杀戮尖塔2 (STS2) v0.103.0 补丁说明
Beta Patch Notes - v0.103.0
+新增 4~变更 150
官方更新说明
Hey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards!
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
First and foremost, the leaderboards will now only show your friends' scores. We'll add a way to view global scores later. In general, we don't really want to incorporate invasive anti-cheat protection into the game so it's sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there's still points accrued for unlocking new cards and such, the score that's sent to the leaderboards and how it's sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We'll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs...
Now let's take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
• Added new Neow relics:
• Neow's Bones: "Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck."
• Phial Holster: "Upon pickup, gain 1 potion slot and procure 2 random potions."
• Winged Boots: "You may ignore paths when choosing the next rooms to travel to 3 times."
We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
• Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
• Deprecated Grapple card
• Changed Colossus card: rarity decreased from Rare -> Uncommon
This set of changes is directly aimed at improving Ironclad's survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
• Changed Acrobatics card: rarity increased from Common -> Uncommon
• Reworked Follow Through card: "Uncommon - Attack - Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies." -> "Common - Attack - Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time."
• Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
• Buffed Speedster card:
• Damage increased from 1(2) -> 2
• Upgrade changed from +1 damage -> Gains Innate
Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
• Changed Regalite relic: now grants Block for any card created, not just Colorless cards
This change makes Regalite consistent with Arsenal, and gives more love to the Regent's Status-generating cards.
Enemies:
• Deprecated Tunneleing Twosome fight from the Hive
• Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
• Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
• Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
• Nerfed Doormaker:
• Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
• No longer applies debuffs
• Gains less strength
Doormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
• Added portrait art for the following cards:
• Adaptive Strike
• Shadow Shield
• Smokestack
• Bad Luck
• Outbreak
• Added new art for Nonupeipe Ancient background
• Added new art for the following Neow Ancient relics:
• Hefty Tablet
• Neow's Talisman
• Updated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
• Players on the beta branch now submit their scores to a separate beta-only leaderboard
• Added a scrollbar to the Run History screen
• Badges now show up in Run History screen
• Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
• Daily Leaderboards now show off floor, badge count, and time instead of score
• In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
• Updated Leaderboard view in Game Over screen
• Leaderboards shown in the Game Over screen in Dailies now fit better
• Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
• Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
• Added wrapping navigation to Relic Inventory bar on controller
• Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controller
WRITING:
• Archaic Tooth relic now properly says "Transform a starter card into an Ancient version" instead of "with an Ancient version".
• Flak Cannon card description now highlights "Status" in gold
• Flanking card now properly specifies that it only doubles attack damage
• Iteration, Rocket Punch, and Trash to Treasure card descriptions now say "Status" instead of "Status card"
• Pael's Tooth relic now says "Cards devoured" instead of "Cards in the Pot"
• Updated translations for various languages
• Fixed translation errors for the following languages:
• German
• Japanese
• Russian
• Updated credits
BUG FIXES:
General:
• Fixed a blackscreen-at-launch issue related to Steam crashing
• Fixed softlock related to opening a secret debug menu
• Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn't include their Strength if some enemies had Vulnerable while others didn't
• "Ascension unlocked" text is no longer displayed in Daily/Custom runs
• Fixed leaderboards not being centered properly on non-standard aspect ratios
• Fixed cards in hand not being deselected when pressing the top panel hotkey button
• Fixed Merchant hand not initially hovering over the first card in the shop when on controller
• Players and enemies' maximum Block has been increased to 999,999,999
• Negative power amounts can no longer stack below -999,999,999
Silent:
• Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
• Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cards
Regent:
• Fixed "to All enemies" not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
• Fixed Reflect card enchanted with Imbued wearing off before the player turn actually begins
Necrobinder:
• Fixed Borrowed Time+ card not having green text in the upgrade preview
• Fixed self-Doom killing the player if they kill the enemy via Stampede card first
Enemies:
• Fixed Knowledge Demon background music not playing finale when you defeat him
• Fixed Queen background music not ending if you kill her before the Amalgam
• Fixed missing Crossbow Ruby Raider fire animation
• Poison now always procs before The Insatiable tries to eat you
Events:
• Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading out
Multiplayer:
• Fixed being able to play potions in multiplayer when you are dead
• Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
• Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
• Fixed Smokestack power proccing off of other player's Statuses
• Fixed strange behavior after exiting the timeline via a Steam Invite
• Fixed some state divergences when using console commands in combat
• Fixed some instances of "unexpected noconnection packet" error
• Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
• Fixed timing-based softlock related to Golden Compass relic
游戏数据变更
卡牌
576 → 577+新增 1~变更 53
新增 (1)
- 时候未到Cost: 2 · Type: Skill · Rarity: Rare
变更 (53)
- 杂技
- Rarity: Common Uncommon
- Rarity key: Common Uncommon
- 预判
- Compendium order: 92 91
- 后空翻
- Compendium order: 93 92
- 背刺
- Compendium order: 112 113
- 刀刃之舞
- Compendium order: 94 93
- 残影
- Compendium order: 113 114
- 弹跳药瓶
- Compendium order: 114 115
- 咕嘟冒泡
- Compendium order: 115 116
- 计算下注
- Compendium order: 116 117
- 斗篷与匕首
- Compendium order: 95 94
- 巨像
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- 焚烧
- Compendium order: 64 63
- 绯红披风
- Compendium order: 65 64
- 残酷
- Compendium order: 66 65
- 匕首雨
- Compendium order: 96 95
- 投掷匕首
- Compendium order: 97 96
- 黑暗之拥
- Compendium order: 67 66
- 冲刺
- Compendium order: 117 118
- 致命毒药
- Compendium order: 98 97
- 偏折
- Compendium order: 99 98
- 恶魔护盾
- Compendium order: 28 29
- 恶魔形态
- Compendium order: 68 67
- 拆卸
- Compendium order: 29 30
- 闪躲翻滚
- Compendium order: 100 99
- 主宰
- Compendium order: 30 31
- 战鼓
- Compendium order: 31 32
- 逃脱计划
- Compendium order: 118 119
- 邪眼
- Compendium order: 32 33
- 跃跃欲试
- Compendium order: 33 34
- 独门技术
- Compendium order: 119 120
- 暴露
- Compendium order: 120 121
- 狂宴
- Compendium order: 69 68
- 无惧疼痛
- Compendium order: 34 35
- 恶魔之焰
- Compendium order: 70 69
- 与我一战!
- Compendium order: 35 36
- 终结技
- Compendium order: 121 122
- 散射炮
- Upgrade description: Exhaust ALL your Status cards. Deal 11 damage to a ... Exhaust ALL your Status cards. Deal 11 damage to a random enemy ...
- Description: Exhaust ALL your Status cards. Deal 8 damage to a r... Exhaust ALL your Status cards. Deal 8 damage to a random enemy f...
- 火焰屏障
- Compendium order: 36 37
- 夹击
- Description: The enemy takes double damage from other players this turn. The enemy takes double attack damage from other players this turn.
- 飞镖
- Compendium order: 123 124
- 翻越撑击
- Compendium order: 101 100
- Follow Through
- Damage: 6 7
- Rarity: Uncommon Common
- Rarity key: Uncommon Common
- Upgrade description: Deal 8 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 9 damage. If you have 5 or more other cards in your Hand, h...
- Vars: 3 fields 2 fields
- Description: Deal 6 damage to ALL enemies. If the last card you played this turn was a Ski... Deal 7 damage. If you have 5 or more other cards in your Hand, h...
- Upgrade: 2 fields 1 fields
- Target: AllEnemies AnyEnemy
- Powers applied: {'power': 'Weak', 'amount': 1, 'power_key': 'Weak'} none
- 被遗忘的仪式
- Compendium order: 37 38
- Grapple
- Upgrade description: Deal 9 damage. Whenever you gain Block this turn, deal 7 damage ... none
- Description: Deal 7 damage. Whenever you gain Block this turn, deal 5 damage ... none
- Color: ironclad unknown
- 地狱狂徒
- Compendium order: 71 70
- 岿然不动
- Compendium order: 72 71
- 迭代
- Upgrade description: The first time you draw a Status card each turn, draw 3 cards. The first time you draw a Status each turn, draw 3 cards.
- Description: The first time you draw a Status card each turn, draw 2 cards. The first time you draw a Status each turn, draw 2 cards.
- 势不可当
- Compendium order: 73 72
- 凌虐
- Compendium order: 74 73
- 铭记死亡
- Damage: 8 9
- Upgrade description: Deal 8 damage. Deals 5 additional damage for each card discarded this turn. Deal 9 damage. Deals 5 additional damage for each card discarded this turn.
- Vars: 3 fields 3 fields
- Description: Deal 8 damage. Deals 4 additional damage for each card discarded this turn. Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
- 火箭飞拳
- Upgrade description: Deal 14 damage. Draw 2 cards. When you create a Status card, reduce this card... Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card'...
- Description: Deal 13 damage. Draw 1 card. When you create a Status card, reduce this card'... Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's...
- 速行者
- Upgrade description: Whenever you draw a card during your turn, deal 2 damage to ALL enemies. none
- Vars: 2 fields 2 fields
- Description: Whenever you draw a card during your turn, deal 1 damage to ALL enemies. Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
- Upgrade: 1 fields 1 fields
- Powers applied: {'power': 'Speedster', 'amount': 1, 'power_key': 'Speedster'} {'power': 'Speedster', 'amount': 2, 'power_key': 'Speedster'}
- 化废为宝
- Description: Whenever you create a Status card, Channel 1 random Orb. Whenever you create a Status, Channel 1 random Orb.
遗物
290 → 293+新增 3~变更 88
变更 (88)
- 古老牙齿
- Description: Upon pickup, Transform a starter card with an ancient version. Upon pickup, Transform a starter card into an ancient version.
- 大蘑菇
- Compendium order: 255 258
- 宾邦
- Compendium order: 256 259
- 骨茶
- Compendium order: 258 261
- 异鸟宝宝
- Compendium order: 259 262
- 天选芝士
- Compendium order: 284 287
- 头环
- Compendium order: 289 292
- 黑石护符
- Compendium order: 260 263
- 风的女儿
- Compendium order: 261 264
- 捕梦网
- Compendium order: 262 265
- 余烬茶
- Compendium order: 263 266
- 锚???
- Compendium order: 254 257
- 小血瓶???
- Compendium order: 257 260
- 开心小花???
- Compendium order: 268 271
- 李家华夫饼???
- Compendium order: 270 273
- 芒果???
- Compendium order: 272 275
- 商人的地毯???
- Compendium order: 285 288
- 奥利哈钢???
- Compendium order: 275 278
- 异蛇之眼???
- Compendium order: 278 281
- 打击木偶???
- Compendium order: 279 282
- 古茶具套装???
- Compendium order: 286 289
- 遗忘之魂
- Compendium order: 264 267
- 芳香蘑菇
- Compendium order: 265 268
- 菲涅耳透镜
- Compendium order: 266 269
- 手钻
- Compendium order: 267 270
- 历史课
- Compendium order: 269 272
- 迷失鬼火
- Compendium order: 271 274
- 巨口储蓄罐
- Compendium order: 273 276
- 抱抱先生
- Compendium order: 274 277
- 涅奥的护符
- Compendium order: 204 205
- 涅奥的苦痛
- Compendium order: 205 206
- 新叶
- Compendium order: 206 207
- 营养牡蛎
- Compendium order: 207 208
- 营养汤
- Compendium order: 208 209
- 佩尔之血
- Compendium order: 209 210
- 佩尔之爪
- Compendium order: 210 211
- 佩尔之眼
- Compendium order: 211 212
- 佩尔之肉
- Compendium order: 212 213
- 佩尔的增生组织
- Compendium order: 213 214
- 佩尔之角
- Compendium order: 214 215
- 佩尔的士兵
- Compendium order: 215 216
- 佩尔之泪
- Compendium order: 216 217
- 佩尔之牙
- Description raw: Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ... Upon pickup, remove {Cards} {Cards:plural:card|cards} from your ...
- Compendium order: 217 218
- 佩尔之翼
- Compendium order: 218 219
- 潘多拉魔盒
- Compendium order: 219 220
- 贤者之石
- Compendium order: 220 222
- 花粉核心
- Compendium order: 276 279
- 橙型香盒
- Compendium order: 221 223
- 松动羊毛剪
- Compendium order: 222 224
- 精准剪刀
- Compendium order: 223 225
- 腌制活雾
- Compendium order: 224 226
- 棱彩宝石
- Compendium order: 225 227
- 南瓜蜡烛
- Compendium order: 226 228
- 发光珍珠
- Compendium order: 227 229
- 君王矿石
- Description: Whenever you create a Colorless card, gain 2 Block. Whenever you create a card, gain 2 Block.
- 王室猛毒
- Compendium order: 277 280
- 符文金字塔
- Compendium order: 228 230
- 钗
- Compendium order: 229 231
- 沙堡
- Compendium order: 230 232
- 卷轴箱
- Compendium order: 231 233
- 黄金印
- Compendium order: 233 235
- 海玻璃
- Compendium order: 232 234
- 原初之爪
- Compendium order: 234 236
- 图章戒指
- Compendium order: 235 237
- 白银熔炉
- Compendium order: 236 238
- 小型扭蛋
- Compendium order: 237 239
- 异蛇之眼
- Compendium order: 238 240
- 添水
- Compendium order: 239 241
- 带刺手甲
- Compendium order: 240 242
- 石炉加湿器
- Compendium order: 241 243
- 故事书
- Compendium order: 242 244
- 玉之剑
- Compendium order: 280 283
- 石之剑
- Compendium order: 281 284
- 坦克斯的哨子
- Compendium order: 243 245
- 无礼之茶
- Compendium order: 282 285
- 发条靴
- Compendium order: 283 286
- 投斧
- Compendium order: 244 246
- 烘焙手套
- Compendium order: 245 247
- 欧洛巴斯之触
- Compendium order: 246 248
- 玩具盒
- Compendium order: 247 249
- 三刃回旋镖
- Compendium order: 248 250
- 天鹅绒颈圈
- Compendium order: 249 251
- 烫嘴可可
- Compendium order: 250 252
- 战锤
- Compendium order: 251 253
- 低语耳环
- Compendium order: 252 254
- 旺购神秘券
- Compendium order: 288 291
- 旺购客户感恩徽章
- Compendium order: 287 290
- 美味饼干
- Compendium order: 253 256
怪物
~变更 3
变更 (3)
- 多尼斯异鸟
- Max hp ascension: 99 90
- Min hp ascension: 99 90
- Max hp: 94 84
- Min hp: 91 81
- Doormaker
- Moves: {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack + Buff', 'damage': {'normal': 12, 'ascension': 13, 'hit_count': 2}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack + Buff', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff + Debuff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 4}], 'damage': {'normal': 20, 'ascension': 23}} {'id': 'DRAMATIC_OPEN', 'name': 'Dramatic Open', 'intent': 'Summon'}, {'id': 'HUNGER', 'name': 'Hunger', 'intent': 'Attack', 'damage': {'normal': 30, 'ascension': 35}}, {'id': 'SCRUTINY', 'name': 'Scrutiny', 'intent': 'Attack', 'damage': {'normal': 24, 'ascension': 26}}, {'id': 'GRASP', 'name': 'Grasp', 'intent': 'Attack + Buff', 'powers': [{'power_id': 'STRENGTH', 'target': 'self', 'amount': 3}], 'damage': {'normal': 10, 'ascension': 11, 'hit_count': 2}}
- Damage values: 3 fields 3 fields
- 鬼祟珊瑚群
- Min hp ascension: 79 75
- Min hp: 74 70
遭遇
~变更 1
变更 (1)
- 地道组合
- Act: Act 2 - Hive none
事件
~变更 2
变更 (2)
- 涅奥
- Relics: 22 items 25 items
- 螺旋漩涡
- Pages: {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"} {'id': 'DRINK', 'description': 'You cup your hands and dip it into the Spiraling Whirlpool.\n\nIts waters fill your hands at a gentle rate as you take small sips with your eyes closed.\n\nDelicious water spirals through you to your Center, washing away harmful thoughts and physical ailments...'}, {'id': 'INITIAL', 'description': 'You happen upon a Massive Spiraling Whirlpool. The water swirls with beautiful precision and its surrounding walls are adorned with spiral patterns.\n\nAround and around... around...\n....and around.... what a sight......\n\nWhat do you do?', 'options': [{'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}]}, {'id': 'OBSERVE', 'description': "...ah- so beautiful.....\nSo it spins... still spinning around. Yes...\nOh! Was that..... a little splash...?\n....of course. You deserve some fun, too Mr. Spiral... haha...\n... ....... ...\n\nIt's time to go now.\nYou whisper something as you take your leave.\n\n“Thank you, Spiral.”"}
- Options: {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'} {'id': 'OBSERVE', 'title': 'Observe', 'description': 'Enchant a Basic Strike or Defend with Spiral.'}, {'id': 'DRINK', 'title': 'Drink', 'description': 'Heal 33% Max HP.'}
能力
~变更 3
变更 (3)
- 夹击
- Description: Other allies deal 2x more damage to this enemy this turn. Other allies deal 2x more attack damage to this enemy this turn.
- GrapplePower
- Description: Whenever you gain Block this turn, deal da... none
- Name: Grapple GrapplePower
- 迭代
- Description: The first time you draw a Status card each turn, draw more cards. The first time you draw a Status each turn, draw more cards.
