杀戮尖塔2 (STS2) v0.106.1 补丁说明
Beta Hotfix Patch Notes - v0.106.1
~变更 149
官方更新说明
Quick hotfix with a couple of Aeonglass-related fixes and some localization updates!
WRITING:
• Updated translations for various languages
BUG FIXES:
Enemies:
• The player can no longer upgrade Wither status cards
• Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic
WRITING:
• Updated translations for various languages
BUG FIXES:
Enemies:
• The player can no longer upgrade Wither status cards
• Wither status cards will no longer stick around in hand if they have Retain from something like the Runic Pyramid relic
游戏数据变更
卡牌
~变更 6
变更 (6)
- 进阶之灾
- Keywords[0]: Ethereal none
- Keywords[1]: Unplayable none
- Keywords[2]: Eternal none
- Keywords key[0]: Ethereal none
- Keywords key[1]: Unplayable none
- Keywords key[2]: Eternal none
- 愚行
- Keywords[0]: Innate none
- Keywords[1]: Ethereal none
- Keywords[2]: Unplayable none
- Keywords[3]: Eternal none
- Keywords key[0]: Innate none
- Keywords key[1]: Ethereal none
- Keywords key[2]: Unplayable none
- Keywords key[3]: Eternal none
- 遗传算法
- Block: 1 none
- Description: Gain 1 Block. Permanently increase this card's Block... Gain X Block. Permanently increase this card's Block...
- Upgrade description: Gain 1 Block. Permanently increase this card's Block... Gain X Block. Permanently increase this card's Block...
- Vars · Block: 1 none
- 疯狂科学
- Type variants · attack · image url: /static/images/beta/v0.106.0/cards/mad_science_attack.webp /static/images/beta/v0.106.1/cards/mad_science_attack.webp
- Type variants · power · image url: /static/images/beta/v0.106.0/cards/mad_science_power.webp /static/images/beta/v0.106.1/cards/mad_science_power.webp
- Type variants · skill · image url: /static/images/beta/v0.106.0/cards/mad_science_skill.webp /static/images/beta/v0.106.1/cards/mad_science_skill.webp
- 征召上前
- Spawns cards[0]: SOVEREIGN_BLADE none
- 巨镰
- Damage: 13 none
- Description: Deal 13 damage. Permanently increase this card's damage by 3. Deal X damage. Permanently increase this card's damage by 3.
- Upgrade description: Deal 13 damage. Permanently increase this card's damage by 4. Deal X damage. Permanently increase this card's damage by 4.
- Vars · Damage: 13 none
遗物
~变更 9
变更 (9)
- 黑暗之血
- Pool: ironclad shared
- 骨茶
- Description: At the start of the next combat, Upgrade your starting hand. At the start of the next 2 combats, Upgrade your st...
- 天命所归
- Pool: regent shared
- 余烬茶
- Description: At the start of the next 5 combats, gain 2 St... At the start of the next 2 combats, gain 2 St...
- 注能核心
- Pool: defect shared
- 布质果实
- Image variants · Cornucopia: /static/images/beta/v0.106.0/relics/looming_fruit.webp /static/images/beta/v0.106.1/relics/looming_fruit.webp
- Image variants · Fruit: /static/images/beta/v0.106.0/relics/looming_fruit_2.webp /static/images/beta/v0.106.1/relics/looming_fruit_2.webp
- 无界命匣
- Pool: necrobinder shared
- 长蛇戒指
- Pool: silent shared
- 美味饼干
- Image variants · Defect: /static/images/beta/v0.106.0/relics/yummy_cookie_defect.webp /static/images/beta/v0.106.1/relics/yummy_cookie_defect.webp
- Image variants · Ironclad: /static/images/beta/v0.106.0/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.106.1/relics/yummy_cookie_ironclad.webp
- Image variants · Regent: /static/images/beta/v0.106.0/relics/yummy_cookie_regent.webp /static/images/beta/v0.106.1/relics/yummy_cookie_regent.webp
- Image variants · Silent: /static/images/beta/v0.106.0/relics/yummy_cookie_silent.webp /static/images/beta/v0.106.1/relics/yummy_cookie_silent.webp
怪物
~变更 109
变更 (109)
- 永世沙漏
- Attack pattern · description: Ebb → Eye Lasers → Increasing Intensity → repeat none
- Attack pattern · initial move: EBB none
- Moves[EBB] · powers[0] · amount: 3 none
- Moves[EBB] · powers[0] · power id: EBB none
- Moves[EBB] · powers[0] · target: player none
- Moves[INCREASING INTENSITY] · block: 33 none
- 建筑师
- Attack pattern · description: Always uses Nothing none
- Attack pattern · initial move: NOTHING none
- 劫掠者刺客
- Attack pattern · description: Always uses Killshot none
- Attack pattern · initial move: KILLSHOT none
- 巨斧机器人
- Attack pattern · description: Always uses Boot Up none
- Attack pattern · initial move: BOOT_UP none
- Damage values · OneTwo · hit count: 2 none
- Moves[BOOT UP] · block: 10 none
- Moves[BOOT UP] · powers[0] · amount: 3 none
- Moves[BOOT UP] · powers[0] · power id: STRENGTH none
- Moves[BOOT UP] · powers[0] · target: self none
- Moves[HAMMER UPPERCUT] · powers[0] · amount: 2 none
- Moves[HAMMER UPPERCUT] · powers[0] · power id: WEAK none
- Moves[HAMMER UPPERCUT] · powers[0] · target: player none
- Moves[HAMMER UPPERCUT] · powers[1] · amount: 2 none
- Moves[HAMMER UPPERCUT] · powers[1] · power id: FRAIL none
- Moves[HAMMER UPPERCUT] · powers[1] · target: player none
- Moves[ONE TWO] · damage · hit count: 2 none
- 劫掠者斧手
- Attack pattern · description: Swing 1 → Swing 2 → Big Swing → repeat none
- Attack pattern · initial move: SWING_1 none
- Moves[BIG SWING] · damage · ascension: 13 6
- Moves[BIG SWING] · damage · normal: 12 5
- Moves[SWING 1] · block: 5 none
- Moves[SWING 2] · block: 5 none
- 盛碗虫(卵)
- Attack pattern · description: Always uses Bite none
- Attack pattern · initial move: BITE none
- Moves[BITE] · block: 7 none
- 盛碗虫(蜜)
- Attack pattern · description: Thrash → Buff → Thrash2 → repeat none
- Attack pattern · initial move: THRASH none
- Moves[BUFF] · powers[0] · amount: 15 none
- Moves[BUFF] · powers[0] · power id: STRENGTH none
- Moves[BUFF] · powers[0] · target: self none
- 盛碗虫(石)
- Attack pattern · description: Starts with Headbutt none
- Attack pattern · initial move: HEADBUTT none
- 盛碗虫(丝)
- Damage values · Thrash · hit count: 2 none
- Moves[THRASH] · damage · hit count: 2 none
- Moves[TOXIC SPIT] · powers[0] · amount: 1 none
- Moves[TOXIC SPIT] · powers[0] · power id: WEAK none
- Moves[TOXIC SPIT] · powers[0] · target: player none
- 劫掠者暴徒
- Attack pattern · description: Always uses Beat none
- Attack pattern · initial move: BEAT none
- Moves[ROAR] · powers[0] · amount: 3 none
- Moves[ROAR] · powers[0] · power id: STRENGTH none
- Moves[ROAR] · powers[0] · target: self none
- 旧日雕像
- Attack pattern · description: Sleep → Wake → Slashes → repeat none
- Attack pattern · initial move: SLEEP none
- Moves[WAKE] · powers[0] · amount: 10 none
- Moves[WAKE] · powers[0] · power id: STRENGTH none
- Moves[WAKE] · powers[0] · target: self none
- 多尼斯异鸟
- Attack pattern · description: Swoop → Peck → repeat none
- Attack pattern · initial move: SWOOP none
- Damage values · Peck · hit count: 3 none
- Moves[PECK] · damage · hit count: 3 none
- Moves[PECK] · damage · hit count ascension: 3 none
- 钙化邪教徒
- Attack pattern · description: Always uses Incantation none
- Attack pattern · initial move: INCANTATION none
- Moves[INCANTATION] · powers[0] · amount: 2 none
- Moves[INCANTATION] · powers[0] · power id: RITUAL none
- Moves[INCANTATION] · powers[0] · target: self none
- 仪式兽
- Attack pattern · description: Stamp → Plow → repeat none
- Attack pattern · initial move: STAMP none
- Moves[BEAST CRY] · powers[0] · amount: 1 none
- Moves[BEAST CRY] · powers[0] · power id: RINGING none
- Moves[BEAST CRY] · powers[0] · target: player none
- Moves[CRUSH] · powers[0] · amount: 3 none
- Moves[CRUSH] · powers[0] · power id: STRENGTH none
- Moves[CRUSH] · powers[0] · target: self none
- Moves[PLOW] · powers[0] · amount: 2 none
- Moves[PLOW] · powers[0] · power id: STRENGTH none
- Moves[PLOW] · powers[0] · target: self none
- Moves[STAMP] · powers[0] · amount: 150 none
- Moves[STAMP] · powers[0] · power id: PLOW none
- Moves[STAMP] · powers[0] · target: self none
- 啃咬机
- Damage values · Clamp · hit count: 2 none
- Moves[CLAMP] · damage · hit count: 2 none
- 噬尸蛞蝓
- Damage values · WhipSlap · hit count: 2 none
- Moves[GOOP] · powers[0] · amount: 2 none
- Moves[GOOP] · powers[0] · power id: FRAIL none
- Moves[GOOP] · powers[0] · target: player none
- Moves[WHIP SLAP] · damage · hit count: 2 none
- 劫掠者弩手
- Moves[RELOAD] · block: 3 none
- 碾碎爪
- Attack pattern · description: Thrash → Enlarging Strike → Bug Sting → Adapt → Guarded Strike → repeat none
- Attack pattern · initial move: THRASH none
- Damage values · BugSting · hit count: 2 none
- Moves[ADAPT] · powers[0] · amount: 2 none
- Moves[ADAPT] · powers[0] · power id: STRENGTH none
- Moves[ADAPT] · powers[0] · target: self none
- Moves[BUG STING] · damage · hit count: 2 none
- Moves[BUG STING] · powers[0] · amount: 2 none
- Moves[BUG STING] · powers[0] · power id: WEAK none
- Moves[BUG STING] · powers[0] · target: player none
- Moves[BUG STING] · powers[1] · amount: 2 none
- Moves[BUG STING] · powers[1] · power id: FRAIL none
- Moves[BUG STING] · powers[1] · target: player none
- Moves[GUARDED STRIKE] · block: 18 none
- 立柱构造体
- Attack pattern · description: Charge Up → Repeater Blast → Repeater Blast Move 2 → Expel → repeat none
- Attack pattern · initial move: CHARGE_UP none
- Damage values · Expel · hit count: 2 none
- Moves[CHARGE UP] · powers[0] · amount: 2 none
- Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
- Moves[CHARGE UP] · powers[0] · target: self none
- Moves[EXPEL] · damage · hit count: 2 none
- Moves[REPEATER BLAST] · powers[0] · amount: 2 none
- Moves[REPEATER BLAST] · powers[0] · power id: STRENGTH none
- Moves[REPEATER BLAST] · powers[0] · target: self none
- Moves[REPEATER BLAST MOVE 2] · powers[0] · amount: 2 none
- Moves[REPEATER BLAST MOVE 2] · powers[0] · power id: STRENGTH none
- Moves[REPEATER BLAST MOVE 2] · powers[0] · target: self none
- 潮湿邪教徒
- Attack pattern · description: Always uses Incantation none
- Attack pattern · initial move: INCANTATION none
- Moves[INCANTATION] · powers[0] · amount: 5 none
- Moves[INCANTATION] · powers[0] · power id: RITUAL none
- Moves[INCANTATION] · powers[0] · target: self none
- 残杀千足虫
- Damage values · Writhe · hit count: 2 none
- Moves[BULK] · powers[0] · amount: 2 none
- Moves[BULK] · powers[0] · power id: STRENGTH none
- Moves[BULK] · powers[0] · target: self none
- Moves[CONSTRICT] · powers[0] · amount: 1 none
- Moves[CONSTRICT] · powers[0] · power id: WEAK none
- Moves[CONSTRICT] · powers[0] · target: player none
- Moves[WRITHE] · damage · hit count: 2 none
- Decimillipede Segment (Back)
- Damage values · Writhe · hit count: 2 none
- Moves[BULK] · powers[0] · amount: 2 none
- Moves[BULK] · powers[0] · power id: STRENGTH none
- Moves[BULK] · powers[0] · target: self none
- Moves[CONSTRICT] · powers[0] · amount: 1 none
- Moves[CONSTRICT] · powers[0] · power id: WEAK none
- Moves[CONSTRICT] · powers[0] · target: player none
- Moves[WRITHE] · damage · hit count: 2 none
- Decimillipede Segment (Front)
- Damage values · Writhe · hit count: 2 none
- Moves[BULK] · powers[0] · amount: 2 none
- Moves[BULK] · powers[0] · power id: STRENGTH none
- Moves[BULK] · powers[0] · target: self none
- Moves[CONSTRICT] · powers[0] · amount: 1 none
- Moves[CONSTRICT] · powers[0] · power id: WEAK none
- Moves[CONSTRICT] · powers[0] · target: player none
- Moves[WRITHE] · damage · hit count: 2 none
- Decimillipede Segment (Middle)
- Damage values · Writhe · hit count: 2 none
- Moves[BULK] · powers[0] · amount: 2 none
- Moves[BULK] · powers[0] · power id: STRENGTH none
- Moves[BULK] · powers[0] · target: self none
- Moves[CONSTRICT] · powers[0] · amount: 1 none
- Moves[CONSTRICT] · powers[0] · power id: WEAK none
- Moves[CONSTRICT] · powers[0] · target: player none
- Moves[WRITHE] · damage · hit count: 2 none
- 虔诚雕刻师
- Attack pattern · description: Always uses Forbidden Incantation none
- Attack pattern · initial move: FORBIDDEN_INCANTATION none
- 蜂群术士
- Attack pattern · description: Always uses Beeeees! none
- Attack pattern · initial move: BEES none
- Damage values · Bees · hit count: 7 none
- Moves[BEES] · damage · hit count: 7 none
- Moves[BEES] · damage · hit count ascension: 8 none
- Moves[PHEROMONE SPIT] · powers[0] · amount: 1 none
- Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE none
- Moves[PHEROMONE SPIT] · powers[0] · target: self none
- Moves[PHEROMONE SPIT] · powers[1] · amount: 1 none
- Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH none
- Moves[PHEROMONE SPIT] · powers[1] · target: self none
- Moves[PHEROMONE SPIT] · powers[2] · amount: 2 none
- Moves[PHEROMONE SPIT] · powers[2] · power id: STRENGTH none
- Moves[PHEROMONE SPIT] · powers[2] · target: self none
- Moves[SPEAR] · damage · ascension: 20 none
- Moves[SPEAR] · damage · normal: 18 none
- 外骨骼虫
- Attack pattern · description: then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Sk... none
- Attack pattern · initial move: INIT_MOVE none
- Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: SKITTER none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: MANDIBLES none
- Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "third" none
- Attack pattern · states[INIT MOVE] · branches[2] · move id: ENRAGE none
- Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "fourth" none
- Attack pattern · states[INIT MOVE] · branches[3] · move id: RAND none
- Moves[ENRAGE] · powers[0] · amount: 2 none
- Moves[ENRAGE] · powers[0] · power id: STRENGTH none
- Moves[ENRAGE] · powers[0] · target: self none
- Moves[SKITTER] · damage · hit count: 3 none
- Moves[SKITTER] · damage · hit count ascension: 4 none
- 利齿之眼
- Attack pattern · description: Always uses Distract none
- Attack pattern · initial move: DISTRACT none
- 组装师
- Attack pattern · description: then random: Fabricate, Fabricating Strike; then conditional: Rand (if can fa... none
- Attack pattern · initial move: fabricateBranch none
- Attack pattern · states[fabricateBranch] · branches[0] · condition: CanFabricate none
- Attack pattern · states[fabricateBranch] · branches[0] · move id: RAND none
- Attack pattern · states[fabricateBranch] · branches[1] · condition: !CanFabricate none
- Attack pattern · states[fabricateBranch] · branches[1] · move id: DISINTEGRATE none
- 商人???
- Attack pattern · description: Starts with Swipe none
- Attack pattern · initial move: SWIPE none
- Moves[ENRAGE] · powers[0] · amount: 2 none
- Moves[ENRAGE] · powers[0] · power id: STRENGTH none
- Moves[ENRAGE] · powers[0] · target: self none
- Moves[THROW RELIC] · powers[0] · amount: 1 none
- Moves[THROW RELIC] · powers[0] · power id: FRAIL none
- Moves[THROW RELIC] · powers[0] · target: player none
- 胖地精
- Attack pattern · description: Always uses Wake Up none
- Attack pattern · initial move: SPAWNED none
- 连枷骑士
- Attack pattern · description: Starts with Ram none
- Attack pattern · initial move: RAM none
- Damage values · Flail · hit count: 2 none
- Moves[FLAIL] · damage · hit count: 2 none
- Moves[WAR CHANT] · powers[0] · amount: 3 none
- Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
- Moves[WAR CHANT] · powers[0] · target: self none
- 飞蝇菌子
- Attack pattern · initial move: INITIAL none
- Moves[FRAIL SPORES] · powers[0] · amount: 2 none
- Moves[FRAIL SPORES] · powers[0] · power id: FRAIL none
- Moves[FRAIL SPORES] · powers[0] · target: player none
- Moves[VULNERABLE SPORES] · powers[0] · amount: 2 none
- Moves[VULNERABLE SPORES] · powers[0] · power id: VULNERABLE none
- Moves[VULNERABLE SPORES] · powers[0] · target: player none
- 雾菇
- Attack pattern · description: Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head... none
- Attack pattern · initial move: ILLUSION none
- Moves[SWIPE] · powers[0] · amount: 1 none
- Moves[SWIPE] · powers[0] · power id: STRENGTH none
- Moves[SWIPE] · powers[0] · target: self none
- Moves[SWIPE RANDOM] · powers[0] · amount: 1 none
- Moves[SWIPE RANDOM] · powers[0] · power id: STRENGTH none
- Moves[SWIPE RANDOM] · powers[0] · target: self none
- 化石追踪者
- Attack pattern · description: Starts with Latch none
- Attack pattern · initial move: LATCH none
- Damage values · Lash · hit count: 2 none
- Moves[LASH] · damage · hit count: 2 none
- Moves[TACKLE] · powers[0] · amount: 1 none
- Moves[TACKLE] · powers[0] · power id: FRAIL none
- Moves[TACKLE] · powers[0] · target: player none
- 青蛙骑士
- Attack pattern · description: Starts: Tongue Lash → Strike Down Evil → For the Queen; then conditional: Ton... none
- Attack pattern · initial move: TONGUE_LASH none
- Attack pattern · states[HALF HEALTH] · branches[0] · condition: HasBeetleCharged || base.Creature.CurrentHp >= base.Creature.MaxHp / 2 none
- Attack pattern · states[HALF HEALTH] · branches[0] · move id: TONGUE_LASH none
- Attack pattern · states[HALF HEALTH] · branches[1] · condition: !HasBeetleCharged && base.Creature.CurrentHp < base.Creature.MaxHp / 2 none
- Attack pattern · states[HALF HEALTH] · branches[1] · move id: BEETLE_CHARGE none
- Moves[FOR THE QUEEN] · powers[0] · amount: 5 none
- Moves[FOR THE QUEEN] · powers[0] · power id: STRENGTH none
- Moves[FOR THE QUEEN] · powers[0] · target: self none
- Moves[TONGUE LASH] · powers[0] · amount: 2 none
- Moves[TONGUE LASH] · powers[0] · power id: FRAIL none
- Moves[TONGUE LASH] · powers[0] · target: player none
- 毛绒伏地虫
- Attack pattern · description: Always uses First Acid Goop none
- Attack pattern · initial move: FIRST_ACID_GOOP none
- Moves[INHALE] · powers[0] · amount: 7 none
- Moves[INHALE] · powers[0] · power id: STRENGTH none
- Moves[INHALE] · powers[0] · target: self none
- 气态炸弹
- Attack pattern · description: Always uses Explode none
- Attack pattern · initial move: EXPLODE none
- 电球头
- Attack pattern · description: Shocking Slap → Channel Lightning → Galvanic Burst → repeat none
- Attack pattern · initial move: SHOCKING_SLAP none
- Damage values · ThunderStrike · hit count: 3 none
- Moves[GALVANIC BURST] · powers[0] · amount: 2 none
- Moves[GALVANIC BURST] · powers[0] · power id: STRENGTH none
- Moves[GALVANIC BURST] · powers[0] · target: self none
- Moves[SHOCKING SLAP] · powers[0] · amount: 2 none
- Moves[SHOCKING SLAP] · powers[0] · power id: FRAIL none
- Moves[SHOCKING SLAP] · powers[0] · target: player none
- Moves[THUNDER STRIKE] · damage · hit count: 3 none
- 地精佣兵
- Attack pattern · description: Gimme → Double Smash → Hehe → repeat none
- Attack pattern · initial move: GIMME none
- Damage values · DoubleSmash · hit count: 2 none
- Damage values · Gimme · hit count: 2 none
- Moves[DOUBLE SMASH] · damage · hit count: 2 none
- Moves[DOUBLE SMASH] · powers[0] · amount: 2 none
- Moves[DOUBLE SMASH] · powers[0] · power id: WEAK none
- Moves[DOUBLE SMASH] · powers[0] · target: player none
- Moves[GIMME] · damage · hit count: 2 none
- Moves[HEHE] · powers[0] · amount: 2 none
- Moves[HEHE] · powers[0] · power id: STRENGTH none
- Moves[HEHE] · powers[0] · target: self none
- 守护机器人
- Attack pattern · description: Always uses Guard none
- Attack pattern · initial move: GUARD none
- Moves[GUARD] · block: 15 none
- 幽灵船
- Attack pattern · description: Haunt → Swipe → Stomp → repeat none
- Attack pattern · initial move: HAUNT none
- Damage values · Stomp · hit count: 3 none
- Moves[HAUNT] · powers[0] · amount: 3 none
- Moves[HAUNT] · powers[0] · power id: WEAK none
- Moves[HAUNT] · powers[0] · target: player none
- Moves[STOMP] · damage · hit count: 3 none
- 猎人杀手
- Attack pattern · description: Starts with Tenderizing Goop none
- Attack pattern · initial move: TENDERIZING_GOOP none
- Damage values · Puncture · hit count: 3 none
- Moves[PUNCTURE] · damage · hit count: 3 none
- Moves[TENDERIZING GOOP] · powers[0] · amount: 1 none
- Moves[TENDERIZING GOOP] · powers[0] · power id: TENDER none
- Moves[TENDERIZING GOOP] · powers[0] · target: player none
- 感染棱柱
- Attack pattern · description: Jab → Radiate → Whirlwind → Pulsate → repeat none
- Attack pattern · initial move: JAB none
- Damage values · Whirlwind · hit count: 3 none
- Moves[PULSATE] · block: 20 none
- Moves[PULSATE] · powers[0] · amount: 2 none
- Moves[PULSATE] · powers[0] · power id: VITAL_SPARK none
- Moves[PULSATE] · powers[0] · target: self none
- Moves[RADIATE] · block: 11 none
- Moves[WHIRLWIND] · damage · hit count: 3 none
- 墨宝
- Damage values · Whirlwind · hit count: 3 none
- Moves[WHIRLWIND] · damage · hit count: 3 none
- 同族信徒
- Damage values · Boomerang · hit count: 2 none
- Moves[BOOMERANG] · damage · hit count: 2 none
- Moves[POWER DANCE] · powers[0] · amount: 2 none
- Moves[POWER DANCE] · powers[0] · power id: STRENGTH none
- Moves[POWER DANCE] · powers[0] · target: self none
- 同族神官
- Attack pattern · description: Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual → repeat none
- Attack pattern · initial move: ORB_OF_FRAILTY none
- Damage values · Beam · hit count: 3 none
- Moves[BEAM] · damage · hit count: 3 none
- Moves[ORB OF FRAILTY] · powers[0] · amount: 1 none
- Moves[ORB OF FRAILTY] · powers[0] · power id: FRAIL none
- Moves[ORB OF FRAILTY] · powers[0] · target: player none
- Moves[ORB OF WEAKNESS] · powers[0] · amount: 1 none
- Moves[ORB OF WEAKNESS] · powers[0] · power id: WEAK none
- Moves[ORB OF WEAKNESS] · powers[0] · target: player none
- Moves[RITUAL] · powers[0] · amount: 2 none
- Moves[RITUAL] · powers[0] · power id: STRENGTH none
- Moves[RITUAL] · powers[0] · target: self none
- 知识恶魔
- Attack pattern · description: Starts: Curse of Knowledge → Slap → Knowledge Overwhelming → Ponder; then con... none
- Attack pattern · initial move: CURSE_OF_KNOWLEDGE none
- Attack pattern · states[CurseOfKnowledgeBranch] · branches[0] · condition: _curseOfKnowledgeCounter < 3 none
- Attack pattern · states[CurseOfKnowledgeBranch] · branches[0] · move id: CURSE_OF_KNOWLEDGE none
- Attack pattern · states[CurseOfKnowledgeBranch] · branches[1] · condition: _curseOfKnowledgeCounter >= 3 none
- Attack pattern · states[CurseOfKnowledgeBranch] · branches[1] · move id: SLAP none
- Damage values · KnowledgeOverwhelming · hit count: 3 none
- Moves[KNOWLEDGE OVERWHELMING] · damage · hit count: 3 none
- Moves[PONDER] · heal: 30 none
- Moves[PONDER] · powers[0] · amount: 2 none
- Moves[PONDER] · powers[0] · power id: STRENGTH none
- Moves[PONDER] · powers[0] · target: self none
- 乐加维林族母
- Attack pattern · description: Starts with Sleep none
- Attack pattern · initial move: SLEEP none
- Damage values · Disembowel · hit count: 2 none
- Moves[DISEMBOWEL] · damage · hit count: 2 none
- Moves[SLASH2] · block: 12 none
- Moves[SLASH2] · damage · ascension: 14 21
- Moves[SLASH2] · damage · normal: 12 19
- Moves[SOUL SIPHON] · powers[0] · amount: 2 none
- Moves[SOUL SIPHON] · powers[0] · power id: STRENGTH none
- Moves[SOUL SIPHON] · powers[0] · target: self none
- 树叶史莱姆(中)
- Attack pattern · description: Sticky Shot → Clump Shot → repeat none
- Attack pattern · initial move: STICKY_SHOT none
- 树叶史莱姆(小)
- Attack pattern · initial move: RAND none
- 活雾
- Attack pattern · description: Advanced Gas → Bloat → Super Gas Blast → repeat none
- Attack pattern · initial move: ADVANCED_GAS none
- Moves[ADVANCED GAS] · powers[0] · amount: 1 none
- Moves[ADVANCED GAS] · powers[0] · power id: SMOGGY none
- Moves[ADVANCED GAS] · powers[0] · target: player none
- 活体盾
- Attack pattern · description: Starts with Shield Slam; then conditional: Shield Slam (if has allies) / Smas... none
- Attack pattern · initial move: SHIELD_SLAM none
- Attack pattern · states[SHIELD SLAM BRANCH] · branches[0] · condition: GetAllyCount() > 0 none
- Attack pattern · states[SHIELD SLAM BRANCH] · branches[0] · move id: SHIELD_SLAM none
- Attack pattern · states[SHIELD SLAM BRANCH] · branches[1] · condition: GetAllyCount() == 0 none
- Attack pattern · states[SHIELD SLAM BRANCH] · branches[1] · move id: SMASH none
- Moves[SMASH] · powers[0] · amount: 3 none
- Moves[SMASH] · powers[0] · power id: STRENGTH none
- Moves[SMASH] · powers[0] · target: self none
- 虱虫之祖
- Attack pattern · description: Always uses Web Cannon none
- Attack pattern · initial move: WEB_CANNON none
- Moves[CURL AND GROW] · block: 14 none
- Moves[CURL AND GROW] · powers[0] · amount: 5 none
- Moves[CURL AND GROW] · powers[0] · power id: STRENGTH none
- Moves[CURL AND GROW] · powers[0] · target: self none
- Moves[WEB CANNON] · powers[0] · amount: 2 none
- Moves[WEB CANNON] · powers[0] · power id: FRAIL none
- Moves[WEB CANNON] · powers[0] · target: player none
- 魔法骑士
- Attack pattern · description: Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat none
- Attack pattern · initial move: POWER_SHIELD none
- Moves[POWER SHIELD] · block: 5 none
- Moves[PREP] · block: 5 none
- Moves[RAM] · damage · ascension: 11 none
- Moves[RAM] · damage · normal: 10 none
- 蛮兽
- Attack pattern · description: Starts with Claw; then random: Rip and Tear (no repeat), Roar (once), Claw (n... none
- Attack pattern · initial move: CLAW none
- Damage values · Claw · hit count: 2 none
- Moves[CLAW] · damage · hit count: 2 none
- Moves[ROAR] · powers[0] · amount: 3 none
- Moves[ROAR] · powers[0] · power id: VULNERABLE none
- Moves[ROAR] · powers[0] · target: player none
- 机甲骑士
- Attack pattern · description: Charge → Flamethrower → Windup → Heavy Cleave → repeat none
- Attack pattern · initial move: CHARGE none
- Moves[WINDUP] · block: 15 none
- Moves[WINDUP] · powers[0] · amount: 5 none
- Moves[WINDUP] · powers[0] · power id: STRENGTH none
- Moves[WINDUP] · powers[0] · target: self none
- 神秘骑士
- Damage values · Flail · hit count: 2 none
- Moves[FLAIL] · damage · hit count: 2 none
- Moves[WAR CHANT] · powers[0] · amount: 3 none
- Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
- Moves[WAR CHANT] · powers[0] · target: self none
- 异螨
- Attack pattern · description: then conditional: Toxic Cornucopia (if in first slot) / Suck (if in second slot) none
- Attack pattern · initial move: INIT_MOVE none
- Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: TOXIC none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: SUCK none
- Moves[SUCK] · powers[0] · amount: 2 none
- Moves[SUCK] · powers[0] · power id: STRENGTH none
- Moves[SUCK] · powers[0] · target: self none
- 小啃兽
- Attack pattern · description: then conditional: Butt (if alone) / Hiss (if not in front) / Slice (if in front) none
- Attack pattern · initial move: INIT_MOVE none
- Attack pattern · states[INIT MOVE] · branches[0] · condition: ((Nibbit)base.Creature.Monster).IsAlone none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: BUTT none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: !((Nibbit)base.Creature.Monster).IsFront none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: HISS none
- Attack pattern · states[INIT MOVE] · branches[2] · condition: ((Nibbit)base.Creature.Monster).IsFront none
- Attack pattern · states[INIT MOVE] · branches[2] · move id: SLICE none
- Moves[HISS] · powers[0] · amount: 2 none
- Moves[HISS] · powers[0] · power id: STRENGTH none
- Moves[HISS] · powers[0] · target: self none
- Moves[SLICE] · block: 5 none
- 噪音机器人
- Attack pattern · description: Always uses Noise none
- Attack pattern · initial move: NOISE none
- 直飞产卵虫
- Attack pattern · description: Starts: Lay Eggs → Smash → Tenderizer; then conditional: Lay Eggs (if can lay... none
- Attack pattern · initial move: LAY_EGGS none
- Attack pattern · states[SUMMON BRANCH STATE] · branches[0] · condition: CanLay none
- Attack pattern · states[SUMMON BRANCH STATE] · branches[0] · move id: LAY_EGGS none
- Attack pattern · states[SUMMON BRANCH STATE] · branches[1] · condition: !CanLay none
- Attack pattern · states[SUMMON BRANCH STATE] · branches[1] · move id: NUTRITIONAL_PASTE none
- Moves[LAY EGGS] · powers[0] · amount: 1 none
- Moves[LAY EGGS] · powers[0] · power id: MINION none
- Moves[LAY EGGS] · powers[0] · target: self none
- Moves[NUTRITIONAL PASTE] · powers[0] · amount: 3 none
- Moves[NUTRITIONAL PASTE] · powers[0] · power id: STRENGTH none
- Moves[NUTRITIONAL PASTE] · powers[0] · target: self none
- Moves[TENDERIZER] · powers[0] · amount: 2 none
- Moves[TENDERIZER] · powers[0] · power id: VULNERABLE none
- Moves[TENDERIZER] · powers[0] · target: player none
- 猫头鹰法官
- Attack pattern · description: Magistrate Scrutiny → Peck Assault → Judicial Flight → Verdict → repeat none
- Attack pattern · initial move: MAGISTRATE_SCRUTINY none
- Damage values · PeckAssault · hit count: 6 none
- Moves[JUDICIAL FLIGHT] · powers[0] · amount: 1 none
- Moves[JUDICIAL FLIGHT] · powers[0] · power id: SOAR none
- Moves[JUDICIAL FLIGHT] · powers[0] · target: self none
- Moves[PECK ASSAULT] · damage · hit count: 6 none
- Moves[VERDICT] · powers[0] · amount: 4 none
- Moves[VERDICT] · powers[0] · power id: VULNERABLE none
- Moves[VERDICT] · powers[0] · target: player none
- 寄生惧魔
- Attack pattern · description: Always uses Slam none
- Attack pattern · initial move: SLAM none
- 花园幽灵鳗
- Attack pattern · description: then conditional: Flail (if in first slot) / Bite (if in second slot) / Lash ... none
- Attack pattern · initial move: INIT_MOVE none
- Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "first" none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: FLAIL none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "second" none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: BITE none
- Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "third" none
- Attack pattern · states[INIT MOVE] · branches[2] · move id: LASH none
- Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "fourth" none
- Attack pattern · states[INIT MOVE] · branches[3] · move id: ENLARGE none
- Damage values · Flail · hit count: 3 none
- Moves[ENLARGE] · powers[0] · amount: 2 none
- Moves[ENLARGE] · powers[0] · power id: STRENGTH none
- Moves[ENLARGE] · powers[0] · target: self none
- Moves[FLAIL] · damage · hit count: 3 none
- Moves[FLAIL] · damage · hit count ascension: 3 none
- 异蛙寄生虫
- Attack pattern · description: Starts: Infect → Lash none
- Attack pattern · initial move: INFECT none
- Damage values · Lash · hit count: 4 none
- Moves[LASH] · damage · hit count: 4 none
- 拳击构装体
- Damage values · FastPunch · hit count: 2 none
- Moves[FAST PUNCH] · damage · hit count: 2 none
- Moves[FAST PUNCH] · powers[0] · amount: 1 none
- Moves[FAST PUNCH] · powers[0] · power id: FRAIL none
- Moves[FAST PUNCH] · powers[0] · target: player none
- Moves[READY] · block: 10 none
- 女王
- Attack pattern · description: Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (... none
- Attack pattern · initial move: PUPPET_STRINGS none
- Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[0] · condition: !HasAmalgamDied none
- Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[0] · move id: BURN_BRIGHT_FOR_ME none
- Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[1] · condition: HasAmalgamDied none
- Attack pattern · states[BURN BRIGHT FOR ME BRANCH] · branches[1] · move id: OFF_WITH_YOUR_HEAD none
- Attack pattern · states[YOURE MINE NOW BRANCH] · branches[0] · condition: !HasAmalgamDied none
- Attack pattern · states[YOURE MINE NOW BRANCH] · branches[0] · move id: BURN_BRIGHT_FOR_ME none
- Attack pattern · states[YOURE MINE NOW BRANCH] · branches[1] · condition: HasAmalgamDied none
- Attack pattern · states[YOURE MINE NOW BRANCH] · branches[1] · move id: OFF_WITH_YOUR_HEAD none
- Damage values · OffWithYourHead · hit count: 5 none
- Moves[BURN BRIGHT FOR ME] · block: 20 none
- Moves[ENRAGE] · powers[0] · amount: 2 none
- Moves[ENRAGE] · powers[0] · power id: STRENGTH none
- Moves[ENRAGE] · powers[0] · target: self none
- Moves[OFF WITH YOUR HEAD] · damage · hit count: 5 none
- Moves[PUPPET STRINGS] · powers[0] · amount: 3 none
- Moves[PUPPET STRINGS] · powers[0] · power id: CHAINS_OF_BINDING none
- Moves[PUPPET STRINGS] · powers[0] · target: player none
- Moves[YOU ARE MINE] · powers[0] · amount: 99 none
- Moves[YOU ARE MINE] · powers[0] · power id: FRAIL none
- Moves[YOU ARE MINE] · powers[0] · target: player none
- Moves[YOU ARE MINE] · powers[1] · amount: 99 none
- Moves[YOU ARE MINE] · powers[1] · power id: WEAK none
- Moves[YOU ARE MINE] · powers[1] · target: player none
- Moves[YOU ARE MINE] · powers[2] · amount: 99 none
- Moves[YOU ARE MINE] · powers[2] · power id: VULNERABLE none
- Moves[YOU ARE MINE] · powers[2] · target: player none
- 火箭
- Attack pattern · description: Targeting Reticle → Precision Beam → Charge Up → Laser → Recharge → repeat none
- Attack pattern · initial move: TARGETING_RETICLE none
- Moves[CHARGE UP] · powers[0] · amount: 2 none
- Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
- Moves[CHARGE UP] · powers[0] · target: self none
- 咬人卷轴
- Damage values · Chew · hit count: 2 none
- Moves[CHEW] · damage · hit count: 2 none
- Moves[MORE TEETH] · powers[0] · amount: 2 none
- Moves[MORE TEETH] · powers[0] · power id: STRENGTH none
- Moves[MORE TEETH] · powers[0] · target: self none
- 海洋混混
- Attack pattern · description: Sea Kick → Spinning Kick → Bubble Burp → repeat none
- Attack pattern · initial move: SEA_KICK none
- Damage values · SpinningKick · hit count: 4 none
- Moves[BUBBLE BURP] · block: 7 none
- Moves[BUBBLE BURP] · powers[0] · amount: 1 none
- Moves[BUBBLE BURP] · powers[0] · power id: STRENGTH none
- Moves[BUBBLE BURP] · powers[0] · target: self none
- Moves[SPINNING KICK] · damage · hit count: 4 none
- 下水道蚌
- Moves[PRESSURIZE] · powers[0] · amount: 4 none
- Moves[PRESSURIZE] · powers[0] · power id: STRENGTH none
- Moves[PRESSURIZE] · powers[0] · target: self none
- 缩小甲虫
- Attack pattern · description: Shrinker → Chomp → Stomp → repeat none
- Attack pattern · initial move: SHRINKER none
- 鬼祟珊瑚群
- Attack pattern · description: Zoom → Zoom Move 2 → Inertia → Piercing Stabs → repeat none
- Attack pattern · initial move: ZOOM none
- Damage values · PiercingStabs · hit count: 2 none
- Moves[INERTIA] · powers[0] · amount: 2 none
- Moves[INERTIA] · powers[0] · power id: STRENGTH none
- Moves[INERTIA] · powers[0] · target: self none
- Moves[PIERCING STABS] · damage · hit count: 2 none
- 史莱姆狂战士
- Attack pattern · description: Always uses Vomit Ichor none
- Attack pattern · initial move: VOMIT_ICHOR none
- Damage values · Pummeling · hit count: 4 none
- Moves[FURIOUS PUMMELING] · damage · hit count: 4 none
- Moves[LEECHING HUG] · powers[0] · amount: 3 none
- Moves[LEECHING HUG] · powers[0] · power id: WEAK none
- Moves[LEECHING HUG] · powers[0] · target: player none
- Moves[LEECHING HUG] · powers[1] · amount: 3 none
- Moves[LEECHING HUG] · powers[1] · power id: STRENGTH none
- Moves[LEECHING HUG] · powers[1] · target: self none
- 蛇行扼杀者
- Attack pattern · description: Starts with Constrict none
- Attack pattern · initial move: CONSTRICT none
- Moves[CONSTRICT] · powers[0] · amount: 3 none
- Moves[CONSTRICT] · powers[0] · power id: CONSTRICT none
- Moves[CONSTRICT] · powers[0] · target: player none
- Moves[THWACK] · block: 5 none
- 淤泥旋螺
- Attack pattern · description: Starts with Oil Spray none
- Attack pattern · initial move: OIL_SPRAY none
- Moves[OIL SPRAY] · powers[0] · amount: 1 none
- Moves[OIL SPRAY] · powers[0] · power id: WEAK none
- Moves[OIL SPRAY] · powers[0] · target: player none
- Moves[RAGE] · powers[0] · amount: 3 none
- Moves[RAGE] · powers[0] · power id: STRENGTH none
- Moves[RAGE] · powers[0] · target: self none
- 熟睡甲虫
- Attack pattern · description: Starts with Snore none
- Attack pattern · initial move: SNORE none
- Moves[ROLL OUT] · damage · ascension: 18 none
- Moves[ROLL OUT] · damage · normal: 16 none
- Moves[ROLL OUT] · powers[0] · amount: 2 none
- Moves[ROLL OUT] · powers[0] · power id: STRENGTH none
- Moves[ROLL OUT] · powers[0] · target: self none
- 闪光贾克斯果
- Attack pattern · description: Always uses Energy Orb none
- Attack pattern · initial move: ENERGY_ORB none
- Moves[ENERGY ORB] · powers[0] · amount: 2 none
- Moves[ENERGY ORB] · powers[0] · power id: STRENGTH none
- Moves[ENERGY ORB] · powers[0] · target: self none
- 卑鄙地精
- Attack pattern · description: Always uses Wake Up none
- Attack pattern · initial move: SPAWNED none
- 灵魂异鱼
- Attack pattern · description: Beckon → De-Gas → Gaze → Fade → Scream → repeat none
- Attack pattern · initial move: BECKON none
- Moves[FADE] · powers[0] · amount: 2 none
- Moves[FADE] · powers[0] · power id: INTANGIBLE none
- Moves[FADE] · powers[0] · target: self none
- Moves[SCREAM] · powers[0] · amount: 3 none
- Moves[SCREAM] · powers[0] · power id: VULNERABLE none
- Moves[SCREAM] · powers[0] · target: player none
- 灵魂枢纽
- Attack pattern · description: Starts with Soul Burn; then random: Soul Burn (no repeat), Maelstrom (no repe... none
- Attack pattern · initial move: SOUL_BURN none
- Damage values · Maelstrom · hit count: 4 none
- Moves[DRAIN LIFE] · powers[0] · amount: 2 none
- Moves[DRAIN LIFE] · powers[0] · power id: VULNERABLE none
- Moves[DRAIN LIFE] · powers[0] · target: player none
- Moves[DRAIN LIFE] · powers[1] · amount: 2 none
- Moves[DRAIN LIFE] · powers[1] · power id: WEAK none
- Moves[DRAIN LIFE] · powers[1] · target: player none
- Moves[MAELSTROM] · damage · hit count: 4 none
- Moves[MAELSTROM] · damage · hit count ascension: 4 none
- 幽灵骑士
- Attack pattern · description: Starts: Hex → Soul Slash none
- Attack pattern · initial move: HEX none
- Damage values · SoulFlame · hit count: 3 none
- Moves[HEX] · powers[0] · amount: 2 none
- Moves[HEX] · powers[0] · power id: HEX none
- Moves[HEX] · powers[0] · target: self none
- Moves[SOUL FLAME] · damage · hit count: 3 none
- 棘刺蟾蜍
- Attack pattern · description: Protruding Spikes → Spike Explosion → Tongue Lash → repeat none
- Attack pattern · initial move: PROTRUDING_SPIKES none
- Moves[PROTRUDING SPIKES] · powers[0] · amount: 5 none
- Moves[PROTRUDING SPIKES] · powers[0] · power id: THORNS none
- Moves[PROTRUDING SPIKES] · powers[0] · target: self none
- 戳刺机器人
- Attack pattern · description: Always uses Stab none
- Attack pattern · initial move: STAB none
- Moves[STAB] · powers[0] · amount: 1 none
- Moves[STAB] · powers[0] · power id: FRAIL none
- Moves[STAB] · powers[0] · target: player none
- 骇鳗
- Attack pattern · description: Crash → Thrash → repeat none
- Attack pattern · initial move: CRASH none
- Damage values · Thrash · hit count: 3 none
- Moves[TERROR] · powers[0] · amount: 99 none
- Moves[TERROR] · powers[0] · power id: VULNERABLE none
- Moves[TERROR] · powers[0] · target: player none
- Moves[THRASH] · damage · hit count: 3 none
- Moves[THRASH] · powers[0] · amount: 6 none
- Moves[THRASH] · powers[0] · power id: VIGOR none
- Moves[THRASH] · powers[0] · target: self none
- 实验体 #C14
- Attack pattern · description: Starts: Bite → Skull Bash; then conditional: Multi-Claw (if respawns < 2) / L... none
- Attack pattern · initial move: BITE none
- Attack pattern · states[REVIVE BRANCH] · branches[0] · condition: Respawns < 2 none
- Attack pattern · states[REVIVE BRANCH] · branches[0] · move id: MULTI_CLAW none
- Attack pattern · states[REVIVE BRANCH] · branches[1] · condition: Respawns >= 2 none
- Attack pattern · states[REVIVE BRANCH] · branches[1] · move id: PHASE3_LACERATE none
- Damage values · Phase3Lacerate · hit count: 3 none
- Moves[BURNING GROWL] · powers[0] · amount: 2 none
- Moves[BURNING GROWL] · powers[0] · power id: STRENGTH none
- Moves[BURNING GROWL] · powers[0] · target: self none
- Moves[PHASE3 LACERATE] · damage · hit count: 3 none
- Moves[RESPAWN] · powers[0] · amount: 1 none
- Moves[RESPAWN] · powers[0] · power id: PAINFUL_STABS none
- Moves[RESPAWN] · powers[0] · target: self none
- Moves[RESPAWN] · powers[1] · amount: 1 none
- Moves[RESPAWN] · powers[1] · power id: NEMESIS none
- Moves[RESPAWN] · powers[1] · target: self none
- Moves[SKULL BASH] · powers[0] · amount: 1 none
- Moves[SKULL BASH] · powers[0] · power id: VULNERABLE none
- Moves[SKULL BASH] · powers[0] · target: player none
- 对手1型
- Attack pattern · description: Smash → Beam → Barrage → repeat none
- Attack pattern · initial move: SMASH none
- Damage values · Barrage · hit count: 2 none
- Moves[BARRAGE] · damage · hit count: 2 none
- Moves[BARRAGE] · powers[0] · amount: 2 none
- Moves[BARRAGE] · powers[0] · power id: STRENGTH none
- Moves[BARRAGE] · powers[0] · target: self none
- 对手3型
- Attack pattern · description: Crash → Flame Beam → Barrage → repeat none
- Attack pattern · initial move: CRASH none
- Damage values · Barrage · hit count: 2 none
- Moves[BARRAGE] · damage · hit count: 2 none
- Moves[BARRAGE] · powers[0] · amount: 4 none
- Moves[BARRAGE] · powers[0] · power id: STRENGTH none
- Moves[BARRAGE] · powers[0] · target: self none
- 对手2型
- Attack pattern · description: Bash → Flame Beam → Barrage → repeat none
- Attack pattern · initial move: BASH none
- Damage values · Barrage · hit count: 2 none
- Moves[BARRAGE] · damage · hit count: 2 none
- Moves[BARRAGE] · powers[0] · amount: 3 none
- Moves[BARRAGE] · powers[0] · power id: STRENGTH none
- Moves[BARRAGE] · powers[0] · target: self none
- 遗忘之物
- Attack pattern · description: Always uses Miasma none
- Attack pattern · initial move: MIASMA none
- Moves[MIASMA] · block: 8 none
- Moves[MIASMA] · powers[0] · amount: 2 none
- Moves[MIASMA] · powers[0] · power id: DEXTERITY none
- Moves[MIASMA] · powers[0] · target: self none
- 无厌沙虫
- Attack pattern · description: Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2 → repeat none
- Attack pattern · initial move: LIQUIFY_GROUND none
- Damage values · Thrash · hit count: 2 none
- Moves[SALIVATE] · powers[0] · amount: 2 none
- Moves[SALIVATE] · powers[0] · power id: STRENGTH none
- Moves[SALIVATE] · powers[0] · target: self none
- Moves[THRASH] · damage · hit count: 2 none
- Moves[THRASH MOVE 2] · damage · hit count: 2 none
- 失落之物
- Attack pattern · description: Always uses Debilitating Smog none
- Attack pattern · initial move: DEBILITATING_SMOG none
- Damage values · EyeLasers · hit count: 2 none
- Moves[DEBILITATING SMOG] · powers[0] · amount: 2 none
- Moves[DEBILITATING SMOG] · powers[0] · power id: STRENGTH none
- Moves[DEBILITATING SMOG] · powers[0] · target: self none
- Moves[EYE LASERS] · damage · hit count: 2 none
- 胧光怪
- Attack pattern · description: Starts with Illusion none
- Attack pattern · initial move: ILLUSION none
- Moves[HARDENING STRIKE] · block: 6 none
- 偷窃草蜢
- Attack pattern · description: Thievery → Flutter → Hat Trick → Nab → Escape → repeat none
- Attack pattern · initial move: THIEVERY none
- Moves[FLUTTER] · powers[0] · amount: 5 none
- Moves[FLUTTER] · powers[0] · power id: FLUTTER none
- Moves[FLUTTER] · powers[0] · target: self none
- Moves[THIEVERY] · damage · ascension: 19 none
- Moves[THIEVERY] · damage · normal: 17 none
- 蟾蜍蝌蚪
- Attack pattern · description: then conditional: Whirl (if not in front) / Spiken (if in front) none
- Attack pattern · initial move: INIT_MOVE none
- Attack pattern · states[INIT MOVE] · branches[0] · condition: !((Toadpole)base.Creature.Monster).IsFront none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: WHIRL none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: ((Toadpole)base.Creature.Monster).IsFront none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: SPIKEN none
- Damage values · SpikeSpit · hit count: 3 none
- Moves[SPIKEN] · powers[0] · amount: 2 none
- Moves[SPIKEN] · powers[0] · power id: THORNS none
- Moves[SPIKEN] · powers[0] · target: self none
- Moves[SPIKE SPIT] · damage · hit count: 3 none
- 火炬头聚合体
- Attack pattern · description: Tackle → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat none
- Attack pattern · initial move: TACKLE none
- Damage values · SoulBeam · hit count: 3 none
- Moves[BEAM] · damage · ascension: 8 none
- Moves[BEAM] · damage · hit count: 3 none
- Moves[BEAM] · damage · normal: 8 none
- Moves[TACKLE 3] · damage · ascension: 15 19
- Moves[TACKLE 3] · damage · normal: 14 18
- Moves[TACKLE 4] · damage · ascension: 15 19
- Moves[TACKLE 4] · damage · normal: 14 18
- 结实的卵
- Attack pattern · description: Always uses Hatch none
- Attack pattern · initial move: HATCH none
- 劫掠者追踪手
- Attack pattern · description: Always uses Track none
- Attack pattern · initial move: TRACK none
- Damage values · Hounds · hit count: 8 none
- Moves[HOUNDS] · damage · hit count: 8 none
- Moves[HOUNDS] · damage · hit count ascension: 9 none
- Moves[TRACK] · powers[0] · amount: 2 none
- Moves[TRACK] · powers[0] · power id: FRAIL none
- Moves[TRACK] · powers[0] · target: player none
- 地道虫
- Attack pattern · description: Bite → Burrow → Attack from Below → repeat none
- Attack pattern · initial move: BITE none
- Moves[BURROW] · block: 32 none
- Moves[BURROW] · powers[0] · amount: 1 none
- Moves[BURROW] · powers[0] · power id: BURROWED none
- Moves[BURROW] · powers[0] · target: self none
- 高塔炮手
- Attack pattern · description: Unload! → Unload Move 2 → Reload → repeat none
- Attack pattern · initial move: UNLOAD none
- Damage values · Fire · hit count: 5 none
- Moves[RELOAD] · powers[0] · amount: 1 none
- Moves[RELOAD] · powers[0] · power id: STRENGTH none
- Moves[RELOAD] · powers[0] · target: self none
- Moves[UNLOAD] · damage · ascension: 4 none
- Moves[UNLOAD] · damage · hit count: 5 none
- Moves[UNLOAD] · damage · normal: 3 none
- Moves[UNLOAD MOVE 2] · damage · ascension: 4 none
- Moves[UNLOAD MOVE 2] · damage · hit count: 5 none
- Moves[UNLOAD MOVE 2] · damage · normal: 3 none
- 树枝史莱姆(中)
- Attack pattern · description: Starts with Sticky Shot none
- Attack pattern · initial move: STICKY_SHOT none
- Moves[POKEY POUNCE] · damage · ascension: 12 none
- Moves[POKEY POUNCE] · damage · normal: 11 none
- 树枝史莱姆(小)
- Attack pattern · description: Always uses Tackle none
- Attack pattern · initial move: TACKLE none
- 双尾鼠
- Attack pattern · initial move: RAND none
- Moves[SCREECH] · powers[0] · amount: 1 none
- Moves[SCREECH] · powers[0] · power id: FRAIL none
- Moves[SCREECH] · powers[0] · target: player none
- 墨影幻灵
- Attack pattern · description: Ink Blot → Inky Lance → Dismember → Prepare → repeat none
- Attack pattern · initial move: INK_BLOT none
- Damage values · InkyLance · hit count: 2 none
- Moves[INKY LANCE] · damage · hit count: 2 none
- Moves[PREPARE] · powers[0] · amount: 2 none
- Moves[PREPARE] · powers[0] · power id: STRENGTH none
- Moves[PREPARE] · powers[0] · target: self none
- 藤蔓蹒跚者
- Attack pattern · description: Swipe → Grasping Vines → Chomp → repeat none
- Attack pattern · initial move: SWIPE none
- Damage values · Swipe · hit count: 2 none
- Moves[GRASPING VINES] · powers[0] · amount: 1 none
- Moves[GRASPING VINES] · powers[0] · power id: TANGLED none
- Moves[GRASPING VINES] · powers[0] · target: player none
- Moves[SWIPE] · damage · hit count: 2 none
- 瀑布巨兽
- Attack pattern · description: Pressurize → Stomp → Ram → Siphon → Pressure Gun → Pressure Up → repeat none
- Attack pattern · initial move: PRESSURIZE none
- Moves[PRESSURE GUN] · powers[0] · amount: 3 none
- Moves[PRESSURE GUN] · powers[0] · power id: STEAM_ERUPTION none
- Moves[PRESSURE GUN] · powers[0] · target: self none
- Moves[PRESSURE UP] · powers[0] · amount: 3 none
- Moves[PRESSURE UP] · powers[0] · power id: STEAM_ERUPTION none
- Moves[PRESSURE UP] · powers[0] · target: self none
- Moves[PRESSURIZE] · powers[0] · amount: 15 none
- Moves[PRESSURIZE] · powers[0] · power id: STEAM_ERUPTION none
- Moves[PRESSURIZE] · powers[0] · target: self none
- Moves[RAM] · powers[0] · amount: 3 none
- Moves[RAM] · powers[0] · power id: STEAM_ERUPTION none
- Moves[RAM] · powers[0] · target: self none
- Moves[SIPHON] · powers[0] · amount: 3 none
- Moves[SIPHON] · powers[0] · power id: STEAM_ERUPTION none
- Moves[SIPHON] · powers[0] · target: self none
- Moves[STOMP] · powers[0] · amount: 1 none
- Moves[STOMP] · powers[0] · power id: WEAK none
- Moves[STOMP] · powers[0] · target: player none
- Moves[STOMP] · powers[1] · amount: 3 none
- Moves[STOMP] · powers[1] · power id: STEAM_ERUPTION none
- Moves[STOMP] · powers[1] · target: self none
- 扭动虫
- Attack pattern · states[INIT MOVE] · branches[0] · condition: base.Creature.SlotName == "wriggler1" none
- Attack pattern · states[INIT MOVE] · branches[0] · move id: NASTY_BITE none
- Attack pattern · states[INIT MOVE] · branches[1] · condition: base.Creature.SlotName == "wriggler2" none
- Attack pattern · states[INIT MOVE] · branches[1] · move id: WRIGGLE none
- Attack pattern · states[INIT MOVE] · branches[2] · condition: base.Creature.SlotName == "wriggler3" none
- Attack pattern · states[INIT MOVE] · branches[2] · move id: NASTY_BITE none
- Attack pattern · states[INIT MOVE] · branches[3] · condition: base.Creature.SlotName == "wriggler4" none
- Attack pattern · states[INIT MOVE] · branches[3] · move id: WRIGGLE none
- Moves[WRIGGLE] · powers[0] · amount: 2 none
- Moves[WRIGGLE] · powers[0] · power id: STRENGTH none
- Moves[WRIGGLE] · powers[0] · target: self none
- 电击机器人
- Attack pattern · description: Always uses Zap none
- Attack pattern · initial move: ZAP none
附魔
~变更 5
变更 (5)
- 伶俐
- Description: Gain X Block. Gain 0 Block.
- Extra card text: Gain X Block. Gain 0 Block.
- 黏糊
- Applicable to: Defend cards none
- 播种
- Description: The first time you play this card each combat, gain . The first time you play this card each combat, gain 1 Energy.
- Extra card text: Gain . Gain 1 Energy.
- 涡旋
- Applicable to: Basic Strike, Defend cards Basic
- 迅速
- Description: The first time you play this card, draw X cards. The first time you play this card, draw cards.
- Extra card text: Draw X cards the first time this is played. Draw cards the first time this is played.
事件
~变更 19
变更 (19)
- 色彩哲学家
- Preconditions[0]: Requires more than one character unlocked none
- 巨大花卉
- Options[EXTRACT CURRENT PRIZE 1] · description: Gain 35 Gold. Gain Gold.
- Pages[INITIAL] · options[EXTRACT CURRENT PRIZE 1] · description: Gain 35 Gold. Gain Gold.
- Pages[REACH DEEPER 1] · options[EXTRACT CURRENT PRIZE 2] · description: Gain 75 Gold. Gain Gold.
- Pages[REACH DEEPER 2] · options[EXTRACT INSTEAD] · description: Gain 135 Gold. Gain Gold.
- 水晶球
- Options[UNCOVER FUTURE] · description: Pay 51-99 Gold. Divine 3... Pay 50 Gold. Divine 3 t...
- Pages[INITIAL] · options[UNCOVER FUTURE] · description: Pay 51-99 Gold. Divine 3... Pay 50 Gold. Divine 3 t...
- 茂密的植被
- Options[TRUDGE ON] · description: Gain 61-99 Gold. Lose 8 HP. Gain 0 Gold. Lose 8 HP.
- Pages[INITIAL] · options[TRUDGE ON] · description: Gain 61-99 Gold. Lose 8 HP. Gain 0 Gold. Lose 8 HP.
- 商人???
- Preconditions[1]: Single player only Requires 100+ gold or a Foul Potion
- Preconditions[2]: Requires 100+ gold or a Foul Potion none
- 丛林迷宫奇遇
- Options[JOIN FORCES] · description: Gain 35-65 Gold. Gain 50 Gold.
- Options[SOLO QUEST] · description: Gain 135-165 Gold. Lose 18 HP. Gain 150 Gold. Lose 18 HP.
- Pages[INITIAL] · options[JOIN FORCES] · description: Gain 35-65 Gold. Gain 50 Gold.
- Pages[INITIAL] · options[SOLO QUEST] · description: Gain 135-165 Gold. Lose 18 HP. Gain 150 Gold. Lose 18 HP.
- 迷失鬼火
- Options[SEARCH] · description: Gain 45-75 Gold. Gain 60 Gold.
- Pages[INITIAL] · options[SEARCH] · description: Gain 45-75 Gold. Gain 60 Gold.
- 冷光合唱团
- Options[OFFER TRIBUTE] · description: Pay 100-149 Gold. Obtain a random Relic. Pay 149 Gold. Obtain a random Relic.
- Options[OFFER TRIBUTE LOCKED] · description: Requires 100-149 Gold. Requires 149 Gold.
- Pages[INITIAL] · options[OFFER TRIBUTE] · description: Pay 100-149 Gold. Obtain a random Relic. Pay 149 Gold. Obtain a random Relic.
- Pages[INITIAL] · options[OFFER TRIBUTE LOCKED] · description: Requires 100-149 Gold. Requires 149 Gold.
- Preconditions[0]: Requires 100-149 gold none
- 长者兰伟德
- Preconditions[1]: Requires at least one potion none
- 遗物交换商
- Preconditions[1]: Requires 5+ tradeable relics none
- 螺旋漩涡
- Options[DRINK] · description: Heal 33% Max HP. Heal 0 HP.
- Pages[INITIAL] · options[DRINK] · description: Heal 33% Max HP. Heal 0 HP.
- 永恒之石
- Preconditions[1]: Requires at least one potion none
- 沉没雕像
- Options[DIVE INTO WATER] · description: Gain 101-121 Gold. Lose 7 HP. Gain 111 Gold. Lose 7 HP.
- Pages[INITIAL] · options[DIVE INTO WATER] · description: Gain 101-121 Gold. Lose 7 HP. Gain 111 Gold. Lose 7 HP.
- 淹水金库
- Options[FIRST CHEST] · description: Gain 52-67 Gold. Gain 60 Gold.
- Options[SECOND CHEST] · description: Gain 303-363 Gold. Receive Greed. Gain 333 Gold. Receive Greed.
- Pages[INITIAL] · options[FIRST CHEST] · description: Gain 52-67 Gold. Gain 60 Gold.
- Pages[INITIAL] · options[SECOND CHEST] · description: Gain 303-363 Gold. Receive Greed. Gain 333 Gold. Receive Greed.
- 茶艺大师
- Options[BONE TEA] · description: Pay 50 Gold. At the start of the next combat, U... Pay 50 Gold. At the start of the next 2 ...
- Options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 5... Pay 150 Gold. At the start of the next 2...
- Pages[INITIAL] · options[BONE TEA] · description: Pay 50 Gold. At the start of the next combat, U... Pay 50 Gold. At the start of the next 2 ...
- Pages[INITIAL] · options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 5... Pay 150 Gold. At the start of the next 2...
- 这个还是那个?
- Options[PLAIN] · description: Lose 6 HP. Gain 41-68 Gold. Lose 6 HP. Gain 0 Gold.
- Pages[INITIAL] · options[PLAIN] · description: Lose 6 HP. Gain 41-68 Gold. Lose 6 HP. Gain 0 Gold.
- 无休之处
- Preconditions[0]: Requires ≤70% HP none
- 低语空谷
- Options[GOLD] · description: Lose 26-44 Gold. Procure 2 random ... Lose 35 Gold. Procure 2 random Pot...
- Pages[INITIAL] · options[GOLD] · description: Lose 26-44 Gold. Procure 2 random ... Lose 35 Gold. Procure 2 random Pot...
- 修禅织网者
- Preconditions[0]: Requires 125+ gold none
能力
~变更 1
变更 (1)
- 污染
- Description: Take additional damage from Attacks this turn. Take additional damage from Attacks this turn.
