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Spire Codex v1.2.0 Release Notes

Slay the Spire 2 v0.107.1: Aeonglass replaces Doormaker, new Neow relics, the RNG rework, and a full balance pass

Build ID: 23811903
+10 added-9 removed~237 changed

Game data changes

Cards

576 → 577
+2 added-1 removed~57 changed

Added (2)

  • ScareCost: 0 · Type: Skill · Rarity: Uncommon
  • WitherCost: -1 · Damage: 3 · Type: Status · Rarity: Status

Removed (1)

  • Follow Through

Changed (57)

  • Astral Pulse
    • Damage: 14 6
    • Description: Deal 14 damage to ALL enemies. Deal 6 damage to ALL enemies twice.
    • Hit count: none 2
    • Upgrade · damage: +4 +2
    • Upgrade description: Deal 18 damage to ALL enemies. Deal 8 damage to ALL enemies twice.
    • Vars · Damage: 14 6
  • Bulwark
    • Block: 13 12
    • Description: Gain 13 Block. Forge 10. Gain 12 Block. Forge 10.
    • Upgrade description: Gain 16 Block. Forge 13. Gain 15 Block. Forge 13.
    • Vars · Block: 13 12
  • Conflagration
    • Damage: 8 2
    • Description: Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack... Deal 2 damage to ALL enemies 4 times.
    • Hit count: none 4
    • Upgrade · calculationbase: +1 none
    • Upgrade · extradamage: +1 none
    • Upgrade · repeat: none +1
    • Upgrade description: Deal 8 damage to ALL enemies. Deals 3 additional damage for each other Attack... Deal 2 damage to ALL enemies 5 times.
    • Vars · CalculatedDamage: 8 none
    • Vars · CalculationBase: 8 none
    • Vars · Damage: none 2
    • Vars · ExtraDamage: 2 none
    • Vars · Repeat: none 4
  • Crescent Spear
    • Damage: 6 8
    • Description: Deal 6 damage. Deals 2 additional damage for ALL your cards that have a ... Deal 8 damage. Deals 2 additional damage for ALL your cards that have a ...
    • Upgrade description: Deal 6 damage. Deals 3 additional damage for ALL your cards that have a ... Deal 8 damage. Deals 3 additional damage for ALL your cards that have a ...
    • Vars · CalculatedDamage: 6 8
    • Vars · CalculationBase: 6 8
  • Death March
    • Description: Deal 8 damage. Deals 3 additional damage for each card drawn during your turn. Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
    • Upgrade · extradamage: +1 +2
    • Upgrade description: Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. Deal 8 damage. Deals 6 additional damage for each card drawn during your turn.
    • Vars · ExtraDamage: 3 4
  • Debilitate
    • Description: Deal 10 damage. Vulnerable and Weak are twice as ef... Deal 10 damage. Vulnerable and Weak are twice as ef...
    • Powers applied[0] · amount: 3 2
    • Upgrade description: Deal 12 damage. Vulnerable and Weak are twice as ef... Deal 12 damage. Vulnerable and Weak are twice as ef...
    • Vars · Debilitate: 3 2
    • Vars · DebilitatePower: 3 2
  • Disintegration
    • Compendium order: 572 573
  • Drum of Battle
    • Cost: 0 1
    • Description: Draw 2 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 2 Energy.
    • Energy gain: none 2
    • Powers applied[0] · amount: 1 none
    • Powers applied[0] · power: Drum of Battle none
    • Powers applied[0] · power key: DrumOfBattle none
    • Type: Power Skill
    • Type key: Power Skill
    • Upgrade · cards: +1 none
    • Upgrade · energy: none +1
    • Upgrade description: Draw 3 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 3 Energy.
    • Vars · DrumOfBattle: 1 none
    • Vars · DrumOfBattlePower: 1 none
    • Vars · Energy: none 2
  • Exterminate
    • Description: Deal 3 damage 4 times to ALL enemies. Deal 3 damage to ALL enemies 4 times.
    • Upgrade description: Deal 4 damage 4 times to ALL enemies. Deal 4 damage to ALL enemies 4 times.
  • Fasten
    • Description: Gain an additional 5 Block from Defend cards. Gain an additional 4 Block from Defend cards.
    • Upgrade description: Gain an additional 7 Block from Defend cards. Gain an additional 6 Block from Defend cards.
    • Vars · ExtraBlock: 5 4
  • Fuel
    • Compendium order: 562 563
  • Furnace
    • Description: At the start of your turn, Forge 4. At the start of your turn, Forge 5.
    • Upgrade description: At the start of your turn, Forge 6. At the start of your turn, Forge 7.
    • Vars · Forge: 4 5
  • Fusion
    • Cost: 2 1
    • Keywords[0]: none Exhaust
    • Keywords key[0]: none Exhaust
    • Upgrade · cost: 1 none
    • Upgrade · remove exhaust: none yes
  • Giant Rock
    • Compendium order: 563 564
  • Howl from Beyond
    • Description: Deal 16 damage to ALL enemies. At the start of your turn, if this is in your ... Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ...
    • Upgrade description: Deal 21 damage to ALL enemies. At the start of your turn, if this is in your ... Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ...
  • Hyperbeam
    • Damage: 26 28
    • Description: Deal 26 damage to ALL enemies. Lose 3 Focus. Deal 28 damage to ALL enemies. Lose 3 Focus.
    • Upgrade description: Deal 34 damage to ALL enemies. Lose 3 Focus. Deal 36 damage to ALL enemies. Lose 3 Focus.
    • Vars · Damage: 26 28
  • Juggernaut
    • Description: Whenever you gain Block, deal 5 damage to a random enemy. Whenever you gain Block, deal 6 damage to a random enemy.
    • Powers applied[0] · amount: 5 6
    • Upgrade description: Whenever you gain Block, deal 7 damage to a random enemy. Whenever you gain Block, deal 8 damage to a random enemy.
    • Vars · Juggernaut: 5 6
    • Vars · JuggernautPower: 5 6
  • Leading Strike
    • Compendium order: 102 101
  • Luminesce
    • Compendium order: 564 565
  • Mad Science
    • Description raw: {CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {V... {CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {V...
  • Mind Rot
    • Compendium order: 573 574
  • Minion Dive Bomb
    • Compendium order: 565 566
  • Minion Sacrifice
    • Block: 9 8
    • Description: Gain 9 Block. Gain 8 Block.
    • Upgrade description: Gain 12 Block. Gain 11 Block.
    • Vars · Block: 9 8
  • Minion Strike
    • Compendium order: 567 568
  • Monarch's Gaze
    • Cost: 3 2
    • Upgrade · cost: 2 1
  • Neow's Fury
    • Description: Deal 10 damage. Put 2 random cards from your Discard Pile into y... Deal 10 damage. Put up to 2 cards from your Discard Pile into yo...
    • Upgrade description: Deal 14 damage. Put 3 random cards from your Discard Pile into y... Deal 14 damage. Put up to 3 cards from your Discard Pile into yo...
  • Pact's End
    • Description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 17 damage...
    • Upgrade description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 23 damage...
  • Parry
    • Description: Whenever you play Sovereign Blade, gain 10 Block. Sovereign Blade now gains 10 Block.
    • Upgrade description: Whenever you play Sovereign Blade, gain 14 Block. Sovereign Blade now gains 14 Block.
  • Patter
    • Block: 9 8
    • Description: Gain 9 Block. Gain 2 Vigor. Gain 8 Block. Gain 2 Vigor.
    • Upgrade description: Gain 11 Block. Gain 3 Vigor. Gain 10 Block. Gain 3 Vigor.
    • Vars · Block: 9 8
  • Piercing Wail
    • Compendium order: 103 102
  • Poisoned Stab
    • Compendium order: 104 103
  • Pounce
    • Damage: 12 14
    • Description: Deal 12 damage. The next Skill you play costs 0 1 Energy. Deal 14 damage. The next Skill you play costs 0 1 Energy.
    • Upgrade description: Deal 18 damage. The next Skill you play costs 0 1 Energy. Deal 20 damage. The next Skill you play costs 0 1 Energy.
    • Vars · Damage: 12 14
  • Predator
    • Rarity: Uncommon Common
    • Rarity key: Uncommon Common
  • Reaper Form
    • Description: Whenever Attacks deal damage, they also apply that much Doom. Whenever Attacks deal damage, apply that much Doom.
  • Reflect
    • Block: 17 15
    • Description: Gain 17 Block. Blocked attack damage is reflected to your attack... Gain 15 Block. Blocked attack damage is reflected to your attack...
    • Upgrade · block: +4 +5
    • Upgrade description: Gain 21 Block. Blocked attack damage is reflected to your attack... Gain 20 Block. Blocked attack damage is reflected to your attack...
    • Vars · Block: 17 15
  • Reflex
    • Compendium order: 140 139
  • Royalties
    • Upgrade · gold: +5 +10
    • Upgrade description: At the end of combat, gain 35 Gold. At the end of combat, gain 40 Gold.
  • Sacrifice
    • Damage: none 0
    • Vars · CalculationBase: none 0
    • Vars · CalculationExtra: none 1
  • Seven Stars
    • Description raw: Deal {Damage:diff()} damage to ALL enemies {Repeat:plural:{} time|{} times}. Deal {Damage:diff()} damage to ALL enemies {Repeat:diff()} {Repeat:plural:tim...
  • Shatter
    • Damage: 11 7
    • Description: Deal 11 damage to ALL enemies. Evoke all of your Orbs. Deal 7 damage to ALL enemies. Evoke all of your Orbs twice.
    • Upgrade description: Deal 15 damage to ALL enemies. Evoke all of your Orbs. Deal 11 damage to ALL enemies. Evoke all of your Orbs twice.
    • Vars · Damage: 11 7
  • Shiv
    • Compendium order: 568 569
  • Sic 'Em
    • Description: Osty deals 5 damage. Whenever Osty hits this enemy ... Osty deals 5 damage. Whenever Osty hits this enemy ...
    • Powers applied[0] · amount: 2 3
    • Upgrade description: Osty deals 6 damage. Whenever Osty hits this enemy ... Osty deals 6 damage. Whenever Osty hits this enemy ...
    • Vars · SicEm: 2 3
    • Vars · SicEmPower: 2 3
  • Sloth
    • Compendium order: 574 575
  • Soul
    • Compendium order: 569 570
  • Sovereign Blade
    • Compendium order: 570 571
    • Description raw: Deal {Damage:diff()} damage{SeekingEdgeAmount:cond:>0? to ALL enemies|}{Repea... Deal {Damage:diff()} damage{TargetType:choose(AllEnemies): to ALL enemies|}{R...
  • Summon Forth
    • Description: Forge 8. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
    • Upgrade description: Forge 11. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
  • Sweeping Gaze
    • Compendium order: 571 572
  • Sword Sage
    • Description: Sovereign Blade now hits an additional time. Sovereign Blade gains Replay 1.
  • Synthesis
    • Damage: 12 14
    • Description: Deal 12 damage. The next Power you play costs 0 1 Energy. Deal 14 damage. The next Power you play costs 0 1 Energy.
    • Upgrade description: Deal 18 damage. The next Power you play costs 0 1 Energy. Deal 20 damage. The next Power you play costs 0 1 Energy.
    • Vars · Damage: 12 14
  • Tesla Coil
    • Upgrade · damage: +3 +1
    • Upgrade description: Deal 6 damage. Trigger all Lightning against the enemy. Deal 4 damage. Trigger all Lightning against the enemy twice.
  • The Scythe
    • Description: Deal 13 damage. Permanently increase this card's damage by 3. Deal 13 damage. Permanently increase this card's damage by 4.
    • Upgrade description: Deal 13 damage. Permanently increase this card's damage by 4. Deal 13 damage. Permanently increase this card's damage by 5.
    • Vars · Increase: 3 4
  • The Sealed Throne
    • Upgrade · add innate: yes none
    • Upgrade · cost: none 0
  • Unrelenting
    • Damage: 12 14
    • Description: Deal 12 damage. The next Attack you play costs 0 1 Energy. Deal 14 damage. The next Attack you play costs 0 1 Energy.
    • Upgrade description: Deal 18 damage. The next Attack you play costs 0 1 Energy. Deal 20 damage. The next Attack you play costs 0 1 Energy.
    • Vars · Damage: 12 14
  • Untouchable
    • Upgrade · block: +2 +3
    • Upgrade description: Gain 8 Block. Gain 9 Block.
  • Uproar
    • Damage: 5 6
    • Description: Deal 5 damage twice. Play a random Attack from your Draw Pile. Deal 6 damage twice. Play a random Attack from your Draw Pile.
    • Upgrade description: Deal 7 damage twice. Play a random Attack from your Draw Pile. Deal 8 damage twice. Play a random Attack from your Draw Pile.
    • Vars · Damage: 5 6
  • Waste Away
    • Compendium order: 575 576
  • Wound
    • Compendium order: 561 562

Relics

293 → 296
+3 added~111 changed

Added (3)

Changed (111)

Monsters

+1 added-1 removed~48 changed

Added (1)

Removed (1)

  • Doormaker

Changed (48)

  • Assassin Raider
    • Damage values · Killshot · ascension: 12 11
    • Damage values · Killshot · normal: 11 10
    • Moves[KILLSHOT] · damage · ascension: 12 11
    • Moves[KILLSHOT] · damage · normal: 11 10
  • Axebot
    • Attack pattern · description: Starts with Boot Up Always uses Boot Up
    • Attack pattern · states[BOOT UP MOVE] · next: RAND_MOVE none
    • Attack pattern · states[HAMMER UPPERCUT MOVE] · next: RAND_MOVE none
    • Attack pattern · states[ONE TWO MOVE] · next: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · id: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · type: random none
    • Attack pattern · states[SHARPEN MOVE] · id: SHARPEN_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · move id: SHARPEN none
    • Attack pattern · states[SHARPEN MOVE] · next: RAND_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · type: move none
    • Attack pattern · type: random cycle
    • Block values · bootUp: 10 none
    • Damage values · HammerUppercut · ascension: 10 14
    • Damage values · HammerUppercut · normal: 8 12
    • Damage values · OneTwo · ascension: 6 10
    • Damage values · OneTwo · normal: 5 9
    • Encounters[0] · encounter name: Bot Buddies Axebot
    • Max hp: 44 78
    • Max hp ascension: 46 86
    • Min hp: 40 70
    • Min hp ascension: 42 76
    • Moves[BOOT UP] · powers[0] · amount: 1 3
    • Moves[HAMMER UPPERCUT] · damage · ascension: 10 14
    • Moves[HAMMER UPPERCUT] · damage · normal: 8 12
    • Moves[HAMMER UPPERCUT] · powers[0] · amount: 1 2
    • Moves[HAMMER UPPERCUT] · powers[1] · amount: 1 2
    • Moves[ONE TWO] · damage · ascension: 6 10
    • Moves[ONE TWO] · damage · normal: 5 9
    • Moves[SHARPEN] · id: SHARPEN none
    • Moves[SHARPEN] · intent: Buff none
    • Moves[SHARPEN] · name: Sharpen none
    • Moves[SHARPEN] · powers[0] · amount: 4 none
    • Moves[SHARPEN] · powers[0] · power id: STRENGTH none
    • Moves[SHARPEN] · powers[0] · target: self none
  • Bowlbug (Nectar)
    • Attack pattern · description: Thrash → Buff → Thrash → repeat Thrash → Buff → Thrash2 → repeat
    • Moves[THRASH2] · name: Thrash Thrash2
  • Bowlbug (Silk)
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[TRASH MOVE] · id: TRASH_MOVE none
    • Attack pattern · states[TRASH MOVE] · move id: TRASH none
    • Attack pattern · states[TRASH MOVE] · type: move none
    • Moves[THRASH] · damage · ascension: none 5
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 4
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[TRASH] · damage · ascension: 5 none
    • Moves[TRASH] · damage · hit count: 2 none
    • Moves[TRASH] · damage · normal: 4 none
    • Moves[TRASH] · id: TRASH none
    • Moves[TRASH] · intent: Attack none
    • Moves[TRASH] · name: Trash none
  • Bygone Effigy
    • Attack pattern · description: Initial Sleep → Wake → Slashes → repeat Sleep → Wake → Slashes → repeat
    • Attack pattern · initial move: INITIAL_SLEEP SLEEP
    • Attack pattern · states[INITIAL SLEEP MOVE] · id: INITIAL_SLEEP_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · move id: INITIAL_SLEEP none
    • Attack pattern · states[INITIAL SLEEP MOVE] · next: WAKE_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · type: move none
    • Attack pattern · states[SLEEP MOVE] · next: SLASHES_MOVE WAKE_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · move id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · next: none SLASHES_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · type: none move
    • Moves[INITIAL SLEEP] · id: INITIAL_SLEEP none
    • Moves[INITIAL SLEEP] · intent: Sleep none
    • Moves[INITIAL SLEEP] · name: Initial Sleep none
    • Moves[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Moves[SLEEP MOVE 2] · intent: none Sleep
    • Moves[SLEEP MOVE 2] · name: none Sleep Move 2
  • Byrdonis
    • Attack pattern · description: Swoop → Peck → repeat none
    • Attack pattern · initial move: SWOOP none
    • Attack pattern · states[PECK MOVE] · next: SWOOP_MOVE none
    • Attack pattern · states[SWOOP MOVE] · next: PECK_MOVE none
  • Corpse Slug
    • Innate powers[0] · amount: 4 none
    • Innate powers[0] · amount ascension: 5 none
    • Innate powers[0] · power id: RAVENOUS none
  • Cubex Construct
    • Attack pattern · description: Charge Up → Repeater → Repeater Move 2 → Expel Blast → repeat Charge Up → Repeater Blast → Repeater Blast Move 2 → Expel → repeat
    • Attack pattern · states[CHARGE UP MOVE] · next: REPEATER_MOVE REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL BLAST] · id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · move id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · next: REPEATER_MOVE none
    • Attack pattern · states[EXPEL BLAST] · type: move none
    • Attack pattern · states[EXPEL MOVE] · id: none EXPEL_MOVE
    • Attack pattern · states[EXPEL MOVE] · move id: none EXPEL
    • Attack pattern · states[EXPEL MOVE] · next: none REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE] · id: none REPEATER_BLAST_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE] · move id: none REPEATER_BLAST
    • Attack pattern · states[REPEATER BLAST MOVE] · next: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · move id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · next: none EXPEL_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE 2] · type: none move
    • Attack pattern · states[REPEATER MOVE] · id: REPEATER_MOVE none
    • Attack pattern · states[REPEATER MOVE] · move id: REPEATER none
    • Attack pattern · states[REPEATER MOVE] · next: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE] · type: move none
    • Attack pattern · states[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · move id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · next: EXPEL_BLAST none
    • Attack pattern · states[REPEATER MOVE 2] · type: move none
    • Attack pattern · states[SUBMERGE MOVE] · id: SUBMERGE_MOVE none
    • Attack pattern · states[SUBMERGE MOVE] · move id: SUBMERGE none
    • Attack pattern · states[SUBMERGE MOVE] · next: CHARGE_UP_MOVE none
    • Attack pattern · states[SUBMERGE MOVE] · type: move none
    • Moves[EXPEL] · damage · ascension: none 6
    • Moves[EXPEL] · damage · hit count: none 2
    • Moves[EXPEL] · damage · normal: none 5
    • Moves[EXPEL] · id: none EXPEL
    • Moves[EXPEL] · intent: none Attack
    • Moves[EXPEL] · name: none Expel
    • Moves[EXPEL BLAST] · damage · ascension: 6 none
    • Moves[EXPEL BLAST] · damage · hit count: 2 none
    • Moves[EXPEL BLAST] · damage · normal: 5 none
    • Moves[EXPEL BLAST] · id: EXPEL_BLAST none
    • Moves[EXPEL BLAST] · intent: Attack none
    • Moves[EXPEL BLAST] · name: Expel Blast none
    • Moves[REPEATER] · damage · ascension: 8 none
    • Moves[REPEATER] · damage · normal: 7 none
    • Moves[REPEATER] · id: REPEATER none
    • Moves[REPEATER] · intent: Attack + Buff none
    • Moves[REPEATER] · name: Repeater none
    • Moves[REPEATER] · powers[0] · amount: 2 none
    • Moves[REPEATER] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER] · powers[0] · target: self none
    • Moves[REPEATER BLAST] · damage · ascension: none 8
    • Moves[REPEATER BLAST] · damage · normal: none 7
    • Moves[REPEATER BLAST] · id: none REPEATER_BLAST
    • Moves[REPEATER BLAST] · intent: none Attack + Buff
    • Moves[REPEATER BLAST] · name: none Repeater Blast
    • Moves[REPEATER BLAST] · powers[0] · amount: none 2
    • Moves[REPEATER BLAST] · powers[0] · power id: none STRENGTH
    • Moves[REPEATER BLAST] · powers[0] · target: none self
    • Moves[REPEATER BLAST MOVE 2] · damage · ascension: none 8
    • Moves[REPEATER BLAST MOVE 2] · damage · normal: none 7
    • Moves[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Moves[REPEATER BLAST MOVE 2] · intent: none Attack + Buff
    • Moves[REPEATER BLAST MOVE 2] · name: none Repeater Blast Move 2
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · amount: none 2
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · power id: none STRENGTH
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · target: none self
    • Moves[REPEATER MOVE 2] · damage · ascension: 8 none
    • Moves[REPEATER MOVE 2] · damage · normal: 7 none
    • Moves[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Moves[REPEATER MOVE 2] · intent: Attack + Buff none
    • Moves[REPEATER MOVE 2] · name: Repeater Move 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · amount: 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER MOVE 2] · powers[0] · target: self none
    • Moves[SUBMERGE] · block: 15 none
    • Moves[SUBMERGE] · id: SUBMERGE none
    • Moves[SUBMERGE] · intent: Defend none
    • Moves[SUBMERGE] · name: Submerge none
  • Exoskeleton
    • Attack pattern · description: then random: Skitter (no repeat), Mandible (no repeat); then conditional: Ski... then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Sk...
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: MANDIBLE MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · id: none MANDIBLES_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · move id: none MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · next: none ENRAGE_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · type: none move
    • Attack pattern · states[MANDIBLE MOVE] · id: MANDIBLE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · move id: MANDIBLE none
    • Attack pattern · states[MANDIBLE MOVE] · next: ENRAGE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · type: move none
    • Attack pattern · states[RAND] · branches[1] · move id: MANDIBLE MANDIBLES
    • Moves[MANDIBLE] · damage · ascension: 9 none
    • Moves[MANDIBLE] · damage · normal: 8 none
    • Moves[MANDIBLE] · id: MANDIBLE none
    • Moves[MANDIBLE] · intent: Attack none
    • Moves[MANDIBLE] · name: Mandible none
    • Moves[MANDIBLES] · damage · ascension: none 9
    • Moves[MANDIBLES] · damage · normal: none 8
    • Moves[MANDIBLES] · id: none MANDIBLES
    • Moves[MANDIBLES] · intent: none Attack
    • Moves[MANDIBLES] · name: none Mandibles
  • Eye with Teeth
    • Name: Eye With Teeth Eye with Teeth
  • Fat Gremlin
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Moves[SPAWNED] · name: Spawned Wake Up
  • Fogmog
    • Attack pattern · description: Starts with Illusion, then random: Swipe Random (no repeat, 40%), Headbutt (n... Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head...
    • Moves[ILLUSION] · name: Illusion Illusory Spores
    • Moves[SWIPE] · name: Swipe Thwack
  • Frog Knight
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 19 none
    • Innate powers[0] · power id: PLATING none
  • Gas Bomb
    • Encounters[0] · encounter name: Evil Gas Living Fog
  • Globe Head
    • Attack pattern · description: Shocking Slap → Thunder Strike → Galvanic Burst → repeat Shocking Slap → Channel Lightning → Galvanic Burst → repeat
    • Moves[THUNDER STRIKE] · name: Thunder Strike Channel Lightning
  • Haunted Ship
    • Attack pattern · description: Starts with Haunt Always uses Haunt
    • Attack pattern · states[HAUNT MOVE] · next: RAND none
    • Attack pattern · states[RAMMING SPEED MOVE] · id: RAMMING_SPEED_MOVE none
    • Attack pattern · states[RAMMING SPEED MOVE] · move id: RAMMING_SPEED none
    • Attack pattern · states[RAMMING SPEED MOVE] · next: RAND none
    • Attack pattern · states[RAMMING SPEED MOVE] · type: move none
    • Attack pattern · states[RAND] · id: RAND none
    • Attack pattern · states[RAND] · type: random none
    • Attack pattern · states[STOMP MOVE] · next: RAND SWIPE_MOVE
    • Attack pattern · states[SWIPE MOVE] · next: RAND STOMP_MOVE
    • Attack pattern · type: random cycle
    • Damage values · RammingSpeed · ascension: 11 none
    • Damage values · RammingSpeed · normal: 10 none
    • Moves[HAUNT] · intent: Status Debuff + Status
    • Moves[HAUNT] · powers[0] · amount: none 3
    • Moves[HAUNT] · powers[0] · power id: none WEAK
    • Moves[HAUNT] · powers[0] · target: none player
    • Moves[RAMMING SPEED] · damage · ascension: 11 none
    • Moves[RAMMING SPEED] · damage · normal: 10 none
    • Moves[RAMMING SPEED] · id: RAMMING_SPEED none
    • Moves[RAMMING SPEED] · intent: Attack + Debuff none
    • Moves[RAMMING SPEED] · name: Ramming Speed none
    • Moves[RAMMING SPEED] · powers[0] · amount: 1 none
    • Moves[RAMMING SPEED] · powers[0] · power id: WEAK none
    • Moves[RAMMING SPEED] · powers[0] · target: player none
  • Infested Prism
    • Damage values · Jab · ascension: 24 17
    • Damage values · Jab · normal: 22 15
    • Damage values · Pulsate · ascension: none 10
    • Damage values · Pulsate · normal: none 8
    • Damage values · Radiate · ascension: 18 13
    • Damage values · Radiate · normal: 16 11
    • Damage values · Whirlwind · ascension: 10 6
    • Damage values · Whirlwind · normal: 9 5
    • Min hp: 200 161
    • Min hp ascension: 215 171
    • Moves[JAB] · damage · ascension: 24 17
    • Moves[JAB] · damage · normal: 22 15
    • Moves[PULSATE] · damage · ascension: none 10
    • Moves[PULSATE] · damage · normal: none 8
    • Moves[PULSATE] · intent: Buff + Defend Attack + Buff + Defend
    • Moves[PULSATE] · powers[0] · amount: 4 2
    • Moves[PULSATE] · powers[0] · power id: STRENGTH VITAL_SPARK
    • Moves[RADIATE] · block: 16 11
    • Moves[RADIATE] · damage · ascension: 18 13
    • Moves[RADIATE] · damage · normal: 16 11
    • Moves[WHIRLWIND] · damage · ascension: 10 6
    • Moves[WHIRLWIND] · damage · normal: 9 5
  • Kin Priest
    • Attack pattern · description: Orb Of Frailty → Orb Of Weakness → Beam → Ritual → repeat Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual → repeat
    • Moves[BEAM] · name: Beam Soul Beam
    • Moves[ORB OF FRAILTY] · name: Orb Of Frailty Orb of Frailty
    • Moves[ORB OF WEAKNESS] · name: Orb Of Weakness Orb of Weakness
    • Moves[RITUAL] · name: Ritual Dark Ritual
  • Leaf Slime (M)
    • Attack pattern · description: Sticky Shot → Clump Shot → repeat none
    • Attack pattern · initial move: STICKY_SHOT none
    • Attack pattern · states[CLUMP SHOT] · next: STICKY_SHOT none
    • Attack pattern · states[STICKY SHOT] · next: CLUMP_SHOT none
  • Leaf Slime (S)
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: RAND none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none RAND
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Moves[BUTT] · damage · ascension: 4 none
    • Moves[BUTT] · damage · normal: 3 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 4
    • Moves[TACKLE] · damage · normal: none 3
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • Living Fog
    • Encounters[0] · encounter name: Evil Gas Living Fog
  • Louse Progenitor
    • Innate powers[0] · amount: 14 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: CURL_UP none
  • Magi Knight
    • Attack pattern · description: First Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat
    • Attack pattern · initial move: FIRST_POWER_SHIELD POWER_SHIELD
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · id: FIRST_POWER_SHIELD_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · move id: FIRST_POWER_SHIELD none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · next: DAMPEN_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · type: move none
    • Attack pattern · states[POWER SHIELD MOVE] · id: none POWER_SHIELD_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · move id: none POWER_SHIELD
    • Attack pattern · states[POWER SHIELD MOVE] · next: none DAMPEN_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · type: none move
    • Moves[FIRST POWER SHIELD] · block: 5 none
    • Moves[FIRST POWER SHIELD] · damage · ascension: 7 none
    • Moves[FIRST POWER SHIELD] · damage · normal: 6 none
    • Moves[FIRST POWER SHIELD] · id: FIRST_POWER_SHIELD none
    • Moves[FIRST POWER SHIELD] · intent: Attack + Defend none
    • Moves[FIRST POWER SHIELD] · name: First Power Shield none
    • Moves[POWER SHIELD] · block: none 5
    • Moves[POWER SHIELD] · damage · ascension: none 7
    • Moves[POWER SHIELD] · damage · normal: none 6
    • Moves[POWER SHIELD] · id: none POWER_SHIELD
    • Moves[POWER SHIELD] · intent: none Attack + Defend
    • Moves[POWER SHIELD] · name: none Power Shield
  • Mysterious Knight
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · power id: STRENGTH none
    • Innate powers[1] · amount: 6 none
    • Innate powers[1] · power id: PLATING none
  • Ovicopter
    • Moves[LAY EGGS] · powers[0] · amount: none 1
    • Moves[LAY EGGS] · powers[0] · power id: none MINION
    • Moves[LAY EGGS] · powers[0] · target: none self
  • Owl Magistrate
    • Min hp: 234 231
    • Min hp ascension: 243 247
  • Parafright
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none THE_OBSCURA_NORMAL
    • Encounters[0] · encounter name: none The Obscura
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Phantasmal Gardener
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · amount ascension: 7 none
    • Innate powers[0] · power id: SKITTISH none
  • Punch Construct
    • Attack pattern · states[FAST PUNCH MOVE] · next: READY_MOVE none
    • Attack pattern · states[READY MOVE] · next: STRONG_PUNCH_MOVE none
    • Attack pattern · states[STRONG PUNCH MOVE] · next: FAST_PUNCH_MOVE READY_MOVE
    • Moves[FAST PUNCH] · powers[0] · power id: WEAK FRAIL
  • Queen
    • Attack pattern · description: Starts: Puppet Strings → Your Mine; then conditional: Burn Bright for Me (if ... Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (...
    • Attack pattern · states[PUPPET STRINGS MOVE] · next: YOUR_MINE_MOVE YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOUR MINE MOVE] · id: YOUR_MINE_MOVE none
    • Attack pattern · states[YOUR MINE MOVE] · move id: YOUR_MINE none
    • Attack pattern · states[YOUR MINE MOVE] · next: YOURE_MINE_NOW_BRANCH none
    • Attack pattern · states[YOUR MINE MOVE] · type: move none
    • Attack pattern · states[YOU ARE MINE MOVE] · id: none YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOU ARE MINE MOVE] · move id: none YOU_ARE_MINE
    • Attack pattern · states[YOU ARE MINE MOVE] · next: none YOURE_MINE_NOW_BRANCH
    • Attack pattern · states[YOU ARE MINE MOVE] · type: none move
    • Moves[YOUR MINE] · id: YOUR_MINE none
    • Moves[YOUR MINE] · intent: Debuff none
    • Moves[YOUR MINE] · name: Your Mine none
    • Moves[YOUR MINE] · powers[0] · amount: 99 none
    • Moves[YOUR MINE] · powers[0] · power id: FRAIL none
    • Moves[YOUR MINE] · powers[0] · target: player none
    • Moves[YOUR MINE] · powers[1] · amount: 99 none
    • Moves[YOUR MINE] · powers[1] · power id: WEAK none
    • Moves[YOUR MINE] · powers[1] · target: player none
    • Moves[YOUR MINE] · powers[2] · amount: 99 none
    • Moves[YOUR MINE] · powers[2] · power id: VULNERABLE none
    • Moves[YOUR MINE] · powers[2] · target: player none
    • Moves[YOU ARE MINE] · id: none YOU_ARE_MINE
    • Moves[YOU ARE MINE] · intent: none Debuff
    • Moves[YOU ARE MINE] · name: none You Are Mine
    • Moves[YOU ARE MINE] · powers[0] · amount: none 99
    • Moves[YOU ARE MINE] · powers[0] · power id: none FRAIL
    • Moves[YOU ARE MINE] · powers[0] · target: none player
    • Moves[YOU ARE MINE] · powers[1] · amount: none 99
    • Moves[YOU ARE MINE] · powers[1] · power id: none WEAK
    • Moves[YOU ARE MINE] · powers[1] · target: none player
    • Moves[YOU ARE MINE] · powers[2] · amount: none 99
    • Moves[YOU ARE MINE] · powers[2] · power id: none VULNERABLE
    • Moves[YOU ARE MINE] · powers[2] · target: none player
  • Scroll of Biting
    • Max hp: 38 37
    • Min hp: 31 30
    • Min hp ascension: 32 33
  • Skulking Colony
    • Attack pattern · description: Smash → Zoom → Inertia → Piercing Stabs → repeat Zoom → Zoom Move 2 → Inertia → Piercing Stabs → repeat
    • Attack pattern · initial move: SMASH ZOOM
    • Attack pattern · states[PIERCING STABS MOVE] · next: SMASH_MOVE ZOOM_MOVE
    • Attack pattern · states[SMASH MOVE] · id: SMASH_MOVE none
    • Attack pattern · states[SMASH MOVE] · move id: SMASH none
    • Attack pattern · states[SMASH MOVE] · next: ZOOM_MOVE none
    • Attack pattern · states[SMASH MOVE] · type: move none
    • Attack pattern · states[ZOOM MOVE] · next: INERTIA_MOVE ZOOM_MOVE_2
    • Attack pattern · states[ZOOM MOVE 2] · id: none ZOOM_MOVE_2
    • Attack pattern · states[ZOOM MOVE 2] · move id: none ZOOM_MOVE_2
    • Attack pattern · states[ZOOM MOVE 2] · next: none INERTIA_MOVE
    • Attack pattern · states[ZOOM MOVE 2] · type: none move
    • Damage values · Smash · ascension: 13 none
    • Damage values · Smash · normal: 12 none
    • Min hp: 70 75
    • Min hp ascension: 75 80
    • Moves[SMASH] · damage · ascension: 13 none
    • Moves[SMASH] · damage · normal: 12 none
    • Moves[SMASH] · id: SMASH none
    • Moves[SMASH] · intent: Attack none
    • Moves[SMASH] · name: Smash none
    • Moves[ZOOM] · block: 10 none
    • Moves[ZOOM] · intent: Attack + Defend Attack
    • Moves[ZOOM MOVE 2] · damage · ascension: none 16
    • Moves[ZOOM MOVE 2] · damage · normal: none 14
    • Moves[ZOOM MOVE 2] · id: none ZOOM_MOVE_2
    • Moves[ZOOM MOVE 2] · intent: none Attack
    • Moves[ZOOM MOVE 2] · name: none Zoom Move 2
  • Slimed Berserker
    • Min hp: 266 261
    • Min hp ascension: 276 281
  • Slithering Strangler
    • Attack pattern · states[THWACK] · id: none THWACK
    • Attack pattern · states[THWACK] · move id: none THWACK
    • Attack pattern · states[THWACK] · next: none CONSTRICT
    • Attack pattern · states[THWACK] · type: none move
    • Attack pattern · states[TWACK] · id: TWACK none
    • Attack pattern · states[TWACK] · move id: TWACK none
    • Attack pattern · states[TWACK] · next: CONSTRICT none
    • Attack pattern · states[TWACK] · type: move none
    • Moves[THWACK] · block: none 5
    • Moves[THWACK] · damage · ascension: none 8
    • Moves[THWACK] · damage · normal: none 7
    • Moves[THWACK] · id: none THWACK
    • Moves[THWACK] · intent: none Attack + Defend
    • Moves[THWACK] · name: none Thwack
    • Moves[TWACK] · block: 5 none
    • Moves[TWACK] · damage · ascension: 8 none
    • Moves[TWACK] · damage · normal: 7 none
    • Moves[TWACK] · id: TWACK none
    • Moves[TWACK] · intent: Attack + Defend none
    • Moves[TWACK] · name: Twack none
  • Slumbering Beetle
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: PLATING none
  • Sneaky Gremlin
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Moves[SPAWNED] · name: Spawned Wake Up
  • Soul Fysh
    • Damage values · Scream · ascension: 12 15
    • Damage values · Scream · normal: 11 13
    • Moves[SCREAM] · damage · ascension: 12 15
    • Moves[SCREAM] · damage · normal: 11 13
  • Terror Eel
    • Attack pattern · description: Crash → Thrashmove → repeat Crash → Thrash → repeat
    • Attack pattern · states[CRASH MOVE] · next: ThrashMove THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none CRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[ThrashMove] · id: ThrashMove none
    • Attack pattern · states[ThrashMove] · move id: ThrashMove none
    • Attack pattern · states[ThrashMove] · next: CRASH_MOVE none
    • Attack pattern · states[ThrashMove] · type: move none
    • Innate powers[0] · amount: 70 none
    • Innate powers[0] · amount ascension: 75 none
    • Innate powers[0] · power id: SHRIEK none
    • Moves[TERROR] · name: Terror Terrorize
    • Moves[THRASH] · damage · ascension: none 4
    • Moves[THRASH] · damage · hit count: none 3
    • Moves[THRASH] · damage · normal: none 3
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack + Buff
    • Moves[THRASH] · name: none Thrash
    • Moves[THRASH] · powers[0] · amount: none 6
    • Moves[THRASH] · powers[0] · power id: none VIGOR
    • Moves[THRASH] · powers[0] · target: none self
    • Moves[ThrashMove] · damage · ascension: 4 none
    • Moves[ThrashMove] · damage · hit count: 3 none
    • Moves[ThrashMove] · damage · normal: 3 none
    • Moves[ThrashMove] · id: ThrashMove none
    • Moves[ThrashMove] · intent: Attack + Buff none
    • Moves[ThrashMove] · name: Thrashmove none
    • Moves[ThrashMove] · powers[0] · amount: 6 none
    • Moves[ThrashMove] · powers[0] · power id: VIGOR none
    • Moves[ThrashMove] · powers[0] · target: self none
  • Test Subject #C14
    • Attack pattern · description: Starts: Bite → Skull Bash; then conditional: Multi Claw (if respawns < 2) / P... Starts: Bite → Skull Bash; then conditional: Multi-Claw (if respawns < 2) / L...
    • Attack pattern · states[BIG POUNCE] · id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · move id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · next: none BURNING_GROWL_MOVE
    • Attack pattern · states[BIG POUNCE] · type: none move
    • Attack pattern · states[BIG POUNCE MOVE] · id: BIG_POUNCE_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · move id: BIG_POUNCE none
    • Attack pattern · states[BIG POUNCE MOVE] · next: BURNING_GROWL_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · type: move none
    • Attack pattern · states[PHASE3 LACERATE MOVE] · next: BIG_POUNCE_MOVE BIG_POUNCE
    • Innate powers[0] · amount: 2 none
    • Innate powers[0] · amount ascension: 3 none
    • Innate powers[0] · power id: ENRAGE none
    • Moves[MULTI CLAW] · name: Multi Claw Multi-Claw
    • Moves[PHASE3 LACERATE] · name: Phase3 Lacerate Lacerate
  • The Insatiable
    • Attack pattern · description: Liquify Ground → Thrash Move 1 → Lunging Bite → Salivate → Thrash Move 2 → re... Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2 → repeat
    • Attack pattern · states[LIQUIFY GROUND MOVE] · next: THRASH_MOVE_1 THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none LUNGING_BITE_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · move id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · next: LUNGING_BITE_MOVE none
    • Attack pattern · states[THRASH MOVE 1] · type: move none
    • Attack pattern · states[THRASH MOVE 2] · next: THRASH_MOVE_1 THRASH_MOVE
    • Moves[THRASH] · damage · ascension: none 9
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 8
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[THRASH MOVE 1] · damage · ascension: 9 none
    • Moves[THRASH MOVE 1] · damage · hit count: 2 none
    • Moves[THRASH MOVE 1] · damage · normal: 8 none
    • Moves[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Moves[THRASH MOVE 1] · intent: Attack none
    • Moves[THRASH MOVE 1] · name: Thrash Move 1 none
  • Torch Head Amalgam
    • Attack pattern · description: Tackle 1 → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat Tackle → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat
    • Attack pattern · initial move: TACKLE_1 TACKLE
    • Attack pattern · states[TACKLE 1 MOVE] · id: TACKLE_1_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · move id: TACKLE_1 none
    • Attack pattern · states[TACKLE 1 MOVE] · next: TACKLE_2_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_2_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Moves[TACKLE] · damage · ascension: none 19
    • Moves[TACKLE] · damage · normal: none 18
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
    • Moves[TACKLE 1] · damage · ascension: 19 none
    • Moves[TACKLE 1] · damage · normal: 18 none
    • Moves[TACKLE 1] · id: TACKLE_1 none
    • Moves[TACKLE 1] · intent: Attack none
    • Moves[TACKLE 1] · name: Tackle 1 none
  • Tough Egg
    • Attack pattern · description: Always uses HATCH Always uses Hatch
    • Moves[HATCH] · name: HATCH Hatch
  • Tunneler
    • Attack pattern · description: Bite → Burrow → Below Move 1 → repeat Bite → Burrow → Attack from Below → repeat
    • Attack pattern · states[BELOW MOVE] · id: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · move id: none BELOW
    • Attack pattern · states[BELOW MOVE] · next: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · type: none move
    • Attack pattern · states[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · move id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · next: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · type: move none
    • Attack pattern · states[BURROW MOVE] · next: BELOW_MOVE_1 BELOW_MOVE
    • Moves[BELOW] · damage · ascension: none 26
    • Moves[BELOW] · damage · normal: none 23
    • Moves[BELOW] · id: none BELOW
    • Moves[BELOW] · intent: none Attack
    • Moves[BELOW] · name: none Attack from Below
    • Moves[BELOW MOVE 1] · damage · ascension: 26 none
    • Moves[BELOW MOVE 1] · damage · normal: 23 none
    • Moves[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Moves[BELOW MOVE 1] · intent: Attack none
    • Moves[BELOW MOVE 1] · name: Below Move 1 none
  • Turret Operator
    • Attack pattern · description: Unload Move 1 → Unload Move 2 → Reload → repeat Unload! → Unload Move 2 → Reload → repeat
    • Attack pattern · initial move: UNLOAD_MOVE_1 UNLOAD
    • Attack pattern · states[RELOAD MOVE] · next: UNLOAD_MOVE_1 UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · id: none UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · move id: none UNLOAD
    • Attack pattern · states[UNLOAD MOVE] · next: none UNLOAD_MOVE_2
    • Attack pattern · states[UNLOAD MOVE] · type: none move
    • Attack pattern · states[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · move id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · next: UNLOAD_MOVE_2 none
    • Attack pattern · states[UNLOAD MOVE 1] · type: move none
    • Moves[UNLOAD] · damage · ascension: none 4
    • Moves[UNLOAD] · damage · hit count: none 5
    • Moves[UNLOAD] · damage · normal: none 3
    • Moves[UNLOAD] · id: none UNLOAD
    • Moves[UNLOAD] · intent: none Attack
    • Moves[UNLOAD] · name: none Unload!
    • Moves[UNLOAD MOVE 1] · damage · ascension: 4 none
    • Moves[UNLOAD MOVE 1] · damage · hit count: 5 none
    • Moves[UNLOAD MOVE 1] · damage · normal: 3 none
    • Moves[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Moves[UNLOAD MOVE 1] · intent: Attack none
    • Moves[UNLOAD MOVE 1] · name: Unload Move 1 none
  • Twig Slime (M)
    • Attack pattern · states[CLUMP SHOT MOVE] · id: CLUMP_SHOT_MOVE none
    • Attack pattern · states[CLUMP SHOT MOVE] · move id: CLUMP_SHOT none
    • Attack pattern · states[CLUMP SHOT MOVE] · next: RAND none
    • Attack pattern · states[CLUMP SHOT MOVE] · type: move none
    • Attack pattern · states[POKEY POUNCE MOVE] · id: none POKEY_POUNCE_MOVE
    • Attack pattern · states[POKEY POUNCE MOVE] · move id: none POKEY_POUNCE
    • Attack pattern · states[POKEY POUNCE MOVE] · next: none RAND
    • Attack pattern · states[POKEY POUNCE MOVE] · type: none move
    • Moves[CLUMP SHOT] · damage · ascension: 12 none
    • Moves[CLUMP SHOT] · damage · normal: 11 none
    • Moves[CLUMP SHOT] · id: CLUMP_SHOT none
    • Moves[CLUMP SHOT] · intent: Attack none
    • Moves[CLUMP SHOT] · name: Clump Shot none
    • Moves[POKEY POUNCE] · damage · ascension: none 12
    • Moves[POKEY POUNCE] · damage · normal: none 11
    • Moves[POKEY POUNCE] · id: none POKEY_POUNCE
    • Moves[POKEY POUNCE] · intent: none Attack
    • Moves[POKEY POUNCE] · name: none Pokey Pounce
  • Twig Slime (S)
    • Attack pattern · description: Always uses Butt Always uses Tackle
    • Attack pattern · initial move: BUTT TACKLE
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Moves[BUTT] · damage · ascension: 5 none
    • Moves[BUTT] · damage · normal: 4 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 5
    • Moves[TACKLE] · damage · normal: none 4
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • Vantom
    • Damage values · Dismember · normal: 27 26
    • Moves[DISMEMBER] · damage · normal: 27 26
  • Waterfall Giant
    • Moves[ABOUT TO BLOW] · name: About To Blow About to Blow

Enchantments

~3 changed

Changed (3)

  • Inky
    • Description: This card deals 2 additional damage and applies 1 ... This card deals 1 additional damage and applies 1 ...
    • Extra card text: Apply 1 Weak to ALL enemies. Apply 1 Weak.
  • Soul's Power
    • Applicable to: cards with Exhaust none
  • Tezcatara's Ember
    • Description: Costs 0 and gains Eternal. Costs 0, deals 3 additional damage, and gains ...

Encounters

+1 added-1 removed~4 changed

Added (1)

Removed (1)

  • The Doormaker

Changed (4)

  • Axebot
    • Loss text: The Adventurer was dismembered by some Bot Buddies. The Adventurer was dismembered by an Axebot.
    • Name: Bot Buddies Axebot
  • Fogmog
    • Monsters[EYE WITH TEETH] · name: Eye With Teeth Eye with Teeth
  • Living Fog
    • Loss text: The Adventurer couldn't bear the stench of some Evil Gas. The Adventurer couldn't bear the stench of some Living Fog.
    • Name: Evil Gas Living Fog
  • The Obscura
    • Monsters[PARAFRIGHT] · id: none PARAFRIGHT
    • Monsters[PARAFRIGHT] · name: none Parafright

Events

~4 changed

Changed (4)

  • Neow
    • Relics[2]: GOLDEN_PEARL FISHING_ROD
    • Relics[3]: LEAD_PAPERWEIGHT GOLDEN_PEARL
    • Relics[4]: LOST_COFFER KALEIDOSCOPE
    • Relics[5]: NEOWS_TORMENT LEAD_PAPERWEIGHT
    • Relics[6]: NEW_LEAF LOST_COFFER
    • Relics[7]: PRECISE_SCISSORS MASSIVE_SCROLL
    • Relics[8]: PHIAL_HOLSTER NEOWS_TORMENT
    • Relics[9]: WINGED_BOOTS NEW_LEAF
    • Relics[10]: MASSIVE_SCROLL PHIAL_HOLSTER
    • Relics[11]: LAVA_ROCK PRECISE_SCISSORS
    • Relics[12]: NEOWS_TALISMAN SCROLL_BOXES
    • Relics[13]: NUTRITIOUS_OYSTER WINGED_BOOTS
    • Relics[14]: POMANDER LAVA_ROCK
    • Relics[15]: SMALL_CAPSULE NEOWS_TALISMAN
    • Relics[16]: STONE_HUMIDIFIER NUTRITIOUS_OYSTER
    • Relics[17]: CURSED_PEARL POMANDER
    • Relics[18]: HEFTY_TABLET SMALL_CAPSULE
    • Relics[19]: LARGE_CAPSULE STONE_HUMIDIFIER
    • Relics[20]: LEAFY_POULTICE CURSED_PEARL
    • Relics[21]: PRECARIOUS_SHEARS HEFTY_TABLET
    • Relics[22]: SILVER_CRUCIBLE LARGE_CAPSULE
    • Relics[23]: NEOWS_BONES LEAFY_POULTICE
    • Relics[24]: SCROLL_BOXES NEOWS_BONES
    • Relics[25]: none PRECARIOUS_SHEARS
    • Relics[26]: none SILKEN_TRESS
    • Relics[27]: none SILVER_CRUCIBLE
  • Tezcatara
    • Relics[5]: SEAL_OF_GOLD TOASTY_MITTENS
    • Relics[6]: TOASTY_MITTENS GOLDEN_COMPASS
    • Relics[7]: GOLDEN_COMPASS PUMPKIN_CANDLE
    • Relics[8]: PUMPKIN_CANDLE TOY_BOX
    • Relics[9]: TOY_BOX SEAL_OF_GOLD
  • Vakuu
    • Dialogue · Returning[1] · text: 143. 143 times you’ve been here. {Visits}. {Visits} {Visits:plural:time|times} you’ve been here.
  • War Historian, Repy
    • Pages[EXTRA UNLOCK CAGE] · description: none You hear Repy let out a sigh of relief as you pull out the spa...
    • Pages[EXTRA UNLOCK CAGE] · id: none EXTRA_UNLOCK_CAGE
    • Pages[EXTRA UNLOCK CHEST] · description: none As Repy walks away, you use your spare key to open the chest.
    • Pages[EXTRA UNLOCK CHEST] · id: none EXTRA_UNLOCK_CHEST

Powers

259 → 257
+2 added-4 removed~10 changed

Added (2)

Removed (4)

  • Drum of Battle
  • Grasp
  • Hunger
  • Scrutiny

Changed (10)

  • Consuming Shadow
    • Description raw: At the end of your turn, Evoke your {Amount:plural:|{}... At the end of your turn, Evoke your {Amount:plural:|{}...
  • Flanking
    • Description: Other allies deal 2x more attack damage to this enemy this turn. Other allies deal 2x the attack damage to this enemy this turn.
  • Hard to Kill
    • Description: Reduce all damage taken and HP lost by this creature to 9... Reduce all damage taken and HP lost by this creature to ...
  • High Voltage
    • Description: At the start of this creature's turn, it gains ... At the end of this creature's turn, it gains ...
  • Juggernaut
    • Description: Whenever you gain Block, deal 5 damage to a random ... Whenever you gain Block, deal 6 damage to a random ...
  • Parry
    • Description: Whenever you play Sovereign Blade, gain 8 Blo... Sovereign Blade now gains Block.
  • Reaper Form
    • Description: Whenever Attacks deal damage, they also apply 2 times that much ... Whenever Attacks deal damage, apply 2 times that much Doom...
  • Sword Sage
    • Description: Sovereign Blade now hits 1 additional time. Sovereign Blade gains Replay 1.
  • Territorial
    • Description: At the end of its turn, gains 1 Strength. At the end of this creature's turn, it gains ...
  • Vital Spark
    • Description: The first time this creature takes Attack damage each turn, the ... ALL Skills are Tainted 2.

Afflictions

8 → 7
+1 added-2 removed

Added (1)

Removed (2)

  • Devoured
  • Weighted