Spire CodexSpire CodexSPIRECODEX
Cards & Combat
Card LibraryRelic CollectionPotion LabPowersKeywords
The Run
CharactersBestiaryEncountersEventsAncientsMerchant
Systems & Meta
Custom ModeMechanicsUnlockables
Reference
TimelineImagesReferenceBadgesCompare CharactersGuides
Jump back in

Pages you open show up here.

Rankings
Tier ListCard MetricsScoring
Aggregate data
Community StatsChartsStatsEncounters
Runs
LeaderboardsBrowse RunsSubmit a Run
Make & share
Tier List MakerShowcase
Companion apps
Overlay (Overwolf)Knowledge Demonbot
Build with the data
DevelopersAPI
Project
Spire CodexChangelogNewsThank You
Support
PatreonKo-fiFeedbackEmail
Elsewhere
DiscordGitHubPrivacyTerms
Live
OverwolfSpire Codex is now on Overwolf. Get the in-game overlay with live card lookups and one-click run uploads. Learn more →
← Voltar para Notícias

Slay the Spire 2 review - refining a modern classic

March 24, 2026 · PCGamesN · [email protected]

Conteúdo dos artigos © Mega Crit Games (Anúncios da Comunidade Steam) e respectivos editores. Spire Codex espelha e arquiva este feed para pesquisa, os links originais são preservados em cada postagem.

When you sink hundreds of hours into a game, it's easy to create unrealistic expectations about what the sequel should look like. In the case of Slay the Spire 2, it's one of the few games that I didn't think would benefit from a follow-up because the first game is so impressive. When it comes to roguelite deck builders, the original is single-handedly responsible for opening people's eyes to the genre's potential, and Mega Crit Games has built on that solid foundation with the sequel.

Read the rest of the story...

RELATED LINKS:
Slay the Spire 2 redesigns the map and rescues the Regent in a new balance patch
Slay the Spire 2 is worth it just for the co-op
Slay the Spire 2 is stamping out infinites, and you're not prepared for what we've lost

Ler no Steam: https://store.steampowered.com/news/app/2868840/view/1827626365765856

API·Developers·GitHub·Discord·Ko-Fi··Privacy·Terms·Beta Site