All Defect Power cards in Slay the Spire 2. Every power in the Defect's card pool. (20 cards found)
✦ Power·Ancient·defect
Gain 4 Focus. At the start of your turn, lose 1 Focus.
✦ Power·Rare·defect
Prevent the next time you would lose HP.
✦ Power·Uncommon·defect
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
✦ Power·Uncommon·defect
Gain 2 Orb Slots.
✦ Power·Rare·defect
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
✦ Power·Rare·defect
At the start of your turn, gain 2 Block for each unique Orb you have.
✦ Power·Rare·defect
At the start of your turn, add a random Power into your Hand.
✦ Power·Rare·defect
Gain 1 Focus.
✦ Power·Rare·defect
The first card you play each turn is played an extra time.
EtherealIf this card is in your hand at end of turn, discard it.
✦ Power·Uncommon·defect
The first time you play a 0
Attack each turn, return it to your Hand.
✦ Power·Uncommon·defect
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
✦ Power·Uncommon·defect
The first time you draw a Status card each turn, draw 2 cards.
✦ Power·Uncommon·defect
At the start of your turn, trigger the passive ability of your rightmost Orb.
✦ Power·Rare·defect
At the start of your turn, draw 1 additional card.
✦ Power·Uncommon·defect
Whenever you create a Status, deal 5 damage to ALL enemies.
✦ Power·Rare·defect
At the start of your turn, Channel 1 Glass.
✦ Power·Uncommon·defect
Whenever you play a Power, Channel 1 Lightning.
✦ Power·Uncommon·defect
Whenever you play a Power, gain
.
✦ Power·Uncommon·defect
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
✦ Power·Rare·defect
Whenever you create a Status card, Channel 1 random Orb.