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杀戮尖塔2 (STS2) v0.104.0 补丁说明

Beta Patch Notes - v0.104.0

-移除 1~变更 308

功能

  • +Three new badges: Damage Leader (most damage in multiplayer), Debuffer (most debuffs applied in multiplayer), C-c-c-Combo (20 cards in a single turn).
  • +Ironclad reworks: Conflagration is now `Deal 2 damage to ALL enemies 4(5) times` — a simpler AOE / Strength payout. Drum of Battle flipped from Power to Skill — `Draw 2 cards. When this card is Exhausted, gain 2(3) Energy`, giving Exhaust decks a new synergy piece.
  • +Regent's Parry rework: Sovereign Blade now *displays and absorbs* the 10(14) Block directly, instead of Parry granting it to the player. Scales with Dexterity / Frail and opens up new relic interactions.
  • +Ancient buffs: Neow's Fury now lets you pick which 2 cards come back (or fewer). Neow's Booming Conch also grants +1 Energy at Elite combats. Tezcatara's Nutritious Soup now also makes all Strikes deal +3 damage.
  • +Art pass: portrait art added for Feral, Not Yet, Spite, Fight Through, Hailstorm, Synchronize, Iteration, Voltaic, Apparition, Abrasive. Vakuu gets background art and VFX, Skulking Colony gets animations. New Neow's Fury artwork. Tunneler / Entomancer / Mawler updated, Vantom / Ceremonial Beast / Entomancer animation refreshed.
  • +Axebots encounter reworked: one stronger Axebot instead of the old pair.
  • +Gradual Ascension curve adjustment begins — Scrolls of Biting, Owl Magistrate, and Slimed Berserker get slightly less HP at low Ascension and slightly more at high Ascension. Waterfall Giant heals less at low Ascension. Vantom Dismember and Slippery scaled back at low Ascension.
  • +Multiplayer tuning: Artifact / Slippery / Skittish enemy-power scaling nerfed. Tag Team's Replay now triggers on 'deal damage to ALL enemies' attacks too. Stratagem unbanned from colorless pool (the underlying MP bug was fixed).
  • +Ascension first-time tutorial popup for both single-player and multiplayer explains the 0–10 difficulty ladder on your first clear.
  • +Writing clarifications: Brilliant Scarf now says 'played from your hand' so auto-played cards clearly don't count. Reaper Form's text reworked so it's clear the Doom comes from the power, not the card.

修复

  • ~Terminal run modifier can no longer bring a player below 1 HP.
  • ~Card play ordering: Howl From Beyond and Bombardment now play from Exhaust *after* you draw your hand, not before. I Am Invincible now triggers *before* hand discard. Tyranny triggers before Bombardment (so a Tyranny-exhausted Bombardment still plays). Summon Forth moves existing Sovereign Blades to Hand before Forging, not after.
  • ~Silent — Nightmare: the duplicated copies it adds next turn no longer keep an Affliction that was on the source. Untouchable: upgraded Block +2 → +3.
  • ~Regent — Reflect Block: 17(21) → 16(20) nerf.
  • ~Ancients — Tezcatara's Nutritious Soup blessing now gated on having Strikes in your deck. Vakuu's Whispering Earring correctly plays Stardust. Unceasing Top triggers when Whispering Earring plays the last card. Leafy Poultice no longer transforms Talisman-upgraded Strikes/Defends when both come from Neow's Bones.
  • ~Crashes fixed: applying powers to dying creatures, closing during startup before saves init, upgrading at rest site, entering rooms, Osty dying mid-scene-transition, Linux UI-element-removed-mid-frame combat crash.
  • ~Softlocks fixed: combat softlock after main-menu-and-resume, old-version run histories, save operations now fault-tolerant, Battleworn Dummy event on death, Driftwood relic on first run in MP, treasure-room load with controller teammate.
  • ~Relics: The Boot no longer amplifies Bad Luck's Intangible damage from 1 to 5. Self-Forming Clay no longer triggers on Terminal's max-HP loss. Regalite no longer gains Block from enemies applying statuses.
  • ~Events: Foul Potion can be given to the Fake Merchant now. Infested Automaton no longer offers off-class cards. Spoils Map quest cards get properly removed on completion and each copy now pays 600 gold.
  • ~Multiplayer: state divergence from a just-pre-combat potion use fixed. Dense Vegetation no longer appears when any player is under 8 HP. Pael's Legion / Vambrace block-proc now works when the owner blocks another player. Pillar of Creation / Supermassive / Arsenal now credit the Largesse player, not the card recipient. Knight Gang + Armaments rare issue fixed. Timeout error 5008 now shows the correct message. Can't start a loaded MP game solo.
  • ~Potions: Not Yet is no longer generatable via Skill Potion. Parafright illusion loses negative Strength from Dark Shackles when killed for the turn.
  • ~Misc: targeting dead enemies with a controller, opening card-pile screen while targeting with a controller, Daily score floor count, Ascension 10 score, Game Over screen after multiple discoveries in Polish, offscreen Epoch indicator on Timeline.
  • ~In-game feedback now surfaces a clear error when the server didn't receive the submission (previously silent failure).
  • ~Merchant price adjustment across ~150 uncommon relics — base price lowered (e.g. Akabeko 250 → 225) continuing the Major Update #1 economy rebalance.

API 变更

  • >Removed: `GET /api/powers/DRUM_OF_BATTLE` — Drum of Battle reworked from Power to Skill; the power entity no longer exists in the game.
  • >Changed: `GET /api/cards/CONFLAGRATION`, `/api/cards/DRUM_OF_BATTLE`, `/api/cards/PARRY` — reworked effects reflected in description / vars / upgrade fields.
  • >Changed: `GET /api/relics/*` — `merchant_price` fields (base / min / max) lowered for ~150 uncommon relics.
  • >Changed: `GET /api/monsters/*` — HP ranges and attack-pattern amounts updated for Ruby Raider Assassin, Scrolls of Biting, Owl Magistrate, Slimed Berserker, Vantom, Waterfall Giant, and the reworked single-Axebot encounter.
  • >Changed: `GET /api/events/SLIPPERY_BRIDGE` — choice precondition tweaked (no longer offers to remove the same card repeatedly).
  • >No schema changes. All fields remain backwards-compatible.

官方更新说明

Hey Slayers, we're back to updating the beta branch this week! Here's an overview of our goals with this patch.

On Ascensions:

When it comes to general balance, the base difficulty is quite hard right now. We're continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions.

Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game's mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system.

On Doormaker:

We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles.

Miscellaneous:

In other news, we've also got a few card reworks, new Badges, and a balance pass (notably, a Neow's Fury buff is here). One oft-requested feature we've added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We've also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)!

CONTENT:

General:

• Added three more Badges

• Damage Leader - Dealt the most damage to enemies in multiplayer.
• Debuffer - Applied the most Debuffs in multiplayer.
• C-c-c-Combo - Played 20 cards in a single turn.

Ironclad:

• Reworked Conflagration card:

• Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
• New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.

• Reworked Drum of Battle card:

• Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
• New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Anthony's note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit.

Regent:

• Reworked Parry card:

• Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
• New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
• This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.

Enemies:

• Reworked Axebots combat to have just a single, more challenging Axebot

BALANCE:

General:

• Terminal run modifier can no longer bring a player below 1 HP

Silent:

• Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
• Buffed Untouchable card: upgraded Block gain increased From +2 -> +3

Regent:

• Changed Tyranny card: now triggers before Bombardment card

• This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after

• Nerfed Reflect card: Block decreased from 17(21) -> 16(20)

Ancients:

• Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
• Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
• Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage

Enemies:

• Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
• Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
• Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
• Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
• Nerfed Vantom at lower Ascensions:

• Dismember move damage decreased from 27(30) -> 26(30)
• Slippery power goes from 9 -> 8(9)

• Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)

Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.

Events:

• Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer:

• Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
• Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
• Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too

ART:

• Added portrait art for the following cards:

• Feral
• Not Yet
• Spite
• Fight Through
• Hailstorm
• Synchronize
• Iteration
• Voltaic
• Apparition
• Abrasive

• Revised Neow's Fury artwork (is now centered)
• Added Vakuu background art and VFX
• Added Skulking Colony animations
• Updated art for the following enemies:

• Tunneler
• Entomancer
• Mawler

• Updated animation for the following enemies:

• Vantom
• Ceremonial Beast
• Entomancer

• Repositioned Sludge Spinner death landing spot

USER INTERFACE & EXPERIENCE:

• Added Ascension first-time tutorial popup for single player and multiplayer
• An error is now displayed when Steam crashes
• Feedback tool now displays an error if we didn't receive the feedback
• Adjusted hitbox, speech, and intent position of Underdocks Cultists
• Fixed intents being positioned too high or too low in multi-enemy combats
• Bestiary button now looks more locked (similar to how other buttons look locked)
• The player's hand now animates out of the way while it is the Enemy turn
• Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
• Set up controller navigation for Badges in the game over screen
• Added basic controller navigation to Badges in the run history screen
• Added controller navigation for the player info icons in the run history
• Improved controller navigation in the Fake Merchant shop
• Pause menu button controller navigation now wraps

WRITING:

• Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
• Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:

• Old: "Whenever Attacks deal damage, they also apply that much Doom."
• New: "Whenever Attacks deal damage, apply that much Doom."

• Added translations for various languages
• Fixed various translation errors

BUG FIXES:

General:

• Score separator lines are no longer shown while fetching score or if it fails
• Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
• Fixed combat softlock that could occur after returning to main menu and resuming a run
• Fixed crash when applying powers to dying creatures
• Fixed crash when closing the game during startup before saves are initialized
• Fixed crash when upgrading a card at rest site
• Fixed error caused by offscreen Epoch indicator on Timeline screen
• Fixed error when un-focusing Potion slot during Potion removal
• Fixed Linux crash during combat when UI elements are removed mid-frame
• Fixed crash when entering rooms
• Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
• Fixed being able to target dead enemies with controller
• Fixed crash when opening card pile screen while targeting an enemy with controller
• Fixed rare combat errors that could occur when re-entering combat
• Fixed rare softlock related to writing debug files
• Fixed softlock on run histories from older versions of the game
• Made save operations fault-tolerant to prevent softlocks
• Score is correct when at ascension 10
• Fixed wrong floor count when submitting Daily score

Ironclad:

• Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
• Fixed Anger card played by Havoc also Exhausting on play
• Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
• Not Yet card can no longer be generated via a Skill Potion

Silent:

• Fixed being able to skip the Survivor card discard selection via the peek button

Regent:

• Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
• I Am Invincible card now properly triggers before you've discarded your hand instead of after
• Regalite relic no longer gains Block from enemies applying statuses
• Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder:

• Fixed crash when Osty dies during scene transition
• Fixed Reave card always bottom-decking the Soul card it creates

Defect:

• Fixed Beckon still damaging the player if the combat is ended by Lightning orbs

Potions & Relics:

• Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
• Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss

Ancients:

• Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
• Fixed Vakuu's Whispering Earring not correctly playing Stardust card
• Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
• Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand

Enemies:

• Fixed being unable to discard potions in the Punch Off event
• Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn

Events:

• Fixed being unable to give the Foul Potion to the Fake Merchant
• Fixed cards from other classes appearing in the Infested Automaton event
• Fixed softlock if you somehow die in the Battleworn Dummy event fight
• All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
• You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer:

• Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
• Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
• Dense Vegetation can no longer appear if any player has less than 8 HP
• Fixed softlock related to using Driftwood relic on your first run
• Fixed rare softlock loading into a treasure room when a teammate is using a controller
• Fixed state divergence related to using a potion just before combat began
• Improved error reporting for a specific rare connection error
• You can no longer buy items at the shop while transitioning rooms
• Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
• The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
• "Show Multiplayer Drawings" tickbox is now correctly localized
• You can no longer start a loaded multiplayer game with only one person

游戏数据变更

卡牌

~变更 24

变更 (24)

  • 炼制药水
    • Can be generated in combat: none no
  • 焚烧
    • Damage: 8 2
    • Description: Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack... Deal 2 damage to ALL enemies 4 times.
    • Hit count: none 4
    • Upgrade · calculationbase: +1 none
    • Upgrade · extradamage: +1 none
    • Upgrade · repeat: none +1
    • Upgrade description: Deal 8 damage to ALL enemies. Deals 3 additional damage for each other Attack... Deal 2 damage to ALL enemies 5 times.
    • Vars · CalculatedDamage: 8 none
    • Vars · CalculationBase: 8 none
    • Vars · Damage: none 2
    • Vars · ExtraDamage: 2 none
    • Vars · Repeat: none 4
  • 瓦解
    • Can be generated in combat: none no
  • 战鼓
    • Cost: 0 1
    • Description: Draw 2 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 2 Energy.
    • Energy gain: none 2
    • Powers applied[0] · amount: 1 none
    • Powers applied[0] · power: Drum of Battle none
    • Powers applied[0] · power key: DrumOfBattle none
    • Type: Power Skill
    • Type key: Power Skill
    • Upgrade · cards: +1 none
    • Upgrade · energy: none +1
    • Upgrade description: Draw 3 cards. At the start of your turn, Exhaust the top card of... Draw 2 cards. When this card is Exhausted, gain 3 Energy.
    • Vars · DrumOfBattle: 1 none
    • Vars · DrumOfBattlePower: 1 none
    • Vars · Energy: none 2
  • 狂宴
    • Can be generated in combat: none no
  • 狂乱逃离
    • Can be generated in combat: none no
  • 贪婪之手
    • Can be generated in combat: none no
  • 未掘宝石
    • Can be generated in combat: none no
  • 心灵腐化
    • Can be generated in combat: none no
  • 涅奥之怒
    • Can be generated in combat: none no
    • Description: Deal 10 damage. Put 2 random cards from your Discard Pile into y... Deal 10 damage. Put up to 2 cards from your Discard Pile into yo...
    • Upgrade description: Deal 14 damage. Put 3 random cards from your Discard Pile into y... Deal 14 damage. Put up to 3 cards from your Discard Pile into yo...
  • 时候未到
    • Can be generated in combat: none no
  • 契约终结
    • Description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 17 damage...
    • Upgrade description: Can only be played if you have 3 or more cards in your Exhaust Pile... If you have 3 or more cards in your Exhaust Pile, deal 23 damage...
  • 招架
    • Description: Whenever you play Sovereign Blade, gain 10 Block. Sovereign Blade now gains 10 Block.
    • Upgrade description: Whenever you play Sovereign Blade, gain 14 Block. Sovereign Blade now gains 14 Block.
  • 死神形态
    • Description: Whenever Attacks deal damage, they also apply that much Doom. Whenever Attacks deal damage, apply that much Doom.
  • 倒映
    • Block: 17 16
    • Description: Gain 17 Block. Blocked attack damage is reflected to your attack... Gain 16 Block. Blocked attack damage is reflected to your attack...
    • Upgrade description: Gain 21 Block. Blocked attack damage is reflected to your attack... Gain 20 Block. Blocked attack damage is reflected to your attack...
    • Vars · Block: 17 16
  • 王国资产
    • Can be generated in combat: none no
  • 七星
    • Description raw: Deal {Damage:diff()} damage to ALL enemies {Repeat:plural:{} time|{} times}. Deal {Damage:diff()} damage to ALL enemies {Repeat:diff()} {Repeat:plural:tim...
  • 懒惰
    • Can be generated in combat: none no
  • 煤灰
    • Can be generated in combat: none no
  • 君王之剑
    • Description: Deal 10 damage. Deal 10 damage to ALL enemies.
  • 征召上前
    • Description: Forge 8. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
    • Upgrade description: Forge 11. Put Sovereign Blade into your Hand... Put Sovereign Blade into your Hand from anywhere. ...
  • 狩猎
    • Can be generated in combat: none no
  • 触不可及
    • Upgrade · block: +2 +3
    • Upgrade description: Gain 8 Block. Gain 9 Block.
  • 衰朽
    • Can be generated in combat: none no

遗物

~变更 152

变更 (152)

  • 赤牛
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 紫水晶茄子
    • Merchant price · base: 200 none
    • Merchant price · max: 230 none
    • Merchant price · min: 170 none
  • 锚
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 孙子兵法
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 弹珠袋
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 准备背包
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 律动残余
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 风箱
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 腰带扣
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 大帽子
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 小血瓶
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 骨笛
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 书签
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 五轮书
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 修书小刀
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 轰鸣海螺
    • Description: At the start of Elite combats, draw 2 additional ca... At the start of Elite combats, draw 2 additional ca...
  • 圆顶礼帽
    • Merchant price · base: 250 none
    • Merchant price · max: 288 none
    • Merchant price · min: 212 none
  • 面包
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 艳丽围巾
    • Description: The 5th card you play each turn is free. The 5th card you play from your hand each turn is free.
  • 硫磺
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 铜质鳞片
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 燃烧木棍
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 烛台
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 舵盘
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 大锅
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 百年积木
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 吊灯
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 卡戎之灰
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 化学物X
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 斗篷扣
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 数据磁盘
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 恶魔之舌
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 肮脏地毯
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 多利之镜
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 火龙果
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 情感芯片
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 永恒羽毛
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 击剑指南
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 节日拉炮
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 冻结之蛋
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 葬礼面具
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 星系尘埃
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 赌博筹码
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 棋子
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 幽灵种子
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 壶铃
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 扭曲锤子
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 镀金缆线
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 护喉甲
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 地精之角
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 开心小花
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 螺线飞镖
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 船夹板
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 冰淇淋
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 骇人头盔
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 象牙麻将牌
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 金纸
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 佛珠手链
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 木札
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 苦无
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 锁镰
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 灯笼
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 吃不完的糖
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 熔岩灯
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 李家华夫饼
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 开信刀
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 蜥蜴尾巴
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 招财异鱼
    • Merchant price · base: 250 none
    • Merchant price · max: 288 none
    • Merchant price · min: 212 none
  • 月亮糕点
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 芒果
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 餐券
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 带骨肉
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 会员卡
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 水银沙漏
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 节拍器
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 微型大炮
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 微型帐篷
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 迷你储君
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 熔火之蛋
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 干瘪之手
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 神秘打火机
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 忍术卷轴
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 双截棍
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 意外光滑的石头
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 古钱币
    • Merchant price · base: 300 none
    • Merchant price · max: 345 none
    • Merchant price · min: 255 none
  • 橙色团块
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 奥利哈钢
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 精致折扇
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 星系仪
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 缩放仪
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 纸鹤
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 纸蛙
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 招架盾
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 梨子
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 摆动球
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 钢笔尖
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 永冻冰晶
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 石化蟾蜍
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 活动星图
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 怀表
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 药水腰带
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 能量电池
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 转经轮
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 拳刃
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 彩虹戒指
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 剃刀牙
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 红面具
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 红头骨
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 君王矿石
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 皇家枕头
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 爬行动物饰品
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 三角铃鼓
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 波纹水盆
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 王室印章
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 损毁头盔
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 符文电容器
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 尖叫酒壶
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 自成型黏土
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 铲子
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 手里剑
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 勇气投石索
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 异蛇头骨
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 闪亮口红
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 历石
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 碎石钻
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 草莓
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 打击木偶
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 坚固钳子
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 共生病毒
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 算盘
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 送货员
    • Merchant price · base: 300 none
    • Merchant price · max: 345 none
    • Merchant price · min: 255 none
  • 铜钹
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 小邮箱
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 工具箱
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 结实绷带
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 毒素之蛋
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 钨合金棍
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 音叉
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 扭曲漏斗
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 不休陀螺
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 不死符文
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 不安油灯
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 金刚杵
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 臂甲
    • Merchant price · base: 250 225
    • Merchant price · max: 288 259
    • Merchant price · min: 212 191
  • 古茶具套装
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 烦人机关盒
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 维特鲁威仆从
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170
  • 战纹涂料
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 磨刀石
    • Merchant price · base: 200 175
    • Merchant price · max: 230 201
    • Merchant price · min: 170 149
  • 白兽雕像
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 白星
    • Merchant price · base: 300 275
    • Merchant price · max: 345 316
    • Merchant price · min: 255 234
  • 羽翼护符
    • Merchant price · base: 225 200
    • Merchant price · max: 259 230
    • Merchant price · min: 191 170

怪物

~变更 108

变更 (108)

  • 建筑师
    • Encounters[0] · encounter id: THE_ARCHITECT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: The Architect none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 劫掠者刺客
    • Damage values · Killshot · ascension: 12 11
    • Damage values · Killshot · normal: 11 10
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[KILLSHOT] · damage · ascension: 12 11
    • Moves[KILLSHOT] · damage · normal: 11 10
  • 巨斧机器人
    • Attack pattern · description: Starts with Boot Up Always uses Boot Up
    • Attack pattern · states[BOOT UP MOVE] · next: RAND_MOVE none
    • Attack pattern · states[HAMMER UPPERCUT MOVE] · next: RAND_MOVE none
    • Attack pattern · states[ONE TWO MOVE] · next: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · id: RAND_MOVE none
    • Attack pattern · states[RAND MOVE] · type: random none
    • Attack pattern · states[SHARPEN MOVE] · id: SHARPEN_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · move id: SHARPEN none
    • Attack pattern · states[SHARPEN MOVE] · next: RAND_MOVE none
    • Attack pattern · states[SHARPEN MOVE] · type: move none
    • Attack pattern · type: random cycle
    • Block values · bootUp: 10 none
    • Damage values · HammerUppercut · ascension: 10 14
    • Damage values · HammerUppercut · normal: 8 12
    • Damage values · OneTwo · ascension: 6 10
    • Damage values · OneTwo · normal: 5 9
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: AXEBOTS_NORMAL none
    • Encounters[0] · encounter name: Bot Buddies none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Max hp: 44 78
    • Max hp ascension: 46 86
    • Min hp: 40 70
    • Min hp ascension: 42 76
    • Moves[BOOT UP] · powers[0] · amount: 1 none
    • Moves[BOOT UP] · powers[0] · power id: STRENGTH none
    • Moves[BOOT UP] · powers[0] · target: self none
    • Moves[HAMMER UPPERCUT] · damage · ascension: 10 14
    • Moves[HAMMER UPPERCUT] · damage · normal: 8 12
    • Moves[HAMMER UPPERCUT] · powers[0] · amount: 1 none
    • Moves[HAMMER UPPERCUT] · powers[0] · power id: WEAK none
    • Moves[HAMMER UPPERCUT] · powers[0] · target: player none
    • Moves[HAMMER UPPERCUT] · powers[1] · amount: 1 none
    • Moves[HAMMER UPPERCUT] · powers[1] · power id: FRAIL none
    • Moves[HAMMER UPPERCUT] · powers[1] · target: player none
    • Moves[ONE TWO] · damage · ascension: 6 10
    • Moves[ONE TWO] · damage · normal: 5 9
    • Moves[SHARPEN] · id: SHARPEN none
    • Moves[SHARPEN] · intent: Buff none
    • Moves[SHARPEN] · name: Sharpen none
    • Moves[SHARPEN] · powers[0] · amount: 4 none
    • Moves[SHARPEN] · powers[0] · power id: STRENGTH none
    • Moves[SHARPEN] · powers[0] · target: self none
  • 劫掠者斧手
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 战斗好伙伴V1.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 战斗好伙伴V2.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 战斗好伙伴V3.0
    • Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Battleworn Dummy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 盛碗虫(卵)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
  • 盛碗虫(蜜)
    • Attack pattern · description: Thrash → Buff → Thrash → repeat Thrash → Buff → Thrash2 → repeat
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BUFF] · powers[0] · amount: 15 none
    • Moves[BUFF] · powers[0] · power id: STRENGTH none
    • Moves[BUFF] · powers[0] · target: self none
    • Moves[THRASH2] · name: Thrash Thrash2
  • 盛碗虫(石)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: BOWLBUGS_WEAK none
    • Encounters[1] · encounter name: Bowlbugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 2 - Hive none
    • Encounters[2] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[2] · encounter name: Slumber Party none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
  • 盛碗虫(丝)
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[TRASH MOVE] · id: TRASH_MOVE none
    • Attack pattern · states[TRASH MOVE] · move id: TRASH none
    • Attack pattern · states[TRASH MOVE] · type: move none
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: BOWLBUGS_NORMAL none
    • Encounters[0] · encounter name: Bowlbug Swarm none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[1] · encounter name: Slumber Party none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[THRASH] · damage · ascension: none 5
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 4
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[TOXIC SPIT] · powers[0] · amount: 1 none
    • Moves[TOXIC SPIT] · powers[0] · power id: WEAK none
    • Moves[TOXIC SPIT] · powers[0] · target: player none
    • Moves[TRASH] · damage · ascension: 5 none
    • Moves[TRASH] · damage · hit count: 2 none
    • Moves[TRASH] · damage · normal: 4 none
    • Moves[TRASH] · id: TRASH none
    • Moves[TRASH] · intent: Attack none
    • Moves[TRASH] · name: Trash none
  • 劫掠者暴徒
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: STRENGTH none
    • Moves[ROAR] · powers[0] · target: self none
  • 旧日雕像
    • Attack pattern · description: Initial Sleep → Wake → Slashes → repeat Sleep → Wake → Slashes → repeat
    • Attack pattern · initial move: INITIAL_SLEEP SLEEP
    • Attack pattern · states[INITIAL SLEEP MOVE] · id: INITIAL_SLEEP_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · move id: INITIAL_SLEEP none
    • Attack pattern · states[INITIAL SLEEP MOVE] · next: WAKE_MOVE none
    • Attack pattern · states[INITIAL SLEEP MOVE] · type: move none
    • Attack pattern · states[SLEEP MOVE] · next: SLASHES_MOVE WAKE_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · move id: none SLEEP_MOVE_2
    • Attack pattern · states[SLEEP MOVE 2] · next: none SLASHES_MOVE
    • Attack pattern · states[SLEEP MOVE 2] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: BYGONE_EFFIGY_ELITE none
    • Encounters[0] · encounter name: Bygone Effigy none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[INITIAL SLEEP] · id: INITIAL_SLEEP none
    • Moves[INITIAL SLEEP] · intent: Sleep none
    • Moves[INITIAL SLEEP] · name: Initial Sleep none
    • Moves[SLEEP MOVE 2] · id: none SLEEP_MOVE_2
    • Moves[SLEEP MOVE 2] · intent: none Sleep
    • Moves[SLEEP MOVE 2] · name: none Sleep Move 2
    • Moves[WAKE] · powers[0] · amount: 10 none
    • Moves[WAKE] · powers[0] · power id: STRENGTH none
    • Moves[WAKE] · powers[0] · target: self none
  • 多尼斯异鸟
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: BYRDONIS_ELITE none
    • Encounters[0] · encounter name: Byrdonis none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
  • 钙化邪教徒
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CULTISTS_NORMAL none
    • Encounters[0] · encounter name: Cultists none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: SEAPUNK_NORMAL none
    • Encounters[1] · encounter name: Underdocks Wildlife none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[INCANTATION] · powers[0] · amount: 2 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • 仪式兽
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: CEREMONIAL_BEAST_BOSS none
    • Encounters[0] · encounter name: Ceremonial Beast none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[BEAST CRY] · powers[0] · amount: 1 none
    • Moves[BEAST CRY] · powers[0] · power id: RINGING none
    • Moves[BEAST CRY] · powers[0] · target: player none
    • Moves[CRUSH] · powers[0] · amount: 3 none
    • Moves[CRUSH] · powers[0] · power id: STRENGTH none
    • Moves[CRUSH] · powers[0] · target: self none
    • Moves[PLOW] · powers[0] · amount: 2 none
    • Moves[PLOW] · powers[0] · power id: STRENGTH none
    • Moves[PLOW] · powers[0] · target: self none
    • Moves[STAMP] · powers[0] · amount: 150 none
    • Moves[STAMP] · powers[0] · power id: PLOW none
    • Moves[STAMP] · powers[0] · target: self none
  • 啃咬机
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: CHOMPERS_NORMAL none
    • Encounters[0] · encounter name: An Automaton Pair none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · encounter id: TUNNELER_NORMAL none
    • Encounters[1] · encounter name: Tunneling Twosome none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
  • 噬尸蛞蝓
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CORPSE_SLUGS_NORMAL none
    • Encounters[0] · encounter name: Many Corpse Slugs none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: CORPSE_SLUGS_WEAK none
    • Encounters[1] · encounter name: Corpse Slugs none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Innate powers[0] · amount: 4 none
    • Innate powers[0] · amount ascension: 5 none
    • Innate powers[0] · power id: RAVENOUS none
    • Moves[GOOP] · powers[0] · amount: 2 none
    • Moves[GOOP] · powers[0] · power id: FRAIL none
    • Moves[GOOP] · powers[0] · target: player none
  • 劫掠者弩手
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 碾碎爪
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KAISER_CRAB_BOSS none
    • Encounters[0] · encounter name: Kaiser Crab none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ADAPT] · powers[0] · amount: 2 none
    • Moves[ADAPT] · powers[0] · power id: STRENGTH none
    • Moves[ADAPT] · powers[0] · target: self none
    • Moves[BUG STING] · powers[0] · amount: 2 none
    • Moves[BUG STING] · powers[0] · power id: WEAK none
    • Moves[BUG STING] · powers[0] · target: player none
    • Moves[BUG STING] · powers[1] · amount: 2 none
    • Moves[BUG STING] · powers[1] · power id: FRAIL none
    • Moves[BUG STING] · powers[1] · target: player none
  • 立柱构造体
    • Attack pattern · description: Charge Up → Repeater → Repeater Move 2 → Expel Blast → repeat Charge Up → Repeater Blast → Repeater Blast Move 2 → Expel → repeat
    • Attack pattern · states[CHARGE UP MOVE] · next: REPEATER_MOVE REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL BLAST] · id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · move id: EXPEL_BLAST none
    • Attack pattern · states[EXPEL BLAST] · next: REPEATER_MOVE none
    • Attack pattern · states[EXPEL BLAST] · type: move none
    • Attack pattern · states[EXPEL MOVE] · id: none EXPEL_MOVE
    • Attack pattern · states[EXPEL MOVE] · move id: none EXPEL
    • Attack pattern · states[EXPEL MOVE] · next: none REPEATER_BLAST_MOVE
    • Attack pattern · states[EXPEL MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE] · id: none REPEATER_BLAST_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE] · move id: none REPEATER_BLAST
    • Attack pattern · states[REPEATER BLAST MOVE] · next: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE] · type: none move
    • Attack pattern · states[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · move id: none REPEATER_BLAST_MOVE_2
    • Attack pattern · states[REPEATER BLAST MOVE 2] · next: none EXPEL_MOVE
    • Attack pattern · states[REPEATER BLAST MOVE 2] · type: none move
    • Attack pattern · states[REPEATER MOVE] · id: REPEATER_MOVE none
    • Attack pattern · states[REPEATER MOVE] · move id: REPEATER none
    • Attack pattern · states[REPEATER MOVE] · next: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE] · type: move none
    • Attack pattern · states[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · move id: REPEATER_MOVE_2 none
    • Attack pattern · states[REPEATER MOVE 2] · next: EXPEL_BLAST none
    • Attack pattern · states[REPEATER MOVE 2] · type: move none
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: CONSTRUCT_MENAGERIE_NORMAL none
    • Encounters[0] · encounter name: Construct Menagerie none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: CUBEX_CONSTRUCT_NORMAL none
    • Encounters[1] · encounter name: Cubex Construct none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
    • Moves[EXPEL] · damage · ascension: none 6
    • Moves[EXPEL] · damage · hit count: none 2
    • Moves[EXPEL] · damage · normal: none 5
    • Moves[EXPEL] · id: none EXPEL
    • Moves[EXPEL] · intent: none Attack
    • Moves[EXPEL] · name: none Expel
    • Moves[EXPEL BLAST] · damage · ascension: 6 none
    • Moves[EXPEL BLAST] · damage · hit count: 2 none
    • Moves[EXPEL BLAST] · damage · normal: 5 none
    • Moves[EXPEL BLAST] · id: EXPEL_BLAST none
    • Moves[EXPEL BLAST] · intent: Attack none
    • Moves[EXPEL BLAST] · name: Expel Blast none
    • Moves[REPEATER] · damage · ascension: 8 none
    • Moves[REPEATER] · damage · normal: 7 none
    • Moves[REPEATER] · id: REPEATER none
    • Moves[REPEATER] · intent: Attack + Buff none
    • Moves[REPEATER] · name: Repeater none
    • Moves[REPEATER] · powers[0] · amount: 2 none
    • Moves[REPEATER] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER] · powers[0] · target: self none
    • Moves[REPEATER BLAST] · damage · ascension: none 8
    • Moves[REPEATER BLAST] · damage · normal: none 7
    • Moves[REPEATER BLAST] · id: none REPEATER_BLAST
    • Moves[REPEATER BLAST] · intent: none Attack + Buff
    • Moves[REPEATER BLAST] · name: none Repeater Blast
    • Moves[REPEATER BLAST MOVE 2] · damage · ascension: none 8
    • Moves[REPEATER BLAST MOVE 2] · damage · normal: none 7
    • Moves[REPEATER BLAST MOVE 2] · id: none REPEATER_BLAST_MOVE_2
    • Moves[REPEATER BLAST MOVE 2] · intent: none Attack + Buff
    • Moves[REPEATER BLAST MOVE 2] · name: none Repeater Blast Move 2
    • Moves[REPEATER MOVE 2] · damage · ascension: 8 none
    • Moves[REPEATER MOVE 2] · damage · normal: 7 none
    • Moves[REPEATER MOVE 2] · id: REPEATER_MOVE_2 none
    • Moves[REPEATER MOVE 2] · intent: Attack + Buff none
    • Moves[REPEATER MOVE 2] · name: Repeater Move 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · amount: 2 none
    • Moves[REPEATER MOVE 2] · powers[0] · power id: STRENGTH none
    • Moves[REPEATER MOVE 2] · powers[0] · target: self none
  • 潮湿邪教徒
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: CULTISTS_NORMAL none
    • Encounters[0] · encounter name: Cultists none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[INCANTATION] · powers[0] · amount: 5 none
    • Moves[INCANTATION] · powers[0] · power id: RITUAL none
    • Moves[INCANTATION] · powers[0] · target: self none
  • 残杀千足虫
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Back)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Front)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • Decimillipede Segment (Middle)
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: DECIMILLIPEDE_ELITE none
    • Encounters[0] · encounter name: The Decimillipede none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[BULK] · powers[0] · amount: 2 none
    • Moves[BULK] · powers[0] · power id: STRENGTH none
    • Moves[BULK] · powers[0] · target: self none
    • Moves[CONSTRICT] · powers[0] · amount: 1 none
    • Moves[CONSTRICT] · powers[0] · power id: WEAK none
    • Moves[CONSTRICT] · powers[0] · target: player none
  • 虔诚雕刻师
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: DEVOTED_SCULPTOR_WEAK none
    • Encounters[0] · encounter name: Devoted Sculptor none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
  • Doormaker
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: DOORMAKER_BOSS none
    • Encounters[0] · encounter name: The Doormaker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[GRASP] · powers[0] · amount: 3 none
    • Moves[GRASP] · powers[0] · power id: STRENGTH none
    • Moves[GRASP] · powers[0] · target: self none
  • 蜂群术士
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: ENTOMANCER_ELITE none
    • Encounters[0] · encounter name: Entomancer none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[PHEROMONE SPIT] · powers[0] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE none
    • Moves[PHEROMONE SPIT] · powers[0] · target: self none
    • Moves[PHEROMONE SPIT] · powers[1] · amount: 1 none
    • Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[1] · target: self none
    • Moves[PHEROMONE SPIT] · powers[2] · amount: 2 none
    • Moves[PHEROMONE SPIT] · powers[2] · power id: STRENGTH none
    • Moves[PHEROMONE SPIT] · powers[2] · target: self none
  • 外骨骼虫
    • Attack pattern · description: then random: Skitter (no repeat), Mandible (no repeat); then conditional: Ski... then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Sk...
    • Attack pattern · states[INIT MOVE] · branches[1] · move id: MANDIBLE MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · id: none MANDIBLES_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · move id: none MANDIBLES
    • Attack pattern · states[MANDIBLES MOVE] · next: none ENRAGE_MOVE
    • Attack pattern · states[MANDIBLES MOVE] · type: none move
    • Attack pattern · states[MANDIBLE MOVE] · id: MANDIBLE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · move id: MANDIBLE none
    • Attack pattern · states[MANDIBLE MOVE] · next: ENRAGE_MOVE none
    • Attack pattern · states[MANDIBLE MOVE] · type: move none
    • Attack pattern · states[RAND] · branches[1] · move id: MANDIBLE MANDIBLES
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: EXOSKELETONS_NORMAL none
    • Encounters[0] · encounter name: Many Exoskeletons none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: EXOSKELETONS_WEAK none
    • Encounters[1] · encounter name: Exoskeletons none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[MANDIBLE] · damage · ascension: 9 none
    • Moves[MANDIBLE] · damage · normal: 8 none
    • Moves[MANDIBLE] · id: MANDIBLE none
    • Moves[MANDIBLE] · intent: Attack none
    • Moves[MANDIBLE] · name: Mandible none
    • Moves[MANDIBLES] · damage · ascension: none 9
    • Moves[MANDIBLES] · damage · normal: none 8
    • Moves[MANDIBLES] · id: none MANDIBLES
    • Moves[MANDIBLES] · intent: none Attack
    • Moves[MANDIBLES] · name: none Mandibles
  • 利齿之眼
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FOGMOG_NORMAL none
    • Encounters[0] · encounter name: Fogmog none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 组装师
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: FABRICATOR_NORMAL none
    • Encounters[0] · encounter name: Fabricator none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 商人???
    • Encounters[0] · encounter id: FAKE_MERCHANT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: The Merchant??? none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[THROW RELIC] · powers[0] · amount: 1 none
    • Moves[THROW RELIC] · powers[0] · power id: FRAIL none
    • Moves[THROW RELIC] · powers[0] · target: player none
  • 胖地精
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SPAWNED] · name: Spawned Wake Up
  • 连枷骑士
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • 飞蝇菌子
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SNAPPING_JAXFRUIT_NORMAL none
    • Encounters[1] · encounter name: Overgrowth Flora none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[FRAIL SPORES] · powers[0] · amount: 2 none
    • Moves[FRAIL SPORES] · powers[0] · power id: FRAIL none
    • Moves[FRAIL SPORES] · powers[0] · target: player none
    • Moves[VULNERABLE SPORES] · powers[0] · amount: 2 none
    • Moves[VULNERABLE SPORES] · powers[0] · power id: VULNERABLE none
    • Moves[VULNERABLE SPORES] · powers[0] · target: player none
  • 雾菇
    • Attack pattern · description: Starts with Illusion, then random: Swipe Random (no repeat, 40%), Headbutt (n... Starts with Illusory Spores, then random: Swipe Random (no repeat, 40%), Head...
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FOGMOG_NORMAL none
    • Encounters[0] · encounter name: Fogmog none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ILLUSION] · name: Illusion Illusory Spores
    • Moves[SWIPE] · name: Swipe Thwack
    • Moves[SWIPE] · powers[0] · amount: 1 none
    • Moves[SWIPE] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE] · powers[0] · target: self none
    • Moves[SWIPE RANDOM] · powers[0] · amount: 1 none
    • Moves[SWIPE RANDOM] · powers[0] · power id: STRENGTH none
    • Moves[SWIPE RANDOM] · powers[0] · target: self none
  • 化石追踪者
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: FOSSIL_STALKER_NORMAL none
    • Encounters[0] · encounter name: Fossil Stalker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TACKLE] · powers[0] · amount: 1 none
    • Moves[TACKLE] · powers[0] · power id: FRAIL none
    • Moves[TACKLE] · powers[0] · target: player none
  • 青蛙骑士
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: FROG_KNIGHT_NORMAL none
    • Encounters[0] · encounter name: Frog Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 19 none
    • Innate powers[0] · power id: PLATING none
    • Moves[FOR THE QUEEN] · powers[0] · amount: 5 none
    • Moves[FOR THE QUEEN] · powers[0] · power id: STRENGTH none
    • Moves[FOR THE QUEEN] · powers[0] · target: self none
    • Moves[TONGUE LASH] · powers[0] · amount: 2 none
    • Moves[TONGUE LASH] · powers[0] · power id: FRAIL none
    • Moves[TONGUE LASH] · powers[0] · target: player none
  • 毛绒伏地虫
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FUZZY_WURM_CRAWLER_WEAK none
    • Encounters[0] · encounter name: Fuzzy Wurm Crawler none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: OVERGROWTH_CRAWLERS none
    • Encounters[1] · encounter name: Overgrowth Crawlers none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[INHALE] · powers[0] · amount: 7 none
    • Moves[INHALE] · powers[0] · power id: STRENGTH none
    • Moves[INHALE] · powers[0] · target: self none
  • 气态炸弹
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LIVING_FOG_NORMAL none
    • Encounters[0] · encounter name: Evil Gas none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 电球头
    • Attack pattern · description: Shocking Slap → Thunder Strike → Galvanic Burst → repeat Shocking Slap → Channel Lightning → Galvanic Burst → repeat
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: GLOBE_HEAD_NORMAL none
    • Encounters[0] · encounter name: A Lone Globe Head none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[GALVANIC BURST] · powers[0] · amount: 2 none
    • Moves[GALVANIC BURST] · powers[0] · power id: STRENGTH none
    • Moves[GALVANIC BURST] · powers[0] · target: self none
    • Moves[SHOCKING SLAP] · powers[0] · amount: 2 none
    • Moves[SHOCKING SLAP] · powers[0] · power id: FRAIL none
    • Moves[SHOCKING SLAP] · powers[0] · target: player none
    • Moves[THUNDER STRIKE] · name: Thunder Strike Channel Lightning
  • 地精佣兵
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[DOUBLE SMASH] · powers[0] · amount: 2 none
    • Moves[DOUBLE SMASH] · powers[0] · power id: WEAK none
    • Moves[DOUBLE SMASH] · powers[0] · target: player none
    • Moves[HEHE] · powers[0] · amount: 2 none
    • Moves[HEHE] · powers[0] · power id: STRENGTH none
    • Moves[HEHE] · powers[0] · target: self none
  • 幽灵船
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: HAUNTED_SHIP_NORMAL none
    • Encounters[0] · encounter name: Haunted Ship none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[RAMMING SPEED] · powers[0] · amount: 1 none
    • Moves[RAMMING SPEED] · powers[0] · power id: WEAK none
    • Moves[RAMMING SPEED] · powers[0] · target: player none
  • 猎人杀手
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: HUNTER_KILLER_NORMAL none
    • Encounters[0] · encounter name: Hunter Killer none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TENDERIZING GOOP] · powers[0] · amount: 1 none
    • Moves[TENDERIZING GOOP] · powers[0] · power id: TENDER none
    • Moves[TENDERIZING GOOP] · powers[0] · target: player none
  • 感染棱柱
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: INFESTED_PRISMS_ELITE none
    • Encounters[0] · encounter name: Infested Prism none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[PULSATE] · powers[0] · amount: 4 none
    • Moves[PULSATE] · powers[0] · power id: STRENGTH none
    • Moves[PULSATE] · powers[0] · target: self none
  • 墨宝
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: INKLETS_NORMAL none
    • Encounters[0] · encounter name: Inklets none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 同族信徒
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: THE_KIN_BOSS none
    • Encounters[0] · encounter name: The Kin none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[POWER DANCE] · powers[0] · amount: 2 none
    • Moves[POWER DANCE] · powers[0] · power id: STRENGTH none
    • Moves[POWER DANCE] · powers[0] · target: self none
  • 同族神官
    • Attack pattern · description: Orb Of Frailty → Orb Of Weakness → Beam → Ritual → repeat Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual → repeat
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: THE_KIN_BOSS none
    • Encounters[0] · encounter name: The Kin none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[BEAM] · name: Beam Soul Beam
    • Moves[ORB OF FRAILTY] · name: Orb Of Frailty Orb of Frailty
    • Moves[ORB OF FRAILTY] · powers[0] · amount: 1 none
    • Moves[ORB OF FRAILTY] · powers[0] · power id: FRAIL none
    • Moves[ORB OF FRAILTY] · powers[0] · target: player none
    • Moves[ORB OF WEAKNESS] · name: Orb Of Weakness Orb of Weakness
    • Moves[ORB OF WEAKNESS] · powers[0] · amount: 1 none
    • Moves[ORB OF WEAKNESS] · powers[0] · power id: WEAK none
    • Moves[ORB OF WEAKNESS] · powers[0] · target: player none
    • Moves[RITUAL] · name: Ritual Dark Ritual
    • Moves[RITUAL] · powers[0] · amount: 2 none
    • Moves[RITUAL] · powers[0] · power id: STRENGTH none
    • Moves[RITUAL] · powers[0] · target: self none
  • 知识恶魔
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KNOWLEDGE_DEMON_BOSS none
    • Encounters[0] · encounter name: Knowledge Demon none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[PONDER] · powers[0] · amount: 2 none
    • Moves[PONDER] · powers[0] · power id: STRENGTH none
    • Moves[PONDER] · powers[0] · target: self none
  • 乐加维林族母
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LAGAVULIN_MATRIARCH_BOSS none
    • Encounters[0] · encounter name: Lagavulin Matriarch none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[SOUL SIPHON] · powers[0] · amount: 2 none
    • Moves[SOUL SIPHON] · powers[0] · power id: STRENGTH none
    • Moves[SOUL SIPHON] · powers[0] · target: self none
  • 树叶史莱姆(中)
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_NORMAL none
    • Encounters[1] · encounter name: Swarm of Slimes none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLIMES_WEAK none
    • Encounters[2] · encounter name: Group of Slimes none
    • Encounters[2] · is weak: yes none
    • Encounters[2] · room type: Monster none
    • Encounters[3] · act: Act 1 - Overgrowth none
    • Encounters[3] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[3] · encounter name: Strangler and Friend none
    • Encounters[3] · is weak: no none
    • Encounters[3] · room type: Monster none
  • 树叶史莱姆(小)
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: RAND none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none RAND
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLIMES_NORMAL none
    • Encounters[0] · encounter name: Swarm of Slimes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_WEAK none
    • Encounters[1] · encounter name: Group of Slimes none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[2] · encounter name: Strangler and Friend none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[BUTT] · damage · ascension: 4 none
    • Moves[BUTT] · damage · normal: 3 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 4
    • Moves[TACKLE] · damage · normal: none 3
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • 活雾
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: LIVING_FOG_NORMAL none
    • Encounters[0] · encounter name: Evil Gas none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ADVANCED GAS] · powers[0] · amount: 1 none
    • Moves[ADVANCED GAS] · powers[0] · power id: SMOGGY none
    • Moves[ADVANCED GAS] · powers[0] · target: player none
  • 活体盾
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TURRET_OPERATOR_WEAK none
    • Encounters[0] · encounter name: Turret Operator none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[SMASH] · powers[0] · amount: 3 none
    • Moves[SMASH] · powers[0] · power id: STRENGTH none
    • Moves[SMASH] · powers[0] · target: self none
  • 虱虫之祖
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: LOUSE_PROGENITOR_NORMAL none
    • Encounters[0] · encounter name: Louse Progenitor none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 14 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: CURL_UP none
    • Moves[CURL AND GROW] · powers[0] · amount: 5 none
    • Moves[CURL AND GROW] · powers[0] · power id: STRENGTH none
    • Moves[CURL AND GROW] · powers[0] · target: self none
    • Moves[WEB CANNON] · powers[0] · amount: 2 none
    • Moves[WEB CANNON] · powers[0] · power id: FRAIL none
    • Moves[WEB CANNON] · powers[0] · target: player none
  • 魔法骑士
    • Attack pattern · description: First Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat
    • Attack pattern · initial move: FIRST_POWER_SHIELD POWER_SHIELD
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · id: FIRST_POWER_SHIELD_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · move id: FIRST_POWER_SHIELD none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · next: DAMPEN_MOVE none
    • Attack pattern · states[FIRST POWER SHIELD MOVE] · type: move none
    • Attack pattern · states[POWER SHIELD MOVE] · id: none POWER_SHIELD_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · move id: none POWER_SHIELD
    • Attack pattern · states[POWER SHIELD MOVE] · next: none DAMPEN_MOVE
    • Attack pattern · states[POWER SHIELD MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[FIRST POWER SHIELD] · block: 5 none
    • Moves[FIRST POWER SHIELD] · damage · ascension: 7 none
    • Moves[FIRST POWER SHIELD] · damage · normal: 6 none
    • Moves[FIRST POWER SHIELD] · id: FIRST_POWER_SHIELD none
    • Moves[FIRST POWER SHIELD] · intent: Attack + Defend none
    • Moves[FIRST POWER SHIELD] · name: First Power Shield none
    • Moves[POWER SHIELD] · block: none 5
    • Moves[POWER SHIELD] · damage · ascension: none 7
    • Moves[POWER SHIELD] · damage · normal: none 6
    • Moves[POWER SHIELD] · id: none POWER_SHIELD
    • Moves[POWER SHIELD] · intent: none Attack + Defend
    • Moves[POWER SHIELD] · name: none Power Shield
  • 蛮兽
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: MAWLER_NORMAL none
    • Encounters[0] · encounter name: Mawler none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[ROAR] · powers[0] · amount: 3 none
    • Moves[ROAR] · powers[0] · power id: VULNERABLE none
    • Moves[ROAR] · powers[0] · target: player none
  • 机甲骑士
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: MECHA_KNIGHT_ELITE none
    • Encounters[0] · encounter name: Mecha Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[WINDUP] · powers[0] · amount: 5 none
    • Moves[WINDUP] · powers[0] · power id: STRENGTH none
    • Moves[WINDUP] · powers[0] · target: self none
  • 神秘骑士
    • Encounters[0] · encounter id: MYSTERIOUS_KNIGHT_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Mysterious Knight none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · power id: STRENGTH none
    • Innate powers[1] · amount: 6 none
    • Innate powers[1] · power id: PLATING none
    • Moves[WAR CHANT] · powers[0] · amount: 3 none
    • Moves[WAR CHANT] · powers[0] · power id: STRENGTH none
    • Moves[WAR CHANT] · powers[0] · target: self none
  • 异螨
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: MYTES_NORMAL none
    • Encounters[0] · encounter name: Mass of Mytes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SUCK] · powers[0] · amount: 2 none
    • Moves[SUCK] · powers[0] · power id: STRENGTH none
    • Moves[SUCK] · powers[0] · target: self none
  • 小啃兽
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: NIBBITS_NORMAL none
    • Encounters[0] · encounter name: A Pair of Nibbits none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: NIBBITS_WEAK none
    • Encounters[1] · encounter name: A Lone Nibbit none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[HISS] · powers[0] · amount: 2 none
    • Moves[HISS] · powers[0] · power id: STRENGTH none
    • Moves[HISS] · powers[0] · target: self none
  • 直飞产卵虫
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: OVICOPTER_NORMAL none
    • Encounters[0] · encounter name: Ovicopter none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[NUTRITIONAL PASTE] · powers[0] · amount: 3 none
    • Moves[NUTRITIONAL PASTE] · powers[0] · power id: STRENGTH none
    • Moves[NUTRITIONAL PASTE] · powers[0] · target: self none
    • Moves[TENDERIZER] · powers[0] · amount: 2 none
    • Moves[TENDERIZER] · powers[0] · power id: VULNERABLE none
    • Moves[TENDERIZER] · powers[0] · target: player none
  • 猫头鹰法官
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: OWL_MAGISTRATE_NORMAL none
    • Encounters[0] · encounter name: Owl Magistrate none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Min hp: 234 231
    • Min hp ascension: 243 247
    • Moves[JUDICIAL FLIGHT] · powers[0] · amount: 1 none
    • Moves[JUDICIAL FLIGHT] · powers[0] · power id: SOAR none
    • Moves[JUDICIAL FLIGHT] · powers[0] · target: self none
    • Moves[VERDICT] · powers[0] · amount: 4 none
    • Moves[VERDICT] · powers[0] · power id: VULNERABLE none
    • Moves[VERDICT] · powers[0] · target: player none
  • 花园幽灵鳗
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: PHANTASMAL_GARDENERS_ELITE none
    • Encounters[0] · encounter name: Phantasmal Gardeners none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Innate powers[0] · amount: 6 none
    • Innate powers[0] · amount ascension: 7 none
    • Innate powers[0] · power id: SKITTISH none
    • Moves[ENLARGE] · powers[0] · amount: 2 none
    • Moves[ENLARGE] · powers[0] · power id: STRENGTH none
    • Moves[ENLARGE] · powers[0] · target: self none
  • 异蛙寄生虫
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: PHROG_PARASITE_ELITE none
    • Encounters[0] · encounter name: Phrog Parasite none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
  • 拳击构装体
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: CONSTRUCT_MENAGERIE_NORMAL none
    • Encounters[0] · encounter name: Construct Menagerie none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: PUNCH_CONSTRUCT_NORMAL none
    • Encounters[1] · encounter name: Punch Construct none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · encounter id: PUNCH_OFF_EVENT_ENCOUNTER none
    • Encounters[2] · encounter name: Punch Constructs none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[FAST PUNCH] · powers[0] · amount: 1 none
    • Moves[FAST PUNCH] · powers[0] · power id: WEAK none
    • Moves[FAST PUNCH] · powers[0] · target: player none
  • 女王
    • Attack pattern · description: Starts: Puppet Strings → Your Mine; then conditional: Burn Bright for Me (if ... Starts: Puppet Strings → You Are Mine; then conditional: Burn Bright for Me (...
    • Attack pattern · states[PUPPET STRINGS MOVE] · next: YOUR_MINE_MOVE YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOUR MINE MOVE] · id: YOUR_MINE_MOVE none
    • Attack pattern · states[YOUR MINE MOVE] · move id: YOUR_MINE none
    • Attack pattern · states[YOUR MINE MOVE] · next: YOURE_MINE_NOW_BRANCH none
    • Attack pattern · states[YOUR MINE MOVE] · type: move none
    • Attack pattern · states[YOU ARE MINE MOVE] · id: none YOU_ARE_MINE_MOVE
    • Attack pattern · states[YOU ARE MINE MOVE] · move id: none YOU_ARE_MINE
    • Attack pattern · states[YOU ARE MINE MOVE] · next: none YOURE_MINE_NOW_BRANCH
    • Attack pattern · states[YOU ARE MINE MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: QUEEN_BOSS none
    • Encounters[0] · encounter name: Queen none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ENRAGE] · powers[0] · amount: 2 none
    • Moves[ENRAGE] · powers[0] · power id: STRENGTH none
    • Moves[ENRAGE] · powers[0] · target: self none
    • Moves[PUPPET STRINGS] · powers[0] · amount: 3 none
    • Moves[PUPPET STRINGS] · powers[0] · power id: CHAINS_OF_BINDING none
    • Moves[PUPPET STRINGS] · powers[0] · target: player none
    • Moves[YOUR MINE] · id: YOUR_MINE none
    • Moves[YOUR MINE] · intent: Debuff none
    • Moves[YOUR MINE] · name: Your Mine none
    • Moves[YOUR MINE] · powers[0] · amount: 99 none
    • Moves[YOUR MINE] · powers[0] · power id: FRAIL none
    • Moves[YOUR MINE] · powers[0] · target: player none
    • Moves[YOUR MINE] · powers[1] · amount: 99 none
    • Moves[YOUR MINE] · powers[1] · power id: WEAK none
    • Moves[YOUR MINE] · powers[1] · target: player none
    • Moves[YOUR MINE] · powers[2] · amount: 99 none
    • Moves[YOUR MINE] · powers[2] · power id: VULNERABLE none
    • Moves[YOUR MINE] · powers[2] · target: player none
    • Moves[YOU ARE MINE] · id: none YOU_ARE_MINE
    • Moves[YOU ARE MINE] · intent: none Debuff
    • Moves[YOU ARE MINE] · name: none You Are Mine
  • 火箭
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: KAISER_CRAB_BOSS none
    • Encounters[0] · encounter name: Kaiser Crab none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[CHARGE UP] · powers[0] · amount: 2 none
    • Moves[CHARGE UP] · powers[0] · power id: STRENGTH none
    • Moves[CHARGE UP] · powers[0] · target: self none
  • 咬人卷轴
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SCROLLS_OF_BITING_NORMAL none
    • Encounters[0] · encounter name: Many Scrolls of Biting none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 3 - Glory none
    • Encounters[1] · encounter id: SCROLLS_OF_BITING_WEAK none
    • Encounters[1] · encounter name: Scrolls of Biting none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Max hp: 38 37
    • Min hp: 31 30
    • Min hp ascension: 32 33
    • Moves[MORE TEETH] · powers[0] · amount: 2 none
    • Moves[MORE TEETH] · powers[0] · power id: STRENGTH none
    • Moves[MORE TEETH] · powers[0] · target: self none
  • 海洋混混
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SEAPUNK_NORMAL none
    • Encounters[0] · encounter name: Underdocks Wildlife none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Underdocks none
    • Encounters[1] · encounter id: SEAPUNK_WEAK none
    • Encounters[1] · encounter name: Seapunk none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BUBBLE BURP] · powers[0] · amount: 1 none
    • Moves[BUBBLE BURP] · powers[0] · power id: STRENGTH none
    • Moves[BUBBLE BURP] · powers[0] · target: self none
  • 下水道蚌
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SEWER_CLAM_NORMAL none
    • Encounters[0] · encounter name: Sewer Clam none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[PRESSURIZE] · powers[0] · amount: 4 none
    • Moves[PRESSURIZE] · powers[0] · power id: STRENGTH none
    • Moves[PRESSURIZE] · powers[0] · target: self none
  • 缩小甲虫
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: OVERGROWTH_CRAWLERS none
    • Encounters[0] · encounter name: Overgrowth Crawlers none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SHRINKER_BEETLE_WEAK none
    • Encounters[1] · encounter name: Shrinker Beetle none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
  • 鬼祟珊瑚群
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SKULKING_COLONY_ELITE none
    • Encounters[0] · encounter name: Skulking Colony none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[INERTIA] · powers[0] · amount: 2 none
    • Moves[INERTIA] · powers[0] · power id: STRENGTH none
    • Moves[INERTIA] · powers[0] · target: self none
  • 史莱姆狂战士
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SLIMED_BERSERKER_NORMAL none
    • Encounters[0] · encounter name: Slimed Berserker none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Min hp: 266 261
    • Min hp ascension: 276 281
    • Moves[LEECHING HUG] · powers[0] · amount: 3 none
    • Moves[LEECHING HUG] · powers[0] · power id: WEAK none
    • Moves[LEECHING HUG] · powers[0] · target: player none
    • Moves[LEECHING HUG] · powers[1] · amount: 3 none
    • Moves[LEECHING HUG] · powers[1] · power id: STRENGTH none
    • Moves[LEECHING HUG] · powers[1] · target: self none
  • 蛇行扼杀者
    • Attack pattern · states[THWACK] · id: none THWACK
    • Attack pattern · states[THWACK] · move id: none THWACK
    • Attack pattern · states[THWACK] · next: none CONSTRICT
    • Attack pattern · states[THWACK] · type: none move
    • Attack pattern · states[TWACK] · id: TWACK none
    • Attack pattern · states[TWACK] · move id: TWACK none
    • Attack pattern · states[TWACK] · next: CONSTRICT none
    • Attack pattern · states[TWACK] · type: move none
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[0] · encounter name: Strangler and Friend none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[CONSTRICT] · powers[0] · amount: 3 none
    • Moves[CONSTRICT] · powers[0] · power id: CONSTRICT none
    • Moves[CONSTRICT] · powers[0] · target: player none
    • Moves[THWACK] · block: none 5
    • Moves[THWACK] · damage · ascension: none 8
    • Moves[THWACK] · damage · normal: none 7
    • Moves[THWACK] · id: none THWACK
    • Moves[THWACK] · intent: none Attack + Defend
    • Moves[THWACK] · name: none Thwack
    • Moves[TWACK] · block: 5 none
    • Moves[TWACK] · damage · ascension: 8 none
    • Moves[TWACK] · damage · normal: 7 none
    • Moves[TWACK] · id: TWACK none
    • Moves[TWACK] · intent: Attack + Defend none
    • Moves[TWACK] · name: Twack none
  • 淤泥旋螺
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SLUDGE_SPINNER_WEAK none
    • Encounters[0] · encounter name: Sludge Spinner none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[OIL SPRAY] · powers[0] · amount: 1 none
    • Moves[OIL SPRAY] · powers[0] · power id: WEAK none
    • Moves[OIL SPRAY] · powers[0] · target: player none
    • Moves[RAGE] · powers[0] · amount: 3 none
    • Moves[RAGE] · powers[0] · power id: STRENGTH none
    • Moves[RAGE] · powers[0] · target: self none
  • 熟睡甲虫
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: SLUMBERING_BEETLE_NORMAL none
    • Encounters[0] · encounter name: Slumber Party none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Innate powers[0] · amount: 15 none
    • Innate powers[0] · amount ascension: 18 none
    • Innate powers[0] · power id: PLATING none
    • Moves[ROLL OUT] · powers[0] · amount: 2 none
    • Moves[ROLL OUT] · powers[0] · power id: STRENGTH none
    • Moves[ROLL OUT] · powers[0] · target: self none
  • 闪光贾克斯果
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[0] · encounter name: Strangler and Friend none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SNAPPING_JAXFRUIT_NORMAL none
    • Encounters[1] · encounter name: Overgrowth Flora none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Moves[ENERGY ORB] · powers[0] · amount: 2 none
    • Moves[ENERGY ORB] · powers[0] · power id: STRENGTH none
    • Moves[ENERGY ORB] · powers[0] · target: self none
  • 卑鄙地精
    • Attack pattern · description: Always uses Spawned Always uses Wake Up
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: GREMLIN_MERC_NORMAL none
    • Encounters[0] · encounter name: Two Gremlins in a Trenchcoat none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SPAWNED] · name: Spawned Wake Up
  • 灵魂异鱼
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: SOUL_FYSH_BOSS none
    • Encounters[0] · encounter name: Soul Fysh none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[FADE] · powers[0] · amount: 2 none
    • Moves[FADE] · powers[0] · power id: INTANGIBLE none
    • Moves[FADE] · powers[0] · target: self none
    • Moves[SCREAM] · powers[0] · amount: 3 none
    • Moves[SCREAM] · powers[0] · power id: VULNERABLE none
    • Moves[SCREAM] · powers[0] · target: player none
  • 灵魂枢纽
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: SOUL_NEXUS_ELITE none
    • Encounters[0] · encounter name: Soul Nexus none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[DRAIN LIFE] · powers[0] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[0] · power id: VULNERABLE none
    • Moves[DRAIN LIFE] · powers[0] · target: player none
    • Moves[DRAIN LIFE] · powers[1] · amount: 2 none
    • Moves[DRAIN LIFE] · powers[1] · power id: WEAK none
    • Moves[DRAIN LIFE] · powers[1] · target: player none
  • 幽灵骑士
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: KNIGHTS_ELITE none
    • Encounters[0] · encounter name: Knight Gang none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Moves[HEX] · powers[0] · amount: 2 none
    • Moves[HEX] · powers[0] · power id: HEX none
    • Moves[HEX] · powers[0] · target: self none
  • 棘刺蟾蜍
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: SPINY_TOAD_NORMAL none
    • Encounters[0] · encounter name: Spiny Toad none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[PROTRUDING SPIKES] · powers[0] · amount: 5 none
    • Moves[PROTRUDING SPIKES] · powers[0] · power id: THORNS none
    • Moves[PROTRUDING SPIKES] · powers[0] · target: self none
  • 戳刺机器人
    • Moves[STAB] · powers[0] · amount: 1 none
    • Moves[STAB] · powers[0] · power id: FRAIL none
    • Moves[STAB] · powers[0] · target: player none
  • 骇鳗
    • Attack pattern · description: Crash → Thrashmove → repeat Crash → Thrash → repeat
    • Attack pattern · states[CRASH MOVE] · next: ThrashMove THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none CRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[ThrashMove] · id: ThrashMove none
    • Attack pattern · states[ThrashMove] · move id: ThrashMove none
    • Attack pattern · states[ThrashMove] · next: CRASH_MOVE none
    • Attack pattern · states[ThrashMove] · type: move none
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TERROR_EEL_ELITE none
    • Encounters[0] · encounter name: Terror Eel none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Elite none
    • Innate powers[0] · amount: 70 none
    • Innate powers[0] · amount ascension: 75 none
    • Innate powers[0] · power id: SHRIEK none
    • Moves[TERROR] · name: Terror Terrorize
    • Moves[TERROR] · powers[0] · amount: 99 none
    • Moves[TERROR] · powers[0] · power id: VULNERABLE none
    • Moves[TERROR] · powers[0] · target: player none
    • Moves[THRASH] · damage · ascension: none 4
    • Moves[THRASH] · damage · hit count: none 3
    • Moves[THRASH] · damage · normal: none 3
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack + Buff
    • Moves[THRASH] · name: none Thrash
    • Moves[ThrashMove] · damage · ascension: 4 none
    • Moves[ThrashMove] · damage · hit count: 3 none
    • Moves[ThrashMove] · damage · normal: 3 none
    • Moves[ThrashMove] · id: ThrashMove none
    • Moves[ThrashMove] · intent: Attack + Buff none
    • Moves[ThrashMove] · name: Thrashmove none
    • Moves[ThrashMove] · powers[0] · amount: 6 none
    • Moves[ThrashMove] · powers[0] · power id: VIGOR none
    • Moves[ThrashMove] · powers[0] · target: self none
  • 实验体 #C14
    • Attack pattern · description: Starts: Bite → Skull Bash; then conditional: Multi Claw (if Respawns < 2) / P... Starts: Bite → Skull Bash; then conditional: Multi-Claw (if Respawns < 2) / L...
    • Attack pattern · states[BIG POUNCE] · id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · move id: none BIG_POUNCE
    • Attack pattern · states[BIG POUNCE] · next: none BURNING_GROWL_MOVE
    • Attack pattern · states[BIG POUNCE] · type: none move
    • Attack pattern · states[BIG POUNCE MOVE] · id: BIG_POUNCE_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · move id: BIG_POUNCE none
    • Attack pattern · states[BIG POUNCE MOVE] · next: BURNING_GROWL_MOVE none
    • Attack pattern · states[BIG POUNCE MOVE] · type: move none
    • Attack pattern · states[PHASE3 LACERATE MOVE] · next: BIG_POUNCE_MOVE BIG_POUNCE
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TEST_SUBJECT_BOSS none
    • Encounters[0] · encounter name: Test Subject none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Innate powers[0] · amount: 2 none
    • Innate powers[0] · amount ascension: 3 none
    • Innate powers[0] · power id: ENRAGE none
    • Moves[BURNING GROWL] · powers[0] · amount: 2 none
    • Moves[BURNING GROWL] · powers[0] · power id: STRENGTH none
    • Moves[BURNING GROWL] · powers[0] · target: self none
    • Moves[MULTI CLAW] · name: Multi Claw Multi-Claw
    • Moves[PHASE3 LACERATE] · name: Phase3 Lacerate Lacerate
    • Moves[RESPAWN] · powers[0] · amount: 1 none
    • Moves[RESPAWN] · powers[0] · power id: PAINFUL_STABS none
    • Moves[RESPAWN] · powers[0] · target: self none
    • Moves[RESPAWN] · powers[1] · amount: 1 none
    • Moves[RESPAWN] · powers[1] · power id: NEMESIS none
    • Moves[RESPAWN] · powers[1] · target: self none
    • Moves[SKULL BASH] · powers[0] · amount: 1 none
    • Moves[SKULL BASH] · powers[0] · power id: VULNERABLE none
    • Moves[SKULL BASH] · powers[0] · target: player none
  • 对手1型
    • Moves[BARRAGE] · powers[0] · amount: 2 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • 对手3型
    • Moves[BARRAGE] · powers[0] · amount: 4 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • 对手2型
    • Moves[BARRAGE] · powers[0] · amount: 3 none
    • Moves[BARRAGE] · powers[0] · power id: STRENGTH none
    • Moves[BARRAGE] · powers[0] · target: self none
  • 遗忘之物
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: THE_LOST_AND_FORGOTTEN_NORMAL none
    • Encounters[0] · encounter name: Lost and Forgotten none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[MIASMA] · powers[0] · amount: 2 none
    • Moves[MIASMA] · powers[0] · power id: DEXTERITY none
    • Moves[MIASMA] · powers[0] · target: self none
  • 无厌沙虫
    • Attack pattern · description: Liquify Ground → Thrash Move 1 → Lunging Bite → Salivate → Thrash Move 2 → re... Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2 → repeat
    • Attack pattern · states[LIQUIFY GROUND MOVE] · next: THRASH_MOVE_1 THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · id: none THRASH_MOVE
    • Attack pattern · states[THRASH MOVE] · move id: none THRASH
    • Attack pattern · states[THRASH MOVE] · next: none LUNGING_BITE_MOVE
    • Attack pattern · states[THRASH MOVE] · type: none move
    • Attack pattern · states[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · move id: THRASH_MOVE_1 none
    • Attack pattern · states[THRASH MOVE 1] · next: LUNGING_BITE_MOVE none
    • Attack pattern · states[THRASH MOVE 1] · type: move none
    • Attack pattern · states[THRASH MOVE 2] · next: THRASH_MOVE_1 THRASH_MOVE
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THE_INSATIABLE_BOSS none
    • Encounters[0] · encounter name: The Insatiable none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[SALIVATE] · powers[0] · amount: 2 none
    • Moves[SALIVATE] · powers[0] · power id: STRENGTH none
    • Moves[SALIVATE] · powers[0] · target: self none
    • Moves[THRASH] · damage · ascension: none 9
    • Moves[THRASH] · damage · hit count: none 2
    • Moves[THRASH] · damage · normal: none 8
    • Moves[THRASH] · id: none THRASH
    • Moves[THRASH] · intent: none Attack
    • Moves[THRASH] · name: none Thrash
    • Moves[THRASH MOVE 1] · damage · ascension: 9 none
    • Moves[THRASH MOVE 1] · damage · hit count: 2 none
    • Moves[THRASH MOVE 1] · damage · normal: 8 none
    • Moves[THRASH MOVE 1] · id: THRASH_MOVE_1 none
    • Moves[THRASH MOVE 1] · intent: Attack none
    • Moves[THRASH MOVE 1] · name: Thrash Move 1 none
  • 失落之物
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: THE_LOST_AND_FORGOTTEN_NORMAL none
    • Encounters[0] · encounter name: Lost and Forgotten none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[DEBILITATING SMOG] · powers[0] · amount: 2 none
    • Moves[DEBILITATING SMOG] · powers[0] · power id: STRENGTH none
    • Moves[DEBILITATING SMOG] · powers[0] · target: self none
  • 胧光怪
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THE_OBSCURA_NORMAL none
    • Encounters[0] · encounter name: The Obscura none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 偷窃草蜢
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: THIEVING_HOPPER_WEAK none
    • Encounters[0] · encounter name: Thieving Hopper none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[FLUTTER] · powers[0] · amount: 5 none
    • Moves[FLUTTER] · powers[0] · power id: FLUTTER none
    • Moves[FLUTTER] · powers[0] · target: self none
  • 蟾蜍蝌蚪
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TOADPOLES_WEAK none
    • Encounters[0] · encounter name: Toadpoles none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[SPIKEN] · powers[0] · amount: 2 none
    • Moves[SPIKEN] · powers[0] · power id: THORNS none
    • Moves[SPIKEN] · powers[0] · target: self none
  • 火炬头聚合体
    • Attack pattern · description: Tackle 1 → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat Tackle → Tackle 2 → Beam → Tackle 3 → Tackle 4 → repeat
    • Attack pattern · initial move: TACKLE_1 TACKLE
    • Attack pattern · states[TACKLE 1 MOVE] · id: TACKLE_1_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · move id: TACKLE_1 none
    • Attack pattern · states[TACKLE 1 MOVE] · next: TACKLE_2_MOVE none
    • Attack pattern · states[TACKLE 1 MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_2_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: QUEEN_BOSS none
    • Encounters[0] · encounter name: Queen none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[TACKLE] · damage · ascension: none 19
    • Moves[TACKLE] · damage · normal: none 18
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
    • Moves[TACKLE 1] · damage · ascension: 19 none
    • Moves[TACKLE 1] · damage · normal: 18 none
    • Moves[TACKLE 1] · id: TACKLE_1 none
    • Moves[TACKLE 1] · intent: Attack none
    • Moves[TACKLE 1] · name: Tackle 1 none
  • 结实的卵
    • Encounters[0] · act: Act 2 - Hive none
    • Encounters[0] · encounter id: OVICOPTER_NORMAL none
    • Encounters[0] · encounter name: Ovicopter none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
  • 劫掠者追踪手
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: RUBY_RAIDERS_NORMAL none
    • Encounters[0] · encounter name: Ruby Raiders none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[TRACK] · powers[0] · amount: 2 none
    • Moves[TRACK] · powers[0] · power id: FRAIL none
    • Moves[TRACK] · powers[0] · target: player none
  • 地道虫
    • Attack pattern · description: Bite → Burrow → Below Move 1 → repeat Bite → Burrow → Attack from Below → repeat
    • Attack pattern · states[BELOW MOVE] · id: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · move id: none BELOW
    • Attack pattern · states[BELOW MOVE] · next: none BELOW_MOVE
    • Attack pattern · states[BELOW MOVE] · type: none move
    • Attack pattern · states[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · move id: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · next: BELOW_MOVE_1 none
    • Attack pattern · states[BELOW MOVE 1] · type: move none
    • Attack pattern · states[BURROW MOVE] · next: BELOW_MOVE_1 BELOW_MOVE
    • Encounters[0] · encounter id: TUNNELER_NORMAL none
    • Encounters[0] · encounter name: Tunneling Twosome none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 2 - Hive none
    • Encounters[1] · encounter id: TUNNELER_WEAK none
    • Encounters[1] · encounter name: Tunneler none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Moves[BELOW] · damage · ascension: none 26
    • Moves[BELOW] · damage · normal: none 23
    • Moves[BELOW] · id: none BELOW
    • Moves[BELOW] · intent: none Attack
    • Moves[BELOW] · name: none Attack from Below
    • Moves[BELOW MOVE 1] · damage · ascension: 26 none
    • Moves[BELOW MOVE 1] · damage · normal: 23 none
    • Moves[BELOW MOVE 1] · id: BELOW_MOVE_1 none
    • Moves[BELOW MOVE 1] · intent: Attack none
    • Moves[BELOW MOVE 1] · name: Below Move 1 none
    • Moves[BURROW] · powers[0] · amount: 1 none
    • Moves[BURROW] · powers[0] · power id: BURROWED none
    • Moves[BURROW] · powers[0] · target: self none
  • 高塔炮手
    • Attack pattern · description: Unload Move 1 → Unload Move 2 → Reload → repeat Unload! → Unload Move 2 → Reload → repeat
    • Attack pattern · initial move: UNLOAD_MOVE_1 UNLOAD
    • Attack pattern · states[RELOAD MOVE] · next: UNLOAD_MOVE_1 UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · id: none UNLOAD_MOVE
    • Attack pattern · states[UNLOAD MOVE] · move id: none UNLOAD
    • Attack pattern · states[UNLOAD MOVE] · next: none UNLOAD_MOVE_2
    • Attack pattern · states[UNLOAD MOVE] · type: none move
    • Attack pattern · states[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · move id: UNLOAD_MOVE_1 none
    • Attack pattern · states[UNLOAD MOVE 1] · next: UNLOAD_MOVE_2 none
    • Attack pattern · states[UNLOAD MOVE 1] · type: move none
    • Encounters[0] · act: Act 3 - Glory none
    • Encounters[0] · encounter id: TURRET_OPERATOR_WEAK none
    • Encounters[0] · encounter name: Turret Operator none
    • Encounters[0] · is weak: yes none
    • Encounters[0] · room type: Monster none
    • Moves[RELOAD] · powers[0] · amount: 1 none
    • Moves[RELOAD] · powers[0] · power id: STRENGTH none
    • Moves[RELOAD] · powers[0] · target: self none
    • Moves[UNLOAD] · damage · ascension: none 4
    • Moves[UNLOAD] · damage · hit count: none 5
    • Moves[UNLOAD] · damage · normal: none 3
    • Moves[UNLOAD] · id: none UNLOAD
    • Moves[UNLOAD] · intent: none Attack
    • Moves[UNLOAD] · name: none Unload!
    • Moves[UNLOAD MOVE 1] · damage · ascension: 4 none
    • Moves[UNLOAD MOVE 1] · damage · hit count: 5 none
    • Moves[UNLOAD MOVE 1] · damage · normal: 3 none
    • Moves[UNLOAD MOVE 1] · id: UNLOAD_MOVE_1 none
    • Moves[UNLOAD MOVE 1] · intent: Attack none
    • Moves[UNLOAD MOVE 1] · name: Unload Move 1 none
  • 树枝史莱姆(中)
    • Attack pattern · states[CLUMP SHOT MOVE] · id: CLUMP_SHOT_MOVE none
    • Attack pattern · states[CLUMP SHOT MOVE] · move id: CLUMP_SHOT none
    • Attack pattern · states[CLUMP SHOT MOVE] · next: RAND none
    • Attack pattern · states[CLUMP SHOT MOVE] · type: move none
    • Attack pattern · states[POKEY POUNCE MOVE] · id: none POKEY_POUNCE_MOVE
    • Attack pattern · states[POKEY POUNCE MOVE] · move id: none POKEY_POUNCE
    • Attack pattern · states[POKEY POUNCE MOVE] · next: none RAND
    • Attack pattern · states[POKEY POUNCE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: FLYCONID_NORMAL none
    • Encounters[0] · encounter name: Shroom and Slime none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_NORMAL none
    • Encounters[1] · encounter name: Swarm of Slimes none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLIMES_WEAK none
    • Encounters[2] · encounter name: Group of Slimes none
    • Encounters[2] · is weak: yes none
    • Encounters[2] · room type: Monster none
    • Encounters[3] · act: Act 1 - Overgrowth none
    • Encounters[3] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[3] · encounter name: Strangler and Friend none
    • Encounters[3] · is weak: no none
    • Encounters[3] · room type: Monster none
    • Moves[CLUMP SHOT] · damage · ascension: 12 none
    • Moves[CLUMP SHOT] · damage · normal: 11 none
    • Moves[CLUMP SHOT] · id: CLUMP_SHOT none
    • Moves[CLUMP SHOT] · intent: Attack none
    • Moves[CLUMP SHOT] · name: Clump Shot none
    • Moves[POKEY POUNCE] · damage · ascension: none 12
    • Moves[POKEY POUNCE] · damage · normal: none 11
    • Moves[POKEY POUNCE] · id: none POKEY_POUNCE
    • Moves[POKEY POUNCE] · intent: none Attack
    • Moves[POKEY POUNCE] · name: none Pokey Pounce
  • 树枝史莱姆(小)
    • Attack pattern · description: Always uses Butt Always uses Tackle
    • Attack pattern · initial move: BUTT TACKLE
    • Attack pattern · states[BUTT MOVE] · id: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · move id: BUTT none
    • Attack pattern · states[BUTT MOVE] · next: BUTT_MOVE none
    • Attack pattern · states[BUTT MOVE] · type: move none
    • Attack pattern · states[TACKLE MOVE] · id: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · move id: none TACKLE
    • Attack pattern · states[TACKLE MOVE] · next: none TACKLE_MOVE
    • Attack pattern · states[TACKLE MOVE] · type: none move
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: SLIMES_NORMAL none
    • Encounters[0] · encounter name: Swarm of Slimes none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: SLIMES_WEAK none
    • Encounters[1] · encounter name: Group of Slimes none
    • Encounters[1] · is weak: yes none
    • Encounters[1] · room type: Monster none
    • Encounters[2] · act: Act 1 - Overgrowth none
    • Encounters[2] · encounter id: SLITHERING_STRANGLER_NORMAL none
    • Encounters[2] · encounter name: Strangler and Friend none
    • Encounters[2] · is weak: no none
    • Encounters[2] · room type: Monster none
    • Moves[BUTT] · damage · ascension: 5 none
    • Moves[BUTT] · damage · normal: 4 none
    • Moves[BUTT] · id: BUTT none
    • Moves[BUTT] · intent: Attack none
    • Moves[BUTT] · name: Butt none
    • Moves[TACKLE] · damage · ascension: none 5
    • Moves[TACKLE] · damage · normal: none 4
    • Moves[TACKLE] · id: none TACKLE
    • Moves[TACKLE] · intent: none Attack
    • Moves[TACKLE] · name: none Tackle
  • 双尾鼠
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: TWO_TAILED_RATS_NORMAL none
    • Encounters[0] · encounter name: Two-Tailed Rats none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[SCREECH] · powers[0] · amount: 1 none
    • Moves[SCREECH] · powers[0] · power id: FRAIL none
    • Moves[SCREECH] · powers[0] · target: player none
  • 墨影幻灵
    • Damage values · Dismember · normal: 27 26
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: VANTOM_BOSS none
    • Encounters[0] · encounter name: Vantom none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[DISMEMBER] · damage · normal: 27 26
    • Moves[PREPARE] · powers[0] · amount: 2 none
    • Moves[PREPARE] · powers[0] · power id: STRENGTH none
    • Moves[PREPARE] · powers[0] · target: self none
  • 藤蔓蹒跚者
    • Encounters[0] · act: Act 1 - Overgrowth none
    • Encounters[0] · encounter id: VINE_SHAMBLER_NORMAL none
    • Encounters[0] · encounter name: Vine Shambler none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Moves[GRASPING VINES] · powers[0] · amount: 1 none
    • Moves[GRASPING VINES] · powers[0] · power id: TANGLED none
    • Moves[GRASPING VINES] · powers[0] · target: player none
  • 瀑布巨兽
    • Encounters[0] · act: Underdocks none
    • Encounters[0] · encounter id: WATERFALL_GIANT_BOSS none
    • Encounters[0] · encounter name: Waterfall Giant none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Boss none
    • Moves[ABOUT TO BLOW] · name: About To Blow About to Blow
    • Moves[PRESSURE GUN] · powers[0] · amount: 3 none
    • Moves[PRESSURE GUN] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE GUN] · powers[0] · target: self none
    • Moves[PRESSURE UP] · powers[0] · amount: 3 none
    • Moves[PRESSURE UP] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURE UP] · powers[0] · target: self none
    • Moves[PRESSURIZE] · powers[0] · amount: 15 none
    • Moves[PRESSURIZE] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[PRESSURIZE] · powers[0] · target: self none
    • Moves[RAM] · powers[0] · amount: 3 none
    • Moves[RAM] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[RAM] · powers[0] · target: self none
    • Moves[SIPHON] · powers[0] · amount: 3 none
    • Moves[SIPHON] · powers[0] · power id: STEAM_ERUPTION none
    • Moves[SIPHON] · powers[0] · target: self none
    • Moves[STOMP] · powers[0] · amount: 1 none
    • Moves[STOMP] · powers[0] · power id: WEAK none
    • Moves[STOMP] · powers[0] · target: player none
    • Moves[STOMP] · powers[1] · amount: 3 none
    • Moves[STOMP] · powers[1] · power id: STEAM_ERUPTION none
    • Moves[STOMP] · powers[1] · target: self none
  • 扭动虫
    • Encounters[0] · encounter id: DENSE_VEGETATION_EVENT_ENCOUNTER none
    • Encounters[0] · encounter name: Wrigglers none
    • Encounters[0] · is weak: no none
    • Encounters[0] · room type: Monster none
    • Encounters[1] · act: Act 1 - Overgrowth none
    • Encounters[1] · encounter id: PHROG_PARASITE_ELITE none
    • Encounters[1] · encounter name: Phrog Parasite none
    • Encounters[1] · is weak: no none
    • Encounters[1] · room type: Elite none
    • Moves[WRIGGLE] · powers[0] · amount: 2 none
    • Moves[WRIGGLE] · powers[0] · power id: STRENGTH none
    • Moves[WRIGGLE] · powers[0] · target: self none

附魔

~变更 1

变更 (1)

遭遇

~变更 20

变更 (20)

事件

~变更 1

变更 (1)

  • 色彩哲学家
    • Preconditions[0]: none Requires more than one character unlocked

能力

259 → 258
-移除 1~变更 2

移除 (1)

  • Drum of Battle

变更 (2)

  • 招架
    • Description: Whenever you play Sovereign Blade, gain 8 Blo... Sovereign Blade now gains Block.
  • 死神形态
    • Description: Whenever Attacks deal damage, they also apply 2 times that much ... Whenever Attacks deal damage, apply 2 times that much Doom...