Slay the Spire 2 (STS2) v0.111.0 Beta-PatchnotesBeta
Beta Patch Notes - v0.111.0
Build-ID: 24724944Offizielle Patchnotes auf Steam ↗
Diesen Patch gibt es nur in der Beta. Er ist nicht in Main.
+1 hinzugefügt~27 geändert
Offizielle Patchnotes
Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content!
In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it.
We look forward to hearing all of your feedback! Now on with the rest of the patch notes...
CONTENT & BALANCE:
Ancients:
• Nerfed Tezcatara's Brightest Flame card: max HP loss increased from 1 → 2
• Nerfed Nonupeipe's Beautiful Bracelet relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant
Enemies:
• Buffed Axebot:
• Hammer Uppercut move damage increased from 12(14) → 14(18)
• Now gains +10 Max HP each time it respawns
• The One-Two damage from 9(10)x2 → 10(11)x2
• Buffed Mechaknight: now also deals 8(12) damage on it's Flamethrower turn
• Buffed Exoskeleton: HP at A8 increased from 24-28(25-29) → 24-28(26-30)
• Buffed Globe Head: Galvanic power at A9 increased from 6(6) → 6(8)
• Buffed Louse Progenitor: Strength gain at A9 increased from 5(5) → 5(7)
• Buffed Soul Fysh: De-Gas move damage at A9 increased from 16(17) → 16(18)
• Buffed Entomancer: HP at A8 increased from 145(155) → 145(165)
Colorless Cards:
• Changed Rend card:
• Energy cost decreased from 2 → 1
• Base damage decreased from 15(18) → 10(12)
• Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
Ironclad:
• Reworked Expect a Fight card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
• Buffed Forgotten Ritual card: no longer requires a card to be Exhausted to gain Energy
• Buffed Rampage card:
• Base damage increased from 9 → 10
• Scaling damage from 5(9) → 5(10)
Silent:
• Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
• Nerfed Mirage card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0
Regent:
• Buffed Alignment card: Star cost decreased from 3 → 2
• Buffed Spoils of Battle card: Forge increased from 5(8) → 6(9)
• Nerfed Refine Blade card: Forge decreased from 9(13) → 8(12)
• Changed Guiding Star card:
• Card draw changed from this turn → next turn
• Star cost decreased from 2 → 1
• Nerfed Regalite relic: Block gain decreased from 6 → 4
Necrobinder:
• Buffed Shroud card: Block gain increased from 2(3) → 3(4)
• Buffed Time's Up card: no longer has Exhaust
Defect:
• Reworked Hyperbeam card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
• Buffed Thunder card: Damage from 6(8) → 8(11)
• Nerfed Null card: Weak application decreased from 2(3) → 1(2)
• Nerfed Synchronize card: Focus decreased from 2(3) → 1(2)
WRITING:
• Added Indonesian localization with English fallback
USER EXPERIENCE & INTERFACE:
• Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
• Cards with on-end-turn effects are now played faster when there are many of them
• Invite button is shown when the overlay is disabled, and displays an error
• Made it so players can confirm card selection via E again
• Sped up Epoch unlock VFX if playing in fast mode
ART:
• Added portrait art for the cards:
• Hibernate
• One For All
• Cacophony
• Underworld
• Midnight
• Added low HP idle animations for all playable characters
• Updated Necrobinder's slash VFX
• Changed Dexterity Potion back to being green
BUG FIXES:
General:
• Saves are no longer copied to the modded save directory if a player declined mod loading, but left their mods installed
• Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
• Fixed input being blocked after clearing map drawings while in map drawing mode
• Fixed map drawings breaking when lines are cleared while a stroke is in progress
• Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
• Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
• Fixed an error when a card finished moving to a pile after combat ended
• Fixed an error when a combat would end while cards were still shuffling
• Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
• Fixed focus not returning to cards after rerolling rewards on controller
Enemies:
• Fixed Form VFX not flipping when the player flips direction during the Kaiser Crab Combat
• Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
Defect:
• Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
Multiplayer:
• Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
• Unreadying in a loaded Daily Run lobby no longer leaves you readied up
• Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
PERFORMANCE:
• Reduced hitch on Punch Off and The Lantern Key events
• Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai and Russian
• Preloaded only the glyphs the bold and italic faces can render
In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we've added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you're close to death you'll at least have some fun visual flair to go along with it.
We look forward to hearing all of your feedback! Now on with the rest of the patch notes...
CONTENT & BALANCE:
Ancients:
• Nerfed Tezcatara's Brightest Flame card: max HP loss increased from 1 → 2
• Nerfed Nonupeipe's Beautiful Bracelet relic: now Enchants 4 random cards instead of allowing you to select the cards to Enchant
Enemies:
• Buffed Axebot:
• Hammer Uppercut move damage increased from 12(14) → 14(18)
• Now gains +10 Max HP each time it respawns
• The One-Two damage from 9(10)x2 → 10(11)x2
• Buffed Mechaknight: now also deals 8(12) damage on it's Flamethrower turn
• Buffed Exoskeleton: HP at A8 increased from 24-28(25-29) → 24-28(26-30)
• Buffed Globe Head: Galvanic power at A9 increased from 6(6) → 6(8)
• Buffed Louse Progenitor: Strength gain at A9 increased from 5(5) → 5(7)
• Buffed Soul Fysh: De-Gas move damage at A9 increased from 16(17) → 16(18)
• Buffed Entomancer: HP at A8 increased from 145(155) → 145(165)
Colorless Cards:
• Changed Rend card:
• Energy cost decreased from 2 → 1
• Base damage decreased from 15(18) → 10(12)
• Changed Salvo and Splash cards: swapped rarities, Splash is now Rare and Salvo is now Uncommon
Ironclad:
• Reworked Expect a Fight card: from Uncommon - Skill - Cost 2(1) - "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn." → Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have."
• Buffed Forgotten Ritual card: no longer requires a card to be Exhausted to gain Energy
• Buffed Rampage card:
• Base damage increased from 9 → 10
• Scaling damage from 5(9) → 5(10)
Silent:
• Nerfed Blade of Ink card: Inky enchantment no longer gives additional damage (still applies Weak)
• Nerfed Mirage card: now Exhausts and loses Exhaust on upgrade instead of cost lowering from 1 → 0
Regent:
• Buffed Alignment card: Star cost decreased from 3 → 2
• Buffed Spoils of Battle card: Forge increased from 5(8) → 6(9)
• Nerfed Refine Blade card: Forge decreased from 9(13) → 8(12)
• Changed Guiding Star card:
• Card draw changed from this turn → next turn
• Star cost decreased from 2 → 1
• Nerfed Regalite relic: Block gain decreased from 6 → 4
Necrobinder:
• Buffed Shroud card: Block gain increased from 2(3) → 3(4)
• Buffed Time's Up card: no longer has Exhaust
Defect:
• Reworked Hyperbeam card: from "Deal 30(38) damage to ALL enemies. Lose 3 Focus." → "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn."
• Buffed Thunder card: Damage from 6(8) → 8(11)
• Nerfed Null card: Weak application decreased from 2(3) → 1(2)
• Nerfed Synchronize card: Focus decreased from 2(3) → 1(2)
WRITING:
• Added Indonesian localization with English fallback
USER EXPERIENCE & INTERFACE:
• Vakuu's Jeweled Mask relic now chooses a non-Innate power unless all powers in the player's deck are Innate
• Cards with on-end-turn effects are now played faster when there are many of them
• Invite button is shown when the overlay is disabled, and displays an error
• Made it so players can confirm card selection via E again
• Sped up Epoch unlock VFX if playing in fast mode
ART:
• Added portrait art for the cards:
• Hibernate
• One For All
• Cacophony
• Underworld
• Midnight
• Added low HP idle animations for all playable characters
• Updated Necrobinder's slash VFX
• Changed Dexterity Potion back to being green
BUG FIXES:
General:
• Saves are no longer copied to the modded save directory if a player declined mod loading, but left their mods installed
• Fixed an issue where unmodded saves were not copied for players who had previously declined mod loading
• Fixed input being blocked after clearing map drawings while in map drawing mode
• Fixed map drawings breaking when lines are cleared while a stroke is in progress
• Fixed a crash that could happen in multiplayer when selecting a relic at a treasure room
• Fixed a crash that could occasionally happen after closing and then re-opening the single-card inspection screen
• Fixed an error when a card finished moving to a pile after combat ended
• Fixed an error when a combat would end while cards were still shuffling
• Fixed an issue where badges earned at the end of a run could be lost if you left the game over screen early or had already earned every unlock
• Fixed focus not returning to cards after rerolling rewards on controller
Enemies:
• Fixed Form VFX not flipping when the player flips direction during the Kaiser Crab Combat
• Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
Defect:
• Fixed Defect's power-up animation freezing when interrupted while playing Echo Form card
Multiplayer:
• Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
• Unreadying in a loaded Daily Run lobby no longer leaves you readied up
• Fixed a multiplayer crash that could happen when killing the last enemy in an encounter with The Ball card
PERFORMANCE:
• Reduced hitch on Punch Off and The Lantern Key events
• Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai and Russian
• Preloaded only the glyphs the bold and italic faces can render
Änderungen an den Spieldaten
Karten
~18 geändert
Geändert (18)
- Anordnung
- Star cost: 3 2
- Vars · StarCost: 3 2
- Hellste Flamme
- Description: Gain 2 Energy. Draw 2 cards. Lose 1 Max HP. Gain 2 Energy. Draw 2 cards. Lose 2 Max HP.
- Upgrade description: Gain 3 Energy. Draw 3 cards. Lose 1 Max HP. Gain 3 Energy. Draw 3 cards. Lose 2 Max HP.
- Vars · MaxHp: 1 2
- Kampfbereit
- Block: none 15
- Cost: 2 3
- Damage: 0 none
- Description: Gain 1 Energy for each Attack in your Hand. Gain 15 Block. Gains 5 additional Block for each ...
- Energy gain: 0 none
- Upgrade · calculationbase: none +1
- Upgrade · calculationextra: none +3
- Upgrade · cost: 1 none
- Upgrade description: none Gain 16 Block. Gains 8 additional Block for each ...
- Vars · CalculationBase: 0 15
- Vars · CalculationExtra: 1 5
- Vars · Energy: 0 none
- Vergessenes Ritual
- Description: If you Exhausted a card this turn, gain 3 Energy. Gain 3 Energy.
- Upgrade description: If you Exhausted a card this turn, gain 4 Energy. Gain 4 Energy.
- Leitstern
- Description: Deal 12 damage. Draw 2 cards. Deal 12 damage. Next turn, draw 2 cards.
- Star cost: 2 1
- Upgrade description: Deal 13 damage. Draw 3 cards. Deal 13 damage. Next turn, draw 3 cards.
- Vars · StarCost: 2 1
- Hyperstrahl
- Damage: 30 24
- Description: Deal 30 damage to ALL enemies. Lose 3 Focus. Deal 24 damage to ALL enemies. Lose 3 Focus this turn.
- Upgrade · damage: +8 +6
- Upgrade description: Deal 38 damage to ALL enemies. Lose 3 Focus. Deal 30 damage to ALL enemies. Lose 3 Focus this turn.
- Vars · Damage: 30 24
- Trugbild
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- Upgrade · cost: 0 none
- Upgrade · remove exhaust: none yes
- Nichtig
- Description: Deal 10 damage. Apply 2 Weak. Channel 1 Dark... Deal 10 damage. Apply 1 Weak. Channel 1 Dark...
- Powers applied[0] · amount: 2 1
- Upgrade description: Deal 13 damage. Apply 3 Weak. Channel 1 Dark... Deal 13 damage. Apply 2 Weak. Channel 1 Dark...
- Vars · Weak: 2 1
- Vars · WeakPower: 2 1
- Toben
- Damage: 9 10
- Description: Deal 9 damage. Increase this card's damage by 5 this combat. Deal 10 damage. Increase this card's damage by 5 this combat.
- Upgrade · increase: +4 +5
- Upgrade description: Deal 9 damage. Increase this card's damage by 9 this combat. Deal 10 damage. Increase this card's damage by 10 this combat.
- Vars · Damage: 9 10
- Klinge ausbessern
- Description: Forge 9. Next turn, gain 1 Energy. Forge 8. Next turn, gain 1 Energy.
- Upgrade description: Forge 13. Next turn, gain 1 Energy. Forge 12. Next turn, gain 1 Energy.
- Vars · Forge: 9 8
- Zerreißen
- Cost: 2 1
- Damage: 15 10
- Description: Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. Deal 10 damage. Deals 5 additional damage for each unique debuff on the enemy.
- Upgrade · calculationbase: +3 +2
- Upgrade description: Deal 15 damage. Deals 8 additional damage for each unique debuff on the enemy. Deal 10 damage. Deals 8 additional damage for each unique debuff on the enemy.
- Vars · CalculatedDamage: 15 10
- Vars · CalculationBase: 15 10
- Salve
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- Leichentuch
- Block: 2 3
- Description: Whenever you apply Doom, gain 2 Block. Whenever you apply Doom, gain 3 Block.
- Upgrade description: Whenever you apply Doom, gain 3 Block. Whenever you apply Doom, gain 4 Block.
- Vars · Block: 2 3
- Spritzer
- Rarity: Uncommon Rare
- Rarity key: Uncommon Rare
- Kampfesbeute
- Description: Forge 5. Draw 2 cards. Forge 6. Draw 2 cards.
- Upgrade description: Forge 8. Draw 2 cards. Forge 9. Draw 2 cards.
- Vars · Forge: 5 6
- Synchronisieren
- Description: Gain 2 Focus this turn for each unique Orb you have. Gain 1 Focus this turn for each unique Orb you have.
- Upgrade description: Gain 3 Focus this turn for each unique Orb you have. Gain 2 Focus this turn for each unique Orb you have.
- Vars · CalculationExtra: 2 1
- Donner
- Description: Whenever you Evoke Lightning, deal 6 damage to each enemy hit. Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
- Powers applied[0] · amount: 6 8
- Upgrade · thunderpower: +2 +3
- Upgrade description: Whenever you Evoke Lightning, deal 8 damage to each enemy hit. Whenever you Evoke Lightning, deal 11 damage to each enemy hit.
- Vars · Thunder: 6 8
- Vars · ThunderPower: 6 8
- Es ist Zeit
- Keywords[0]: Exhaust none
- Keywords key[0]: Exhaust none
Relikte
~2 geändert
Geändert (2)
- Hübsches Kettchen
- Description: Upon pickup, choose 4 cards in your Deck. Enc... Upon pickup, Enchant 4 random cards in your D...
- Regalit
- Description: The first time you create a card each turn, gain 6 Block... The first time you create a card each turn, gain 4 Block...
Monster
~6 geändert
Geändert (6)
- Axtbot
- Damage values · HammerUppercut · ascension: 14 18
- Damage values · HammerUppercut · normal: 12 14
- Damage values · OneTwo · ascension: 10 11
- Damage values · OneTwo · normal: 9 10
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none STOCK
- Moves[HAMMER UPPERCUT] · damage · ascension: 14 18
- Moves[HAMMER UPPERCUT] · damage · normal: 12 14
- Moves[ONE TWO] · damage · ascension: 10 11
- Moves[ONE TWO] · damage · normal: 9 10
- Entomant
- Min hp ascension: 155 165
- Exoskelett
- Max hp ascension: 29 30
- Min hp ascension: 25 26
- Kugelkopf
- Innate powers[0] · amount ascension: none 8
- Mecha-Ritter
- Damage values · Flamethrower · ascension: none 12
- Damage values · Flamethrower · normal: none 8
- Moves[FLAMETHROWER] · damage · ascension: none 12
- Moves[FLAMETHROWER] · damage · normal: none 8
- Moves[FLAMETHROWER] · intent: Status Attack + Status
- Seelenfysch
- Damage values · DeGas · ascension: 17 18
- Moves[DE GAS] · damage · ascension: 17 18
Verzauberungen
~1 geändert
Geändert (1)
- Tintenbeschmiert
- Description: This card deals 1 additional damage and applies 1 ... This card applies 1 Weak.
Mächte
264 → 265+1 hinzugefügt
Hinzugefügt (1)
- Temporary Focus DownType: Debuff
