All Defect character cards in Slay the Spire 2. The Defect channels orbs for lightning, frost, dark, and plasma effects. (88 cards found)
⚔ Attack·Rare·defect
18 DMG
Deal 18 damage. Add a 0
copy of this card into your Discard Pile.
⚔ Attack·Rare·defect
10 DMG
Deal 10 damage. Put ALL 0
cards from your Discard Pile into your Hand.
⚔ Attack·Common·defect
7 DMG
Deal 7 damage. Channel 1 Lightning.
⚔ Attack·Common·defect
5 DMG
Deal 5 damage for each Channeled Orb.[InCombat]
⚔ Attack·Common·defect
3 DMG
Deal 3 damage. Apply 1 Vulnerable.
✦ Power·Ancient·defect
Gain 4 Focus. At the start of your turn, lose 1 Focus.
🛡 Skill·Common·defect
6 BLK
Gain 6 Block. Add a Dazed into your Discard Pile.
🛡 Skill·Uncommon·defect
10 BLK
Gain 10 Block.
ExhaustRemove this card from your deck when played.InnateAlways appears in your opening hand.
✦ Power·Rare·defect
Prevent the next time you would lose HP.
✦ Power·Uncommon·defect
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
✦ Power·Uncommon·defect
Gain 2 Orb Slots.
🛡 Skill·Uncommon·defect
Channel 1 random Orb.
🛡 Skill·Common·defect
7 BLK
Gain 7 Block. Next turn, gain
.
🛡 Skill·Uncommon·defect
Channel 1 Frost for each enemy.
ExhaustRemove this card from your deck when played.
⚔ Attack·Common·defect
3 DMG
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
⚔ Attack·Common·defect
6 DMG
Deal 6 damage. Channel 1 Frost.
🛡 Skill·Uncommon·defect
6 BLK
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
⚔ Attack·Common·defect
7 DMG
Deal 7 damage. Draw 1 card for each unique Orb you have.[InCombat]
✦ Power·Rare·defect
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
✦ Power·Rare·defect
At the start of your turn, gain 2 Block for each unique Orb you have.
🛡 Skill·Common·defect
Channel 1 Frost. Draw 1 card.
✦ Power·Rare·defect
At the start of your turn, add a random Power into your Hand.
🛡 Skill·Uncommon·defect
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
🛡 Skill·Basic·defect
5 BLK
Gain 5 Block.
✦ Power·Rare·defect
Gain 1 Focus.
🛡 Skill·Uncommon·defect
Double your Energy.
ExhaustRemove this card from your deck when played.
🛡 Skill·Basic·defect
Evoke your rightmost Orb twice.
✦ Power·Rare·defect
The first card you play each turn is played an extra time.
EtherealIf this card is in your hand at end of turn, discard it.
🛡 Skill·Uncommon·defect
ALL players gain 
.
ExhaustRemove this card from your deck when played.
✦ Power·Uncommon·defect
The first time you play a 0
Attack each turn, return it to your Hand.
🛡 Skill·Uncommon·defect
13 BLK
Gain 13 Block. Add 2 Wounds into your Discard Pile.
⚔ Attack·Rare·defect
8 DMG
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.[InCombat]
⚔ Attack·Common·defect
9 DMG
Deal 9 damage. Gain 1 Focus this turn.
⚔ Attack·Uncommon·defect
5 DMG
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
🛡 Skill·Uncommon·defect
Channel 1 Plasma.
🛡 Skill·Rare·defect
1 BLK
Gain 1 Block. Permanently increase this card's Block by 3.
ExhaustRemove this card from your deck when played.
🛡 Skill·Uncommon·defect
6 BLK
Gain 6 Block. Channel 2 Frost.
🛡 Skill·Uncommon·defect
5 BLK
Gain 5 Block. Channel 1 Glass.
⚔ Attack·Common·defect
3 DMG
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
⚔ Attack·Common·defect
4 DMG
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
✦ Power·Uncommon·defect
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
⚔ Attack·Rare·defect
3 DMG
Deal 3 damage for each
previously spent this turn.[InCombat]
🛡 Skill·Common·defect
3 BLK
Gain 3 Block. Put a card from your Discard Pile into your Hand.
ExhaustRemove this card from your deck when played.
🛡 Skill·Common·defect
Gain 2 Focus this turn.
⚔ Attack·Rare·defect
26 DMG
Deal 26 damage to ALL enemies. Lose 3 Focus.
⚔ Attack·Rare·defect
19 DMG
Deal 19 damage. Channel 3 Frost.
🛡 Skill·Rare·defect
Another player Channels Plasma.
ExhaustRemove this card from your deck when played.
✦ Power·Uncommon·defect
The first time you draw a Status card each turn, draw 2 cards.
🛡 Skill·Common·defect
9 BLK
Gain 9 Block.
🛡 Skill·Common·defect
4 BLK
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
✦ Power·Uncommon·defect
At the start of your turn, trigger the passive ability of your rightmost Orb.
✦ Power·Rare·defect
At the start of your turn, draw 1 additional card.
⚔ Attack·Rare·defect
24 DMG
Deal 24 damage. Channel 3 Plasma.
🛡 Skill·Rare·defect
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
⚔ Attack·Common·defect
10 DMG
Deal 10 damage. Reduce this card's cost to 0
.
🛡 Skill·Rare·defect
Evoke your rightmost Orb X times.
⚔ Attack·Uncommon·defect
10 DMG
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
🛡 Skill·Uncommon·defect
Draw 2 cards. Add a Burn into your Discard Pile.
🛡 Skill·Ancient·defect
Evoke your rightmost Orb 4 times.
🛡 Skill·Rare·defect
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
ExhaustRemove this card from your deck when played.
🛡 Skill·Rare·defect
Shuffle ALL your cards into your Draw Pile. Draw 4 cards.
ExhaustRemove this card from your deck when played.
⚔ Attack·Uncommon·defect
9 x2 DMG
Deal 9 damage twice. Channel 2 Glass.
⚔ Attack·Uncommon·defect
13 DMG
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0
this turn.
🛡 Skill·Uncommon·defect
Exhaust a card. Next turn, gain 
.
⚔ Attack·Uncommon·defect
7 DMG
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0
.
🛡 Skill·Uncommon·defect
11 BLK
Gain 11 Block. Channel 1 Dark.
⚔ Attack·Rare·defect
11 DMG
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
🛡 Skill·Rare·defect
The next Power you play is played an additional time.
ExhaustRemove this card from your deck when played.
🛡 Skill·Uncommon·defect
Draw 3 cards.
✦ Power·Uncommon·defect
Whenever you create a Status, deal 5 damage to ALL enemies.
✦ Power·Rare·defect
At the start of your turn, Channel 1 Glass.
✦ Power·Uncommon·defect
Whenever you play a Power, Channel 1 Lightning.
⚔ Attack·Basic·defect
6 DMG
Deal 6 damage.
✦ Power·Uncommon·defect
Whenever you play a Power, gain
.
⚔ Attack·Uncommon·defect
24 DMG
Deal 24 damage. If this kills an enemy, gain 

.
🛡 Skill·Rare·defect
Gain 


.
ExhaustRemove this card from your deck when played.
⚔ Attack·Common·defect
6 DMG
Deal 6 damage to ALL enemies. Draw 1 card.
🛡 Skill·Uncommon·defect
Gain 2 Focus this turn for each unique Orb you have.[InCombat]
ExhaustRemove this card from your deck when played.
⚔ Attack·Uncommon·defect
12 DMG
Deal 12 damage. The next Power you play costs 0
.
🛡 Skill·Uncommon·defect
Channel X Lightning.
⚔ Attack·Uncommon·defect
3 DMG
Deal 3 damage. Trigger all Lightning against the enemy.
✦ Power·Uncommon·defect
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
✦ Power·Rare·defect
Whenever you create a Status card, Channel 1 random Orb.
🛡 Skill·Common·defect
Gain 
. Add a Void into your Discard Pile.
⚔ Attack·Common·defect
5 x2 DMG
Deal 5 damage twice. Play a random Attack from your Draw Pile.
🛡 Skill·Rare·defect
Channel Lightning equal to the Lightning already Channeled this combat.[InCombat]
ExhaustRemove this card from your deck when played.
🛡 Skill·Uncommon·defect
Add a random Power into your Hand. It's free to play this turn.
ExhaustRemove this card from your deck when played.
🛡 Skill·Basic·defect
Channel 1 Lightning.