杀戮尖塔2 (STS2) v0.98.0-beta 补丁说明
Slay the Spire 2 is out NOW in Early Access!!
+新增 1-移除 2~变更 159
官方更新说明
The Spire has finally reawakened.
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
Slay the Spire 2, the long awaited sequel to the original genre-defining roguelike deckbuilder, is available now on Steam Early Access!
https://store.steampowered.com/app/2868840/Slay_the_Spire_2/
We're so excited for you all to see for yourselves what we've been working on for the past 5 years. If you've been keeping up with our monthly Neowsletters, you already know that this reawakened Spire has a LOT of new features and content compared to the one you may already know, but there's plenty more to discover and much more on the way. For more info, you can check out our FAQ.
For those who have never ventured into the Spire before, you don't need any prior experience with Slay the Spire 1 to enjoy what Slay the Spire 2 has to offer. Now is a great time to dive right in and ascend the Spire, either on your own or—this time around—with your friends!
About Slay the Spire 2
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets. Make allies of the most ancient of the Spire’s residents, encounter all-new environments, defeat formidable foes, and uncover fragments of the Spire’s past as you ascend it again and again.
Also, while you can always choose to brave the ascent on your own, up to 4 players can now team up to face the Spire’s challenges together in an all-new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!
About Early Access
The Spire truly is ever-changing… in more ways than one. While Slay the Spire 2 already has more content than Slay the Spire 1, even more content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access.
We don't have a specific timeline to share with you all, but we'll be sure to keep you regularly updated and give you peeks behind the development curtain. Your feedback (as well as your fanart and memes) will be invaluable throughout this process, just as it was with the first game. This time, you'll be able to submit your feedback and bug reports in-game! Join the journey now to be a part of the Spire’s next evolution.
游戏数据变更
卡牌
~变更 14
变更 (14)
- 适应打击
- Description: Deal 18 damage. Add a 01 Energy copy of this card into your Discard P... Deal 18 damage. Add a 01 Energy copy of this card to your Discard Pil...
- Upgrade description: Deal 23 damage. Add a 01 Energy copy of this card into your Discard P... Deal 23 damage. Add a 01 Energy copy of this card to your Discard Pil...
- 锻打成型
- Vars: 3 fields 3 fields
- Upgrade: 3 fields 3 fields
- Description: Deal 5 damage. Forge X. Forges an additional 5 for ... Deal 10 damage. Forge X. Forges an additional 5 for...
- Damage: 5 10
- Upgrade description: Deal 7 damage. Forge X. Forges an additional 7 for ... Deal 11 damage. Forge X. Forges an additional 7 for...
- 爆发
- Description raw: This turn, your next {Skills:plural:Skill is|{:diff()} Skills are} played an ... This turn, your next{IfUpgraded:show: 2} {Skills:plural:Skill is|Skills are} ...
- 恶魔护盾
- Cost: 0 1
- Vars: 3 fields 2 fields
- Description: Lose 1 HP. Give another player Block equal to your Block... Give another player Block equal to your Block.
- Hp loss: 1 none
- 强撑
- Description: Gain 13 Block. Add 2 Wounds into your Discard... Gain 13 Block. Add 2 Wounds to your Discard P...
- Upgrade description: Gain 17 Block. Add 2 Wounds into your Discard... Gain 17 Block. Add 2 Wounds to your Discard P...
- 杂耍
- Description: Add a copy of the third Attack you play each turn into your ... Add a copy of the third Attack you play each turn to your ...
- 刀刃陷阱
- Cost: 2 3
- Type key: Skill Attack
- Vars: 2 fields 1 fields
- Type: Skill Attack
- Upgrade: 1 fields 1 fields
- Description: Play every Shiv in your Exhaust Pile on the enemy. Deal 11 damage. Play every Shiv in your Exhaust Pile...
- Damage: 0 11
- Upgrade description: Upgrade and play every Shiv in your Exhaust P... Deal 13 damage. Upgrade and play every Shiv in your...
- 托举
- Vars: 1 fields 1 fields
- Block: 11 10
- Description: Give another player 11 Block. Give another player 10 Block.
- Upgrade description: Give another player 16 Block. Give another player 15 Block.
- 疯狂科学
- Type variants: 3 fields 3 fields
- 趁势打击
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 10 damage. Reduce this card's cost to 0.
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 13 damage. Reduce this card's cost to 0.
- 谋杀
- Cost: 3 2
- Upgrade: 1 fields 1 fields
- 毒性爆发
- Powers applied: {'power': 'Outbreak', 'amount': 11, 'power_key': 'Outbreak'} {'power': 'Outbreak', 'amount': 15, 'power_key': 'Outbreak'}
- Vars: 3 fields 3 fields
- Upgrade: 1 fields 1 fields
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Every 3 times you apply Poison, deal 15 damage to ALL enemies.
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Every 3 times you apply Poison, deal 20 damage to ALL enemies.
- 火箭飞拳
- Description: Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'... Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card'...
- Upgrade description: Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card... Deal 14 damage. Draw 2 cards. When a Status card is created, reduce this card...
- 切断
- Description: Deal 13 damage. Add a Soul into your Draw Pile, ... Deal 13 damage. Add a Soul to your Draw Pile, ...
- Upgrade description: Deal 18 damage. Add a Soul into your Draw Pile, ... Deal 18 damage. Add a Soul to your Draw Pile, ...
角色
~变更 1
变更 (1)
- 故障机器人
- Quotes: 8 fields 8 fields
遗物
~变更 13
变更 (13)
- 大帽子
- Description: At the start of each combat, add 2 random Ethereal ... At the start of each combat, add 2 random Ethereal ...
- 大~抱抱
- Description: Upon pickup, remove 4 cards from your Deck. Wheneve... Upon pickup, remove 4 cards from your Deck. Wheneve...
- 燃烧木棍
- Description: The first time each combat you Exhaust a Skill, add a copy of it... The first time each combat you Exhaust a Skill, add a copy of it...
- 选择悖论
- Description: At the start of each combat, add 1 of 5 random card... At the start of each combat, add 1 of 5 random card...
- 十字弓
- Description: At the start of your turn, add a random Attack into your H... At the start of your turn, add a random Attack to your Han...
- 葬礼面具
- Description: At the start of each combat, add 3 Souls into your ... At the start of each combat, add 3 Souls to your ...
- 巨大卷轴
- Description: Upon pickup, choose 1 of 3 Multiplayer Cards... Upon pickup, choose 1 of 3 Multiplayer Colorl...
- 忍术卷轴
- Description: At the start of each combat, add 3 Shivs into your ... At the start of each combat, add 3 Shivs to your ...
- 橙色团块
- Description: At the start of each combat, add 2 random Colorless cards into y... At the start of each combat, add 2 random Colorless cards to you...
- 能量电池
- Description: At the start of each combat, add 2 zero-cost cards from your ... At the start of each combat, add 2 zero-cost cards from your ...
- 发光珍珠
- Description: At the start of each combat, add 1 Luminesce into y... At the start of each combat, add 1 Luminesce to you...
- 彩虹戒指
- Description: The first time you play an Attack, Skill, and Power each turn, gain 1... Whenever you play an Attack, Skill, and Power in a single turn, gain 1...
- 烦人机关盒
- Description: At the start of each combat, add a random card into your Hand. I... At the start of each combat, add a random card to your Hand. It ...
怪物
~变更 104
变更 (104)
- 建筑师
- Encounters: {'encounter_id': 'THE_ARCHITECT_EVENT_ENCOUNTER', 'encounter_name': 'The Architect', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 劫掠者刺客
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 巨斧机器人
- Encounters: {'encounter_id': 'AXEBOTS_NORMAL', 'encounter_name': 'Bot Buddies', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 劫掠者斧手
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 战斗好伙伴V1.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 战斗好伙伴V2.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 战斗好伙伴V3.0
- Encounters: {'encounter_id': 'BATTLEWORN_DUMMY_EVENT_ENCOUNTER', 'encounter_name': 'Battleworn Dummy', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 盛碗虫(卵)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 盛碗虫(蜜)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- 盛碗虫(石)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'BOWLBUGS_WEAK', 'encounter_name': 'Bowlbugs', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 盛碗虫(丝)
- Encounters: {'encounter_id': 'BOWLBUGS_NORMAL', 'encounter_name': 'Bowlbug Swarm', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 劫掠者暴徒
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 旧日雕像
- Encounters: {'encounter_id': 'BYGONE_EFFIGY_ELITE', 'encounter_name': 'Bygone Effigy', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Min hp ascension: 132 127
- Min hp: 127 123
- 多尼斯异鸟
- Encounters: {'encounter_id': 'BYRDONIS_ELITE', 'encounter_name': 'Byrdonis', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Damage values: 2 fields 2 fields
- Moves: {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 18}} {'id': 'PECK', 'name': 'Peck', 'intent': 'Attack', 'damage': {'normal': 3, 'ascension': 4, 'hit_count': 3, 'hit_count_ascension': 3}}, {'id': 'SWOOP', 'name': 'Swoop', 'intent': 'Attack', 'damage': {'normal': 16, 'ascension': 17}}
- 钙化邪教徒
- Encounters: {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'TOADPOLES_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 仪式兽
- Encounters: {'encounter_id': 'CEREMONIAL_BEAST_BOSS', 'encounter_name': 'Ceremonial Beast', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- Damage values: 3 fields 3 fields
- Moves: 6 items 6 items
- 啃咬机
- Encounters: {'encounter_id': 'CHOMPERS_NORMAL', 'encounter_name': 'An Automaton Pair', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 噬尸蛞蝓
- Encounters: {'encounter_id': 'CORPSE_SLUGS_NORMAL', 'encounter_name': 'Many Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'CORPSE_SLUGS_WEAK', 'encounter_name': 'Corpse Slugs', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- 劫掠者弩手
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 碾碎爪
- Encounters: {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 立柱构造体
- Encounters: {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'CUBEX_CONSTRUCT_NORMAL', 'encounter_name': 'Cubex Construct', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 潮湿邪教徒
- Encounters: {'encounter_id': 'CULTISTS_NORMAL', 'encounter_name': 'Cultists', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- Decimillipede Segment (Back)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Decimillipede Segment (Front)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- Decimillipede Segment (Middle)
- Encounters: {'encounter_id': 'DECIMILLIPEDE_ELITE', 'encounter_name': 'The Decimillipede', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 虔诚雕刻师
- Encounters: {'encounter_id': 'DEVOTED_SCULPTOR_WEAK', 'encounter_name': 'Devoted Sculptor', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- Door
- Encounters: {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Doormaker
- Encounters: {'encounter_id': 'DOORMAKER_BOSS', 'encounter_name': 'The Doormaker', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- Damage values: 2 fields 2 fields
- Moves: {'id': 'WHAT_IS_IT', 'name': 'What Is It', 'intent': 'Stun'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 31, 'ascension': 34}}, {'id': 'GET_BACK_IN', 'name': 'Get Back In', 'intent': 'Attack + Buff + Escape', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 5}], 'damage': {'normal': 40, 'ascension': 45}} {'id': 'WHAT_IS_IT', 'name': 'What Is It', 'intent': 'Stun'}, {'id': 'BEAM', 'name': 'Beam', 'intent': 'Attack', 'damage': {'normal': 29, 'ascension': 33}}, {'id': 'GET_BACK_IN', 'name': 'Get Back In', 'intent': 'Attack + Buff + Escape', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 5}], 'damage': {'normal': 35, 'ascension': 40}}
- 蜂群术士
- Encounters: {'encounter_id': 'ENTOMANCER_ELITE', 'encounter_name': 'Entomancer', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 外骨骼虫
- Encounters: {'encounter_id': 'EXOSKELETONS_NORMAL', 'encounter_name': 'Many Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'EXOSKELETONS_WEAK', 'encounter_name': 'Exoskeletons', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- 利齿之眼
- Encounters: {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 组装师
- Encounters: {'encounter_id': 'FABRICATOR_NORMAL', 'encounter_name': 'Fabricator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 商人???
- Encounters: {'encounter_id': 'FAKE_MERCHANT_EVENT_ENCOUNTER', 'encounter_name': 'The Merchant???', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 胖地精
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 连枷骑士
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 飞蝇菌子
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 雾菇
- Encounters: {'encounter_id': 'FOGMOG_NORMAL', 'encounter_name': 'Fogmog', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 化石追踪者
- Encounters: {'encounter_id': 'FOSSIL_STALKER_NORMAL', 'encounter_name': 'Fossil Stalker', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 青蛙骑士
- Encounters: {'encounter_id': 'FROG_KNIGHT_NORMAL', 'encounter_name': 'Frog Knight', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 毛绒伏地虫
- Encounters: {'encounter_id': 'FUZZY_WURM_CRAWLER_WEAK', 'encounter_name': 'Fuzzy Wurm Crawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 气态炸弹
- Encounters: {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 电球头
- Encounters: {'encounter_id': 'GLOBE_HEAD_NORMAL', 'encounter_name': 'A Lone Globe Head', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 地精佣兵
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 幽灵船
- Encounters: {'encounter_id': 'HAUNTED_SHIP_NORMAL', 'encounter_name': 'Haunted Ship', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 猎人杀手
- Encounters: {'encounter_id': 'HUNTER_KILLER_NORMAL', 'encounter_name': 'Hunter Killer', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 感染棱柱
- Encounters: {'encounter_id': 'INFESTED_PRISMS_ELITE', 'encounter_name': 'Infested Prism', 'room_type': 'Elite', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 墨宝
- Encounters: {'encounter_id': 'INKLETS_NORMAL', 'encounter_name': 'Inklets', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 同族信徒
- Encounters: {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 同族神官
- Encounters: {'encounter_id': 'THE_KIN_BOSS', 'encounter_name': 'The Kin', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 知识恶魔
- Encounters: {'encounter_id': 'KNOWLEDGE_DEMON_BOSS', 'encounter_name': 'Knowledge Demon', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 乐加维林族母
- Encounters: {'encounter_id': 'LAGAVULIN_MATRIARCH_BOSS', 'encounter_name': 'Lagavulin Matriarch', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- 树叶史莱姆(中)
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 树叶史莱姆(小)
- Encounters: {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 活雾
- Encounters: {'encounter_id': 'LIVING_FOG_NORMAL', 'encounter_name': 'Evil Gas', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 活体盾
- Encounters: {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- 虱虫之祖
- Encounters: {'encounter_id': 'LOUSE_PROGENITOR_NORMAL', 'encounter_name': 'Louse Progenitor', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 魔法骑士
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 蛮兽
- Encounters: {'encounter_id': 'MAWLER_NORMAL', 'encounter_name': 'Mawler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 机甲骑士
- Encounters: {'encounter_id': 'MECHA_KNIGHT_ELITE', 'encounter_name': 'Mecha Knight', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 神秘骑士
- Encounters: {'encounter_id': 'MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER', 'encounter_name': 'Mysterious Knight', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 异螨
- Encounters: {'encounter_id': 'MYTES_NORMAL', 'encounter_name': 'Mass of Mytes', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 小啃兽
- Encounters: {'encounter_id': 'NIBBITS_NORMAL', 'encounter_name': 'A Pair of Nibbits', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'NIBBITS_WEAK', 'encounter_name': 'A Lone Nibbit', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True} none
- 直飞产卵虫
- Encounters: {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 猫头鹰法官
- Encounters: {'encounter_id': 'OWL_MAGISTRATE_NORMAL', 'encounter_name': 'Owl Magistrate', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 花园幽灵鳗
- Encounters: {'encounter_id': 'PHANTASMAL_GARDENERS_ELITE', 'encounter_name': 'Phantasmal Gardeners', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- 异蛙寄生虫
- Encounters: {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 拳击构装体
- Encounters: {'encounter_id': 'CONSTRUCT_MENAGERIE_NORMAL', 'encounter_name': 'Construct Menagerie', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'PUNCH_CONSTRUCT_NORMAL', 'encounter_name': 'Punch Construct', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'PUNCH_OFF_EVENT_ENCOUNTER', 'encounter_name': 'Punch Constructs', 'room_type': 'Monster', 'act': None, 'is_weak': False} none
- 女王
- Encounters: {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 火箭
- Encounters: {'encounter_id': 'KAISER_CRAB_BOSS', 'encounter_name': 'Kaiser Crab', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 咬人卷轴
- Encounters: {'encounter_id': 'SCROLLS_OF_BITING_NORMAL', 'encounter_name': 'Many Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False}, {'encounter_id': 'SCROLLS_OF_BITING_WEAK', 'encounter_name': 'Scrolls of Biting', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- 海洋混混
- Encounters: {'encounter_id': 'SEAPUNK_WEAK', 'encounter_name': 'Seapunk', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- 下水道蚌
- Encounters: {'encounter_id': 'SEWER_CLAM_NORMAL', 'encounter_name': 'Sewer Clam', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 缩小甲虫
- Encounters: {'encounter_id': 'OVERGROWTH_CRAWLERS', 'encounter_name': 'Overgrowth Crawlers', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SHRINKER_BEETLE_WEAK', 'encounter_name': 'Shrinker Beetle', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True} none
- 鬼祟珊瑚群
- Encounters: {'encounter_id': 'SKULKING_COLONY_ELITE', 'encounter_name': 'Skulking Colony', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- 史莱姆狂战士
- Encounters: {'encounter_id': 'SLIMED_BERSERKER_NORMAL', 'encounter_name': 'Slimed Berserker', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 蛇行扼杀者
- Encounters: {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 淤泥旋螺
- Encounters: {'encounter_id': 'SLUDGE_SPINNER_WEAK', 'encounter_name': 'Sludge Spinner', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- 熟睡甲虫
- Encounters: {'encounter_id': 'SLUMBERING_BEETLE_NORMAL', 'encounter_name': 'Slumber Party', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 闪光贾克斯果
- Encounters: {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SNAPPING_JAXFRUIT_NORMAL', 'encounter_name': 'Overgrowth Flora', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 卑鄙地精
- Encounters: {'encounter_id': 'GREMLIN_MERC_NORMAL', 'encounter_name': 'Two Gremlins in a Trenchcoat', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 灵魂异鱼
- Encounters: {'encounter_id': 'SOUL_FYSH_BOSS', 'encounter_name': 'Soul Fysh', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- 灵魂枢纽
- Encounters: {'encounter_id': 'SOUL_NEXUS_ELITE', 'encounter_name': 'Soul Nexus', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 幽灵骑士
- Encounters: {'encounter_id': 'KNIGHTS_ELITE', 'encounter_name': 'Knight Gang', 'room_type': 'Elite', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 棘刺蟾蜍
- Encounters: {'encounter_id': 'SPINY_TOAD_NORMAL', 'encounter_name': 'Spiny Toad', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 骇鳗
- Encounters: {'encounter_id': 'TERROR_EEL_ELITE', 'encounter_name': 'Terror Eel', 'room_type': 'Elite', 'act': 'Underdocks', 'is_weak': False} none
- 实验体 #C14
- Encounters: {'encounter_id': 'TEST_SUBJECT_BOSS', 'encounter_name': 'Test Subject', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 遗忘之物
- Encounters: {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 无厌沙虫
- Encounters: {'encounter_id': 'THE_INSATIABLE_BOSS', 'encounter_name': 'The Insatiable', 'room_type': 'Boss', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 失落之物
- Encounters: {'encounter_id': 'THE_LOST_AND_FORGOTTEN_NORMAL', 'encounter_name': 'Lost and Forgotten', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 胧光怪
- Encounters: {'encounter_id': 'THE_OBSCURA_NORMAL', 'encounter_name': 'The Obscura', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 偷窃草蜢
- Encounters: {'encounter_id': 'THIEVING_HOPPER_WEAK', 'encounter_name': 'Thieving Hopper', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- 蟾蜍蝌蚪
- Encounters: {'encounter_id': 'TOADPOLES_NORMAL', 'encounter_name': 'Underdocks Wildlife', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False}, {'encounter_id': 'TOADPOLES_WEAK', 'encounter_name': 'Toadpoles', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': True} none
- 火炬头聚合体
- Encounters: {'encounter_id': 'QUEEN_BOSS', 'encounter_name': 'Queen', 'room_type': 'Boss', 'act': 'Act 3 - Glory', 'is_weak': False} none
- 结实的卵
- Encounters: {'encounter_id': 'OVICOPTER_NORMAL', 'encounter_name': 'Ovicopter', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False} none
- 劫掠者追踪手
- Encounters: {'encounter_id': 'RUBY_RAIDERS_NORMAL', 'encounter_name': 'Ruby Raiders', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 地道虫
- Encounters: {'encounter_id': 'TUNNELER_NORMAL', 'encounter_name': 'Tunneling Twosome', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': False}, {'encounter_id': 'TUNNELER_WEAK', 'encounter_name': 'Tunneler', 'room_type': 'Monster', 'act': 'Act 2 - Hive', 'is_weak': True} none
- 高塔炮手
- Encounters: {'encounter_id': 'TURRET_OPERATOR_WEAK', 'encounter_name': 'Turret Operator', 'room_type': 'Monster', 'act': 'Act 3 - Glory', 'is_weak': True} none
- 树枝史莱姆(中)
- Encounters: {'encounter_id': 'FLYCONID_NORMAL', 'encounter_name': 'Shroom and Slime', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 树枝史莱姆(小)
- Encounters: {'encounter_id': 'SLIMES_NORMAL', 'encounter_name': 'Swarm of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False}, {'encounter_id': 'SLIMES_WEAK', 'encounter_name': 'Group of Slimes', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': True}, {'encounter_id': 'SLITHERING_STRANGLER_NORMAL', 'encounter_name': 'Strangler and Friend', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 双尾鼠
- Encounters: {'encounter_id': 'TWO_TAILED_RATS_NORMAL', 'encounter_name': 'Two-Tailed Rats', 'room_type': 'Monster', 'act': 'Underdocks', 'is_weak': False} none
- 墨影幻灵
- Encounters: {'encounter_id': 'VANTOM_BOSS', 'encounter_name': 'Vantom', 'room_type': 'Boss', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 藤蔓蹒跚者
- Encounters: {'encounter_id': 'VINE_SHAMBLER_NORMAL', 'encounter_name': 'Vine Shambler', 'room_type': 'Monster', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
- 瀑布巨兽
- Encounters: {'encounter_id': 'WATERFALL_GIANT_BOSS', 'encounter_name': 'Waterfall Giant', 'room_type': 'Boss', 'act': 'Underdocks', 'is_weak': False} none
- 扭动虫
- Encounters: {'encounter_id': 'DENSE_VEGETATION_EVENT_ENCOUNTER', 'encounter_name': 'Wrigglers', 'room_type': 'Monster', 'act': None, 'is_weak': False}, {'encounter_id': 'PHROG_PARASITE_ELITE', 'encounter_name': 'Phrog Parasite', 'room_type': 'Elite', 'act': 'Act 1 - Overgrowth', 'is_weak': False} none
药水
~变更 10
变更 (10)
- 攻击药水
- Description: Choose 1 of 3 random Attack cards to add into your ... Choose 1 of 3 random Attack cards to add to your ...
- 无色药水
- Description: Choose 1 of 3 random Colorless cards to add into yo... Choose 1 of 3 random Colorless cards to add to your...
- 宇宙药剂
- Description: Add 3 Upgraded Colorless cards into your Hand... Add 3 Upgraded Colorless cards to your Hand...
- 狡诈药水
- Description: Add 3 Upgraded Shivs into your Hand. Add 3 Upgraded Shivs to your Hand.
- 预知之滴
- Description: Choose a card in your Draw Pile and add it into your Hand... Choose a card in your Draw Pile and add it to your Hand...
- 欧洛巴斯之酸
- Description: Add a random Attack, Skill, and Power into your Hand. They're fr... Add a random Attack, Skill, and Power to your Hand. They're free...
- 尸鬼瓮
- Description: Add 2 Souls into your Hand. Add 2 Souls to your Hand.
- 能力药水
- Description: Choose 1 of 3 random Power cards to add into your ... Choose 1 of 3 random Power cards to add to your ...
- 技能药水
- Description: Choose 1 of 3 random Skill cards to add into your ... Choose 1 of 3 random Skill cards to add to your ...
- 癫狂之触
- Description: Choose a card in your Hand. It is free to play this combat. Choose a card in your Hand to cost 0 this combat.
附魔
~变更 1
变更 (1)
- 黏糊
- Applicable to: Defend cards none
事件
~变更 2
变更 (2)
- 灯火钥匙
- Pages: {'id': 'DONE', 'description': None, 'options': [{'id': 'RETURN_THE_KEY', 'title': 'RETURN_THE_KEY', 'description': 'The stranger thanks you for your help, and rewards you handsomely.'}]}, {'id': 'INITIAL', 'description': "You come upon a faintly glowing key and go to pick it up.\n\n“Been looking all over for that key! Now if you don't mind...”\n\n This person looks like bad news but maybe it's not good to be judgy.", 'options': [{'id': 'RETURN_THE_KEY', 'title': 'Return the Key', 'description': 'Gain 100 Gold.'}, {'id': 'KEEP_THE_KEY', 'title': 'Keep the Key', 'description': 'Fight to obtain the Key.'}]}, {'id': 'KEEP_THE_KEY', 'description': 'The stranger looks at you menacingly. It seems like only one of you is making it out of here with the key.', 'options': [{'id': 'FIGHT', 'title': 'Fight', 'description': ''}]} {'id': 'DONE', 'description': None, 'options': [{'id': 'RETURN_THE_KEY', 'title': 'RETURN_THE_KEY', 'description': 'The stranger thanks you for your help, and rewards you handsomely.'}]}, {'id': 'INITIAL', 'description': "You come upon a faintly glowing key and go to pick it up \n\n“Been looking all over for that key! Now if you don't mind...”\n\n This person looks like bad news but maybe it's not good to be judgy.", 'options': [{'id': 'RETURN_THE_KEY', 'title': 'Return the Key', 'description': 'Gain 100 Gold.'}, {'id': 'KEEP_THE_KEY', 'title': 'Keep the Key', 'description': 'Fight to obtain the Key.'}]}, {'id': 'KEEP_THE_KEY', 'description': 'The stranger looks at you menacingly. It seems like only one of you is making it out of here with the key.', 'options': [{'id': 'FIGHT', 'title': 'Fight', 'description': ''}]}
- Description: You come upon a faintly glowing key and go to pick it up. “Been looking all ... You come upon a faintly glowing key and go to pick it up “Been looking all ...
- 打造时间
- Pages: {'id': 'CHOOSE_CARD_TYPE', 'description': '“What kind of tool will help you kill everyone?”', 'options': [{'id': 'ATTACK', 'title': 'Weapon', 'description': 'Make an Attack.'}, {'id': 'SKILL', 'title': 'Protector', 'description': 'Make a Skill.'}, {'id': 'POWER', 'title': 'Gadget', 'description': 'Make a Power.'}]}, {'id': 'CHOOSE_RIDER', 'description': '“Excellent choice! Now what should it DO?”\nThe scientist rubs her hands together with glee.', 'options': [{'id': 'SAPPING', 'title': 'Sapping', 'description': 'Apply 2 Weak. Apply 2 Vulnerable.'}, {'id': 'VIOLENCE', 'title': 'Violence', 'description': 'Hits 2 additional times.'}, {'id': 'CHOKING', 'title': 'Choking', 'description': 'Whenever you play a card this turn, the enemy loses 6 HP.'}, {'id': 'ENERGIZED', 'title': 'Energized', 'description': 'Gain 2 Energy.'}, {'id': 'WISDOM', 'title': 'Wisdom', 'description': 'Draw 3 cards.'}, {'id': 'CHAOS', 'title': 'Chaos', 'description': 'Add a random card into your Hand. It costs 0 1 Energy this turn.'}, {'id': 'EXPERTISE', 'title': 'Expertise', 'description': 'Gain 2 Strength. Gain 2 Dexterity.'}, {'id': 'CURIOUS', 'title': 'Curious', 'description': 'Powers cost 1 1 Energy less.'}, {'id': 'IMPROVEMENT', 'title': 'Improvement', 'description': 'At the end of combat, Upgrade a random card.'}]}, {'id': 'DONE', 'description': '“Whew! All done. This is for you! Now get out there and slaughter!!”\n\nLittle did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.'}, {'id': 'INITIAL', 'description': 'Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.\n\n“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”', 'options': [{'id': 'CHOOSE_CARD_TYPE', 'title': 'Accept', 'description': 'Create a custom card to add to your Deck.'}]} {'id': 'CHOOSE_CARD_TYPE', 'description': '“What kind of tool will help you kill everyone?”', 'options': [{'id': 'ATTACK', 'title': 'Weapon', 'description': 'Make an Attack with a special effect. Deal 12 damage.'}, {'id': 'SKILL', 'title': 'Protector', 'description': 'Make a Skill with a special effect. Gain 8 Block.'}, {'id': 'POWER', 'title': 'Gadget', 'description': 'Make a Power with a special effect.'}]}, {'id': 'CHOOSE_RIDER', 'description': '“Excellent choice! Now what should it DO?”\nThe scientist rubs her hands together with glee.', 'options': [{'id': 'SAPPING', 'title': 'Sapping', 'description': 'Apply 2 Weak. Apply 2 Vulnerable.'}, {'id': 'VIOLENCE', 'title': 'Violence', 'description': 'Hits 2 additional times.'}, {'id': 'CHOKING', 'title': 'Choking', 'description': 'Whenever you play a card this turn, the enemy loses 6 HP.'}, {'id': 'ENERGIZED', 'title': 'Energized', 'description': 'Gain 2 Energy.'}, {'id': 'WISDOM', 'title': 'Wisdom', 'description': 'Draw 3 cards.'}, {'id': 'CHAOS', 'title': 'Chaos', 'description': 'Add a random card to your Hand. It costs 0 1 Energy this turn.'}, {'id': 'EXPERTISE', 'title': 'Expertise', 'description': 'Gain 2 Strength. Gain 2 Dexterity.'}, {'id': 'CURIOUS', 'title': 'Curious', 'description': 'Powers cost 1 1 Energy less.'}, {'id': 'IMPROVEMENT', 'title': 'Improvement', 'description': 'At the end of combat, Upgrade a random card.'}]}, {'id': 'DONE', 'description': '“Whew! All done. This is for you! Now get out there and slaughter!!”\n\nLittle did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.'}, {'id': 'INITIAL', 'description': 'Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.\n\n“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”', 'options': [{'id': 'CHOOSE_CARD_TYPE', 'title': 'Accept', 'description': 'Create a custom card to add to your Deck.'}]}
能力
+新增 1-移除 1~变更 12
新增 (1)
- Psychic LinkType: Buff
移除 (1)
变更 (12)
- 劫难
- Description: Whenever you play an Attack, add a random Attack into your Hand. Whenever you play an Attack, add a random Attack to your Hand.
- 虚空之唤
- Description: At the start of your turn, add 1 random card into your Han... At the start of your turn, add 1 random card to your Hand...
- 免费攻击
- Description: Your next Attack costs 0 1 Energy. Your next Attack costs 0.
- 免费能力
- Description: The next Power you play costs 0 1 Energy. The next Power you play costs 0.
- 免费技能
- Description: The next Skill you play costs 0 1 Energy. The next Skill you play costs 0.
- 流电
- Description: Powers are afflicted with Galvanized. Powers are afflicted with Galvanic.
- 你好世界
- Description: At the start of your turn, add 1 random Common card into your ... At the start of your turn, add 1 random Common card to your ...
- 杂耍
- Description: Add a copy of the third Attack you play each turn into your Hand. Add a copy of the third Attack you play each turn to your Hand.
- 人体蜂房
- Description: Whenever this enemy is hit by an Attack, add Dazed into your ... Whenever this enemy is hit by an Attack, add Dazed to your ...
- 哨卫模式
- Description: At the start of your turn, add 1 Sweeping Gaze into... At the start of your turn, add 1 Sweeping Gaze to y...
- 光谱偏移
- Description: At the start of your turn, add 1 random Colorless card into your... At the start of your turn, add 1 random Colorless card to your ...
- 顺走
- Description: Upon killing this enemy, the stolen card is returned. Upon killing this enemy, the stolen card is returned to your Hand.
关键词
8 → 7-移除 1
移除 (1)
- Period
苦难
~变更 1
变更 (1)
- 流电
- Name: Galvanized Galvanic
纪元
~变更 1
变更 (1)
- Underdocks
- Unlock info: Unlock by accumulating score. Kill all 3 Overgrowth Bosses to reveal this Epoch.
