Slay the Spire 2 Power Cards

All Power cards in Slay the Spire 2. Powers remain in play for the rest of combat, providing lasting effects. (112 cards found)

Power
112 results
Abrasive - Slay the Spire 2 Card

Abrasive

3
Power·Rare·silent

Gain 1 Dexterity. Gain 4 Thorns.

SlyCan be played from the discard pile.
Accelerant - Slay the Spire 2 Card

Accelerant

1
Power·Rare·silent

Poison is triggered 1 additional time.

Accuracy - Slay the Spire 2 Card

Accuracy

1
Power·Uncommon·silent

Shivs deal 4 additional damage.

Afterimage - Slay the Spire 2 Card

Afterimage

1
Power·Rare·silent

Whenever you play a card, gain 1 Block.

Aggression - Slay the Spire 2 Card

Aggression

1
Power·Rare·ironclad

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Arsenal - Slay the Spire 2 Card

Arsenal

1
Power·Rare·regent

Whenever you play a Colorless card, gain 1 Strength.

Automation - Slay the Spire 2 Card

Automation

1
Power·Uncommon·colorless

Every 10 cards you draw, gain energy.

Barricade - Slay the Spire 2 Card

Barricade

3
Power·Rare·ironclad

Block is not removed at the start of your turn.

Beacon of Hope - Slay the Spire 2 Card

Beacon of Hope

1
Power·Rare·colorless

Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition - Slay the Spire 2 Card

Biased Cognition

1
Power·Ancient·defect

Gain 4 Focus. At the start of your turn, lose 1 Focus.

Black Hole - Slay the Spire 2 Card

Black Hole

1
Power·Uncommon·regent

Whenever you spend or gain star, deal 3 damage to ALL enemies.

Buffer - Slay the Spire 2 Card

Buffer

2
Power·Rare·defect

Prevent the next time you would lose HP.

Bulk Up - Slay the Spire 2 Card

Bulk Up

2
Power·Uncommon·defect

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Calamity - Slay the Spire 2 Card

Calamity

3
Power·Rare·colorless

Whenever you play an Attack, add a random Attack into your Hand.

Calcify - Slay the Spire 2 Card

Calcify

1
Power·Uncommon·necrobinder

Osty's attacks deal 4 additional damage.

Call of the Void - Slay the Spire 2 Card

Call of the Void

1
Power·Rare·necrobinder

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Caltrops - Slay the Spire 2 Card

Caltrops

1
Power·Event·event

Whenever you are attacked, deal 3 damage back.

Capacitor - Slay the Spire 2 Card

Capacitor

1
Power·Uncommon·defect

Gain 2 Orb Slots.

Child of the Stars - Slay the Spire 2 Card

Child of the Stars

1
Power·Uncommon·regent

Whenever you spend star, gain 2 Block for each star spent.

Consuming Shadow - Slay the Spire 2 Card

Consuming Shadow

2
Power·Rare·defect

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Coolant - Slay the Spire 2 Card

Coolant

1
Power·Rare·defect

At the start of your turn, gain 2 Block for each unique Orb you have.

Corruption - Slay the Spire 2 Card

Corruption

3
Power·Ancient·ironclad

Skills cost 0 energy. Whenever you play a Skill, Exhaust it.

Countdown - Slay the Spire 2 Card

Countdown

1
Power·Uncommon·necrobinder

At the start of your turn, apply 6 Doom to a random enemy.

Creative AI - Slay the Spire 2 Card

Creative AI

3
Power·Rare·defect

At the start of your turn, add a random Power into your Hand.

Crimson Mantle - Slay the Spire 2 Card

Crimson Mantle

1
Power·Rare·ironclad

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty - Slay the Spire 2 Card

Cruelty

1
Power·Rare·ironclad

Vulnerable enemies take an additional 25% damage.

Danse Macabre - Slay the Spire 2 Card

Danse Macabre

1
Power·Uncommon·necrobinder

Whenever you play a card that costs energyenergy or more, gain 3 Block.

Dark Embrace - Slay the Spire 2 Card

Dark Embrace

2
Power·Rare·ironclad

Whenever a card is Exhausted, draw 1 card.

Defragment - Slay the Spire 2 Card

Defragment

1
Power·Rare·defect

Gain 1 Focus.

Demesne - Slay the Spire 2 Card

Demesne

3
Power·Rare·necrobinder

At the start of your turn, gain energy and draw 1 additional card.

EtherealIf this card is in your hand at end of turn, discard it.
Demon Form - Slay the Spire 2 Card

Demon Form

3
Power·Rare·ironclad

At the start of your turn, gain 2 Strength.

Devour Life - Slay the Spire 2 Card

Devour Life

1
Power·Rare·necrobinder

Whenever you play a Soul, Summon 1.

Drum of Battle - Slay the Spire 2 Card

Drum of Battle

0
Power·Uncommon·ironclad

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Echo Form - Slay the Spire 2 Card

Echo Form

3
Power·Rare·defect

The first card you play each turn is played an extra time.

EtherealIf this card is in your hand at end of turn, discard it.
Entropy - Slay the Spire 2 Card

Entropy

1
Power·Rare·colorless

At the start of your turn, Transform 1 card in your Hand.

Envenom - Slay the Spire 2 Card

Envenom

2
Power·Rare·silent

Whenever an Attack deals unblocked damage, apply 1 Poison.

Eternal Armor - Slay the Spire 2 Card

Eternal Armor

3
Power·Rare·colorless

Gain 7 Plating.

Fan of Knives - Slay the Spire 2 Card

Fan of Knives

2
Power·Rare·silent

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Fasten - Slay the Spire 2 Card

Fasten

1
Power·Uncommon·colorless

Gain an additional 5 Block from Defend cards.

Feel No Pain - Slay the Spire 2 Card

Feel No Pain

1
Power·Uncommon·ironclad

Whenever a card is Exhausted, gain 3 Block.

Feral - Slay the Spire 2 Card

Feral

2
Power·Uncommon·defect

The first time you play a 0energy Attack each turn, return it to your Hand.

Footwork - Slay the Spire 2 Card

Footwork

1
Power·Uncommon·silent

Gain 2 Dexterity.

Forbidden Grimoire - Slay the Spire 2 Card

Forbidden Grimoire

2
Power·Ancient·necrobinder

At the end of combat, you may remove a card from your Deck.

EternalCannot be removed from your deck.
Friendship - Slay the Spire 2 Card

Friendship

1
Power·Uncommon·necrobinder

Lose 2 Strength. Gain energy at the start of each turn.

Furnace - Slay the Spire 2 Card

Furnace

1
Power·Uncommon·regent

At the start of your turn, Forge 4.

Genesis - Slay the Spire 2 Card

Genesis

2
Power·Rare·regent

At the start of your turn, gain starstar.

Hailstorm - Slay the Spire 2 Card

Hailstorm

1
Power·Uncommon·defect

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time - Slay the Spire 2 Card

Hammer Time

2
Power·Rare·regent

Whenever you Forge, all allies Forge as well.

Haunt - Slay the Spire 2 Card

Haunt

1
Power·Uncommon·necrobinder

Whenever you play a Soul, a random enemy loses 6 HP.

Hello World - Slay the Spire 2 Card

Hello World

1
Power·Event·event

At the start of your turn, add a random Common card into your Hand.

Hellraiser - Slay the Spire 2 Card

Hellraiser

2
Power·Rare·ironclad

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Inferno - Slay the Spire 2 Card

Inferno

1
Power·Uncommon·ironclad

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades - Slay the Spire 2 Card

Infinite Blades

1
Power·Uncommon·silent

At the start of your turn, add 1 Shiv into your Hand.

Inflame - Slay the Spire 2 Card

Inflame

1
Power·Uncommon·ironclad

Gain 2 Strength.

Iteration - Slay the Spire 2 Card

Iteration

1
Power·Uncommon·defect

The first time you draw a Status card each turn, draw 2 cards.

Juggernaut - Slay the Spire 2 Card

Juggernaut

2
Power·Rare·ironclad

Whenever you gain Block, deal 5 damage to a random enemy.

Juggling - Slay the Spire 2 Card

Juggling

1
Power·Uncommon·ironclad

Add a copy of the third Attack you play each turn into your Hand.

Lethality - Slay the Spire 2 Card

Lethality

1
Power·Uncommon·necrobinder

The first Attack each turn deals 50% additional damage.

EtherealIf this card is in your hand at end of turn, discard it.
Loop - Slay the Spire 2 Card

Loop

1
Power·Uncommon·defect

At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning - Slay the Spire 2 Card

Machine Learning

1
Power·Rare·defect

At the start of your turn, draw 1 additional card.

Master Planner - Slay the Spire 2 Card

Master Planner

2
Power·Rare·silent

When you play a Skill, it gains Sly.

Mayhem - Slay the Spire 2 Card

Mayhem

2
Power·Rare·colorless

At the start of your turn, play the top card of your Draw Pile.

Monarch's Gaze - Slay the Spire 2 Card

Monarch's Gaze

3
Power·Rare·regent

Whenever you attack an enemy, it loses 1 Strength this turn.

Necro Mastery - Slay the Spire 2 Card

Necro Mastery

2
Power·Rare·necrobinder

Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Neurosurge - Slay the Spire 2 Card

Neurosurge

0
Power·Rare·necrobinder

Gain energyenergyenergy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutron Aegis - Slay the Spire 2 Card

Neutron Aegis

15star
Power·Rare·regent

Gain 8 Plating.

Nostalgia - Slay the Spire 2 Card

Nostalgia

1
Power·Rare·colorless

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes - Slay the Spire 2 Card

Noxious Fumes

1
Power·Uncommon·silent

At the start of your turn, apply 2 Poison to ALL enemies.

Orbit - Slay the Spire 2 Card

Orbit

2
Power·Uncommon·regent

Every energyenergyenergyenergy you spend, gain energy.

Outbreak - Slay the Spire 2 Card

Outbreak

1
Power·Uncommon·silent

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Pagestorm - Slay the Spire 2 Card

Pagestorm

1
Power·Uncommon·necrobinder

Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot - Slay the Spire 2 Card

Pale Blue Dot

1
Power·Uncommon·regent

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache - Slay the Spire 2 Card

Panache

0
Power·Uncommon·colorless

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry - Slay the Spire 2 Card

Parry

1
Power·Uncommon·regent

Whenever you play Sovereign Blade, gain 6 Block.

Phantom Blades - Slay the Spire 2 Card

Phantom Blades

1
Power·Uncommon·silent

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Pillar of Creation - Slay the Spire 2 Card

Pillar of Creation

1
Power·Uncommon·regent
3 BLK

Whenever you create a card, gain 3 Block.

Prep Time - Slay the Spire 2 Card

Prep Time

1
Power·Uncommon·colorless

At the start of your turn, gain 4 Vigor.

Prowess - Slay the Spire 2 Card

Prowess

1
Power·Uncommon·colorless

Gain 1 Strength. Gain 1 Dexterity.

Pyre - Slay the Spire 2 Card

Pyre

2
Power·Rare·ironclad

Gain energy at the start of each turn.

Reaper Form - Slay the Spire 2 Card

Reaper Form

3
Power·Rare·necrobinder

Whenever Attacks deal damage, they also apply that much Doom.

Rolling Boulder - Slay the Spire 2 Card

Rolling Boulder

3
Power·Rare·colorless

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royalties - Slay the Spire 2 Card

Royalties

1
Power·Rare·regent

At the end of combat, gain 30 Gold.

Rupture - Slay the Spire 2 Card

Rupture

1
Power·Uncommon·ironclad

Whenever you lose HP on your turn, gain 1 Strength.

Seeking Edge - Slay the Spire 2 Card

Seeking Edge

1
Power·Rare·regent

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sentry Mode - Slay the Spire 2 Card

Sentry Mode

2
Power·Rare·necrobinder

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form - Slay the Spire 2 Card

Serpent Form

3
Power·Rare·silent

Whenever you play a card, deal 4 damage to a random enemy.

Shroud - Slay the Spire 2 Card

Shroud

1
Power·Uncommon·necrobinder
2 BLK

Whenever you apply Doom, gain 2 Block.

Sleight of Flesh - Slay the Spire 2 Card

Sleight of Flesh

2
Power·Uncommon·necrobinder

Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack - Slay the Spire 2 Card

Smokestack

1
Power·Uncommon·defect

Whenever you create a Status, deal 5 damage to ALL enemies.

Sneaky - Slay the Spire 2 Card

Sneaky

2
Power·Rare·silent

Whenever another player attacks an enemy, gain 1 Block.

SlyCan be played from the discard pile.
Spectrum Shift - Slay the Spire 2 Card

Spectrum Shift

2
Power·Uncommon·regent

At the start of your turn, add 1 random Colorless card into your Hand.

Speedster - Slay the Spire 2 Card

Speedster

2
Power·Uncommon·silent

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner - Slay the Spire 2 Card

Spinner

1
Power·Rare·defect

At the start of your turn, Channel 1 Glass.

Spirit of Ash - Slay the Spire 2 Card

Spirit of Ash

1
Power·Rare·necrobinder

Whenever you play an Ethereal card, gain 4 Block.

Stampede - Slay the Spire 2 Card

Stampede

2
Power·Uncommon·ironclad

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stone Armor - Slay the Spire 2 Card

Stone Armor

1
Power·Uncommon·ironclad

Gain 4 Plating.

Storm - Slay the Spire 2 Card

Storm

1
Power·Uncommon·defect

Whenever you play a Power, Channel 1 Lightning.

Stratagem - Slay the Spire 2 Card

Stratagem

1
Power·Uncommon·colorless

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine - Slay the Spire 2 Card

Subroutine

1
Power·Uncommon·defect

Whenever you play a Power, gain energy.

Sword Sage - Slay the Spire 2 Card

Sword Sage

2
Power·Rare·regent

Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.

Tank - Slay the Spire 2 Card

Tank

1
Power·Rare·ironclad

Take double damage from enemies. Allies take half damage from enemies.

The Sealed Throne - Slay the Spire 2 Card

The Sealed Throne

13star
Power·Ancient·regent

Whenever you play a card, gain star.

Thunder - Slay the Spire 2 Card

Thunder

1
Power·Uncommon·defect

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tools of the Trade - Slay the Spire 2 Card

Tools of the Trade

1
Power·Rare·silent

At the start of your turn, draw 1 card and discard 1 card.

Tracking - Slay the Spire 2 Card

Tracking

2
Power·Rare·silent

Weak enemies take double damage from Attacks.

Trash to Treasure - Slay the Spire 2 Card

Trash to Treasure

1
Power·Rare·defect

Whenever you create a Status card, Channel 1 random Orb.

Tyranny - Slay the Spire 2 Card

Tyranny

1
Power·Rare·regent

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

ExhaustRemove this card from your deck when played.
Unmovable - Slay the Spire 2 Card

Unmovable

2
Power·Rare·ironclad

The first time you gain Block from a card each turn, double the amount gained.

Vicious - Slay the Spire 2 Card

Vicious

1
Power·Uncommon·ironclad

Whenever you apply Vulnerable, draw 1 card.

Void Form - Slay the Spire 2 Card

Void Form

3
Power·Rare·regent

End your turn. The first 2 cards you play each turn are free to play.

Well-Laid Plans - Slay the Spire 2 Card

Well-Laid Plans

1
Power·Uncommon·silent

At the end of your turn, Retain up to 1 card.

Wraith Form - Slay the Spire 2 Card

Wraith Form

3
Power·Ancient·silent

Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.