multiple discoveries in Polish, offscreen Epoch indicator on Timeline.
  • ~In-game feedback now surfaces a clear error when the server didn't receive the submission (previously silent failure).
  • ~Merchant price adjustment across ~150 uncommon relics — base price lowered (e.g. Akabeko 250 → 225) continuing the Major Update #1 economy rebalance.

API Changes

  • >Removed: `GET /api/powers/DRUM_OF_BATTLE` — Drum of Battle reworked from Power to Skill; the power entity no longer exists in the game.
  • >Changed: `GET /api/cards/CONFLAGRATION`, `/api/cards/DRUM_OF_BATTLE`, `/api/cards/PARRY` — reworked effects reflected in description / vars / upgrade fields.
  • >Changed: `GET /api/relics/*` — `merchant_price` fields (base / min / max) lowered for ~150 uncommon relics.
  • >Changed: `GET /api/monsters/*` — HP ranges and attack-pattern amounts updated for Ruby Raider Assassin, Scrolls of Biting, Owl Magistrate, Slimed Berserker, Vantom, Waterfall Giant, and the reworked single-Axebot encounter.
  • >Changed: `GET /api/events/SLIPPERY_BRIDGE` — choice precondition tweaked (no longer offers to remove the same card repeatedly).
  • >No schema changes. All fields remain backwards-compatible.

Official patch notes

Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch.

On Ascensions:

When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions.

Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system.

On Doormaker:

We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles.

Miscellaneous:

In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)!

CONTENT:

General:

• Added three more Badges

• Damage Leader - Dealt the most damage to enemies in multiplayer.
• Debuffer - Applied the most Debuffs in multiplayer.
• C-c-c-Combo - Played 20 cards in a single turn.

Ironclad:

• Reworked Conflagration card:

• Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
• New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.

• Reworked Drum of Battle card:

• Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
• New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Anthony's note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit.

Regent:

• Reworked Parry card:

• Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
• New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
• This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.

Enemies:

• Reworked Axebots combat to have just a single, more challenging Axebot

BALANCE:

General:

• Terminal run modifier can no longer bring a player below 1 HP

Silent:

• Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
• Buffed Untouchable card: upgraded Block gain increased From +2 -> +3

Regent:

• Changed Tyranny card: now triggers before Bombardment card

• This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after

• Nerfed Reflect card: Block decreased from 17(21) -> 16(20)

Ancients:

• Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
• Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
• Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage

Enemies:

• Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
• Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
• Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
• Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
• Nerfed Vantom at lower Ascensions:

• Dismember move damage decreased from 27(30) -> 26(30)
• Slippery power goes from 9 -> 8(9)

• Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)

Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.

Events:

• Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer:

• Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
• Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
• Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too

ART:

• Added portrait art for the following cards:

• Feral
• Not Yet
• Spite
• Fight Through
• Hailstorm
• Synchronize
• Iteration
• Voltaic
• Apparition
• Abrasive

• Revised Neow's Fury artwork (is now centered)
• Added Vakuu background art and VFX
• Added Skulking Colony animations
• Updated art for the following enemies:

• Tunneler
• Entomancer
• Mawler

• Updated animation for the following enemies:

• Vantom
• Ceremonial Beast
• Entomancer

• Repositioned Sludge Spinner death landing spot

USER INTERFACE & EXPERIENCE:

• Added Ascension first-time tutorial popup for single player and multiplayer
• An error is now displayed when Steam crashes
• Feedback tool now displays an error if we didn't receive the feedback
• Adjusted hitbox, speech, and intent position of Underdocks Cultists
• Fixed intents being positioned too high or too low in multi-enemy combats
• Bestiary button now looks more locked (similar to how other buttons look locked)
• The player's hand now animates out of the way while it is the Enemy turn
• Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
• Set up controller navigation for Badges in the game over screen
• Added basic controller navigation to Badges in the run history screen
• Added controller navigation for the player info icons in the run history
• Improved controller navigation in the Fake Merchant shop
• Pause menu button controller navigation now wraps

WRITING:

• Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
• Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:

• Old: "Whenever Attacks deal damage, they also apply that much Doom."
• New: "Whenever Attacks deal damage, apply that much Doom."

• Added translations for various languages
• Fixed various translation errors

BUG FIXES:

General:

• Score separator lines are no longer shown while fetching score or if it fails
• Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
• Fixed combat softlock that could occur after returning to main menu and resuming a run
• Fixed crash when applying powers to dying creatures
• Fixed crash when closing the game during startup before saves are initialized
• Fixed crash when upgrading a card at rest site
• Fixed error caused by offscreen Epoch indicator on Timeline screen
• Fixed error when un-focusing Potion slot during Potion removal
• Fixed Linux crash during combat when UI elements are removed mid-frame
• Fixed crash when entering rooms
• Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
• Fixed being able to target dead enemies with controller
• Fixed crash when opening card pile screen while targeting an enemy with controller
• Fixed rare combat errors that could occur when re-entering combat
• Fixed rare softlock related to writing debug files
• Fixed softlock on run histories from older versions of the game
• Made save operations fault-tolerant to prevent softlocks
• Score is correct when at ascension 10
• Fixed wrong floor count when submitting Daily score

Ironclad:

• Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
• Fixed Anger card played by Havoc also Exhausting on play
• Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
• Not Yet card can no longer be generated via a Skill Potion

Silent:

• Fixed being able to skip the Survivor card discard selection via the peek button

Regent:

• Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
• I Am Invincible card now properly triggers before you've discarded your hand instead of after
• Regalite relic no longer gains Block from enemies applying statuses
• Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder:

• Fixed crash when Osty dies during scene transition
• Fixed Reave card always bottom-decking the Soul card it creates

Defect:

• Fixed Beckon still damaging the player if the combat is ended by Lightning orbs

Potions & Relics:

• Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
• Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss

Ancients:

• Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
• Fixed Vakuu's Whispering Earring not correctly playing Stardust card
• Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
• Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand

Enemies:

• Fixed being unable to discard potions in the Punch Off event
• Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn

Events:

• Fixed being unable to give the Foul Potion to the Fake Merchant
• Fixed cards from other classes appearing in the Infested Automaton event
• Fixed softlock if you somehow die in the Battleworn Dummy event fight
• All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
• You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer:

• Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
• Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
• Dense Vegetation can no longer appear if any player has less than 8 HP
• Fixed softlock related to using Driftwood relic on your first run
• Fixed rare softlock loading into a treasure room when a teammate is using a controller
• Fixed state divergence related to using a potion just before combat began
• Improved error reporting for a specific rare connection error
• You can no longer buy items at the shop while transitioning rooms
• Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
• The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
• "Show Multiplayer Drawings" tickbox is now correctly localized
• You can no longer start a loaded multiplayer game with only one person

Game data changes

Cards

~24 changed

Changed (24)

  • Alchemize
    • Can be generated in combat: none no
  • Conflagration
    • Damage: 8 2
    • Description: Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack... Deal 2 damage to ALL enemies 4 times.
    • Hit count: none 4
    • Upgrade · calculationbase: +1 none
    • Upgrade · extradamage: +1 none
    • Upgrade · repeat: none +1
    • Upgrade description: Deal 8 damage to ALL enemies. Deals 3 additional damage for each other Attack... Deal 2 damage to ALL enemies 5 times.
    • Vars · CalculatedDamage: 8 none
    • Vars · CalculationBase: 8 none
    • Vars · Damage: none 2
    • Vars · ExtraDamage: 2 none
    • Vars · Repeat: none 4
  • Disintegration
    • Can be generated in combat: none no
  • Drum of Battle
    • Cost: 0 1
    • Description: Draw 2 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 2 Energy.
    • Energy gain: none 2
    • Powers applied[0] · amount: 1 none
    • Powers applied[0] · power: Drum of Battle none
    • Powers applied[0] · power key: DrumOfBattle none
    • Type: Power Skill
    • Type key: Power Skill
    • Upgrade · cards: +1 none
    • Upgrade · energy: none +1
    • Upgrade description: Draw 3 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 3 Energy.
    • Vars · DrumOfBattle: 1 none
    • Vars · DrumOfBattlePower: 1 none
    • Vars · Energy: none 2
  • Feed
    • Can be generated in combat: none no
  • Frantic Escape
    • Can be generated in combat: none no
  • Hand of Greed
    • Can be generated in combat: none no
  • Hidden Gem
    • Can be generated in combat: none no
  • Mind Rot
    • Can be generated in combat: none no
  • Neow's Fury
    • Can be generated in combat: none no
    • Description: Deal 10 damage. Put 2 random cards from your Discard Pile into y... Deal 10 damage. Put up to 2 cards from your Discard Pile into yo...
    • Upgrade description: Deal 14 damage. Put 3 random cards from your Discard Pile into y... Deal 14 damage. Put up to 3 cards from your Discard Pile into yo...
  • Not Yet
    • Can be generated in combat: none no
  • Pact's End
    • Description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 17 damage...
    • Upgrade description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 23 damage...
  • Parry
    • Description: Whenever you play Sovereign Blade, gain 10 Block. Sovereign Blade now gains 10 Block.
    • Upgrade description: Whenever you play Sovereign Blade, gain 14 Block. Sovereign Blade now gains 14 Block.
  • Reaper Form
    • Description: Whenever Attacks deal damage, they also apply that much Doom. Whenever Attacks deal damage, apply that much Doom.
  • Reflect
    • Block: 17 16
    • Description: Gain 17 Block. Blocked attack damage is reflected to your attack... Gain 16 Block. Blocked attack damage is reflected to your attack...
    • Upgrade description: Gain 21 Block. Blocked attack damage is reflected to your attack... Gain 20 Block. Blocked attack damage is reflected to your attack...
    • Vars · Block: 17 16
  • Royalties
    • Can be generated in combat: none no
  • Seven Stars
    • Description raw: Deal {Damage:diff()} damage to ALL enemies {Repeat:plural:{} time|{} times}. Deal {Damage:diff()} damage to ALL enemies {Repeat:diff()} {Repeat:plural:tim...
  • Sloth
    • Can be generated in combat: none no
  • Soot
    • Can be generated in combat: none no
  • Sovereign Blade
    • Description: Deal 10 damage. Deal 10 damage to ALL enemies.
  • Summon Forth
    • Description: Forge 8. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
    • Upgrade description: Forge 11. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
  • The Hunt
    • Can be generated in combat: none no
  • Untouchable
    • Upgrade · block: +2 +3
    • Upgrade description: Gain 8 Block. Gain 9 Block.
  • Waste Away
    • Can be generated in combat: none no

Relics

~152 changed

Changed (152)

  • Akabeko
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Amethyst Aubergine
    • Merchant price · base: 200 none
    • Merchant price · max: 230 none
    • Merchant price · min: 170 none
  • Anchor
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Art of War
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Bag of Marbles
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Bag of Preparation
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Beating Remnant
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Bellows
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Belt Buckle
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Big Hat
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Blood Vial
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Bone Flute
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Bookmark
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Book of Five Rings
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Book Repair Knife
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Booming Conch
    • Description: At the start of Elite combats, draw 2 additional ca... At the start of Elite combats, draw 2 additional ca...
  • Bowler Hat
    • Merchant price · base: 250 none
    • Merchant price · max: 288 none
    • Merchant price · min: 212 none
  • Bread
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Brilliant Scarf
    • Description: The 5th card you play each turn is free. The 5th card you play from your hand each turn is free.
  • Brimstone
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Bronze Scales
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Burning Sticks
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Candelabra
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Captain's Wheel
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Cauldron
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Centennial Puzzle
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Chandelier
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Charon's Ashes
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Chemical X
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Cloak Clasp
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Data Disk
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Demon Tongue
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Dingy Rug
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Dolly's Mirror
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Dragon Fruit
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Emotion Chip
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Eternal Feather
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Fencing Manual
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Festive Popper
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Frozen Egg
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Funerary Mask
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Galactic Dust
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Gambling Chip
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Game Piece
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Ghost Seed
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Girya
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Gnarled Hammer
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Gold-Plated Cables
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Gorget
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Gremlin Horn
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Happy Flower
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Helical Dart
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Horn Cleat
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Ice Cream
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Intimidating Helmet
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Ivory Tile
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Joss Paper
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Juzu Bracelet
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Kifuda
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Kunai
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Kusarigama
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Lantern
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Lasting Candy
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Lava Lamp
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Lee's Waffle
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Letter Opener
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Lizard Tail
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Lucky Fysh
    • Merchant price · base: 250 none
    • Merchant price · max: 288 none
    • Merchant price · min: 212 none
  • Lunar Pastry
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Mango
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Meal Ticket
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Meat on the Bone
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Membership Card
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Mercury Hourglass
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Metronome
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Miniature Cannon
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Miniature Tent
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Mini Regent
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Molten Egg
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Mummified Hand
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Mystic Lighter
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Ninja Scroll
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Nunchaku
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Oddly Smooth Stone
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Old Coin
    • Merchant price · base: 300 none
    • Merchant price · max: 345 none
    • Merchant price · min: 255 none
  • Orange Dough
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Orichalcum
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Ornamental Fan
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Orrery
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Pantograph
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Paper Krane
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Paper Phrog
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Parrying Shield
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Pear
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Pendulum
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Pen Nib
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Permafrost
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Petrified Toad
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Planisphere
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Pocketwatch
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Potion Belt
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Power Cell
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Prayer Wheel
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Punch Dagger
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Rainbow Ring
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Razor Tooth
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Red Mask
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Red Skull
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Regalite
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Regal Pillow
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Reptile Trinket
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Ringing Triangle
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Ripple Basin
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Royal Stamp
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Ruined Helmet
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Runic Capacitor
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Screaming Flagon
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Self-Forming Clay
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Shovel
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Shuriken
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Sling of Courage
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Snecko Skull
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Sparkling Rouge
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Stone Calendar
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Stone Cracker
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Strawberry
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Strike Dummy
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Sturdy Clamp
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Symbiotic Virus
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • The Abacus
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • The Courier
    • Merchant price · base: 300 none
    • Merchant price · max: 345 none
    • Merchant price · min: 255 none
  • Tingsha
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Tiny Mailbox
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Toolbox
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Tough Bandages
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Toxic Egg
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Tungsten Rod
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Tuning Fork
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Twisted Funnel
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Unceasing Top
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Undying Sigil
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • Unsettling Lamp
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Vajra
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Vambrace
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • Venerable Tea Set
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Vexing Puzzlebox
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Vitruvian Minion
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • War Paint
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • Whetstone
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • White Beast Statue
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • White Star
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • Wing Charm
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170

Monsters

~108 changed

Changed (108)

  • The Architect
    • Encounters[0] · encounter id: THE_ARCHITECT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: The Architect none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Assassin Raider
    • Damage values · Killshot · ascension: 12 11
    • Damage values · Killshot · normal: 11 10
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[KILLSHOT] · damage · ascension: 12 11
    • Moves[KILLSHOT] · damage · normal: 11 10
  • Axebot
    • Attack pattern · description: Starts with Boot Up Always uses Boot Up
    • Attack pattern · states[BOOT UP MOVE] · next: RAND_MOVE none
    • Attack pattern · states[HAMMER UPPERCUT MOVE] · next: RAND_MOVE none
    • Attack pattern · states[ONE TWO MOVE] · next: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · id: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · type: random none
    • Attack pattern · states[SHARPEN MOVE] · id: SHARPEN_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · move id: SHARPEN none
    • Attack pattern · states[SHARPEN MOVE] · next: RAND_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · type: move none
    • Attack pattern · type: random cycle
    • Block values · bootUp: 10 none
    • Damage values · HammerUppercut · ascension: 10 14
    • Damage values · HammerUppercut · normal: 8 12
    • Damage values · OneTwo · ascension: 6 10
    • Damage values · OneTwo · normal: 5 9
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: AXEBOTS_NORMAL none
    • Encounters[0] · encounter name: Bot Buddies none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Max hp: 44 78
    • Max hp ascension: 46 86
    • Min hp: 40 70
    • Min hp ascension: 42 76
    • Moves[BOOT UP] · powers[0] · amount: 1 none
    • Moves[BOOT UP] · powers[0] · power id: STRENGTH none
    • Moves[BOOT UP] · powers[0] · target: self none
    • Moves[HAMMER UPPERCUT] · damage · ascension: 10 14
    • Moves[HAMMER UPPERCUT] · damage · normal: 8 12
    • Moves[HAMMER UPPERCUT] · powers[0] · amount: 1 none
    • Moves[HAMMER UPPERCUT] · powers[0] · power id: WEAK none
    • Moves[HAMMER UPPERCUT] · powers[0] · target: player none
    • Moves[HAMMER UPPERCUT] · powers[1] · amount: 1 none
    • Moves[HAMMER UPPERCUT] · powers[1] · power id: FRAIL none
    • Moves[HAMMER UPPERCUT] · powers[1] · target: player none
    • Moves[ONE TWO] · damage · ascension: 6 10
    • Moves[ONE TWO] · damage · normal: 5 9
    • Moves[SHARPEN] · id: SHARPEN none
    • Moves[SHARPEN] · intent: Buff none
    • Moves[SHARPEN] · name: Sharpen none
    • Moves[SHARPEN] · powers[0] · amount: 4 none
    • Moves[SHARPEN] · powers[0] · power id: STRENGTH none
    • Moves[SHARPEN] · powers[0] · target: self none
  • Axe Raider
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Battle Friend V1.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Battle Friend V2.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Battle Friend V3.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Bowlbug (Egg)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
  • Bowlbug (Nectar)
    • Attack pattern · description: Thrash → Buff → Thrash → repeat Thrash → Buff → Thrash2 → repeat
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BUFF] · powers[0] · amount: 15 none
    • Moves[BUFF] · powers[0] · power id: STRENGTH none
    • Moves[BUFF] · powers[0] · target: self none
    • Moves[THRASH2] · name: Thrash Thrash2
  • Bowlbug (Rock)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 2 - Hive none
    • Encounters[2] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[2] · encounter name: Slumber Party none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
  • Bowlbug (Silk)
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[TRASH MOVE] · id: TRASH_MOVE none
    • Attack pattern · states[TRASH MOVE] · move id: TRASH none
    • Attack pattern · states[TRASH MOVE] · type: move none
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[1] · encounter name: Slumber Party none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[THRASH] · damage · ascension: none 5
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 4
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[TOXIC SPIT] · powers[0] · amount: 1 none
    • Moves[TOXIC SPIT] · powers[0] · power id: WEAK none
    • Moves[TOXIC SPIT] · powers[0] · target: player none
    • Moves[TRASH] · damage · ascension: 5 none
    • Moves[TRASH] · damage · hit count: 2 none
    • Moves[TRASH] · damage · normal: 4 none
    • Moves[TRASH] · id: TRASH none
    • Moves[TRASH] · intent: Attack none
    • Moves[TRASH] · name: Trash none
  • Brute Raider
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: STRENGTH none
    • Moves[ROAR] · powers[0] · target: self none
  • Bygone Effigy
    • Attack pattern · description: Initial Sleep → Wake → Slashes → repeat Sleep → Wake → Slashes → repeat
    • Attack pattern · initial move: INITIAL_SLEEP SLEEP
    • Attack pattern · states[INITIAL SLEEP MOVE] · id: INITIAL_SLEEP_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · move id: INITIAL_SLEEP none
    • Attack pattern · states[INITIAL SLEEP MOVE] · next: WAKE_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · type: move none
    • Attack pattern · states[SLEEP MOVE] · next: SLASHES_MOVE WAKE_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · move id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · next: none SLASHES_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: BYGONE_EFFIGY_ELITE none
    • Encounters[0] · encounter name: Bygone Effigy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[INITIAL SLEEP] · id: INITIAL_SLEEP none
    • Moves[INITIAL SLEEP] · intent: Sleep none
    • Moves[INITIAL SLEEP] · name: Initial Sleep none
    • Moves[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Moves[SLEEP MOVE 2] · intent: none Sleep
    • Moves[SLEEP MOVE 2] · name: none Sleep Move 2
    • Moves[WAKE] · powers[0] · amount: 10 none
    • Moves[WAKE] · powers[0] · power id: STRENGTH none
    • Moves[WAKE] · powers[0] · target: self none
  • Byrdonis
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: BYRDONIS_ELITE none
    • Encounters[0] · encounter name: Byrdonis none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
  • Calcified Cultist
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CULTISTS_NORMAL none
    • Encounters[0] · encounter name: Cultists none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: SEAPUNK_NORMAL none
    • Encounters[1] · encounter name: Underdocks Wildlife none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[INCANTATION] · powers[0] · amount: 2 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • Ceremonial Beast
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: CEREMONIAL_BEAST_BOSS none
    • Encounters[0] · encounter name: Ceremonial Beast none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[BEAST CRY] · powers[0] · amount: 1 none
    • Moves[BEAST CRY] · powers[0] · power id: RINGING none
    • Moves[BEAST CRY] · powers[0] · target: player none
    • Moves[CRUSH] · powers[0] · amount: 3 none
    • Moves[CRUSH] · powers[0] · power id: STRENGTH none
    • Moves[CRUSH] · powers[0] · target: self none
    • Moves[PLOW] · powers[0] · amount: 2 none
    • Moves[PLOW] · powers[0] · power id: STRENGTH none
    • Moves[PLOW] · powers[0] · target: self none
    • Moves[STAMP] · powers[0] · amount: 150 none
    • Moves[STAMP] · powers[0] · power id: PLOW none
    • Moves[STAMP] · powers[0] · target: self none
  • Chomper
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: CHOMPERS_NORMAL none
    • Encounters[0] · encounter name: An Automaton Pair none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · encounter id: TUNNELER_NORMAL none
    • Encounters[1] · encounter name: Tunneling Twosome none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
  • Corpse Slug
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CORPSE_SLUGS_NORMAL none
    • Encounters[0] · encounter name: Many Corpse Slugs none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: CORPSE_SLUGS_WEAK none
    • Encounters[1] · encounter name: Corpse Slugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Innate powers[0] · amount: 4 none
    • Innate powers[0] · amount ascension: 5 none
    • Innate powers[0] · power id: RAVENOUS none
    • Moves[GOOP] · powers[0] · amount: 2 none
    • Moves[GOOP] · powers[0] · power id: FRAIL none
    • Moves[GOOP] · powers[0] · target: player none
  • Crossbow Raider
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Crusher
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KAISER_CRAB_BOSS none
    • Encounters[0] · encounter name: Kaiser Crab none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ADAPT] · powers[0] · amount: 2 none
    • Moves[ADAPT] · powers[0] · power id: STRENGTH none
    • Moves[ADAPT] · powers[0] · target: self none
    • Moves[BUG STING] · powers[0] · amount: 2 none
    • Moves[BUG STING] · powers[0] · power id: WEAK none
    • Moves[BUG STING] · powers[0] · target: player none
    • Moves[BUG STING] · powers[1] · amount: 2 none
    • Moves[BUG STING] · powers[1] · power id: FRAIL none
    • Moves[BUG STING] · powers[1] · target: player none
  • Cubex Construct
    • Attack pattern · description: Charge Up → Repeater → Repeater Move 2 → Expel Blast → repeat Charge Up → Repeater Blast → Repeater Blast Move 2 → Expel → repeat
    • Attack pattern · states[CHARGE UP MOVE] · next: REPEATER_MOVE REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL BLAST] · id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · move id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · next: REPEATER_MOVE none
    • Attack pattern · states[EXPEL BLAST] · type: move none
    • Attack pattern · states[EXPEL MOVE] · id: none EXPEL_MOVE
    • Attack pattern · states[EXPEL MOVE] · move id: none EXPEL
    • Attack pattern · states[EXPEL MOVE] · next: none REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE] · id: none REPEATER_BLAST_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE] · move id: none REPEATER_BLAST
    • Attack pattern · states[REPEATER BLAST MOVE] · next: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · move id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · next: none EXPEL_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE 2] · type: none move
    • Attack pattern · states[REPEATER MOVE] · id: REPEATER_MOVE none
    • Attack pattern · states[REPEATER MOVE] · move id: REPEATER none
    • Attack pattern · states[REPEATER MOVE] · next: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE] · type: move none
    • Attack pattern · states[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · move id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · next: EXPEL_BLAST none
    • Attack pattern · states[REPEATER MOVE 2] · type: move none
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: CONSTRUCT_MENAGERIE_NORMAL none
    • Encounters[0] · encounter name: Construct Menagerie none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: CUBEX_CONSTRUCT_NORMAL none
    • Encounters[1] · encounter name: Cubex Construct none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
    • Moves[EXPEL] · damage · ascension: none 6
    • Moves[EXPEL] · damage · hit count: none 2
    • Moves[EXPEL] · damage · normal: none 5
    • Moves[EXPEL] · id: none EXPEL
    • Moves[EXPEL] · intent: none Attack
    • Moves[EXPEL] · name: none Expel
    • Moves[EXPEL BLAST] · damage · ascension: 6 none
    • Moves[EXPEL BLAST] · damage · hit count: 2 none
    • Moves[EXPEL BLAST] · damage · normal: 5 none
    • Moves[EXPEL BLAST] · id: EXPEL_BLAST none
    • Moves[EXPEL BLAST] · intent: Attack none
    • Moves[EXPEL BLAST] · name: Expel Blast none
    • Moves[REPEATER] · damage · ascension: 8 none
    • Moves[REPEATER] · damage · normal: 7 none
    • Moves[REPEATER] · id: REPEATER none
    • Moves[REPEATER] · intent: Attack + Buff none
    • Moves[REPEATER] · name: Repeater none
    • Moves[REPEATER] · powers[0] · amount: 2 none
    • Moves[REPEATER] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER] · powers[0] · target: self none
    • Moves[REPEATER BLAST] · damage · ascension: none 8
    • Moves[REPEATER BLAST] · damage · normal: none 7
    • Moves[REPEATER BLAST] · id: none REPEATER_BLAST
    • Moves[REPEATER BLAST] · intent: none Attack + Buff
    • Moves[REPEATER BLAST] · name: none Repeater Blast
    • Moves[REPEATER BLAST MOVE 2] · damage · ascension: none 8
    • Moves[REPEATER BLAST MOVE 2] · damage · normal: none 7
    • Moves[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Moves[REPEATER BLAST MOVE 2] · intent: none Attack + Buff
    • Moves[REPEATER BLAST MOVE 2] · name: none Repeater Blast Move 2
    • Moves[REPEATER MOVE 2] · damage · ascension: 8 none
    • Moves[REPEATER MOVE 2] · damage · normal: 7 none
    • Moves[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Moves[REPEATER MOVE 2] · intent: Attack + Buff none
    • Moves[REPEATER MOVE 2] · name: Repeater Move 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · amount: 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER MOVE 2] · powers[0] · target: self none
  • Damp Cultist
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CULTISTS_NORMAL none
    • Encounters[0] · encounter name: Cultists none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[INCANTATION] · powers[0] · amount: 5 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • Decimillipede
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Back)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Front)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Middle)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Devoted Sculptor
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: DEVOTED_SCULPTOR_WEAK none
    • Encounters[0] · encounter name: Devoted Sculptor none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
  • Doormaker
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: DOORMAKER_BOSS none
    • Encounters[0] · encounter name: The Doormaker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[GRASP] · powers[0] · amount: 3 none
    • Moves[GRASP] · powers[0] · power id: STRENGTH none
    • Moves[GRASP] · powers[0] · target: self none
  • Entomancer
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: ENTOMANCER_ELITE none
    • Encounters[0] · encounter name: Entomancer none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[PHEROMONE SPIT] · powers[0] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE none
    • Moves[PHEROMONE SPIT] · powers[0] · target: self none
    • Moves[PHEROMONE SPIT] · powers[1] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[1] · target: self none
    • Moves[PHEROMONE SPIT] · powers[2] · amount: 2 none
    • Moves[PHEROMONE SPIT] · powers[2] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[2] · target: self none
  • Exoskeleton
    • Attack pattern · description: then random: Skitter (no repeat), Mandible (no repeat); then conditional: Ski... then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Sk...
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: MANDIBLE MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · id: none MANDIBLES_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · move id: none MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · next: none ENRAGE_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · type: none move
    • Attack pattern · states[MANDIBLE MOVE] · id: MANDIBLE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · move id: MANDIBLE none
    • Attack pattern · states[MANDIBLE MOVE] · next: ENRAGE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · type: move none
    • Attack pattern · states[RAND] · branches[1] · move id: MANDIBLE MANDIBLES
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: EXOSKELETONS_NORMAL none
    • Encounters[0] · encounter name: Many Exoskeletons none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: EXOSKELETONS_WEAK none
    • Encounters[1] · encounter name: Exoskeletons none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[MANDIBLE] · damage · ascension: 9 none
    • Moves[MANDIBLE] · damage · normal: 8 none
    • Moves[MANDIBLE] · id: MANDIBLE none
    • Moves[MANDIBLE] · intent: Attack none
    • Moves[MANDIBLE] · name: Mandible none
    • Moves[MANDIBLES] · damage · ascension: none 9
    • Moves[MANDIBLES] · damage · normal: none 8
    • Moves[MANDIBLES] · id: none MANDIBLES
    • Moves[MANDIBLES] · intent: none Attack
    • Moves[MANDIBLES] · name: none Mandibles
  • Eye with Teeth
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FOGMOG_NORMAL none
    • Encounters[0] · encounter name: Fogmog none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Fabricator
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: FABRICATOR_NORMAL none
    • Encounters[0] · encounter name: Fabricator none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • The Merchant???
    • Encounters[0] · encounter id: FAKE_MERCHANT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: The Merchant??? none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[THROW RELIC] · powers[0] · amount: 1 none
    • Moves[THROW RELIC] · powers[0] · power id: FRAIL none
    • Moves[THROW RELIC] · powers[0] · target: player none
  • Fat Gremlin
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SPAWNED] · name: Spawned Wake Up
  • Flail Knight
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • Flyconid
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SNAPPING_JAXFRUIT_NORMAL none
    • Encounters[1] · encounter name: Overgrowth Flora none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[FRAIL SPORES] · powers[0] · amount: 2 none
    • Moves[FRAIL SPORES] · powers[0] · power id: FRAIL none
    • Moves[FRAIL SPORES] · powers[0] · target: player none
    • Moves[VULNERABLE SPORES] · powers[0] · amount: 2 none
    • Moves[VULNERABLE SPORES] · powers[0] · power id: VULNERABLE none
    • Moves[VULNERABLE SPORES] · powers[0] · target: player none
  • Fogmog
    • Attack pattern · description: Starts with Illusion, then random: Swipe Random (no repeat, 40%), Headbutt (n... Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head...
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FOGMOG_NORMAL none
    • Encounters[0] · encounter name: Fogmog none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ILLUSION] · name: Illusion Illusory Spores
    • Moves[SWIPE] · name: Swipe Thwack
    • Moves[SWIPE] · powers[0] · amount: 1 none
    • Moves[SWIPE] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE] · powers[0] · target: self none
    • Moves[SWIPE RANDOM] · powers[0] · amount: 1 none
    • Moves[SWIPE RANDOM] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE RANDOM] · powers[0] · target: self none
  • Fossil Stalker
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: FOSSIL_STALKER_NORMAL none
    • Encounters[0] · encounter name: Fossil Stalker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TACKLE] · powers[0] · amount: 1 none
    • Moves[TACKLE] · powers[0] · power id: FRAIL none
    • Moves[TACKLE] · powers[0] · target: player none
  • Frog Knight
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: FROG_KNIGHT_NORMAL none
    • Encounters[0] · encounter name: Frog Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 19 none
    • Innate powers[0] · power id: PLATING none
    • Moves[FOR THE QUEEN] · powers[0] · amount: 5 none
    • Moves[FOR THE QUEEN] · powers[0] · power id: STRENGTH none
    • Moves[FOR THE QUEEN] · powers[0] · target: self none
    • Moves[TONGUE LASH] · powers[0] · amount: 2 none
    • Moves[TONGUE LASH] · powers[0] · power id: FRAIL none
    • Moves[TONGUE LASH] · powers[0] · target: player none
  • Fuzzy Wurm Crawler
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FUZZY_WURM_CRAWLER_WEAK none
    • Encounters[0] · encounter name: Fuzzy Wurm Crawler none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: OVERGROWTH_CRAWLERS none
    • Encounters[1] · encounter name: Overgrowth Crawlers none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[INHALE] · powers[0] · amount: 7 none
    • Moves[INHALE] · powers[0] · power id: STRENGTH none
    • Moves[INHALE] · powers[0] · target: self none
  • Gas Bomb
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LIVING_FOG_NORMAL none
    • Encounters[0] · encounter name: Evil Gas none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Globe Head
    • Attack pattern · description: Shocking Slap → Thunder Strike → Galvanic Burst → repeat Shocking Slap → Channel Lightning → Galvanic Burst → repeat
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: GLOBE_HEAD_NORMAL none
    • Encounters[0] · encounter name: A Lone Globe Head none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[GALVANIC BURST] · powers[0] · amount: 2 none
    • Moves[GALVANIC BURST] · powers[0] · power id: STRENGTH none
    • Moves[GALVANIC BURST] · powers[0] · target: self none
    • Moves[SHOCKING SLAP] · powers[0] · amount: 2 none
    • Moves[SHOCKING SLAP] · powers[0] · power id: FRAIL none
    • Moves[SHOCKING SLAP] · powers[0] · target: player none
    • Moves[THUNDER STRIKE] · name: Thunder Strike Channel Lightning
  • Gremlin Merc
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[DOUBLE SMASH] · powers[0] · amount: 2 none
    • Moves[DOUBLE SMASH] · powers[0] · power id: WEAK none
    • Moves[DOUBLE SMASH] · powers[0] · target: player none
    • Moves[HEHE] · powers[0] · amount: 2 none
    • Moves[HEHE] · powers[0] · power id: STRENGTH none
    • Moves[HEHE] · powers[0] · target: self none
  • Haunted Ship
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: HAUNTED_SHIP_NORMAL none
    • Encounters[0] · encounter name: Haunted Ship none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[RAMMING SPEED] · powers[0] · amount: 1 none
    • Moves[RAMMING SPEED] · powers[0] · power id: WEAK none
    • Moves[RAMMING SPEED] · powers[0] · target: player none
  • Hunter Killer
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: HUNTER_KILLER_NORMAL none
    • Encounters[0] · encounter name: Hunter Killer none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TENDERIZING GOOP] · powers[0] · amount: 1 none
    • Moves[TENDERIZING GOOP] · powers[0] · power id: TENDER none
    • Moves[TENDERIZING GOOP] · powers[0] · target: player none
  • Infested Prism
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: INFESTED_PRISMS_ELITE none
    • Encounters[0] · encounter name: Infested Prism none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[PULSATE] · powers[0] · amount: 4 none
    • Moves[PULSATE] · powers[0] · power id: STRENGTH none
    • Moves[PULSATE] · powers[0] · target: self none
  • Inklet
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: INKLETS_NORMAL none
    • Encounters[0] · encounter name: Inklets none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Kin Follower
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: THE_KIN_BOSS none
    • Encounters[0] · encounter name: The Kin none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[POWER DANCE] · powers[0] · amount: 2 none
    • Moves[POWER DANCE] · powers[0] · power id: STRENGTH none
    • Moves[POWER DANCE] · powers[0] · target: self none
  • Kin Priest
    • Attack pattern · description: Orb Of Frailty → Orb Of Weakness → Beam → Ritual → repeat Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual → repeat
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: THE_KIN_BOSS none
    • Encounters[0] · encounter name: The Kin none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[BEAM] · name: Beam Soul Beam
    • Moves[ORB OF FRAILTY] · name: Orb Of Frailty Orb of Frailty
    • Moves[ORB OF FRAILTY] · powers[0] · amount: 1 none
    • Moves[ORB OF FRAILTY] · powers[0] · power id: FRAIL none
    • Moves[ORB OF FRAILTY] · powers[0] · target: player none
    • Moves[ORB OF WEAKNESS] · name: Orb Of Weakness Orb of Weakness
    • Moves[ORB OF WEAKNESS] · powers[0] · amount: 1 none
    • Moves[ORB OF WEAKNESS] · powers[0] · power id: WEAK none
    • Moves[ORB OF WEAKNESS] · powers[0] · target: player none
    • Moves[RITUAL] · name: Ritual Dark Ritual
    • Moves[RITUAL] · powers[0] · amount: 2 none
    • Moves[RITUAL] · powers[0] · power id: STRENGTH none
    • Moves[RITUAL] · powers[0] · target: self none
  • Knowledge Demon
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KNOWLEDGE_DEMON_BOSS none
    • Encounters[0] · encounter name: Knowledge Demon none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[PONDER] · powers[0] · amount: 2 none
    • Moves[PONDER] · powers[0] · power id: STRENGTH none
    • Moves[PONDER] · powers[0] · target: self none
  • Lagavulin Matriarch
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LAGAVULIN_MATRIARCH_BOSS none
    • Encounters[0] · encounter name: Lagavulin Matriarch none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[SOUL SIPHON] · powers[0] · amount: 2 none
    • Moves[SOUL SIPHON] · powers[0] · power id: STRENGTH none
    • Moves[SOUL SIPHON] · powers[0] · target: self none
  • Leaf Slime (M)
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_NORMAL none
    • Encounters[1] · encounter name: Swarm of Slimes none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLIMES_WEAK none
    • Encounters[2] · encounter name: Group of Slimes none
    • Encounters[2] · is weak: yes none
    • Encounters[2] · room type: Monster none
    • Encounters[3] · act: Act 1 - Overgrowth none
    • Encounters[3] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[3] · encounter name: Strangler and Friend none
    • Encounters[3] · is weak: no none
    • Encounters[3] · room type: Monster none
  • Leaf Slime (S)
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: RAND none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none RAND
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLIMES_NORMAL none
    • Encounters[0] · encounter name: Swarm of Slimes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_WEAK none
    • Encounters[1] · encounter name: Group of Slimes none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[2] · encounter name: Strangler and Friend none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[BUTT] · damage · ascension: 4 none
    • Moves[BUTT] · damage · normal: 3 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 4
    • Moves[TACKLE] · damage · normal: none 3
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • Living Fog
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LIVING_FOG_NORMAL none
    • Encounters[0] · encounter name: Evil Gas none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ADVANCED GAS] · powers[0] · amount: 1 none
    • Moves[ADVANCED GAS] · powers[0] · power id: SMOGGY none
    • Moves[ADVANCED GAS] · powers[0] · target: player none
  • Living Shield
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TURRET_OPERATOR_WEAK none
    • Encounters[0] · encounter name: Turret Operator none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[SMASH] · powers[0] · amount: 3 none
    • Moves[SMASH] · powers[0] · power id: STRENGTH none
    • Moves[SMASH] · powers[0] · target: self none
  • Louse Progenitor
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: LOUSE_PROGENITOR_NORMAL none
    • Encounters[0] · encounter name: Louse Progenitor none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 14 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: CURL_UP none
    • Moves[CURL AND GROW] · powers[0] · amount: 5 none
    • Moves[CURL AND GROW] · powers[0] · power id: STRENGTH none
    • Moves[CURL AND GROW] · powers[0] · target: self none
    • Moves[WEB CANNON] · powers[0] · amount: 2 none
    • Moves[WEB CANNON] · powers[0] · power id: FRAIL none
    • Moves[WEB CANNON] · powers[0] · target: player none
  • Magi Knight
    • Attack pattern · description: First Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat
    • Attack pattern · initial move: FIRST_POWER_SHIELD POWER_SHIELD
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · id: FIRST_POWER_SHIELD_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · move id: FIRST_POWER_SHIELD none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · next: DAMPEN_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · type: move none
    • Attack pattern · states[POWER SHIELD MOVE] · id: none POWER_SHIELD_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · move id: none POWER_SHIELD
    • Attack pattern · states[POWER SHIELD MOVE] · next: none DAMPEN_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[FIRST POWER SHIELD] · block: 5 none
    • Moves[FIRST POWER SHIELD] · damage · ascension: 7 none
    • Moves[FIRST POWER SHIELD] · damage · normal: 6 none
    • Moves[FIRST POWER SHIELD] · id: FIRST_POWER_SHIELD none
    • Moves[FIRST POWER SHIELD] · intent: Attack + Defend none
    • Moves[FIRST POWER SHIELD] · name: First Power Shield none
    • Moves[POWER SHIELD] · block: none 5
    • Moves[POWER SHIELD] · damage · ascension: none 7
    • Moves[POWER SHIELD] · damage · normal: none 6
    • Moves[POWER SHIELD] · id: none POWER_SHIELD
    • Moves[POWER SHIELD] · intent: none Attack + Defend
    • Moves[POWER SHIELD] · name: none Power Shield
  • Mawler
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: MAWLER_NORMAL none
    • Encounters[0] · encounter name: Mawler none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: VULNERABLE none
    • Moves[ROAR] · powers[0] · target: player none
  • Mecha Knight
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: MECHA_KNIGHT_ELITE none
    • Encounters[0] · encounter name: Mecha Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[WINDUP] · powers[0] · amount: 5 none
    • Moves[WINDUP] · powers[0] · power id: STRENGTH none
    • Moves[WINDUP] · powers[0] · target: self none
  • Mysterious Knight
    • Encounters[0] · encounter id: MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Mysterious Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · power id: STRENGTH none
    • Innate powers[1] · amount: 6 none
    • Innate powers[1] · power id: PLATING none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • Myte
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: MYTES_NORMAL none
    • Encounters[0] · encounter name: Mass of Mytes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SUCK] · powers[0] · amount: 2 none
    • Moves[SUCK] · powers[0] · power id: STRENGTH none
    • Moves[SUCK] · powers[0] · target: self none
  • Nibbit
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: NIBBITS_NORMAL none
    • Encounters[0] · encounter name: A Pair of Nibbits none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: NIBBITS_WEAK none
    • Encounters[1] · encounter name: A Lone Nibbit none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[HISS] · powers[0] · amount: 2 none
    • Moves[HISS] · powers[0] · power id: STRENGTH none
    • Moves[HISS] · powers[0] · target: self none
  • Ovicopter
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: OVICOPTER_NORMAL none
    • Encounters[0] · encounter name: Ovicopter none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[NUTRITIONAL PASTE] · powers[0] · amount: 3 none
    • Moves[NUTRITIONAL PASTE] · powers[0] · power id: STRENGTH none
    • Moves[NUTRITIONAL PASTE] · powers[0] · target: self none
    • Moves[TENDERIZER] · powers[0] · amount: 2 none
    • Moves[TENDERIZER] · powers[0] · power id: VULNERABLE none
    • Moves[TENDERIZER] · powers[0] · target: player none
  • Owl Magistrate
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: OWL_MAGISTRATE_NORMAL none
    • Encounters[0] · encounter name: Owl Magistrate none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Min hp: 234 231
    • Min hp ascension: 243 247
    • Moves[JUDICIAL FLIGHT] · powers[0] · amount: 1 none
    • Moves[JUDICIAL FLIGHT] · powers[0] · power id: SOAR none
    • Moves[JUDICIAL FLIGHT] · powers[0] · target: self none
    • Moves[VERDICT] · powers[0] · amount: 4 none
    • Moves[VERDICT] · powers[0] · power id: VULNERABLE none
    • Moves[VERDICT] · powers[0] · target: player none
  • Phantasmal Gardener
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: PHANTASMAL_GARDENERS_ELITE none
    • Encounters[0] · encounter name: Phantasmal Gardeners none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · amount ascension: 7 none
    • Innate powers[0] · power id: SKITTISH none
    • Moves[ENLARGE] · powers[0] · amount: 2 none
    • Moves[ENLARGE] · powers[0] · power id: STRENGTH none
    • Moves[ENLARGE] · powers[0] · target: self none
  • Phrog Parasite
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: PHROG_PARASITE_ELITE none
    • Encounters[0] · encounter name: Phrog Parasite none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
  • Punch Construct
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: CONSTRUCT_MENAGERIE_NORMAL none
    • Encounters[0] · encounter name: Construct Menagerie none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: PUNCH_CONSTRUCT_NORMAL none
    • Encounters[1] · encounter name: Punch Construct none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · encounter id: PUNCH_OFF_EVENT_ENCOUNTER none
    • Encounters[2] · encounter name: Punch Constructs none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[FAST PUNCH] · powers[0] · amount: 1 none
    • Moves[FAST PUNCH] · powers[0] · power id: WEAK none
    • Moves[FAST PUNCH] · powers[0] · target: player none
  • Queen
    • Attack pattern · description: Starts: Puppet Strings → Your Mine; then conditional: Burn Bright for Me (if ... Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (...
    • Attack pattern · states[PUPPET STRINGS MOVE] · next: YOUR_MINE_MOVE YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOUR MINE MOVE] · id: YOUR_MINE_MOVE none
    • Attack pattern · states[YOUR MINE MOVE] · move id: YOUR_MINE none
    • Attack pattern · states[YOUR MINE MOVE] · next: YOURE_MINE_NOW_BRANCH none
    • Attack pattern · states[YOUR MINE MOVE] · type: move none
    • Attack pattern · states[YOU ARE MINE MOVE] · id: none YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOU ARE MINE MOVE] · move id: none YOU_ARE_MINE
    • Attack pattern · states[YOU ARE MINE MOVE] · next: none YOURE_MINE_NOW_BRANCH
    • Attack pattern · states[YOU ARE MINE MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: QUEEN_BOSS none
    • Encounters[0] · encounter name: Queen none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[PUPPET STRINGS] · powers[0] · amount: 3 none
    • Moves[PUPPET STRINGS] · powers[0] · power id: CHAINS_OF_BINDING none
    • Moves[PUPPET STRINGS] · powers[0] · target: player none
    • Moves[YOUR MINE] · id: YOUR_MINE none
    • Moves[YOUR MINE] · intent: Debuff none
    • Moves[YOUR MINE] · name: Your Mine none
    • Moves[YOUR MINE] · powers[0] · amount: 99 none
    • Moves[YOUR MINE] · powers[0] · power id: FRAIL none
    • Moves[YOUR MINE] · powers[0] · target: player none
    • Moves[YOUR MINE] · powers[1] · amount: 99 none
    • Moves[YOUR MINE] · powers[1] · power id: WEAK none
    • Moves[YOUR MINE] · powers[1] · target: player none
    • Moves[YOUR MINE] · powers[2] · amount: 99 none
    • Moves[YOUR MINE] · powers[2] · power id: VULNERABLE none
    • Moves[YOUR MINE] · powers[2] · target: player none
    • Moves[YOU ARE MINE] · id: none YOU_ARE_MINE
    • Moves[YOU ARE MINE] · intent: none Debuff
    • Moves[YOU ARE MINE] · name: none You Are Mine
  • Rocket
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KAISER_CRAB_BOSS none
    • Encounters[0] · encounter name: Kaiser Crab none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
  • Scroll of Biting
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SCROLLS_OF_BITING_NORMAL none
    • Encounters[0] · encounter name: Many Scrolls of Biting none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 3 - Glory none
    • Encounters[1] · encounter id: SCROLLS_OF_BITING_WEAK none
    • Encounters[1] · encounter name: Scrolls of Biting none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Max hp: 38 37
    • Min hp: 31 30
    • Min hp ascension: 32 33
    • Moves[MORE TEETH] · powers[0] · amount: 2 none
    • Moves[MORE TEETH] · powers[0] · power id: STRENGTH none
    • Moves[MORE TEETH] · powers[0] · target: self none
  • Seapunk
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SEAPUNK_NORMAL none
    • Encounters[0] · encounter name: Underdocks Wildlife none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: SEAPUNK_WEAK none
    • Encounters[1] · encounter name: Seapunk none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BUBBLE BURP] · powers[0] · amount: 1 none
    • Moves[BUBBLE BURP] · powers[0] · power id: STRENGTH none
    • Moves[BUBBLE BURP] · powers[0] · target: self none
  • Sewer Clam
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SEWER_CLAM_NORMAL none
    • Encounters[0] · encounter name: Sewer Clam none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[PRESSURIZE] · powers[0] · amount: 4 none
    • Moves[PRESSURIZE] · powers[0] · power id: STRENGTH none
    • Moves[PRESSURIZE] · powers[0] · target: self none
  • Shrinker Beetle
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: OVERGROWTH_CRAWLERS none
    • Encounters[0] · encounter name: Overgrowth Crawlers none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SHRINKER_BEETLE_WEAK none
    • Encounters[1] · encounter name: Shrinker Beetle none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
  • Skulking Colony
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SKULKING_COLONY_ELITE none
    • Encounters[0] · encounter name: Skulking Colony none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[INERTIA] · powers[0] · amount: 2 none
    • Moves[INERTIA] · powers[0] · power id: STRENGTH none
    • Moves[INERTIA] · powers[0] · target: self none
  • Slimed Berserker
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SLIMED_BERSERKER_NORMAL none
    • Encounters[0] · encounter name: Slimed Berserker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Min hp: 266 261
    • Min hp ascension: 276 281
    • Moves[LEECHING HUG] · powers[0] · amount: 3 none
    • Moves[LEECHING HUG] · powers[0] · power id: WEAK none
    • Moves[LEECHING HUG] · powers[0] · target: player none
    • Moves[LEECHING HUG] · powers[1] · amount: 3 none
    • Moves[LEECHING HUG] · powers[1] · power id: STRENGTH none
    • Moves[LEECHING HUG] · powers[1] · target: self none
  • Slithering Strangler
    • Attack pattern · states[THWACK] · id: none THWACK
    • Attack pattern · states[THWACK] · move id: none THWACK
    • Attack pattern · states[THWACK] · next: none CONSTRICT
    • Attack pattern · states[THWACK] · type: none move
    • Attack pattern · states[TWACK] · id: TWACK none
    • Attack pattern · states[TWACK] · move id: TWACK none
    • Attack pattern · states[TWACK] · next: CONSTRICT none
    • Attack pattern · states[TWACK] · type: move none
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[0] · encounter name: Strangler and Friend none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[CONSTRICT] · powers[0] · amount: 3 none
    • Moves[CONSTRICT] · powers[0] · power id: CONSTRICT none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[THWACK] · block: none 5
    • Moves[THWACK] · damage · ascension: none 8
    • Moves[THWACK] · damage · normal: none 7
    • Moves[THWACK] · id: none THWACK
    • Moves[THWACK] · intent: none Attack + Defend
    • Moves[THWACK] · name: none Thwack
    • Moves[TWACK] · block: 5 none
    • Moves[TWACK] · damage · ascension: 8 none
    • Moves[TWACK] · damage · normal: 7 none
    • Moves[TWACK] · id: TWACK none
    • Moves[TWACK] · intent: Attack + Defend none
    • Moves[TWACK] · name: Twack none
  • Sludge Spinner
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SLUDGE_SPINNER_WEAK none
    • Encounters[0] · encounter name: Sludge Spinner none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[OIL SPRAY] · powers[0] · amount: 1 none
    • Moves[OIL SPRAY] · powers[0] · power id: WEAK none
    • Moves[OIL SPRAY] · powers[0] · target: player none
    • Moves[RAGE] · powers[0] · amount: 3 none
    • Moves[RAGE] · powers[0] · power id: STRENGTH none
    • Moves[RAGE] · powers[0] · target: self none
  • Slumbering Beetle
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[0] · encounter name: Slumber Party none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: PLATING none
    • Moves[ROLL OUT] · powers[0] · amount: 2 none
    • Moves[ROLL OUT] · powers[0] · power id: STRENGTH none
    • Moves[ROLL OUT] · powers[0] · target: self none
  • Snapping Jaxfruit
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[0] · encounter name: Strangler and Friend none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SNAPPING_JAXFRUIT_NORMAL none
    • Encounters[1] · encounter name: Overgrowth Flora none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[ENERGY ORB] · powers[0] · amount: 2 none
    • Moves[ENERGY ORB] · powers[0] · power id: STRENGTH none
    • Moves[ENERGY ORB] · powers[0] · target: self none
  • Sneaky Gremlin
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SPAWNED] · name: Spawned Wake Up
  • Soul Fysh
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SOUL_FYSH_BOSS none
    • Encounters[0] · encounter name: Soul Fysh none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[FADE] · powers[0] · amount: 2 none
    • Moves[FADE] · powers[0] · power id: INTANGIBLE none
    • Moves[FADE] · powers[0] · target: self none
    • Moves[SCREAM] · powers[0] · amount: 3 none
    • Moves[SCREAM] · powers[0] · power id: VULNERABLE none
    • Moves[SCREAM] · powers[0] · target: player none
  • Soul Nexus
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SOUL_NEXUS_ELITE none
    • Encounters[0] · encounter name: Soul Nexus none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[DRAIN LIFE] · powers[0] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[0] · power id: VULNERABLE none
    • Moves[DRAIN LIFE] · powers[0] · target: player none
    • Moves[DRAIN LIFE] · powers[1] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[1] · power id: WEAK none
    • Moves[DRAIN LIFE] · powers[1] · target: player none
  • Spectral Knight
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[HEX] · powers[0] · amount: 2 none
    • Moves[HEX] · powers[0] · power id: HEX none
    • Moves[HEX] · powers[0] · target: self none
  • Spiny Toad
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: SPINY_TOAD_NORMAL none
    • Encounters[0] · encounter name: Spiny Toad none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[PROTRUDING SPIKES] · powers[0] · amount: 5 none
    • Moves[PROTRUDING SPIKES] · powers[0] · power id: THORNS none
    • Moves[PROTRUDING SPIKES] · powers[0] · target: self none
  • Stabbot
    • Moves[STAB] · powers[0] · amount: 1 none
    • Moves[STAB] · powers[0] · power id: FRAIL none
    • Moves[STAB] · powers[0] · target: player none
  • Terror Eel
    • Attack pattern · description: Crash → Thrashmove → repeat Crash → Thrash → repeat
    • Attack pattern · states[CRASH MOVE] · next: ThrashMove THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none CRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[ThrashMove] · id: ThrashMove none
    • Attack pattern · states[ThrashMove] · move id: ThrashMove none
    • Attack pattern · states[ThrashMove] · next: CRASH_MOVE none
    • Attack pattern · states[ThrashMove] · type: move none
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TERROR_EEL_ELITE none
    • Encounters[0] · encounter name: Terror Eel none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Innate powers[0] · amount: 70 none
    • Innate powers[0] · amount ascension: 75 none
    • Innate powers[0] · power id: SHRIEK none
    • Moves[TERROR] · name: Terror Terrorize
    • Moves[TERROR] · powers[0] · amount: 99 none
    • Moves[TERROR] · powers[0] · power id: VULNERABLE none
    • Moves[TERROR] · powers[0] · target: player none
    • Moves[THRASH] · damage · ascension: none 4
    • Moves[THRASH] · damage · hit count: none 3
    • Moves[THRASH] · damage · normal: none 3
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack + Buff
    • Moves[THRASH] · name: none Thrash
    • Moves[ThrashMove] · damage · ascension: 4 none
    • Moves[ThrashMove] · damage · hit count: 3 none
    • Moves[ThrashMove] · damage · normal: 3 none
    • Moves[ThrashMove] · id: ThrashMove none
    • Moves[ThrashMove] · intent: Attack + Buff none
    • Moves[ThrashMove] · name: Thrashmove none
    • Moves[ThrashMove] · powers[0] · amount: 6 none
    • Moves[ThrashMove] · powers[0] · power id: VIGOR none
    • Moves[ThrashMove] · powers[0] · target: self none
  • Test Subject #C14
    • Attack pattern · description: Starts: Bite → Skull Bash; then conditional: Multi Claw (if Respawns < 2) / P... Starts: Bite → Skull Bash; then conditional: Multi-Claw (if Respawns < 2) / L...
    • Attack pattern · states[BIG POUNCE] · id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · move id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · next: none BURNING_GROWL_MOVE
    • Attack pattern · states[BIG POUNCE] · type: none move
    • Attack pattern · states[BIG POUNCE MOVE] · id: BIG_POUNCE_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · move id: BIG_POUNCE none
    • Attack pattern · states[BIG POUNCE MOVE] · next: BURNING_GROWL_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · type: move none
    • Attack pattern · states[PHASE3 LACERATE MOVE] · next: BIG_POUNCE_MOVE BIG_POUNCE
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TEST_SUBJECT_BOSS none
    • Encounters[0] · encounter name: Test Subject none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Innate powers[0] · amount: 2 none
    • Innate powers[0] · amount ascension: 3 none
    • Innate powers[0] · power id: ENRAGE none
    • Moves[BURNING GROWL] · powers[0] · amount: 2 none
    • Moves[BURNING GROWL] · powers[0] · power id: STRENGTH none
    • Moves[BURNING GROWL] · powers[0] · target: self none
    • Moves[MULTI CLAW] · name: Multi Claw Multi-Claw
    • Moves[PHASE3 LACERATE] · name: Phase3 Lacerate Lacerate
    • Moves[RESPAWN] · powers[0] · amount: 1 none
    • Moves[RESPAWN] · powers[0] · power id: PAINFUL_STABS none
    • Moves[RESPAWN] · powers[0] · target: self none
    • Moves[RESPAWN] · powers[1] · amount: 1 none
    • Moves[RESPAWN] · powers[1] · power id: NEMESIS none
    • Moves[RESPAWN] · powers[1] · target: self none
    • Moves[SKULL BASH] · powers[0] · amount: 1 none
    • Moves[SKULL BASH] · powers[0] · power id: VULNERABLE none
    • Moves[SKULL BASH] · powers[0] · target: player none
  • The Adversary Mk 1
    • Moves[BARRAGE] · powers[0] · amount: 2 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Adversary Mk 3
    • Moves[BARRAGE] · powers[0] · amount: 4 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Adversary Mk 2
    • Moves[BARRAGE] · powers[0] · amount: 3 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Forgotten
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: THE_LOST_AND_FORGOTTEN_NORMAL none
    • Encounters[0] · encounter name: Lost and Forgotten none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[MIASMA] · powers[0] · amount: 2 none
    • Moves[MIASMA] · powers[0] · power id: DEXTERITY none
    • Moves[MIASMA] · powers[0] · target: self none
  • The Insatiable
    • Attack pattern · description: Liquify Ground → Thrash Move 1 → Lunging Bite → Salivate → Thrash Move 2 → re... Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2 → repeat
    • Attack pattern · states[LIQUIFY GROUND MOVE] · next: THRASH_MOVE_1 THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none LUNGING_BITE_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · move id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · next: LUNGING_BITE_MOVE none
    • Attack pattern · states[THRASH MOVE 1] · type: move none
    • Attack pattern · states[THRASH MOVE 2] · next: THRASH_MOVE_1 THRASH_MOVE
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THE_INSATIABLE_BOSS none
    • Encounters[0] · encounter name: The Insatiable none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[SALIVATE] · powers[0] · amount: 2 none
    • Moves[SALIVATE] · powers[0] · power id: STRENGTH none
    • Moves[SALIVATE] · powers[0] · target: self none
    • Moves[THRASH] · damage · ascension: none 9
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 8
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[THRASH MOVE 1] · damage · ascension: 9 none
    • Moves[THRASH MOVE 1] · damage · hit count: 2 none
    • Moves[THRASH MOVE 1] · damage · normal: 8 none
    • Moves[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Moves[THRASH MOVE 1] · intent: Attack none
    • Moves[THRASH MOVE 1] · name: Thrash Move 1 none
  • The Lost
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: THE_LOST_AND_FORGOTTEN_NORMAL none
    • Encounters[0] · encounter name: Lost and Forgotten none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[DEBILITATING SMOG] · powers[0] · amount: 2 none
    • Moves[DEBILITATING SMOG] · powers[0] · power id: STRENGTH none
    • Moves[DEBILITATING SMOG] · powers[0] · target: self none
  • The Obscura
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THE_OBSCURA_NORMAL none
    • Encounters[0] · encounter name: The Obscura none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Thieving Hopper
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THIEVING_HOPPER_WEAK none
    • Encounters[0] · encounter name: Thieving Hopper none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[FLUTTER] · powers[0] · amount: 5 none
    • Moves[FLUTTER] · powers[0] · power id: FLUTTER none
    • Moves[FLUTTER] · powers[0] · target: self none
  • Toadpole
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TOADPOLES_WEAK none
    • Encounters[0] · encounter name: Toadpoles none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[SPIKEN] · powers[0] · amount: 2 none
    • Moves[SPIKEN] · powers[0] · power id: THORNS none
    • Moves[SPIKEN] · powers[0] · target: self none
  • Torch Head Amalgam
    • Attack pattern · description: Tackle 1 → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat Tackle → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat
    • Attack pattern · initial move: TACKLE_1 TACKLE
    • Attack pattern · states[TACKLE 1 MOVE] · id: TACKLE_1_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · move id: TACKLE_1 none
    • Attack pattern · states[TACKLE 1 MOVE] · next: TACKLE_2_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_2_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: QUEEN_BOSS none
    • Encounters[0] · encounter name: Queen none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[TACKLE] · damage · ascension: none 19
    • Moves[TACKLE] · damage · normal: none 18
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
    • Moves[TACKLE 1] · damage · ascension: 19 none
    • Moves[TACKLE 1] · damage · normal: 18 none
    • Moves[TACKLE 1] · id: TACKLE_1 none
    • Moves[TACKLE 1] · intent: Attack none
    • Moves[TACKLE 1] · name: Tackle 1 none
  • Tough Egg
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: OVICOPTER_NORMAL none
    • Encounters[0] · encounter name: Ovicopter none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • Tracker Raider
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TRACK] · powers[0] · amount: 2 none
    • Moves[TRACK] · powers[0] · power id: FRAIL none
    • Moves[TRACK] · powers[0] · target: player none
  • Tunneler
    • Attack pattern · description: Bite → Burrow → Below Move 1 → repeat Bite → Burrow → Attack from Below → repeat
    • Attack pattern · states[BELOW MOVE] · id: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · move id: none BELOW
    • Attack pattern · states[BELOW MOVE] · next: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · type: none move
    • Attack pattern · states[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · move id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · next: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · type: move none
    • Attack pattern · states[BURROW MOVE] · next: BELOW_MOVE_1 BELOW_MOVE
    • Encounters[0] · encounter id: TUNNELER_NORMAL none
    • Encounters[0] · encounter name: Tunneling Twosome none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: TUNNELER_WEAK none
    • Encounters[1] · encounter name: Tunneler none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BELOW] · damage · ascension: none 26
    • Moves[BELOW] · damage · normal: none 23
    • Moves[BELOW] · id: none BELOW
    • Moves[BELOW] · intent: none Attack
    • Moves[BELOW] · name: none Attack from Below
    • Moves[BELOW MOVE 1] · damage · ascension: 26 none
    • Moves[BELOW MOVE 1] · damage · normal: 23 none
    • Moves[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Moves[BELOW MOVE 1] · intent: Attack none
    • Moves[BELOW MOVE 1] · name: Below Move 1 none
    • Moves[BURROW] · powers[0] · amount: 1 none
    • Moves[BURROW] · powers[0] · power id: BURROWED none
    • Moves[BURROW] · powers[0] · target: self none
  • Turret Operator
    • Attack pattern · description: Unload Move 1 → Unload Move 2 → Reload → repeat Unload! → Unload Move 2 → Reload → repeat
    • Attack pattern · initial move: UNLOAD_MOVE_1 UNLOAD
    • Attack pattern · states[RELOAD MOVE] · next: UNLOAD_MOVE_1 UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · id: none UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · move id: none UNLOAD
    • Attack pattern · states[UNLOAD MOVE] · next: none UNLOAD_MOVE_2
    • Attack pattern · states[UNLOAD MOVE] · type: none move
    • Attack pattern · states[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · move id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · next: UNLOAD_MOVE_2 none
    • Attack pattern · states[UNLOAD MOVE 1] · type: move none
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TURRET_OPERATOR_WEAK none
    • Encounters[0] · encounter name: Turret Operator none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[RELOAD] · powers[0] · amount: 1 none
    • Moves[RELOAD] · powers[0] · power id: STRENGTH none
    • Moves[RELOAD] · powers[0] · target: self none
    • Moves[UNLOAD] · damage · ascension: none 4
    • Moves[UNLOAD] · damage · hit count: none 5
    • Moves[UNLOAD] · damage · normal: none 3
    • Moves[UNLOAD] · id: none UNLOAD
    • Moves[UNLOAD] · intent: none Attack
    • Moves[UNLOAD] · name: none Unload!
    • Moves[UNLOAD MOVE 1] · damage · ascension: 4 none
    • Moves[UNLOAD MOVE 1] · damage · hit count: 5 none
    • Moves[UNLOAD MOVE 1] · damage · normal: 3 none
    • Moves[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Moves[UNLOAD MOVE 1] · intent: Attack none
    • Moves[UNLOAD MOVE 1] · name: Unload Move 1 none
  • Twig Slime (M)
    • Attack pattern · states[CLUMP SHOT MOVE] · id: CLUMP_SHOT_MOVE none
    • Attack pattern · states[CLUMP SHOT MOVE] · move id: CLUMP_SHOT none
    • Attack pattern · states[CLUMP SHOT MOVE] · next: RAND none
    • Attack pattern · states[CLUMP SHOT MOVE] · type: move none
    • Attack pattern · states[POKEY POUNCE MOVE] · id: none POKEY_POUNCE_MOVE
    • Attack pattern · states[POKEY POUNCE MOVE] · move id: none POKEY_POUNCE
    • Attack pattern · states[POKEY POUNCE MOVE] · next: none RAND
    • Attack pattern · states[POKEY POUNCE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_NORMAL none
    • Encounters[1] · encounter name: Swarm of Slimes none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLIMES_WEAK none
    • Encounters[2] · encounter name: Group of Slimes none
    • Encounters[2] · is weak: yes none
    • Encounters[2] · room type: Monster none
    • Encounters[3] · act: Act 1 - Overgrowth none
    • Encounters[3] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[3] · encounter name: Strangler and Friend none
    • Encounters[3] · is weak: no none
    • Encounters[3] · room type: Monster none
    • Moves[CLUMP SHOT] · damage · ascension: 12 none
    • Moves[CLUMP SHOT] · damage · normal: 11 none
    • Moves[CLUMP SHOT] · id: CLUMP_SHOT none
    • Moves[CLUMP SHOT] · intent: Attack none
    • Moves[CLUMP SHOT] · name: Clump Shot none
    • Moves[POKEY POUNCE] · damage · ascension: none 12
    • Moves[POKEY POUNCE] · damage · normal: none 11
    • Moves[POKEY POUNCE] · id: none POKEY_POUNCE
    • Moves[POKEY POUNCE] · intent: none Attack
    • Moves[POKEY POUNCE] · name: none Pokey Pounce
  • Twig Slime (S)
    • Attack pattern · description: Always uses Butt Always uses Tackle
    • Attack pattern · initial move: BUTT TACKLE
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLIMES_NORMAL none
    • Encounters[0] · encounter name: Swarm of Slimes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_WEAK none
    • Encounters[1] · encounter name: Group of Slimes none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[2] · encounter name: Strangler and Friend none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[BUTT] · damage · ascension: 5 none
    • Moves[BUTT] · damage · normal: 4 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 5
    • Moves[TACKLE] · damage · normal: none 4
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • Two-Tailed Rat
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TWO_TAILED_RATS_NORMAL none
    • Encounters[0] · encounter name: Two-Tailed Rats none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SCREECH] · powers[0] · amount: 1 none
    • Moves[SCREECH] · powers[0] · power id: FRAIL none
    • Moves[SCREECH] · powers[0] · target: player none
  • Vantom
    • Damage values · Dismember · normal: 27 26
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: VANTOM_BOSS none
    • Encounters[0] · encounter name: Vantom none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[DISMEMBER] · damage · normal: 27 26
    • Moves[PREPARE] · powers[0] · amount: 2 none
    • Moves[PREPARE] · powers[0] · power id: STRENGTH none
    • Moves[PREPARE] · powers[0] · target: self none
  • Vine Shambler
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: VINE_SHAMBLER_NORMAL none
    • Encounters[0] · encounter name: Vine Shambler none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[GRASPING VINES] · powers[0] · amount: 1 none
    • Moves[GRASPING VINES] · powers[0] · power id: TANGLED none
    • Moves[GRASPING VINES] · powers[0] · target: player none
  • Waterfall Giant
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: WATERFALL_GIANT_BOSS none
    • Encounters[0] · encounter name: Waterfall Giant none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ABOUT TO BLOW] · name: About To Blow About to Blow
    • Moves[PRESSURE GUN] · powers[0] · amount: 3 none
    • Moves[PRESSURE GUN] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE GUN] · powers[0] · target: self none
    • Moves[PRESSURE UP] · powers[0] · amount: 3 none
    • Moves[PRESSURE UP] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE UP] · powers[0] · target: self none
    • Moves[PRESSURIZE] · powers[0] · amount: 15 none
    • Moves[PRESSURIZE] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURIZE] · powers[0] · target: self none
    • Moves[RAM] · powers[0] · amount: 3 none
    • Moves[RAM] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[RAM] · powers[0] · target: self none
    • Moves[SIPHON] · powers[0] · amount: 3 none
    • Moves[SIPHON] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[SIPHON] · powers[0] · target: self none
    • Moves[STOMP] · powers[0] · amount: 1 none
    • Moves[STOMP] · powers[0] · power id: WEAK none
    • Moves[STOMP] · powers[0] · target: player none
    • Moves[STOMP] · powers[1] · amount: 3 none
    • Moves[STOMP] · powers[1] · power id: STEAM_ERUPTION none
    • Moves[STOMP] · powers[1] · target: self none
  • Wriggler
    • Encounters[0] · encounter id: DENSE_VEGETATION_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Wrigglers none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: PHROG_PARASITE_ELITE none
    • Encounters[1] · encounter name: Phrog Parasite none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Elite none
    • Moves[WRIGGLE] · powers[0] · amount: 2 none
    • Moves[WRIGGLE] · powers[0] · power id: STRENGTH none
    • Moves[WRIGGLE] · powers[0] · target: self none

Enchantments

~1 changed

Changed (1)

  • Tezcatara's Ember
    • Description: Costs 0 and gains Eternal. Costs 0, deals 3 additional damage, and gains ...

Encounters

~20 changed

Changed (20)

Events

~1 changed

Changed (1)

Powers

259 → 258
-1 removed~2 changed

Removed (1)

  • Drum of Battle

Changed (2)

  • Parry
    • Description: Whenever you play Sovereign Blade, gain 8 Blo... Sovereign Blade now gains Block.
  • Reaper Form
    • Description: Whenever Attacks deal damage, they also apply 2 times that much ... Whenever Attacks deal damage, apply 2 times that much Doom...