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Slay the Spire 2 v0.106.1 Patch Notes

Beta Hotfix Patch Notes - v0.106.1

~149 changed

Official patch notes

Quick hotfix with a couple of Aeonglass-related fixes and some localization updates!

WRITING:

• Updated translations for various languages

BUG FIXES:

Enemies:

• The player can no longer upgrade Wither status cards
• Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic

Game data changes

Cards

~6 changed

Changed (6)

  • Ascender's Bane
    • Keywords[0]: Ethereal none
    • Keywords[1]: Unplayable none
    • Keywords[2]: Eternal none
    • Keywords key[0]: Ethereal none
    • Keywords key[1]: Unplayable none
    • Keywords key[2]: Eternal none
  • Folly
    • Keywords[0]: Innate none
    • Keywords[1]: Ethereal none
    • Keywords[2]: Unplayable none
    • Keywords[3]: Eternal none
    • Keywords key[0]: Innate none
    • Keywords key[1]: Ethereal none
    • Keywords key[2]: Unplayable none
    • Keywords key[3]: Eternal none
  • Genetic Algorithm
    • Block: 1 none
    • Description: Gain 1 Block. Permanently increase this card's Block... Gain X Block. Permanently increase this card's Block...
    • Upgrade description: Gain 1 Block. Permanently increase this card's Block... Gain X Block. Permanently increase this card's Block...
    • Vars · Block: 1 none
  • Mad Science
    • Type variants · attack · image url: /static/images/beta/v0.106.0/cards/mad_science_attack.webp /static/images/beta/v0.106.1/cards/mad_science_attack.webp
    • Type variants · power · image url: /static/images/beta/v0.106.0/cards/mad_science_power.webp /static/images/beta/v0.106.1/cards/mad_science_power.webp
    • Type variants · skill · image url: /static/images/beta/v0.106.0/cards/mad_science_skill.webp /static/images/beta/v0.106.1/cards/mad_science_skill.webp
  • Summon Forth
    • Spawns cards[0]: SOVEREIGN_BLADE none
  • The Scythe
    • Damage: 13 none
    • Description: Deal 13 damage. Permanently increase this card's damage by 3. Deal X damage. Permanently increase this card's damage by 3.
    • Upgrade description: Deal 13 damage. Permanently increase this card's damage by 4. Deal X damage. Permanently increase this card's damage by 4.
    • Vars · Damage: 13 none

Relics

~9 changed

Changed (9)

  • Black Blood
    • Pool: ironclad shared
  • Bone Tea
    • Description: At the start of the next combat, Upgrade your starting hand. At the start of the next 2 combats, Upgrade your st...
  • Divine Destiny
    • Pool: regent shared
  • Ember Tea
    • Description: At the start of the next 5 combats, gain 2 St... At the start of the next 2 combats, gain 2 St...
  • Infused Core
    • Pool: defect shared
  • Looming Fruit
    • Image variants · Cornucopia: /static/images/beta/v0.106.0/relics/looming_fruit.webp /static/images/beta/v0.106.1/relics/looming_fruit.webp
    • Image variants · Fruit: /static/images/beta/v0.106.0/relics/looming_fruit_2.webp /static/images/beta/v0.106.1/relics/looming_fruit_2.webp
  • Phylactery Unbound
    • Pool: necrobinder shared
  • Ring of the Drake
    • Pool: silent shared
  • Yummy Cookie
    • Image variants · Defect: /static/images/beta/v0.106.0/relics/yummy_cookie_defect.webp /static/images/beta/v0.106.1/relics/yummy_cookie_defect.webp
    • Image variants · Ironclad: /static/images/beta/v0.106.0/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.106.1/relics/yummy_cookie_ironclad.webp
    • Image variants · Regent: /static/images/beta/v0.106.0/relics/yummy_cookie_regent.webp /static/images/beta/v0.106.1/relics/yummy_cookie_regent.webp
    • Image variants · Silent: /static/images/beta/v0.106.0/relics/yummy_cookie_silent.webp /static/images/beta/v0.106.1/relics/yummy_cookie_silent.webp

Monsters

~109 changed

Changed (109)

  • Aeonglass
    • Attack pattern · description: Ebb → Eye Lasers → Increasing Intensity → repeat none
    • Attack pattern · initial move: EBB none
    • Moves[EBB] · powers[0] · amount: 3 none
    • Moves[EBB] · powers[0] · power id: EBB none
    • Moves[EBB] · powers[0] · target: player none
    • Moves[INCREASING INTENSITY] · block: 33 none
  • The Architect
    • Attack pattern · description: Always uses Nothing none
    • Attack pattern · initial move: NOTHING none
  • Assassin Raider
    • Attack pattern · description: Always uses Killshot none
    • Attack pattern · initial move: KILLSHOT none
  • Axebot
    • Attack pattern · description: Always uses Boot Up none
    • Attack pattern · initial move: BOOT_UP none
    • Damage values · OneTwo · hit count: 2 none
    • Moves[BOOT UP] · block: 10 none
    • Moves[BOOT UP] · powers[0] · amount: 3 none
    • Moves[BOOT UP] · powers[0] · power id: STRENGTH none
    • Moves[BOOT UP] · powers[0] · target: self none
    • Moves[HAMMER UPPERCUT] · powers[0] · amount: 2 none
    • Moves[HAMMER UPPERCUT] · powers[0] · power id: WEAK none
    • Moves[HAMMER UPPERCUT] · powers[0] · target: player none
    • Moves[HAMMER UPPERCUT] · powers[1] · amount: 2 none
    • Moves[HAMMER UPPERCUT] · powers[1] · power id: FRAIL none
    • Moves[HAMMER UPPERCUT] · powers[1] · target: player none
    • Moves[ONE TWO] · damage · hit count: 2 none
  • Axe Raider
    • Attack pattern · description: Swing 1 → Swing 2 → Big Swing → repeat none
    • Attack pattern · initial move: SWING_1 none
    • Moves[BIG SWING] · damage · ascension: 13 6
    • Moves[BIG SWING] · damage · normal: 12 5
    • Moves[SWING 1] · block: 5 none
    • Moves[SWING 2] · block: 5 none
  • Bowlbug (Egg)
    • Attack pattern · description: Always uses Bite none
    • Attack pattern · initial move: BITE none
    • Moves[BITE] · block: 7 none
  • Bowlbug (Nectar)
    • Attack pattern · description: Thrash → Buff → Thrash2 → repeat none
    • Attack pattern · initial move: THRASH none
    • Moves[BUFF] · powers[0] · amount: 15 none
    • Moves[BUFF] · powers[0] · power id: STRENGTH none
    • Moves[BUFF] · powers[0] · target: self none
  • Bowlbug (Rock)
    • Attack pattern · description: Starts with Headbutt none
    • Attack pattern · initial move: HEADBUTT none
  • Bowlbug (Silk)
    • Damage values · Thrash · hit count: 2 none
    • Moves[THRASH] · damage · hit count: 2 none
    • Moves[TOXIC SPIT] · powers[0] · amount: 1 none
    • Moves[TOXIC SPIT] · powers[0] · power id: WEAK none
    • Moves[TOXIC SPIT] · powers[0] · target: player none
  • Brute Raider
    • Attack pattern · description: Always uses Beat none
    • Attack pattern · initial move: BEAT none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: STRENGTH none
    • Moves[ROAR] · powers[0] · target: self none
  • Bygone Effigy
    • Attack pattern · description: Sleep → Wake → Slashes → repeat none
    • Attack pattern · initial move: SLEEP none
    • Moves[WAKE] · powers[0] · amount: 10 none
    • Moves[WAKE] · powers[0] · power id: STRENGTH none
    • Moves[WAKE] · powers[0] · target: self none
  • Byrdonis
    • Attack pattern · description: Swoop → Peck → repeat none
    • Attack pattern · initial move: SWOOP none
    • Damage values · Peck · hit count: 3 none
    • Moves[PECK] · damage · hit count: 3 none
    • Moves[PECK] · damage · hit count ascension: 3 none
  • Calcified Cultist
    • Attack pattern · description: Always uses Incantation none
    • Attack pattern · initial move: INCANTATION none
    • Moves[INCANTATION] · powers[0] · amount: 2 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • Ceremonial Beast
    • Attack pattern · description: Stamp → Plow → repeat none
    • Attack pattern · initial move: STAMP none
    • Moves[BEAST CRY] · powers[0] · amount: 1 none
    • Moves[BEAST CRY] · powers[0] · power id: RINGING none
    • Moves[BEAST CRY] · powers[0] · target: player none
    • Moves[CRUSH] · powers[0] · amount: 3 none
    • Moves[CRUSH] · powers[0] · power id: STRENGTH none
    • Moves[CRUSH] · powers[0] · target: self none
    • Moves[PLOW] · powers[0] · amount: 2 none
    • Moves[PLOW] · powers[0] · power id: STRENGTH none
    • Moves[PLOW] · powers[0] · target: self none
    • Moves[STAMP] · powers[0] · amount: 150 none
    • Moves[STAMP] · powers[0] · power id: PLOW none
    • Moves[STAMP] · powers[0] · target: self none
  • Chomper
    • Damage values · Clamp · hit count: 2 none
    • Moves[CLAMP] · damage · hit count: 2 none
  • Corpse Slug
    • Damage values · WhipSlap · hit count: 2 none
    • Moves[GOOP] · powers[0] · amount: 2 none
    • Moves[GOOP] · powers[0] · power id: FRAIL none
    • Moves[GOOP] · powers[0] · target: player none
    • Moves[WHIP SLAP] · damage · hit count: 2 none
  • Crossbow Raider
    • Moves[RELOAD] · block: 3 none
  • Crusher
    • Attack pattern · description: Thrash → Enlarging Strike → Bug Sting → Adapt → Guarded Strike → repeat none
    • Attack pattern · initial move: THRASH none
    • Damage values · BugSting · hit count: 2 none
    • Moves[ADAPT] · powers[0] · amount: 2 none
    • Moves[ADAPT] · powers[0] · power id: STRENGTH none
    • Moves[ADAPT] · powers[0] · target: self none
    • Moves[BUG STING] · damage · hit count: 2 none
    • Moves[BUG STING] · powers[0] · amount: 2 none
    • Moves[BUG STING] · powers[0] · power id: WEAK none
    • Moves[BUG STING] · powers[0] · target: player none
    • Moves[BUG STING] · powers[1] · amount: 2 none
    • Moves[BUG STING] · powers[1] · power id: FRAIL none
    • Moves[BUG STING] · powers[1] · target: player none
    • Moves[GUARDED STRIKE] · block: 18 none
  • Cubex Construct
    • Attack pattern · description: Charge Up → Repeater Blast → Repeater Blast Move 2 → Expel → repeat none
    • Attack pattern · initial move: CHARGE_UP none
    • Damage values · Expel · hit count: 2 none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
    • Moves[EXPEL] · damage · hit count: 2 none
    • Moves[REPEATER BLAST] · powers[0] · amount: 2 none
    • Moves[REPEATER BLAST] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER BLAST] · powers[0] · target: self none
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · amount: 2 none
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER BLAST MOVE 2] · powers[0] · target: self none
  • Damp Cultist
    • Attack pattern · description: Always uses Incantation none
    • Attack pattern · initial move: INCANTATION none
    • Moves[INCANTATION] · powers[0] · amount: 5 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • Decimillipede
    • Damage values · Writhe · hit count: 2 none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[WRITHE] · damage · hit count: 2 none
  • Decimillipede Segment (Back)
    • Damage values · Writhe · hit count: 2 none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[WRITHE] · damage · hit count: 2 none
  • Decimillipede Segment (Front)
    • Damage values · Writhe · hit count: 2 none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[WRITHE] · damage · hit count: 2 none
  • Decimillipede Segment (Middle)
    • Damage values · Writhe · hit count: 2 none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[WRITHE] · damage · hit count: 2 none
  • Devoted Sculptor
    • Attack pattern · description: Always uses Forbidden Incantation none
    • Attack pattern · initial move: FORBIDDEN_INCANTATION none
  • Entomancer
    • Attack pattern · description: Always uses Beeeees! none
    • Attack pattern · initial move: BEES none
    • Damage values · Bees · hit count: 7 none
    • Moves[BEES] · damage · hit count: 7 none
    • Moves[BEES] · damage · hit count ascension: 8 none
    • Moves[PHEROMONE SPIT] · powers[0] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE none
    • Moves[PHEROMONE SPIT] · powers[0] · target: self none
    • Moves[PHEROMONE SPIT] · powers[1] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[1] · target: self none
    • Moves[PHEROMONE SPIT] · powers[2] · amount: 2 none
    • Moves[PHEROMONE SPIT] · powers[2] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[2] · target: self none
    • Moves[SPEAR] · damage · ascension: 20 none
    • Moves[SPEAR] · damage · normal: 18 none
  • Exoskeleton
    • Attack pattern · description: then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Sk... none
    • Attack pattern · initial move: INIT_MOVE none
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: SKITTER none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: MANDIBLES none
    • Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "third" none
    • Attack pattern · states[INIT MOVE] · branches[2] · move id: ENRAGE none
    • Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "fourth" none
    • Attack pattern · states[INIT MOVE] · branches[3] · move id: RAND none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[SKITTER] · damage · hit count: 3 none
    • Moves[SKITTER] · damage · hit count ascension: 4 none
  • Eye with Teeth
    • Attack pattern · description: Always uses Distract none
    • Attack pattern · initial move: DISTRACT none
  • Fabricator
    • Attack pattern · description: then random: Fabricate, Fabricating Strike; then conditional: Rand (if can fa... none
    • Attack pattern · initial move: fabricateBranch none
    • Attack pattern · states[fabricateBranch] · branches[0] · condition: CanFabricate none
    • Attack pattern · states[fabricateBranch] · branches[0] · move id: RAND none
    • Attack pattern · states[fabricateBranch] · branches[1] · condition: !CanFabricate none
    • Attack pattern · states[fabricateBranch] · branches[1] · move id: DISINTEGRATE none
  • The Merchant???
    • Attack pattern · description: Starts with Swipe none
    • Attack pattern · initial move: SWIPE none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[THROW RELIC] · powers[0] · amount: 1 none
    • Moves[THROW RELIC] · powers[0] · power id: FRAIL none
    • Moves[THROW RELIC] · powers[0] · target: player none
  • Fat Gremlin
    • Attack pattern · description: Always uses Wake Up none
    • Attack pattern · initial move: SPAWNED none
  • Flail Knight
    • Attack pattern · description: Starts with Ram none
    • Attack pattern · initial move: RAM none
    • Damage values · Flail · hit count: 2 none
    • Moves[FLAIL] · damage · hit count: 2 none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • Flyconid
    • Attack pattern · initial move: INITIAL none
    • Moves[FRAIL SPORES] · powers[0] · amount: 2 none
    • Moves[FRAIL SPORES] · powers[0] · power id: FRAIL none
    • Moves[FRAIL SPORES] · powers[0] · target: player none
    • Moves[VULNERABLE SPORES] · powers[0] · amount: 2 none
    • Moves[VULNERABLE SPORES] · powers[0] · power id: VULNERABLE none
    • Moves[VULNERABLE SPORES] · powers[0] · target: player none
  • Fogmog
    • Attack pattern · description: Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head... none
    • Attack pattern · initial move: ILLUSION none
    • Moves[SWIPE] · powers[0] · amount: 1 none
    • Moves[SWIPE] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE] · powers[0] · target: self none
    • Moves[SWIPE RANDOM] · powers[0] · amount: 1 none
    • Moves[SWIPE RANDOM] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE RANDOM] · powers[0] · target: self none
  • Fossil Stalker
    • Attack pattern · description: Starts with Latch none
    • Attack pattern · initial move: LATCH none
    • Damage values · Lash · hit count: 2 none
    • Moves[LASH] · damage · hit count: 2 none
    • Moves[TACKLE] · powers[0] · amount: 1 none
    • Moves[TACKLE] · powers[0] · power id: FRAIL none
    • Moves[TACKLE] · powers[0] · target: player none
  • Frog Knight
    • Attack pattern · description: Starts: Tongue Lash → Strike Down Evil → For the Queen; then conditional: Ton... none
    • Attack pattern · initial move: TONGUE_LASH none
    • Attack pattern · states[HALF HEALTH] · branches[0] · condition: HasBeetleCharged || base.Creature.CurrentHp >= base.Creature.MaxHp / 2 none
    • Attack pattern · states[HALF HEALTH] · branches[0] · move id: TONGUE_LASH none
    • Attack pattern · states[HALF HEALTH] · branches[1] · condition: !HasBeetleCharged && base.Creature.CurrentHp < base.Creature.MaxHp / 2 none
    • Attack pattern · states[HALF HEALTH] · branches[1] · move id: BEETLE_CHARGE none
    • Moves[FOR THE QUEEN] · powers[0] · amount: 5 none
    • Moves[FOR THE QUEEN] · powers[0] · power id: STRENGTH none
    • Moves[FOR THE QUEEN] · powers[0] · target: self none
    • Moves[TONGUE LASH] · powers[0] · amount: 2 none
    • Moves[TONGUE LASH] · powers[0] · power id: FRAIL none
    • Moves[TONGUE LASH] · powers[0] · target: player none
  • Fuzzy Wurm Crawler
    • Attack pattern · description: Always uses First Acid Goop none
    • Attack pattern · initial move: FIRST_ACID_GOOP none
    • Moves[INHALE] · powers[0] · amount: 7 none
    • Moves[INHALE] · powers[0] · power id: STRENGTH none
    • Moves[INHALE] · powers[0] · target: self none
  • Gas Bomb
    • Attack pattern · description: Always uses Explode none
    • Attack pattern · initial move: EXPLODE none
  • Globe Head
    • Attack pattern · description: Shocking Slap → Channel Lightning → Galvanic Burst → repeat none
    • Attack pattern · initial move: SHOCKING_SLAP none
    • Damage values · ThunderStrike · hit count: 3 none
    • Moves[GALVANIC BURST] · powers[0] · amount: 2 none
    • Moves[GALVANIC BURST] · powers[0] · power id: STRENGTH none
    • Moves[GALVANIC BURST] · powers[0] · target: self none
    • Moves[SHOCKING SLAP] · powers[0] · amount: 2 none
    • Moves[SHOCKING SLAP] · powers[0] · power id: FRAIL none
    • Moves[SHOCKING SLAP] · powers[0] · target: player none
    • Moves[THUNDER STRIKE] · damage · hit count: 3 none
  • Gremlin Merc
    • Attack pattern · description: Gimme → Double Smash → Hehe → repeat none
    • Attack pattern · initial move: GIMME none
    • Damage values · DoubleSmash · hit count: 2 none
    • Damage values · Gimme · hit count: 2 none
    • Moves[DOUBLE SMASH] · damage · hit count: 2 none
    • Moves[DOUBLE SMASH] · powers[0] · amount: 2 none
    • Moves[DOUBLE SMASH] · powers[0] · power id: WEAK none
    • Moves[DOUBLE SMASH] · powers[0] · target: player none
    • Moves[GIMME] · damage · hit count: 2 none
    • Moves[HEHE] · powers[0] · amount: 2 none
    • Moves[HEHE] · powers[0] · power id: STRENGTH none
    • Moves[HEHE] · powers[0] · target: self none
  • Guardbot
    • Attack pattern · description: Always uses Guard none
    • Attack pattern · initial move: GUARD none
    • Moves[GUARD] · block: 15 none
  • Haunted Ship
    • Attack pattern · description: Haunt → Swipe → Stomp → repeat none
    • Attack pattern · initial move: HAUNT none
    • Damage values · Stomp · hit count: 3 none
    • Moves[HAUNT] · powers[0] · amount: 3 none
    • Moves[HAUNT] · powers[0] · power id: WEAK none
    • Moves[HAUNT] · powers[0] · target: player none
    • Moves[STOMP] · damage · hit count: 3 none
  • Hunter Killer
    • Attack pattern · description: Starts with Tenderizing Goop none
    • Attack pattern · initial move: TENDERIZING_GOOP none
    • Damage values · Puncture · hit count: 3 none
    • Moves[PUNCTURE] · damage · hit count: 3 none
    • Moves[TENDERIZING GOOP] · powers[0] · amount: 1 none
    • Moves[TENDERIZING GOOP] · powers[0] · power id: TENDER none
    • Moves[TENDERIZING GOOP] · powers[0] · target: player none
  • Infested Prism
    • Attack pattern · description: Jab → Radiate → Whirlwind → Pulsate → repeat none
    • Attack pattern · initial move: JAB none
    • Damage values · Whirlwind · hit count: 3 none
    • Moves[PULSATE] · block: 20 none
    • Moves[PULSATE] · powers[0] · amount: 2 none
    • Moves[PULSATE] · powers[0] · power id: VITAL_SPARK none
    • Moves[PULSATE] · powers[0] · target: self none
    • Moves[RADIATE] · block: 11 none
    • Moves[WHIRLWIND] · damage · hit count: 3 none
  • Inklet
    • Damage values · Whirlwind · hit count: 3 none
    • Moves[WHIRLWIND] · damage · hit count: 3 none
  • Kin Follower
    • Damage values · Boomerang · hit count: 2 none
    • Moves[BOOMERANG] · damage · hit count: 2 none
    • Moves[POWER DANCE] · powers[0] · amount: 2 none
    • Moves[POWER DANCE] · powers[0] · power id: STRENGTH none
    • Moves[POWER DANCE] · powers[0] · target: self none
  • Kin Priest
    • Attack pattern · description: Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual → repeat none
    • Attack pattern · initial move: ORB_OF_FRAILTY none
    • Damage values · Beam · hit count: 3 none
    • Moves[BEAM] · damage · hit count: 3 none
    • Moves[ORB OF FRAILTY] · powers[0] · amount: 1 none
    • Moves[ORB OF FRAILTY] · powers[0] · power id: FRAIL none
    • Moves[ORB OF FRAILTY] · powers[0] · target: player none
    • Moves[ORB OF WEAKNESS] · powers[0] · amount: 1 none
    • Moves[ORB OF WEAKNESS] · powers[0] · power id: WEAK none
    • Moves[ORB OF WEAKNESS] · powers[0] · target: player none
    • Moves[RITUAL] · powers[0] · amount: 2 none
    • Moves[RITUAL] · powers[0] · power id: STRENGTH none
    • Moves[RITUAL] · powers[0] · target: self none
  • Knowledge Demon
    • Attack pattern · description: Starts: Curse of Knowledge → Slap → Knowledge Overwhelming → Ponder; then con... none
    • Attack pattern · initial move: CURSE_OF_KNOWLEDGE none
    • Attack pattern · states[CurseOfKnowledgeBranch] · branches[0] · condition: _curseOfKnowledgeCounter < 3 none
    • Attack pattern · states[CurseOfKnowledgeBranch] · branches[0] · move id: CURSE_OF_KNOWLEDGE none
    • Attack pattern · states[CurseOfKnowledgeBranch] · branches[1] · condition: _curseOfKnowledgeCounter >= 3 none
    • Attack pattern · states[CurseOfKnowledgeBranch] · branches[1] · move id: SLAP none
    • Damage values · KnowledgeOverwhelming · hit count: 3 none
    • Moves[KNOWLEDGE OVERWHELMING] · damage · hit count: 3 none
    • Moves[PONDER] · heal: 30 none
    • Moves[PONDER] · powers[0] · amount: 2 none
    • Moves[PONDER] · powers[0] · power id: STRENGTH none
    • Moves[PONDER] · powers[0] · target: self none
  • Lagavulin Matriarch
    • Attack pattern · description: Starts with Sleep none
    • Attack pattern · initial move: SLEEP none
    • Damage values · Disembowel · hit count: 2 none
    • Moves[DISEMBOWEL] · damage · hit count: 2 none
    • Moves[SLASH2] · block: 12 none
    • Moves[SLASH2] · damage · ascension: 14 21
    • Moves[SLASH2] · damage · normal: 12 19
    • Moves[SOUL SIPHON] · powers[0] · amount: 2 none
    • Moves[SOUL SIPHON] · powers[0] · power id: STRENGTH none
    • Moves[SOUL SIPHON] · powers[0] · target: self none
  • Leaf Slime (M)
    • Attack pattern · description: Sticky Shot → Clump Shot → repeat none
    • Attack pattern · initial move: STICKY_SHOT none
  • Leaf Slime (S)
    • Attack pattern · initial move: RAND none
  • Living Fog
    • Attack pattern · description: Advanced Gas → Bloat → Super Gas Blast → repeat none
    • Attack pattern · initial move: ADVANCED_GAS none
    • Moves[ADVANCED GAS] · powers[0] · amount: 1 none
    • Moves[ADVANCED GAS] · powers[0] · power id: SMOGGY none
    • Moves[ADVANCED GAS] · powers[0] · target: player none
  • Living Shield
    • Attack pattern · description: Starts with Shield Slam; then conditional: Shield Slam (if has allies) / Smas... none
    • Attack pattern · initial move: SHIELD_SLAM none
    • Attack pattern · states[SHIELD SLAM BRANCH] · branches[0] · condition: GetAllyCount() > 0 none
    • Attack pattern · states[SHIELD SLAM BRANCH] · branches[0] · move id: SHIELD_SLAM none
    • Attack pattern · states[SHIELD SLAM BRANCH] · branches[1] · condition: GetAllyCount() == 0 none
    • Attack pattern · states[SHIELD SLAM BRANCH] · branches[1] · move id: SMASH none
    • Moves[SMASH] · powers[0] · amount: 3 none
    • Moves[SMASH] · powers[0] · power id: STRENGTH none
    • Moves[SMASH] · powers[0] · target: self none
  • Louse Progenitor
    • Attack pattern · description: Always uses Web Cannon none
    • Attack pattern · initial move: WEB_CANNON none
    • Moves[CURL AND GROW] · block: 14 none
    • Moves[CURL AND GROW] · powers[0] · amount: 5 none
    • Moves[CURL AND GROW] · powers[0] · power id: STRENGTH none
    • Moves[CURL AND GROW] · powers[0] · target: self none
    • Moves[WEB CANNON] · powers[0] · amount: 2 none
    • Moves[WEB CANNON] · powers[0] · power id: FRAIL none
    • Moves[WEB CANNON] · powers[0] · target: player none
  • Magi Knight
    • Attack pattern · description: Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat none
    • Attack pattern · initial move: POWER_SHIELD none
    • Moves[POWER SHIELD] · block: 5 none
    • Moves[PREP] · block: 5 none
    • Moves[RAM] · damage · ascension: 11 none
    • Moves[RAM] · damage · normal: 10 none
  • Mawler
    • Attack pattern · description: Starts with Claw; then random: Rip and Tear (no repeat), Roar (once), Claw (n... none
    • Attack pattern · initial move: CLAW none
    • Damage values · Claw · hit count: 2 none
    • Moves[CLAW] · damage · hit count: 2 none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: VULNERABLE none
    • Moves[ROAR] · powers[0] · target: player none
  • Mecha Knight
    • Attack pattern · description: Charge → Flamethrower → Windup → Heavy Cleave → repeat none
    • Attack pattern · initial move: CHARGE none
    • Moves[WINDUP] · block: 15 none
    • Moves[WINDUP] · powers[0] · amount: 5 none
    • Moves[WINDUP] · powers[0] · power id: STRENGTH none
    • Moves[WINDUP] · powers[0] · target: self none
  • Mysterious Knight
    • Damage values · Flail · hit count: 2 none
    • Moves[FLAIL] · damage · hit count: 2 none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • Myte
    • Attack pattern · description: then conditional: Toxic Cornucopia (if in first slot) / Suck (if in second slot) none
    • Attack pattern · initial move: INIT_MOVE none
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: TOXIC none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: SUCK none
    • Moves[SUCK] · powers[0] · amount: 2 none
    • Moves[SUCK] · powers[0] · power id: STRENGTH none
    • Moves[SUCK] · powers[0] · target: self none
  • Nibbit
    • Attack pattern · description: then conditional: Butt (if alone) / Hiss (if not in front) / Slice (if in front) none
    • Attack pattern · initial move: INIT_MOVE none
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: ((Nibbit)base.Creature.Monster).IsAlone none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: BUTT none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: !((Nibbit)base.Creature.Monster).IsFront none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: HISS none
    • Attack pattern · states[INIT MOVE] · branches[2] · condition: ((Nibbit)base.Creature.Monster).IsFront none
    • Attack pattern · states[INIT MOVE] · branches[2] · move id: SLICE none
    • Moves[HISS] · powers[0] · amount: 2 none
    • Moves[HISS] · powers[0] · power id: STRENGTH none
    • Moves[HISS] · powers[0] · target: self none
    • Moves[SLICE] · block: 5 none
  • Noisebot
    • Attack pattern · description: Always uses Noise none
    • Attack pattern · initial move: NOISE none
  • Ovicopter
    • Attack pattern · description: Starts: Lay Eggs → Smash → Tenderizer; then conditional: Lay Eggs (if can lay... none
    • Attack pattern · initial move: LAY_EGGS none
    • Attack pattern · states[SUMMON BRANCH STATE] · branches[0] · condition: CanLay none
    • Attack pattern · states[SUMMON BRANCH STATE] · branches[0] · move id: LAY_EGGS none
    • Attack pattern · states[SUMMON BRANCH STATE] · branches[1] · condition: !CanLay none
    • Attack pattern · states[SUMMON BRANCH STATE] · branches[1] · move id: NUTRITIONAL_PASTE none
    • Moves[LAY EGGS] · powers[0] · amount: 1 none
    • Moves[LAY EGGS] · powers[0] · power id: MINION none
    • Moves[LAY EGGS] · powers[0] · target: self none
    • Moves[NUTRITIONAL PASTE] · powers[0] · amount: 3 none
    • Moves[NUTRITIONAL PASTE] · powers[0] · power id: STRENGTH none
    • Moves[NUTRITIONAL PASTE] · powers[0] · target: self none
    • Moves[TENDERIZER] · powers[0] · amount: 2 none
    • Moves[TENDERIZER] · powers[0] · power id: VULNERABLE none
    • Moves[TENDERIZER] · powers[0] · target: player none
  • Owl Magistrate
    • Attack pattern · description: Magistrate Scrutiny → Peck Assault → Judicial Flight → Verdict → repeat none
    • Attack pattern · initial move: MAGISTRATE_SCRUTINY none
    • Damage values · PeckAssault · hit count: 6 none
    • Moves[JUDICIAL FLIGHT] · powers[0] · amount: 1 none
    • Moves[JUDICIAL FLIGHT] · powers[0] · power id: SOAR none
    • Moves[JUDICIAL FLIGHT] · powers[0] · target: self none
    • Moves[PECK ASSAULT] · damage · hit count: 6 none
    • Moves[VERDICT] · powers[0] · amount: 4 none
    • Moves[VERDICT] · powers[0] · power id: VULNERABLE none
    • Moves[VERDICT] · powers[0] · target: player none
  • Parafright
    • Attack pattern · description: Always uses Slam none
    • Attack pattern · initial move: SLAM none
  • Phantasmal Gardener
    • Attack pattern · description: then conditional: Flail (if in first slot) / Bite (if in second slot) / Lash ... none
    • Attack pattern · initial move: INIT_MOVE none
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: FLAIL none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: BITE none
    • Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "third" none
    • Attack pattern · states[INIT MOVE] · branches[2] · move id: LASH none
    • Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "fourth" none
    • Attack pattern · states[INIT MOVE] · branches[3] · move id: ENLARGE none
    • Damage values · Flail · hit count: 3 none
    • Moves[ENLARGE] · powers[0] · amount: 2 none
    • Moves[ENLARGE] · powers[0] · power id: STRENGTH none
    • Moves[ENLARGE] · powers[0] · target: self none
    • Moves[FLAIL] · damage · hit count: 3 none
    • Moves[FLAIL] · damage · hit count ascension: 3 none
  • Phrog Parasite
    • Attack pattern · description: Starts: Infect → Lash none
    • Attack pattern · initial move: INFECT none
    • Damage values · Lash · hit count: 4 none
    • Moves[LASH] · damage · hit count: 4 none
  • Punch Construct
    • Damage values · FastPunch · hit count: 2 none
    • Moves[FAST PUNCH] · damage · hit count: 2 none
    • Moves[FAST PUNCH] · powers[0] · amount: 1 none
    • Moves[FAST PUNCH] · powers[0] · power id: FRAIL none
    • Moves[FAST PUNCH] · powers[0] · target: player none
    • Moves[READY] · block: 10 none
  • Queen
    • Attack pattern · description: Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (... none
    • Attack pattern · initial move: PUPPET_STRINGS none
    • Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[0] · condition: !HasAmalgamDied none
    • Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[0] · move id: BURN_BRIGHT_FOR_ME none
    • Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[1] · condition: HasAmalgamDied none
    • Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[1] · move id: OFF_WITH_YOUR_HEAD none
    • Attack pattern · states[YOURE MINE NOW BRANCH] · branches[0] · condition: !HasAmalgamDied none
    • Attack pattern · states[YOURE MINE NOW BRANCH] · branches[0] · move id: BURN_BRIGHT_FOR_ME none
    • Attack pattern · states[YOURE MINE NOW BRANCH] · branches[1] · condition: HasAmalgamDied none
    • Attack pattern · states[YOURE MINE NOW BRANCH] · branches[1] · move id: OFF_WITH_YOUR_HEAD none
    • Damage values · OffWithYourHead · hit count: 5 none
    • Moves[BURN BRIGHT FOR ME] · block: 20 none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[OFF WITH YOUR HEAD] · damage · hit count: 5 none
    • Moves[PUPPET STRINGS] · powers[0] · amount: 3 none
    • Moves[PUPPET STRINGS] · powers[0] · power id: CHAINS_OF_BINDING none
    • Moves[PUPPET STRINGS] · powers[0] · target: player none
    • Moves[YOU ARE MINE] · powers[0] · amount: 99 none
    • Moves[YOU ARE MINE] · powers[0] · power id: FRAIL none
    • Moves[YOU ARE MINE] · powers[0] · target: player none
    • Moves[YOU ARE MINE] · powers[1] · amount: 99 none
    • Moves[YOU ARE MINE] · powers[1] · power id: WEAK none
    • Moves[YOU ARE MINE] · powers[1] · target: player none
    • Moves[YOU ARE MINE] · powers[2] · amount: 99 none
    • Moves[YOU ARE MINE] · powers[2] · power id: VULNERABLE none
    • Moves[YOU ARE MINE] · powers[2] · target: player none
  • Rocket
    • Attack pattern · description: Targeting Reticle → Precision Beam → Charge Up → Laser → Recharge → repeat none
    • Attack pattern · initial move: TARGETING_RETICLE none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
  • Scroll of Biting
    • Damage values · Chew · hit count: 2 none
    • Moves[CHEW] · damage · hit count: 2 none
    • Moves[MORE TEETH] · powers[0] · amount: 2 none
    • Moves[MORE TEETH] · powers[0] · power id: STRENGTH none
    • Moves[MORE TEETH] · powers[0] · target: self none
  • Seapunk
    • Attack pattern · description: Sea Kick → Spinning Kick → Bubble Burp → repeat none
    • Attack pattern · initial move: SEA_KICK none
    • Damage values · SpinningKick · hit count: 4 none
    • Moves[BUBBLE BURP] · block: 7 none
    • Moves[BUBBLE BURP] · powers[0] · amount: 1 none
    • Moves[BUBBLE BURP] · powers[0] · power id: STRENGTH none
    • Moves[BUBBLE BURP] · powers[0] · target: self none
    • Moves[SPINNING KICK] · damage · hit count: 4 none
  • Sewer Clam
    • Moves[PRESSURIZE] · powers[0] · amount: 4 none
    • Moves[PRESSURIZE] · powers[0] · power id: STRENGTH none
    • Moves[PRESSURIZE] · powers[0] · target: self none
  • Shrinker Beetle
    • Attack pattern · description: Shrinker → Chomp → Stomp → repeat none
    • Attack pattern · initial move: SHRINKER none
  • Skulking Colony
    • Attack pattern · description: Zoom → Zoom Move 2 → Inertia → Piercing Stabs → repeat none
    • Attack pattern · initial move: ZOOM none
    • Damage values · PiercingStabs · hit count: 2 none
    • Moves[INERTIA] · powers[0] · amount: 2 none
    • Moves[INERTIA] · powers[0] · power id: STRENGTH none
    • Moves[INERTIA] · powers[0] · target: self none
    • Moves[PIERCING STABS] · damage · hit count: 2 none
  • Slimed Berserker
    • Attack pattern · description: Always uses Vomit Ichor none
    • Attack pattern · initial move: VOMIT_ICHOR none
    • Damage values · Pummeling · hit count: 4 none
    • Moves[FURIOUS PUMMELING] · damage · hit count: 4 none
    • Moves[LEECHING HUG] · powers[0] · amount: 3 none
    • Moves[LEECHING HUG] · powers[0] · power id: WEAK none
    • Moves[LEECHING HUG] · powers[0] · target: player none
    • Moves[LEECHING HUG] · powers[1] · amount: 3 none
    • Moves[LEECHING HUG] · powers[1] · power id: STRENGTH none
    • Moves[LEECHING HUG] · powers[1] · target: self none
  • Slithering Strangler
    • Attack pattern · description: Starts with Constrict none
    • Attack pattern · initial move: CONSTRICT none
    • Moves[CONSTRICT] · powers[0] · amount: 3 none
    • Moves[CONSTRICT] · powers[0] · power id: CONSTRICT none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[THWACK] · block: 5 none
  • Sludge Spinner
    • Attack pattern · description: Starts with Oil Spray none
    • Attack pattern · initial move: OIL_SPRAY none
    • Moves[OIL SPRAY] · powers[0] · amount: 1 none
    • Moves[OIL SPRAY] · powers[0] · power id: WEAK none
    • Moves[OIL SPRAY] · powers[0] · target: player none
    • Moves[RAGE] · powers[0] · amount: 3 none
    • Moves[RAGE] · powers[0] · power id: STRENGTH none
    • Moves[RAGE] · powers[0] · target: self none
  • Slumbering Beetle
    • Attack pattern · description: Starts with Snore none
    • Attack pattern · initial move: SNORE none
    • Moves[ROLL OUT] · damage · ascension: 18 none
    • Moves[ROLL OUT] · damage · normal: 16 none
    • Moves[ROLL OUT] · powers[0] · amount: 2 none
    • Moves[ROLL OUT] · powers[0] · power id: STRENGTH none
    • Moves[ROLL OUT] · powers[0] · target: self none
  • Snapping Jaxfruit
    • Attack pattern · description: Always uses Energy Orb none
    • Attack pattern · initial move: ENERGY_ORB none
    • Moves[ENERGY ORB] · powers[0] · amount: 2 none
    • Moves[ENERGY ORB] · powers[0] · power id: STRENGTH none
    • Moves[ENERGY ORB] · powers[0] · target: self none
  • Sneaky Gremlin
    • Attack pattern · description: Always uses Wake Up none
    • Attack pattern · initial move: SPAWNED none
  • Soul Fysh
    • Attack pattern · description: Beckon → De-Gas → Gaze → Fade → Scream → repeat none
    • Attack pattern · initial move: BECKON none
    • Moves[FADE] · powers[0] · amount: 2 none
    • Moves[FADE] · powers[0] · power id: INTANGIBLE none
    • Moves[FADE] · powers[0] · target: self none
    • Moves[SCREAM] · powers[0] · amount: 3 none
    • Moves[SCREAM] · powers[0] · power id: VULNERABLE none
    • Moves[SCREAM] · powers[0] · target: player none
  • Soul Nexus
    • Attack pattern · description: Starts with Soul Burn; then random: Soul Burn (no repeat), Maelstrom (no repe... none
    • Attack pattern · initial move: SOUL_BURN none
    • Damage values · Maelstrom · hit count: 4 none
    • Moves[DRAIN LIFE] · powers[0] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[0] · power id: VULNERABLE none
    • Moves[DRAIN LIFE] · powers[0] · target: player none
    • Moves[DRAIN LIFE] · powers[1] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[1] · power id: WEAK none
    • Moves[DRAIN LIFE] · powers[1] · target: player none
    • Moves[MAELSTROM] · damage · hit count: 4 none
    • Moves[MAELSTROM] · damage · hit count ascension: 4 none
  • Spectral Knight
    • Attack pattern · description: Starts: Hex → Soul Slash none
    • Attack pattern · initial move: HEX none
    • Damage values · SoulFlame · hit count: 3 none
    • Moves[HEX] · powers[0] · amount: 2 none
    • Moves[HEX] · powers[0] · power id: HEX none
    • Moves[HEX] · powers[0] · target: self none
    • Moves[SOUL FLAME] · damage · hit count: 3 none
  • Spiny Toad
    • Attack pattern · description: Protruding Spikes → Spike Explosion → Tongue Lash → repeat none
    • Attack pattern · initial move: PROTRUDING_SPIKES none
    • Moves[PROTRUDING SPIKES] · powers[0] · amount: 5 none
    • Moves[PROTRUDING SPIKES] · powers[0] · power id: THORNS none
    • Moves[PROTRUDING SPIKES] · powers[0] · target: self none
  • Stabbot
    • Attack pattern · description: Always uses Stab none
    • Attack pattern · initial move: STAB none
    • Moves[STAB] · powers[0] · amount: 1 none
    • Moves[STAB] · powers[0] · power id: FRAIL none
    • Moves[STAB] · powers[0] · target: player none
  • Terror Eel
    • Attack pattern · description: Crash → Thrash → repeat none
    • Attack pattern · initial move: CRASH none
    • Damage values · Thrash · hit count: 3 none
    • Moves[TERROR] · powers[0] · amount: 99 none
    • Moves[TERROR] · powers[0] · power id: VULNERABLE none
    • Moves[TERROR] · powers[0] · target: player none
    • Moves[THRASH] · damage · hit count: 3 none
    • Moves[THRASH] · powers[0] · amount: 6 none
    • Moves[THRASH] · powers[0] · power id: VIGOR none
    • Moves[THRASH] · powers[0] · target: self none
  • Test Subject #C14
    • Attack pattern · description: Starts: Bite → Skull Bash; then conditional: Multi-Claw (if respawns < 2) / L... none
    • Attack pattern · initial move: BITE none
    • Attack pattern · states[REVIVE BRANCH] · branches[0] · condition: Respawns < 2 none
    • Attack pattern · states[REVIVE BRANCH] · branches[0] · move id: MULTI_CLAW none
    • Attack pattern · states[REVIVE BRANCH] · branches[1] · condition: Respawns >= 2 none
    • Attack pattern · states[REVIVE BRANCH] · branches[1] · move id: PHASE3_LACERATE none
    • Damage values · Phase3Lacerate · hit count: 3 none
    • Moves[BURNING GROWL] · powers[0] · amount: 2 none
    • Moves[BURNING GROWL] · powers[0] · power id: STRENGTH none
    • Moves[BURNING GROWL] · powers[0] · target: self none
    • Moves[PHASE3 LACERATE] · damage · hit count: 3 none
    • Moves[RESPAWN] · powers[0] · amount: 1 none
    • Moves[RESPAWN] · powers[0] · power id: PAINFUL_STABS none
    • Moves[RESPAWN] · powers[0] · target: self none
    • Moves[RESPAWN] · powers[1] · amount: 1 none
    • Moves[RESPAWN] · powers[1] · power id: NEMESIS none
    • Moves[RESPAWN] · powers[1] · target: self none
    • Moves[SKULL BASH] · powers[0] · amount: 1 none
    • Moves[SKULL BASH] · powers[0] · power id: VULNERABLE none
    • Moves[SKULL BASH] · powers[0] · target: player none
  • The Adversary Mk 1
    • Attack pattern · description: Smash → Beam → Barrage → repeat none
    • Attack pattern · initial move: SMASH none
    • Damage values · Barrage · hit count: 2 none
    • Moves[BARRAGE] · damage · hit count: 2 none
    • Moves[BARRAGE] · powers[0] · amount: 2 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Adversary Mk 3
    • Attack pattern · description: Crash → Flame Beam → Barrage → repeat none
    • Attack pattern · initial move: CRASH none
    • Damage values · Barrage · hit count: 2 none
    • Moves[BARRAGE] · damage · hit count: 2 none
    • Moves[BARRAGE] · powers[0] · amount: 4 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Adversary Mk 2
    • Attack pattern · description: Bash → Flame Beam → Barrage → repeat none
    • Attack pattern · initial move: BASH none
    • Damage values · Barrage · hit count: 2 none
    • Moves[BARRAGE] · damage · hit count: 2 none
    • Moves[BARRAGE] · powers[0] · amount: 3 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • The Forgotten
    • Attack pattern · description: Always uses Miasma none
    • Attack pattern · initial move: MIASMA none
    • Moves[MIASMA] · block: 8 none
    • Moves[MIASMA] · powers[0] · amount: 2 none
    • Moves[MIASMA] · powers[0] · power id: DEXTERITY none
    • Moves[MIASMA] · powers[0] · target: self none
  • The Insatiable
    • Attack pattern · description: Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2 → repeat none
    • Attack pattern · initial move: LIQUIFY_GROUND none
    • Damage values · Thrash · hit count: 2 none
    • Moves[SALIVATE] · powers[0] · amount: 2 none
    • Moves[SALIVATE] · powers[0] · power id: STRENGTH none
    • Moves[SALIVATE] · powers[0] · target: self none
    • Moves[THRASH] · damage · hit count: 2 none
    • Moves[THRASH MOVE 2] · damage · hit count: 2 none
  • The Lost
    • Attack pattern · description: Always uses Debilitating Smog none
    • Attack pattern · initial move: DEBILITATING_SMOG none
    • Damage values · EyeLasers · hit count: 2 none
    • Moves[DEBILITATING SMOG] · powers[0] · amount: 2 none
    • Moves[DEBILITATING SMOG] · powers[0] · power id: STRENGTH none
    • Moves[DEBILITATING SMOG] · powers[0] · target: self none
    • Moves[EYE LASERS] · damage · hit count: 2 none
  • The Obscura
    • Attack pattern · description: Starts with Illusion none
    • Attack pattern · initial move: ILLUSION none
    • Moves[HARDENING STRIKE] · block: 6 none
  • Thieving Hopper
    • Attack pattern · description: Thievery → Flutter → Hat Trick → Nab → Escape → repeat none
    • Attack pattern · initial move: THIEVERY none
    • Moves[FLUTTER] · powers[0] · amount: 5 none
    • Moves[FLUTTER] · powers[0] · power id: FLUTTER none
    • Moves[FLUTTER] · powers[0] · target: self none
    • Moves[THIEVERY] · damage · ascension: 19 none
    • Moves[THIEVERY] · damage · normal: 17 none
  • Toadpole
    • Attack pattern · description: then conditional: Whirl (if not in front) / Spiken (if in front) none
    • Attack pattern · initial move: INIT_MOVE none
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: !((Toadpole)base.Creature.Monster).IsFront none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: WHIRL none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: ((Toadpole)base.Creature.Monster).IsFront none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: SPIKEN none
    • Damage values · SpikeSpit · hit count: 3 none
    • Moves[SPIKEN] · powers[0] · amount: 2 none
    • Moves[SPIKEN] · powers[0] · power id: THORNS none
    • Moves[SPIKEN] · powers[0] · target: self none
    • Moves[SPIKE SPIT] · damage · hit count: 3 none
  • Torch Head Amalgam
    • Attack pattern · description: Tackle → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat none
    • Attack pattern · initial move: TACKLE none
    • Damage values · SoulBeam · hit count: 3 none
    • Moves[BEAM] · damage · ascension: 8 none
    • Moves[BEAM] · damage · hit count: 3 none
    • Moves[BEAM] · damage · normal: 8 none
    • Moves[TACKLE 3] · damage · ascension: 15 19
    • Moves[TACKLE 3] · damage · normal: 14 18
    • Moves[TACKLE 4] · damage · ascension: 15 19
    • Moves[TACKLE 4] · damage · normal: 14 18
  • Tough Egg
    • Attack pattern · description: Always uses Hatch none
    • Attack pattern · initial move: HATCH none
  • Tracker Raider
    • Attack pattern · description: Always uses Track none
    • Attack pattern · initial move: TRACK none
    • Damage values · Hounds · hit count: 8 none
    • Moves[HOUNDS] · damage · hit count: 8 none
    • Moves[HOUNDS] · damage · hit count ascension: 9 none
    • Moves[TRACK] · powers[0] · amount: 2 none
    • Moves[TRACK] · powers[0] · power id: FRAIL none
    • Moves[TRACK] · powers[0] · target: player none
  • Tunneler
    • Attack pattern · description: Bite → Burrow → Attack from Below → repeat none
    • Attack pattern · initial move: BITE none
    • Moves[BURROW] · block: 32 none
    • Moves[BURROW] · powers[0] · amount: 1 none
    • Moves[BURROW] · powers[0] · power id: BURROWED none
    • Moves[BURROW] · powers[0] · target: self none
  • Turret Operator
    • Attack pattern · description: Unload! → Unload Move 2 → Reload → repeat none
    • Attack pattern · initial move: UNLOAD none
    • Damage values · Fire · hit count: 5 none
    • Moves[RELOAD] · powers[0] · amount: 1 none
    • Moves[RELOAD] · powers[0] · power id: STRENGTH none
    • Moves[RELOAD] · powers[0] · target: self none
    • Moves[UNLOAD] · damage · ascension: 4 none
    • Moves[UNLOAD] · damage · hit count: 5 none
    • Moves[UNLOAD] · damage · normal: 3 none
    • Moves[UNLOAD MOVE 2] · damage · ascension: 4 none
    • Moves[UNLOAD MOVE 2] · damage · hit count: 5 none
    • Moves[UNLOAD MOVE 2] · damage · normal: 3 none
  • Twig Slime (M)
    • Attack pattern · description: Starts with Sticky Shot none
    • Attack pattern · initial move: STICKY_SHOT none
    • Moves[POKEY POUNCE] · damage · ascension: 12 none
    • Moves[POKEY POUNCE] · damage · normal: 11 none
  • Twig Slime (S)
    • Attack pattern · description: Always uses Tackle none
    • Attack pattern · initial move: TACKLE none
  • Two-Tailed Rat
    • Attack pattern · initial move: RAND none
    • Moves[SCREECH] · powers[0] · amount: 1 none
    • Moves[SCREECH] · powers[0] · power id: FRAIL none
    • Moves[SCREECH] · powers[0] · target: player none
  • Vantom
    • Attack pattern · description: Ink Blot → Inky Lance → Dismember → Prepare → repeat none
    • Attack pattern · initial move: INK_BLOT none
    • Damage values · InkyLance · hit count: 2 none
    • Moves[INKY LANCE] · damage · hit count: 2 none
    • Moves[PREPARE] · powers[0] · amount: 2 none
    • Moves[PREPARE] · powers[0] · power id: STRENGTH none
    • Moves[PREPARE] · powers[0] · target: self none
  • Vine Shambler
    • Attack pattern · description: Swipe → Grasping Vines → Chomp → repeat none
    • Attack pattern · initial move: SWIPE none
    • Damage values · Swipe · hit count: 2 none
    • Moves[GRASPING VINES] · powers[0] · amount: 1 none
    • Moves[GRASPING VINES] · powers[0] · power id: TANGLED none
    • Moves[GRASPING VINES] · powers[0] · target: player none
    • Moves[SWIPE] · damage · hit count: 2 none
  • Waterfall Giant
    • Attack pattern · description: Pressurize → Stomp → Ram → Siphon → Pressure Gun → Pressure Up → repeat none
    • Attack pattern · initial move: PRESSURIZE none
    • Moves[PRESSURE GUN] · powers[0] · amount: 3 none
    • Moves[PRESSURE GUN] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE GUN] · powers[0] · target: self none
    • Moves[PRESSURE UP] · powers[0] · amount: 3 none
    • Moves[PRESSURE UP] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE UP] · powers[0] · target: self none
    • Moves[PRESSURIZE] · powers[0] · amount: 15 none
    • Moves[PRESSURIZE] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURIZE] · powers[0] · target: self none
    • Moves[RAM] · powers[0] · amount: 3 none
    • Moves[RAM] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[RAM] · powers[0] · target: self none
    • Moves[SIPHON] · powers[0] · amount: 3 none
    • Moves[SIPHON] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[SIPHON] · powers[0] · target: self none
    • Moves[STOMP] · powers[0] · amount: 1 none
    • Moves[STOMP] · powers[0] · power id: WEAK none
    • Moves[STOMP] · powers[0] · target: player none
    • Moves[STOMP] · powers[1] · amount: 3 none
    • Moves[STOMP] · powers[1] · power id: STEAM_ERUPTION none
    • Moves[STOMP] · powers[1] · target: self none
  • Wriggler
    • Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "wriggler1" none
    • Attack pattern · states[INIT MOVE] · branches[0] · move id: NASTY_BITE none
    • Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "wriggler2" none
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: WRIGGLE none
    • Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "wriggler3" none
    • Attack pattern · states[INIT MOVE] · branches[2] · move id: NASTY_BITE none
    • Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "wriggler4" none
    • Attack pattern · states[INIT MOVE] · branches[3] · move id: WRIGGLE none
    • Moves[WRIGGLE] · powers[0] · amount: 2 none
    • Moves[WRIGGLE] · powers[0] · power id: STRENGTH none
    • Moves[WRIGGLE] · powers[0] · target: self none
  • Zapbot
    • Attack pattern · description: Always uses Zap none
    • Attack pattern · initial move: ZAP none

Enchantments

~5 changed

Changed (5)

  • Adroit
    • Description: Gain X Block. Gain 0 Block.
    • Extra card text: Gain X Block. Gain 0 Block.
  • Goopy
    • Applicable to: Defend cards none
  • Sown
    • Description: The first time you play this card each combat, gain . The first time you play this card each combat, gain 1 Energy.
    • Extra card text: Gain . Gain 1 Energy.
  • Spiral
    • Applicable to: Basic Strike, Defend cards Basic
  • Swift
    • Description: The first time you play this card, draw X cards. The first time you play this card, draw cards.
    • Extra card text: Draw X cards the first time this is played. Draw cards the first time this is played.

Events

~19 changed

Changed (19)

  • Colorful Philosophers
    • Preconditions[0]: Requires more than one character unlocked none
  • Colossal Flower
    • Options[EXTRACT CURRENT PRIZE 1] · description: Gain 35 Gold. Gain Gold.
    • Pages[INITIAL] · options[EXTRACT CURRENT PRIZE 1] · description: Gain 35 Gold. Gain Gold.
    • Pages[REACH DEEPER 1] · options[EXTRACT CURRENT PRIZE 2] · description: Gain 75 Gold. Gain Gold.
    • Pages[REACH DEEPER 2] · options[EXTRACT INSTEAD] · description: Gain 135 Gold. Gain Gold.
  • Crystal Sphere
    • Options[UNCOVER FUTURE] · description: Pay 51-99 Gold. Divine 3... Pay 50 Gold. Divine 3 t...
    • Pages[INITIAL] · options[UNCOVER FUTURE] · description: Pay 51-99 Gold. Divine 3... Pay 50 Gold. Divine 3 t...
  • Dense Vegetation
    • Options[TRUDGE ON] · description: Gain 61-99 Gold. Lose 8 HP. Gain 0 Gold. Lose 8 HP.
    • Pages[INITIAL] · options[TRUDGE ON] · description: Gain 61-99 Gold. Lose 8 HP. Gain 0 Gold. Lose 8 HP.
  • The Merchant???
    • Preconditions[1]: Single player only Requires 100+ gold or a Foul Potion
    • Preconditions[2]: Requires 100+ gold or a Foul Potion none
  • Jungle Maze Adventure
    • Options[JOIN FORCES] · description: Gain 35-65 Gold. Gain 50 Gold.
    • Options[SOLO QUEST] · description: Gain 135-165 Gold. Lose 18 HP. Gain 150 Gold. Lose 18 HP.
    • Pages[INITIAL] · options[JOIN FORCES] · description: Gain 35-65 Gold. Gain 50 Gold.
    • Pages[INITIAL] · options[SOLO QUEST] · description: Gain 135-165 Gold. Lose 18 HP. Gain 150 Gold. Lose 18 HP.
  • The Lost Wisp
    • Options[SEARCH] · description: Gain 45-75 Gold. Gain 60 Gold.
    • Pages[INITIAL] · options[SEARCH] · description: Gain 45-75 Gold. Gain 60 Gold.
  • Luminous Choir
    • Options[OFFER TRIBUTE] · description: Pay 100-149 Gold. Obtain a random Relic. Pay 149 Gold. Obtain a random Relic.
    • Options[OFFER TRIBUTE LOCKED] · description: Requires 100-149 Gold. Requires 149 Gold.
    • Pages[INITIAL] · options[OFFER TRIBUTE] · description: Pay 100-149 Gold. Obtain a random Relic. Pay 149 Gold. Obtain a random Relic.
    • Pages[INITIAL] · options[OFFER TRIBUTE LOCKED] · description: Requires 100-149 Gold. Requires 149 Gold.
    • Preconditions[0]: Requires 100-149 gold none
  • Ranwid the Elder
    • Preconditions[1]: Requires at least one potion none
  • Relic Trader
    • Preconditions[1]: Requires 5+ tradeable relics none
  • Spiraling Whirlpool
    • Options[DRINK] · description: Heal 33% Max HP. Heal 0 HP.
    • Pages[INITIAL] · options[DRINK] · description: Heal 33% Max HP. Heal 0 HP.
  • Stone of All Time
    • Preconditions[1]: Requires at least one potion none
  • The Sunken Statue
    • Options[DIVE INTO WATER] · description: Gain 101-121 Gold. Lose 7 HP. Gain 111 Gold. Lose 7 HP.
    • Pages[INITIAL] · options[DIVE INTO WATER] · description: Gain 101-121 Gold. Lose 7 HP. Gain 111 Gold. Lose 7 HP.
  • Sunken Treasury
    • Options[FIRST CHEST] · description: Gain 52-67 Gold. Gain 60 Gold.
    • Options[SECOND CHEST] · description: Gain 303-363 Gold. Receive Greed. Gain 333 Gold. Receive Greed.
    • Pages[INITIAL] · options[FIRST CHEST] · description: Gain 52-67 Gold. Gain 60 Gold.
    • Pages[INITIAL] · options[SECOND CHEST] · description: Gain 303-363 Gold. Receive Greed. Gain 333 Gold. Receive Greed.
  • Tea Master
    • Options[BONE TEA] · description: Pay 50 Gold. At the start of the next combat, U... Pay 50 Gold. At the start of the next 2 ...
    • Options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 5... Pay 150 Gold. At the start of the next 2...
    • Pages[INITIAL] · options[BONE TEA] · description: Pay 50 Gold. At the start of the next combat, U... Pay 50 Gold. At the start of the next 2 ...
    • Pages[INITIAL] · options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 5... Pay 150 Gold. At the start of the next 2...
  • This or That?
    • Options[PLAIN] · description: Lose 6 HP. Gain 41-68 Gold. Lose 6 HP. Gain 0 Gold.
    • Pages[INITIAL] · options[PLAIN] · description: Lose 6 HP. Gain 41-68 Gold. Lose 6 HP. Gain 0 Gold.
  • Unrest Site
    • Preconditions[0]: Requires ≤70% HP none
  • Whispering Hollow
    • Options[GOLD] · description: Lose 26-44 Gold. Procure 2 random ... Lose 35 Gold. Procure 2 random Pot...
    • Pages[INITIAL] · options[GOLD] · description: Lose 26-44 Gold. Procure 2 random ... Lose 35 Gold. Procure 2 random Pot...
  • Zen Weaver
    • Preconditions[0]: Requires 125+ gold none

Powers

~1 changed

Changed (1)

  • Tainted
    • Description: Take additional damage from Attacks this turn. Take additional damage from Attacks this turn.