All Uncommon Power cards in Slay the Spire 2. Browse every uncommon rarity power across all characters. (50 cards found)
✦ Power·Uncommon·silent
Shivs deal 4 additional damage.
✦ Power·Uncommon·colorless
Every 10 cards you draw, gain
.
✦ Power·Uncommon·regent
Whenever you spend or gain
, deal 3 damage to ALL enemies.
✦ Power·Uncommon·defect
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
✦ Power·Uncommon·necrobinder
Osty's attacks deal 4 additional damage.
✦ Power·Uncommon·defect
Gain 2 Orb Slots.
✦ Power·Uncommon·regent
Whenever you spend
, gain 2 Block for each
spent.
✦ Power·Uncommon·necrobinder
At the start of your turn, apply 6 Doom to a random enemy.
✦ Power·Uncommon·necrobinder
Whenever you play a card that costs 
or more, gain 3 Block.
✦ Power·Uncommon·ironclad
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
✦ Power·Uncommon·colorless
Gain an additional 5 Block from Defend cards.
✦ Power·Uncommon·ironclad
Whenever a card is Exhausted, gain 3 Block.
✦ Power·Uncommon·defect
The first time you play a 0
Attack each turn, return it to your Hand.
✦ Power·Uncommon·silent
Gain 2 Dexterity.
✦ Power·Uncommon·necrobinder
Lose 2 Strength. Gain
at the start of each turn.
✦ Power·Uncommon·regent
At the start of your turn, Forge 4.
✦ Power·Uncommon·defect
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
✦ Power·Uncommon·necrobinder
Whenever you play a Soul, a random enemy loses 6 HP.
✦ Power·Uncommon·ironclad
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
✦ Power·Uncommon·silent
At the start of your turn, add 1 Shiv into your Hand.
✦ Power·Uncommon·ironclad
Gain 2 Strength.
✦ Power·Uncommon·defect
The first time you draw a Status card each turn, draw 2 cards.
✦ Power·Uncommon·ironclad
Add a copy of the third Attack you play each turn into your Hand.
✦ Power·Uncommon·necrobinder
The first Attack each turn deals 50% additional damage.
EtherealIf this card is in your hand at end of turn, discard it.
✦ Power·Uncommon·defect
At the start of your turn, trigger the passive ability of your rightmost Orb.
✦ Power·Uncommon·silent
At the start of your turn, apply 2 Poison to ALL enemies.
✦ Power·Uncommon·regent
Every 


you spend, gain
.
✦ Power·Uncommon·silent
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
✦ Power·Uncommon·necrobinder
Whenever you draw an Ethereal card, draw 1 card.
✦ Power·Uncommon·regent
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
✦ Power·Uncommon·colorless
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
✦ Power·Uncommon·regent
Whenever you play Sovereign Blade, gain 6 Block.
✦ Power·Uncommon·silent
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
✦ Power·Uncommon·regent
3 BLK
Whenever you create a card, gain 3 Block.
✦ Power·Uncommon·colorless
At the start of your turn, gain 4 Vigor.
✦ Power·Uncommon·colorless
Gain 1 Strength. Gain 1 Dexterity.
✦ Power·Uncommon·ironclad
Whenever you lose HP on your turn, gain 1 Strength.
✦ Power·Uncommon·necrobinder
2 BLK
Whenever you apply Doom, gain 2 Block.
✦ Power·Uncommon·necrobinder
Whenever you apply a debuff to an enemy, they take 9 damage.
✦ Power·Uncommon·defect
Whenever you create a Status, deal 5 damage to ALL enemies.
✦ Power·Uncommon·regent
At the start of your turn, add 1 random Colorless card into your Hand.
✦ Power·Uncommon·silent
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
✦ Power·Uncommon·ironclad
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
✦ Power·Uncommon·ironclad
Gain 4 Plating.
✦ Power·Uncommon·defect
Whenever you play a Power, Channel 1 Lightning.
✦ Power·Uncommon·colorless
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
✦ Power·Uncommon·defect
Whenever you play a Power, gain
.
✦ Power·Uncommon·defect
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
✦ Power·Uncommon·ironclad
Whenever you apply Vulnerable, draw 1 card.
✦ Power·Uncommon·silent
At the end of your turn, Retain up to 1 card.