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Slay the Spire 2 (STS2) v0.103.2 Patchnotes

Major Update #1 - v0.103.2

~191 geändert

Offizielle Patchnotes

It's time, Slayers. All of the content, changes, and fixes from the beta branch over the past month are finally coming to the main branch of the game.

Thanks to the feedback and metrics from our dedicated beta testers (instructions for joining the experimental beta branch can be found here, we feel that the beta version has been shaped into a stable enough position for main branch players to try out the changes. This is still an Early Access game, so just because something made it from beta to main does not mean it's set in stone. We continue to rely on the experiences of players across both branches to eventually get the game into its final, ideal state, just like we did with StS1. Trust the process! And don't forget to press F2!

These "patch notes" will be a little different: this patch encapsulates all of the changes from v0.100.0 to v0.103.1, so if you've been keeping up with the beta patches this post will basically act as a recap. If you haven't been keeping up and you're interested in seeing more detailed, chronological notes for each of these changes, please take a look through the previous beta patch notes. Manually listing out every single difference between the previous and current main versions of the game after so much beta content has gone through reworks, balance changes, and reverts has proven very time-intensive and inefficient. Therefore, we thought we'd give you more of a high-level overview of the biggest changes since the last main patch was released. The beta patches will continue to contain our usual lists of specific patch notes. Let us know if this method of patch note delivery works for you all!

CONTENT & BALANCE

Be sure to pay close attention when embarking on your next few runs: many things that you've grown used to have been re-balanced, reworked, or even removed (in a couple rare cases). However, quite a few new pieces of content have also been added for you to dig into. While we don't get into the nitty gritty of every change, we've listed the biggest relevant highlights.

In terms of general changes, here are a few big things to note:

• Ascension 6 has been reworked from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
• All shop relics now cost 25 gold less and gold-generating relics can no longer appear in the shop
• Map generation has been improved and made to be more consistent
• If you return to a run after updating with a newly deprecated card in your deck, it is now replaced with a placeholder Status card - "Draw 1 card. Remove this from your Deck. Exhaust."

The Ironclad has received a new card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust." Some other cards of his--Dominate, Expect a Fight, Spite, and Stoke--have received reworks, while Grapple has been deprecated. Numerous cards have seen buffs, nerfs, and rarity changes. Many of these changes have come with the aim of giving him better survivability and Exhaust synergies.

The Silent's Blade of Ink card has been reworked to generate Shivs enchanted with Inky - "This card deals 2 additional damage and applies 1 Weak." Her classic Acrobatics card has been changed from Common to Uncommon, bringing it more in line with the other cards in its family: Skim, Parse, Glimmer, and Burning Pact. She's also seen a few other buffs and nerfs. Our goal is to make Sly builds less overly dominant while making sure they still feel satisfying.

The Regent's Arsenal card has been reworked from giving Strength based on Colorless cards played to any cards created. In a similar vein, his Regalite relic now grants Block for any card created, not just Colorless cards. Notably, his card pool has seen more buffs than any other character with just a couple of nerfs, which should address concerns about him feeling weaker than the other characters.

The Necrobinder has received a rework for Borrowed Time: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn." This new version should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder. Aside from that, she's received a handful of buffs and nerfs.

The Defect has seen the least amount of changes of any of the characters, receiving just a couple of buffs and nerfs.

Some Colorless cards, relics, and potions have seen buffs, nerfs, changes, and pool/rarity shifts, with the Hidden Gem card and Pendulum relic receiving reworks. Various events have had their options or spawn conditions tweaked.

There have been a few balance changes to some Ancient offerings, but most notably Neow will now offer 5 new relics:

• Hefty Tablet: "Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
• Neow's Talisman: "Upgrade 1 of your Strikes and 1 of your Defends."
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."

Last but certainly not least, it's time to talk about enemies. While certain enemies have seen some buffs and nerfs, like the Skulking Colony, the Doormaker has seen the most drastic reworks.

ART

Our artists have been hard at work updating the game's placeholder assets (as charming as they are). Many cards, relics, enemies, and even Nonupeipe the Ancient have received some official visuals!

There have also been some really cool additions to enemy animations as well as VFX for certain character moves. Speaking of VFX, card afflictions have also received some fancy new visuals. There are even character-based VFX for energy counters now!

USER INTERFACE & EXPERIENCE

There have been a ton of additions (and even overhauls) when it comes to UI and UX.

First of all, a brand new system for things called Badges has been implemented. Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure.

Building off of that, leaderboards have been totally revamped. The leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.

Secondly, no more magic numbers. While there are still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.

Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes!

Other major changes include the addition of a Phobia Mode setting, the in-game feedback tool's maximum character count increasing from 500 to 8000, the removal of the ability to unlock achievements and epochs in Daily or Custom runs, and various improvements to controller support.

WRITING

Most of the writing-related changes have come in the form of slight rewording to make it clearer what certain cards, relics, potions, and powers actually do. For instance, those who have been confused as to why their Fairy in a Bottle potions haven't saved them from The Insatiable can now understand that the potion only triggers if your HP reaches 0, not if you die by any other means.

BUG FIXES

Many, many various bug fixes have been released, including a fix for the common "Fatal Error" Steam cloud sync issue and multiple crashes, softlocks, and black-screen startup issues. You'll also notice that a myriad of gameplay bugs have been addressed, such as ones related to the logic of Vakuu's Whispering Earring relic.

If you prefer to play on controller, you should find that various navigation problems have now been fixed. In the multiplayer realm, we've fixed some bugged gameplay interactions, state divergence problems, and have resolved many "Error 5008" disconnection issues.

As always, we greatly appreciate your in-game feedback, and will rely on it as we return to releasing more content and experimental changes on the beta branch.

Änderungen an den Spieldaten

Karten

~37 geändert

Geändert (37)

  • Antizipieren
    • Upgrade description: none Gain 3 Dexterity this turn.
  • Attentat
    • Upgrade description: Deal 13 damage. Apply 1 Vulnerable. Deal 13 damage. Apply 2 Vulnerable.
  • Schmettern
    • Upgrade description: Deal 10 damage. Apply 2 Vulnerable. Deal 10 damage. Apply 3 Vulnerable.
  • Strahlenzelle
    • Upgrade description: Deal 4 damage. Apply 1 Vulnerable. Deal 4 damage. Apply 2 Vulnerable.
  • Brandmal
    • Upgrade description: none Lose 1 HP. Exhaust 1 card. Gain 2 Strength.
  • Brechen
    • Upgrade description: Deal 30 damage. Apply 5 Vulnerable. Deal 30 damage. Apply 7 Vulnerable.
  • Blubber, blubber
    • Upgrade description: none If the enemy has Poison, apply 12 Poison.
  • Trainieren
    • Upgrade description: none Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity.
  • Koordinieren
    • Upgrade description: none Give another player 8 Strength this turn.
  • Tödliches Gift
    • Upgrade description: none Apply 7 Poison.
  • Todesbringerin
    • Upgrade description: none Apply 26 Doom and 1 Weak to ALL enemies.
  • Zweiwaffenkampf
    • Description: Choose an Attack or Power card. Add copies|a copy} of that card into your ... Choose an Attack or Power card. Add a copy of that card into your Hand...
    • Upgrade description: Choose an Attack or Power card. Add [Cards copies|a copy] of that card into y... Choose an Attack or Power card. Add 2 copies of that card into your Han...
  • Jüngster Tag
    • Upgrade description: none Apply 37 Doom to ALL enemies. Kill enemies with at least as much...
  • Furcht
    • Upgrade description: Deal 8 damage. Apply 1 Vulnerable. Deal 8 damage. Apply 2 Vulnerable.
  • Fressrausch
    • Upgrade description: none Gain 7 Strength this turn.
  • Greif schon an!
    • Upgrade description: Deal 6 damage twice. Gain 3 Strength. The enemy gains 1 St... Deal 6 damage twice. Gain 4 Strength. The enemy gains 1 St...
  • Beinarbeit
    • Upgrade description: none Gain 3 Dexterity.
  • In die Augen
    • Upgrade description: Deal 4 damage. If the enemy intends to attack, apply 1 Weak. Deal 4 damage. If the enemy intends to attack, apply 2 Weak.
  • Dunst
    • Upgrade description: none Apply 6 Poison to ALL enemies.
  • High-Five
    • Upgrade description: Osty deals 13 damage and applies 2 Vulnerable to AL... Osty deals 13 damage and applies 3 Vulnerable to AL...
  • Fußfeger
    • Upgrade description: Apply 2 Weak. Gain 14 Block. Apply 3 Weak. Gain 14 Block.
  • Negativpuls
    • Upgrade description: Gain 6 Block. Apply 7 Doom to ALL enemies. Gain 6 Block. Apply 11 Doom to ALL enemies.
  • Neutralisieren
    • Upgrade description: Deal 4 damage. Apply 1 Weak. Deal 4 damage. Apply 2 Weak.
  • Nichtig
    • Upgrade description: Deal 13 damage. Apply 2 Weak. Channel 1 Dark... Deal 13 damage. Apply 3 Weak. Channel 1 Dark...
  • Abgrund des Vergessens
    • Upgrade description: none Whenever you play a card this turn, apply 4 Doom to the enemy.
  • Giftiger Stich
    • Upgrade description: Deal 8 damage. Apply 3 Poison. Deal 8 damage. Apply 4 Poison.
  • Können
    • Upgrade description: none Gain 2 Strength. Gain 2 Dexterity.
  • Blutriss
    • Upgrade description: none Whenever you lose HP on your turn, gain 2 Strength.
  • Geißeln
    • Upgrade description: Apply 13 Doom. Draw 2 cards. Apply 16 Doom. Draw 2 cards.
  • Vorbereitungsschlag
    • Upgrade description: Deal 9 damage. Gain 2 Strength this turn. Deal 9 damage. Gain 3 Strength this turn.
  • Schlangenbiss
    • Upgrade description: none Apply 10 Poison.
  • Zerdrücken
    • Upgrade description: Deal 12 damage. Apply 2 Vulnerable. Deal 12 damage. Apply 3 Vulnerable.
  • Stapel
    • Description: Gain Block equal to the number of cards in your Discard Pi... Gain Block equal to the number of cards in your Discard Pi...
    • Upgrade description: Gain Block equal to the number of cards in your Discard Pi... Gain Block equal to the number of cards in your Discard Pi...
  • Unerwarteter Hieb
    • Upgrade description: Deal 10 damage. Apply 1 Weak. Deal 10 damage. Apply 2 Weak.
  • Unterdrücken
    • Upgrade description: Deal 17 damage. Apply 3 Weak. Deal 17 damage. Apply 5 Weak.
  • Verspotten
    • Upgrade description: Gain 8 Block. Apply 1 Vulnerable. Gain 8 Block. Apply 2 Vulnerable.
  • Zittern
    • Upgrade description: none Apply 4 Vulnerable.

Monster

~103 geändert

Geändert (103)

  • Der Architekt
    • Encounters[0] · encounter id: none THE_ARCHITECT_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none The Architect
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Meuchelplünderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none RUBY_RAIDERS_NORMAL
    • Encounters[0] · encounter name: none Ruby Raiders
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Axtbot
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none AXEBOTS_NORMAL
    • Encounters[0] · encounter name: none Bot Buddies
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Axtplünderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none RUBY_RAIDERS_NORMAL
    • Encounters[0] · encounter name: none Ruby Raiders
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Kampffreund V1.0
    • Encounters[0] · encounter id: none BATTLEWORN_DUMMY_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none Battleworn Dummy
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Kampffreund V2.0
    • Encounters[0] · encounter id: none BATTLEWORN_DUMMY_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none Battleworn Dummy
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Kampffreund V3.0
    • Encounters[0] · encounter id: none BATTLEWORN_DUMMY_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none Battleworn Dummy
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Schalenkäfer (Ei)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none BOWLBUGS_NORMAL
    • Encounters[0] · encounter name: none Bowlbug Swarm
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none BOWLBUGS_WEAK
    • Encounters[1] · encounter name: none Bowlbugs
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Schalenkäfer (Nektar)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none BOWLBUGS_NORMAL
    • Encounters[0] · encounter name: none Bowlbug Swarm
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none BOWLBUGS_WEAK
    • Encounters[1] · encounter name: none Bowlbugs
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Schalenkäfer (Stein)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none BOWLBUGS_NORMAL
    • Encounters[0] · encounter name: none Bowlbug Swarm
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none BOWLBUGS_WEAK
    • Encounters[1] · encounter name: none Bowlbugs
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
    • Encounters[2] · act: none Act 2 - Hive
    • Encounters[2] · encounter id: none SLUMBERING_BEETLE_NORMAL
    • Encounters[2] · encounter name: none Slumber Party
    • Encounters[2] · is weak: none no
    • Encounters[2] · room type: none Monster
  • Schalenkäfer (Seide)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none BOWLBUGS_NORMAL
    • Encounters[0] · encounter name: none Bowlbug Swarm
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none SLUMBERING_BEETLE_NORMAL
    • Encounters[1] · encounter name: none Slumber Party
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Bestienplünderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none RUBY_RAIDERS_NORMAL
    • Encounters[0] · encounter name: none Ruby Raiders
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Vergessenes Bildnis
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none BYGONE_EFFIGY_ELITE
    • Encounters[0] · encounter name: none Bygone Effigy
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Foglonis
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none BYRDONIS_ELITE
    • Encounters[0] · encounter name: none Byrdonis
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Verkalkter Kultist
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none CULTISTS_NORMAL
    • Encounters[0] · encounter name: none Cultists
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Underdocks
    • Encounters[1] · encounter id: none SEAPUNK_NORMAL
    • Encounters[1] · encounter name: none Underdocks Wildlife
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
    • Encounters[2] · encounter id: none TOADPOLES_NORMAL
    • Encounters[2] · encounter name: none Toadpoles Normal
    • Encounters[2] · is weak: none no
    • Encounters[2] · room type: none Monster
  • Zeremonienbiest
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none CEREMONIAL_BEAST_BOSS
    • Encounters[0] · encounter name: none Ceremonial Beast
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Mampfer
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none CHOMPERS_NORMAL
    • Encounters[0] · encounter name: none An Automaton Pair
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · encounter id: none TUNNELER_NORMAL
    • Encounters[1] · encounter name: none Tunneling Twosome
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Leichenschnecke
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none CORPSE_SLUGS_NORMAL
    • Encounters[0] · encounter name: none Many Corpse Slugs
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Underdocks
    • Encounters[1] · encounter id: none CORPSE_SLUGS_WEAK
    • Encounters[1] · encounter name: none Corpse Slugs
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Armbrustplünderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none RUBY_RAIDERS_NORMAL
    • Encounters[0] · encounter name: none Ruby Raiders
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Quetscher
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none KAISER_CRAB_BOSS
    • Encounters[0] · encounter name: none Kaiser Crab
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Kubex-Konstrukt
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none CONSTRUCT_MENAGERIE_NORMAL
    • Encounters[0] · encounter name: none Construct Menagerie
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none CUBEX_CONSTRUCT_NORMAL
    • Encounters[1] · encounter name: none Cubex Construct
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Triefender Kultist
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none CULTISTS_NORMAL
    • Encounters[0] · encounter name: none Cultists
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Decimillipede Segment (Back)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none DECIMILLIPEDE_ELITE
    • Encounters[0] · encounter name: none The Decimillipede
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Decimillipede Segment (Front)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none DECIMILLIPEDE_ELITE
    • Encounters[0] · encounter name: none The Decimillipede
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Decimillipede Segment (Middle)
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none DECIMILLIPEDE_ELITE
    • Encounters[0] · encounter name: none The Decimillipede
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Eifriger Bildhauer
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none DEVOTED_SCULPTOR_WEAK
    • Encounters[0] · encounter name: none Devoted Sculptor
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
  • Doormaker
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none DOORMAKER_BOSS
    • Encounters[0] · encounter name: none The Doormaker
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Entomant
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none ENTOMANCER_ELITE
    • Encounters[0] · encounter name: none Entomancer
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Exoskelett
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none EXOSKELETONS_NORMAL
    • Encounters[0] · encounter name: none Many Exoskeletons
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none EXOSKELETONS_WEAK
    • Encounters[1] · encounter name: none Exoskeletons
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Auge mit Zähnen
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FOGMOG_NORMAL
    • Encounters[0] · encounter name: none Fogmog
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Fabrikateur
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none FABRICATOR_NORMAL
    • Encounters[0] · encounter name: none Fabricator
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Der Händler???
    • Encounters[0] · encounter id: none FAKE_MERCHANT_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none The Merchant???
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Fetter Gremlin
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none GREMLIN_MERC_NORMAL
    • Encounters[0] · encounter name: none Two Gremlins in a Trenchcoat
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Flegel-Ritter
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none KNIGHTS_ELITE
    • Encounters[0] · encounter name: none Knight Gang
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Fliegonide
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FLYCONID_NORMAL
    • Encounters[0] · encounter name: none Shroom and Slime
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SNAPPING_JAXFRUIT_NORMAL
    • Encounters[1] · encounter name: none Overgrowth Flora
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Schwummschwamm
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FOGMOG_NORMAL
    • Encounters[0] · encounter name: none Fogmog
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Fossil-Pirscher
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none FOSSIL_STALKER_NORMAL
    • Encounters[0] · encounter name: none Fossil Stalker
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Froschritter
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none FROG_KNIGHT_NORMAL
    • Encounters[0] · encounter name: none Frog Knight
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Flaumiger Wurmkrabbler
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FUZZY_WURM_CRAWLER_WEAK
    • Encounters[0] · encounter name: none Fuzzy Wurm Crawler
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none OVERGROWTH_CRAWLERS
    • Encounters[1] · encounter name: none Overgrowth Crawlers
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Gasbombe
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none LIVING_FOG_NORMAL
    • Encounters[0] · encounter name: none Evil Gas
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Kugelkopf
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none GLOBE_HEAD_NORMAL
    • Encounters[0] · encounter name: none A Lone Globe Head
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Gremlin-Söldner
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none GREMLIN_MERC_NORMAL
    • Encounters[0] · encounter name: none Two Gremlins in a Trenchcoat
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Spukschiff
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none HAUNTED_SHIP_NORMAL
    • Encounters[0] · encounter name: none Haunted Ship
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Mörder der Jäger
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none HUNTER_KILLER_NORMAL
    • Encounters[0] · encounter name: none Hunter Killer
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Befallenes Prisma
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none INFESTED_PRISMS_ELITE
    • Encounters[0] · encounter name: none Infested Prism
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Tintchen
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none INKLETS_NORMAL
    • Encounters[0] · encounter name: none Inklets
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Sippen-Anhänger
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none THE_KIN_BOSS
    • Encounters[0] · encounter name: none The Kin
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Sippen-Priester
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none THE_KIN_BOSS
    • Encounters[0] · encounter name: none The Kin
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Wissensdämon
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none KNOWLEDGE_DEMON_BOSS
    • Encounters[0] · encounter name: none Knowledge Demon
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Lagavulin-Matriarchin
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none LAGAVULIN_MATRIARCH_BOSS
    • Encounters[0] · encounter name: none Lagavulin Matriarch
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Blattschleim (mi.)
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FLYCONID_NORMAL
    • Encounters[0] · encounter name: none Shroom and Slime
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SLIMES_NORMAL
    • Encounters[1] · encounter name: none Swarm of Slimes
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
    • Encounters[2] · act: none Act 1 - Overgrowth
    • Encounters[2] · encounter id: none SLIMES_WEAK
    • Encounters[2] · encounter name: none Group of Slimes
    • Encounters[2] · is weak: none yes
    • Encounters[2] · room type: none Monster
    • Encounters[3] · act: none Act 1 - Overgrowth
    • Encounters[3] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[3] · encounter name: none Strangler and Friend
    • Encounters[3] · is weak: none no
    • Encounters[3] · room type: none Monster
  • Blattschleim (kl.)
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none SLIMES_NORMAL
    • Encounters[0] · encounter name: none Swarm of Slimes
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SLIMES_WEAK
    • Encounters[1] · encounter name: none Group of Slimes
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
    • Encounters[2] · act: none Act 1 - Overgrowth
    • Encounters[2] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[2] · encounter name: none Strangler and Friend
    • Encounters[2] · is weak: none no
    • Encounters[2] · room type: none Monster
  • Lebender Nebel
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none LIVING_FOG_NORMAL
    • Encounters[0] · encounter name: none Evil Gas
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Lebender Schild
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none TURRET_OPERATOR_WEAK
    • Encounters[0] · encounter name: none Turret Operator
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
  • Laus-Stammvater
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none LOUSE_PROGENITOR_NORMAL
    • Encounters[0] · encounter name: none Louse Progenitor
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Magus-Ritter
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none KNIGHTS_ELITE
    • Encounters[0] · encounter name: none Knight Gang
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Schlunderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none MAWLER_NORMAL
    • Encounters[0] · encounter name: none Mawler
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Mecha-Ritter
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none MECHA_KNIGHT_ELITE
    • Encounters[0] · encounter name: none Mecha Knight
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Geheimnisvoller Ritter
    • Encounters[0] · encounter id: none MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none Mysterious Knight
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Mylbe
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none MYTES_NORMAL
    • Encounters[0] · encounter name: none Mass of Mytes
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Mümmel
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none NIBBITS_NORMAL
    • Encounters[0] · encounter name: none A Pair of Nibbits
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none NIBBITS_WEAK
    • Encounters[1] · encounter name: none A Lone Nibbit
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Ovikopter
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none OVICOPTER_NORMAL
    • Encounters[0] · encounter name: none Ovicopter
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Eulenmagistratin
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none OWL_MAGISTRATE_NORMAL
    • Encounters[0] · encounter name: none Owl Magistrate
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Trügerischer Gärtner
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none PHANTASMAL_GARDENERS_ELITE
    • Encounters[0] · encounter name: none Phantasmal Gardeners
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Phroschparasit
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none PHROG_PARASITE_ELITE
    • Encounters[0] · encounter name: none Phrog Parasite
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Boxer-Konstrukt
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none CONSTRUCT_MENAGERIE_NORMAL
    • Encounters[0] · encounter name: none Construct Menagerie
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Underdocks
    • Encounters[1] · encounter id: none PUNCH_CONSTRUCT_NORMAL
    • Encounters[1] · encounter name: none Punch Construct
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
    • Encounters[2] · encounter id: none PUNCH_OFF_EVENT_ENCOUNTER
    • Encounters[2] · encounter name: none Punch Constructs
    • Encounters[2] · is weak: none no
    • Encounters[2] · room type: none Monster
  • Königin
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none QUEEN_BOSS
    • Encounters[0] · encounter name: none Queen
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Rakete
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none KAISER_CRAB_BOSS
    • Encounters[0] · encounter name: none Kaiser Crab
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Pergament des Beißens
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none SCROLLS_OF_BITING_NORMAL
    • Encounters[0] · encounter name: none Many Scrolls of Biting
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 3 - Glory
    • Encounters[1] · encounter id: none SCROLLS_OF_BITING_WEAK
    • Encounters[1] · encounter name: none Scrolls of Biting
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Meerespunk
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none SEAPUNK_NORMAL
    • Encounters[0] · encounter name: none Underdocks Wildlife
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Underdocks
    • Encounters[1] · encounter id: none SEAPUNK_WEAK
    • Encounters[1] · encounter name: none Seapunk
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Kloakenmuschel
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none SEWER_CLAM_NORMAL
    • Encounters[0] · encounter name: none Sewer Clam
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Schrumpfkäfer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none OVERGROWTH_CRAWLERS
    • Encounters[0] · encounter name: none Overgrowth Crawlers
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SHRINKER_BEETLE_WEAK
    • Encounters[1] · encounter name: none Shrinker Beetle
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Versteckte Kolonie
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none SKULKING_COLONY_ELITE
    • Encounters[0] · encounter name: none Skulking Colony
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Schleimiger Berserker
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none SLIMED_BERSERKER_NORMAL
    • Encounters[0] · encounter name: none Slimed Berserker
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Kriechwürger
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[0] · encounter name: none Strangler and Friend
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Schlickschleuder
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none SLUDGE_SPINNER_WEAK
    • Encounters[0] · encounter name: none Sludge Spinner
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
  • Schlummernder Käfer
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none SLUMBERING_BEETLE_NORMAL
    • Encounters[0] · encounter name: none Slumber Party
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Schnappende Jaxfrucht
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[0] · encounter name: none Strangler and Friend
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SNAPPING_JAXFRUIT_NORMAL
    • Encounters[1] · encounter name: none Overgrowth Flora
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
  • Schleichender Gremlin
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none GREMLIN_MERC_NORMAL
    • Encounters[0] · encounter name: none Two Gremlins in a Trenchcoat
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Seelenfysch
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none SOUL_FYSH_BOSS
    • Encounters[0] · encounter name: none Soul Fysh
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Seelennexus
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none SOUL_NEXUS_ELITE
    • Encounters[0] · encounter name: none Soul Nexus
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Spektral-Ritter
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none KNIGHTS_ELITE
    • Encounters[0] · encounter name: none Knight Gang
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Stachlige Kröte
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none SPINY_TOAD_NORMAL
    • Encounters[0] · encounter name: none Spiny Toad
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Furcht-Aal
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none TERROR_EEL_ELITE
    • Encounters[0] · encounter name: none Terror Eel
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Elite
  • Testsubjekt #C14
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none TEST_SUBJECT_BOSS
    • Encounters[0] · encounter name: none Test Subject
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Die Vergessene
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none THE_LOST_AND_FORGOTTEN_NORMAL
    • Encounters[0] · encounter name: none Lost and Forgotten
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Der Nimmersatt
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none THE_INSATIABLE_BOSS
    • Encounters[0] · encounter name: none The Insatiable
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Die Verlassene
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none THE_LOST_AND_FORGOTTEN_NORMAL
    • Encounters[0] · encounter name: none Lost and Forgotten
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Die Obscura
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none THE_OBSCURA_NORMAL
    • Encounters[0] · encounter name: none The Obscura
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Diebischer Hüpfer
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none THIEVING_HOPPER_WEAK
    • Encounters[0] · encounter name: none Thieving Hopper
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
  • Krötling
    • Encounters[0] · encounter id: none TOADPOLES_NORMAL
    • Encounters[0] · encounter name: none Toadpoles Normal
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Underdocks
    • Encounters[1] · encounter id: none TOADPOLES_WEAK
    • Encounters[1] · encounter name: none Toadpoles
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Fackelkopf-Amalgam
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none QUEEN_BOSS
    • Encounters[0] · encounter name: none Queen
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Robustes Ei
    • Encounters[0] · act: none Act 2 - Hive
    • Encounters[0] · encounter id: none OVICOPTER_NORMAL
    • Encounters[0] · encounter name: none Ovicopter
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Fährtenplünderer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none RUBY_RAIDERS_NORMAL
    • Encounters[0] · encounter name: none Ruby Raiders
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Tunnler
    • Encounters[0] · encounter id: none TUNNELER_NORMAL
    • Encounters[0] · encounter name: none Tunneling Twosome
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 2 - Hive
    • Encounters[1] · encounter id: none TUNNELER_WEAK
    • Encounters[1] · encounter name: none Tunneler
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
  • Geschütz-Operateur
    • Encounters[0] · act: none Act 3 - Glory
    • Encounters[0] · encounter id: none TURRET_OPERATOR_WEAK
    • Encounters[0] · encounter name: none Turret Operator
    • Encounters[0] · is weak: none yes
    • Encounters[0] · room type: none Monster
  • Zweigschleim (mi.)
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none FLYCONID_NORMAL
    • Encounters[0] · encounter name: none Shroom and Slime
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SLIMES_NORMAL
    • Encounters[1] · encounter name: none Swarm of Slimes
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Monster
    • Encounters[2] · act: none Act 1 - Overgrowth
    • Encounters[2] · encounter id: none SLIMES_WEAK
    • Encounters[2] · encounter name: none Group of Slimes
    • Encounters[2] · is weak: none yes
    • Encounters[2] · room type: none Monster
    • Encounters[3] · act: none Act 1 - Overgrowth
    • Encounters[3] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[3] · encounter name: none Strangler and Friend
    • Encounters[3] · is weak: none no
    • Encounters[3] · room type: none Monster
  • Zweigschleim (kl.)
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none SLIMES_NORMAL
    • Encounters[0] · encounter name: none Swarm of Slimes
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none SLIMES_WEAK
    • Encounters[1] · encounter name: none Group of Slimes
    • Encounters[1] · is weak: none yes
    • Encounters[1] · room type: none Monster
    • Encounters[2] · act: none Act 1 - Overgrowth
    • Encounters[2] · encounter id: none SLITHERING_STRANGLER_NORMAL
    • Encounters[2] · encounter name: none Strangler and Friend
    • Encounters[2] · is weak: none no
    • Encounters[2] · room type: none Monster
  • Zweischwänzige Ratte
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none TWO_TAILED_RATS_NORMAL
    • Encounters[0] · encounter name: none Two-Tailed Rats
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Vantom
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none VANTOM_BOSS
    • Encounters[0] · encounter name: none Vantom
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Ranken-Schlurfer
    • Encounters[0] · act: none Act 1 - Overgrowth
    • Encounters[0] · encounter id: none VINE_SHAMBLER_NORMAL
    • Encounters[0] · encounter name: none Vine Shambler
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
  • Wasserfall-Riese
    • Encounters[0] · act: none Underdocks
    • Encounters[0] · encounter id: none WATERFALL_GIANT_BOSS
    • Encounters[0] · encounter name: none Waterfall Giant
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Boss
  • Schlängler
    • Encounters[0] · encounter id: none DENSE_VEGETATION_EVENT_ENCOUNTER
    • Encounters[0] · encounter name: none Wrigglers
    • Encounters[0] · is weak: none no
    • Encounters[0] · room type: none Monster
    • Encounters[1] · act: none Act 1 - Overgrowth
    • Encounters[1] · encounter id: none PHROG_PARASITE_ELITE
    • Encounters[1] · encounter name: none Phrog Parasite
    • Encounters[1] · is weak: none no
    • Encounters[1] · room type: none Elite

Mächte

~51 geändert

Geändert (51)

  • Verschwimmen
    • Description: Block is not removed at the start of your next turn. Block is not removed at the start of your next 2 turns.
  • Geliehene Zeit
    • Description: Cards cost an additional Energy this turn. Cards cost an additional 1 Energy this turn.
  • Puffer
    • Description: Prevent the next time you would lose HP. Prevent the next 2 times you would lose HP.
  • Sprint
    • Description: This turn, your next Skill is played an extra time. Your next 2 Skills are played an extra time this turn.
  • Unheil
    • Description: Whenever you play an Attack, add a random Attack into your Hand. Whenever you play an Attack, add 2 random Attacks into your ...
  • Klarheit
    • Description: At the start of your next turn, draw 1 additional card. At the start of your next 2 turns, draw 1 additiona...
  • Schatten verzehren
    • Description: At the end of your turn, Evoke your leftmost Orb. At the end of your turn, Evoke your 2 leftmost Orbs.
  • Kreative KI
    • Description: At the start of your turn, add a random Power into your Hand. At the start of your turn, add 2 random Powers into your H...
  • Entkräften
    • Description raw: none Vulnerable and Weak are twice as effective {Amount:...
  • Geschicklichkeit
    • Description: Dexterity improves Block gained from cards. Increases Block gained from cards by .
  • Doppelter Schaden
    • Description: This turn, Attacks deal double damage. For the next 2 turns, Attacks deal double damage.
  • Verdopplung
    • Description: Your next card is played an extra time. Your next 2 cards are played an extra time.
  • Echoform
    • Description: The first card you play each turn is played an extra time. The first 2 cards you play each turn are played an extra time.
  • Fluchtkünstler
    • Description: Exits the combat after 4 turns. Tries to escape the combat after 2 turns.
  • Ungezähmt
    • Description: The first time you play a 01 Energy Attack each turn, return it to your ... The first 2 times you play a 01 Energy Attack each turn, retur...
  • Fokus
    • Description: Increases the effectiveness of Orbs. Increases the effectiveness of Orbs by .
  • Kostenloser Angriff
    • Description: Your next Attack costs 0 1 Energy. Your next 2 Attacks cost 0 1 Energy.
  • Kostenlose Macht
    • Description: The next Power you play costs 0 1 Energy. The next 2 Powers you play cost 0 1 Energy.
  • Kostenlose Fertigkeit
    • Description: The next Skill you play costs 0 1 Energy. The next 2 Skills you play cost 0 1 Energy.
  • Freundschaft
    • Description: Gain 1 Energy at the start of each turn. Gain 1 Energy at the start of each turn.
  • Genese
    • Description raw: At the start of your turn, gain {singleStarIcon}. At the start of your turn, gain {Amount:starIcons()}.
  • Gigantifizierung
    • Description: The next Attack you play deals triple damage. The next 2 Attacks you play deal triple damage.
  • Grasp
    • Description: Whenever you play a card, lose 1 Energy. Whenever you play a card, lose 1 Energy.
  • Gehärtete Schale
    • Description: this creature cannot lose more than HP eac... This creature cannot lose more than HP eac...
  • Schlüpfen
    • Description: Hatches after X turns. Hatches after X turns.
  • Zahllose Klingen
    • Description: At the start of your turn, add a Shiv into your Hand. At the start of your turn, add 2 Shivs into your ...
  • Blitzableiter
    • Description raw: none At the start of the next {Amount:plural:turn|{} turns}, Ch...
  • Wilder Kampf
    • Description: At the start of your turn, play the top card of your Draw Pile. At the start of your turn, play the next 2 top cards of your ...
  • Albtraum
    • Description: Add 3 of a chosen card into your Hand next turn. Add 2 cards into your Hand next...
  • Nostalgie
    • Description: The first Attack or Skill you play each turn is placed on top of your D... The first 2 Attacks or Skills you play each turn are placed on top of your ...
  • Kein Block
    • Description: You cannot gain Block from cards. You cannot gain Block from cards for 2 turns.
  • Doppeltreffer
    • Description: Your next Attack is played an extra time this turn. Your next 2 Attacks are played an extra time this turn.
  • Scheiterhaufen
    • Description: Gain 1 Energy at the start of each turn. Gain 1 Energy at the start of each turn.
  • Schnitterform
    • Description: Whenever Attacks deal damage, they also apply that much Doom. Whenever Attacks deal damage, they also apply 2 times that much ...
  • Rückstoß
    • Description: The next card you play this turn is placed on the top of your Draw Pile... The next 2 cards you play this turn are placed on the top of you...
  • Hand behalten
    • Description raw: none Retain your Hand {Amount:plural:this turn|for the n...
  • Sandgrube
    • Description: A power used by The Insatiable. In 2 turns, you will be eaten and die.
  • Aus dem Schatten
    • Description: Double your Block gain this turn. Double your Block gain this turn 2 times.
  • Schattenschritt
    • Description: Next turn, Attacks deal double damage. For the next 2 turns after this one, Attacks deal double damage.
  • Schrumpfen
    • Description: this creature's Attacks deal 30% less damage. This creature's Attacks deal 30% less damage.
  • Signal Verstärken
    • Description: Your next Power is played an extra time. Your next 2 Powers are played an extra time.
  • Stärke
    • Description: Strength adds additional damage to Attacks. Increases attack damage by .
  • Verheddert
    • Description: Attacks cost 1 additional Energy this turn. Attacks cost an additional 1 Energy for 2 turns.
  • Die Bombe
    • Description: At the end of 2 turns, deal 40 damage to ALL enemies. At the end of 3 turns, deal 40 damage to ALL enemies.
  • Der versiegelte Thron
    • Description raw: Whenever you play a card, gain {singleStarIcon}. Whenever you play a card, gain {Amount:starIcons()}.
  • Torische Härte
    • Description: Gain 0 Block at the start of the next ... Gain 5 Block at the start of the next 2...
  • Schrott zu Schätzen
    • Description: Whenever you create a Status, Channel 1 random Orb. Whenever you create a Status, Channel 2 random Orbs.
  • Tyrannei
    • Description: At the start of your turn, draw a card and Exhaust a card from y... At the start of your turn, draw 2 cards and Exhaust...
  • Standfest
    • Description: The first time you gain Block from a card each turn, double the ... The first 2 times you gain Block from a card each t...
  • Elan
    • Description: this creature's next Attack deals addition... This creature's next Attack deals addition...
  • Leerenform
    • Description raw: none The first {Amount:plural:card|{} cards} you play each turn {Amou...