Slay the Spire 2 v0.103.0 Patch Notes
Beta Patch Notes - v0.103.0
+4 added~150 changed
Official patch notes
Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards!
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
Game data changes
Cards
576 → 577+1 added~53 changed
Added (1)
- Not YetCost: 2 · Type: Skill · Rarity: Rare
Changed (53)
- Acrobatics
- Rarity: Common Uncommon
- Rarity key: Common Uncommon
- Anticipate
- Compendium order: 92 91
- Backflip
- Compendium order: 93 92
- Backstab
- Compendium order: 112 113
- Blade Dance
- Compendium order: 94 93
- Blur
- Compendium order: 113 114
- Bouncing Flask
- Compendium order: 114 115
- Bubble Bubble
- Compendium order: 115 116
- Calculated Gamble
- Compendium order: 116 117
- Cloak and Dagger
- Compendium order: 95 94
- Colossus
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- Conflagration
- Compendium order: 64 63
- Crimson Mantle
- Compendium order: 65 64
- Cruelty
- Compendium order: 66 65
- Dagger Spray
- Compendium order: 96 95
- Dagger Throw
- Compendium order: 97 96
- Dark Embrace
- Compendium order: 67 66
- Dash
- Compendium order: 117 118
- Deadly Poison
- Compendium order: 98 97
- Deflect
- Compendium order: 99 98
- Demonic Shield
- Compendium order: 28 29
- Demon Form
- Compendium order: 68 67
- Dismantle
- Compendium order: 29 30
- Dodge and Roll
- Compendium order: 100 99
- Dominate
- Compendium order: 30 31
- Drum of Battle
- Compendium order: 31 32
- Escape Plan
- Compendium order: 118 119
- Evil Eye
- Compendium order: 32 33
- Expect a Fight
- Compendium order: 33 34
- Expertise
- Compendium order: 119 120
- Expose
- Compendium order: 120 121
- Feed
- Compendium order: 69 68
- Feel No Pain
- Compendium order: 34 35
- Fiend Fire
- Compendium order: 70 69
- Fight Me!
- Compendium order: 35 36
- Finisher
- Compendium order: 121 122
- Flak Cannon
- Upgrade description: Exhaust ALL your Status cards. Deal 11 damage to a ... Exhaust ALL your Status cards. Deal 11 damage to a random enemy ...
- Description: Exhaust ALL your Status cards. Deal 8 damage to a r... Exhaust ALL your Status cards. Deal 8 damage to a random enemy f...
- Flame Barrier
- Compendium order: 36 37
- Flanking
- Description: The enemy takes double damage from other players this turn. The enemy takes double attack damage from other players this turn.
- Flechettes
- Compendium order: 123 124
- Flick-Flack
- Compendium order: 101 100
- Follow Through
- Damage: 6 7
- Rarity: Uncommon Common
- Rarity key: Uncommon Common
- Upgrade description: Deal 8 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 9 damage. If you have 5 or more other cards in your Hand, h...
- Vars: 3 fields 2 fields
- Description: Deal 6 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 7 damage. If you have 5 or more other cards in your Hand, h...
- Upgrade: 2 fields 1 fields
- Target: AllEnemies AnyEnemy
- Powers applied: {'power': 'Weak', 'amount': 1, 'power_key': 'Weak'} none
- Forgotten Ritual
- Compendium order: 37 38
- Grapple
- Upgrade description: Deal 9 damage. Whenever you gain Block this turn, deal 7 damage ... none
- Description: Deal 7 damage. Whenever you gain Block this turn, deal 5 damage ... none
- Color: ironclad unknown
- Hellraiser
- Compendium order: 71 70
- Impervious
- Compendium order: 72 71
- Iteration
- Upgrade description: The first time you draw a Status card each turn, draw 3 cards. The first time you draw a Status each turn, draw 3 cards.
- Description: The first time you draw a Status card each turn, draw 2 cards. The first time you draw a Status each turn, draw 2 cards.
- Juggernaut
- Compendium order: 73 72
- Mangle
- Compendium order: 74 73
- Memento Mori
- Damage: 8 9
- Upgrade description: Deal 8 damage. Deals 5 additional damage for each card discarded this turn. Deal 9 damage. Deals 5 additional damage for each card discarded this turn.
- Vars: 3 fields 3 fields
- Description: Deal 8 damage. Deals 4 additional damage for each card discarded this turn. Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
- Rocket Punch
- Upgrade description: Deal 14 damage. Draw 2 cards. When you create a Status card, reduce this card... Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card'...
- Description: Deal 13 damage. Draw 1 card. When you create a Status card, reduce this card'... Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's...
- Speedster
- Upgrade description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. none
- Vars: 2 fields 2 fields
- Description: Whenever you draw a card during your turn, deal 1 damage to ALL enemies. Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
- Upgrade: 1 fields 1 fields
- Powers applied: {'power': 'Speedster', 'amount': 1, 'power_key': 'Speedster'} {'power': 'Speedster', 'amount': 2, 'power_key': 'Speedster'}
- Trash to Treasure
- Description: Whenever you create a Status card, Channel 1 random Orb. Whenever you create a Status, Channel 1 random Orb.
Relics
290 → 293+3 added~88 changed
Added (3)
- Neow's BonesRarity: Ancient Relic
- Phial HolsterRarity: Ancient Relic
- Winged BootsRarity: Ancient Relic
Changed (88)
- Archaic Tooth
- Description: Upon pickup, Transform a starter card with an ancient version. Upon pickup, Transform a starter card into an ancient version.
- Big Mushroom
- Compendium order: 255 258
- Bing Bong
- Compendium order: 256 259
- Bone Tea
- Compendium order: 258 261
- Byrdpip
- Compendium order: 259 262
- The Chosen Cheese
- Compendium order: 284 287
- Circlet
- Compendium order: 289 292
- Darkstone Periapt
- Compendium order: 260 263
- Daughter of the Wind
- Compendium order: 261 264
- Dream Catcher
- Compendium order: 262 265
- Ember Tea
- Compendium order: 263 266
- Anchor???
- Compendium order: 254 257
- Blood Vial???
- Compendium order: 257 260
- Happy Flower???
- Compendium order: 268 271
- Lee's Waffle???
- Compendium order: 270 273
- Mango???
- Compendium order: 272 275
- The Merchant's Rug???
- Compendium order: 285 288
- Orichalcum???
- Compendium order: 275 278
- Snecko Eye???
- Compendium order: 278 281
- Strike Dummy???
- Compendium order: 279 282
- Venerable Tea Set???
- Compendium order: 286 289
- Forgotten Soul
- Compendium order: 264 267
- Fragrant Mushroom
- Compendium order: 265 268
- Fresnel Lens
- Compendium order: 266 269
- Hand Drill
- Compendium order: 267 270
- History Course
- Compendium order: 269 272
- Lost Wisp
- Compendium order: 271 274
- Maw Bank
- Compendium order: 273 276
- Mr. Struggles
- Compendium order: 274 277
- Neow's Talisman
- Compendium order: 204 205
- Neow's Torment
- Compendium order: 205 206
- New Leaf
- Compendium order: 206 207
- Nutritious Oyster
- Compendium order: 207 208
- Nutritious Soup
- Compendium order: 208 209
- Pael's Blood
- Compendium order: 209 210
- Pael's Claw
- Compendium order: 210 211
- Pael's Eye
- Compendium order: 211 212
- Pael's Flesh
- Compendium order: 212 213
- Pael's Growth
- Compendium order: 213 214
- Pael's Horn
- Compendium order: 214 215
- Pael's Legion
- Compendium order: 215 216
- Pael's Tears
- Compendium order: 216 217
- Pael's Tooth
- Description raw: Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ... Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ...
- Compendium order: 217 218
- Pael's Wing
- Compendium order: 218 219
- Pandora's Box
- Compendium order: 219 220
- Philosopher's Stone
- Compendium order: 220 222
- Pollinous Core
- Compendium order: 276 279
- Pomander
- Compendium order: 221 223
- Precarious Shears
- Compendium order: 222 224
- Precise Scissors
- Compendium order: 223 225
- Preserved Fog
- Compendium order: 224 226
- Prismatic Gem
- Compendium order: 225 227
- Pumpkin Candle
- Compendium order: 226 228
- Radiant Pearl
- Compendium order: 227 229
- Regalite
- Description: Whenever you create a Colorless card, gain 2 Block. Whenever you create a card, gain 2 Block.
- Royal Poison
- Compendium order: 277 280
- Runic Pyramid
- Compendium order: 228 230
- Sai
- Compendium order: 229 231
- Sand Castle
- Compendium order: 230 232
- Scroll Boxes
- Compendium order: 231 233
- Seal of Gold
- Compendium order: 233 235
- Sea Glass
- Compendium order: 232 234
- Sere Talon
- Compendium order: 234 236
- Signet Ring
- Compendium order: 235 237
- Silver Crucible
- Compendium order: 236 238
- Small Capsule
- Compendium order: 237 239
- Snecko Eye
- Compendium order: 238 240
- Sozu
- Compendium order: 239 241
- Spiked Gauntlets
- Compendium order: 240 242
- Stone Humidifier
- Compendium order: 241 243
- Storybook
- Compendium order: 242 244
- Sword of Jade
- Compendium order: 280 283
- Sword of Stone
- Compendium order: 281 284
- Tanx's Whistle
- Compendium order: 243 245
- Tea of Discourtesy
- Compendium order: 282 285
- The Boot
- Compendium order: 283 286
- Throwing Axe
- Compendium order: 244 246
- Toasty Mittens
- Compendium order: 245 247
- Touch of Orobas
- Compendium order: 246 248
- Toy Box
- Compendium order: 247 249
- Tri-Boomerang
- Compendium order: 248 250
- Velvet Choker
- Compendium order: 249 251
- Very Hot Cocoa
- Compendium order: 250 252
- War Hammer
- Compendium order: 251 253
- Whispering Earring
- Compendium order: 252 254
- Wongo's Mystery Ticket
- Compendium order: 288 291
- Wongo Customer Appreciation Badge
- Compendium order: 287 290
- Yummy Cookie
- Compendium order: 253 256
Monsters
~3 changed
Changed (3)
- Byrdonis
- Max hp ascension: 99 90
- Min hp ascension: 99 90
- Max hp: 94 84
- Min hp: 91 81
- Doormaker
- Moves: {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}], 'damage': {'normal': 20, 'ascension': 23}} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack', 'damage': {'normal': 24, 'ascension': 26}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 3}], 'damage': {'normal': 10, 'ascension': 11, 'hit_count': 2}}
- Damage values: 3 fields 3 fields
- Skulking Colony
- Min hp ascension: 79 75
- Min hp: 74 70
Encounters
~1 changed
Changed (1)
- Tunneling Twosome
- Act: Act 2 - Hive none
Events
~2 changed
Changed (2)
- Neow
- Relics: 22 items 25 items
- Spiraling Whirlpool
- Pages: {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"} {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"}
- Options: {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'} {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}
Powers
~3 changed
Changed (3)
- Flanking
- Description: Other allies deal 2x more damage to this enemy this turn. Other allies deal 2x more attack damage to this enemy this turn.
- GrapplePower
- Description: Whenever you gain Block this turn, deal da... none
- Name: Grapple GrapplePower
- Iteration
- Description: The first time you draw a Status card each turn, draw more cards. The first time you draw a Status each turn, draw more cards.
