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Slay the Spire 2 v0.113.0 Beta Patch NotesBeta

Beta Patch Notes - v0.113.0

Build ID: 26625880Official patch notes on Steam ↗

This patch is on beta only. It is not on main.

+207 added-1 removed~69 changed

Official patch notes

At long last, the biggest (beta) patch yet is here!!!

Reminder that this patch is exclusive to the beta branch of the game as we've got some really impactful bits of content that will require lots of testing before they reach the main branch. Reminder that if you'd like to swap over to the beta branch, you can do so by right-clicking on Slay the Spire 2 in your library and navigating to Properties -> Game Versions & Betas and selecting `public-beta` from the dropdown.

The main branch will be brought up-to-date with all content and changes in the previous, more stable beta version, v0.111.0. So don't be confused that the following content isn't there if you boot up the main branch.

Without further ado, let's take a look at all the new goodies there are to test out...

New Character: The Fool

Wah!! The first new character for Early Access arrives! A silly musician who wields a bow! How can such a whimsical creature survive within the Spire? Why, that's up to you! We expect to make a great number of content and balance changes before the Fool is ready for the main branch. Even more importantly, be sure to have fun figuring out all the strategies and story of this gently bard. It would be foolish not to!

New Game Mode: Blitz

A condensed and chaotic deckbuilding-focused mode, Blitz is here! The Merchant's wares feel a bit off, the map is gone, and Gold no longer matters?? Blitz comes with 5 levels of Ascension shared across all characters and is unlocked upon completing an Ascension run of any difficulty.

New Game Mode: Dread

A brutally difficult mode for those who have reached Ascension 10 on all characters (including the new one) and are seeking the ultimate challenge! All ascension modifiers are enabled. Bosses are stronger and buff all enemies in their Act. Curses will also pile up as you climb the Spire. Death is expected.

CONTENT & BALANCE:

General:

• New character: The Fool
• New game mode: Dread
• New game mode: Blitz
• Rest sites can now appear one floor earlier in every act

Ancients:

• Buffed Neow's Dowsing Rod relic:

• Its Dowsing card now transforms after 4 ? rooms instead of 5
• The ? room that transforms it can no longer be a combat

• Nerfed Nonupeipe's Brilliant Scarf relic. From 5th card -> 6th card.

Events:

• Added Byrdpip evolution.
• Added new Underdocks events:

• Waterfall of Obvious Secrets
• Wuppy in Trouble

• Added new Act 2 event: Museum of Torture
• Added new Act 3 events:

• Shrine of the Warlord
• Thermae Nonupeipe

• Added new event cards:

• Dingy Dagger (Waterfall of Obvious Secrets)
• Mighty Weapon and Mighty Shield (Shrine of the Warlord)

• Changed Doors of Light and Dark event: the Light Door now Upgrades 1 card of your choice instead of 2 random cards
• Changed Zen Weaver event's Breathing Techniques option:

• Gold cost decreased from 50 → 25
• Now adds 1 Enlightenment card instead of 2
• Enlightenment card no longer has Exhaust

• Nerfed Waterlogged Scriptorium event: Prickly Sponge Gold cost increased from 99 → 120

Enemies:

• Changed Axebot: HP is now a fixed value instead of a range, from 70-78 → 70 (76-86 → 80 at A8)
• Changed Infested Prism:

• No longer uses its Radiate move. Its pattern is now Jab, Jab, Whirlwind, Pulsate
• Pulsate move no longer gains 20 Block (22 at A8). It now applies 1 Vulnerable instead

• Buffed Tunneler: Attack from Below move renamed to From Below, and its damage increased from 23 → 24 (26 → 28 at A9)

Colorless Cards:

• Added new Colorless card: My Shinies
• Nerfed Salvo card: damage decreased from 12(16) → 10(14)

Ironclad:

• Reworked Expect a Fight card: from Uncommon - Skill - Cost 3 - "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have." → Uncommon - Skill - Cost 3 - "Gain 15(20) Block. Attacks in your Hand cost 1 less Energy until played."
• Nerfed Forgotten Ritual card: reverted to only gaining 3(4) Energy if you Exhausted a card this turn

Silent:

• Reworked Expertise card: from Uncommon - Skill - Cost 1 - "Draw 2(3) cards. They gain Retain this turn." → Uncommon - Skill - Cost 1 - "Draw 2(3) cards. Retain your Hand this turn."
• Reworked Memento Mori card: from Uncommon - Attack - Cost 1 - "Deal 9(11) damage. Deals 4(5) additional damage for each card discarded this turn." → Uncommon - Attack - Cost 3 - "Sly. Deal 19(23) damage to the enemy with the lowest HP."
• Buffed Speedster card: damage increased from 2 → 3
• Nerfed Phantom Blades card: additional Shiv damage decreased from 9(12) → 8(11)

Regent:

• Nerfed CHARGE!! card: Minion Dive Bomb damage decreased from 13(16) → 11(13)

Defect:

• Buffed Power Cell relic: now picks zero-cost cards without Innate before Innate ones

Potions & Relics:

• Added new event relics:

• Wuppy (Wuppy in Trouble)
• Obsidian Vice, Thumbscrew and Tormentous Collar (Museum of Torture)
• Mighty Wings (Shrine of the Warlord)
• Bath Towel and Bath Robes (Thermae Nonupeipe)

• Buffed Ringing Triangle relic: now gives Retain Hand at the start of combat, so it stacks with other Retain Hand effects like Equilibrium

WRITING:

• Improved wording for the Tracking card: Weak enemies take 50% more damage from "your" Attacks (was "from Attacks")
• Renamed the Kaiser Crab boss's Rocket moves: Targeting Reticle → Calculating, Precision Beam → Precise Smash, Laser → Rocket Claw
• Fixed some typos in The Round Tea Party event
• The buff from the Ambergris potion is now called Extra Turn

USER EXPERIENCE & INTERFACE:

• Opening a run saved by a newer version of the game now tells you to update the game instead of reporting a corrupt save
• The character select screen for Standard runs now starts on the character you last played (Random included), remembered separately for singleplayer and multiplayer
• Improved controller navigation at the Merchant: rows now wrap around from one end to the other, and moving between the cards, relics, potions and card removal goes to the nearest item
• Inspecting a card now shows its high-resolution portrait
• Relics revealed from treasure chests now show their high-resolution art
• Fiend Fire card now shows how many times it will hit while in combat

ART:

• Added portrait art for the following cards:

• Blaze
• Outrage
• Sidestep
• Abundance
• Dowsing

• Added art for the following Epochs:

• Ancients
• Bigger Prey
• Buy Something!
• Confrontation
• My Face
• Resolving Bugs
• Snuffed
• The Daily
• The Spire
• Underdocks

• Enhanced the Infested Prism death animation

AUDIO:

• Added a second background music track to the Underdocks
• Added music and voice lines for the Welcome to Wongo's event
• Added voice sound effects and ambience for Tezcatara
• Added a sound effect for The Architect's lightning attack
• Added or updated sound effects for the following enemies:

• Aeonglass
• Corpse Slug
• Haunted Ship
• Living Shield
• Mawler
• Nibbit
• Snapping Jaxfruit

BUG FIXES:

General:

• Fixed an error when using Save and Quit while the game over screen was still animating the run summary
• Opening a run or a Run History entry on an older version of the game no longer deletes it on your other devices
• Fixed feedback screenshots from ultrawide screens being sent blurry and larger than intended
• Fixed in-game feedback sometimes failing to send
• Fixed the feedback response text box not working in Keyboard Only mode
• Made a rare crash to desktop during creature animations less likely
• Seeded runs are more consistent:

• Events and the merchant no longer change future card reward rolls
• The following now use the correct random streams: Beat Down, Uproar, Stampede, Entropy and Catastrophe cards, the Entropic Brew potion, the Alchemical Coffer, Delicate Frond and Phial Holster relics, and the Thieving Hopper

• Two players who launched the game in the same second no longer get the same run seed
• Fixed the Skip button on card choice screens not being localized
• Fixed a shop item losing its tooltip when the mouse and the focus were both on it
• Fixed the shop sometimes offering two of the same card when a Daily or Custom run has a character cards modifier
• Fixed seeing several "Hatch" options at rest sites with more than one Byrdonis Egg card in your deck (e.g. from the Hoarder modifier)
• Fixed the Dowsing card's transform animation not playing right after a combat
• Cards that are downgraded now keep keywords added by other effects (e.g. the Ghost Seed relic)
• Fixed seeing duplicate visuals for the same card in your hand
• Fixed the ascension tutorial popup blocking the character unlock animation
• Fixed right-click to inspect a card not working during the Neow's Fury card selection
• Daily scores now post to the day you played, even when the daily resets while the game is open
• Fixed the daily leaderboard letting you page to days that have not happened yet
• Fixed Top Bar button hotkeys breaking after using the share button on the map

Ironclad:

• Fixed a copy of Stomp card made by Juggling card not keeping the cost reduction from the original

Silent:

• Fixed cards copied by Nightmare card keeping "free this turn" from a Bullet Time card played the turn before
• Fixed Echoing Slash card not playing its attack animation

Defect:

• One for All card now only boosts the damage of autoplayed cards that would have cost 0
• Fixed Helix Drill card hitting the wrong number of times when its cost was raised by Transfigure card and it was then made free
• Fixed Imitation Learning card losing a charge when its copy could not be played (e.g. a Bound card after you had already played one that turn)

Regent:

• Foregone Conclusion card no longer skips next-turn draw effects like Guiding Star card
• Plot card now highlights its upgraded draw count in upgrade previews
• Fixed the Pale Blue Dot counter not visually resetting at the start of the turn

Colorless Cards:

• Effects that trigger on attack damage (e.g. Reaper Form and Envenom cards) now trigger on Omnislice card's second hit
• Fixed Catastrophe card letting you go over the 6 card limit of the Velvet Choker relic

Ancients:

• Losing HP from Tezcatara's Brightest Flame card no longer uses up Buffer

Potions & Relics:

• Regal Pillow relic's heal amount is now shown in green like other healing relics
• Fixed the Miniature Cannon relic making a downgraded attack sometimes show its damage in red
• Using an Ambergris potion no longer uses up the Pael's Eye relic's extra turn when you end your turn without playing any cards
• Fixed the Letter Opener relic flashing outside of combat
• Fixed the Kusarigama relic flashing after combat ended
• Fixed the Pael's Legion relic doubling the Block of both cards when a Block card autoplayed another one (e.g. Survivor card discarding Untouchable card)
• Fixed a Music Box relic copy of a card duplicated by the History Course relic being removed from combat after it was played
• The power made free by the Jeweled Mask relic now stays free for the whole combat instead of only turn 1

Enemies:

• Ceremonial Beast no longer regains its Strength at the end of Plow if it was stunned during the attack (e.g. by Thorns)
• Fixed Gas Bomb triggering the Gremlin Horn relic twice when it exploded after already being killed by Reflect or Thorns
• Thieving Hopper can no longer steal Quest cards
• Fixed a card copied by the Hoarder modifier not getting its 2 extra copies when taken back from the Thieving Hopper
• With the Bing Bong relic, a card taken back from the Thieving Hopper is now always copied

Multiplayer:

• When the Whispering Earring relic plays Tutor card, the other player still gets to choose
• Fixed several softlocks with Tutor card, including one when it was played at the start of the turn
• Potions can no longer be used or discarded while moving between rooms. Fixed a potion used just before a room change taking effect at different times for different players, and a softlock where a potion used just before a fight could stop the enemy turn from starting
• Osty no longer becomes interactable by other players while reviving
• Fixed enemies losing Shrink from the Beetle Juice potion when the player who used it died
• Fixed Act 3 maps sometimes having no rest sites before the final row
• Doll Room whispers no longer keep playing after the host leaves the game
• Sic 'Em card is now tracked separately for each player
• The Book Repair Knife relic no longer triggers when an ally dies to Doom
• Fixed a softlock when a player killed themselves with Brand card
• When hovering an ally's enchanted card that gains energy, the ally's energy icons are now shown instead of yours
• With the Night Terrors modifier, the Mend rest site option now says the mended player will lose 5 Max HP
• Hosting a Daily Run no longer times out a friend who joins right away
• Joining a friend on a different game version now shows the right error
• The "ascension unlocked" text now only shows for players who actually unlocked it

Controller:

• Right stick move prompts in the Bestiary now work with Steam Input
• Fixed the hand pulling focus away from what you were hovering when a turn starts
• Fixed navigation breaking if you selected a targeted card during the Phrog Parasite death animation
• Fixed being unable to reach the top bar when the Lord's Parasol relic gave you Cauldron in the shop
• Fixed a softlock when pressing right mouse button while selecting a non-targeted card
• The daily leaderboard's Global Rank checkbox no longer responds while it is hidden

PERFORMANCE:

• Reduced the hitch when entering the Waterfall Giant fight
• Compressed the textures for Ancient backgrounds, high-resolution relics, Timeline art, the character select screen and some enemy effects, so they load faster and use less memory

Game data changes

Cards

595 → 716
+121 added~36 changed

Added (121)

  • All Is WellCost: 1 · Type: Power · Rarity: Uncommon
  • AmnesiaCost: -1 · Type: Status · Rarity: Status
  • AnguishCost: 1 · Damage: 6 · Type: Attack · Rarity: Uncommon
  • ArcheryCost: 1 · Type: Power · Rarity: Uncommon
  • Arrow StabCost: 1 · Damage: 9 · Type: Attack · Rarity: Common
  • Blossom ShotCost: 2 · Damage: 11 · Type: Attack · Rarity: Uncommon
  • Blot out the SkyCost: 1 · Type: Skill · Rarity: Uncommon
  • BounceCost: 1 · Type: Skill · Rarity: Rare
  • Bow SmackCost: 1 · Damage: 8 · Type: Attack · Rarity: Common
  • BraceCost: 0 · Type: Skill · Rarity: Uncommon
  • Brighten UpCost: 1 · Type: Skill · Rarity: Rare
  • Cho BarbsCost: 1 · Block: 7 · Type: Skill · Rarity: Common
  • Cho ChorusCost: 3 · Block: 12 · Type: Skill · Rarity: Rare
  • Cho FirmCost: 1 · Block: 6 · Type: Skill · Rarity: Common
  • Cho KiCost: 1 · Block: 8 · Type: Skill · Rarity: Uncommon
  • Cho LimbsCost: 2 · Block: 5 · Type: Skill · Rarity: Uncommon
  • Cho ReadyCost: 1 · Block: 8 · Type: Skill · Rarity: Common
  • CodaCost: 6 · Damage: 40 · Type: Attack · Rarity: Rare
  • CompostCost: 0 · Type: Power · Rarity: Uncommon
  • Covering FireCost: 1 · Type: Power · Rarity: Rare
  • DeathCost: 0 · Type: Skill · Rarity: Token
  • Deep StretchCost: 1 · Type: Skill · Rarity: Common
  • DefendCost: 1 · Block: 5 · Type: Skill · Rarity: Basic
  • DingyDaggerCost: 0 · Damage: 7 · Type: Attack · Rarity: Event
  • Dislike YouCost: 1 · Damage: 8 · Type: Attack · Rarity: Uncommon
  • Divine ShotCost: 0 · Damage: 40 · Type: Attack · Rarity: Ancient
  • EcstasyCost: 2 · Type: Power · Rarity: Rare
  • EncoreCost: 0 · Type: Skill · Rarity: Rare
  • EnnuiCost: 1 · Type: Power · Rarity: Rare
  • EnraptureCost: 1 · Type: Skill · Rarity: Uncommon
  • EnsembleCost: 3 · Type: Skill · Rarity: Rare
  • Epic RetrievalCost: 2 · Damage: 15 · Type: Attack · Rarity: Uncommon
  • Explosive ArrowsCost: 1 · Type: Power · Rarity: Rare
  • FlorescenceCost: 0 · Type: Skill · Rarity: Rare
  • Foolish ShotCost: 1 · Damage: 15 · Type: Attack · Rarity: Basic
  • God ByrdCost: 0 · Damage: 30 · Type: Skill · Rarity: Event
  • GrowthCost: 1 · Damage: 0 · Type: Skill · Rarity: Uncommon
  • Harmonic ShieldCost: 1 · Block: 0 · Type: Skill · Rarity: Uncommon
  • Heavy ShotCost: 2 · Damage: 20 · Type: Attack · Rarity: Common
  • Hidden RootsCost: 1 · Type: Power · Rarity: Uncommon
  • Hobbling ShotCost: 1 · Damage: 13 · Type: Attack · Rarity: Uncommon
  • HoningCost: 3 · Type: Power · Rarity: Rare
  • JestCost: 2 · Block: 14 · Type: Skill · Rarity: Common
  • JoyCost: 0 · Type: Skill · Rarity: Token
  • JudgementCost: 0 · Type: Skill · Rarity: Token
  • JusticeCost: 0 · Damage: 30 · Type: Attack · Rarity: Token
  • Ki ChantCost: 1 · Type: Skill · Rarity: Common
  • Ki HopCost: 1 · Damage: 7 · Type: Attack · Rarity: Common
  • Ki RestCost: 2 · Type: Skill · Rarity: Uncommon
  • Ki VerseCost: 1 · Type: Skill · Rarity: Rare
  • Ki WhipCost: 1 · Damage: 5 · Type: Attack · Rarity: Common
  • Locked InCost: 1 · Type: Skill · Rarity: Uncommon
  • Lost LuteCost: 3 · Type: Power · Rarity: Ancient
  • LullabyCost: 0 · Type: Power · Rarity: Rare
  • Melodic ShotCost: 1 · Damage: 12 · Type: Attack · Rarity: Rare
  • Mighty ShieldCost: 1 · Block: 20 · Type: Skill · Rarity: Event
  • Mighty WeaponCost: 1 · Damage: 25 · Type: Attack · Rarity: Event
  • MotifCost: 2 · Type: Power · Rarity: Uncommon
  • Mourning BlowCost: 0 · Damage: 10 · Type: Attack · Rarity: Common
  • Mythic FormCost: 3 · Type: Power · Rarity: Rare
  • My ShiniesCost: 1 · Damage: 1 · Type: Attack · Rarity: Rare
  • NailCost: 2 · Damage: 20 · Type: Attack · Rarity: Rare
  • NockCost: 0 · Type: Skill · Rarity: Common
  • Punch of JoyCost: 2 · Damage: 13 · Type: Attack · Rarity: Uncommon
  • Quick ShotCost: 0 · Damage: 10 · Type: Attack · Rarity: Common
  • QuietusCost: 1 · Type: Skill · Rarity: Rare
  • QuiverCost: 1 · Type: Power · Rarity: Rare
  • Rain ShotCost: 1 · Damage: 12 · Type: Attack · Rarity: Common
  • Rapid ShotCost: 1 · Damage: 3 · Type: Attack · Rarity: Uncommon
  • RecallCost: 1 · Type: Skill · Rarity: Common
  • Repeat ShotCost: 0 · Damage: 15 · Type: Attack · Rarity: Rare
  • Rhythm StrikeCost: 0 · Damage: 4 · Type: Attack · Rarity: Uncommon
  • RummageCost: 1 · Type: Skill · Rarity: Uncommon
  • SadnessCost: -1 · Type: Status · Rarity: Status
  • Self DeprecateCost: 1 · Type: Skill · Rarity: Rare
  • Serrated ArrowsCost: 1 · Type: Power · Rarity: Uncommon
  • Show OffCost: 1 · Type: Skill · Rarity: Rare
  • SimpletonCost: 2 · Type: Power · Rarity: Rare
  • Sky ShotCost: 1 · Damage: 30 · Type: Attack · Rarity: Rare
  • Song PathCost: 1 · Type: Power · Rarity: Uncommon
  • Sorrowful StrikeCost: 1 · Damage: 13 · Type: Attack · Rarity: Common
  • Steady CadenceCost: 1 · Damage: 10 · Type: Attack · Rarity: Uncommon
  • StrengthCost: 0 · Type: Skill · Rarity: Token
  • StrikeCost: 1 · Damage: 6 · Type: Attack · Rarity: Basic
  • TemperanceCost: 0 · Block: 30 · Type: Skill · Rarity: Token
  • The ChariotCost: 0 · Damage: 25 · Type: Attack · Rarity: Token
  • The DevilCost: 0 · Type: Skill · Rarity: Token
  • The EmperorCost: 0 · Type: Skill · Rarity: Token
  • The EmpressCost: 0 · Type: Skill · Rarity: Token
  • The FoolCost: 0 · Type: Skill · Rarity: Token
  • The Hanged ManCost: 0 · Type: Skill · Rarity: Token
  • The HermitCost: 0 · Type: Skill · Rarity: Token
  • The HierophantCost: 0 · Type: Skill · Rarity: Token
  • The High PriestessCost: 0 · Type: Skill · Rarity: Token
  • The LoversCost: 0 · Type: Skill · Rarity: Token
  • The MagicianCost: 0 · Type: Skill · Rarity: Token
  • The MoonCost: 0 · Type: Skill · Rarity: Token
  • The ShotCost: 1 · Damage: 0 · Type: Attack · Rarity: Token
  • The StarCost: 0 · Type: Skill · Rarity: Token
  • The SunCost: 0 · Type: Skill · Rarity: Token
  • The TowerCost: 0 · Damage: 0 · Type: Attack · Rarity: Token
  • The WorldCost: 0 · Type: Skill · Rarity: Token
  • TimberCost: 3 · Damage: 20 · Type: Attack · Rarity: Uncommon
  • Trick ShotCost: 1 · Damage: 12 · Type: Attack · Rarity: Uncommon
  • TuneCost: 2 · Type: Power · Rarity: Uncommon
  • UprootCost: 1 · Type: Skill · Rarity: Uncommon
  • Violent ChordCost: 1 · Type: Power · Rarity: Uncommon
  • VitriolCost: 0 · Type: Skill · Rarity: Uncommon
  • Wah BlastCost: 2 · Damage: 14 · Type: Attack · Rarity: Uncommon
  • Wah ChoCost: 0 · Damage: 3 · Block: 3 · Type: Attack · Rarity: Uncommon
  • Wah Cho KiCost: 1 · Damage: 9 · Block: 9 · Type: Attack · Rarity: Rare
  • Wah HammerCost: 1 · Damage: 9 · Type: Attack · Rarity: Common
  • Wah KiCost: 1 · Damage: 2 · Type: Attack · Rarity: Uncommon
  • Wah SweepCost: 1 · Damage: 8 · Type: Attack · Rarity: Common
  • Wah SymphonyCost: 2 · Damage: 6 · Type: Attack · Rarity: Rare
  • Wah TouchCost: 1 · Damage: 6 · Type: Attack · Rarity: Common
  • Wheel of FortuneCost: 0 · Type: Skill · Rarity: Token
  • Whistling ArrowsCost: 0 · Block: 3 · Type: Skill · Rarity: Uncommon
  • WrestCost: 0 · Type: Skill · Rarity: Uncommon
  • Yah!Cost: 1 · Type: Power · Rarity: Rare
  • YogaCost: 1 · Type: Skill · Rarity: Uncommon

Changed (36)

  • Astral Pulse
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Celestial Might
    • Hit count: 3 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 3
    • Vars · Repeat: 3 none
  • Conflagration
    • Hit count: 4 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 4
    • Vars · Repeat: 4 none
  • Dagger Spray
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Dismantle
    • Vars · HitCount: none 2
  • Dowsing
    • Description: After entering 5 more ? rooms, transforms into an Abundanc... After entering 4 more ? rooms, transforms into an Abundanc...
    • Vars · Rooms: 5 4
  • Enlightenment
    • Keywords[0]: Exhaust none
    • Keywords key[0]: Exhaust none
  • Expect a Fight
    • Description: Gain 15 Block. Gains 5 additional Block for each ... Gain 15 Block. Attacks in your Hand cost 1 less ...
    • Energy gain: none 1
    • Upgrade · block: none +5
    • Upgrade · calculationbase: +1 none
    • Upgrade · calculationextra: +3 none
    • Upgrade description: Gain 16 Block. Gains 8 additional Block for each ... Gain 20 Block. Attacks in your Hand cost 1 less ...
    • Vars · Block: none 15
    • Vars · CalculationBase: 15 none
    • Vars · CalculationExtra: 5 none
    • Vars · Energy: none 1
  • Expertise
    • Description: Draw 2 cards. They gain Retain this turn. Draw 2 cards. Retain your Hand this turn.
    • Upgrade description: Draw 3 cards. They gain Retain this turn. Draw 3 cards. Retain your Hand this turn.
  • Exterminate
    • Hit count: 4 none
    • Vars · HitCount: none 4
    • Vars · Repeat: 4 none
  • Fiend Fire
    • Vars · CalculationBase: none 0
    • Vars · CalculationExtra: none 1
  • Fight Me!
    • Hit count: 2 none
    • Vars · HitCount: none 2
    • Vars · Repeat: 2 none
  • Forgotten Ritual
    • Description: Gain 3 Energy. If you Exhausted a card this turn, gain 3 Energy.
    • Upgrade description: Gain 4 Energy. If you Exhausted a card this turn, gain 4 Energy.
  • Gunk Up
    • Hit count: 3 none
    • Vars · HitCount: none 3
    • Vars · Repeat: 3 none
  • Knockout Blow
    • Description: Deal 30 damage. If this kills an enemy, gain 5 Star. Deal 30 damage. If this kills an enemy, gain 5 Star.
    • Upgrade description: Deal 38 damage. If this kills an enemy, gain 5 Star. Deal 38 damage. If this kills an enemy, gain 5 Star.
  • Mad Science
    • Type variants · attack · image url: /static/images/beta/v0.111.0/cards/mad_science_attack.webp /static/images/beta/v0.113.0/cards/mad_science_attack.webp
    • Type variants · power · image url: /static/images/beta/v0.111.0/cards/mad_science_power.webp /static/images/beta/v0.113.0/cards/mad_science_power.webp
    • Type variants · skill · image url: /static/images/beta/v0.111.0/cards/mad_science_skill.webp /static/images/beta/v0.113.0/cards/mad_science_skill.webp
  • Maul
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Memento Mori
    • Cost: 1 3
    • Damage: 9 19
    • Description: Deal 9 damage. Deals 4 additional damage for each card discarded this turn. Deal 19 damage to the enemy with the lowest HP.
    • Keywords[0]: none Sly
    • Keywords key[0]: none Sly
    • Target: AnyEnemy RandomEnemy
    • Upgrade · calculationbase: +2 none
    • Upgrade · damage: none +4
    • Upgrade · extradamage: +1 none
    • Upgrade description: Deal 9 damage. Deals 5 additional damage for each card discarded this turn. Deal 23 damage to the enemy with the lowest HP.
    • Vars · CalculatedDamage: 9 none
    • Vars · CalculationBase: 9 none
    • Vars · Damage: none 19
    • Vars · ExtraDamage: 4 none
  • Minion Dive Bomb
    • Damage: 13 11
    • Description: Deal 13 damage. Deal 11 damage.
    • Upgrade · damage: +3 +2
    • Upgrade description: Deal 16 damage. Deal 13 damage.
    • Vars · Damage: 13 11
  • Mirage
    • Description raw: Gain Block equal to Poison on ALL enemies.{InCombat... Gain Block equal to Poison on ALL enemies.{InCombat...
  • Peck
    • Hit count: 3 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 3
    • Vars · Repeat: 3 none
  • Phantom Blades
    • Description: Shivs gain Retain. The first Shiv you ... Shivs gain Retain. The first Shiv you ...
    • Powers applied[0] · amount: 9 8
    • Upgrade description: Shivs gain Retain. The first Shiv you ... Shivs gain Retain. The first Shiv you ...
    • Vars · PhantomBlades: 9 8
    • Vars · PhantomBladesPower: 9 8
  • Plot
    • Description raw: Next turn, ALL players draw {Cards} cards. Next turn, ALL players draw {Cards:diff()} cards.
  • Refract
    • Vars · HitCount: none 2
  • Ricochet
    • Hit count: 4 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 4
    • Vars · Repeat: 4 none
  • Rip and Tear
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Salvo
    • Damage: 12 10
    • Description: Deal 12 damage. Retain your Hand this turn. Deal 10 damage. Retain your Hand this turn.
    • Upgrade description: Deal 16 damage. Retain your Hand this turn. Deal 14 damage. Retain your Hand this turn.
    • Vars · Damage: 12 10
  • Seven Stars
    • Hit count: 7 none
    • Vars · HitCount: none 7
    • Vars · Repeat: 7 none
  • Sovereign Blade
    • Hit count: 1 none
    • Vars · HitCount: none 1
    • Vars · Repeat: 1 none
  • Speedster
    • Description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. Whenever you draw a card during your turn, deal 3 damage to ALL enemies.
    • Powers applied[0] · amount: 2 3
    • Vars · Speedster: 2 3
    • Vars · SpeedsterPower: 2 3
  • Spite
    • Hit count: 2 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 2
    • Vars · Repeat: 2 none
  • Sword Boomerang
    • Hit count: 3 none
    • Upgrade · hitcount: none +1
    • Upgrade · repeat: +1 none
    • Vars · HitCount: none 3
    • Vars · Repeat: 3 none
  • Thrash
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Tracking
    • Description: Weak enemies take 50% more damage from Attacks. Weak enemies take 50% more damage from your Attacks.
  • Twin Strike
    • Hit count: 2 none
    • Vars · HitCount: none 2
  • Uproar
    • Hit count: 2 none
    • Vars · HitCount: none 2

Characters

5 → 6
+1 added

Added (1)

Relics

298 → 315
+17 added~7 changed

Added (17)

Changed (7)

  • Brilliant Scarf
    • Description: The 5th card you play from your hand each turn is free. The 6th card you play from your hand each turn is free.
  • Byrdpip
    • Description: Upon pickup, gain the card Byrd Swoop. A Byrdpip wi... Upon pickup, gain the card Byrd Swoop. A Byrdpip wi...
  • Lava Rock
    • Description: The Act 1 Boss drops 2 Relics. The Act 1 Boss drops 2 Relics...
  • Looming Fruit
    • Image variants · Cornucopia: /static/images/beta/v0.111.0/relics/looming_fruit.webp /static/images/beta/v0.113.0/relics/looming_fruit.webp
    • Image variants · Fruit: /static/images/beta/v0.111.0/relics/looming_fruit_2.webp /static/images/beta/v0.113.0/relics/looming_fruit_2.webp
  • Regal Pillow
    • Description: Whenever you Rest, heal an additional 15 HP. Whenever you Rest, heal an additional 15 HP.
  • Sea Glass
    • Name variants · Fool: none Tangled Glass
  • Yummy Cookie
    • Image variants · Defect: /static/images/beta/v0.111.0/relics/yummy_cookie_defect.webp /static/images/beta/v0.113.0/relics/yummy_cookie_defect.webp
    • Image variants · Fool: none /static/images/beta/v0.113.0/relics/yummy_cookie_fool.webp
    • Image variants · Ironclad: /static/images/beta/v0.111.0/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.113.0/relics/yummy_cookie_ironclad.webp
    • Image variants · Regent: /static/images/beta/v0.111.0/relics/yummy_cookie_regent.webp /static/images/beta/v0.113.0/relics/yummy_cookie_regent.webp
    • Image variants · Silent: /static/images/beta/v0.111.0/relics/yummy_cookie_silent.webp /static/images/beta/v0.113.0/relics/yummy_cookie_silent.webp

Monsters

115 → 117
+2 added~12 changed

Added (2)

  • ByrdineMin hp: 9999 · Max hp: 9999
  • WuppyMin hp: 50 · Max hp: 50

Changed (12)

  • Axebot
    • Max hp: 78 none
    • Max hp ascension: 86 none
    • Min hp ascension: 76 80
  • Ceremonial Beast
    • Moves[PLOW] · powers[0] · amount: 2 none
    • Moves[PLOW] · powers[0] · power id: STRENGTH none
    • Moves[PLOW] · powers[0] · target: self none
  • Devoted Sculptor
    • Moves[FORBIDDEN INCANTATION] · powers[0] · amount: none 9
    • Moves[FORBIDDEN INCANTATION] · powers[0] · power id: none RITUAL
    • Moves[FORBIDDEN INCANTATION] · powers[0] · target: none self
  • Fogmog
    • Attack pattern · description: Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head... Opens with Illusory Spores. Every turn after that it picks Swipe Random 40 pe...
  • Gremlin Merc
    • Quotes[1] · key: none banter
    • Quotes[1] · move: none Gimme Blitz
    • Quotes[1] · text: none Wha - this one's got no money!
  • Infested Prism
    • Attack pattern · description: Jab → Radiate → Whirlwind → Pulsate → repeat Jab → Jab Move 2 → Whirlwind → Pulsate → repeat
    • Attack pattern · states[JAB MOVE] · next: RADIATE_MOVE JAB_MOVE_2
    • Attack pattern · states[JAB MOVE 2] · id: none JAB_MOVE_2
    • Attack pattern · states[JAB MOVE 2] · move id: none JAB_MOVE_2
    • Attack pattern · states[JAB MOVE 2] · next: none WHIRLWIND_MOVE
    • Attack pattern · states[JAB MOVE 2] · type: none move
    • Attack pattern · states[RADIATE MOVE] · id: RADIATE_MOVE none
    • Attack pattern · states[RADIATE MOVE] · move id: RADIATE none
    • Attack pattern · states[RADIATE MOVE] · next: WHIRLWIND_MOVE none
    • Attack pattern · states[RADIATE MOVE] · type: move none
    • Damage values · Radiate · ascension: 13 none
    • Damage values · Radiate · normal: 11 none
    • Moves[JAB MOVE 2] · damage · ascension: none 17
    • Moves[JAB MOVE 2] · damage · normal: none 15
    • Moves[JAB MOVE 2] · id: none JAB_MOVE_2
    • Moves[JAB MOVE 2] · intent: none Attack
    • Moves[JAB MOVE 2] · name: none Jab Move 2
    • Moves[PULSATE] · block: 20 none
    • Moves[PULSATE] · intent: Attack + Buff + Defend Attack + Debuff + Buff
    • Moves[PULSATE] · powers[0] · amount: 2 1
    • Moves[PULSATE] · powers[0] · power id: VITAL_SPARK VULNERABLE
    • Moves[PULSATE] · powers[0] · target: self player
    • Moves[PULSATE] · powers[1] · amount: none 2
    • Moves[PULSATE] · powers[1] · power id: none VITAL_SPARK
    • Moves[PULSATE] · powers[1] · target: none self
    • Moves[RADIATE] · block: 11 none
    • Moves[RADIATE] · damage · ascension: 13 none
    • Moves[RADIATE] · damage · normal: 11 none
    • Moves[RADIATE] · id: RADIATE none
    • Moves[RADIATE] · intent: Attack + Defend none
    • Moves[RADIATE] · name: Radiate none
  • Kin Follower
    • Attack pattern · description: Power Dance → Quick Slash → Boomerang → repeat none
    • Attack pattern · initial move: POWER_DANCE none
  • Queen
    • Attack pattern · description: Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (... none
    • Attack pattern · initial move: PUPPET_STRINGS none
    • Attack pattern · states[DREAD INITIAL MOVE] · id: none DREAD_INITIAL_MOVE
    • Attack pattern · states[DREAD INITIAL MOVE] · move id: none DREAD_INITIAL
    • Attack pattern · states[DREAD INITIAL MOVE] · next: none YOURE_MINE_NOW_BRANCH
    • Attack pattern · states[DREAD INITIAL MOVE] · type: none move
    • Moves[DREAD INITIAL] · id: none DREAD_INITIAL
    • Moves[DREAD INITIAL] · intent: none Debuff
    • Moves[DREAD INITIAL] · name: none Dread Initial
    • Moves[DREAD INITIAL] · powers[0] · amount: none 99
    • Moves[DREAD INITIAL] · powers[0] · power id: none FRAIL
    • Moves[DREAD INITIAL] · powers[0] · target: none player
    • Moves[DREAD INITIAL] · powers[1] · amount: none 99
    • Moves[DREAD INITIAL] · powers[1] · power id: none WEAK
    • Moves[DREAD INITIAL] · powers[1] · target: none player
    • Moves[DREAD INITIAL] · powers[2] · amount: none 99
    • Moves[DREAD INITIAL] · powers[2] · power id: none VULNERABLE
    • Moves[DREAD INITIAL] · powers[2] · target: none player
    • Moves[DREAD INITIAL] · powers[3] · amount: none 3
    • Moves[DREAD INITIAL] · powers[3] · power id: none CHAINS_OF_BINDING
    • Moves[DREAD INITIAL] · powers[3] · target: none player
  • Rocket
    • Attack pattern · description: Targeting Reticle → Precision Beam → Charge Up → Laser → Recharge → repeat Calculating → Precise Smash → Charge Up → Rocket Claw → Recharge → repeat
    • Attack pattern · initial move: TARGETING_RETICLE CALCULATING
    • Attack pattern · states[CALCULATING MOVE] · id: none CALCULATING_MOVE
    • Attack pattern · states[CALCULATING MOVE] · move id: none CALCULATING
    • Attack pattern · states[CALCULATING MOVE] · next: none PRECISE_SMASH_MOVE
    • Attack pattern · states[CALCULATING MOVE] · type: none move
    • Attack pattern · states[CHARGE UP MOVE] · next: LASER_MOVE ROCKET_CLAW_MOVE
    • Attack pattern · states[LASER MOVE] · id: LASER_MOVE none
    • Attack pattern · states[LASER MOVE] · move id: LASER none
    • Attack pattern · states[LASER MOVE] · next: RECHARGE_MOVE none
    • Attack pattern · states[LASER MOVE] · type: move none
    • Attack pattern · states[PRECISE SMASH MOVE] · id: none PRECISE_SMASH_MOVE
    • Attack pattern · states[PRECISE SMASH MOVE] · move id: none PRECISE_SMASH
    • Attack pattern · states[PRECISE SMASH MOVE] · next: none CHARGE_UP_MOVE
    • Attack pattern · states[PRECISE SMASH MOVE] · type: none move
    • Attack pattern · states[PRECISE SMASH MOVE 2] · id: none PRECISE_SMASH_MOVE_2
    • Attack pattern · states[PRECISE SMASH MOVE 2] · move id: none PRECISE_SMASH_MOVE_2
    • Attack pattern · states[PRECISE SMASH MOVE 2] · type: none move
    • Attack pattern · states[PRECISION BEAM MOVE] · id: PRECISION_BEAM_MOVE none
    • Attack pattern · states[PRECISION BEAM MOVE] · move id: PRECISION_BEAM none
    • Attack pattern · states[PRECISION BEAM MOVE] · next: CHARGE_UP_MOVE none
    • Attack pattern · states[PRECISION BEAM MOVE] · type: move none
    • Attack pattern · states[RECHARGE MOVE] · next: TARGETING_RETICLE_MOVE CALCULATING_MOVE
    • Attack pattern · states[ROCKET CLAW MOVE] · id: none ROCKET_CLAW_MOVE
    • Attack pattern · states[ROCKET CLAW MOVE] · move id: none ROCKET_CLAW
    • Attack pattern · states[ROCKET CLAW MOVE] · next: none RECHARGE_MOVE
    • Attack pattern · states[ROCKET CLAW MOVE] · type: none move
    • Attack pattern · states[TARGETING RETICLE MOVE] · id: TARGETING_RETICLE_MOVE none
    • Attack pattern · states[TARGETING RETICLE MOVE] · move id: TARGETING_RETICLE none
    • Attack pattern · states[TARGETING RETICLE MOVE] · next: PRECISION_BEAM_MOVE none
    • Attack pattern · states[TARGETING RETICLE MOVE] · type: move none
    • Damage values · Calculating · ascension: none 4
    • Damage values · Calculating · normal: none 3
    • Damage values · Laser · ascension: 35 none
    • Damage values · Laser · normal: 31 none
    • Damage values · PreciseSmash · ascension: none 20
    • Damage values · PreciseSmash · normal: none 18
    • Damage values · PrecisionBeam · ascension: 20 none
    • Damage values · PrecisionBeam · normal: 18 none
    • Damage values · RocketClaw · ascension: none 35
    • Damage values · RocketClaw · normal: none 31
    • Damage values · TargetingReticle · ascension: 4 none
    • Damage values · TargetingReticle · normal: 3 none
    • Moves[CALCULATING] · damage · ascension: none 4
    • Moves[CALCULATING] · damage · normal: none 3
    • Moves[CALCULATING] · id: none CALCULATING
    • Moves[CALCULATING] · intent: none Attack
    • Moves[CALCULATING] · name: none Calculating
    • Moves[LASER] · damage · ascension: 35 none
    • Moves[LASER] · damage · normal: 31 none
    • Moves[LASER] · id: LASER none
    • Moves[LASER] · intent: Attack none
    • Moves[LASER] · name: Laser none
    • Moves[PRECISE SMASH] · damage · ascension: none 20
    • Moves[PRECISE SMASH] · damage · normal: none 18
    • Moves[PRECISE SMASH] · id: none PRECISE_SMASH
    • Moves[PRECISE SMASH] · intent: none Attack
    • Moves[PRECISE SMASH] · name: none Precise Smash
    • Moves[PRECISE SMASH MOVE 2] · damage · ascension: none 20
    • Moves[PRECISE SMASH MOVE 2] · damage · normal: none 18
    • Moves[PRECISE SMASH MOVE 2] · id: none PRECISE_SMASH_MOVE_2
    • Moves[PRECISE SMASH MOVE 2] · intent: none Attack
    • Moves[PRECISE SMASH MOVE 2] · name: none Precise Smash Move 2
    • Moves[PRECISION BEAM] · damage · ascension: 20 none
    • Moves[PRECISION BEAM] · damage · normal: 18 none
    • Moves[PRECISION BEAM] · id: PRECISION_BEAM none
    • Moves[PRECISION BEAM] · intent: Attack none
    • Moves[PRECISION BEAM] · name: Precision Beam none
    • Moves[ROCKET CLAW] · damage · ascension: none 35
    • Moves[ROCKET CLAW] · damage · normal: none 31
    • Moves[ROCKET CLAW] · id: none ROCKET_CLAW
    • Moves[ROCKET CLAW] · intent: none Attack
    • Moves[ROCKET CLAW] · name: none Rocket Claw
    • Moves[TARGETING RETICLE] · damage · ascension: 4 none
    • Moves[TARGETING RETICLE] · damage · normal: 3 none
    • Moves[TARGETING RETICLE] · id: TARGETING_RETICLE none
    • Moves[TARGETING RETICLE] · intent: Attack none
    • Moves[TARGETING RETICLE] · name: Targeting Reticle none
  • Tunneler
    • Attack pattern · description: Bite → Burrow → Attack from Below → repeat Bite → Burrow → From Below → repeat
    • Attack pattern · states[BELOW MOVE] · id: BELOW_MOVE none
    • Attack pattern · states[BELOW MOVE] · move id: BELOW none
    • Attack pattern · states[BELOW MOVE] · next: BELOW_MOVE none
    • Attack pattern · states[BELOW MOVE] · type: move none
    • Attack pattern · states[BURROW MOVE] · next: BELOW_MOVE FROM_BELOW_MOVE
    • Attack pattern · states[FROM BELOW MOVE] · id: none FROM_BELOW_MOVE
    • Attack pattern · states[FROM BELOW MOVE] · move id: none FROM_BELOW
    • Attack pattern · states[FROM BELOW MOVE] · next: none FROM_BELOW_MOVE
    • Attack pattern · states[FROM BELOW MOVE] · type: none move
    • Damage values · Below · ascension: 26 none
    • Damage values · Below · normal: 23 none
    • Damage values · FromBelow · ascension: none 28
    • Damage values · FromBelow · normal: none 24
    • Moves[BELOW] · damage · ascension: 26 none
    • Moves[BELOW] · damage · normal: 23 none
    • Moves[BELOW] · id: BELOW none
    • Moves[BELOW] · intent: Attack none
    • Moves[BELOW] · name: Attack from Below none
    • Moves[FROM BELOW] · damage · ascension: none 28
    • Moves[FROM BELOW] · damage · normal: none 24
    • Moves[FROM BELOW] · id: none FROM_BELOW
    • Moves[FROM BELOW] · intent: none Attack
    • Moves[FROM BELOW] · name: none From Below
  • Vantom
    • Moves[PREPARE] · powers[0] · amount: 2 none
    • Moves[PREPARE] · powers[0] · power id: STRENGTH none
    • Moves[PREPARE] · powers[0] · target: self none
  • Waterfall Giant
    • Moves[PRESSURE GUN] · powers[0] · amount: 3 none
    • Moves[PRESSURE GUN] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE GUN] · powers[0] · target: self none
    • Moves[PRESSURE UP] · powers[0] · amount: 3 none
    • Moves[PRESSURE UP] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE UP] · powers[0] · target: self none
    • Moves[RAM] · powers[0] · amount: 3 none
    • Moves[RAM] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[RAM] · powers[0] · target: self none
    • Moves[SIPHON] · powers[0] · amount: 3 none
    • Moves[SIPHON] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[SIPHON] · powers[0] · target: self none
    • Moves[STOMP] · powers[1] · amount: 3 none
    • Moves[STOMP] · powers[1] · power id: STEAM_ERUPTION none
    • Moves[STOMP] · powers[1] · target: self none

Potions

64 → 67
+3 added

Added (3)

Events

66 → 71
+5 added~6 changed

Changed (6)

  • Colorful Philosophers
    • Options[FOOL] · description: none Obtain 3 Fool cards.
    • Options[FOOL] · id: none FOOL
    • Options[FOOL] · title: none Yellow
    • Pages[INITIAL] · options[FOOL] · description: none Obtain 3 Fool cards.
    • Pages[INITIAL] · options[FOOL] · id: none FOOL
    • Pages[INITIAL] · options[FOOL] · title: none Yellow
    • Preconditions[0]: Requires more than one character unlocked none
  • Doors of Light and Dark
    • Options[LIGHT] · description: Upgrade 2 random cards. Upgrade a card.
    • Pages[INITIAL] · options[LIGHT] · description: Upgrade 2 random cards. Upgrade a card.
  • The Round Tea Party
    • Pages[CONTINUE FIGHT] · description: The patrons stare wide-eyed at the corpse of one of their regulars... then ... The patrons stare wide-eyed at the corpse of one of their regulars... then ...
    • Pages[ENJOY TEA] · description: You grab a teacup and down it one go. It's SCALDING HOT... You grab a teacup and down it in one go. It's SCALDING HOT...
  • The Architect
    • Dialogue · Fool[0] · order: none 0-0r
    • Dialogue · Fool[0] · speaker: none ancient
    • Dialogue · Fool[0] · text: none TEMP: Who are you supposed to be?
    • Dialogue · Fool[1] · order: none 0-1r
    • Dialogue · Fool[1] · speaker: none character
    • Dialogue · Fool[1] · text: none TEMP: ...
    • Dialogue · Fool[2] · order: none 0-2r
    • Dialogue · Fool[2] · speaker: none ancient
    • Dialogue · Fool[2] · text: none TEMP: Come back again later.
  • Waterlogged Scriptorium
    • Options[PRICKLY SPONGE] · description: Pay 99 Gold. Enchant 2 card... Pay 120 Gold. Enchant 2 car...
    • Options[PRICKLY SPONGE LOCKED] · description: Requires 99 Gold. Requires 120 Gold.
    • Pages[INITIAL] · options[PRICKLY SPONGE] · description: Pay 99 Gold. Enchant 2 card... Pay 120 Gold. Enchant 2 car...
    • Pages[INITIAL] · options[PRICKLY SPONGE LOCKED] · description: Requires 99 Gold. Requires 120 Gold.
  • Zen Weaver
    • Options[BREATHING TECHNIQUES] · description: Pay 50 Gold. Add 2 Enlightenment... Pay 25 Gold. Add an Enlightenment to you...
    • Pages[INITIAL] · options[BREATHING TECHNIQUES] · description: Pay 50 Gold. Add 2 Enlightenment... Pay 25 Gold. Add an Enlightenment to you...

Powers

265 → 304
+40 added-1 removed~5 changed

Added (40)

Removed (1)

  • Ambergris

Changed (5)

  • Chains of Binding
    • Description: The first 3 cards drawn each turn are Afflicted with Bound... The first cards drawn each turn are Afflicted with ...
  • Disintegration
    • Description: At the end of your turn, take 5 damage. At the end of your turn, take damage.
  • Phantom Blades
    • Description: Shivs gain Retain. The first Shiv you ... Shivs gain Retain. The first Shiv you ...
  • Speedster
    • Description: Whenever you draw a card during your turn, deal 1 damage to ALL ... Whenever you draw a card during your turn, deal 3 damage to ALL ...
  • Tracking
    • Description: Weak enemies take 50% more damage from Attacks. Weak enemies take 50% more damage from your Attacks.

Epochs

57 → 66
+9 added~2 changed

Added (9)

  • Green LightningEra: Invitation4
  • DreadEra: Peace0
  • Escape ArtistEra: Invitation0
  • What Am I?Era: Invitation2
  • Shapes That KillEra: Invitation4
  • Drifting AdriftEra: Flourish2
  • Lonely FoolsEra: Seeds1
  • They Never Saw Her AgainEra: Flourish3
  • Excited. Ignited.Era: Invitation7

Changed (2)

  • Booting Up
    • Expands timeline[6]: none FOOL1_EPOCH
  • Neow
    • Expands timeline[0]: COLORLESS1_EPOCH BLITZ_EPOCH
    • Expands timeline[1]: CUSTOM_AND_SEEDS_EPOCH COLORLESS1_EPOCH
    • Expands timeline[2]: DAILY_RUN_EPOCH CUSTOM_AND_SEEDS_EPOCH
    • Expands timeline[3]: DARV_EPOCH DAILY_RUN_EPOCH
    • Expands timeline[4]: IRONCLAD2_EPOCH DARV_EPOCH
    • Expands timeline[5]: IRONCLAD3_EPOCH IRONCLAD2_EPOCH
    • Expands timeline[6]: IRONCLAD4_EPOCH IRONCLAD3_EPOCH
    • Expands timeline[7]: IRONCLAD5_EPOCH IRONCLAD4_EPOCH
    • Expands timeline[8]: IRONCLAD6_EPOCH IRONCLAD5_EPOCH
    • Expands timeline[9]: IRONCLAD7_EPOCH IRONCLAD6_EPOCH
    • Expands timeline[10]: OROBAS_EPOCH IRONCLAD7_EPOCH
    • Expands timeline[11]: SILENT1_EPOCH OROBAS_EPOCH
    • Expands timeline[12]: none SILENT1_EPOCH

Stories

8 → 9
+1 added~1 changed

Added (1)

  • The Fool

Changed (1)

  • Tales from the Spire
    • Epochs[5]: DAILY_RUN_EPOCH BLITZ_EPOCH
    • Epochs[6]: none DAILY_RUN_EPOCH
    • Epochs[7]: none DREAD_EPOCH

Glossary

28 → 34
+6 added

Added (6)

  • Arrow
  • Cho Melody
  • Rotating Streak
  • Ki Melody
  • Tarot
  • Wah Melody

Rest Site Options

9 → 11
+2 added

Added (2)

  • Evolve
  • Restore