Slay the Spire 2 v0.100.0 Patch Notes
Beta Patch Notes - v0.100.0
+6 added-5 removed~224 changed
Official patch notes
Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights:
Some snazzy new portrait art for various cards!
Cool new character-specific VFX for when you gain energy!
Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined here. It will come to the main branch later, likely with some more tweaks!
CONTENT:
General:
• Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust."
• If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card"
Ironclad:
• Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
• Reworked Expect a Fight card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn."
• Reworked Spite card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
• Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."
Silent:
• Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
Regent:
• Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."
Colorless Cards:
• Reworked Hidden Gem card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."
Enemies:
• Reworked Doormaker. Beware.
• Reworked Skulking Colony to have a deadlier moveset
Ancients:
• Added new Neow blessing: Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
• Added new Neow blessing: Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."
BALANCE:
General:
• All relics in the shop now cost 25 Gold less
• Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant
• Gloom Ascension now also affects ? rooms
• Power values can no longer stack above 999,999,999
• You can no longer acquire epochs in Daily or Custom runs
• Certain character stats no longer update in Daily or Custom runs
Ironclad:
• Buffed Break card:
• Energy cost decreased from 2 -> 1
• Damage increased from 20(25) -> 20(30)
• Buffed Cinder card: Damage increased from 17(22) -> 18(24)
• Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
• Nerfed Forgotten Ritual card: now Exhausts
• Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
• Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)
Silent:
• Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
• Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
• Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
• Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
• Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)
• Buffed Skewer card: Damage increased from 7(10) -> 8(11)
• Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)
Regent:
• Nerfed Alignment card: Star cost increased from 2 -> 3
• Changed BEGONE! card:
• Now a Skill that no longer deals damage
• Now creates Minion Strike instead of Minion Dive Bomb
• Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
• Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
• Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
• Buffed Gather Light card: Block increased from 7(10) -> 8(11)
• Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
• Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
• Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
• Buffed Kingly Punch card:
• Base damage increased from 8(8) -> 8(10)
• Scaling damage increased from 3(5) -> 4(6)
• Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
• Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
• Buffed Parry card: Block increased from 6(9) -> 8(11)
• Buffed Patter card: Block increased from 8(10) -> 9(11)
• Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
• Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
• Nerfed Void Form card:
• Is now Ethereal
• Upgrade changed from +1 card -> losing Ethereal
• Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)
Necrobinder:
• Nerfed Banshee's Cry card:
• Cost increased from 6 -> 9(7)
• Upgrade no longer increases damage
• Nerfed Borrowed Time card:
• Self-Doom increased from 3(3) -> 6(3)
• Energy gain no longer increases on Upgrade
• Nerfed Capture Spirit card:
• HP loss decreased from 3(4) -> 2(3)
• Souls generated decreased from 3(4) -> 2(3)
• Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
• Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
• Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
• Nerfed Dirge card: now Exhausts
• Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
• Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)
• Nerfed Seance card:
• Cost increased from 0 -> 1(0)
• Upgrade no longer makes a Soul+
Defect:
• Nerfed Hotfix card:
• Now has Exhaust
• Upgrade now removes Exhaust instead of increasing Focus
• Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn
Colorless Cards:
• Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
• Changed Discovery card: "It costs 0 this turn." -> "It's free to play this turn."
• This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn
• Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)
• Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion
• Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy
Potions & Relics:
• Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
• Buffed Book of Five Rings relic: healing increased from 15 -> 20
• Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
• Buffed Permafrost relic: Block gain increased from 6 -> 7
• Buffed Planisphere relic: HP gain increased from 4 -> 5
• Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards
Enemies:
• Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
• Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
• Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
• Buffed Rocket Claw:
• Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
• HP increased from 189(199) -> 199(209)
• Rage power Strength buffed from 5 -> 6
• Buffed Crusher Claw:
• Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
• HP increased from 199(209) -> 209(219)
• Rage power Strength buffed from 5 -> 6
• Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) - 46(52)
• Nerfed Fabricator: HP value of all bots decreased by 5
• Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
• Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
• Buffed The Lost and The Forgotten encounter:
• Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
• The Forgotten now deals an additional point of damage for every Dexterity it has
• Changed Nibbit: now properly scales with Ascension
• Hiss move now scales from 2 -> 3 Strength on A9
• Slice move damage now scales from 6 -> 7 on A9
• Slice move Block now scales from 5 -> 6 on A8
• Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
• Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)
• Nerfed Terror Eel:
• Crash damage now scales from 17(19) -> 16(18)
• Thrash Vigor now scales from 7 -> 6
• Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn
Ancients:
• Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
• Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12
• Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16
• Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
• Changed Vakuu's Preserved Fog relic:
• Cards removed decreased from 5 -> 3
• Folly curse is now Ethereal
Events:
• Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
• Changed Endless Conveyor event:
• Can no longer spawn unless all players have at least 120 Gold (up from 105)
• "Grab off the Belt" option cost increased from 35 -> 40 Gold
• Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
• Changed Morphic Grove event:
• Can no longer spawn unless all players have at least 2 transformable cards in their decks
• Group option now costs ALL of the player's gold
• In multiplayer, is now a collaborative event
• Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."
• Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP
Multiplayer:
• Nerfed Beacon of Hope card: can no longer be stacked
• Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
• Nerfed Huddle Up card: now Exhausts
ART:
• Infection affliction card overlay is no longer animated when Phobia Mode is turned on
• Added alternate Phobia Mode visuals for:
• Hive backgrounds
• The Insatiable
• Phrog Parasite
• Wrigglers
• Terror Eel
• Entomancer
• Added portrait for the following cards:
• Gang Up
• Seeker Strike
• Spinner
• Volley
• Knockdown
• Lift
• Updated asset for Kifuda relic
• Added asset for No Energy Gain power
• Added animation for Ovicopter buff
• Added placeholder sketches for the following relics:
• Neow's Talisman
• Hefty Tablet
USER INTERFACE & EXPERIENCE:
• Added Phobia Mode tickbox in the Settings
• You can now skip relics received at treasure chests
• Added disclaimers for Daily and Custom runs that you cannot unlock Epochs and Achievements with them anymore
• Added icon in top bar if player is unable to obtain epochs, achievements in a run
• Hovering over the character icon now explains if you cant get achievements or epochs
• Added a way to disable map drawings in multiplayer
• The invite button now uses a hotkey on controller instead of manual navigation
WRITING:
• Huddle Up card now says "ALL players" instead of "ALL allies"
• Improved wording clarity for Bombardment and Howl from Beyond cards
• The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner
• The Insatiable boss's Sandpit power is now worded more clearly on the turn that it will eat you
LOCALIZATION:
• Updated translations for various languages
• Updated Korean text spacing to be a little bit closer
• The "Fight" message in multiplayer treasure room is now translatable
BUG FIXES:
General:
• Fixed rare Fatal Error when syncing Steam cloud saves
• Fixed rare bug where save could be reset
• Fixed exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
• Fixed a crash that could occur when triggering the thin slice visual effect
• Fixed crashes related to screen transitions, logo animation, and creature deaths
• Fixed an issue when viewing the text of a card or power which has numerical values (damage, block, etc.) that have grown very large
• Fixed an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later
• Fixed an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break
• Fixed softlock when card selection screen would show 0 options
• Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
Regent
• The Regent's character select screen now properly displays all constellations among the stars in the background
Defect:
• Fixed softlock when trying to transform Rip and Tear card
Ancients:
• Fixed card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic
• Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
Events:
• Fixed missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event
Multiplayer:
• Fixed a crash that could occur when rapidly retrying multiplayer joins
• Fixed a multiplayer sync issue that occurred when players used different OS languages
• Fixed a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer
• Fixed softlock at the end of the Architect event in multiplayer
• A proper error is now displayed when trying to accept a stale invite
• Fixed state divergence related to Imbued enchantment and Letter Opener relic
• Fixed state divergence related to Defect orb passives triggering during a player choice
• Fixed a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played
Some snazzy new portrait art for various cards!
Cool new character-specific VFX for when you gain energy!
Reminder that this patch is exclusive to the beta branch branch for now, which you can access via the instructions outlined here. It will come to the main branch later, likely with some more tweaks!
CONTENT:
General:
• Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust."
• If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card"
Ironclad:
• Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
• Reworked Expect a Fight card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn."
• Reworked Spite card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
• Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."
Silent:
• Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
Regent:
• Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."
Colorless Cards:
• Reworked Hidden Gem card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."
Enemies:
• Reworked Doormaker. Beware.
• Reworked Skulking Colony to have a deadlier moveset
Ancients:
• Added new Neow blessing: Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
• Added new Neow blessing: Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."
BALANCE:
General:
• All relics in the shop now cost 25 Gold less
• Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant
• Gloom Ascension now also affects ? rooms
• Power values can no longer stack above 999,999,999
• You can no longer acquire epochs in Daily or Custom runs
• Certain character stats no longer update in Daily or Custom runs
Ironclad:
• Buffed Break card:
• Energy cost decreased from 2 -> 1
• Damage increased from 20(25) -> 20(30)
• Buffed Cinder card: Damage increased from 17(22) -> 18(24)
• Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
• Nerfed Forgotten Ritual card: now Exhausts
• Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
• Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)
Silent:
• Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
• Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
• Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
• Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
• Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)
• Buffed Skewer card: Damage increased from 7(10) -> 8(11)
• Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)
Regent:
• Nerfed Alignment card: Star cost increased from 2 -> 3
• Changed BEGONE! card:
• Now a Skill that no longer deals damage
• Now creates Minion Strike instead of Minion Dive Bomb
• Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
• Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
• Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
• Buffed Gather Light card: Block increased from 7(10) -> 8(11)
• Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
• Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
• Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
• Buffed Kingly Punch card:
• Base damage increased from 8(8) -> 8(10)
• Scaling damage increased from 3(5) -> 4(6)
• Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
• Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
• Buffed Parry card: Block increased from 6(9) -> 8(11)
• Buffed Patter card: Block increased from 8(10) -> 9(11)
• Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
• Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
• Nerfed Void Form card:
• Is now Ethereal
• Upgrade changed from +1 card -> losing Ethereal
• Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)
Necrobinder:
• Nerfed Banshee's Cry card:
• Cost increased from 6 -> 9(7)
• Upgrade no longer increases damage
• Nerfed Borrowed Time card:
• Self-Doom increased from 3(3) -> 6(3)
• Energy gain no longer increases on Upgrade
• Nerfed Capture Spirit card:
• HP loss decreased from 3(4) -> 2(3)
• Souls generated decreased from 3(4) -> 2(3)
• Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
• Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
• Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
• Nerfed Dirge card: now Exhausts
• Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
• Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)
• Nerfed Seance card:
• Cost increased from 0 -> 1(0)
• Upgrade no longer makes a Soul+
Defect:
• Nerfed Hotfix card:
• Now has Exhaust
• Upgrade now removes Exhaust instead of increasing Focus
• Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn
Colorless Cards:
• Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
• Changed Discovery card: "It costs 0 this turn." -> "It's free to play this turn."
• This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn
• Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)
• Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion
• Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy
Potions & Relics:
• Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
• Buffed Book of Five Rings relic: healing increased from 15 -> 20
• Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
• Buffed Permafrost relic: Block gain increased from 6 -> 7
• Buffed Planisphere relic: HP gain increased from 4 -> 5
• Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards
Enemies:
• Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
• Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
• Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
• Buffed Rocket Claw:
• Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
• HP increased from 189(199) -> 199(209)
• Rage power Strength buffed from 5 -> 6
• Buffed Crusher Claw:
• Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
• HP increased from 199(209) -> 209(219)
• Rage power Strength buffed from 5 -> 6
• Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) - 46(52)
• Nerfed Fabricator: HP value of all bots decreased by 5
• Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
• Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
• Buffed The Lost and The Forgotten encounter:
• Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
• The Forgotten now deals an additional point of damage for every Dexterity it has
• Changed Nibbit: now properly scales with Ascension
• Hiss move now scales from 2 -> 3 Strength on A9
• Slice move damage now scales from 6 -> 7 on A9
• Slice move Block now scales from 5 -> 6 on A8
• Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
• Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)
• Nerfed Terror Eel:
• Crash damage now scales from 17(19) -> 16(18)
• Thrash Vigor now scales from 7 -> 6
• Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn
Ancients:
• Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
• Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12
• Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16
• Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
• Changed Vakuu's Preserved Fog relic:
• Cards removed decreased from 5 -> 3
• Folly curse is now Ethereal
Events:
• Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
• Changed Endless Conveyor event:
• Can no longer spawn unless all players have at least 120 Gold (up from 105)
• "Grab off the Belt" option cost increased from 35 -> 40 Gold
• Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
• Changed Morphic Grove event:
• Can no longer spawn unless all players have at least 2 transformable cards in their decks
• Group option now costs ALL of the player's gold
• In multiplayer, is now a collaborative event
• Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."
• Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP
Multiplayer:
• Nerfed Beacon of Hope card: can no longer be stacked
• Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
• Nerfed Huddle Up card: now Exhausts
ART:
• Infection affliction card overlay is no longer animated when Phobia Mode is turned on
• Added alternate Phobia Mode visuals for:
• Hive backgrounds
• The Insatiable
• Phrog Parasite
• Wrigglers
• Terror Eel
• Entomancer
• Added portrait for the following cards:
• Gang Up
• Seeker Strike
• Spinner
• Volley
• Knockdown
• Lift
• Updated asset for Kifuda relic
• Added asset for No Energy Gain power
• Added animation for Ovicopter buff
• Added placeholder sketches for the following relics:
• Neow's Talisman
• Hefty Tablet
USER INTERFACE & EXPERIENCE:
• Added Phobia Mode tickbox in the Settings
• You can now skip relics received at treasure chests
• Added disclaimers for Daily and Custom runs that you cannot unlock Epochs and Achievements with them anymore
• Added icon in top bar if player is unable to obtain epochs, achievements in a run
• Hovering over the character icon now explains if you cant get achievements or epochs
• Added a way to disable map drawings in multiplayer
• The invite button now uses a hotkey on controller instead of manual navigation
WRITING:
• Huddle Up card now says "ALL players" instead of "ALL allies"
• Improved wording clarity for Bombardment and Howl from Beyond cards
• The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner
• The Insatiable boss's Sandpit power is now worded more clearly on the turn that it will eat you
LOCALIZATION:
• Updated translations for various languages
• Updated Korean text spacing to be a little bit closer
• The "Fight" message in multiplayer treasure room is now translatable
BUG FIXES:
General:
• Fixed rare Fatal Error when syncing Steam cloud saves
• Fixed rare bug where save could be reset
• Fixed exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
• Fixed a crash that could occur when triggering the thin slice visual effect
• Fixed crashes related to screen transitions, logo animation, and creature deaths
• Fixed an issue when viewing the text of a card or power which has numerical values (damage, block, etc.) that have grown very large
• Fixed an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later
• Fixed an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break
• Fixed softlock when card selection screen would show 0 options
• Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
Regent
• The Regent's character select screen now properly displays all constellations among the stars in the background
Defect:
• Fixed softlock when trying to transform Rip and Tear card
Ancients:
• Fixed card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic
• Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
Events:
• Fixed missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event
Multiplayer:
• Fixed a crash that could occur when rapidly retrying multiplayer joins
• Fixed a multiplayer sync issue that occurred when players used different OS languages
• Fixed a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer
• Fixed softlock at the end of the Architect event in multiplayer
• A proper error is now displayed when trying to accept a stale invite
• Fixed state divergence related to Imbued enchantment and Letter Opener relic
• Fixed state divergence related to Defect orb passives triggering during a player choice
• Fixed a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played
Game data changes
Cards
+1 added-1 removed~84 changed
Added (1)
- PrepareCost: 1 · Type: Skill · Rarity: Common
Removed (1)
Changed (84)
- Alignment
- Star cost: 2 3
- Vars: 2 fields 2 fields
- Anticipate
- Upgrade: 1 fields 1 fields
- Description: Gain 3 Dexterity this turn. Gain 2 Dexterity this turn.
- Vars: 2 fields 2 fields
- Powers applied: {'power': 'Dexterity', 'amount': 3, 'power_key': 'Dexterity'} {'power': 'Dexterity', 'amount': 2, 'power_key': 'Dexterity'}
- Apotheosis
- Compendium order: 522 521
- Apparition
- Compendium order: 523 522
- Banshee's Cry
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 39 damage to ALL enemies. Costs 2 Energy less for each Ethereal... none
- Cost: 6 9
- BEGONE!
- Type: Attack Skill
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 5 damage. Choose a card in your Hand to Transform... Choose a card in your Hand to Transform into ...
- Description: Deal 4 damage. Choose a card in your Hand to Transform... Choose a card in your Hand to Transform into ...
- Target: AnyEnemy Self
- Vars: 1 fields none
- Damage: 4 none
- Spawns cards: MINION_DIVE_BOMB MINION_STRIKE
- Type key: Attack Skill
- Believe in You
- Energy gain: 3 2
- Upgrade description: Another player gains 4 Energy. Another player gains 3 Energy.
- Description: Another player gains 3 Energy. Another player gains 2 Energy.
- Vars: 1 fields 1 fields
- Bombardment
- Upgrade description: Deal 24 damage. At the start of your turn, plays from the Exhaust Pile... Deal 24 damage. At the start of your turn, if this is in your Exhaust P...
- Description: Deal 18 damage. At the start of your turn, plays from the Exhaust Pile... Deal 18 damage. At the start of your turn, if this is in your Exhaust P...
- Borrowed Time
- Upgrade: 1 fields 1 fields
- Upgrade description: Apply 3 Doom to yourself. Gain 2 Energy. none
- Description: Apply 3 Doom to yourself. Gain 1 Energy. Apply inverseDiff() Doom to yourself. Gain 1 Energy.
- Vars: 3 fields 3 fields
- Powers applied: {'power': 'Doom', 'amount': 3, 'power_key': 'Doom'} {'power': 'Doom', 'amount': 6, 'power_key': 'Doom'}
- Break
- Upgrade: 2 fields 2 fields
- Upgrade description: Deal 25 damage. Apply 5 Vulnerable. Deal 30 damage. Apply 5 Vulnerable.
- Cost: 2 1
- Brightest Flame
- Compendium order: 524 523
- Bundle of Joy
- Cost: 2 1
- Byrd Swoop
- Compendium order: 530 529
- Caltrops
- Compendium order: 531 530
- Capture Spirit
- Cards draw: 3 2
- Upgrade description: Enemy loses 4 HP. Add 4 Souls into your Draw Pile. Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
- Description: Enemy loses 3 HP. Add 3 Souls into your Draw Pile. Enemy loses 2 HP. Add 2 Souls into your Draw Pile.
- Vars: 2 fields 2 fields
- Damage: 3 2
- CHARGE!!
- Upgrade description: Choose 2 cards in your Draw Pile to Transform into ... Choose 2 cards in your Draw Pile to Transform into ...
- Description: Choose 2 cards in your Draw Pile to Transform into ... Choose 2 cards in your Draw Pile to Transform into ...
- Spawns cards: MINION_STRIKE MINION_DIVE_BOMB
- Cinder
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 22 damage. Exhaust the top card of your Draw Pile... Deal 24 damage. Exhaust the top card of your Draw Pile...
- Description: Deal 17 damage. Exhaust the top card of your Draw Pile... Deal 18 damage. Exhaust the top card of your Draw Pile...
- Vars: 2 fields 2 fields
- Damage: 17 18
- Clash
- Compendium order: 532 531
- Collision Course
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 12 damage. Add a Debris into your Hand. Deal 15 damage. Add a Debris into your Hand.
- Description: Deal 9 damage. Add a Debris into your Hand. Deal 11 damage. Add a Debris into your Hand.
- Vars: 1 fields 1 fields
- Damage: 9 11
- Corrosive Wave
- Upgrade description: Whenever you draw a card this turn, apply 4 Poison to ALL enemies. Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
- Description: Whenever you draw a card this turn, apply 3 Poison to ALL enemies. Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
- Vars: 1 fields 1 fields
- Danse Macabre
- Upgrade: 1 fields 1 fields
- Upgrade description: Whenever you play a card that costs 2 Energy or more, gain 4 Block... Whenever you play a card that costs 2 Energy or more, gain 6 Block...
- Description: Whenever you play a card that costs 2 Energy or more, gain 3 Block... Whenever you play a card that costs 2 Energy or more, gain 4 Block...
- Vars: 3 fields 3 fields
- Powers applied: {'power': 'Danse Macabre', 'amount': 3, 'power_key': 'DanseMacabre'} {'power': 'Danse Macabre', 'amount': 4, 'power_key': 'DanseMacabre'}
- Debilitate
- Upgrade description: Deal 9 damage. Vulnerable and Weak are twice as eff... Deal 12 damage. Vulnerable and Weak are twice as ef...
- Description: Deal 7 damage. Vulnerable and Weak are twice as eff... Deal 10 damage. Vulnerable and Weak are twice as ef...
- Vars: 3 fields 3 fields
- Damage: 7 10
- Defy
- Upgrade: 2 fields 1 fields
- Upgrade description: Gain 7 Block. Apply 1 Weak. Gain 9 Block. Apply 1 Weak.
- Dirge
- Keywords key: none Exhaust
- Keywords: none Exhaust
- Discovery
- Description: Choose 1 of 3 random cards to add into your Hand. It costs 0 ... Choose 1 of 3 random cards to add into your Hand. It's free to p...
- Distraction
- Compendium order: 533 532
- Dominate
- Upgrade: 1 fields 1 fields
- Upgrade description: none Apply 2 Vulnerable. Gain 1 Strength for each ...
- Description: Gain 1 Strength for each Vulnerable on the enemy. Apply 1 Vulnerable. Gain 1 Strength for each ...
- Vars: 1 fields 3 fields
- Powers applied: none {'power': 'Vulnerable', 'amount': 1, 'power_key': 'Vulnerable'}
- Dual Wield
- Compendium order: 534 533
- Enlightenment
- Compendium order: 535 534
- Entrench
- Compendium order: 536 535
- Eternal Armor
- Upgrade: 1 fields 1 fields
- Upgrade description: Gain 9 Plating. Gain 12 Plating.
- Description: Gain 7 Plating. Gain 9 Plating.
- Vars: 2 fields 2 fields
- Powers applied: {'power': 'Plating', 'amount': 7, 'power_key': 'Plating'} {'power': 'Plating', 'amount': 9, 'power_key': 'Plating'}
- Expect a Fight
- Description: Gain 1 Energy for each Attack in your Hand. Gain 1 Energy for each Attack in your Hand. You cannot gain ad...
- Exterminate
- Compendium order: 537 536
- Feeding Frenzy
- Compendium order: 538 537
- Fight Me!
- Upgrade description: Deal 6 damage twice. Gain 2 Strength. The enemy gains 1 St... Deal 6 damage twice. Gain 3 Strength. The enemy gains 1 St...
- Description: Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 St... Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 St...
- Vars: 5 fields 5 fields
- Powers applied: {'power': 'Strength', 'amount': 2, 'power_key': 'Strength'} {'power': 'Strength', 'amount': 3, 'power_key': 'Strength'}
- Flick-Flack
- Upgrade description: Deal 9 damage to ALL enemies. Deal 8 damage to ALL enemies.
- Description: Deal 7 damage to ALL enemies. Deal 6 damage to ALL enemies.
- Vars: 1 fields 1 fields
- Damage: 7 6
- Folly
- Keywords key: Innate, Unplayable, Eternal Innate, Ethereal, Unplayable, Eternal
- Keywords: Innate, Unplayable, Eternal Innate, Ethereal, Unplayable, Eternal
- Forgotten Ritual
- Keywords key: none Exhaust
- Keywords: none Exhaust
- Gather Light
- Upgrade description: Gain 10 Block. Gain 1 Star. Gain 11 Block. Gain 1 Star.
- Description: Gain 7 Block. Gain 1 Star. Gain 8 Block. Gain 1 Star.
- Vars: 2 fields 2 fields
- Block: 7 8
- Glow
- Cards draw: 2 1
- Upgrade description: Gain 2 Star. Draw 2 cards. Gain 2 Star. Draw 1 card. Next turn, draw 1 card.
- Description: Gain 1 Star. Draw 2 cards. Gain 1 Star. Draw 1 card. Next turn, draw 1 card.
- Vars: 2 fields 2 fields
- Grand Finale
- Upgrade: 1 fields 1 fields
- Upgrade description: Can only be played if there are no cards in your Draw Pile. Deal... Can only be played if there are no cards in your Draw Pile. Deal...
- Description: Can only be played if there are no cards in your Draw Pile. Deal... Can only be played if there are no cards in your Draw Pile. Deal...
- Vars: 1 fields 1 fields
- Damage: 50 60
- Grave Warden
- Upgrade: 1 fields 1 fields
- Upgrade description: Gain 10 Block. Add a Soul+ into your Draw Pil... Gain 11 Block. Add a Soul into your Draw Pile...
- Heirloom Hammer
- Upgrade description: Deal 22 damage. Choose a Colorless card in your Hand. Add a copy... Deal 25 damage. Choose a Colorless card in your Hand. Add a copy...
- Description: Deal 17 damage. Choose a Colorless card in your Hand. Add a copy... Deal 20 damage. Choose a Colorless card in your Hand. Add a copy...
- Vars: 2 fields 2 fields
- Damage: 17 20
- Hello World
- Compendium order: 539 538
- Hemokinesis
- Upgrade description: Lose 2 HP. Deal 19 damage. Lose 2 HP. Deal 20 damage.
- Description: Lose 2 HP. Deal 14 damage. Lose 2 HP. Deal 15 damage.
- Vars: 2 fields 2 fields
- Damage: 14 15
- Hidden Gem
- Upgrade description: A random card in your Draw Pile gains Replay 3. A random card without Replay in your Draw Pile gain...
- Description: A random card in your Draw Pile gains Replay 2. A random card without Replay in your Draw Pile gain...
- Hotfix
- Keywords key: none Exhaust
- Upgrade: 1 fields 1 fields
- Upgrade description: Gain 3 Focus this turn. none
- Keywords: none Exhaust
- Howl from Beyond
- Upgrade description: Deal 21 damage to ALL enemies. At the start of your turn, plays from the ... Deal 21 damage to ALL enemies. At the start of your turn, if this is in your ...
- Description: Deal 16 damage to ALL enemies. At the start of your turn, plays from the ... Deal 16 damage to ALL enemies. At the start of your turn, if this is in your ...
- Huddle Up
- Keywords key: none Exhaust
- Upgrade description: ALL allies draw 3 cards. ALL players draw 3 cards.
- Keywords: none Exhaust
- Description: ALL allies draw 2 cards. ALL players draw 2 cards.
- I Am Invincible
- Upgrade description: Gain 12 Block. At the end of your turn, if this is on top of you... Gain 13 Block. At the end of your turn, if this is on top of you...
- Description: Gain 9 Block. At the end of your turn, if this is on top of your... Gain 10 Block. At the end of your turn, if this is on top of you...
- Vars: 1 fields 1 fields
- Block: 9 10
- Kingly Kick
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 30 damage. Whenever you draw this card, reduce its cost by 1. Deal 35 damage. Whenever you draw this card, reduce its cost by 1.
- Description: Deal 24 damage. Whenever you draw this card, reduce its cost by 1. Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
- Vars: 1 fields 1 fields
- Damage: 24 27
- Kingly Punch
- Upgrade: 1 fields 2 fields
- Upgrade description: Deal 8 damage. Whenever you draw this card, increase its damage by 5 this com... Deal 10 damage. Whenever you draw this card, increase its damage by 6 this co...
- Description: Deal 8 damage. Whenever you draw this card, increase its damage by 3 this com... Deal 8 damage. Whenever you draw this card, increase its damage by 4 this com...
- Vars: 2 fields 2 fields
- Mad Science
- Compendium order: 540 539
- Maul
- Compendium order: 525 524
- Metamorphosis
- Compendium order: 541 540
- Minion Dive Bomb
- Cost: 1 0
- Minion Strike
- Upgrade description: Deal 10 damage. Draw 1 card. Deal 9 damage. Draw 1 card.
- Description: Deal 7 damage. Draw 1 card. Deal 6 damage. Draw 1 card.
- Vars: 2 fields 2 fields
- Damage: 7 6
- Neow's Fury
- Upgrade: 1 fields 2 fields
- Upgrade description: Deal 14 damage. Put 2 random cards from your Discard Pile into y... Deal 14 damage. Put 3 random cards from your Discard Pile into y...
- Outmaneuver
- Compendium order: 542 541
- Parry
- Upgrade description: Whenever you play Sovereign Blade, gain 9 Block. Whenever you play Sovereign Blade, gain 11 Block.
- Description: Whenever you play Sovereign Blade, gain 6 Block. Whenever you play Sovereign Blade, gain 8 Block.
- Vars: 2 fields 2 fields
- Powers applied: {'power': 'Parry', 'amount': 6, 'power_key': 'Parry'} {'power': 'Parry', 'amount': 8, 'power_key': 'Parry'}
- Patter
- Upgrade description: Gain 10 Block. Gain 3 Vigor. Gain 11 Block. Gain 3 Vigor.
- Description: Gain 8 Block. Gain 2 Vigor. Gain 9 Block. Gain 2 Vigor.
- Vars: 3 fields 3 fields
- Block: 8 9
- Peck
- Compendium order: 543 542
- Pinpoint
- Upgrade: 1 fields 1 fields
- Upgrade description: Deal 22 damage. Costs 1 less 1 Energy for each Skill played this turn. Deal 19 damage. Costs 1 less 1 Energy for each Skill played this turn.
- Description: Deal 17 damage. Costs 1 less 1 Energy for each Skill played this turn. Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
- Vars: 1 fields 1 fields
- Damage: 17 15
- Production
- Upgrade: 1 fields 1 fields
- Upgrade description: none Gain 3 Energy.
- Rebound
- Compendium order: 544 543
- Relax
- Compendium order: 527 526
- Rip and Tear
- Rarity: Uncommon Event
- Rarity key: Uncommon Event
- Rocket Punch
- Upgrade description: Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card... Deal 14 damage. Draw 2 cards. When you create a Status card, reduce this card...
- Description: Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'... Deal 13 damage. Draw 1 card. When you create a Status card, reduce this card'...
- Sculpting Strike
- Upgrade description: Deal 11 damage. Add Ethereal to a card in your Hand. Deal 12 damage. Add Ethereal to a card in your Hand.
- Description: Deal 8 damage. Add Ethereal to a card in your Hand. Deal 9 damage. Add Ethereal to a card in your Hand.
- Vars: 1 fields 1 fields
- Damage: 8 9
- Seance
- Upgrade: 1 fields 1 fields
- Upgrade description: Transform a card in your Draw Pile into Soul+. none
- Cost: 0 1
- Seeker Strike
- Upgrade description: Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into... Deal 12 damage. Choose 1 of 3 cards in your Draw Pile to add int...
- Description: Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into... Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into...
- Vars: 2 fields 2 fields
- Damage: 6 9
- Skewer
- Upgrade description: Deal 10 damage X times. Deal 11 damage X times.
- Description: Deal 7 damage X times. Deal 8 damage X times.
- Vars: 1 fields 1 fields
- Damage: 7 8
- Solar Strike
- Upgrade description: Deal 9 damage. Gain 2 Star. Deal 10 damage. Gain 2 Star.
- Description: Deal 8 damage. Gain 1 Star. Deal 9 damage. Gain 1 Star.
- Vars: 2 fields 2 fields
- Damage: 8 9
- Spite
- Upgrade: 1 fields 1 fields
- Cards draw: 1 none
- Upgrade description: Deal 9 damage. If you lost HP this turn, draw 1 card. Deal 5 damage. If you lost HP this turn, hits 3 times.
- Description: Deal 6 damage. If you lost HP this turn, draw 1 card. Deal 5 damage. If you lost HP this turn, hits 2 times.
- Vars: 2 fields 2 fields
- Damage: 6 5
- Hit count: none 2
- Spoils of Battle
- Upgrade description: Forge 15. Forge 17.
- Description: Forge 10. Forge 12.
- Vars: 1 fields 1 fields
- Stack
- Description raw: Gain Block equal to the number of cards in your Discard Pi... Gain Block equal to the number of cards in your Discard Pi...
- Stoke
- Keywords key: Exhaust none
- Upgrade: 1 fields 1 fields
- Upgrade description: none Exhaust your Hand. Add 1 random Upgraded...
- Description: Exhaust your Hand. Draw a card for each card ... Exhaust your Hand. Add 1 random card into your ...
- Keywords: Exhaust none
- Tear Asunder
- Description raw: Deal {Damage:diff()} damage. Hits an additional time for each time you lost H... Deal {Damage:diff()} damage. Hits an additional time for each time you lost H...
- Tremble
- Description: Apply 2 Vulnerable. Apply 3 Vulnerable.
- Vars: 2 fields 2 fields
- Powers applied: {'power': 'Vulnerable', 'amount': 2, 'power_key': 'Vulnerable'} {'power': 'Vulnerable', 'amount': 3, 'power_key': 'Vulnerable'}
- Untouchable
- Upgrade: 1 fields 1 fields
- Upgrade description: Gain 12 Block. Gain 9 Block.
- Description: Gain 9 Block. Gain 7 Block.
- Vars: 1 fields 1 fields
- Block: 9 7
- Void Form
- Keywords key: none Ethereal
- Upgrade: 1 fields 1 fields
- Upgrade description: End your turn. The first 3 cards you play each turn are free to play. none
- Keywords: none Ethereal
- Whistle
- Compendium order: 528 527
- Wish
- Compendium order: 529 528
- Wrought in War
- Upgrade description: Deal 9 damage. Forge 7. Deal 9 damage. Forge 9.
- Description: Deal 7 damage. Forge 5. Deal 7 damage. Forge 7.
- Vars: 2 fields 2 fields
Relics
288 → 290+2 added~106 changed
Added (2)
- Hefty TabletRarity: Ancient Relic
- Neow's TalismanRarity: Ancient Relic
Changed (106)
- Amethyst Aubergine
- Description: Enemies drop 10 additional Gold. Enemies drop 15 additional Gold.
- Big Mushroom
- Compendium order: 253 255
- Bing Bong
- Compendium order: 254 256
- Bone Tea
- Compendium order: 256 258
- Book of Five Rings
- Description: Every 5 cards you add to your Deck, heal 15... Every 5 cards you add to your Deck, heal 20...
- Bowler Hat
- Description: Gain 20% additional Gold. Gain 25% additional Gold.
- Byrdpip
- Compendium order: 257 259
- The Chosen Cheese
- Compendium order: 282 284
- Circlet
- Compendium order: 287 289
- Darkstone Periapt
- Compendium order: 258 260
- Daughter of the Wind
- Compendium order: 259 261
- Distinguished Cape
- Description: Upon pickup, lose 9 Max HP. Add 3 Apparitions... Upon pickup, lose 9 Max HP. Add 3 Apparitions...
- Dream Catcher
- Compendium order: 260 262
- Ember Tea
- Compendium order: 261 263
- Anchor???
- Compendium order: 252 254
- Blood Vial???
- Compendium order: 255 257
- Happy Flower???
- Compendium order: 266 268
- Lee's Waffle???
- Compendium order: 268 270
- Mango???
- Compendium order: 270 272
- The Merchant's Rug???
- Compendium order: 283 285
- Orichalcum???
- Compendium order: 273 275
- Snecko Eye???
- Compendium order: 276 278
- Strike Dummy???
- Compendium order: 277 279
- Venerable Tea Set???
- Compendium order: 284 286
- Forgotten Soul
- Compendium order: 262 264
- Fragrant Mushroom
- Description: Upon pickup, lose 15 HP and Upgrade 3 ra... Upon pickup, lose 15 HP and Upgrade 3 ...
- Fresnel Lens
- Compendium order: 264 266
- Hand Drill
- Compendium order: 265 267
- History Course
- Compendium order: 267 269
- Iron Club
- Compendium order: 190 191
- Jeweled Mask
- Compendium order: 191 192
- Jewelry Box
- Compendium order: 192 193
- Large Capsule
- Compendium order: 193 194
- Lava Rock
- Compendium order: 194 195
- Lead Paperweight
- Compendium order: 195 196
- Leafy Poultice
- Description: Upon pickup, Transform 1 of your Strikes... Upon pickup, Transform 1 of your Strikes...
- Lizard Tail
- Description: When you would die, heal to 50% of your Max HP instead (works ... When your HP would be reduced to 0, heal to 50% o...
- Looming Fruit
- Compendium order: 197 198
- Lord's Parasol
- Compendium order: 198 199
- Lost Coffer
- Compendium order: 199 200
- Lost Wisp
- Compendium order: 269 271
- Massive Scroll
- Compendium order: 200 201
- Maw Bank
- Compendium order: 271 273
- Meat Cleaver
- Compendium order: 201 202
- Mr. Struggles
- Compendium order: 272 274
- Music Box
- Compendium order: 202 203
- Neow's Torment
- Compendium order: 203 205
- New Leaf
- Compendium order: 204 206
- Nutritious Oyster
- Compendium order: 205 207
- Nutritious Soup
- Compendium order: 206 208
- Pael's Blood
- Compendium order: 207 209
- Pael's Claw
- Compendium order: 208 210
- Pael's Eye
- Compendium order: 209 211
- Pael's Flesh
- Compendium order: 210 212
- Pael's Growth
- Compendium order: 211 213
- Pael's Horn
- Compendium order: 212 214
- Pael's Legion
- Compendium order: 213 215
- Pael's Tears
- Compendium order: 214 216
- Pael's Tooth
- Compendium order: 215 217
- Pael's Wing
- Compendium order: 216 218
- Pandora's Box
- Compendium order: 217 219
- Permafrost
- Description: The first time you play a Power each combat, gain 6 Block... The first time you play a Power each combat, gain 7 Block...
- Philosopher's Stone
- Compendium order: 218 220
- Planisphere
- Description: Whenever you enter a ? room, heal 4 HP. Whenever you enter a ? room, heal 5 HP.
- Pollinous Core
- Compendium order: 274 276
- Pomander
- Compendium order: 219 221
- Precarious Shears
- Description: Upon pickup, remove 2 cards from your Deck and take... Upon pickup, remove 2 cards from your Deck and lose...
- Precise Scissors
- Compendium order: 221 223
- Preserved Fog
- Description: Upon pickup, remove 5 cards from your Deck. Add ... Upon pickup, remove 3 cards from your Deck. Add ...
- Prismatic Gem
- Compendium order: 223 225
- Pumpkin Candle
- Compendium order: 224 226
- Radiant Pearl
- Compendium order: 225 227
- Royal Poison
- Compendium order: 275 277
- Runic Pyramid
- Compendium order: 226 228
- Sai
- Compendium order: 227 229
- Sand Castle
- Compendium order: 228 230
- Scroll Boxes
- Compendium order: 229 231
- Seal of Gold
- Compendium order: 231 233
- Sea Glass
- Compendium order: 230 232
- Sere Talon
- Compendium order: 232 234
- Signet Ring
- Compendium order: 233 235
- Silver Crucible
- Compendium order: 234 236
- Small Capsule
- Compendium order: 235 237
- Snecko Eye
- Compendium order: 236 238
- Sozu
- Compendium order: 237 239
- Spiked Gauntlets
- Compendium order: 238 240
- Stone Cracker
- Description: At the start of Boss combats, Upgrade 3... At the start of each combat, Upgrade 2 random cards...
- Stone Humidifier
- Compendium order: 239 241
- Storybook
- Compendium order: 240 242
- Sword of Jade
- Compendium order: 278 280
- Sword of Stone
- Compendium order: 279 281
- Tanx's Whistle
- Compendium order: 241 243
- Tea of Discourtesy
- Compendium order: 280 282
- The Boot
- Compendium order: 281 283
- Throwing Axe
- Compendium order: 242 244
- Toasty Mittens
- Compendium order: 243 245
- Touch of Orobas
- Compendium order: 244 246
- Toy Box
- Compendium order: 245 247
- Tri-Boomerang
- Compendium order: 246 248
- Velvet Choker
- Compendium order: 247 249
- Very Hot Cocoa
- Compendium order: 248 250
- War Hammer
- Compendium order: 249 251
- Whispering Earring
- Compendium order: 250 252
- Wongo's Mystery Ticket
- Compendium order: 286 288
- Wongo Customer Appreciation Badge
- Compendium order: 285 287
- Yummy Cookie
- Compendium order: 251 253
Monsters
116 → 115-1 removed~21 changed
Removed (1)
- Door
Changed (21)
- Bygone Effigy
- Moves: {'id': 'INITIAL_SLEEP', 'name': 'Initial Sleep', 'intent': 'Sleep'}, {'id': 'WAKE', 'name': 'Wake', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 10}]}, {'id': 'SLEEP', 'name': 'Sleep', 'intent': 'Sleep'}, {'id': 'SLASHES', 'name': 'Slashes', 'intent': 'Attack', 'damage': {'normal': 15, 'ascension': 17}} {'id': 'INITIAL_SLEEP', 'name': 'Initial Sleep', 'intent': 'Sleep'}, {'id': 'WAKE', 'name': 'Wake', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 10}]}, {'id': 'SLEEP', 'name': 'Sleep', 'intent': 'Sleep'}, {'id': 'SLASHES', 'name': 'Slashes', 'intent': 'Attack', 'damage': {'normal': 13, 'ascension': 15}}
- Damage values: 1 fields 1 fields
- Byrdonis
- Moves: {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 18}} {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 17, 'ascension': 19}}
- Damage values: 2 fields 2 fields
- Crusher
- Min hp: 199 209
- Min hp ascension: 209 219
- Decimillipede
- Min hp: 42 40
- Max hp: 48 46
- Min hp ascension: 48 46
- Max hp ascension: 56 52
- Decimillipede Segment (Back)
- Min hp: 42 40
- Max hp: 48 46
- Min hp ascension: 48 46
- Max hp ascension: 56 52
- Decimillipede Segment (Front)
- Min hp: 42 40
- Max hp: 48 46
- Min hp ascension: 48 46
- Max hp ascension: 56 52
- Decimillipede Segment (Middle)
- Min hp: 42 40
- Max hp: 48 46
- Min hp ascension: 48 46
- Max hp ascension: 56 52
- Doormaker
- Moves: {'id': 'WHAT_IS_IT', 'name': 'What Is It', 'intent': 'Stun'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 31, 'ascension': 34}}, {'id': 'GET_BACK_IN', 'name': 'Get Back In', 'intent': 'Attack + Buff + Escape', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 5}], 'damage': {'normal': 40, 'ascension': 45}} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 10, 'ascension': 11, 'hit_count': 3}}, {'id': 'CHOMP', 'name': 'Chomp', 'intent': 'Attack', 'damage': {'normal': 40, 'ascension': 45}}, {'id': 'PULVERIZE', 'name': 'Pulverize', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}], 'damage': {'normal': 20, 'ascension': 22}}
- Damage values: 2 fields 3 fields
- Attack pattern: 4 fields 4 fields
- Gas Bomb
- Min hp: 10 7
- Min hp ascension: 12 8
- Guardbot
- Min hp: 21 16
- Max hp: 25 20
- Min hp ascension: 22 17
- Max hp ascension: 26 21
- Nibbit
- Moves: {'id': 'BUTT', 'name': 'Butt', 'intent': 'Attack', 'damage': {'normal': 12, 'ascension': 13}}, {'id': 'SLICE', 'name': 'Slice', 'intent': 'Attack + Defend', 'block': 5, 'damage': {'normal': 6, 'ascension': 6}}, {'id': 'HISS', 'name': 'Hiss', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]} {'id': 'BUTT', 'name': 'Butt', 'intent': 'Attack', 'damage': {'normal': 12, 'ascension': 13}}, {'id': 'SLICE', 'name': 'Slice', 'intent': 'Attack + Defend', 'block': 5, 'damage': {'normal': 6, 'ascension': 7}}, {'id': 'HISS', 'name': 'Hiss', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]}
- Damage values: 2 fields 2 fields
- Noisebot
- Min hp: 23 18
- Max hp: 28 23
- Min hp ascension: 24 19
- Max hp ascension: 29 24
- Phantasmal Gardener
- Min hp: 28 26
- Max hp: 32 31
- Min hp ascension: 29 27
- Max hp ascension: 33 32
- Rocket
- Min hp: 189 199
- Min hp ascension: 199 209
- Seapunk
- Moves: {'id': 'SEA_KICK', 'name': 'Sea Kick', 'intent': 'Attack', 'damage': {'normal': 11, 'ascension': 12}}, {'id': 'SPINNING_KICK', 'name': 'Spinning Kick', 'intent': 'Attack', 'damage': {'normal': 2, 'hit_count': 4}}, {'id': 'BUBBLE_BURP', 'name': 'Bubble Burp', 'intent': 'Buff + Defend', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 1}], 'block': 7} {'id': 'SEA_KICK', 'name': 'Sea Kick', 'intent': 'Attack', 'damage': {'normal': 11, 'ascension': 13}}, {'id': 'SPINNING_KICK', 'name': 'Spinning Kick', 'intent': 'Attack', 'damage': {'normal': 2, 'hit_count': 4}}, {'id': 'BUBBLE_BURP', 'name': 'Bubble Burp', 'intent': 'Buff + Defend', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 1}], 'block': 7}
- Damage values: 2 fields 2 fields
- Skulking Colony
- Moves: {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Defend + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 3}], 'block': 10}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 17}}, {'id': 'SUPER_CRAB', 'name': 'Super Crab', 'intent': 'Attack', 'damage': {'normal': 6, 'ascension': 7, 'hit_count': 2}}, {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack + Status', 'damage': {'normal': 9, 'ascension': 11}} {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Buff + Status', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 3}]}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack + Defend', 'block': 10, 'damage': {'normal': 16, 'ascension': 17}}, {'id': 'PIERCING_STABS', 'name': 'Piercing Stabs', 'intent': 'Attack', 'damage': {'normal': 7, 'ascension': 8, 'hit_count': 2}}, {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack + Status', 'damage': {'normal': 9, 'ascension': 11}}
- Min hp: 79 74
- Damage values: 3 fields 3 fields
- Min hp ascension: 84 79
- Attack pattern: 4 fields 4 fields
- Stabbot
- Min hp: 23 18
- Max hp: 28 23
- Min hp ascension: 24 19
- Max hp ascension: 29 24
- Terror Eel
- Moves: {'id': 'CRASH', 'name': 'Crash', 'intent': 'Attack', 'damage': {'normal': 17, 'ascension': 19}}, {'id': 'ThrashMove', 'name': 'Thrashmove', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'VIGOR', 'target': 'self', 'amount': 7}], 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3}}, {'id': 'STUN', 'name': 'Stun', 'intent': 'Stun'}, {'id': 'TERROR', 'name': 'Terror', 'intent': 'Debuff', 'powers': [{'power_id': 'VULNERABLE', 'target': 'player', 'amount': 99}]} {'id': 'CRASH', 'name': 'Crash', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 18}}, {'id': 'ThrashMove', 'name': 'Thrashmove', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'VIGOR', 'target': 'self', 'amount': 6}], 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3}}, {'id': 'STUN', 'name': 'Stun', 'intent': 'Stun'}, {'id': 'TERROR', 'name': 'Terror', 'intent': 'Debuff', 'powers': [{'power_id': 'VULNERABLE', 'target': 'player', 'amount': 99}]}
- Damage values: 2 fields 2 fields
- Test Subject #C14
- Moves: 8 items 7 items
- Damage values: 6 fields 5 fields
- Attack pattern: 4 fields 4 fields
- The Forgotten
- Moves: {'id': 'MIASMA', 'name': 'Miasma', 'intent': 'Debuff + Defend + Buff', 'powers': [{'power_id': 'DEXTERITY', 'target': 'self', 'amount': 2}], 'block': 8}, {'id': 'DREAD', 'name': 'Dread', 'intent': 'Attack', 'damage': {'normal': 15, 'ascension': 17}} {'id': 'MIASMA', 'name': 'Miasma', 'intent': 'Debuff + Defend + Buff', 'powers': [{'power_id': 'DEXTERITY', 'target': 'self', 'amount': 2}], 'block': 8}, {'id': 'DREAD', 'name': 'Dread', 'intent': 'Attack'}
- Damage values: 1 fields none
- Zapbot
- Min hp: 23 18
- Max hp: 28 23
- Min hp ascension: 24 19
- Max hp ascension: 29 24
Potions
~1 changed
Changed (1)
- Fairy in a Bottle
- Description: When you would die, instead this potion is discarded and you heal to 30... When your HP would be reduced to 0, instead this potion is disca...
Enchantments
22 → 21-1 removed~1 changed
Removed (1)
- Favored
Changed (1)
- Instinct
- Description: Decrease the cost of this card by 1. This card's attack damage is doubled.
Encounters
+1 added-1 removed~2 changed
Added (1)
- Underdocks WildlifeAct: Underdocks
Removed (1)
- Underdocks Wildlife
Changed (2)
- The Doormaker
- Monsters: {'id': 'DOOR', 'name': 'Door'}, {'id': 'DOORMAKER', 'name': 'Doormaker'} {'id': 'DOORMAKER', 'name': 'Doormaker'}
- Tunneling Twosome
- Tags: Burrower, Workers Burrower, Chomper
- Monsters: {'id': 'BOWLBUG_EGG', 'name': 'Bowlbug (Egg)'}, {'id': 'BOWLBUG_SILK', 'name': 'Bowlbug (Silk)'}, {'id': 'TUNNELER', 'name': 'Tunneler'} {'id': 'CHOMPER', 'name': 'Chomper'}, {'id': 'TUNNELER', 'name': 'Tunneler'}
Events
~7 changed
Changed (7)
- Dense Vegetation
- Pages: {'id': 'INITIAL', 'description': 'Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind:\n\n“You are lost, unprepared, and the inevitability of death is approaching.”\n\nWhat do you do?', 'options': [{'id': 'TRUDGE_ON', 'title': 'Trudge On', 'description': 'Remove a card from your Deck. Lose 11 HP.'}, {'id': 'REST', 'title': 'Rest', 'description': 'Heal 30% Max HP. Fight some enemies.'}]}, {'id': 'REST', 'description': "You're dead tired and take a nap...\n\n...only to be awoken by something wriggling around on top of you!", 'options': [{'id': 'FIGHT', 'title': 'Fight!', 'description': ''}]}, {'id': 'TRUDGE_ON', 'description': 'You hack and slash your way through the jungle but it goes on and on...\n\nYou sustain yourself on strange fruits, crunchy bugs, and drink the nectar of glowing plants but you start feeling paranoid...\n\nBut then you find a clearing, a trail, and some drawings of maps on the ground.\nProblem solved.'} {'id': 'INITIAL', 'description': 'Having taken the wrong path for a good while, you find yourself in a thick jungle of ferns, shrubs, and vines. Especially vines. Exhaustion sets in, and a dark thought comes to mind:\n\n“You are lost, unprepared, and the inevitability of death is approaching.”\n\nWhat do you do?', 'options': [{'id': 'TRUDGE_ON', 'title': 'Trudge On', 'description': 'Gain 61-99 Gold. Lose 8 HP.'}, {'id': 'REST', 'title': 'Rest', 'description': 'Heal 30% Max HP. Fight some enemies.'}]}, {'id': 'REST', 'description': "You're dead tired and take a nap...\n\n...only to be awoken by something wriggling around on top of you!", 'options': [{'id': 'FIGHT', 'title': 'Fight!', 'description': ''}]}, {'id': 'TRUDGE_ON', 'description': 'You hack and slash your way through the jungle but it goes on and on...\n\nYou sustain yourself on strange fruits, crunchy bugs, and drink the nectar of glowing plants but you start feeling paranoid...\n\nBut then you find a clearing, a trail, and some Gold coins scattered on the ground. Amongst the coins are some crudely-drawn maps!\nProblem solved.'}
- Options: {'id': 'TRUDGE_ON', 'title': 'Trudge On', 'description': 'Remove a card from your Deck. Lose 11 HP.'}, {'id': 'REST', 'title': 'Rest', 'description': 'Heal 30% Max HP. Fight some enemies.'} {'id': 'TRUDGE_ON', 'title': 'Trudge On', 'description': 'Gain 61-99 Gold. Lose 8 HP.'}, {'id': 'REST', 'title': 'Rest', 'description': 'Heal 30% Max HP. Fight some enemies.'}
- Endless Conveyor
- Pages: {'id': 'ALL', 'description': None, 'options': [{'id': 'LOCKED', 'title': 'Broke', 'description': 'You could eat more but you are out of Gold.'}, {'id': 'CAVIAR', 'title': 'Grab Caviar off the Belt', 'description': 'Pay 35 Gold. Gain 4 Max HP. Continue feasting!'}, {'id': 'CLAM_ROLL', 'title': 'Grab Clam Roll off the Belt', 'description': 'Pay 35 Gold. Heal 10 HP. Continue feasting!'}, {'id': 'FRIED_EEL', 'title': 'Grab Fried Eel off the Belt', 'description': 'Pay 35 Gold. Add a random Colorless Card to your Deck. Continue feasting!'}, {'id': 'GOLDEN_FYSH', 'title': 'Grab Golden Fysh off the Belt', 'description': 'LUCKY WINNER! Gain 75 Gold.'}, {'id': 'JELLY_LIVER', 'title': 'Grab Jelly Liver off the Belt', 'description': 'Pay 35 Gold. Transform a card. Continue feasting!'}, {'id': 'SEAPUNK_SALAD', 'title': 'Grab Seapunk Salad off the Belt', 'description': 'Pay 35 Gold. Add Feeding Frenzy to your Deck. Continue feasting!'}, {'id': 'SPICY_SNAPPY', 'title': 'Grab Spicy Snappy off the Belt', 'description': 'Pay 35 Gold. Upgrade a random card. Continue feasting!'}, {'id': 'SUSPICIOUS_CONDIMENT', 'title': 'Grab Suspicious Condiment off the Belt', 'description': 'Pay 35 Gold. Procure a random Potion. Continue feasting!'}]}, {'id': 'GRAB_SOMETHING_OFF_THE_BELT', 'description': 'You grab the Last Dish Title from the belt and scarf it down.\nTasty!', 'options': [{'id': 'LEAVE', 'title': 'Leave', 'description': ''}]}, {'id': 'INITIAL', 'description': "You lumber into a shack with a bright but crooked sign that reads:\n“ENDLESS FEAST - PAY WHAT YOU HUNGER!”\n\nInside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt.\n\nOne of the chef's arms point to a sign:\n35 Gold each", 'options': [{'id': 'OBSERVE_CHEF', 'title': 'Observe the Chef', 'description': 'Upgrade a random card in your Deck.'}]}, {'id': 'LEAVE', 'description': "Now that you've had your fill, you continue on your way."}, {'id': 'OBSERVE_CHEF', 'description': "Keeping your distance from a seat, you loiter in the shadows of the establishment's entrance.\n\nThe chef, unfazed, continues working. Studying this behavior and discipline, you seek to minimize unnecessary movement and emotion during combat."} {'id': 'ALL', 'description': None, 'options': [{'id': 'LOCKED', 'title': 'Broke', 'description': 'You could eat more but you are out of Gold.'}, {'id': 'CAVIAR', 'title': 'Grab Caviar off the Belt', 'description': 'Pay 40 Gold. Gain 4 Max HP. Continue feasting!'}, {'id': 'CLAM_ROLL', 'title': 'Grab Clam Roll off the Belt', 'description': 'Pay 40 Gold. Heal 10 HP. Continue feasting!'}, {'id': 'FRIED_EEL', 'title': 'Grab Fried Eel off the Belt', 'description': 'Pay 40 Gold. Add a random Colorless Card to your Deck. Continue feasting!'}, {'id': 'GOLDEN_FYSH', 'title': 'Grab Golden Fysh off the Belt', 'description': 'LUCKY WINNER! Gain 75 Gold.'}, {'id': 'JELLY_LIVER', 'title': 'Grab Jelly Liver off the Belt', 'description': 'Pay 40 Gold. Transform a card. Continue feasting!'}, {'id': 'SEAPUNK_SALAD', 'title': 'Grab Seapunk Salad off the Belt', 'description': 'Pay 40 Gold. Add Feeding Frenzy to your Deck. Continue feasting!'}, {'id': 'SPICY_SNAPPY', 'title': 'Grab Spicy Snappy off the Belt', 'description': 'Pay 40 Gold. Upgrade a random card. Continue feasting!'}, {'id': 'SUSPICIOUS_CONDIMENT', 'title': 'Grab Suspicious Condiment off the Belt', 'description': 'Pay 40 Gold. Procure a random Potion. Continue feasting!'}]}, {'id': 'GRAB_SOMETHING_OFF_THE_BELT', 'description': 'You grab the Last Dish Title from the belt and scarf it down.\nTasty!', 'options': [{'id': 'LEAVE', 'title': 'Leave', 'description': ''}]}, {'id': 'INITIAL', 'description': "You lumber into a shack with a bright but crooked sign that reads:\n“ENDLESS FEAST - PAY WHAT YOU HUNGER!”\n\nInside, a willowy multi-armed chef is deftly preparing bites of food and placing them onto a winding chitinous belt.\n\nOne of the chef's arms point to a sign:\n40 Gold each", 'options': [{'id': 'OBSERVE_CHEF', 'title': 'Observe the Chef', 'description': 'Upgrade a random card in your Deck.'}]}, {'id': 'LEAVE', 'description': "Now that you've had your fill, you continue on your way."}, {'id': 'OBSERVE_CHEF', 'description': "Keeping your distance from a seat, you loiter in the shadows of the establishment's entrance.\n\nThe chef, unfazed, continues working. Studying this behavior and discipline, you seek to minimize unnecessary movement and emotion during combat."}
- Preconditions: Requires 105+ gold Requires 120+ gold
- Description: You lumber into a shack with a bright but crooked sign that reads: “END... You lumber into a shack with a bright but crooked sign that reads: “END...
- Hungry for Mushrooms
- Pages: {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'} {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'}
- Options: {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'} {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'}
- Morphic Grove
- Pages: {'id': 'GROUP', 'description': 'You greet the chittering Morphics and they embrace you into their crystally arms.\n\nThey share their combined knowledge and inject you with Morphic Magic, changing your nature... Such lovely creatures, these Morphics.\n\nOne of them stole your gold.'}, {'id': 'INITIAL', 'description': 'You enter a grove of crystalline trees, and they begin to quiver excitedly!\nA chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees.\n\nOne of the Morphics is fidgeting in the corner, clearly not as sociable as the others.\n\nApproach the group or the loner?', 'options': [{'id': 'GROUP', 'title': 'Group', 'description': 'Lose 100 Gold. Transform 2 cards.'}, {'id': 'LONER', 'title': 'Loner', 'description': 'Gain 5 Max HP.'}]}, {'id': 'LONER', 'description': 'You reach out a hand to the lone Morphic, sympathizing with its nature.\nIt gifts you a tiny crystal fruit, and you consume it, as is custom.\n\nThe fruit clarifies your mind and purpose. You give thanks, then make your way onwards.'} {'id': 'GROUP', 'description': 'You greet the chittering Morphics and they embrace you into their crystally arms.\n\nThey share their combined knowledge and inject you with Morphic Magic, changing your nature... Such lovely creatures, these Morphics.\n\nOne of them stole your gold.'}, {'id': 'INITIAL', 'description': 'You enter a grove of crystalline trees, and they begin to quiver excitedly!\nA chorus of hellos and welcomes bombard you as a group of Morphics burst forth from trees.\n\nOne of the Morphics is fidgeting in the corner, clearly not as sociable as the others.\n\nApproach the group or the loner?', 'options': [{'id': 'GROUP', 'title': 'Group', 'description': 'Lose ALL of your Gold. Transform 2 cards.'}, {'id': 'LONER', 'title': 'Loner', 'description': 'Gain 5 Max HP.'}]}, {'id': 'LONER', 'description': 'You reach out a hand to the lone Morphic, sympathizing with its nature.\nIt gifts you a tiny crystal fruit, and you consume it, as is custom.\n\nThe fruit clarifies your mind and purpose. You give thanks, then make your way onwards.'}
- Options: {'id': 'GROUP', 'title': 'Group', 'description': 'Lose 100 Gold. Transform 2 cards.'}, {'id': 'LONER', 'title': 'Loner', 'description': 'Gain 5 Max HP.'} {'id': 'GROUP', 'title': 'Group', 'description': 'Lose ALL of your Gold. Transform 2 cards.'}, {'id': 'LONER', 'title': 'Loner', 'description': 'Gain 5 Max HP.'}
- Neow
- Relics: 20 items 22 items
- The Round Tea Party
- Preconditions: none Requires 12+ HP
- Spirit Grafter
- Pages: {'id': 'INITIAL', 'description': 'Above, a cocoon is shaking and wriggling, about to burst forth!\n\n...it stops wriggling. The cocoon ignites! What is going on?\nIn a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.', 'options': [{'id': 'LET_IT_IN', 'title': 'Let It In', 'description': 'Heal 25 HP. Add Metamorphosis to your Deck.'}, {'id': 'REJECTION', 'title': 'Rejection', 'description': 'Lose 9 HP. Remove a card from your Deck.'}]}, {'id': 'LET_IT_IN', 'description': 'The Spirit Grafter merges with you. The vital kindred spirit swiftly heals you up.\n\nYou are reborn.'}, {'id': 'REJECTION', 'description': 'The Spirit Grafter is easily stopped by your will.\n\nHowever, it repeatedly flies into you, desperate for a host. Its strength runs out and it dissolves with a poof.\n\nA fleeting spirit.'} {'id': 'INITIAL', 'description': 'Above, a cocoon is shaking and wriggling, about to burst forth!\n\n...it stops wriggling. The cocoon ignites! What is going on?\nIn a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.', 'options': [{'id': 'LET_IT_IN', 'title': 'Let It In', 'description': 'Heal 25 HP. Add Metamorphosis to your Deck.'}, {'id': 'REJECTION', 'title': 'Rejection', 'description': 'Lose 10 HP. Upgrade a card.'}]}, {'id': 'LET_IT_IN', 'description': 'The Spirit Grafter merges with you. The vital kindred spirit swiftly heals you up.\n\nYou are reborn.'}, {'id': 'REJECTION', 'description': 'The Spirit Grafter is easily stopped by your will.\n\nHowever, it repeatedly flies into you, desperate for a host. Its strength runs out and it dissolves with a poof.\n\nA fleeting spirit.'}
- Options: {'id': 'LET_IT_IN', 'title': 'Let It In', 'description': 'Heal 25 HP. Add Metamorphosis to your Deck.'}, {'id': 'REJECTION', 'title': 'Rejection', 'description': 'Lose 9 HP. Remove a card from your Deck.'} {'id': 'LET_IT_IN', 'title': 'Let It In', 'description': 'Heal 25 HP. Add Metamorphosis to your Deck.'}, {'id': 'REJECTION', 'title': 'Rejection', 'description': 'Lose 10 HP. Upgrade a card.'}
Powers
257 → 258+2 added-1 removed~2 changed
Added (2)
- Hunger of the VoidType: Buff
- No Energy GainType: Debuff
Removed (1)
- Door Revival
Changed (2)
- Beacon of Hope
- Stack type: Counter Single
- Crab Rage
- Description: When an ally dies, this creature gains 5 Stre... When an ally dies, this creature gains 6 Stre...
