殺戮尖塔2 (STS2) v0.108.0 測試版補丁說明測試版
Beta Patch Notes - v0.108.0
此補丁僅在測試版中提供,主版本中沒有。
+新增 26-移除 12~變更 623
官方更新說明
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
遊戲資料變更
卡牌
577 → 592+新增 15~變更 553
新增 (15)
- 刀刃交響曲Cost: 1 · Type: Skill · Rarity: Uncommon
- 熾焰Cost: 2 · Type: Skill · Rarity: Uncommon
- 不協雜音Cost: 2 · Damage: 66 · Type: Power · Rarity: Rare
- 調製Cost: 0 · Type: Skill · Rarity: Uncommon
- 星座Cost: 0 · Block: 9 · Type: Skill · Rarity: Uncommon
- 消散Cost: 0 · Type: Skill · Rarity: Uncommon
- 休眠Cost: 2 · Type: Skill · Rarity: Uncommon
- 模仿學習Cost: 1 · Type: Skill · Rarity: Rare
- 午夜Cost: 12 · Damage: 99 · Type: Attack · Rarity: Rare
- 一為全Cost: 1 · Type: Power · Rarity: Rare
- 暴怒Cost: 0 · Damage: 9 · Type: Attack · Rarity: Uncommon
- 謀劃Cost: 1 · Type: Skill · Rarity: Uncommon
- 靈魂綁定Cost: 1 · Type: Power · Rarity: Uncommon
- 魔球Cost: 1 · Damage: 10 · Type: Attack · Rarity: Uncommon
- 幽冥之界Cost: 2 · Type: Skill · Rarity: Uncommon
變更 (553)
- 磨蝕
- Compendium order: 147 152
- 催化劑
- Compendium order: 148 153
- 精準
- Compendium order: 111 114
- 雜技
- Compendium order: 112 115
- 適應打擊
- Compendium order: 411 424
- 腎上腺素
- Compendium order: 149 154
- 殘影
- Compendium order: 150 155
- 來生
- Compendium order: 267 275
- 進攻態勢
- Compendium order: 59 61
- 煉製藥水
- Compendium order: 478 493
- 星位連珠
- Compendium order: 199 205
- 全為一
- Compendium order: 412 425
- 受膏
- Compendium order: 479 494
- 預判
- Upgrade · dexterity: +1 +2
- Upgrade description: Gain 3 Dexterity this turn. Gain 4 Dexterity this turn.
- 神化
- Compendium order: 521 536
- 靈體
- Compendium order: 522 537
- 武器庫
- Compendium order: 235 243
- 晉階者之禍
- Can be generated in combat: none no
- 刺殺
- Compendium order: 151 156
- 星界脈衝
- Compendium order: 179 185
- 自動化
- Compendium order: 439 453
- 後空翻
- Compendium order: 92 95
- 背刺
- Compendium order: 113 116
- 霉運
- Compendium order: 504 519
- 球狀閃電
- Compendium order: 355 366
- 女妖之嚎
- Compendium order: 323 333
- 彈幕
- Compendium order: 356 367
- 壁壘
- Compendium order: 60 62
- 希望燈塔
- Cost: 1 2
- 光束電池
- Compendium order: 357 368
- 狠揍
- Compendium order: 481 496
- 鍛打成型
- Compendium order: 236 244
- 呼喚
- Compendium order: 551 566
- 滾開!
- Compendium order: 180 186
- 相信你
- Compendium order: 440 454
- 偏差認知
- Compendium order: 437 451
- 宇宙大爆炸
- Compendium order: 237 245
- 黑洞
- Compendium order: 200 206
- 刀刃之舞
- Compendium order: 93 96
- 墨刃
- Compendium order: 152 157
- 荒疫打擊
- Compendium order: 268 276
- 重錘
- Compendium order: 25 26
- 疾影
- Compendium order: 114 118
- 護衛
- Compendium order: 263 271
- 流星索
- Compendium order: 482 497
- 轟炸
- Compendium order: 238 246
- 碎骨
- Compendium order: 287 295
- 推進脫離
- Compendium order: 358 369
- 啟動流程
- Compendium order: 375 386
- 預支時間
- Compendium order: 288 296
- 彈跳藥瓶
- Compendium order: 115 119
- 烙印
- Compendium order: 61 63
- 破壞
- Compendium order: 85 88
- 至明烈焰
- Compendium order: 523 538
- 咕嘟冒泡
- Compendium order: 116 120
- 緩衝
- Compendium order: 413 426
- 強化體魄
- Compendium order: 376 387
- 子彈時間
- Compendium order: 153 158
- 恃強凌弱
- Compendium order: 26 27
- 堡壘
- Compendium order: 201 207
- 新生之喜
- Compendium order: 239 247
- 灼傷
- Compendium order: 552 567
- 燃燒契約
- Compendium order: 27 28
- 爆發
- Compendium order: 154 159
- 埋葬
- Compendium order: 289 297
- 異鳥成鳥之蛋
- Compendium order: 548 563
- 異鳥俯衝
- Compendium order: 529 544
- 災厄
- Compendium order: 483 498
- 鈣化
- Compendium order: 290 298
- 精算一搏
- Compendium order: 117 121
- 虛空呼喚
- Compendium order: 324 335
- 鐵蒺藜
- Compendium order: 530 545
- 擴容
- Compendium order: 377 388
- 捕捉靈魂
- Compendium order: 291 299
- 連鎖傾瀉
- Compendium order: 62 64
- 浩劫
- Compendium order: 441 455
- 天界神威
- Compendium order: 181 187
- 混沌
- Compendium order: 378 389
- 衝鋒!!
- Compendium order: 202 208
- 充電
- Compendium order: 359 370
- 群星之子
- Compendium order: 203 209
- 冰寒
- Compendium order: 379 390
- 交鋒
- Compendium order: 531 546
- 爪擊
- Compendium order: 360 371
- 淨化
- Compendium order: 292 300
- 斗篷與匕首
- Compendium order: 94 97
- 群星斗篷
- Compendium order: 182 188
- 笨拙
- Compendium order: 505 520
- 寒流
- Compendium order: 361 372
- 碰撞軌跡
- Compendium order: 183 189
- 巨像
- Block: 5 4
- Description: Gain 5 Block. You receive 50% less damage from Vulnerable... Gain 4 Block. You receive 50% less damage from Vulnerable...
- Upgrade description: Gain 8 Block. You receive 50% less damage from Vulnerable... Gain 7 Block. You receive 50% less damage from Vulnerable...
- Vars · Block: 5 4
- 彗星
- Compendium order: 240 248
- 壓縮
- Compendium order: 380 391
- 編譯衝擊
- Compendium order: 362 373
- 燎原烈火
- Compendium order: 63 65
- 征服者
- Compendium order: 204 210
- 吞噬暗影
- Compendium order: 414 427
- 收斂
- Compendium order: 205 212
- 冷卻液
- Compendium order: 415 428
- 冷靜頭腦
- Compendium order: 363 374
- 協調
- Compendium order: 442 456
- 腐蝕波
- Compendium order: 155 160
- 腐化
- Compendium order: 86 89
- 宇宙冷漠
- Compendium order: 184 190
- 倒數計時
- Compendium order: 293 301
- 迫降
- Compendium order: 241 249
- 創造性 AI
- Compendium order: 416 429
- 新月長矛
- Compendium order: 185 191
- 緋紅披風
- Description: At the start of your turn, lose 1 HP and gain 8 Block. At the start of your turn, lose 1 HP and gain 7 Block.
- Powers applied[0] · amount: 8 7
- Upgrade · crimsonmantlepower: +2 +3
- Vars · CrimsonMantle: 8 7
- Vars · CrimsonMantlePower: 8 7
- 殘酷
- Compendium order: 65 67
- 下砸
- Compendium order: 186 192
- 鈴鐺詛咒
- Compendium order: 506 521
- 匕首雨
- Compendium order: 95 98
- 投擲匕首
- Compendium order: 96 99
- 死亡之舞
- Compendium order: 294 302
- 漆黑
- Compendium order: 381 392
- 黑暗之擁
- Compendium order: 66 68
- 黑暗鐐銬
- Compendium order: 443 457
- 衝刺
- Compendium order: 118 123
- 暈眩
- Compendium order: 553 568
- 致命毒藥
- Compendium order: 97 100
- 死亡使者
- Compendium order: 295 303
- 死亡之門
- Compendium order: 296 304
- 死亡行軍
- Compendium order: 297 305
- 摧殘
- Compendium order: 298 306
- 殘骸
- Compendium order: 554 569
- 債務
- Compendium order: 507 522
- 腐朽
- Compendium order: 508 523
- 抉擇,抉擇
- Compendium order: 242 250
- 防禦
- Compendium order: 351 362
- 防禦
- Compendium order: 264 272
- 防禦
- Compendium order: 175 181
- 防禦
- Compendium order: 87 90
- 褻瀆
- Compendium order: 269 277
- 偏轉
- Compendium order: 98 101
- 碎片整理
- Compendium order: 417 430
- 違逆
- Compendium order: 270 278
- 延遲
- Compendium order: 299 307
- 領地
- Compendium order: 325 336
- 惡魔護盾
- Compendium order: 29 30
- 惡魔形態
- Compendium order: 67 69
- 摧毀
- Damage: 30 35
- Description: Deal 30 damage. Deal 35 damage.
- Upgrade description: Deal 40 damage. Deal 45 damage.
- Vars · Damage: 30 35
- 吞噬生命
- Compendium order: 326 337
- 輓歌
- Compendium order: 300 308
- 發現
- Compendium order: 444 458
- 崩解
- Compendium order: 573 588
- 拆卸
- Compendium order: 30 31
- 聲東擊西
- Compendium order: 532 547
- 閃躲翻滾
- Compendium order: 99 102
- 主宰
- Compendium order: 31 32
- 雙倍能量
- Compendium order: 382 393
- 疑慮
- Compendium order: 509 524
- 能量汲取
- Compendium order: 271 279
- 閃亮登場
- Compendium order: 445 459
- 打撈
- Compendium order: 301 309
- 戰鼓
- Compendium order: 32 33
- 雙重施放
- Compendium order: 352 363
- 雙持
- Compendium order: 533 548
- 垂死之星
- Compendium order: 243 251
- 迴響斬擊
- Compendium order: 156 161
- 迴響形態
- Compendium order: 418 431
- 靈影
- Compendium order: 327 338
- 末日
- Compendium order: 328 339
- 能量湧動
- Compendium order: 383 394
- 衰弱之觸
- Compendium order: 302 310
- 開悟
- Compendium order: 534 549
- 執迷
- Compendium order: 510 525
- 鞏固
- Compendium order: 535 550
- 熵
- Compendium order: 484 499
- 塗毒
- Compendium order: 157 162
- 均衡
- Compendium order: 446 460
- 根除
- Compendium order: 329 340
- 逃脫計畫
- Compendium order: 119 124
- 永恆護甲
- Compendium order: 485 500
- 邪眼
- Compendium order: 33 34
- 整裝待戰
- Compendium order: 34 35
- 專業知識
- Compendium order: 120 125
- 暴露
- Compendium order: 121 126
- 滅絕
- Compendium order: 536 551
- 隕星
- Compendium order: 176 182
- 刀扇
- Compendium order: 158 163
- 綁緊
- Compendium order: 447 461
- 驚懼
- Compendium order: 272 280
- 吞食
- Compendium order: 68 70
- 瘋狂吞食
- Compendium order: 537 552
- 無懼疼痛
- Compendium order: 35 36
- 野性
- Compendium order: 384 395
- 取回
- Compendium order: 303 311
- 惡魔之焰
- Compendium order: 69 71
- 與我一戰!
- Compendium order: 36 37
- 強撐
- Compendium order: 385 396
- 妙計
- Compendium order: 448 462
- 終結技
- Compendium order: 122 128
- 揮拳相向
- Compendium order: 449 463
- 破片砲
- Compendium order: 419 432
- 火焰屏障
- Compendium order: 37 38
- 夾擊
- Rarity: Uncommon Rare
- Rarity key: Uncommon Rare
- 鋼芒一閃
- Compendium order: 450 464
- 砸扁
- Compendium order: 273 281
- 飛鏢
- Compendium order: 124 129
- 翻身撐擊
- Damage: 6 7
- Description: Deal 6 damage to ALL enemies. Deal 7 damage to ALL enemies.
- Upgrade description: Deal 8 damage to ALL enemies. Deal 9 damage to ALL enemies.
- Vars · Damage: 6 7
- 集中打擊
- Compendium order: 364 375
- 愚行
- Compendium order: 511 526
- 步法
- Compendium order: 125 130
- 禁忌魔典
- Compendium order: 349 360
- 既定事項
- Compendium order: 244 252
- 失傳儀式
- Compendium order: 38 39
- 倉皇脫逃
- Compendium order: 555 570
- 友誼
- Compendium order: 304 312
- 超光速
- Compendium order: 386 397
- 燃料
- Cards draw: 1 none
- Description: Gain 1 Energy. Draw 1 card. Gain 1 Energy.
- Upgrade · cards: +1 none
- Upgrade · energy: none +1
- Upgrade description: Gain 1 Energy. Draw 2 cards. Gain 2 Energy.
- Vars · Cards: 1 none
- 熔爐
- Compendium order: 207 214
- 融合
- Compendium order: 387 398
- 伽瑪轟射
- Compendium order: 208 215
- 圍攻
- Compendium order: 451 465
- 聚光
- Compendium order: 187 193
- 創世
- Compendium order: 245 253
- 基因演算法
- Compendium order: 420 433
- 巨石
- Compendium order: 564 579
- 冰川
- Compendium order: 388 399
- 玻璃工藝
- Compendium order: 389 400
- 微光
- Compendium order: 209 216
- 彼岸一瞥
- Compendium order: 330 341
- 流光溢彩
- Compendium order: 188 194
- 輝光
- Compendium order: 189 195
- 金斧
- Compendium order: 486 501
- 瞄準眼睛
- Compendium order: 365 376
- 華麗收場
- Compendium order: 159 165
- 墓冢轟射
- Compendium order: 274 282
- 墓穴守衛
- Compendium order: 275 283
- 貪婪
- Compendium order: 512 527
- 護駕!!!
- Compendium order: 246 254
- 引路星
- Compendium order: 190 196
- 愧疚
- Compendium order: 513 528
- 污泥覆體
- Compendium order: 366 377
- 冰雹風暴
- Compendium order: 390 401
- 鎚子時間
- Compendium order: 247 255
- 貪婪之手
- Compendium order: 487 502
- 掌上戲法
- Compendium order: 126 131
- 吊掛
- Compendium order: 331 342
- 作祟
- Description: Whenever you play a Soul, a random enemy loses 6 HP. Whenever you play a Soul, a random enemy loses 7 HP.
- Hp loss: 6 7
- Upgrade description: Whenever you play a Soul, a random enemy loses 8 HP. Whenever you play a Soul, a random enemy loses 9 HP.
- Vars · HpLoss: 6 7
- 迷霧
- Compendium order: 127 132
- 天際鑽頭
- Compendium order: 248 256
- 霸權
- Compendium order: 210 217
- 傳家戰鎚
- Compendium order: 249 257
- 螺旋鑽頭
- Description: Deal 3 damage for each 1 Energy previously spent this turn. Deal 3 damage for each 1 Energy spent on other cards this turn.
- Upgrade description: Deal 5 damage for each 1 Energy previously spent this turn. Deal 5 damage for each 1 Energy spent on other cards this turn.
- 你好世界
- Compendium order: 538 553
- 地獄狂徒
- Compendium order: 70 72
- 御血術
- Compendium order: 39 40
- 隱密寶庫
- Compendium order: 191 197
- 暗藏匕首
- Compendium order: 128 133
- 秘藏瑰寶
- Compendium order: 488 503
- 擊掌
- Compendium order: 306 314
- 全像投影
- Compendium order: 367 378
- 緊急修正
- Compendium order: 368 379
- 彼岸嚎叫
- Damage: 16 18
- Description: Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 18 damage to ALL enemies. At the end of your turn, if this is in your ...
- Upgrade · damage: +5 +6
- Upgrade description: Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 24 damage to ALL enemies. At the end of your turn, if this is in your ...
- Vars · Damage: 16 18
- 圍攏
- Compendium order: 452 466
- 超能光束
- Compendium order: 422 435
- 冰槍
- Compendium order: 423 436
- 引火
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- 急躁
- Compendium order: 453 467
- 堅不可摧
- Compendium order: 71 73
- 感染
- Compendium order: 556 571
- 地獄之刃
- Compendium order: 41 42
- 煉獄
- Compendium order: 42 43
- 無盡刀刃
- Compendium order: 129 134
- 燃燒
- Compendium order: 43 44
- 受傷
- Compendium order: 514 529
- 攔截
- Compendium order: 454 468
- 喚起
- Compendium order: 276 284
- 迭代
- Compendium order: 391 404
- 所向無敵
- Compendium order: 250 258
- 大獎
- Compendium order: 489 504
- 萬事通
- Compendium order: 455 469
- 勢不可擋
- Compendium order: 72 74
- 雜耍
- Compendium order: 44 45
- 王者之踢
- Compendium order: 211 218
- 王者之拳
- Compendium order: 212 219
- 刀刃陷阱
- Compendium order: 160 166
- 擊倒
- Compendium order: 490 505
- 終結重拳
- Compendium order: 213 220
- 休得僭越
- Compendium order: 192 198
- 燈火鑰匙
- Compendium order: 549 564
- 慷慨賞賜
- Compendium order: 214 221
- 先導打擊
- Compendium order: 101 104
- 飛躍
- Compendium order: 369 380
- 骸骨軍團
- Keywords[0]: Exhaust none
- Keywords key[0]: Exhaust none
- 掃腿
- Compendium order: 130 135
- 殺傷性
- Compendium order: 308 316
- 托舉
- Compendium order: 456 470
- 引雷針
- Compendium order: 370 381
- 循環
- Compendium order: 392 405
- 幽光
- Compendium order: 565 580
- 月面轟射
- Compendium order: 215 222
- 機器學習
- Compendium order: 425 438
- 瘋狂科學
- Type variants · attack · image url: /static/images/cards/mad_science_attack.webp /static/images/beta/v0.108.0/cards/mad_science_attack.webp
- Type variants · power · image url: /static/images/cards/mad_science_power.webp /static/images/beta/v0.108.0/cards/mad_science_power.webp
- Type variants · skill · image url: /static/images/cards/mad_science_skill.webp /static/images/beta/v0.108.0/cards/mad_science_skill.webp
- 如此甚好
- Compendium order: 251 259
- 萎靡
- Compendium order: 161 167
- 重創
- Compendium order: 73 75
- 彰顯權威
- Compendium order: 216 223
- 戰略大師
- Compendium order: 491 506
- 謀劃專家
- Compendium order: 162 168
- 猛襲
- Compendium order: 524 539
- 亂戰
- Compendium order: 492 507
- 憂鬱
- Compendium order: 309 317
- 銘記死亡
- Compendium order: 131 136
- 蛻變
- Compendium order: 540 555
- 流星雨
- Compendium order: 261 269
- 隕石打擊
- Compendium order: 426 439
- 模仿
- Compendium order: 493 508
- 心靈轟射
- Compendium order: 457 471
- 心智侵蝕
- Compendium order: 574 589
- 手下墜擊
- Compendium order: 566 581
- 手下犧牲
- Block: 8 7
- Description: Gain 8 Block. Gain 7 Block.
- Upgrade description: Gain 11 Block. Gain 10 Block.
- Vars · Block: 8 7
- 手下打擊
- Compendium order: 568 583
- 海市蜃樓
- Compendium order: 132 137
- 苦難
- Compendium order: 332 343
- 模組改造
- Compendium order: 427 440
- 動量打擊
- Damage: 10 11
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 11 damage. Reduce this card's cost to 0 1 Energy.
- Upgrade · damage: +3 +4
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 15 damage. Reduce this card's cost to 0 1 Energy.
- Vars · Damage: 10 11
- 王之凝視
- Compendium order: 252 260
- 獨白
- Compendium order: 217 224
- 多重施放
- Compendium order: 428 441
- 謀殺
- Compendium order: 163 169
- 亡靈精通
- Compendium order: 333 344
- 負能脈衝
- Compendium order: 277 285
- 涅奧之怒
- Compendium order: 525 540
- 神經湧動
- Compendium order: 334 345
- 中和
- Compendium order: 88 91
- 中子神盾
- Compendium order: 253 261
- 夢魘
- Can be generated in combat: none no
- 凡庸
- Compendium order: 515 530
- 懷舊
- Compendium order: 494 509
- 時候未到
- Compendium order: 74 77
- 毒霧
- Compendium order: 133 138
- 無處可逃
- Compendium order: 310 318
- 歸零
- Compendium order: 393 406
- 湮滅
- Compendium order: 335 346
- 祭品
- Compendium order: 75 78
- 萬向斬
- Compendium order: 458 472
- 連環拳
- Compendium order: 76 79
- 環繞軌道
- Compendium order: 218 225
- 毒疫爆發
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Whenever you apply Poison, deal 3 damage to ALL enemies.
- Powers applied[0] · amount: 11 3
- Upgrade · outbreakpower: +4 +1
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Whenever you apply Poison, deal 4 damage to ALL enemies.
- Vars · Outbreak: 11 3
- Vars · OutbreakPower: 11 3
- Vars · Repeat: 3 none
- 搶占先機
- Compendium order: 541 556
- 超頻
- Compendium order: 394 407
- 契約終結
- Compendium order: 77 80
- 書頁風暴
- Compendium order: 311 319
- 暗淡藍點
- Compendium order: 219 226
- 瀟灑制勝
- Compendium order: 459 473
- 應急按鈕
- Compendium order: 460 474
- 招架
- Compendium order: 220 227
- 領會
- Compendium order: 312 320
- 粒子牆
- Compendium order: 221 228
- 星點輕敲
- Compendium order: 193 199
- 啄擊
- Compendium order: 542 557
- 幻影之刃
- Compendium order: 135 140
- 光子切割
- Compendium order: 194 200
- 刺耳尖嚎
- Compendium order: 102 105
- 搶掠
- Compendium order: 45 47
- 創造之柱
- Compendium order: 222 229
- 精密瞄準
- Compendium order: 136 141
- 帶毒刺擊
- Compendium order: 103 106
- 戳刺
- Compendium order: 278 286
- 輾轉難眠
- Compendium order: 516 531
- 撲擊
- Compendium order: 137 142
- 精確切割
- Compendium order: 138 143
- 獵殺者
- Compendium order: 104 107
- 早有準備
- Compendium order: 105 108
- 準備時間
- Compendium order: 461 475
- 原始力量
- Compendium order: 78 81
- 生產
- Compendium order: 462 476
- 延長
- Compendium order: 463 477
- 預言
- Compendium order: 223 231
- 護衛者
- Compendium order: 350 361
- 非凡技藝
- Compendium order: 464 478
- 吸引仇恨
- Compendium order: 279 287
- 幽冥牽引
- Compendium order: 313 321
- 純淨
- Compendium order: 465 479
- 腐敗
- Compendium order: 314 322
- 燃火
- Compendium order: 79 82
- 四重施放
- Compendium order: 438 452
- 類星體
- Compendium order: 224 232
- 輻射
- Compendium order: 225 233
- 狂怒
- Compendium order: 46 48
- 彩虹
- Compendium order: 429 443
- 集結
- Compendium order: 495 510
- 暴走
- Compendium order: 47 49
- 猛晃
- Compendium order: 315 323
- 復生
- Compendium order: 336 347
- 收割
- Compendium order: 280 288
- 死神形態
- Compendium order: 337 348
- 剝奪
- Damage: 9 10
- Description: Deal 9 damage. Add a Soul into your Draw Pile. Deal 10 damage. Add a Soul into your Draw Pile.
- Upgrade · damage: +2 +3
- Upgrade description: Deal 11 damage. Add a Soul+ into your Draw Pile. Deal 13 damage. Add a Soul+ into your Draw Pile.
- Vars · Damage: 9 10
- 重新啟動
- Compendium order: 430 444
- 回彈
- Compendium order: 543 558
- 淬鍊刀刃
- Compendium order: 195 201
- 反射
- Compendium order: 226 234
- 反射神經
- Compendium order: 139 144
- 折射
- Compendium order: 395 408
- 悔恨
- Compendium order: 517 532
- 放鬆
- Compendium order: 526 541
- 撕扯破碎
- Compendium order: 496 511
- 共振
- Star cost: 3 2
- Vars · StarCost: 3 2
- 心神不寧
- Compendium order: 466 480
- 彈射
- Compendium order: 106 109
- 助手之手
- Compendium order: 316 324
- 撕裂猛扯
- Compendium order: 544 559
- 火箭飛拳
- Compendium order: 396 409
- 滾動巨石
- Compendium order: 497 512
- 王室權利金
- Compendium order: 254 262
- 王室豪賭
- Compendium order: 228 236
- 綻裂
- Compendium order: 48 50
- 犧牲
- Compendium order: 338 349
- 齊射
- Compendium order: 498 513
- Scare
- Compendium order: 140 145
- 搜刮
- Compendium order: 397 410
- 鞭笞
- Compendium order: 282 290
- 刮削
- Compendium order: 398 411
- 潦草疾書
- Compendium order: 499 514
- 雕琢打擊
- Compendium order: 283 291
- 降靈
- Compendium order: 339 350
- 重振精神
- Compendium order: 49 51
- 秘密技法
- Compendium order: 500 515
- 秘密武器
- Compendium order: 501 516
- 追蹤打擊
- Compendium order: 467 481
- 尋敵鋒刃
- Compendium order: 255 263
- 哨衛模式
- Compendium order: 340 351
- 群蛇形態
- Compendium order: 165 171
- 預備打擊
- Description: Deal 7 damage. Gain 2 Strength this turn. Deal 7 damage. Gain 3 Strength this turn.
- Powers applied[0] · amount: 2 3
- Upgrade description: Deal 9 damage. Gain 3 Strength this turn. Deal 9 damage. Gain 4 Strength this turn.
- Vars · Strength: 2 3
- Vars · StrengthPower: 2 3
- 七星
- Compendium order: 256 264
- 斷絕
- Compendium order: 317 325
- 融入暗影
- Compendium order: 166 172
- 暗影護盾
- Compendium order: 399 412
- 暗影步
- Compendium order: 167 173
- 羞恥
- Compendium order: 518 533
- 命運同擔
- Compendium order: 341 352
- 粉碎
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- 明耀打擊
- Compendium order: 229 237
- 小刀
- Compendium order: 569 584
- 震盪波
- Compendium order: 468 482
- 暗幕
- Compendium order: 318 326
- 揍他
- Compendium order: 319 327
- 訊號增幅
- Compendium order: 432 446
- 串刺
- Compendium order: 141 146
- 掃讀
- Compendium order: 400 413
- 血肉戲法
- Compendium order: 320 328
- 切割
- Compendium order: 107 110
- 黏液覆體
- Compendium order: 557 572
- 怠惰
- Compendium order: 575 590
- 煙囪
- Compendium order: 401 414
- 蛇咬
- Compendium order: 108 111
- 彈指
- Compendium order: 284 292
- 鬼祟
- Compendium order: 168 174
- 太陽打擊
- Compendium order: 196 202
- 煙灰
- Compendium order: 558 573
- 靈魂
- Compendium order: 570 585
- 靈魂風暴
- Description: Deal 9 damage. Deals 2 additional damage for each Soul in your ... Deal 9 damage. Deals 4 additional damage for each Soul in your ...
- Upgrade · extradamage: +1 +2
- Upgrade description: Deal 9 damage. Deals 3 additional damage for each Soul in your ... Deal 9 damage. Deals 6 additional damage for each Soul in your ...
- Vars · ExtraDamage: 2 4
- 君王之劍
- Compendium order: 571 586
- 播種
- Compendium order: 285 293
- 光譜偏移
- Compendium order: 230 238
- 速行者
- Compendium order: 142 147
- 迴旋凝聚
- Compendium order: 433 447
- 灰燼之靈
- Compendium order: 343 354
- 怨恨
- Compendium order: 50 52
- 飛濺
- Compendium order: 469 483
- 藏寶圖
- Compendium order: 550 565
- 征戰所得
- Compendium order: 197 203
- 孢子心智
- Compendium order: 519 534
- 激勵
- Compendium order: 321 330
- 壓扁
- Compendium order: 545 560
- 緊握
- Compendium order: 344 355
- 堆疊
- Compendium order: 546 561
- 奔踏
- Compendium order: 51 53
- 星塵
- Compendium order: 231 239
- 添柴
- Compendium order: 80 83
- 踐踏
- Compendium order: 52 54
- 岩石護甲
- Compendium order: 53 55
- 雷暴
- Compendium order: 402 415
- 鋼鐵風暴
- Compendium order: 169 175
- 絞殺
- Compendium order: 143 148
- 計策
- Compendium order: 470 484
- 打擊
- Compendium order: 353 364
- 打擊
- Compendium order: 265 273
- 打擊
- Compendium order: 177 183
- 打擊
- Compendium order: 89 92
- 子程序
- Compendium order: 403 416
- 突襲拳
- Compendium order: 109 112
- 召喚現身
- Compendium order: 232 240
- 裂解
- Compendium order: 404 417
- 超臨界
- Compendium order: 434 448
- 超大質量
- Compendium order: 233 241
- 壓制
- Compendium order: 173 179
- 生存者
- Compendium order: 90 93
- 掃射光束
- Compendium order: 372 383
- 掃蕩凝視
- Compendium order: 572 587
- 劍聖
- Compendium order: 257 265
- 同步
- Compendium order: 405 418
- 合成
- Compendium order: 406 419
- 戰術家
- Compendium order: 144 149
- 聯手合擊
- Compendium order: 471 485
- 坦護
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% less damage from enemies.
- Vars · DamageDecrease: none 0.5
- Vars · DamageIncrease: none 1.5
- 嘲諷
- Compendium order: 54 56
- 撕碎
- Compendium order: 82 85
- 暴風雨
- Compendium order: 407 420
- 地貌改造
- Compendium order: 234 242
- 特斯拉線圈
- Compendium order: 408 421
- 炸彈
- Compendium order: 472 487
- 孤注一擲
- Compendium order: 502 517
- 狩獵
- Compendium order: 170 176
- 巨鐮
- Compendium order: 345 356
- 封印王座
- Compendium order: 262 270
- 鍛匠
- Compendium order: 258 266
- 深謀遠慮
- Compendium order: 473 488
- 狂擊
- Compendium order: 83 86
- 震鳴手斧
- Compendium order: 474 489
- 雷霆
- Compendium order: 409 422
- 大限已至
- Compendium order: 346 357
- 行家工具
- Compendium order: 171 177
- 環狀韌性
- Compendium order: 547 562
- 劇毒
- Compendium order: 559 574
- 追蹤
- Description: Weak enemies take double damage from Attacks. Weak enemies take 50% more damage from Attacks.
- 重構
- Can be generated in combat: none no
- 化腐朽為神奇
- Compendium order: 435 449
- 渦輪加速
- Compendium order: 373 384
- 暴政
- Compendium order: 259 267
- 究極防禦
- Compendium order: 475 490
- 究極打擊
- Compendium order: 476 491
- 不死
- Compendium order: 348 359
- 解縛出擊
- Compendium order: 266 274
- 堅定不移
- Compendium order: 84 87
- 毫不留情
- Compendium order: 55 57
- 觸不可及
- Compendium order: 110 113
- 上勾拳
- Compendium order: 56 58
- 騷動
- Compendium order: 374 385
- 袖裡乾坤
- Compendium order: 145 150
- 帷幕貫穿
- Compendium order: 322 332
- 崇敬
- Compendium order: 178 184
- 兇狠
- Compendium order: 57 59
- 虛空
- Compendium order: 560 575
- 虛空形態
- Compendium order: 260 268
- 連射
- Compendium order: 477 492
- 電流相生
- Compendium order: 436 450
- 衰朽
- Compendium order: 576 591
- 計畫妥當
- Compendium order: 146 151
- 旋風斬
- Compendium order: 58 60
- 吹哨
- Compendium order: 527 542
- 白噪音
- Compendium order: 410 423
- 祈願
- Compendium order: 528 543
- 幽火
- Compendium order: 286 294
- 凋萎
- Compendium order: 561 576
- 傷口
- Compendium order: 562 577
- 幽魂形態
- Compendium order: 174 180
- 掙扭
- Compendium order: 520 535
- 戰火鑄就
- Compendium order: 198 204
- 電擊
- Compendium order: 354 365
角色
~變更 5
遺物
~變更 4
變更 (4)
- 神授天命
- Description: At the start of each combat, gain 6 Star. At the start of each combat, gain 7 Star.
- 織機之果
- Image variants · Cornucopia: /static/images/relics/looming_fruit.webp /static/images/beta/v0.108.0/relics/looming_fruit.webp
- Image variants · Fruit: /static/images/relics/looming_fruit_2.webp /static/images/beta/v0.108.0/relics/looming_fruit_2.webp
- 絲綢髮束
- Description: Upon pickup, lose all Gold. Enchant all cards in th... Upon pickup, lose all Gold. Enchant all cards in yo...
- 美味餅乾
- Image variants · Defect: /static/images/relics/yummy_cookie_defect.webp /static/images/beta/v0.108.0/relics/yummy_cookie_defect.webp
- Image variants · Ironclad: /static/images/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.108.0/relics/yummy_cookie_ironclad.webp
- Image variants · Regent: /static/images/relics/yummy_cookie_regent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_regent.webp
- Image variants · Silent: /static/images/relics/yummy_cookie_silent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_silent.webp
怪物
~變更 47
變更 (47)
- 永世沙漏
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- 戰鬥好友 V1.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V1_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 戰鬥好友 V2.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V2_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 戰鬥好友 V3.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V3_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- 盛碗蟲(石)
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none IMBALANCED
- 往昔塑像
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLOW
- 異鳥成鳥
- Attack pattern · description: none Swoop → Peck → repeat
- Attack pattern · initial move: none SWOOP
- Attack pattern · states[PECK MOVE] · next: none SWOOP_MOVE
- Attack pattern · states[SWOOP MOVE] · next: none PECK_MOVE
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none TERRITORIAL
- 啃咬機
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- 噬屍蛞蝓
- Innate powers[0] · amount: none 4
- Innate powers[0] · amount ascension: none 5
- Innate powers[0] · power id: none RAVENOUS
- 碾碎者
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_LEFT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- 方柱構造體
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 殘殺千足蟲
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none REATTACH
- 蟲群術士
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[0] · amount: 1 2
- Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE STRENGTH
- Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[2] · amount: 2 1
- 外骨骼蟲
- Innate powers[0] · amount: none 9
- Innate powers[0] · power id: none HARD_TO_KILL
- 利齒之眼
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 化石潛獵者
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none SUCK
- 青蛙騎士
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 19
- Innate powers[0] · power id: none PLATING
- 瓦斯炸彈
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- 球頭怪
- Innate powers[0] · amount: none 6
- Innate powers[0] · power id: none GALVANIC
- 地精傭兵
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SURPRISE
- 幽靈船
- Attack pattern · description: Always uses Haunt Haunt → Swipe → Stomp → repeat
- Attack pattern · states[HAUNT MOVE] · next: none SWIPE_MOVE
- 感染稜鏡
- Innate powers[0] · amount: none 2
- Innate powers[0] · amount ascension: none 3
- Innate powers[0] · power id: none VITAL_SPARK
- 墨靈
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLIPPERY
- 眷族信徒
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- 葉片史萊姆(中)
- Attack pattern · description: none Sticky Shot → Clump Shot → repeat
- Attack pattern · initial move: none STICKY_SHOT
- Attack pattern · states[CLUMP SHOT] · next: none STICKY_SHOT
- Attack pattern · states[STICKY SHOT] · next: none CLUMP_SHOT
- 活盾
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none RAMPART
- 蝨蟲始祖
- Innate powers[0] · amount: none 14
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none CURL_UP
- 機甲騎士
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- 寄生懼靈
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 花園幽靈鰻
- Innate powers[0] · amount: none 6
- Innate powers[0] · amount ascension: none 7
- Innate powers[0] · power id: none SKITTISH
- 異蛙寄生蟲
- Innate powers[0] · amount: none 4
- Innate powers[0] · power id: none INFESTED
- 拳擊構造體
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 火箭
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_RIGHT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- 咬噬卷軸
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none PAPER_CUTS
- 潛伏珊瑚群
- Innate powers[0] · amount: none 20
- Innate powers[0] · power id: none HARDENED_SHELL
- 沉睡甲蟲
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none PLATING
- Innate powers[1] · amount: none 3
- Innate powers[1] · power id: none SLUMBER
- 恐鰻
- Innate powers[0] · amount: none 70
- Innate powers[0] · amount ascension: none 75
- Innate powers[0] · power id: none SHRIEK
- 實驗體 #C14
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ADAPTABLE
- Innate powers[1] · amount: none 2
- Innate powers[1] · amount ascension: none 3
- Innate powers[1] · power id: none ENRAGE
- 敵手一型
- Innate powers[0] · amount: none 0
- Innate powers[0] · power id: none ARTIFACT
- 敵手三型
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- 敵手二型
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 遺忘之物
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_SPEED
- 迷失之物
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_STRENGTH
- 竊盜蚱蜢
- Innate powers[0] · amount: none 5
- Innate powers[0] · power id: none ESCAPE_ARTIST
- 火炬頭融合體
- Damage values · Tackle · ascension: 19 22
- Damage values · WeakTackle · ascension: 15 16
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Moves[TACKLE] · damage · ascension: 19 22
- Moves[TACKLE 2] · damage · ascension: 19 22
- Moves[TACKLE 3] · damage · ascension: 15 16
- Moves[TACKLE 4] · damage · ascension: 15 16
- 墨影幻靈
- Innate powers[0] · amount: none 8
- Innate powers[0] · amount ascension: none 9
- Innate powers[0] · power id: none SLIPPERY
- 電擊機器人
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none HIGH_VOLTAGE
附魔
~變更 1
變更 (1)
- 渦旋
- Applicable to: Basic Strike, Defend cards Basic Strike or Defend cards
遭遇
87 → 90+新增 3~變更 3
變更 (3)
- Battleworn Dummy
- Loss text: The Adventurer was somehow killed by Battleworn Dummy??? none
- Monsters[BATTLE FRIEND V1] · id: BATTLE_FRIEND_V1 none
- Monsters[BATTLE FRIEND V1] · name: Battle Friend V1.0 none
- Monsters[BATTLE FRIEND V2] · id: BATTLE_FRIEND_V2 none
- Monsters[BATTLE FRIEND V2] · name: Battle Friend V2.0 none
- Monsters[BATTLE FRIEND V3] · id: BATTLE_FRIEND_V3 none
- Monsters[BATTLE FRIEND V3] · name: Battle Friend V3.0 none
- Name: Battleworn Dummy Battleworn Dummy Event Encounter
- 絞殺者與朋友
- Tags[0]: none Jaxfruit
- Tags[1]: none Slimes
- 密林植物
- Tags[1]: none Jaxfruit
事件
~變更 1
變更 (1)
- 商人???
- Description: A suspicious merchant offers 9 fake relics at 42–58 gold each. Throwing a ... A suspicious merchant offers 6 fake relics (drawn from a pool of 9) at 42–58 ...
能力
257 → 265+新增 8~變更 5
新增 (8)
變更 (5)
- 受守護
- Description: Take half damage from enemies. Take 50% less damage from enemies. Removed if ...
- Outbreak
- Description: Every 3 times you apply Poison, deal ... Whenever you apply Poison, deal damage to ALL enemies.
- 子程序
- Description: Whenever you play a Power, gain 1 1 Energy. Whenever you play a Power, gain 1 Energy.
- 坦護
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% ...
- 追蹤
- Description: Weak enemies take 2 times more damage from Attacks. Weak enemies take 50% more damage from Attacks.
關鍵字
8 → 7-移除 1
移除 (1)
- Period
修正規則
~變更 4
變更 (4)
- 全明星
- Description: Start with 5 colorless cards. Start with 5 Colorless cards.
- 巨獸獵手
- Description: Elite enemies swarm the Spire and drop better rewards. Elite enemies swarm the Spire and drop Rare card rewards.
- Binary
- Description: Card rewards now contain only 2 cards. Card rewards now contain only 2 cards.
- 選牌
- Description: Choose 10 card rewards to replace your starting deck. Choose 10 card rewards to replace your starting deck.
成就
33 → 22-移除 11
移除 (11)
- Eternal One
- True Ending
- Historian
- Echo
- Collector
- Explorer
- Archaeologist
- Demon
- Lich
- Monarch
- Wraith
