殺戮尖塔2 (STS2) 參考
殺戮尖塔2遊戲機制速查, 關鍵詞、能量球、狀態、意圖、修改器、成就、幕次和登塔等級。
Acts (4)
Ascension Levels (11)
No Ascension
Play without any Ascension modifiers.
Swarming Elites
Elites spawn more often.
Weary Traveler
Ancients only heal 80% of your missing HP.
Poverty
Enemies and Treasure Chests drop 25% less Gold.
Tight Belt
Start each run with 1 less potion slot.
Ascender's Bane
Start each run Cursed.
Inflation
Removing cards from your deck at the Merchant is more expensive.
Scarcity
Rare and Upgraded cards appear less often.
Tough Enemies
All enemies are harder to kill.
Deadly Enemies
All enemies have deadlier attacks.
Double Boss
Fight two bosses at the end of Act 3.
Keywords (7)
Eternal
Cannot be removed or transformed from your Deck.
Ethereal
If this card is in your Hand at the end of this turn, it is Exhausted.
Exhaust
Removed until the end of combat.
Innate
Start each combat with this card in your Hand.
Retain
Retained cards are not discarded at the end of turn.
Sly
If this card is discarded from your Hand before the end of your turn, play it for free.
Unplayable
Unplayable cards cannot be played.
Orbs (5)

Dark
Passive: At the end of turn, increase this Orb's damage by 6. Evoke: Deal 6 damage to the enemy with the lowest HP.

Frost
Passive: At the end of turn, gain 2 Block. Evoke: Gain 5 Block.

Glass
Passive: At the end of turn, deal 4 damage to ALL enemies and reduce this orb's value by 1. Evoke: Deal 8 damage to ALL enemies.

Lightning
Passive: At the end of turn, deal 3 damage to a random enemy. Evoke: Deal 8 damage to a random enemy.

Plasma
Passive: At the start of turn,
gain
.
Evoke: Gain ![]()
.
Plasma is unaffected by Focus.
Afflictions (7)
Bound
Only 1 Bound card can be played each turn. Cards are un-Bound at end of turn.
Bound
Entangled
Costs an additional
.
Entangled
Galvanized
StackableTake X damage when this card is played.
Take X damage.
Hexed
Add Ethereal to this card.
Ringing
You can only play 1 card this turn.
Ringing.
Smog
You cannot play additional Skills this turn. Clears at the end of the turn.
Tainted
StackableGain X Tainted when played.
Gain X Tainted.
Intents (14)

Aggressive
This enemy intends to Attack for X damage X times.

Empower
This enemy intends to use a Buff.

Malicious
This enemy intends to apply Afflictions on your cards.

Death Blow
This creature is trying to take you down with it. It will attack you for X damage before being destroyed.

Strategic
This enemy intends to apply a Debuff to you.

Strategic
This enemy intends to apply a powerful Debuff to you.

Defensive
This enemy intends to Block on its turn.

Cowardly
This enemy intends to Escape.

Heal
This enemy intends to Heal.

Sleeping
This enemy is doing nothing this turn.

Strategic
This enemy intends to give you X Status cards.

Stunned
This enemy can't act on its next turn.

Summon
This enemy intends to summon Monsters.

Unknown
This enemy's intentions are Unknown.
Modifiers (16)
All Star
Start with 5 colorless cards.
Big Game Hunter
Elite enemies swarm the Spire and drop better rewards.
Binary
Card rewards now contain only 2 cards.
Cursed Run
At the start of each Act, add a random Curse to your deck.
Deadly Events
Unknown rooms can now contain Elites, but are also more likely to contain Treasure rooms.
Draft
Choose 10 card rewards to replace your starting deck.
Flight
You may ignore paths when choosing the next room to travel to.
Hoarder
Whenever you add a card to your deck, add 2 additional copies. You can no longer remove cards from your deck at the Merchant.
Insanity
Start with a random deck of 30 cards.
Midas
Enemies drop 200% more gold, but you can no longer Smith at Rest Sites.
Murderous
You start each combat with 3 Strength. All enemies start combat with 3 Strength.
Night Terrors
Resting at Rest Sites heals all of your HP, but costs 5 Max HP.
Sealed Deck
Choose 10 out of 30 cards to replace your starting deck.
Specialized
Start with 5 copies of a single card.
Terminal
Whenever you enter a new room, lose 1 Max HP. Start each combat with 5 Plating.
Vintage
Normal enemies drop relics instead of cards.
Achievements (22)
The Perfect Deck
Win a Run with a fully-upgraded deck.
Pact Fulfilled
Exhaust 20 cards in a single combat.
Heaviest Blade
Deal 999 Damage in a single blow.
Already Dead
Apply 999 Doom to a single enemy.
Milk
Apply 50 Strength to Osty.
Blade Fit for a Monarch
Forge a Sovereign Blade that does at least 999 damage.
Suns in the Sky
Have 20 Stars at once.
Sneaky Sly
Play 5 cards using Sly off a single card.
A Few Drops
Apply 99 Poison to a single enemy.
The Glory
Defeat every enemy in the Glory.
The Hive
Defeat every enemy in the Hive.
First of Many
Defeat a Boss.
The Overgrowth
Defeat every enemy in the Overgrowth.
The Underdocks
Defeat every enemy in the Underdocks.
The Defect
Win as the Defect.
A Lot of Stairs
Climb 10,000 floors.
The Ironclad
Win as the Ironclad.
The Necrobinder
Win as the Necrobinder.
Unnecessary Clutter
Win a Run without obtaining any relics.
Playing Cards Is Fun
Play 20 cards in a single turn.
The Regent
Win as the Regent.
The Silent
Win as the Silent.
