杀戮尖塔2 (STS2) v0.106.0 补丁说明
Beta Patch Notes - v0.106.0
+新增 3-移除 2~变更 38
官方更新说明
It's time for another beta patch! A main focus of this one is enemy balance, including a rework of Infested Prism, more adjustments to Skulking Colony, and some changes to the new boss, Aeonglass. We've also got quite a few more Epoch art additions and more cool combat animations for some of the characters! Let's dive in...
CONTENT & BALANCE
General:
• If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
• This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
Ancients:
• Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
Ironclad:
• Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
• Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
• Buffed Entrench card: can now gain extra Block from enchantments like Nimble
• Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Silent:
• Reworked and renamed Follow Through card:
• Rarity increased from Common -> Uncommon
• Renamed -> Scare
• Changed Predator card: rarity decreased from Uncommon -> Common
• Buffed Pounce card: damage increased from 12(18) -> 14(20)
Regent:
• Buffed Furnace card: Forge increased from 4(6) -> 5(7)
• Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
• Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
• Changed Astral Pulse card: damage changed from 14(18) -> 6x2(8x2)
Necrobinder:
• Buffed Death March card: additional damage increased from 3(4) -> 4(6)
• Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
Defect:
• Changed Fusion card:
• Energy cost decreased from 2(1) -> 1
• Now Exhausts, and loses Exhaust on upgrade
• Buffed Synthesis card: damage increased from 12(18) -> 14(20)
• Nerfed Shatter card: damage decreased from 11(15) -> 7(11)
Colorless Cards:
• Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Potions & Relics:
• Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
• Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
• Priority 2 is cards that currently cost 1+ regardless of base cost
• Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
• If none of these priorities match, a completely random card in the player's hand is chosen
Enemies:
• Reworked Infested Prism
• Changed Aeonglass:
• Adjusted moveset
• Reworked Wither status and Withering Presence power
• Changed Haunted Ship: Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
• Changed Punch Construct:
• Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
• Ready move now leads into Fast Punch
• Now applies Frail instead of Weak
• Changed Skulking Colony:
• HP increased from 70(75) -> 75(80)
• Hardened Shell power increased from 15 -> 20
• Smash move removed, now uses Zoom move turns 1 and 2 instead
• No longer gains Block
ART:
• Added new Ironclad heavy attack animation
• Added new Necrobinder cast animation
• Added new Regent Sovereign Blade animation
• Added Epoch art for:
• Booting Up
• Soup
• Poisoner
• Scribbles
• The Calm
• Updated Epoch art for:
• Hello Hello!
• Friendship
• Added alternate phobia mode art for:
• Fossil Stalker
• Haunted Ship
• Skulking Colony
• The Obscura
• Twig Slime M
USER INTERFACE & EXPERIENCE:
• Improved Byrdonis's UX
• Territorial power's hovertip now mentions Byrdonis by name
• Hovering over Byrdonis now also shows the Strength hovertip
• Updated the Aeonglass boss node icon
• Added the following enemies to the Bestiary:
• Kaiser Crab arms
• Decimillipede
• Parafright
• Added global rank paginator and adjust arrow positions to leaderboards
• Leaderboards in game over screen have been moved a bit higher to allow room for toggle
• Ability to see other player scores near your score in leaderboards
• Added controller navigation for the modifer icons on the top bar
AUDIO:
• Added SFX for Skulking Colony
• Added SFX for when a card travels to a pile
WRITING:
• Fixed some inconsistencies in Jeweled Mask relic's wording
• Fixed Exterminate card's wording to be more consistent with Conflagration card
• The word "Power" is no longer keyworded in Lost Wisp relic's description
• Added more translated text for various languages
• Fixed formatting, numeric values, and punctuation in various languages
BUG FIXES:
General:
• Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
• Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
• Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
• Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
• Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
• Fixed cards in hand getting stuck if you try to play it while it is being transformed
• Fixed num keys for card selection not working if you mouse is too low on the screen
• If you load a save file with a deprecated boss, it can no longer roll the same double boss
• Controller input is now ignored when game window is unfocused
• Improved reliability of settings saves on startup
• Replayed cards show the appropriate amount of damage if powers wore off between replays
• Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
• Taking a card removal reward as the last reward no longer keeps the background faded out
Ancients:
• Fixed crash when selecting Ancient relic options
• Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
• Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Necrobinder:
• Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
Silent:
• You can no longer play cards before Tools of the Trade triggers
Defect:
• Fixed spacing issue in the Consuming Shadow power hovertip
• Scrape no longer discards cards that cost zero Energy but have a Star cost
Colorless Cards:
• Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
• Fixed being able to highlight creatures while the Purity card selection screen is open
Potions & Relics:
• Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
• Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
Enemies:
• Fixed Aeonglass first move intent showing a buff instead of a debuff
• Fixed Aeonglass background music
• Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
• Fixed Living Fog missing its smoke
• Fixed Kaiser Crab's Rocket Claw's charge up SFX looping forever
• Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
• Fixed Thieving Hopper softlock if you have no cards for him to steal
• Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
• Fixed Waterfall Giant not respawning in the Bestiary when you kill him
• Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
• Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
• Fixed softlock after defeating Infested Prism
• Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
• Added missing move names to the Bestiary
• Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
• Hid Lagvulin Matriarch's zzz particle when it is no longer sleeping in the Bestiary
• Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
• Fixed a few issues with Test Subject in the Bestiary
Events:
• Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
• You no longer get rewards from the Battleworn Dummy event after saving and quitting
Multiplayer:
• Potions are now canceled if they're targeted on a creature that was killed by another player
• Corrected Test Subject HP scaling in multiplayer
• Fixed state divergences related to event combats
• Fixed state divergence that would occur after Crystal Sphere event
• Fixed possible state divergence when event option resolution took a long time
• Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
• Exiting the Merchant room no longer skips history recording for remaining players
• Orrery relic card rewards no longer report the wrong cards to other players
CONTENT & BALANCE
General:
• If an enemy has Vulnerable and a player takes an extra turn via Pael's Eye relic, the enemy's Vulnerable amount no longer decrements before the player's extra turn
• This change also applies to other powers that decrement at the end of the enemy's turn (Frail, Intangible, Weak, etc.)
Ancients:
• Changed Neow's Scroll Boxes Silken Tress relics: swapped downsides and pools
Ironclad:
• Buffed Drum of Battle card: Energy gain on Exhaust effect now respects Replay and card play duplication effects like Duplicator potion
• Buffed Howl From Beyond card: trigger moved from start of turn -> end of turn
• Buffed Entrench card: can now gain extra Block from enchantments like Nimble
• Buffed Unrelenting card: damage increased from 12(18) -> 14(20)
Silent:
• Reworked and renamed Follow Through card:
• Rarity increased from Common -> Uncommon
• Renamed -> Scare
• Changed Predator card: rarity decreased from Uncommon -> Common
• Buffed Pounce card: damage increased from 12(18) -> 14(20)
Regent:
• Buffed Furnace card: Forge increased from 4(6) -> 5(7)
• Nerfed Minion Sacrifice card: Block decreased from 9(12) -> 8(11)
• Changed Sealed Throne card: upgrade changed from Innate -> lowering Energy cost by 1
• Changed Astral Pulse card: damage changed from 14(18) -> 6x2(8x2)
Necrobinder:
• Buffed Death March card: additional damage increased from 3(4) -> 4(6)
• Nerfed Debilitate card: debuff decreased from 3(4) turns -> 2(3) turns
Defect:
• Changed Fusion card:
• Energy cost decreased from 2(1) -> 1
• Now Exhausts, and loses Exhaust on upgrade
• Buffed Synthesis card: damage increased from 12(18) -> 14(20)
• Nerfed Shatter card: damage decreased from 11(15) -> 7(11)
Colorless Cards:
• Nerfed Fasten card: additional Block decreased from 5(7) -> 4(6)
Potions & Relics:
• Buffed Mummified Hand relic: now randomly chooses cards in a way that's more favorable to the player
• Priority 1 is cards that currently cost 1+ AND with a base cost of 1+ before any current cost modifications
• Priority 2 is cards that currently cost 1+ regardless of base cost
• Priority 3 is cards with a base cost of 1+ that have been temporarily modified to cost 0
• If none of these priorities match, a completely random card in the player's hand is chosen
Enemies:
• Reworked Infested Prism
• Changed Aeonglass:
• Adjusted moveset
• Reworked Wither status and Withering Presence power
• Changed Haunted Ship: Ramming Speed move removed, now alternates between Swipe and Stomp instead (always starting with Swipe after Haunt)
• Changed Punch Construct:
• Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch
• Ready move now leads into Fast Punch
• Now applies Frail instead of Weak
• Changed Skulking Colony:
• HP increased from 70(75) -> 75(80)
• Hardened Shell power increased from 15 -> 20
• Smash move removed, now uses Zoom move turns 1 and 2 instead
• No longer gains Block
ART:
• Added new Ironclad heavy attack animation
• Added new Necrobinder cast animation
• Added new Regent Sovereign Blade animation
• Added Epoch art for:
• Booting Up
• Soup
• Poisoner
• Scribbles
• The Calm
• Updated Epoch art for:
• Hello Hello!
• Friendship
• Added alternate phobia mode art for:
• Fossil Stalker
• Haunted Ship
• Skulking Colony
• The Obscura
• Twig Slime M
USER INTERFACE & EXPERIENCE:
• Improved Byrdonis's UX
• Territorial power's hovertip now mentions Byrdonis by name
• Hovering over Byrdonis now also shows the Strength hovertip
• Updated the Aeonglass boss node icon
• Added the following enemies to the Bestiary:
• Kaiser Crab arms
• Decimillipede
• Parafright
• Added global rank paginator and adjust arrow positions to leaderboards
• Leaderboards in game over screen have been moved a bit higher to allow room for toggle
• Ability to see other player scores near your score in leaderboards
• Added controller navigation for the modifer icons on the top bar
AUDIO:
• Added SFX for Skulking Colony
• Added SFX for when a card travels to a pile
WRITING:
• Fixed some inconsistencies in Jeweled Mask relic's wording
• Fixed Exterminate card's wording to be more consistent with Conflagration card
• The word "Power" is no longer keyworded in Lost Wisp relic's description
• Added more translated text for various languages
• Fixed formatting, numeric values, and punctuation in various languages
BUG FIXES:
General:
• Fixed vertical separators showing up for Daily Run screen even if no scores have been submitted
• Fixed an issue where, after switching between two languages and continuing a saved run, the hovertips for some items in the top bar could display in the wrong language
• Fixed an issue where, after winning an Elite combat and receiving a potion reward, your odds of receiving another potion reward in the next combat could sometimes go up instead of down
• Fixed being able to open the card inspection screen and toggle the View Upgrades button with the same button press
• Fixed broken controller navigation from relics to the reward screen if you clear out the top reward option
• Fixed cards in hand getting stuck if you try to play it while it is being transformed
• Fixed num keys for card selection not working if you mouse is too low on the screen
• If you load a save file with a deprecated boss, it can no longer roll the same double boss
• Controller input is now ignored when game window is unfocused
• Improved reliability of settings saves on startup
• Replayed cards show the appropriate amount of damage if powers wore off between replays
• Stopped cloud-syncing settings.save to prevent Steam Cloud conflicts
• Taking a card removal reward as the last reward no longer keeps the background faded out
Ancients:
• Fixed crash when selecting Ancient relic options
• Fixed Neow's Kaleidescope relic using up all of Silver Crucible relic's charges
• Fixed Neow's Silken Tress relic in multiplayer only affecting card rewards for the host
Necrobinder:
• Funerary Mask relic now shuffles Souls into Draw Pile before your hand is drawn
Silent:
• You can no longer play cards before Tools of the Trade triggers
Defect:
• Fixed spacing issue in the Consuming Shadow power hovertip
• Scrape no longer discards cards that cost zero Energy but have a Star cost
Colorless Cards:
• Fixed a softlock when playing Anointed card when your Draw Pile contains more cards than can fit in your hand
• Fixed being able to highlight creatures while the Purity card selection screen is open
Potions & Relics:
• Fixed broken controller nav from relics to card rewards after you reroll via the Driftwood relic
• Fixed completing Orrery relic's card selection in shop also buying/clicking on an item in the shop on controller
Enemies:
• Fixed Aeonglass first move intent showing a buff instead of a debuff
• Fixed Aeonglass background music
• Fixed Ceremonial Beast background music transition not lining up with when it gets stunned
• Fixed Living Fog missing its smoke
• Fixed Kaiser Crab's Rocket Claw's charge up SFX looping forever
• Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
• Fixed Thieving Hopper softlock if you have no cards for him to steal
• Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
• Fixed Waterfall Giant not respawning in the Bestiary when you kill him
• Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
• Skulking Colony's per-turn damage cap now properly resets at the start of both the player's and the enemies' turns, fixing an issue where Poison damage counted towards the damage cap on the players' next turn
• Fixed softlock after defeating Infested Prism
• Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
• Added missing move names to the Bestiary
• Summoned monsters are now revealed in the Bestiary (you will have to defeat them once to reveal them)
• Hid Lagvulin Matriarch's zzz particle when it is no longer sleeping in the Bestiary
• Waterfall Giant steam spouts no longer misbehave after death animation in Bestiary
• Fixed a few issues with Test Subject in the Bestiary
Events:
• Fixed Crystal Sphere event potion rewards giving potions of the wrong rarity
• You no longer get rewards from the Battleworn Dummy event after saving and quitting
Multiplayer:
• Potions are now canceled if they're targeted on a creature that was killed by another player
• Corrected Test Subject HP scaling in multiplayer
• Fixed state divergences related to event combats
• Fixed state divergence that would occur after Crystal Sphere event
• Fixed possible state divergence when event option resolution took a long time
• Relics with turn-number-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye relic on the triggering turn
• Exiting the Merchant room no longer skips history recording for remaining players
• Orrery relic card rewards no longer report the wrong cards to other players
游戏数据变更
卡牌
+新增 1-移除 1~变更 20
新增 (1)
- 恫吓Cost: 0 · Type: Skill · Rarity: Uncommon
移除 (1)
- Follow Through
变更 (20)
- 星界脉冲
- Damage: 14 6
- Description: Deal 14 damage to ALL enemies. Deal 6 damage to ALL enemies twice.
- Hit count: none 2
- Upgrade · damage: +4 +2
- Upgrade description: Deal 18 damage to ALL enemies. Deal 8 damage to ALL enemies twice.
- Vars · Damage: 14 6
- 死亡行军
- Description: Deal 8 damage. Deals 3 additional damage for each card drawn during your turn. Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
- Upgrade · extradamage: +1 +2
- Upgrade description: Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. Deal 8 damage. Deals 6 additional damage for each card drawn during your turn.
- Vars · ExtraDamage: 3 4
- 摧残
- Description: Deal 10 damage. Vulnerable and Weak are twice as ef... Deal 10 damage. Vulnerable and Weak are twice as ef...
- Powers applied[0] · amount: 3 2
- Upgrade description: Deal 12 damage. Vulnerable and Weak are twice as ef... Deal 12 damage. Vulnerable and Weak are twice as ef...
- Vars · Debilitate: 3 2
- Vars · DebilitatePower: 3 2
- 杀灭
- Description: Deal 3 damage 4 times to ALL enemies. Deal 3 damage to ALL enemies 4 times.
- Upgrade description: Deal 4 damage 4 times to ALL enemies. Deal 4 damage to ALL enemies 4 times.
- 勒紧
- Description: Gain an additional 5 Block from Defend cards. Gain an additional 4 Block from Defend cards.
- Upgrade description: Gain an additional 7 Block from Defend cards. Gain an additional 6 Block from Defend cards.
- Vars · ExtraBlock: 5 4
- 熔炉
- Description: At the start of your turn, Forge 4. At the start of your turn, Forge 5.
- Upgrade description: At the start of your turn, Forge 6. At the start of your turn, Forge 7.
- Vars · Forge: 4 5
- 聚变
- Cost: 2 1
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- Upgrade · cost: 1 none
- Upgrade · remove exhaust: none yes
- 彼岸咆哮
- Description: Deal 16 damage to ALL enemies. At the start of your turn, if this is in your ... Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ...
- Upgrade description: Deal 21 damage to ALL enemies. At the start of your turn, if this is in your ... Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ...
- 先制打击
- Compendium order: 102 101
- 仆从捐躯
- Block: 9 8
- Description: Gain 9 Block. Gain 8 Block.
- Upgrade description: Gain 12 Block. Gain 11 Block.
- Vars · Block: 9 8
- 尖啸
- Compendium order: 103 102
- 带毒刺击
- Compendium order: 104 103
- 猛扑
- Damage: 12 14
- Description: Deal 12 damage. The next Skill you play costs 0 1 Energy. Deal 14 damage. The next Skill you play costs 0 1 Energy.
- Upgrade description: Deal 18 damage. The next Skill you play costs 0 1 Energy. Deal 20 damage. The next Skill you play costs 0 1 Energy.
- Vars · Damage: 12 14
- 猎杀者
- Rarity: Uncommon Common
- Rarity key: Uncommon Common
- 本能反应
- Compendium order: 140 139
- 打碎
- Damage: 11 7
- Description: Deal 11 damage to ALL enemies. Evoke all of your Orbs twice. Deal 7 damage to ALL enemies. Evoke all of your Orbs twice.
- Upgrade description: Deal 15 damage to ALL enemies. Evoke all of your Orbs twice. Deal 11 damage to ALL enemies. Evoke all of your Orbs twice.
- Vars · Damage: 11 7
- 人工合成
- Damage: 12 14
- Description: Deal 12 damage. The next Power you play costs 0 1 Energy. Deal 14 damage. The next Power you play costs 0 1 Energy.
- Upgrade description: Deal 18 damage. The next Power you play costs 0 1 Energy. Deal 20 damage. The next Power you play costs 0 1 Energy.
- Vars · Damage: 12 14
- 封印王座
- Upgrade · add innate: yes none
- Upgrade · cost: none 0
- 无情猛攻
- Damage: 12 14
- Description: Deal 12 damage. The next Attack you play costs 0 1 Energy. Deal 14 damage. The next Attack you play costs 0 1 Energy.
- Upgrade description: Deal 18 damage. The next Attack you play costs 0 1 Energy. Deal 20 damage. The next Attack you play costs 0 1 Energy.
- Vars · Damage: 12 14
- 凋萎
- Cost: 1 -1
- Damage: 2 3
- Description: At the end of your turn, if this is in your Hand, take 2 damage. At the end of your turn, if this is in your Hand, take 3 damage.
- Keywords[0]: Exhaust Unplayable
- Keywords[1]: Retain none
- Keywords key[0]: Exhaust Unplayable
- Keywords key[1]: Retain none
- Upgrade · damage: none +3
- Upgrade description: none At the end of your turn, if this is in your Hand, take 6 damage.
- Vars · Damage: 2 3
遗物
~变更 4
变更 (4)
- 宝石面具
- Description: At the start of combat put a random Power from your Draw Pile in... At the start of each combat, put a random Power from your Draw Pile...
- 迷失鬼火
- Description: Whenever you play a Power, deal 8 damage to ALL ene... Whenever you play a Power, deal 8 damage to ALL enemies.
- 卷轴箱
- Description: Upon pickup, lose all Gold and choose 1 of 2... Upon pickup, choose 1 of 2 packs of cards to add to...
- 华美发束
- Description: Enchant all cards in the first card reward with Glam... Upon pickup, lose all Gold. Enchant all cards in th...
怪物
116 → 115-移除 1~变更 7
移除 (1)
- Doormaker
变更 (7)
- 永世沙漏
- Moves[EBB] · intent: Attack + Buff Attack + Debuff
- Moves[INCREASING INTENSITY] · intent: Buff + Defend Status + Buff + Defend
- 幽灵船
- Attack pattern · description: Starts with Haunt Haunt → Swipe → Stomp → repeat
- Attack pattern · states[HAUNT MOVE] · next: RAND SWIPE_MOVE
- Attack pattern · states[RAMMING SPEED MOVE] · id: RAMMING_SPEED_MOVE none
- Attack pattern · states[RAMMING SPEED MOVE] · move id: RAMMING_SPEED none
- Attack pattern · states[RAMMING SPEED MOVE] · next: RAND none
- Attack pattern · states[RAMMING SPEED MOVE] · type: move none
- Attack pattern · states[RAND] · id: RAND none
- Attack pattern · states[RAND] · type: random none
- Attack pattern · states[STOMP MOVE] · next: RAND SWIPE_MOVE
- Attack pattern · states[SWIPE MOVE] · next: RAND STOMP_MOVE
- Attack pattern · type: random cycle
- Damage values · RammingSpeed · ascension: 11 none
- Damage values · RammingSpeed · normal: 10 none
- Moves[RAMMING SPEED] · damage · ascension: 11 none
- Moves[RAMMING SPEED] · damage · normal: 10 none
- Moves[RAMMING SPEED] · id: RAMMING_SPEED none
- Moves[RAMMING SPEED] · intent: Attack none
- Moves[RAMMING SPEED] · name: Ramming Speed none
- 感染棱柱
- Damage values · Jab · ascension: 24 17
- Damage values · Jab · normal: 22 15
- Damage values · Pulsate · ascension: none 10
- Damage values · Pulsate · normal: none 8
- Damage values · Radiate · ascension: 18 13
- Damage values · Radiate · normal: 16 11
- Damage values · Whirlwind · ascension: 10 6
- Damage values · Whirlwind · normal: 9 5
- Min hp: 200 161
- Min hp ascension: 215 171
- Moves[JAB] · damage · ascension: 24 17
- Moves[JAB] · damage · normal: 22 15
- Moves[PULSATE] · damage · ascension: none 10
- Moves[PULSATE] · damage · normal: none 8
- Moves[PULSATE] · intent: Buff + Defend Attack + Buff + Defend
- Moves[PULSATE] · powers[0] · amount: 4 2
- Moves[PULSATE] · powers[0] · power id: STRENGTH VITAL_SPARK
- Moves[RADIATE] · block: 16 11
- Moves[RADIATE] · damage · ascension: 18 13
- Moves[RADIATE] · damage · normal: 16 11
- Moves[WHIRLWIND] · damage · ascension: 10 6
- Moves[WHIRLWIND] · damage · normal: 9 5
- 寄生惧魔
- Encounters[0] · act: none Act 2 - Hive
- Encounters[0] · encounter id: none THE_OBSCURA_NORMAL
- Encounters[0] · encounter name: none The Obscura
- Encounters[0] · is weak: none no
- Encounters[0] · room type: none Monster
- 拳击构装体
- Attack pattern · states[FAST PUNCH MOVE] · next: READY_MOVE none
- Attack pattern · states[READY MOVE] · next: STRONG_PUNCH_MOVE none
- Attack pattern · states[STRONG PUNCH MOVE] · next: FAST_PUNCH_MOVE READY_MOVE
- Moves[FAST PUNCH] · powers[0] · power id: WEAK FRAIL
- 鬼祟珊瑚群
- Attack pattern · description: Smash → Zoom → Inertia → Piercing Stabs → repeat Zoom → Zoom Move 2 → Inertia → Piercing Stabs → repeat
- Attack pattern · initial move: SMASH ZOOM
- Attack pattern · states[PIERCING STABS MOVE] · next: SMASH_MOVE ZOOM_MOVE
- Attack pattern · states[SMASH MOVE] · id: SMASH_MOVE none
- Attack pattern · states[SMASH MOVE] · move id: SMASH none
- Attack pattern · states[SMASH MOVE] · next: ZOOM_MOVE none
- Attack pattern · states[SMASH MOVE] · type: move none
- Attack pattern · states[ZOOM MOVE] · next: INERTIA_MOVE ZOOM_MOVE_2
- Attack pattern · states[ZOOM MOVE 2] · id: none ZOOM_MOVE_2
- Attack pattern · states[ZOOM MOVE 2] · move id: none ZOOM_MOVE_2
- Attack pattern · states[ZOOM MOVE 2] · next: none INERTIA_MOVE
- Attack pattern · states[ZOOM MOVE 2] · type: none move
- Damage values · Smash · ascension: 13 none
- Damage values · Smash · normal: 12 none
- Min hp: 70 75
- Min hp ascension: 75 80
- Moves[SMASH] · damage · ascension: 13 none
- Moves[SMASH] · damage · normal: 12 none
- Moves[SMASH] · id: SMASH none
- Moves[SMASH] · intent: Attack none
- Moves[SMASH] · name: Smash none
- Moves[ZOOM] · block: 10 none
- Moves[ZOOM] · intent: Attack + Defend Attack
- Moves[ZOOM MOVE 2] · damage · ascension: none 16
- Moves[ZOOM MOVE 2] · damage · normal: none 14
- Moves[ZOOM MOVE 2] · id: none ZOOM_MOVE_2
- Moves[ZOOM MOVE 2] · intent: none Attack
- Moves[ZOOM MOVE 2] · name: none Zoom Move 2
- 结实的卵
- Attack pattern · description: Always uses HATCH Always uses Hatch
- Moves[HATCH] · name: HATCH Hatch
遭遇
~变更 1
变更 (1)
- 胧光怪
- Monsters[PARAFRIGHT] · id: none PARAFRIGHT
- Monsters[PARAFRIGHT] · name: none Parafright
事件
~变更 1
变更 (1)
- 涅奥
- Relics[12]: SILKEN_TRESS SCROLL_BOXES
- Relics[26]: SILVER_CRUCIBLE SILKEN_TRESS
- Relics[27]: SCROLL_BOXES SILVER_CRUCIBLE
能力
257 → 258+新增 1~变更 5
新增 (1)
- 污染Type: Debuff
变更 (5)
- 吞噬暗影
- Description raw: At the end of your turn, Evoke your {Amount:plural:|{}... At the end of your turn, Evoke your {Amount:plural:|{}...
- 高电压
- Description: At the start of this creature's turn, it gains ... At the end of this creature's turn, it gains ...
- 领地意识
- Description: At the end of its turn, gains 1 Strength. At the end of this creature's turn, it gains ...
- 活力火花
- Description: The first time this creature takes Attack damage each turn, the ... ALL Skills are Tainted 2.
- 凋萎存在
- Description: Every 4 non-Status cards you play, add a Wither to ... Every 6 cards you play, add a Wither to your ...
苦难
6 → 7+新增 1
