殺戮尖塔2 (STS2) 能力
瀏覽所有能力, 增益、減益和中性效果。按型別和疊加行為篩選。

Accelerant
Poison is triggered an additional time.

Accuracy
Shivs deal additional damage.

Adaptable
When this creature would be defeated, it instead revives even stronger.

Afterimage
Whenever you play a card, gain 1 Block.

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it for the rest of combat.

Temporary Dexterity
Gain Dexterity until the end of this turn.

Arsenal
Whenever you create a card, gain 1 Strength.

Artifact
Negates debuffs.

Asleep
Awakens upon losing HP or after 2 turns.

Automation
Every 10 cards you draw, gain
.

Back Attack
Deals 50% more damage when it is attacking you from behind.

Back Attack
Deals 50% more damage when it is attacking you from behind.

Barricade
Block is not removed at the start of your turn.

Time Limit
You have 3 more turns to defeat the Battleworn Dummy.
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.

Biased Cognition
At the start of your turn, lose 1 Focus.

Black Hole
Whenever you spend or gain
, deal 3 damage to ALL enemies.

Block Next Turn
At the start of your next turn, gain 4 Block.

Blur
Block is not removed at the start of your next 2 turns.

Borrowed Time
Cards cost an additional
this turn.

Buffer
Prevent the next 2 times you would lose HP.

Burrowed
Block is not removed at the start of this creature's turn. Stunned if all Block is removed.

Burst
Your next 2 Skills are played an extra time this turn.

Calamity
Whenever you play an Attack, add 2 random Attacks into your Hand.

Calcify
Osty's attacks deal additional damage.

Call of the Void
At the start of your turn, add 1 random card into your Hand and apply Ethereal to it.

Chains of Binding
The first 3 cards drawn each turn are Afflicted with Bound.

Child of the Stars
Gain 1 Block for each
spent.

Clarity
At the start of your next 2 turns, draw 1 additional card.

Colossus
You receive 50% less damage from Vulnerable enemies for 2 turns.

Confused
The costs of your cards are randomized on draw, from 0 to 3.

Conqueror
Sovereign Blade deals double damage to this creature for the next 2 turns.

Constrict
While the Slithering Strangler is alive, at the end of your turn, take 1 damage.

Consuming Shadow
At the end of your turn, Evoke your 2 leftmost Orbs.

Coolant
At the start of your turn, gain 3 Block for each unique Orb you have.

Temporary Strength
Gain Strength until the end of this turn.

Corrosive Wave
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Corruption
Skills cost 0. Whenever you play a Skill, Exhaust it.

Countdown
At the start of your turn, apply 6 Doom to a random enemy.

Covered
An ally is covering you. All attacks that would be directed to you are redirected to them instead.

Crab Rage
When an ally dies, this creature gains 6 Strength and 99 Block.

Creative AI
At the start of your turn, add 2 random Powers into your Hand.

Crimson Mantle
At the start of your turn, lose 0 HP and gain X Block.

Cruelty
Vulnerable enemies take additional damage.

Temporary Strength Down
Lose Strength until the end of this turn.

Curious
Powers cost 1
less.

Curl Up
When damaged, rolls up and gains block. (Once per combat)

Dampen
While Magi Knight is alive, ALL your cards are Downgraded.

Danse Macabre
Whenever you play a card that costs ![]()
or more, gain X Block.

Dark Embrace
Whenever a card is Exhausted, draw 1 card.

Temporary Strength Down
Lose Strength until the end of this turn.

Debilitate
Vulnerable and Weak are twice as effective for the next 2 turns.

Demesne
At the start of your turn, gain 1 Energy and draw 1 additional card.

Demise
At the end of this creature's turn, it loses X HP.

Demon Form
At the start of your turn, gain 2 Strength.

Devour Life
Whenever you play a Soul, Summon 1.

Dexterity
Increases Block gained from cards by .

Diamond Diadem
Enemies deal 50% less damage this turn.

Die for You
Osty absorbs all unblocked attack damage.

Disintegration
At the end of your turn, take 5 damage.

Doom
At the end of the enemy turn, if this creature has X or less HP, it dies.

Double Damage
For the next 2 turns, Attacks deal double damage.

Draw Cards Next Turn
At the start of your next turn, draw 1 additional card.

Duplication
Your next 2 cards are played an extra time.

Temporary Strength Down
Lose Strength until the end of this turn.

Echo Form
The first 2 cards you play each turn are played an extra time.

Energy Next Turn
Gain additional Energy next turn.

Temporary Strength Down
Lose Strength until the end of this turn.

Enrage
Whenever you play a Skill, gains 2 Strength.

Entropy
At the start of your turn, Transform 1 card in your Hand.

Envenom
Whenever you deal unblocked attack damage, apply 1 Poison.

Escape Artist
Tries to escape the combat after 2 turns.

Fan of Knives
Shivs hit ALL enemies.

Fasten
Gain an additional 4 Block from Defend cards.

Temporary Strength
Gain Strength until the end of this turn.

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.

Feral
The first 2 times you play a 0
Attack each turn, return it to your Hand.

Flame Barrier
Whenever you are attacked this turn, deal 4 damage back.

Flanking
Other allies deal 2x the attack damage to this enemy this turn.

Temporary Strength
Gain Strength until the end of this turn.

Flutter
Receives 50% less damage from Attacks. Deal attack damage X times to Stun it.

Focus
Increases the effectiveness of Orbs by .

Temporary Focus
Gain Focus until the end of this turn.

Forbidden Grimoire
At the end of combat, remove a card from your Deck.

Foregone Conclusion
Next turn, put 3 cards from your Draw Pile into your Hand.

Frail
While Frail, gain 25% less Block from cards.

Free Attack
Your next 2 Attacks cost 0
.

Free Power
The next 2 Powers you play cost 0
.

Free Skill
The next 2 Skills you play cost 0
.

Friendship
Gain
at the start of each turn.

Furnace
At the start of your turn, Forge 5.

Galvanic
Powers are afflicted with Galvanized.

Genesis
At the start of your turn, gain
.

Gigantification
The next 2 Attacks you play deal triple damage.

Gravity
Whenever you play a card this turn, deal 2 damage to ALL enemies.

Guarded
Take half damage from enemies.

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
Whenever you Forge, all allies Forge as well.

Hang
All Hangs deal 2 times more damage to this enemy.

Hard to Kill
Reduce all damage taken and HP lost by this creature to X.

Hardened Shell
This creature cannot lose more than X HP each turn.

Hatch
Hatches after X turns.

Haunt
Whenever you play a Soul, a random enemy loses 3 HP.

Heist
When killed, returns all the stolen Gold.

Temporary Dexterity
Gain Dexterity until the end of this turn.

Hello World
At the start of your turn, add 1 random Common card into your Hand.

Hellraiser
Whenever you draw a card containing "Strike", it is played against a random enemy.

Hex
While Spectral Knight is alive, ALL your cards are Ethereal.

High Voltage
At the end of this creature's turn, it gains X Strength.

Temporary Focus
Gain Focus until the end of this turn.

Illusion
When this dies, it revives next turn at full HP.

Imbalanced
If this creature's attacks are fully blocked, it becomes Stunned.

Improvement
At the end of combat, Upgrade a random card.

Inferno
At the start of your turn, lose 0 HP. Whenever you lose HP on your turn, deal X damage to ALL enemies.

Infested
Upon dying, summons... something.

Infinite Blades
At the start of your turn, add 2 Shivs into your Hand.

Intangible
Reduce all damage taken and HP loss to 1 this turn.

Intercept
You are covering another player. All attacks that would be directed towards them are redirected towards you.

Iteration
The first time you draw a Status each turn, draw more cards.

Juggernaut
Whenever you gain Block, deal 6 damage to a random enemy.

Juggling
Add a copy of the third Attack you play each turn into your Hand.

Knockdown
This creature takes X times the damage from other players this turn.

Leadership
All other allies deal 1 additional damage.

Lethality
The first Attack each turn deals 50% additional damage.

Lightning Rod
At the start of the next 2 turns, Channel 1 Lightning.

Loop
At the start of your turn, trigger the passive ability of your next Orb.

Machine Learning
At the start of your turn, draw 1 additional card.

Magic Bomb
Take 20 damage at the end of your turn. Is cleared if the Magi Knight dies.

Temporary Strength Down
Lose Strength until the end of this turn.

Master Planner
When you play a Skill, it gains Sly.

Mayhem
At the start of your turn, play the next 2 top cards of your Draw Pile.

Mind Rot
Draw 1 fewer card each turn.

Minion
Minions abandon combat without their leader.

Monarch's Gaze
Whenever you attack an enemy, it loses 1 Strength this turn.

Temporary Strength Down
Lose Strength until the end of this turn.

Monologue
Whenever you play a card this turn, gain 1 Strength this turn. Currently granting 0 Strength.

Necro Mastery
Whenever Osty loses HP, ALL enemies lose that much HP as well.

Nemesis
At the end of every other turn, gains Intangible 1.

Neurosurge
At the start of your turn, apply 3 Doom to yourself.

Nightmare
Add 2 cards into your Hand next turn.

No Block
You cannot gain Block from cards for 2 turns.

No Draw
You may not draw any more cards this turn.

No Energy Gain
You cannot gain additional
this turn.

Nostalgia
The first 2 Attacks or Skills you play each turn are placed on top of your Draw Pile.

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

Oblivion
Whenever you play a card, this enemy gains 1 Doom.

One-Two Punch
Your next 2 Attacks are played an extra time this turn.

Orbit
Every ![]()
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you spend, gain
.

Outbreak
Every 3 times you apply Poison, deal X damage to ALL enemies.

Pagestorm
Whenever you draw an Ethereal card, draw 1 card.

Painful Stabs
Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.

Pale Blue Dot
If you play 5 or more cards in a turn, draw X additional cards at the start of your next turn.

Panache
If you play 5 more cards this turn, deal X damage to ALL enemies.

Paper Cuts
Whenever this creature deals unblocked attack damage to you, you lose X Max HP.

Parry
Sovereign Blade now gains Block.

Personal Hive
Whenever this enemy is hit by an Attack, add Dazed into your Draw Pile.

Phantom Blades
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Temporary Strength Down
Lose Strength until the end of this turn.

Pillar of Creation
Whenever you create a card, gain 5 Block.

Plating
At the end of your turn, gain X Block. Plating is reduced by 1 at the start of your turn.

Plow
The first time this creature's HP reaches X or below, it becomes Stunned and loses all its Strength.

Poison
Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.

Possess Speed
When killed, return all stolen Dexterity to the player.

Possess Strength
When killed, return all stolen Strength to the player.

Prep Time
At the start of your turn, gain 4 Vigor.

Pyre
Gain
at the start of each turn.

Radiance
Gain additional
for the next 2 turns.

Rage
Whenever you play an Attack this turn, gain 3 Block.

Rampart
At the start of the player's turn, Turret Operator gains 25 Block.

Ravenous
When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.

Reaper Form
Whenever Attacks deal damage, apply 2 times that much Doom.

Reattach
If other segments are still alive, revives in 2 turns with 25 HP.

Rebound
The next 2 cards you play this turn are placed on the top of your Draw Pile.

Reflect
Blocked damage is reflected to your attacker.

Regen
Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1.

Temporary Strength
Gain Strength until the end of this turn.

Retain Hand
Retain your Hand for the next 2 turns.

Ringing
You can only play 1 card this turn.

Ritual
Gain Strength at the end of your turn.

Rolling Boulder
At the start of your turn, deal X damage to ALL enemies and increase this damage by 5.

Royalties
At the end of combat, gain 25 Gold.

Rupture
Whenever you lose HP on your turn, gain 1 Strength.

Sandpit
In 2 turns, you will be eaten and die.

Seeking Edge
Sovereign Blade now hits ALL enemies.

Self-Forming Clay
Gain 3 Block next turn.

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

Temporary Strength
Gain Strength until the end of this turn.

Temporary Strength Down
Lose Strength until the end of this turn.

Shadow Step
For the next 2 turns after this one, Attacks deal double damage.

Shadowmeld
Double your Block gain this turn 2 times.

Shriek
The first time this creature's HP reaches X or below, it becomes Stunned.

Shrink
This creature's Attacks deal 30% less damage.

Shroud
Whenever you apply Doom, gain 3 Block.

Sic 'Em
Whenever Osty hits this enemy this turn, Summon 3.

Signal Boost
Your next 2 Powers are played an extra time.

Skittish
The first time this creature is hit each turn, it gains X Block.

Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 13 damage.

Slippery
The next 2 times this creature loses HP, it only loses 1 HP instead.

Sloth
You cannot play more than 3 cards each turn.

Slow
Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.

Slumber
Awakens upon taking turns or losing HP 3 times.

Smoggy
You can only play 1 Skill per turn.

Smokestack
Whenever you create a Status, deal damage to ALL enemies.

Sneaky
Whenever another player attacks an enemy, gain Block.

Soar
Receives 50% less attack damage until it lands.

Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.

Temporary Dexterity
Gain Dexterity until the end of this turn.

Speedster
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.

Spinner
At the start of your turn, Channel 1 Glass.

Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.

Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Star Next Turn
Gain 1
next turn.

Steam Eruption
When killed, deals damage at the end of your next turn.

Stock
When killed, a new Axebot is summoned in its place.

Storm
Whenever you play a Power, Channel 1 Lightning.

Strangle
Whenever you play a card this turn, this enemy loses 2 HP.

Stratagem
Whenever you shuffle your Draw Pile, choose 1 card from it to put into your Hand.

Strength
Increases attack damage by .

Subroutine
Whenever you play a Power, gain 1
.

Suck
Whenever this creature deals unblocked attack damage, it gains X Strength.

Summon Next Turn
At the start of your next turn, Summon 2.

Surprise
Something is off about this creature...

Surrounded
Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.

Swipe
Upon killing this enemy, the stolen card is returned.

Sword Sage
Sovereign Blade gains Replay 1.

Temporary Focus
Gain Focus until the end of this turn.

Tag Team
The next Attack another player plays on the enemy is played an extra time.

Tainted
Take additional damage from Attacks this turn.

Tangled
Attacks cost an additional
for 2 turns.

Tank
Take double damage from enemies. Allies take half damage from enemies.

Tender
Whenever you play a card, lose 1 Strength and 1 Dexterity this turn.

Territorial
At the end of this creature's turn, it gains X Strength.

The Bomb
At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit
If you take unblocked attack damage this combat, die.

The Hunt
Gain 1 additional card reward at the end of combat.

The Sealed Throne
Whenever you play a card, gain
.

Thievery
Steals Gold when Attacking.

Thorns
When hit by an attack, deal damage back.

Thunder
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.

Toric Toughness
Gain 5 Block at the start of the next 2 turns.
Tracking
Weak enemies take 2 times more damage from Attacks.

Trash to Treasure
Whenever you create a Status, Channel 2 random Orbs.

Tyranny
At the start of your turn, draw 2 cards and Exhaust 2 cards from your Hand.

Unmovable
The first 2 times you gain Block from a card each turn, double the amount gained.

Veilpiercer
The next Ethereal card you play costs 0.

Vicious
Whenever you apply Vulnerable, draw 1 card.

Vigor
This creature's next Attack deals X additional damage.

Vital Spark
ALL Skills are Tainted 2.

Void Form
The first 2 cards you play each turn are free to play.

Vulnerable
Receive 50% more damage from Attacks for X turns.

Waste Away
Gain 1 less Energy per turn.

Weak
Weakened creatures deal 25% less damage with Attacks.

Well-Laid Plans
At the end of your turn, Retain up to 1 card.

Withering Presence
Every 6 cards you play, add a Wither to your Hand.

Wraith Form
At the start of your turn, lose 1 Dexterity.
