Slay the Spire 2 Uncommon Power Cards

All Uncommon Power cards in Slay the Spire 2. Browse every uncommon rarity power across all characters. (50 cards found)

UncommonPower
50 results
Accuracy - Slay the Spire 2 Card

Accuracy

1
Power·Uncommon·silent

Shivs deal 4 additional damage.

Automation - Slay the Spire 2 Card

Automation

1
Power·Uncommon·colorless

Every 10 cards you draw, gain energy.

Black Hole - Slay the Spire 2 Card

Black Hole

1
Power·Uncommon·regent

Whenever you spend or gain star, deal 3 damage to ALL enemies.

Bulk Up - Slay the Spire 2 Card

Bulk Up

2
Power·Uncommon·defect

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Calcify - Slay the Spire 2 Card

Calcify

1
Power·Uncommon·necrobinder

Osty's attacks deal 4 additional damage.

Capacitor - Slay the Spire 2 Card

Capacitor

1
Power·Uncommon·defect

Gain 2 Orb Slots.

Child of the Stars - Slay the Spire 2 Card

Child of the Stars

1
Power·Uncommon·regent

Whenever you spend star, gain 2 Block for each star spent.

Countdown - Slay the Spire 2 Card

Countdown

1
Power·Uncommon·necrobinder

At the start of your turn, apply 6 Doom to a random enemy.

Danse Macabre - Slay the Spire 2 Card

Danse Macabre

1
Power·Uncommon·necrobinder

Whenever you play a card that costs energyenergy or more, gain 3 Block.

Drum of Battle - Slay the Spire 2 Card

Drum of Battle

0
Power·Uncommon·ironclad

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Fasten - Slay the Spire 2 Card

Fasten

1
Power·Uncommon·colorless

Gain an additional 5 Block from Defend cards.

Feel No Pain - Slay the Spire 2 Card

Feel No Pain

1
Power·Uncommon·ironclad

Whenever a card is Exhausted, gain 3 Block.

Feral - Slay the Spire 2 Card

Feral

2
Power·Uncommon·defect

The first time you play a 0energy Attack each turn, return it to your Hand.

Footwork - Slay the Spire 2 Card

Footwork

1
Power·Uncommon·silent

Gain 2 Dexterity.

Friendship - Slay the Spire 2 Card

Friendship

1
Power·Uncommon·necrobinder

Lose 2 Strength. Gain energy at the start of each turn.

Furnace - Slay the Spire 2 Card

Furnace

1
Power·Uncommon·regent

At the start of your turn, Forge 4.

Hailstorm - Slay the Spire 2 Card

Hailstorm

1
Power·Uncommon·defect

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Haunt - Slay the Spire 2 Card

Haunt

1
Power·Uncommon·necrobinder

Whenever you play a Soul, a random enemy loses 6 HP.

Inferno - Slay the Spire 2 Card

Inferno

1
Power·Uncommon·ironclad

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades - Slay the Spire 2 Card

Infinite Blades

1
Power·Uncommon·silent

At the start of your turn, add 1 Shiv into your Hand.

Inflame - Slay the Spire 2 Card

Inflame

1
Power·Uncommon·ironclad

Gain 2 Strength.

Iteration - Slay the Spire 2 Card

Iteration

1
Power·Uncommon·defect

The first time you draw a Status card each turn, draw 2 cards.

Juggling - Slay the Spire 2 Card

Juggling

1
Power·Uncommon·ironclad

Add a copy of the third Attack you play each turn into your Hand.

Lethality - Slay the Spire 2 Card

Lethality

1
Power·Uncommon·necrobinder

The first Attack each turn deals 50% additional damage.

EtherealIf this card is in your hand at end of turn, discard it.
Loop - Slay the Spire 2 Card

Loop

1
Power·Uncommon·defect

At the start of your turn, trigger the passive ability of your rightmost Orb.

Noxious Fumes - Slay the Spire 2 Card

Noxious Fumes

1
Power·Uncommon·silent

At the start of your turn, apply 2 Poison to ALL enemies.

Orbit - Slay the Spire 2 Card

Orbit

2
Power·Uncommon·regent

Every energyenergyenergyenergy you spend, gain energy.

Outbreak - Slay the Spire 2 Card

Outbreak

1
Power·Uncommon·silent

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Pagestorm - Slay the Spire 2 Card

Pagestorm

1
Power·Uncommon·necrobinder

Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot - Slay the Spire 2 Card

Pale Blue Dot

1
Power·Uncommon·regent

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache - Slay the Spire 2 Card

Panache

0
Power·Uncommon·colorless

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Parry - Slay the Spire 2 Card

Parry

1
Power·Uncommon·regent

Whenever you play Sovereign Blade, gain 6 Block.

Phantom Blades - Slay the Spire 2 Card

Phantom Blades

1
Power·Uncommon·silent

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Pillar of Creation - Slay the Spire 2 Card

Pillar of Creation

1
Power·Uncommon·regent
3 BLK

Whenever you create a card, gain 3 Block.

Prep Time - Slay the Spire 2 Card

Prep Time

1
Power·Uncommon·colorless

At the start of your turn, gain 4 Vigor.

Prowess - Slay the Spire 2 Card

Prowess

1
Power·Uncommon·colorless

Gain 1 Strength. Gain 1 Dexterity.

Rupture - Slay the Spire 2 Card

Rupture

1
Power·Uncommon·ironclad

Whenever you lose HP on your turn, gain 1 Strength.

Shroud - Slay the Spire 2 Card

Shroud

1
Power·Uncommon·necrobinder
2 BLK

Whenever you apply Doom, gain 2 Block.

Sleight of Flesh - Slay the Spire 2 Card

Sleight of Flesh

2
Power·Uncommon·necrobinder

Whenever you apply a debuff to an enemy, they take 9 damage.

Smokestack - Slay the Spire 2 Card

Smokestack

1
Power·Uncommon·defect

Whenever you create a Status, deal 5 damage to ALL enemies.

Spectrum Shift - Slay the Spire 2 Card

Spectrum Shift

2
Power·Uncommon·regent

At the start of your turn, add 1 random Colorless card into your Hand.

Speedster - Slay the Spire 2 Card

Speedster

2
Power·Uncommon·silent

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Stampede - Slay the Spire 2 Card

Stampede

2
Power·Uncommon·ironclad

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stone Armor - Slay the Spire 2 Card

Stone Armor

1
Power·Uncommon·ironclad

Gain 4 Plating.

Storm - Slay the Spire 2 Card

Storm

1
Power·Uncommon·defect

Whenever you play a Power, Channel 1 Lightning.

Stratagem - Slay the Spire 2 Card

Stratagem

1
Power·Uncommon·colorless

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Subroutine - Slay the Spire 2 Card

Subroutine

1
Power·Uncommon·defect

Whenever you play a Power, gain energy.

Thunder - Slay the Spire 2 Card

Thunder

1
Power·Uncommon·defect

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Vicious - Slay the Spire 2 Card

Vicious

1
Power·Uncommon·ironclad

Whenever you apply Vulnerable, draw 1 card.

Well-Laid Plans - Slay the Spire 2 Card

Well-Laid Plans

1
Power·Uncommon·silent

At the end of your turn, Retain up to 1 card.