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殺戮尖塔2 (STS2) v0.102.0 補丁說明

Beta Patch Notes - v0.102.0

+新增 3-移除 1~變更 117

官方更新說明

Hey Slayers, we've got another Beta patch for you all this week!

Notably, this patch brings in some structural work for a system called Badges.

Badges may appear at the end of a run, noting various things that happened during a run like defeating a boss without losing HP, beating the game quickly, specific easter eggs, or pointing out that you forgot to spend your gold. They're meant as little reminders to let you know what was unique about each adventure.

While they only show up at the end of a run for now, they'll appear in your run history and stats screen later on. This is part of a series of upcoming changes to make runs feel distinct and improve scoring (more on that later!).

In terms of visual changes, there are some new art additions for various cards and a few enemies, as well as some cool new VFX for afflictions!

Up next, we've got some more commentary from Anthony on this patch's content reworks, so let's dive right into it.

CONTENT:

General:

• Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."

As mentioned last week, affecting map generation through Ascension has increasingly seemed to be a miss. It's often too hard to tell what change if any is a result of Ascension, or if it was just an unlucky map generation. Instead Ascension 6 will now make card removal at the Merchant start at 100 Gold, and will increase in price by 50 gold per removal instead of 25. I expect this to be felt significantly more than the old Gloom modifier.

Silent:

• Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."

• Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak."

The Blade of Ink rework is an experiment with generating Enchanted cards mid combat. Definitely let us know how this feels or if Enchantments are best left to things like Events and Relics. I suspect this card will be high impact, and gives Silent another strong Weak applier.

Necrobinder:

• Reworked Borrowed Time card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."

This new Borrowed Time should go particularly well with high cost cards like Reap and Bury and help to flesh out other ways to play Necrobinder.

Enemies:

• Reworked Doormaker Grasp turn and power: now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy."

Doormaker's Grasp turn was too underwhelming, and overall lowered the difficulty of the fight too much. This new version should make the entire fight high stakes and actually give the player a difficult problem to puzzle over turn to turn instead of making the fight about just living until turn 4.

BALANCE:

Silent:

• Buffed Leading Strike:

• Shivs increased from 1 -> 2
• Damage decreased from 7 -> 3

• Nerfed Speedster: damage decreased from 2(3) -> 1(2)
• Nerfed Untouchable: Block decreased from 7(9) -> 6(8)

Potions & Relics:

• Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free

Enemies:

• Buffed Skulking Colony:

• Now attacks on all turns
• Deals slightly more damage

Ancients:

• Buffed Nonupeipe's Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight

Events:

• Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
• Changed Waterlogged Scriptorium event:

• Prickly Sponge option gold cost lowered from 155 -> 99
• Tentacle Quill gold cost lowered from 65 -> 55

• Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9

ART:

• Added portrait art for the following cards:

• Hotfix
• Modded
• Synthesis
• Sweeping Gaze

• Added new art for Ruby Raiders
• Added background art and VFX for Vantom boss fight
• Added new visuals for the following afflictions:

• Bound
• Entangled
• Galvanized
• Hexed
• Ringing
• Smog

• Updated empty chest VFX, smoke puffs

USER INTERFACE & EXPERIENCE:

General:

• Adjusted and added placeholder assets for score lines in run summary and game over screen
• Adjusted timings and pauses for dialogue for Gremlin Merc
• Adjusted Cultist "Cacaw" dialogue timings
• Adjusted speech bubble positions for Damp and Calcified Cultists
• All monsters now have distinct speech bubble colors
• Players can now navigate between cards/potions/relics in the Timeline unlock screen on controller
• Players can now navigate to the top bar character portrait to see the Ascension hovertip on controller
• Pressing the top bar shortcut while already focusing on a top bar element now moves your controller focus back into your hand

Multiplayer:

• Better handling of intermittent Steam errors
• Disabled skipping chests in multiplayer. Too many people thought it was the Proceed button.

WRITING:

General:

• Foul Potion description now specifies that it deals damage to "ALL players and enemies" instead of "EVERYONE", making it clearer that it does not hit Osty
• Fixed wording in the Statistics Total Playtime/Fastest win hovertip

Localization:

• Updated translations for various languages
• Fixed translation errors in the following languages:

• German
• Japanese
• Italian
• Spanish
• Thai
• Polish

BUG FIXES:

General:

• Fixed broken Steam rich presence translations
• Fixed a crash that could occur on startup after a Steam Cloud sync conflict
• Fixed a crash that could occur when the game failed to start and tried to show an error dialog
• Fixed an issue where numbers were improperly formatted on the victory screen
• If there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat
• Fixed softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
• Fixed being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
• Vulkan is now defaulted to on Intel iGPUs with known D3D12 stability issues

Ironclad:

• Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies

Silent:

• Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0

Potions & Relics:

• Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
• If a potion is discarded just before combat ends, it's no longer forever unusable
• When clicking a potion that can be thrown at all enemies simultaneously, the potion popup now properly says "Throw" instead of "Drink"

Enemies:

• Fixed an issue where a few enemies' damage intents were occasionally showing the wrong number
• Fixed not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
• Removed broken text from Thieving Hopper enemy's Escape Artist power hovertip when playing in Polish
• Fixed Soul Nexus animation not playing correctly

Ancients:

• Removed the peek button from the card selection via Neow's Hefty Tablet relic
• Effects that occur before your turn now interact correctly with Vakuu's Whispering Earring relic
• Fixed Vakuu's Whispering Earring relic continuing to play cards after Void Form power ended the turn
• Fixed an issue where Vakuu's Lord's Parasol relic would occasionally only obtain some of the items that the Merchant sells
• Fixed being able to end the Lord's Parasol purchase animation on controller

Events:

• Fixed an issue where, if the player visited a combat-style event without actually starting a combat (i.e. choosing "Return the Key" at The Lantern Key event) and then visited the Merchant immediately after, throwing a Foul Potion at the Merchant would not grant the player any gold

Multiplayer:

• Trash to Treasure power no longer procs from other player's generated statuses
• Fixed softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
• Fixed state divergence related to Driftwood and Dream Catcher relics
• Player name is now correctly displayed when hovering over your character
• When re-entering the multiplayer host screen, the Ascension is now correctly synced
• You can now reload after saving a game at a rewards screen with non-standard rewards

遊戲資料變更

卡牌

~變更 6

變更 (6)

  • 墨刃
    • Cards draw: none 2
    • Description: This turn, whenever you play an Attack, gain 2 Strength this turn. Add 2 Inky Shivs into your Hand.
    • Vars: 2 fields 1 fields
    • Upgrade description: none Add 3 Inky Shivs into your Hand.
    • Upgrade: 1 fields 1 fields
    • Spawns cards: none SHIV
    • Powers applied: {'power': 'Strength', 'amount': 2, 'power_key': 'Strength'} none
  • 預支時間
    • Cost: 0 1
    • Description: Apply 3 Doom to yourself. Gain 1 Energy. Gain 4 Energy. Cards cost an additional 1 Energy this turn.
    • Vars: 3 fields 2 fields
    • Upgrade description: Apply 3 Doom to yourself. Gain 2 Energy. Gain 6 Energy. Cards cost an additional 1 Energy this turn.
    • Upgrade: 1 fields 1 fields
    • Energy gain: 1 4
    • Powers applied: {'power': 'Doom', 'amount': 3, 'power_key': 'Doom'} none
  • 先導打擊
    • Damage: 7 3
    • Description: Deal 7 damage. Add 1 Shiv into your Hand. Deal 3 damage. Add 2 Shivs into your Hand.
    • Vars: 2 fields 2 fields
    • Upgrade description: Deal 10 damage. Add 1 Shiv into your Hand. Deal 6 damage. Add 2 Shivs into your Hand.
  • 小刀
    • Description: Deal 4 damage. Deal 4 damage to ALL enemies.
    • Vars: 3 fields 1 fields
    • Upgrade description: Deal 6 damage. Deal 6 damage to ALL enemies.
  • 速行者
    • Description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. Whenever you draw a card during your turn, deal 1 damage to ALL enemies.
    • Vars: 2 fields 2 fields
    • Upgrade description: Whenever you draw a card during your turn, deal 3 damage to ALL enemies. Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
    • Powers applied: {'power': 'Speedster', 'amount': 2, 'power_key': 'Speedster'} {'power': 'Speedster', 'amount': 1, 'power_key': 'Speedster'}
  • 觸不可及
    • Description: Gain 7 Block. Gain 6 Block.
    • Vars: 1 fields 1 fields
    • Upgrade description: Gain 9 Block. Gain 8 Block.
    • Block: 7 6

遺物

~變更 1

變更 (1)

  • 芳香蘑菇
    • Description: Upon pickup, lose 15 HP and Upgrade 3 ... Upon pickup, lose 15 HP and Upgrade 2 ...

怪物

~變更 103

變更 (103)

  • 建築師
    • Encounters: none {'encounter_id': 'THE_ARCHITECT_EVENT_ENCOUNTER', 'encounter_name': 'The Architect', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 掠奪者刺客
    • Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 斧刃機器人
    • Encounters: none {'encounter_id': 'AXEBOTS_NORMAL', 'encounter_name': 'Bot Buddies', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 掠奪者斧手
    • Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 戰鬥好友 V1.0
    • Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 戰鬥好友 V2.0
    • Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 戰鬥好友 V3.0
    • Encounters: none {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 盛碗蟲(卵)
    • Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
  • 盛碗蟲(蜜)
    • Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
  • 盛碗蟲(石)
    • Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 盛碗蟲(絲)
    • Encounters: none {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 掠奪者蠻兵
    • Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 往昔塑像
    • Encounters: none {'encounter_id': 'BYGONE_EFFIGY_ELITE', 'encounter_name': 'Bygone Effigy', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 異鳥成鳥
    • Encounters: none {'encounter_id': 'BYRDONIS_ELITE', 'encounter_name': 'Byrdonis', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 鈣化邪教徒
    • Encounters: none {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'SEAPUNK_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 儀式獸
    • Encounters: none {'encounter_id': 'CEREMONIAL_BEAST_BOSS', 'encounter_name': 'Ceremonial Beast', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 啃咬機
    • Encounters: none {'encounter_id': 'CHOMPERS_NORMAL', 'encounter_name': 'An Automaton Pair', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 噬屍蛞蝓
    • Encounters: none {'encounter_id': 'CORPSE_SLUGS_NORMAL', 'encounter_name': 'Many Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'CORPSE_SLUGS_WEAK', 'encounter_name': 'Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
  • 掠奪者弩手
    • Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 碾碎者
    • Encounters: none {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 方柱構造體
    • Encounters: none {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'CUBEX_CONSTRUCT_NORMAL', 'encounter_name': 'Cubex Construct', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 潮濕邪教徒
    • Encounters: none {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • Decimillipede Segment (Back)
    • Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
  • Decimillipede Segment (Front)
    • Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
  • Decimillipede Segment (Middle)
    • Encounters: none {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 虔誠雕塑師
    • Encounters: none {'encounter_id': 'DEVOTED_SCULPTOR_WEAK', 'encounter_name': 'Devoted Sculptor', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
  • Doormaker
    • Damage values: 2 fields 3 fields
    • Moves: {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}]} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}], 'damage': {'normal': 20, 'ascension': 23}}
    • Encounters: none {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 蟲群術士
    • Encounters: none {'encounter_id': 'ENTOMANCER_ELITE', 'encounter_name': 'Entomancer', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 外骨骼蟲
    • Encounters: none {'encounter_id': 'EXOSKELETONS_NORMAL', 'encounter_name': 'Many Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'EXOSKELETONS_WEAK', 'encounter_name': 'Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
  • 利齒之眼
    • Encounters: none {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 組裝師
    • Encounters: none {'encounter_id': 'FABRICATOR_NORMAL', 'encounter_name': 'Fabricator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 商人???
    • Moves: {'id': 'SWIPE', 'name': 'Swipe', 'intent': 'Attack', 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'SPEW_COINS', 'name': 'Spew Coins', 'intent': 'Attack', 'damage': {'normal': 2}}, {'id': 'THROW_RELIC', 'name': 'Throw Relic', 'intent': 'Attack + Debuff', 'powers': [{'power_id': 'FRAIL', 'target': 'player', 'amount': 1}], 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'ENRAGE', 'name': 'Enrage', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]} {'id': 'SWIPE', 'name': 'Swipe', 'intent': 'Attack', 'damage': {'normal': 13, 'ascension': 15}}, {'id': 'SPEW_COINS', 'name': 'Spew Coins', 'intent': 'Attack', 'damage': {'normal': 2}}, {'id': 'THROW_RELIC', 'name': 'Throw Relic', 'intent': 'Attack + Debuff', 'powers': [{'power_id': 'FRAIL', 'target': 'player', 'amount': 1}], 'damage': {'normal': 9, 'ascension': 10}}, {'id': 'ENRAGE', 'name': 'Enrage', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]}
    • Encounters: none {'encounter_id': 'FAKE_MERCHANT_EVENT_ENCOUNTER', 'encounter_name': 'The Merchant???', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 胖地精
    • Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 鏈枷騎士
    • Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 飛蠅蕈菇
    • Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 霧菇
    • Encounters: none {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 化石潛獵者
    • Encounters: none {'encounter_id': 'FOSSIL_STALKER_NORMAL', 'encounter_name': 'Fossil Stalker', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 青蛙騎士
    • Encounters: none {'encounter_id': 'FROG_KNIGHT_NORMAL', 'encounter_name': 'Frog Knight', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 絨毛蠕蟲
    • Encounters: none {'encounter_id': 'FUZZY_WURM_CRAWLER_WEAK', 'encounter_name': 'Fuzzy Wurm Crawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 瓦斯炸彈
    • Encounters: none {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 球頭怪
    • Encounters: none {'encounter_id': 'GLOBE_HEAD_NORMAL', 'encounter_name': 'A Lone Globe Head', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 地精傭兵
    • Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 幽靈船
    • Encounters: none {'encounter_id': 'HAUNTED_SHIP_NORMAL', 'encounter_name': 'Haunted Ship', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 獵殺蟲
    • Encounters: none {'encounter_id': 'HUNTER_KILLER_NORMAL', 'encounter_name': 'Hunter Killer', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 感染稜鏡
    • Encounters: none {'encounter_id': 'INFESTED_PRISMS_ELITE', 'encounter_name': 'Infested Prism', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 墨靈
    • Encounters: none {'encounter_id': 'INKLETS_NORMAL', 'encounter_name': 'Inklets', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 眷族信徒
    • Encounters: none {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 眷族祭司
    • Encounters: none {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 知識惡魔
    • Encounters: none {'encounter_id': 'KNOWLEDGE_DEMON_BOSS', 'encounter_name': 'Knowledge Demon', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 樂加維林族母
    • Encounters: none {'encounter_id': 'LAGAVULIN_MATRIARCH_BOSS', 'encounter_name': 'Lagavulin Matriarch', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
  • 葉片史萊姆(中)
    • Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 葉片史萊姆(小)
    • Encounters: none {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 活霧
    • Encounters: none {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 活盾
    • Encounters: none {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
  • 蝨蟲始祖
    • Encounters: none {'encounter_id': 'LOUSE_PROGENITOR_NORMAL', 'encounter_name': 'Louse Progenitor', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 魔導騎士
    • Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 巨口蠻獸
    • Encounters: none {'encounter_id': 'MAWLER_NORMAL', 'encounter_name': 'Mawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 機甲騎士
    • Encounters: none {'encounter_id': 'MECHA_KNIGHT_ELITE', 'encounter_name': 'Mecha Knight', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 神祕騎士
    • Encounters: none {'encounter_id': 'MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER', 'encounter_name': 'Mysterious Knight', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 異蟎
    • Encounters: none {'encounter_id': 'MYTES_NORMAL', 'encounter_name': 'Mass of Mytes', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 啃咬獸
    • Encounters: none {'encounter_id': 'NIBBITS_NORMAL', 'encounter_name': 'A Pair of Nibbits', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'NIBBITS_WEAK', 'encounter_name': 'A Lone Nibbit', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}
  • 育卵飛蟲
    • Encounters: none {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 貓頭鷹判官
    • Encounters: none {'encounter_id': 'OWL_MAGISTRATE_NORMAL', 'encounter_name': 'Owl Magistrate', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 花園幽靈鰻
    • Encounters: none {'encounter_id': 'PHANTASMAL_GARDENERS_ELITE', 'encounter_name': 'Phantasmal Gardeners', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
  • 異蛙寄生蟲
    • Encounters: none {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 拳擊構造體
    • Encounters: none {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'PUNCH_CONSTRUCT_NORMAL', 'encounter_name': 'Punch Construct', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'PUNCH_OFF_EVENT_ENCOUNTER', 'encounter_name': 'Punch Constructs', 'room_type': 'Monster', 'act': None, 'is_weak': False}
  • 女王
    • Encounters: none {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 火箭
    • Encounters: none {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 咬噬卷軸
    • Encounters: none {'encounter_id': 'SCROLLS_OF_BITING_NORMAL', 'encounter_name': 'Many Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'SCROLLS_OF_BITING_WEAK', 'encounter_name': 'Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
  • 海龐克獸
    • Encounters: none {'encounter_id': 'SEAPUNK_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'SEAPUNK_WEAK', 'encounter_name': 'Seapunk', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
  • 下水道蚌
    • Encounters: none {'encounter_id': 'SEWER_CLAM_NORMAL', 'encounter_name': 'Sewer Clam', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 縮小甲蟲
    • Encounters: none {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SHRINKER_BEETLE_WEAK', 'encounter_name': 'Shrinker Beetle', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}
  • 潛伏珊瑚群
    • Attack pattern: 4 fields 4 fields
    • Damage values: 3 fields 4 fields
    • Moves: {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}]}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack + Defend', 'block': 10, 'damage': {'normal': 14, 'ascension': 16}}, {'id': 'PIERCING_STABS', 'name': 'Piercing Stabs', 'intent': 'Attack', 'damage': {'normal': 7, 'ascension': 8, 'hit_count': 2}}, {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack', 'damage': {'normal': 9, 'ascension': 11}} {'id': 'SMASH', 'name': 'Smash', 'intent': 'Attack', 'damage': {'normal': 12, 'ascension': 13}}, {'id': 'ZOOM', 'name': 'Zoom', 'intent': 'Attack + Defend', 'block': 10, 'damage': {'normal': 14, 'ascension': 16}}, {'id': 'INERTIA', 'name': 'Inertia', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 2}], 'damage': {'normal': 9, 'ascension': 11}}, {'id': 'PIERCING_STABS', 'name': 'Piercing Stabs', 'intent': 'Attack', 'damage': {'normal': 7, 'ascension': 8, 'hit_count': 2}}
    • Encounters: none {'encounter_id': 'SKULKING_COLONY_ELITE', 'encounter_name': 'Skulking Colony', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
  • 史萊姆狂戰士
    • Encounters: none {'encounter_id': 'SLIMED_BERSERKER_NORMAL', 'encounter_name': 'Slimed Berserker', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 蛇行絞殺者
    • Encounters: none {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 淤泥旋螺
    • Encounters: none {'encounter_id': 'SLUDGE_SPINNER_WEAK', 'encounter_name': 'Sludge Spinner', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
  • 沉睡甲蟲
    • Encounters: none {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 閃光賈克斯果
    • Encounters: none {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 鬼祟地精
    • Encounters: none {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 靈魂異魚
    • Encounters: none {'encounter_id': 'SOUL_FYSH_BOSS', 'encounter_name': 'Soul Fysh', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
  • 靈魂樞紐
    • Encounters: none {'encounter_id': 'SOUL_NEXUS_ELITE', 'encounter_name': 'Soul Nexus', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 幽魂騎士
    • Encounters: none {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 棘刺蟾蜍
    • Encounters: none {'encounter_id': 'SPINY_TOAD_NORMAL', 'encounter_name': 'Spiny Toad', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 恐鰻
    • Encounters: none {'encounter_id': 'TERROR_EEL_ELITE', 'encounter_name': 'Terror Eel', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False}
  • 實驗體 #C14
    • Name: Test Subject #C14 Test Subject #C{Count}
    • Encounters: none {'encounter_id': 'TEST_SUBJECT_BOSS', 'encounter_name': 'Test Subject', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 遺忘之物
    • Encounters: none {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 無饜沙蟲
    • Encounters: none {'encounter_id': 'THE_INSATIABLE_BOSS', 'encounter_name': 'The Insatiable', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 迷失之物
    • Encounters: none {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 朧光獸
    • Encounters: none {'encounter_id': 'THE_OBSCURA_NORMAL', 'encounter_name': 'The Obscura', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 竊盜蚱蜢
    • Encounters: none {'encounter_id': 'THIEVING_HOPPER_WEAK', 'encounter_name': 'Thieving Hopper', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
  • 蟾蜍蝌蚪
    • Encounters: none {'encounter_id': 'TOADPOLES_WEAK', 'encounter_name': 'Toadpoles', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True}
  • 火炬頭融合體
    • Encounters: none {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False}
  • 堅硬蟲卵
    • Encounters: none {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}
  • 掠奪者追蹤手
    • Encounters: none {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 掘地蟲
    • Encounters: none {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_WEAK', 'encounter_name': 'Tunneler', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}
  • 砲塔操手
    • Encounters: none {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True}
  • 細枝史萊姆(中)
    • Encounters: none {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 細枝史萊姆(小)
    • Encounters: none {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 雙尾鼠
    • Encounters: none {'encounter_id': 'TWO_TAILED_RATS_NORMAL', 'encounter_name': 'Two-Tailed Rats', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}
  • 墨影幻靈
    • Encounters: none {'encounter_id': 'VANTOM_BOSS', 'encounter_name': 'Vantom', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 藤蔓蹣跚獸
    • Encounters: none {'encounter_id': 'VINE_SHAMBLER_NORMAL', 'encounter_name': 'Vine Shambler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}
  • 瀑布巨獸
    • Encounters: none {'encounter_id': 'WATERFALL_GIANT_BOSS', 'encounter_name': 'Waterfall Giant', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False}
  • 蠕動蟲
    • Encounters: none {'encounter_id': 'DENSE_VEGETATION_EVENT_ENCOUNTER', 'encounter_name': 'Wrigglers', 'room_type': 'Monster', 'act': None, 'is_weak': False}, {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False}

藥水

~變更 1

變更 (1)

  • 惡臭藥水
    • Description: Deal 12 damage to EVERYONE. Can be thrown at the Merchant... Deal 12 damage to ALL players and enemies. Can be thrown at the ...

附魔

21 → 22
+新增 1

新增 (1)

事件

~變更 5

變更 (5)

  • 想吃蘑菇
    • Options: {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'} {'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 2 random cards.'}
    • Pages: {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 3 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'} {'id': 'BIG_MUSHROOM', 'description': 'You bite into the Big Mushroom. Its flesh is firm, starchy, and satisfying. The more you eat, the hungrier you become, as if the mushroom is feeding on your hunger.\n\nSo yummy... you enter a food coma.\nThis gluttony will cost you.'}, {'id': 'FRAGRANT_MUSHROOM', 'description': 'You sample the Fragrant One, a small woody mushroom with a delicate scent of shellfish...\n\nA burst of energy spurs you to run, jump, and rigorously train!\nThen, a sudden stabbing pain hits you as the living fungi struggles within you during its brief final moments.'}, {'id': 'INITIAL', 'description': "How long has it been since you ate?\n...wait, what's that fantastic smell?\n\nFollowing the scent, you reach a cozy campground with all manner of tasty mushrooms being cooked! You don't consider the safety of eating these mushrooms because you are so hungry.\n(So hungry that you don't notice the dead adventurer)", 'options': [{'id': 'BIG_MUSHROOM', 'title': 'Big Mushroom', 'description': 'Obtain Big Mushroom. Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.'}, {'id': 'FRAGRANT_MUSHROOM', 'title': 'Fragrant Mushroom', 'description': 'Obtain Fragrant Mushroom. Upon pickup, lose 15 HP and Upgrade 2 random cards.'}]}, {'id': 'MEDLEY', 'description': 'The medley of mushrooms looks the most appetizing so you go for that.\n\n“MY MUSHROOMS!!”\n\nThe adventurer, presumably dead, attacks you! You knock them out, and with a seasoning of guilt, finish the rest of the fine meal.'}
  • 涅奧
    • Relics: 22 items 25 items
  • 螺旋漩渦
    • Options: {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'} {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}
    • Pages: {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"} {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"}
  • 水漫抄寫室
    • Options: {'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 65 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 65 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 155 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 155 Gold.'} {'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 55 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 55 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 99 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 99 Gold.'}
    • Pages: {'id': 'BLOODY_INK', 'description': 'The scribe carefully picks up the vial filled with a bright red ink and gives it a shake, then gestures with their own hand a dipping motion.\n\nYou dip your fingers into the ink and a jolt of vitality courses through you!\n\nPleased with your reaction, the scribe gives a polite bow and waves you goodbye.'}, {'id': 'INITIAL', 'description': 'Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.\n\nNoticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.', 'options': [{'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 65 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 65 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 155 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 155 Gold.'}]}, {'id': 'PRICKLY_SPONGE', 'description': 'The scribe grabs the prickly sponge (it squeaks) and dabs it across your scrolls.\n\n*squeak squeak squeak*\n\nThe prickly texture leaves behind shimmering marks that seem to stabilize the ink...'}, {'id': 'TENTACLE_QUILL', 'description': 'The scribe lifts the wriggly quill and with swift, practiced movements, etches a strange mark unto your head.\n\nThe mark glows bright, then vanishes...'} {'id': 'BLOODY_INK', 'description': 'The scribe carefully picks up the vial filled with a bright red ink and gives it a shake, then gestures with their own hand a dipping motion.\n\nYou dip your fingers into the ink and a jolt of vitality courses through you!\n\nPleased with your reaction, the scribe gives a polite bow and waves you goodbye.'}, {'id': 'INITIAL', 'description': 'Navigating the murky passages, you stumble upon a withered figure working a small shop. The multitude of shelves are stuffed full of damp scrolls and parchment.\n\nNoticing a patron has entered, the scribe-shopkeeper snaps to attention and gestures at some implements arranged on a desk.', 'options': [{'id': 'BLOODY_INK', 'title': 'Bloody Ink', 'description': 'Gain 6 Max HP.'}, {'id': 'TENTACLE_QUILL', 'title': 'Tentacle Quill', 'description': 'Pay 55 Gold. Enchant a card with Steady.'}, {'id': 'TENTACLE_QUILL_LOCKED', 'title': 'Locked', 'description': 'Requires 55 Gold.'}, {'id': 'PRICKLY_SPONGE', 'title': 'Prickly Sponge', 'description': 'Pay 99 Gold. Enchant 2 cards with Steady.'}, {'id': 'PRICKLY_SPONGE_LOCKED', 'title': 'Locked', 'description': 'Requires 99 Gold.'}]}, {'id': 'PRICKLY_SPONGE', 'description': 'The scribe grabs the prickly sponge (it squeaks) and dabs it across your scrolls.\n\n*squeak squeak squeak*\n\nThe prickly texture leaves behind shimmering marks that seem to stabilize the ink...'}, {'id': 'TENTACLE_QUILL', 'description': 'The scribe lifts the wriggly quill and with swift, practiced movements, etches a strange mark unto your head.\n\nThe mark glows bright, then vanishes...'}
    • Preconditions: Requires 65+ gold Requires 55+ gold
  • 低語空谷
    • Options: {'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 50 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'} {'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 26-44 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}
    • Pages: {'id': 'GOLD', 'description': 'You scatter some gold at the base of the tree and two of the clay vessels drop to the floor soundlessly.\n\nThey break open, and contain perfectly intact potions within.\n\nYou nab the potions and flee.'}, {'id': 'HUG', 'description': 'The whispering compels you to give it gold but you resist and give the tree a big hug instead!\n\nIt thrashes about, scratching you with its branches, but eventually calms down. The tree-hugging experience transforms you.\n\n...make hug.....?'}, {'id': 'INITIAL', 'description': 'Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.\n\nSuch a creepy tree. It whispers.\n\n...make exchange.....', 'options': [{'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 50 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}]} {'id': 'GOLD', 'description': 'You scatter some gold at the base of the tree and two of the clay vessels drop to the floor soundlessly.\n\nThey break open, and contain perfectly intact potions within.\n\nYou nab the potions and flee.'}, {'id': 'HUG', 'description': 'The whispering compels you to give it gold but you resist and give the tree a big hug instead!\n\nIt thrashes about, scratching you with its branches, but eventually calms down. The tree-hugging experience transforms you.\n\n...make hug.....?'}, {'id': 'INITIAL', 'description': 'Making your way through a hollow of dead trees you happen upon a single bone-white tree. Clay baubles hang off its branches, which curve inward like protective ribs.\n\nSuch a creepy tree. It whispers.\n\n...make exchange.....', 'options': [{'id': 'GOLD', 'title': 'Exchange Gold', 'description': 'Lose 26-44 Gold. Procure 2 random Potions.'}, {'id': 'HUG', 'title': 'Hug the Tree', 'description': 'Lose 9 HP. Choose a card to Transform.'}]}
    • Preconditions: Requires 50+ gold Requires 44+ gold

能力

+新增 1-移除 1~變更 1

新增 (1)

移除 (1)

  • Blade of Ink

變更 (1)

  • Grasp
    • Description: The first card you play each turn costs 1 additional 1 Energy. Whenever you play a card, lose 1 Energy.

苦難

7 → 8
+新增 1

新增 (1)

  • Weighted