May Bug Fixes
· Community Announcements · Mega Crit Games · Notes de patch
Contenu des articles © Mega Crit Games (Annonces communautaires Steam) et les éditeurs respectifs. Spire Codex met en miroir et archive ce flux pour la recherche, les liens d'origine sont conservés sur chaque publication.
Hey Slayers! Today we are pushing out a bugfix patch that brings tons of bugfixes from the beta branch over to main.
BUG FIXES:
General:
- Improved the reliability of saving your settings on startup
- Fixed a crash when applying powers to dying creatures
- Fixed a crash when opening the card pile screen while targeting an enemy on controller
- Fixed a crash on Linux during combat when UI elements were removed mid-frame
- Fixed a crash on Linux when ICU libraries are unavailable
- Fixed audio staying muted after pressing the volume keys or alt-tabbing on Linux
- Restored the default rendering backend to D3D12 for Intel 620 GPUs
- Fixed number keys not selecting cards when your mouse cursor was too low on the screen
- Fixed being able to open the card inspection screen and toggle View Upgrades with the same button press
- Fixed being unable to use the View Upgrades hotkey in the card inspection screen
- Fixed the card inspection button blocking the "accept" hotkey on the Pandora's Box card view screen
- Fixed playing the Wish card on controller immediately selecting a card in the grid on the same button press
- Fixed broken controller navigation from your relics to the reward screen after clearing the top reward option
- Fixed the game rapidly switching between "Controller Detected" and "Mouse Detected" while playing on a controller
- Fixed being able to target dead enemies on controller
- Fixed being unable to navigate off of the top bar in the shop
- Fixed controller navigation in the shop after buying out all relics and colorless cards
- Fixed being unable to navigate rest site options on controller when you have two rows of relics
- Fixed being able to start a single-player run on controller while the Ascension tutorial was open
- Fixed errors in the input settings for new keybindings added after your settings were saved
- Fixed an error when unfocusing a potion slot during potion removal
- Fixed an error caused by an offscreen epoch indicator on the Timeline screen
- Fixed separator lines appearing on the Daily Leaderboard screen when no scores had been submitted, or while scores were still loading or had failed to load
- Fixed replayed cards not displaying the correct damage when powers wore off between replays
- Fixed the Night Terrors modifier being able to kill you
- Fixed loading a save file with a deprecated boss being able to roll the same boss twice in a double-boss fight
- Fixed not removing all Spoils Map cards when you complete the quest and somehow have more than one
- Fixed a rare softlock related to writing debug files
- Fixed an issue where your odds of receiving another potion reward could sometimes increase instead of decrease after winning an elite combat and receiving a potion
Ironclad:
- Fixed being able to select an already-upgraded card with Armaments when it was added to your hand by Largesse+
Silent:
- Fixed being able to skip the Survivor card's discard selection using the peek button
Defect:
- Fixed the Scrape card discarding cards that cost zero Energy but have a Star cost
- Fixed a spacing issue in the Consuming Shadow power's hovertip
Regent:
- Fixed the Summon Forth card so it now puts your existing Sovereign Blades into your hand before Forging instead of after
Potions & Relics:
- Fixed The Boot dealing 5 damage instead of 1 to you from the Bad Luck curse while you have Intangible
- Fixed the Self-Forming Clay relic being triggered by the Terminal modifier's max HP loss
- Fixed the Whispering Earring relic replaying Stardust for 0 Stars instead of the correct amount
Enemies:
- Fixed Lagavulin Matriarch's "zzz" sleep particles not going away in the bestiary when she is no longer sleeping
- Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
- Fixed Living Fog missing its smoke
- Fixed the Ceremonial Beast's music transition not lining up with when it gets stunned
- Fixed the Enfeebling Touch power causing the Ceremonial Beast to gain Strength after you stun it
- Fixed a softlock with the Thieving Hopper when you have no cards for it to steal
- Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
Events:
- Fixed cards from other characters appearing in the Infested Automaton event
- Fixed being unable to discard potions in the Punch Off event
- Fixed being unable to give the foul potion to the Merchant
Ancients:
- Fixed a crash when selecting Ancient relic options
- Fixed being able to navigate back to Neow's options while viewing the card library
- Fixed being able to slightly see the top of the next dialogue bubble before it animates in at the Ancients
- Fixed the Leafy Poultice relic transforming the upgraded Strikes and Defends granted by Neow's Talisman when you get both from Neow's Bones
- Fixed the Nutritious Soup option appearing in the Tezcatara screen when you have no Strikes
Multiplayer:
- Fixed the Pael's Legion and Vambrace relics not triggering when their owner applies Block to other players
- Fixed the Dense Vegetation event being able to appear when any player has 8 HP or less
- Fixed being able to start a loaded multiplayer game with only one player
- Fixed other players' HP bars going offscreen when resizing the window while in settings
- Fixed errors when players had square brackets in their name
- Fixed the "Show Multiplayer Drawings" checkbox not using its localized text
- Now showing the correct error message for a Steam multiplayer connection timeout (error 5008)
- Improved error reporting for a specific rare connection error
- Fixed a softlock related to using the Driftwood relic on your first run
Lire sur Steam: https://store.steampowered.com/news/app/2868840/view/1833968530892339
