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Spire Codex v1.1.0 Release Notes

Major Update #1 drops on stable — Badges, new /badges section, 14-language coverage for leaderboards and runs

+15 added-7 removed~367 changed

Features

  • +Data update for Mega Crit's Major Update #1 (game v0.103.2) — full rollup of beta content from v0.100.0 through v0.103.1 landing on stable: Ironclad gains Not Yet and deprecates Grapple, Neow offers 5 new relics (Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots), Doormaker reworked, Ascension 6 swapped from Gloom to Inflation, shop relics −25 gold across the board, Acrobatics shifted Common → Uncommon.
  • +Badges: new /badges section (parser, API, list + detail pages, navbar entry, home-page tile) covering all 25 run-end badges from Major Update #1 with Bronze/Silver/Gold tier breakdowns, requires-win and multiplayer-only flags, and shader-free icon art. 14 languages parsed from localization/badges.json; Thai is empty upstream so it renders empty — matches Mega Crit's current state.
  • +Localization pass for leaderboards, submit a run, stats, runs, and badges — ~40 new ui-translations keys across all 14 supported languages cover page headings, taglines, tabs, Victory/Defeat/Abandoned status, tier labels, and form placeholders.
  • +New /[lang]/ mirror routes for /leaderboards, /leaderboards/submit, /leaderboards/stats, /runs, /runs/[hash], /badges, and /badges/[id] — users on a localized URL can now reach these pages without hitting 404. Full hreflang alternates, canonical URLs, and OG locale metadata plumbed through each wrapper.
  • +Community showcase gains Spiredle — spiredle.net, a daily Wordle-style Slay the Spire 2 guessing game that pulls entity data from Spire Codex (reciprocal listing).

Fixes

  • ~Biting Scroll monster renders now show the actual scroll body, teeth, and rune art. Previous builds only drew the shadow because our Spine renderer defaulted to the `default` skin while the visible parts live in `skin1` — added a `--skin=` flag to render_webgl.mjs and re-rendered the static sprite + idle + attack animations.
  • ~Soul Fysh attack animation no longer has a neon-pink triangle in the top-left corner. The skeleton's `soundwave` / `beckonwave` slots referenced a magenta 'Soundwave Here' placeholder the game replaces with a shader at runtime; those slots are now on the renderer's HIDDEN_SLOTS list.
  • ~/images gallery: Idle Animations category no longer double-counts entries from the sibling monsters_attack folder — the recursive walk now honors a per-category exclusion list.
  • ~Image search (/api/images/search) results now prefer the PNG sibling of each asset when available. Clicking through to a webp could render as symbols / garbled text in some browsers.
  • ~Badge images on /badges in production no longer point at http://localhost:8000. Root cause was `||` instead of `??` on the STATIC_BASE fallback — empty strings fell through to the localhost default. Switched to the `??` pattern used everywhere else.

API Changes

  • >New GET /api/badges — list all run-end badges, optional filters: tiered, multiplayer_only, requires_win, search. Returns 25 badges in every supported language except Thai (upstream loc file is empty).
  • >New GET /api/badges/{id} — fetch a single badge with tier breakdown (Bronze / Silver / Gold title + description), requires_win flag, multiplayer_only flag, and icon image URL.
  • >/api/stats now reports a `badges` count alongside the existing entity counts.

Game data changes

Cards

+1 added-1 removed~140 changed

Added (1)

  • Not YetCost: 2 · Type: Skill · Rarity: Rare

Removed (1)

  • Grapple

Changed (140)

  • Acrobatics
    • Rarity: Common Uncommon
    • Rarity key: Common Uncommon
  • Alignment
    • Star cost: 2 3
    • Vars · StarCost: 2 3
  • Anticipate
    • Description: Gain 3 Dexterity this turn. Gain 2 Dexterity this turn.
    • Powers applied[0] · amount: 3 2
    • Upgrade · dexterity: +2 +1
    • Vars · Dexterity: 3 2
    • Vars · DexterityPower: 3 2
  • Apotheosis
    • Compendium order: 522 521
  • Apparition
    • Compendium order: 523 522
  • Arsenal
    • Description: Whenever you play a Colorless card, gain 1 Strength. Whenever you create a card, gain 1 Strength.
    • Upgrade · add innate: none yes
    • Upgrade · arsenalpower: +1 none
    • Upgrade description: Whenever you play a Colorless card, gain 2 Strength. none
  • Backflip
    • Compendium order: 93 92
  • Backstab
    • Compendium order: 112 113
  • Banshee's Cry
    • Cost: 6 9
    • Upgrade · cost: none 7
    • Upgrade · damage: +6 none
    • Upgrade description: Deal 39 damage to ALL enemies. Costs 2 Energy less for each Ethereal... none
  • BEGONE!
    • Damage: 4 none
    • Description: Deal 4 damage. Choose a card in your Hand to Transform... Choose a card in your Hand to Transform into ...
    • Spawns cards[0]: MINION_DIVE_BOMB MINION_STRIKE
    • Target: AnyEnemy Self
    • Type: Attack Skill
    • Type key: Attack Skill
    • Upgrade · damage: +1 none
    • Upgrade · description changed: none yes
    • Upgrade description: Deal 5 damage. Choose a card in your Hand to Transform... Choose a card in your Hand to Transform into ...
    • Vars · Damage: 4 none
  • Believe in You
    • Description: Another player gains 3 Energy. Another player gains 2 Energy.
    • Energy gain: 3 2
    • Upgrade description: Another player gains 4 Energy. Another player gains 3 Energy.
    • Vars · Energy: 3 2
  • Blade Dance
    • Compendium order: 94 93
  • Blade of Ink
    • Cards draw: none 2
    • Description: This turn, whenever you play an Attack, gain 2 Strength this turn. Add 2 Inky Shivs into your Hand.
    • Powers applied[0] · amount: 2 none
    • Powers applied[0] · power: Strength none
    • Powers applied[0] · power key: Strength none
    • Spawns cards[0]: none SHIV
    • Upgrade · cards: none +1
    • Upgrade · strength: +1 none
    • Upgrade description: none Add 3 Inky Shivs into your Hand.
    • Vars · Cards: none 2
    • Vars · Strength: 2 none
    • Vars · StrengthPower: 2 none
  • Blur
    • Compendium order: 113 114
  • Bombardment
    • Description: Deal 18 damage. At the start of your turn, plays from the Exhaust Pile... Deal 18 damage. At the start of your turn, if this is in your Exhaust P...
    • Upgrade description: Deal 24 damage. At the start of your turn, plays from the Exhaust Pile... Deal 24 damage. At the start of your turn, if this is in your Exhaust P...
  • Borrowed Time
    • Cost: 0 1
    • Description: Apply 3 Doom to yourself. Gain 1 Energy. Gain 4 Energy. Cards cost an additional 1 Energy this turn.
    • Energy gain: 1 4
    • Powers applied[0] · amount: 3 none
    • Powers applied[0] · power: Doom none
    • Powers applied[0] · power key: Doom none
    • Upgrade · energy: +1 +2
    • Upgrade description: Apply 3 Doom to yourself. Gain 2 Energy. Gain 6 Energy. Cards cost an additional 1 Energy this turn.
    • Vars · Doom: 3 none
    • Vars · DoomPower: 3 none
    • Vars · Energy: 1 4
    • Vars · ExtraCost: none 1
  • Bouncing Flask
    • Compendium order: 114 115
  • Break
    • Cost: 2 1
    • Upgrade · damage: +5 +10
    • Upgrade description: Deal 25 damage. Apply 5 Vulnerable. Deal 30 damage. Apply 5 Vulnerable.
  • Brightest Flame
    • Compendium order: 524 523
  • Bubble Bubble
    • Compendium order: 115 116
  • Bundle of Joy
    • Cost: 2 1
  • Byrd Swoop
    • Compendium order: 530 529
  • Calculated Gamble
    • Compendium order: 116 117
  • Caltrops
    • Compendium order: 531 530
  • Celestial Might
    • Upgrade · damage: +2 none
    • Upgrade · repeat: none +1
    • Upgrade description: Deal 8 damage 3 times. Deal 6 damage 4 times.
  • CHARGE!!
    • Description: Choose 2 cards in your Draw Pile to Transform into ... Choose 2 cards in your Draw Pile to Transform into ...
    • Spawns cards[0]: MINION_STRIKE MINION_DIVE_BOMB
    • Upgrade description: Choose 2 cards in your Draw Pile to Transform into ... Choose 2 cards in your Draw Pile to Transform into ...
  • Cinder
    • Damage: 17 18
    • Description: Deal 17 damage. Exhaust the top card of your Draw Pile... Deal 18 damage. Exhaust 1 card at random.
    • Upgrade · damage: +5 +6
    • Upgrade description: Deal 22 damage. Exhaust the top card of your Draw Pile... Deal 24 damage. Exhaust 1 card at random.
    • Vars · CardsToExhaust: 1 none
    • Vars · Damage: 17 18
  • Clash
    • Compendium order: 532 531
  • Cloak and Dagger
    • Compendium order: 95 94
  • Collision Course
    • Damage: 9 11
    • Description: Deal 9 damage. Add a Debris into your Hand. Deal 11 damage. Add a Debris into your Hand.
    • Upgrade · damage: +3 +4
    • Upgrade description: Deal 12 damage. Add a Debris into your Hand. Deal 15 damage. Add a Debris into your Hand.
    • Vars · Damage: 9 11
  • Colossus
    • Rarity: Rare Uncommon
    • Rarity key: Rare Uncommon
  • Conflagration
    • Compendium order: 64 63
  • Corrosive Wave
    • Description: Whenever you draw a card this turn, apply 3 Poison to ALL enemies. Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
    • Upgrade description: Whenever you draw a card this turn, apply 4 Poison to ALL enemies. Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
    • Vars · CorrosiveWave: 3 2
  • Crimson Mantle
    • Compendium order: 65 64
  • Cruelty
    • Compendium order: 66 65
  • Dagger Spray
    • Compendium order: 96 95
  • Dagger Throw
    • Compendium order: 97 96
  • Danse Macabre
    • Description: Whenever you play a card that costs 2 Energy or more, gain 3 Block... Whenever you play a card that costs 2 Energy or more, gain 4 Block...
    • Powers applied[0] · amount: 3 4
    • Upgrade · dansemacabrepower: +1 +2
    • Upgrade description: Whenever you play a card that costs 2 Energy or more, gain 4 Block... Whenever you play a card that costs 2 Energy or more, gain 6 Block...
    • Vars · DanseMacabre: 3 4
    • Vars · DanseMacabrePower: 3 4
  • Dark Embrace
    • Compendium order: 67 66
  • Dash
    • Compendium order: 117 118
  • Deadly Poison
    • Compendium order: 98 97
  • Debilitate
    • Damage: 7 10
    • Description: Deal 7 damage. Vulnerable and Weak are twice as eff... Deal 10 damage. Vulnerable and Weak are twice as ef...
    • Upgrade description: Deal 9 damage. Vulnerable and Weak are twice as eff... Deal 12 damage. Vulnerable and Weak are twice as ef...
    • Vars · Damage: 7 10
  • Deflect
    • Compendium order: 99 98
  • Defy
    • Upgrade · block: +1 +3
    • Upgrade · weak: +1 none
    • Upgrade description: Gain 7 Block. Apply 1 Weak. Gain 9 Block. Apply 1 Weak.
  • Demonic Shield
    • Compendium order: 28 29
  • Demon Form
    • Compendium order: 68 67
  • Dirge
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
  • Discovery
    • Description: Choose 1 of 3 random cards to add into your Hand. It costs 0 ... Choose 1 of 3 random cards to add into your Hand. It's free to p...
  • Dismantle
    • Compendium order: 29 30
  • Distraction
    • Compendium order: 533 532
  • Dodge and Roll
    • Compendium order: 100 99
  • Dominate
    • Description: Gain 1 Strength for each Vulnerable on the enemy. Apply 1 Vulnerable. Gain 1 Strength for each ...
    • Powers applied[0] · amount: none 1
    • Powers applied[0] · power: none Vulnerable
    • Powers applied[0] · power key: none Vulnerable
    • Upgrade · remove exhaust: yes none
    • Upgrade · vulnerablepower: none +1
    • Upgrade description: none Apply 2 Vulnerable. Gain 1 Strength for each ...
    • Vars · Vulnerable: none 1
    • Vars · VulnerablePower: none 1
  • Drum of Battle
    • Compendium order: 31 32
  • Dual Wield
    • Compendium order: 534 533
  • Enlightenment
    • Compendium order: 535 534
  • Entrench
    • Compendium order: 536 535
  • Escape Plan
    • Compendium order: 118 119
  • Eternal Armor
    • Description: Gain 7 Plating. Gain 9 Plating.
    • Powers applied[0] · amount: 7 9
    • Upgrade · platingpower: +2 +3
    • Upgrade description: Gain 9 Plating. Gain 12 Plating.
    • Vars · Plating: 7 9
    • Vars · PlatingPower: 7 9
  • Evil Eye
    • Compendium order: 32 33
  • Expect a Fight
    • Description: Gain 1 Energy for each Attack in your Hand. Gain 1 Energy for each Attack in your Hand. You cannot gain ad...
  • Expertise
    • Compendium order: 119 120
  • Expose
    • Compendium order: 120 121
  • Exterminate
    • Compendium order: 537 536
  • Falling Star
    • Damage: 7 8
    • Description: Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable. Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
    • Upgrade description: Deal 11 damage. Apply 1 Weak. Apply 1 Vulnerable. Deal 12 damage. Apply 1 Weak. Apply 1 Vulnerable.
    • Vars · Damage: 7 8
  • Feed
    • Compendium order: 69 68
  • Feeding Frenzy
    • Compendium order: 538 537
  • Feel No Pain
    • Compendium order: 34 35
  • Fiend Fire
    • Compendium order: 70 69
  • Fight Me!
    • Description: Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 St... Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 St...
    • Powers applied[0] · amount: 2 3
    • Upgrade description: Deal 6 damage twice. Gain 2 Strength. The enemy gains 1 St... Deal 6 damage twice. Gain 3 Strength. The enemy gains 1 St...
    • Vars · Strength: 2 3
    • Vars · StrengthPower: 2 3
  • Finisher
    • Compendium order: 121 122
  • Flak Cannon
    • Description: Exhaust ALL your Status cards. Deal 8 damage to a r... Exhaust ALL your Status cards. Deal 8 damage to a random enemy f...
    • Upgrade description: Exhaust ALL your Status cards. Deal 11 damage to a ... Exhaust ALL your Status cards. Deal 11 damage to a random enemy ...
  • Flame Barrier
    • Compendium order: 36 37
  • Flanking
    • Description: The enemy takes double damage from other players this turn. The enemy takes double attack damage from other players this turn.
  • Flechettes
    • Compendium order: 123 124
  • Flick-Flack
    • Damage: 7 6
    • Description: Deal 7 damage to ALL enemies. Deal 6 damage to ALL enemies.
    • Upgrade description: Deal 9 damage to ALL enemies. Deal 8 damage to ALL enemies.
    • Vars · Damage: 7 6
  • Follow Through
    • Damage: 6 7
    • Description: Deal 6 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 7 damage. If you have 5 or more other cards in your Hand, h...
    • Powers applied[0] · amount: 1 none
    • Powers applied[0] · power: Weak none
    • Powers applied[0] · power key: Weak none
    • Rarity: Uncommon Common
    • Rarity key: Uncommon Common
    • Target: AllEnemies AnyEnemy
    • Upgrade · weak: +1 none
    • Upgrade description: Deal 8 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 9 damage. If you have 5 or more other cards in your Hand, h...
    • Vars · CardCount: none 5
    • Vars · Damage: 6 7
    • Vars · Weak: 1 none
    • Vars · WeakPower: 1 none
  • Folly
    • Keywords[1]: Unplayable Ethereal
    • Keywords[2]: Eternal Unplayable
    • Keywords[3]: none Eternal
    • Keywords key[1]: Unplayable Ethereal
    • Keywords key[2]: Eternal Unplayable
    • Keywords key[3]: none Eternal
  • Forgotten Ritual
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
  • Gather Light
    • Block: 7 8
    • Description: Gain 7 Block. Gain 1 Star. Gain 8 Block. Gain 1 Star.
    • Upgrade description: Gain 10 Block. Gain 1 Star. Gain 11 Block. Gain 1 Star.
    • Vars · Block: 7 8
  • Glitterstream
    • Description: Gain 11 Block. Next turn, gain 4 Block. Gain 11 Block. Next turn, gain 5 Block.
    • Upgrade description: Gain 13 Block. Next turn, gain 6 Block. Gain 13 Block. Next turn, gain 7 Block.
    • Vars · BlockNextTurn: 4 5
  • Glow
    • Cards draw: 2 1
    • Description: Gain 1 Star. Draw 2 cards. Gain 1 Star. Draw 1 card. Next turn, draw 1 card.
    • Upgrade description: Gain 2 Star. Draw 2 cards. Gain 2 Star. Draw 1 card. Next turn, draw 1 card.
    • Vars · Cards: 2 1
  • Grand Finale
    • Damage: 50 60
    • Description: Can only be played if there are no cards in your Draw Pile. Deal... Can only be played if there are no cards in your Draw Pile. Deal...
    • Upgrade · damage: +10 +15
    • Upgrade description: Can only be played if there are no cards in your Draw Pile. Deal... Can only be played if there are no cards in your Draw Pile. Deal...
    • Vars · Damage: 50 60
  • Grave Warden
    • Upgrade · block: +2 +3
    • Upgrade description: Gain 10 Block. Add a Soul+ into your Draw Pil... Gain 11 Block. Add a Soul into your Draw Pile...
  • Guiding Star
    • Description: Deal 12 damage. Next turn, draw 2 cards. Deal 12 damage. Draw 2 cards.
    • Upgrade description: Deal 13 damage. Next turn, draw 3 cards. Deal 13 damage. Draw 3 cards.
  • Heirloom Hammer
    • Damage: 17 20
    • Description: Deal 17 damage. Choose a Colorless card in your Hand. Add a copy... Deal 20 damage. Choose a Colorless card in your Hand. Add a copy...
    • Upgrade description: Deal 22 damage. Choose a Colorless card in your Hand. Add a copy... Deal 25 damage. Choose a Colorless card in your Hand. Add a copy...
    • Vars · Damage: 17 20
  • Hello World
    • Compendium order: 539 538
  • Hellraiser
    • Compendium order: 71 70
  • Hemokinesis
    • Damage: 14 15
    • Description: Lose 2 HP. Deal 14 damage. Lose 2 HP. Deal 15 damage.
    • Upgrade description: Lose 2 HP. Deal 19 damage. Lose 2 HP. Deal 20 damage.
    • Vars · Damage: 14 15
  • Hidden Gem
    • Description: A random card in your Draw Pile gains Replay 2. A random card without Replay in your Draw Pile gain...
    • Upgrade description: A random card in your Draw Pile gains Replay 3. A random card without Replay in your Draw Pile gain...
  • Hotfix
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
    • Upgrade · focuspower: +1 none
    • Upgrade · remove exhaust: none yes
    • Upgrade description: Gain 3 Focus this turn. none
  • Howl from Beyond
    • Description: Deal 16 damage to ALL enemies. At the start of your turn, plays from the ... Deal 16 damage to ALL enemies. At the start of your turn, if this is in your ...
    • Upgrade description: Deal 21 damage to ALL enemies. At the start of your turn, plays from the ... Deal 21 damage to ALL enemies. At the start of your turn, if this is in your ...
  • Huddle Up
    • Description: ALL allies draw 2 cards. ALL players draw 2 cards.
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
    • Upgrade description: ALL allies draw 3 cards. ALL players draw 3 cards.
  • Impervious
    • Compendium order: 72 71
  • Iteration
    • Description: The first time you draw a Status card each turn, draw 2 cards. The first time you draw a Status each turn, draw 2 cards.
    • Upgrade description: The first time you draw a Status card each turn, draw 3 cards. The first time you draw a Status each turn, draw 3 cards.
  • I Am Invincible
    • Block: 9 10
    • Description: Gain 9 Block. At the end of your turn, if this is on top of your... Gain 10 Block. At the end of your turn, if this is on top of you...
    • Upgrade description: Gain 12 Block. At the end of your turn, if this is on top of you... Gain 13 Block. At the end of your turn, if this is on top of you...
    • Vars · Block: 9 10
  • Juggernaut
    • Compendium order: 73 72
  • Kingly Kick
    • Damage: 24 27
    • Description: Deal 24 damage. Whenever you draw this card, reduce its cost by 1. Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
    • Upgrade · damage: +6 +8
    • Upgrade description: Deal 30 damage. Whenever you draw this card, reduce its cost by 1. Deal 35 damage. Whenever you draw this card, reduce its cost by 1.
    • Vars · Damage: 24 27
  • Kingly Punch
    • Description: Deal 8 damage. Whenever you draw this card, increase its damage by 3 this com... Deal 8 damage. Whenever you draw this card, increase its damage by 4 this com...
    • Upgrade · damage: none +2
    • Upgrade description: Deal 8 damage. Whenever you draw this card, increase its damage by 5 this com... Deal 10 damage. Whenever you draw this card, increase its damage by 6 this co...
    • Vars · Increase: 3 4
  • Leading Strike
    • Damage: 7 3
    • Description: Deal 7 damage. Add 1 Shiv into your Hand. Deal 3 damage. Add 2 Shivs into your Hand.
    • Upgrade description: Deal 10 damage. Add 1 Shiv into your Hand. Deal 6 damage. Add 2 Shivs into your Hand.
    • Vars · Damage: 7 3
    • Vars · Shivs: 1 2
  • Mad Science
    • Type variants · skill · riders[CHAOS] · description: Add a random card into your Hand. It costs 0 ... Add a random card into your Hand. It's free to play this turn.
  • Mangle
    • Compendium order: 74 73
  • Maul
    • Compendium order: 525 524
  • Memento Mori
    • Damage: 8 9
    • Description: Deal 8 damage. Deals 4 additional damage for each card discarded this turn. Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
    • Upgrade description: Deal 8 damage. Deals 5 additional damage for each card discarded this turn. Deal 9 damage. Deals 5 additional damage for each card discarded this turn.
    • Vars · CalculatedDamage: 8 9
    • Vars · CalculationBase: 8 9
  • Metamorphosis
    • Compendium order: 541 540
  • Minion Dive Bomb
    • Cost: 1 0
  • Minion Strike
    • Damage: 7 6
    • Description: Deal 7 damage. Draw 1 card. Deal 6 damage. Draw 1 card.
    • Upgrade description: Deal 10 damage. Draw 1 card. Deal 9 damage. Draw 1 card.
    • Vars · Damage: 7 6
  • Neow's Fury
    • Upgrade · cards: none +1
    • Upgrade description: Deal 14 damage. Put 2 random cards from your Discard Pile into y... Deal 14 damage. Put 3 random cards from your Discard Pile into y...
  • Outmaneuver
    • Compendium order: 542 541
  • Parry
    • Description: Whenever you play Sovereign Blade, gain 6 Block. Whenever you play Sovereign Blade, gain 10 Block.
    • Powers applied[0] · amount: 6 10
    • Upgrade · parrypower: +3 +4
    • Upgrade description: Whenever you play Sovereign Blade, gain 9 Block. Whenever you play Sovereign Blade, gain 14 Block.
    • Vars · Parry: 6 10
    • Vars · ParryPower: 6 10
  • Patter
    • Block: 8 9
    • Description: Gain 8 Block. Gain 2 Vigor. Gain 9 Block. Gain 2 Vigor.
    • Upgrade description: Gain 10 Block. Gain 3 Vigor. Gain 11 Block. Gain 3 Vigor.
    • Vars · Block: 8 9
  • Peck
    • Compendium order: 543 542
  • Pinpoint
    • Damage: 17 15
    • Description: Deal 17 damage. Costs 1 less 1 Energy for each Skill played this turn. Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
    • Upgrade · damage: +5 +4
    • Upgrade description: Deal 22 damage. Costs 1 less 1 Energy for each Skill played this turn. Deal 19 damage. Costs 1 less 1 Energy for each Skill played this turn.
    • Vars · Damage: 17 15
  • Production
    • Upgrade · energy: none +1
    • Upgrade · remove exhaust: yes none
    • Upgrade description: none Gain 3 Energy.
  • Rebound
    • Compendium order: 544 543
  • Refine Blade
    • Description: Forge 6. Next turn, gain 1 Energy. Forge 9. Next turn, gain 1 Energy.
    • Upgrade description: Forge 10. Next turn, gain 1 Energy. Forge 13. Next turn, gain 1 Energy.
    • Vars · Forge: 6 9
  • Relax
    • Compendium order: 527 526
  • Rip and Tear
    • Rarity: Uncommon Event
    • Rarity key: Uncommon Event
  • Rocket Punch
    • Description: Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'... Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's...
    • Upgrade description: Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card... Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card'...
  • Sculpting Strike
    • Damage: 8 9
    • Description: Deal 8 damage. Add Ethereal to a card in your Hand. Deal 9 damage. Add Ethereal to a card in your Hand.
    • Upgrade description: Deal 11 damage. Add Ethereal to a card in your Hand. Deal 12 damage. Add Ethereal to a card in your Hand.
    • Vars · Damage: 8 9
  • Seance
    • Cost: 0 1
    • Upgrade · cost: none 0
    • Upgrade · description changed: yes none
    • Upgrade description: Transform a card in your Draw Pile into Soul+. none
  • Seeker Strike
    • Damage: 6 9
    • Description: Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into... Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into...
    • Upgrade description: Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into... Deal 12 damage. Choose 1 of 3 cards in your Draw Pile to add int...
    • Vars · Damage: 6 9
  • Serpent Form
    • Upgrade · serpentformpower: +1 +2
    • Upgrade description: Whenever you play a card, deal 5 damage to a random enemy. Whenever you play a card, deal 6 damage to a random enemy.
  • Shiv
    • Description: Deal 4 damage. Deal 4 damage to ALL enemies.
    • Upgrade description: Deal 6 damage. Deal 6 damage to ALL enemies.
    • Vars · CalculationBase: 0 none
    • Vars · CalculationExtra: 1 none
  • Skewer
    • Damage: 7 8
    • Description: Deal 7 damage X times. Deal 8 damage X times.
    • Upgrade description: Deal 10 damage X times. Deal 11 damage X times.
    • Vars · Damage: 7 8
  • Solar Strike
    • Damage: 8 9
    • Description: Deal 8 damage. Gain 1 Star. Deal 9 damage. Gain 1 Star.
    • Upgrade description: Deal 9 damage. Gain 2 Star. Deal 10 damage. Gain 2 Star.
    • Vars · Damage: 8 9
  • Speedster
    • Upgrade · add innate: none yes
    • Upgrade · speedsterpower: +1 none
    • Upgrade description: Whenever you draw a card during your turn, deal 3 damage to ALL enemies. none
  • Spite
    • Cards draw: 1 none
    • Damage: 6 5
    • Description: Deal 6 damage. If you lost HP this turn, draw 1 card. Deal 5 damage. If you lost HP this turn, hits 2 times.
    • Hit count: none 2
    • Upgrade · damage: +3 none
    • Upgrade · repeat: none +1
    • Upgrade description: Deal 9 damage. If you lost HP this turn, draw 1 card. Deal 5 damage. If you lost HP this turn, hits 3 times.
    • Vars · Cards: 1 none
    • Vars · Damage: 6 5
    • Vars · Repeat: none 2
  • Spoils of Battle
    • Cards draw: none 2
    • Description: Forge 10. Forge 5. Draw 2 cards.
    • Upgrade · forge: +5 +3
    • Upgrade description: Forge 15. Forge 8. Draw 2 cards.
    • Vars · Cards: none 2
    • Vars · Forge: 10 5
  • Stack
    • Description raw: Gain Block equal to the number of cards in your Discard Pi... Gain Block equal to the number of cards in your Discard Pi...
  • Stoke
    • Description: Exhaust your Hand. Draw a card for each card ... Exhaust your Hand. Add 1 random card into your ...
    • Keywords[0]: Exhaust none
    • Keywords key[0]: Exhaust none
    • Upgrade · cost: 0 none
    • Upgrade · description changed: none yes
    • Upgrade description: none Exhaust your Hand. Add 1 random Upgraded...
  • Sword Sage
    • Description: Increase the cost of Sovereign Blade by 1. Sovereign Blade... Sovereign Blade now hits an additional time.
  • Tear Asunder
    • Description raw: Deal {Damage:diff()} damage. Hits an additional time for each time you lost H... Deal {Damage:diff()} damage. Hits an additional time for each time you lost H...
  • Trash to Treasure
    • Description: Whenever you create a Status card, Channel 1 random Orb. Whenever you create a Status, Channel 1 random Orb.
  • Tremble
    • Description: Apply 2 Vulnerable. Apply 3 Vulnerable.
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
    • Powers applied[0] · amount: 2 3
    • Vars · Vulnerable: 2 3
    • Vars · VulnerablePower: 2 3
  • Untouchable
    • Block: 9 6
    • Description: Gain 9 Block. Gain 6 Block.
    • Upgrade · block: +3 +2
    • Upgrade description: Gain 12 Block. Gain 8 Block.
    • Vars · Block: 9 6
  • Void Form
    • Keywords[0]: none Ethereal
    • Keywords key[0]: none Ethereal
    • Upgrade · remove ethereal: none yes
    • Upgrade · voidformpower: +1 none
    • Upgrade description: End your turn. The first 3 cards you play each turn are free to play. none
  • Voltaic
    • Cost: 2 3
  • Whistle
    • Compendium order: 528 527
  • Wish
    • Compendium order: 529 528
  • Wrought in War
    • Description: Deal 7 damage. Forge 5. Deal 7 damage. Forge 7.
    • Upgrade description: Deal 9 damage. Forge 7. Deal 9 damage. Forge 9.
    • Vars · Forge: 5 7

Relics

288 → 293
+5 added~180 changed

Added (5)

Changed (180)

Monsters

116 → 115
-1 removed~24 changed

Removed (1)

  • Door

Changed (24)

  • Bygone Effigy
    • Damage values · Slash · ascension: 17 15
    • Damage values · Slash · normal: 15 13
    • Moves[SLASHES] · damage · ascension: 17 15
    • Moves[SLASHES] · damage · normal: 15 13
  • Byrdonis
    • Damage values · Swoop · ascension: 18 19
    • Damage values · Swoop · normal: 16 17
    • Max hp: 94 84
    • Max hp ascension: 99 90
    • Min hp: 91 81
    • Min hp ascension: 99 90
    • Moves[SWOOP] · damage · ascension: 18 19
    • Moves[SWOOP] · damage · normal: 16 17
  • Crusher
    • Min hp: 199 209
    • Min hp ascension: 209 219
  • Decimillipede
    • Max hp: 48 46
    • Max hp ascension: 56 52
    • Min hp: 42 40
    • Min hp ascension: 48 46
  • Decimillipede Segment (Back)
    • Max hp: 48 46
    • Max hp ascension: 56 52
    • Min hp: 42 40
    • Min hp ascension: 48 46
  • Decimillipede Segment (Front)
    • Max hp: 48 46
    • Max hp ascension: 56 52
    • Min hp: 42 40
    • Min hp ascension: 48 46
  • Decimillipede Segment (Middle)
    • Max hp: 48 46
    • Max hp ascension: 56 52
    • Min hp: 42 40
    • Min hp ascension: 48 46
  • Doormaker
    • Attack pattern · description: What Is It → Beam → Get Back In → repeat Dramatic Open → Hunger → Scrutiny → Grasp → repeat
    • Attack pattern · initial move: WHAT_IS_IT DRAMATIC_OPEN
    • Attack pattern · states[BEAM MOVE] · id: BEAM_MOVE none
    • Attack pattern · states[BEAM MOVE] · move id: BEAM none
    • Attack pattern · states[BEAM MOVE] · next: GET_BACK_IN_MOVE none
    • Attack pattern · states[BEAM MOVE] · type: move none
    • Attack pattern · states[DRAMATIC OPEN MOVE] · id: none DRAMATIC_OPEN_MOVE
    • Attack pattern · states[DRAMATIC OPEN MOVE] · move id: none DRAMATIC_OPEN
    • Attack pattern · states[DRAMATIC OPEN MOVE] · next: none HUNGER_MOVE
    • Attack pattern · states[DRAMATIC OPEN MOVE] · type: none move
    • Attack pattern · states[GET BACK IN MOVE] · id: GET_BACK_IN_MOVE none
    • Attack pattern · states[GET BACK IN MOVE] · move id: GET_BACK_IN none
    • Attack pattern · states[GET BACK IN MOVE] · next: GET_BACK_IN_MOVE none
    • Attack pattern · states[GET BACK IN MOVE] · type: move none
    • Attack pattern · states[GRASP MOVE] · id: none GRASP_MOVE
    • Attack pattern · states[GRASP MOVE] · move id: none GRASP
    • Attack pattern · states[GRASP MOVE] · next: none HUNGER_MOVE
    • Attack pattern · states[GRASP MOVE] · type: none move
    • Attack pattern · states[HUNGER MOVE] · id: none HUNGER_MOVE
    • Attack pattern · states[HUNGER MOVE] · move id: none HUNGER
    • Attack pattern · states[HUNGER MOVE] · next: none SCRUTINY_MOVE
    • Attack pattern · states[HUNGER MOVE] · type: none move
    • Attack pattern · states[SCRUTINY MOVE] · id: none SCRUTINY_MOVE
    • Attack pattern · states[SCRUTINY MOVE] · move id: none SCRUTINY
    • Attack pattern · states[SCRUTINY MOVE] · next: none GRASP_MOVE
    • Attack pattern · states[SCRUTINY MOVE] · type: none move
    • Attack pattern · states[WHAT IS IT MOVE] · id: WHAT_IS_IT_MOVE none
    • Attack pattern · states[WHAT IS IT MOVE] · move id: WHAT_IS_IT none
    • Attack pattern · states[WHAT IS IT MOVE] · next: BEAM_MOVE none
    • Attack pattern · states[WHAT IS IT MOVE] · type: move none
    • Damage values · GetBackInMove · ascension: 45 none
    • Damage values · GetBackInMove · normal: 40 none
    • Damage values · Grasp · ascension: none 11
    • Damage values · Grasp · hit count: none 2
    • Damage values · Grasp · normal: none 10
    • Damage values · Hunger · ascension: none 35
    • Damage values · Hunger · normal: none 30
    • Damage values · LaserBeam · ascension: 34 none
    • Damage values · LaserBeam · normal: 31 none
    • Damage values · Scrutiny · ascension: none 26
    • Damage values · Scrutiny · normal: none 24
    • Moves[BEAM] · damage · ascension: 34 none
    • Moves[BEAM] · damage · normal: 31 none
    • Moves[BEAM] · id: BEAM none
    • Moves[BEAM] · intent: Attack none
    • Moves[BEAM] · name: Beam none
    • Moves[DRAMATIC OPEN] · id: none DRAMATIC_OPEN
    • Moves[DRAMATIC OPEN] · intent: none Summon
    • Moves[DRAMATIC OPEN] · name: none Dramatic Open
    • Moves[GET BACK IN] · damage · ascension: 45 none
    • Moves[GET BACK IN] · damage · normal: 40 none
    • Moves[GET BACK IN] · id: GET_BACK_IN none
    • Moves[GET BACK IN] · intent: Attack + Buff + Escape none
    • Moves[GET BACK IN] · name: Get Back In none
    • Moves[GET BACK IN] · powers[0] · amount: 5 none
    • Moves[GET BACK IN] · powers[0] · power id: STRENGTH none
    • Moves[GET BACK IN] · powers[0] · target: self none
    • Moves[GRASP] · damage · ascension: none 11
    • Moves[GRASP] · damage · hit count: none 2
    • Moves[GRASP] · damage · normal: none 10
    • Moves[GRASP] · id: none GRASP
    • Moves[GRASP] · intent: none Attack + Buff
    • Moves[GRASP] · name: none Grasp
    • Moves[GRASP] · powers[0] · amount: none 3
    • Moves[GRASP] · powers[0] · power id: none STRENGTH
    • Moves[GRASP] · powers[0] · target: none self
    • Moves[HUNGER] · damage · ascension: none 35
    • Moves[HUNGER] · damage · normal: none 30
    • Moves[HUNGER] · id: none HUNGER
    • Moves[HUNGER] · intent: none Attack
    • Moves[HUNGER] · name: none Hunger
    • Moves[SCRUTINY] · damage · ascension: none 26
    • Moves[SCRUTINY] · damage · normal: none 24
    • Moves[SCRUTINY] · id: none SCRUTINY
    • Moves[SCRUTINY] · intent: none Attack
    • Moves[SCRUTINY] · name: none Scrutiny
    • Moves[WHAT IS IT] · id: WHAT_IS_IT none
    • Moves[WHAT IS IT] · intent: Stun none
    • Moves[WHAT IS IT] · name: What Is It none
  • The Merchant???
    • Moves[THROW RELIC] · damage · ascension: 15 10
    • Moves[THROW RELIC] · damage · normal: 13 9
  • Gas Bomb
    • Min hp: 10 7
    • Min hp ascension: 12 8
  • Guardbot
    • Max hp: 25 20
    • Max hp ascension: 26 21
    • Min hp: 21 16
    • Min hp ascension: 22 17
  • Haunted Ship
    • Attack pattern · description: Starts with Ramming Speed Starts with Haunt
    • Attack pattern · initial move: RAMMING_SPEED HAUNT
    • Moves[HAUNT] · intent: Debuff Status
    • Moves[HAUNT] · powers[0] · amount: 2 none
    • Moves[HAUNT] · powers[0] · power id: WEAK none
    • Moves[HAUNT] · powers[0] · target: player none
    • Moves[HAUNT] · powers[1] · amount: 2 none
    • Moves[HAUNT] · powers[1] · power id: FRAIL none
    • Moves[HAUNT] · powers[1] · target: player none
    • Moves[HAUNT] · powers[2] · amount: 2 none
    • Moves[HAUNT] · powers[2] · power id: VULNERABLE none
    • Moves[HAUNT] · powers[2] · target: player none
    • Moves[RAMMING SPEED] · intent: Attack + Status Attack + Debuff
    • Moves[RAMMING SPEED] · powers[0] · amount: none 1
    • Moves[RAMMING SPEED] · powers[0] · power id: none WEAK
    • Moves[RAMMING SPEED] · powers[0] · target: none player
  • Nibbit
    • Damage values · Slice · ascension: 6 7
    • Moves[SLICE] · damage · ascension: 6 7
  • Noisebot
    • Max hp: 28 23
    • Max hp ascension: 29 24
    • Min hp: 23 18
    • Min hp ascension: 24 19
  • Phantasmal Gardener
    • Max hp: 32 31
    • Max hp ascension: 33 32
    • Min hp: 28 26
    • Min hp ascension: 29 27
  • Rocket
    • Min hp: 189 199
    • Min hp ascension: 199 209
  • Seapunk
    • Damage values · SeaKick · ascension: 12 13
    • Moves[SEA KICK] · damage · ascension: 12 13
  • Skulking Colony
    • Attack pattern · description: Smash → Zoom → Inertia → Super Crab → repeat Smash → Zoom → Inertia → Piercing Stabs → repeat
    • Attack pattern · states[INERTIA MOVE] · next: SUPER_CRAB_MOVE PIERCING_STABS_MOVE
    • Attack pattern · states[PIERCING STABS MOVE] · id: none PIERCING_STABS_MOVE
    • Attack pattern · states[PIERCING STABS MOVE] · move id: none PIERCING_STABS
    • Attack pattern · states[PIERCING STABS MOVE] · next: none SMASH_MOVE
    • Attack pattern · states[PIERCING STABS MOVE] · type: none move
    • Attack pattern · states[SUPER CRAB MOVE] · id: SUPER_CRAB_MOVE none
    • Attack pattern · states[SUPER CRAB MOVE] · move id: SUPER_CRAB none
    • Attack pattern · states[SUPER CRAB MOVE] · next: SMASH_MOVE none
    • Attack pattern · states[SUPER CRAB MOVE] · type: move none
    • Damage values · Inertia · ascension: none 11
    • Damage values · Inertia · normal: none 9
    • Damage values · PiercingStabs · ascension: none 8
    • Damage values · PiercingStabs · hit count: none 2
    • Damage values · PiercingStabs · normal: none 7
    • Damage values · Smash · ascension: 11 13
    • Damage values · Smash · normal: 9 12
    • Damage values · SuperCrab · ascension: 7 none
    • Damage values · SuperCrab · hit count: 2 none
    • Damage values · SuperCrab · normal: 6 none
    • Damage values · Zoom · ascension: 17 16
    • Damage values · Zoom · normal: 16 14
    • Min hp: 79 70
    • Min hp ascension: 84 75
    • Moves[INERTIA] · block: 10 none
    • Moves[INERTIA] · damage · ascension: none 11
    • Moves[INERTIA] · damage · normal: none 9
    • Moves[INERTIA] · intent: Defend + Buff Attack + Buff
    • Moves[INERTIA] · powers[0] · amount: 3 2
    • Moves[PIERCING STABS] · damage · ascension: none 8
    • Moves[PIERCING STABS] · damage · hit count: none 2
    • Moves[PIERCING STABS] · damage · normal: none 7
    • Moves[PIERCING STABS] · id: none PIERCING_STABS
    • Moves[PIERCING STABS] · intent: none Attack
    • Moves[PIERCING STABS] · name: none Piercing Stabs
    • Moves[SMASH] · damage · ascension: 11 13
    • Moves[SMASH] · damage · normal: 9 12
    • Moves[SMASH] · intent: Attack + Status Attack
    • Moves[SUPER CRAB] · damage · ascension: 7 none
    • Moves[SUPER CRAB] · damage · hit count: 2 none
    • Moves[SUPER CRAB] · damage · normal: 6 none
    • Moves[SUPER CRAB] · id: SUPER_CRAB none
    • Moves[SUPER CRAB] · intent: Attack none
    • Moves[SUPER CRAB] · name: Super Crab none
    • Moves[ZOOM] · block: none 10
    • Moves[ZOOM] · damage · ascension: 17 16
    • Moves[ZOOM] · damage · normal: 16 14
    • Moves[ZOOM] · intent: Attack Attack + Defend
  • Stabbot
    • Max hp: 28 23
    • Max hp ascension: 29 24
    • Min hp: 23 18
    • Min hp ascension: 24 19
  • Terror Eel
    • Damage values · Crash · ascension: 19 18
    • Damage values · Crash · normal: 17 16
    • Moves[CRASH] · damage · ascension: 19 18
    • Moves[CRASH] · damage · normal: 17 16
    • Moves[ThrashMove] · powers[0] · amount: 7 6
  • Test Subject #C14
    • Attack pattern · states[MULTI CLAW MOVE] · next: POUNCE_MOVE MULTI_CLAW_MOVE
    • Attack pattern · states[POUNCE MOVE] · id: POUNCE_MOVE none
    • Attack pattern · states[POUNCE MOVE] · move id: POUNCE none
    • Attack pattern · states[POUNCE MOVE] · next: MULTI_CLAW_MOVE none
    • Attack pattern · states[POUNCE MOVE] · type: move none
    • Damage values · Pounce · ascension: 32 none
    • Damage values · Pounce · normal: 30 none
    • Moves[POUNCE] · damage · ascension: 32 none
    • Moves[POUNCE] · damage · normal: 30 none
    • Moves[POUNCE] · id: POUNCE none
    • Moves[POUNCE] · intent: Attack none
    • Moves[POUNCE] · name: Pounce none
  • The Forgotten
    • Damage values · Dread · ascension: 17 none
    • Damage values · Dread · normal: 15 none
    • Moves[DREAD] · damage · ascension: 17 none
    • Moves[DREAD] · damage · normal: 15 none
  • Waterfall Giant
    • Min hp: 250 240
    • Min hp ascension: 260 250
  • Zapbot
    • Max hp: 28 23
    • Max hp ascension: 29 24
    • Min hp: 23 18
    • Min hp ascension: 24 19

Potions

~3 changed

Changed (3)

  • Fairy in a Bottle
    • Description: When you would die, instead this potion is discarded and you heal to 30... When your HP would be reduced to 0, instead this potion is disca...
  • Foul Potion
    • Description: Deal 12 damage to EVERYONE. Can be thrown at the Merchant... Deal 12 damage to ALL players and enemies. Can be thrown at the ...
  • Liquid Memories
    • Description: Put a card from your Discard Pile into your Hand. I... Put a card from your Discard Pile into your Hand. I...

Enchantments

+1 added-1 removed~1 changed

Added (1)

Removed (1)

  • Favored

Changed (1)

  • Instinct
    • Description: Decrease the cost of this card by 1. This card's attack damage is doubled.

Encounters

+1 added-1 removed~2 changed

Added (1)

Removed (1)

  • Underdocks Wildlife

Changed (2)

  • The Doormaker
    • Monsters[DOOR] · id: DOOR none
    • Monsters[DOOR] · name: Door none
  • Tunneling Twosome
    • Act: Act 2 - Hive none
    • Monsters[BOWLBUG EGG] · id: BOWLBUG_EGG none
    • Monsters[BOWLBUG EGG] · name: Bowlbug (Egg) none
    • Monsters[BOWLBUG SILK] · id: BOWLBUG_SILK none
    • Monsters[BOWLBUG SILK] · name: Bowlbug (Silk) none
    • Monsters[CHOMPER] · id: none CHOMPER
    • Monsters[CHOMPER] · name: none Chomper
    • Tags[1]: Workers Chomper

Events

~11 changed

Changed (11)

  • Dense Vegetation
    • Options[TRUDGE ON] · description: Remove a card from your Deck. Lose 11 HP. Gain 61-99 Gold. Lose 8 HP.
    • Pages[INITIAL] · options[TRUDGE ON] · description: Remove a card from your Deck. Lose 11 HP. Gain 61-99 Gold. Lose 8 HP.
    • Pages[TRUDGE ON] · description: You hack and slash your way through the jungle but it goes on and on... You ... You hack and slash your way through the jungle but it goes on and on... You ...
  • Endless Conveyor
    • Description: You lumber into a shack with a bright but crooked sign that reads: “END... You lumber into a shack with a bright but crooked sign that reads: “END...
    • Pages[ALL] · options[CAVIAR] · description: Pay 35 Gold. Gain 4 Max HP. Continue f... Pay 40 Gold. Gain 4 Max HP. Continue f...
    • Pages[ALL] · options[CLAM ROLL] · description: Pay 35 Gold. Heal 10 HP. Continue feas... Pay 40 Gold. Heal 10 HP. Continue feas...
    • Pages[ALL] · options[FRIED EEL] · description: Pay 35 Gold. Add a random Colorless Card to your ... Pay 40 Gold. Add a random Colorless Card to your ...
    • Pages[ALL] · options[JELLY LIVER] · description: Pay 35 Gold. Transform a card. Continue ... Pay 40 Gold. Transform a card. Continue ...
    • Pages[ALL] · options[SEAPUNK SALAD] · description: Pay 35 Gold. Add Feeding Frenzy to your ... Pay 40 Gold. Add Feeding Frenzy to your ...
    • Pages[ALL] · options[SPICY SNAPPY] · description: Pay 35 Gold. Upgrade a random card. Cont... Pay 40 Gold. Upgrade a random card. Cont...
    • Pages[ALL] · options[SUSPICIOUS CONDIMENT] · description: Pay 35 Gold. Procure a random Potion. Co... Pay 40 Gold. Procure a random Potion. Co...
    • Pages[INITIAL] · description: You lumber into a shack with a bright but crooked sign that reads: “END... You lumber into a shack with a bright but crooked sign that reads: “END...
    • Preconditions[0]: Requires 105+ gold Requires 120+ gold
  • Hungry for Mushrooms
    • Options[FRAGRANT MUSHROOM] · description: Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and... Obtain Fragrant Mushroom. Upon pickup, lose 15 HP a...
    • Pages[INITIAL] · options[FRAGRANT MUSHROOM] · description: Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and... Obtain Fragrant Mushroom. Upon pickup, lose 15 HP a...
  • Morphic Grove
    • Options[GROUP] · description: Lose 100 Gold. Transform 2 ... Lose ALL of your Gold. Transform 2...
    • Pages[INITIAL] · options[GROUP] · description: Lose 100 Gold. Transform 2 ... Lose ALL of your Gold. Transform 2...
  • Neow
    • Relics[2]: POMANDER GOLDEN_PEARL
    • Relics[3]: GOLDEN_PEARL LEAD_PAPERWEIGHT
    • Relics[4]: LEAD_PAPERWEIGHT LOST_COFFER
    • Relics[5]: NEW_LEAF NEOWS_TORMENT
    • Relics[6]: NEOWS_TORMENT NEW_LEAF
    • Relics[8]: LOST_COFFER PHIAL_HOLSTER
    • Relics[9]: NUTRITIOUS_OYSTER WINGED_BOOTS
    • Relics[10]: STONE_HUMIDIFIER MASSIVE_SCROLL
    • Relics[11]: MASSIVE_SCROLL LAVA_ROCK
    • Relics[12]: LAVA_ROCK NEOWS_TALISMAN
    • Relics[13]: SMALL_CAPSULE NUTRITIOUS_OYSTER
    • Relics[14]: SILVER_CRUCIBLE POMANDER
    • Relics[15]: CURSED_PEARL SMALL_CAPSULE
    • Relics[16]: LARGE_CAPSULE STONE_HUMIDIFIER
    • Relics[17]: LEAFY_POULTICE CURSED_PEARL
    • Relics[18]: PRECARIOUS_SHEARS HEFTY_TABLET
    • Relics[19]: SCROLL_BOXES LARGE_CAPSULE
    • Relics[20]: none LEAFY_POULTICE
    • Relics[21]: none PRECARIOUS_SHEARS
    • Relics[22]: none SILVER_CRUCIBLE
    • Relics[23]: none NEOWS_BONES
    • Relics[24]: none SCROLL_BOXES
  • The Round Tea Party
    • Preconditions[0]: none Requires 12+ HP
  • Spiraling Whirlpool
    • Options[OBSERVE] · description: Enchant a Strike or Defend with ... Enchant a Basic Strike or Defend with ...
    • Pages[INITIAL] · options[OBSERVE] · description: Enchant a Strike or Defend with ... Enchant a Basic Strike or Defend with ...
  • Spirit Grafter
    • Options[REJECTION] · description: Lose 9 HP. Remove a card from your Deck. Lose 10 HP. Upgrade a card.
    • Pages[INITIAL] · options[REJECTION] · description: Lose 9 HP. Remove a card from your Deck. Lose 10 HP. Upgrade a card.
  • Tinker Time
    • Pages[CHOOSE RIDER] · options[CHAOS] · description: Add a random card into your Hand. It costs 0 ... Add a random card into your Hand. It's free to play this turn.
  • Waterlogged Scriptorium
    • Options[PRICKLY SPONGE] · description: Pay 155 Gold. Enchant 2 car... Pay 99 Gold. Enchant 2 card...
    • Options[PRICKLY SPONGE LOCKED] · description: Requires 155 Gold. Requires 99 Gold.
    • Options[TENTACLE QUILL] · description: Pay 65 Gold. Enchant a card with ... Pay 55 Gold. Enchant a card with ...
    • Options[TENTACLE QUILL LOCKED] · description: Requires 65 Gold. Requires 55 Gold.
    • Pages[INITIAL] · options[PRICKLY SPONGE] · description: Pay 155 Gold. Enchant 2 car... Pay 99 Gold. Enchant 2 card...
    • Pages[INITIAL] · options[PRICKLY SPONGE LOCKED] · description: Requires 155 Gold. Requires 99 Gold.
    • Pages[INITIAL] · options[TENTACLE QUILL] · description: Pay 65 Gold. Enchant a card with ... Pay 55 Gold. Enchant a card with ...
    • Pages[INITIAL] · options[TENTACLE QUILL LOCKED] · description: Requires 65 Gold. Requires 55 Gold.
    • Preconditions[0]: Requires 65+ gold Requires 55+ gold
  • Whispering Hollow
    • Options[GOLD] · description: Lose 50 Gold. Procure 2 random Pot... Lose 26-44 Gold. Procure 2 random ...
    • Pages[INITIAL] · options[GOLD] · description: Lose 50 Gold. Procure 2 random Pot... Lose 26-44 Gold. Procure 2 random ...
    • Preconditions[0]: Requires 50+ gold Requires 44+ gold

Powers

257 → 259
+5 added-3 removed~6 changed

Added (5)

Removed (3)

  • Blade of Ink
  • Door Revival
  • Grapple

Changed (6)

  • Arsenal
    • Description: Whenever you play a Colorless card, gain 1 Strength. Whenever you create a card, gain 1 Strength.
  • Beacon of Hope
    • Stack type: Counter Single
  • Crab Rage
    • Description: When an ally dies, this creature gains 5 Stre... When an ally dies, this creature gains 6 Stre...
  • Flanking
    • Description: Other allies deal 2x more damage to this enemy this turn. Other allies deal 2x more attack damage to this enemy this turn.
  • Iteration
    • Description: The first time you draw a Status card each turn, draw more cards. The first time you draw a Status each turn, draw more cards.
  • Sword Sage
    • Description: Increase the cost of Sovereign Blade by 1. So... Sovereign Blade now hits 1 additional time.

Afflictions

6 → 8
+2 added

Added (2)

  • Devoured
  • Weighted