スレイ・ザ・スパイア2 (STS2) v0.108.0 ベータパッチノートベータ
Beta Patch Notes - v0.108.0
このパッチはベータ版のみです。メイン版には含まれていません。
+26件追加-12件削除~623件変更
公式パッチノート
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass!
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
We've also got some big updates in the modding realm to call out...
Modding Updates
Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got quite a few changes that will be relevant to modders at the bottom of the notes, but first we wanted to specifically call out some major fixes and changes that affect players.
Previously, when launching the game with mods enabled for the first time, it appeared as though your progress was wiped. That is because unmodded saves are saved separately from your modded ones as a protective measure, and we defaulted to having the modded saves start entirely from scratch. Now, your unmodded saves are automatically copied over to the modded saves and a popup appears to explain the process to new mod users. They are still saved separately, though, which means any progress you make when playing with mods enabled will not be reflected after switching to unmodded and vice versa.
Additionally, players have been frequently encountering version conflict errors when doing modded multiplayer runs. We're introducing some fixes which should reduce those instances and more detailed error popups when they do occur. Note that we still recommend having the same exact mods enabled as your teammates, particularly if they actually affect gameplay and are not merely cosmetic.
We plan for these changes to come to the main branch soon, so non-beta-testers can keep an eye out for that! For more info on modding and playing with mods, check the patch notes from Major Update 2. Now it's time for the rest of today's patch notes...
CONTENT & BALANCE:
General:
• End-of-turn Orb passives now trigger before Doom
• This means that, if a player would die to self-Doom (ex. from Neurosurge card) but also has an Orb with an end-of-turn passive that would kill the last remaining enemy (ex. Lightning Orb while the enemy is at 3 HP), they will now win the combat instead of losing it after ending their turn
Enemies:
• Buffed Torch Head Amalgam: increased damage at Ascension 9
• Weak Tackle damage increased from 14(15) → 14(16)
• Tackle damage increased from 18(19) → 18(22)
Potions & Relics:
• Changed Regen Potion: its healing effect now triggers before Doom, preventing the player from dying to self-Doom in certain situations
Ironclad:
• Nerfed Colossus card: Block gain increased from 5(8) → 4(7)
• Nerfed Crimson Mantle card: Block gain decreased from 8(10) → 7(10)
• Buffed Howl From Beyond card: Damage increased from 16(21) → 18(24)
• Buffed Setup Strike: Strength gain increased from 2(3) → 3(4)
Silent:
• Reworked Outbreak card: "Every 3 times you apply Poison, deal 15 damage to ALL enemies." → "Whenever you apply Poison, deal 3(4) damage to ALL enemies."
• Buffed Anticipate card: Dexterity increased from 2(3) → 2(4)
• Buffed Flick-Flack card: damage increased from 6(8) → 7(9)
• Nerfed Tracking card: "Weak enemies take double damage from Attacks." → "Weak enemies take 50% more damage from Attacks."
Regent:
• Buffed Devastate card: damage increased from 30(40) → 35(45)
• Buffed Divine Destiny relic: Star gain increased from 6 → 7
• Nerfed GUARDS!!! card's Minion Sacrifice token: Block gain decreased from 8(11) → 7(10)
• Buffed Resonance card: Star cost decreased from 3 → 2
Necrobinder:
• Buffed Haunt card: HP loss increased from 6(8) → 7(9)
• Buffed Reave card: damage increased from 9(11) → 10(13)
• Buffed Soulstorm card: additional damage increased from 2(3) → 4(6)
Defect:
• Nerfed Compact card's Fuel token:
• No longer draws cards
• Upgrade changed from increasing card draw → granting 1 additional energy
• Buffed Momentum Strike card: damage from 10(13) → 11(15)
• Changed Scrape card: no longer discards cards whose energy costs are temporarily set to 0 by global temporary effects (ex. Pounce card's "The next Skill you play is costs 0 Energy" effect)
• Changed Shatter card: now Exhausts
Multiplayer:
• Added new multiplayer Ironclad cards:
• Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."
• Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."
• Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
• Buffed and slightly reworked Tank card: "Take double damage from enemies. Allies take half damage from enemies." → "Take 50% additional damage from enemies. Allies take 50% less damage from enemies."
• Added new multiplayer Silent cards:
• Blade Symphony: Uncommon - Skill - Cost 1 - "Add 2(3) Shivs to ALL players Hands."
• Concoct: Uncommon - Skill - Cost 0 - "Another player's Attacks apply 3(4) Poison this turn."
• Fade: Uncommon - Skill - Cost 0 - "Retain. Another player gains 6(9) Dexterity this turn."
• Changed Flanking card: rarity increased from Uncommon → Rare
• Added new multiplayer Regent card:
• Plot: Uncommon - Skill - Cost 1 - "Next turn, ALL players draw 2(3) cards."
• Constellation: Uncommon - Skill - Cost 0 - "Another player draws 1 card, gains , and gains 9(12) Block."
• Added new multiplayer Necrobinder card:
• Underworld: Uncommon - Skill - Cost 2 - "Whenever other players deal attack damage this turn, apply that much Doom. Exhaust. (Lose Exhaust)"
• Soulbound: Uncommon - Power - Cost 1 - "(Innate.) Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile."
• Cacophony: Rare - Power - Cost 2 - "Every 33 cards drawn by ALL players, deal 66(99) damage to a random enemy."
• Changed Legion of Bone card: no longer Exhausts
• Added new multiplayer Defect cards:
• Hibernate: Uncommon - Skill - Cost 2 - "Channel 2(3) Frost. This turn, your Frost grants ALL allies Block."
• One For All: Rare - Power - Cost 1 - "EVERYONE'S 0 energy Attacks deal 3(4) additional damage."
• Imitation Learning: Rare - Skill - Cost 1 - "Choose another player. The next 2(3) times they play a Power, you play a copy of it. Exhaust."
• Changed Ignition card: rarity decreased from Rare → Uncommon
• Added new multiplayer Colorless card:
• The Ball: Uncommon - Attack - Cost 1 - "Deal 10 damage. Increase this card's damage by 15(25) this combat and give it to a random ally."
• Nerfed enemy block scaling in 2-player multiplayer
• Nerfed Beacon of Hope card: cost increased from 1 → 2
USER INTERFACE & EXPERIENCE:
General:
• Added a Randomize button to the Custom Run screen which randomly selects 2 good modifiers and 1 bad one, and randomizes the selected character
• The run timer is now paused while the Pause Menu is open during a single player match
• Added a selection reticle for potion holders
• Created a stats section in the Bestiary
• Added event combat encounters to the Bestiary
• Hid moves with duplicate animations for some monsters in the Bestiary
• Slightly adjusted selection arrow in Bestiary monster list
• Players can now see which rooms were affected by Fur Coat relic in the Run History
• Relics skipped in the Merchant?? event are now recorded in the Run History
• Room Full of Cheese event now shows the cards that were skipped in the Run History
• All controller input deadzones have been set to 0.5, meaning joysticks should feel less sensitive and trigger buttons must be pressed in slightly more before the input is received now
Regent:
• Pale Blue Dot power now counts down the number of cards that need to be played before it procs next to its icon
Multiplayer:
• Version mismatch error now contains more information
ART:
• Added portrait art for Wither status card
• Added Aeonglass animations
• Updated Gremlin Merc animations
• If you kill Gremlin Merc before it steals any of your gold, Fat Gremlin now spawns without holding a bag of gold
• Added Epoch art for:
• Ablaze
• Arise
• Darv
• Preon
• Slumber
• Spireborn
• The Architect
• The Pact
• Added Orb passive activation VFX
• Added card removal VFX
• Added new card Exhaust VFX
WRITING:
• Big Game Hunter modifier's hovertip now specifies that it makes elites drop rare card rewards instead of just "better rewards"
• Helix Drill card's wording has been updated to be clearer that it only counts energy spent on other cards
• Clarified that Silken Tress relic applies only to the player who chose it in multiplayer
• Updated translations for various languages
BUG FIXES:
General:
• Details are now included in the Steam initialization error popup
• Saving is now retried when antivirus or cloud sync briefly blocks the save file
• Run timer no longer starts a run hidden if you have "always show run timer" toggled on
• Fixed crash when returning to the main menu while a card-selection prompt is open
• Fixed broken controller navigation to the "mod settings" button in the main menu
• Fixed controller navigation breaking if you opened up the deck view while holding a non-targeted card
• Fixed combat music sometimes continuing on the map and other non-combat screens
• Fixed Epoch paginator arrows becoming unclickable
• Fixed softlock when opening the Bestiary in the treasure room from a fresh save/reload
• Fixed Run History death quote getting cut off if it was too long
• Run History now shows the boss icon for old runs that fought The Doormaker
• Fixed stats screen showing that you have discovered more monsters than there exists in game
• Fixed the Daily Run leaderboard failing to load for some dates
• Fixed many instances of weird RNG behavior (shoutout again to tckmn!)
• Fixed being able to controller navigate to Byrdpip
Ancients:
• Fixed Elite music playing in Neow room if you died to an Elite your previous run
• Tezcatara's Toy Box relic no longer flashes once it is used up
Enemies:
• It is no longer possible to get two encounters in a row that contain Slime monsters
• It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
• If an attack enchanted with Replay kills the last enemy on its first play, the subsequent plays are now skipped
• This fixes an issue where, if a card with Replay is enchanted with Corrupted, the player would lose extra HP even after the first play killed the last enemy
• Fixed a visual issue where, if the player uses Thorns to kill a monster that spawns more monsters on death (i.e. Axebot, Phrog Parasite), the dead monster's attack wouldn't visually occur until after the new monsters had spawned
• Fixed Cubex Construct's intents overlapping with its body if it takes damage while transitioning to its charging animation
• Fixed Inklet's head getting cut off during Doom animation
• Fixed Slithering Strangler playing its hurt animation for its Thwack move
• Fixed Wrigglers spawning offscreen in 4:3 aspect ratios
• Fixed Torch Head Amalgam's laser attack VFX not reaching the player when it was shrunk
• Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
• Kaiser Crab no longer covers the monster title in the Bestiary
• Repeatedly clicking Knowledge Demon's Curse of Knowledge move in the Bestiary no longer causes its animation to stop playing
• Added missing Tunneler animations to the Bestiary
• Tunneler animations can now be played regardless of Burrowed state in the Bestiary
Potions & Relics:
• Fixed an issue where Bone Tea relic could fail to upgrade your hand if you also have Toolbox relic
• Fixed an issue where, if a player auto-plays their entire start-of-turn hand draw (via an effect like Hellraiser), Unceasing Top relic may not trigger despite their hand being empty
• Fixed Planisphere relic proccing twice in the Battleworn Dummy event
• Fixed Pollinous Core relic counting up past 4 if you end combat after your turn but before you draw cards
• Lasting Candy no longer procs if the reward set has no card rewards
• Unsettling Lamp relic no longer get used up if the target's Artifact blocks the debuff
• White Beast Statue relic no longer decreases your normal potion odds when it guarantees getting potion rewards to prevent you never rolling potions again if it gets removed mid-run
• Fixed several ways you could obtain duplicate relics on the first run
• Fixed Flex Potion description appearing twice on the character when applied
• Fixed a softlock that could occur when throwing multiple Foul Potions in quick succession
Events:
• Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
• Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
Colorless Cards:
• Fixed Entropy card being able to transform curses into Ascender's Bane
Ironclad:
• Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with Swift
Silent:
• Nightmare card can no longer be generated during combat
Regent:
• Fixed Minion Strike card becoming stuck on screen if played too quickly
• Fixed History Course copy of Shining Strike card going back into your Draw Pile
• Fixed Supermassive card not scaling from cards generated by Mad Science card
Necrobinder:
• Fixed a crash that could happen when an enemy dies to Doom
• Transfigure card can no longer be generated during combat
• Fixed Enfeebling Touch + Misery combo causing enemies with Artifact to gain Strength next turn
• Forbidden Grimoire card's card removal reward will now show up after Battleworn Dummy fight if you are successful
Defect:
• Disabled controller navigation to Orbs while in another card selection screen
• Fixed the Subroutine power hovertip typo if you have more than 4 Subroutines
• Feral card no longer puts History Course copy of Helix Drill card back into your hand
• Fixed Gold Plated Cables relic flashing if the Orb's passive is not firing
• Gold Plated Cables relic now procs if Emotion Chip relic triggers Orbs at the start of your turn
Multiplayer:
• Fixed even more instances of Daily runs diverging based on player net ID
• Fixed divergence caused by discarding a potion while moving to a new map point
• Fixed bug where you could set yourself ready for the next act two acts in advance
• Fixed state divergence caused by taking a reward as you are transitioning to another map point
• Fixed divergence caused by host changing the Ascension as the game is starting
• Fixed divergence when player has Music Box relic and combat ends while making a choice
• Fixed divergence when playing cards very fast while killing yourself
• Fixed Ghost Seed relic adding Ethereal to Strikes and Defends generated by other players during combat
• If you open a screen during a treasure room relic fight, the hands now behave correctly
• Fixed mouse remaining hidden forever if the game ended while in potion targeting
• Event RNG seeds are now consistent across all multiplayer Daily Runs
• Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
PERFORMANCE:
• Compressed various combat background assets
MODDING:
• Unmodded saves are now copied to the modded save directory if you are launching modded for the first time
• Added controller support for Modding menu
• Fixed Steam mods causing ReflectionHelper.ModTypes to return nothing
• SavedProperty IDs from mods are now properly sorted for multiplayer
• Content from mods with affectsGameplay set to false are now sorted to end of ID maps
• Mods can now register multiple assemblies
• SerializableSave.NumReloads is now consistent across peers
• Steam mod now takes precedence over local if the version is greater
• Batched the Steam Workshop call for checking branch support, meaning mods should load faster
• Began publishing STS2.dll XML documentation
• Fixed issues in multiplayer where players with the same mods would get "version mismatch" (thanks to OLC of RitsuLib for helping out with this!)
• Build the serialization cache from ModelDb instead of via reflection
• Sort content by ModelId instead of typename
• Use more tiebreakers when sorting
• Sort epoch IDs in ModelIdSerializationCache
• Exclude non-gameplay-affecting models from the ModelIdSerializationCache hash
• The correct mod lists are now logged in the non-gameplay mod mismatch warning
ゲームデータの変更
カード
577 → 592+15件追加~553件変更
追加 (15)
- ブレイド・シンフォニーCost: 1 · Type: Skill · Rarity: Uncommon
- ブレイズCost: 2 · Type: Skill · Rarity: Uncommon
- 不協和音Cost: 2 · Damage: 66 · Type: Power · Rarity: Rare
- 調合Cost: 0 · Type: Skill · Rarity: Uncommon
- 星座Cost: 0 · Block: 9 · Type: Skill · Rarity: Uncommon
- 影隠しCost: 0 · Type: Skill · Rarity: Uncommon
- 冬眠Cost: 2 · Type: Skill · Rarity: Uncommon
- 模倣学習Cost: 1 · Type: Skill · Rarity: Rare
- ミッドナイトCost: 12 · Damage: 99 · Type: Attack · Rarity: Rare
- ワン・フォー・オールCost: 1 · Type: Power · Rarity: Rare
- アウトレイジCost: 0 · Damage: 9 · Type: Attack · Rarity: Uncommon
- 策謀Cost: 1 · Type: Skill · Rarity: Uncommon
- ソウルバウンドCost: 1 · Type: Power · Rarity: Uncommon
- ボールCost: 1 · Damage: 10 · Type: Attack · Rarity: Uncommon
- 冥界Cost: 2 · Type: Skill · Rarity: Uncommon
変更 (553)
- 棘纏い
- Compendium order: 147 152
- 促進剤
- Compendium order: 148 153
- 精度上昇
- Compendium order: 111 114
- アクロバット
- Compendium order: 112 115
- アダプティブストライク
- Compendium order: 411 424
- アドレナリン
- Compendium order: 149 154
- 残像
- Compendium order: 150 155
- 来世
- Compendium order: 267 275
- 闘争心
- Compendium order: 59 61
- 錬金術
- Compendium order: 478 493
- 星の巡り
- Compendium order: 199 205
- オール・フォー・ワン
- Compendium order: 412 425
- 聖なる選別
- Compendium order: 479 494
- 機先
- Upgrade · dexterity: +1 +2
- Upgrade description: Gain 3 Dexterity this turn. Gain 4 Dexterity this turn.
- 神格化
- Compendium order: 521 536
- 幻姿
- Compendium order: 522 537
- 武器庫
- Compendium order: 235 243
- アセンダーの災厄
- Can be generated in combat: none no
- 暗殺
- Compendium order: 151 156
- 星霊の波動
- Compendium order: 179 185
- オートメーション
- Compendium order: 439 453
- バックフリップ
- Compendium order: 92 95
- 騙し討ち
- Compendium order: 113 116
- 不運
- Compendium order: 504 519
- ボールライトニング
- Compendium order: 355 366
- バンシーの叫び
- Compendium order: 323 333
- 集中砲火
- Compendium order: 356 367
- バリケード
- Compendium order: 60 62
- 希望の道標
- Cost: 1 2
- ビームセル
- Compendium order: 357 368
- ビートダウン
- Compendium order: 481 496
- 叩き直してやる
- Compendium order: 236 244
- 誘い
- Compendium order: 551 566
- 失せよ!
- Compendium order: 180 186
- お前を信じる
- Compendium order: 440 454
- 認知偏向
- Compendium order: 437 451
- ビッグバン
- Compendium order: 237 245
- ブラックホール
- Compendium order: 200 206
- 剣の舞
- Compendium order: 93 96
- 墨の刃
- Compendium order: 152 157
- 枯毒のストライク
- Compendium order: 268 276
- 脳天割り
- Compendium order: 25 26
- ブラー
- Compendium order: 114 118
- ボディガード
- Compendium order: 263 271
- ボーラ
- Compendium order: 482 497
- 爆撃
- Compendium order: 238 246
- 骨の破片
- Compendium order: 287 295
- 緊急回避
- Compendium order: 358 369
- 起動シーケンス
- Compendium order: 375 386
- 借り物の時間
- Compendium order: 288 296
- バウンドフラスコ
- Compendium order: 115 119
- 焼印
- Compendium order: 61 63
- 破砕
- Compendium order: 85 88
- 極光の炎
- Compendium order: 523 538
- バブル・バブル
- Compendium order: 116 120
- バッファー
- Compendium order: 413 426
- 肉体改造
- Compendium order: 376 387
- バレットタイム
- Compendium order: 153 158
- ごろつき
- Compendium order: 26 27
- 城壁
- Compendium order: 201 207
- 思いがけぬ贈り物
- Compendium order: 239 247
- 火傷
- Compendium order: 552 567
- 焦熱の契約
- Compendium order: 27 28
- バースト
- Compendium order: 154 159
- 埋葬
- Compendium order: 289 297
- ビャードニスの卵
- Compendium order: 548 563
- ビャードの急襲
- Compendium order: 529 544
- カラミティ
- Compendium order: 483 498
- 骨強化
- Compendium order: 290 298
- イカサマ
- Compendium order: 117 121
- 虚空の呼び声
- Compendium order: 324 335
- まきびし
- Compendium order: 530 545
- コンデンサ
- Compendium order: 377 388
- 霊魂抽出
- Compendium order: 291 299
- カスケード
- Compendium order: 62 64
- 天変地異
- Compendium order: 441 455
- 天の力
- Compendium order: 181 187
- 混沌
- Compendium order: 378 389
- 突撃せよ!
- Compendium order: 202 208
- バッテリー充電
- Compendium order: 359 370
- 星の子
- Compendium order: 203 209
- 寒気
- Compendium order: 379 390
- クラッシュ
- Compendium order: 531 546
- 爪
- Compendium order: 360 371
- 浄化
- Compendium order: 292 300
- 外套と短剣
- Compendium order: 94 97
- 星の外套
- Compendium order: 182 188
- 不器用
- Compendium order: 505 520
- 寒波
- Compendium order: 361 372
- 衝突軌道
- Compendium order: 183 189
- 巨人
- Block: 5 4
- Description: Gain 5 Block. You receive 50% less damage from Vulnerable... Gain 4 Block. You receive 50% less damage from Vulnerable...
- Upgrade description: Gain 8 Block. You receive 50% less damage from Vulnerable... Gain 7 Block. You receive 50% less damage from Vulnerable...
- Vars · Block: 5 4
- 彗星
- Compendium order: 240 248
- 圧縮
- Compendium order: 380 391
- コンパイル・ドライバ
- Compendium order: 362 373
- 猛火
- Compendium order: 63 65
- 征服者
- Compendium order: 204 210
- 貪る影
- Compendium order: 414 427
- 集約
- Compendium order: 205 212
- 冷却材
- Compendium order: 415 428
- 冷静沈着
- Compendium order: 363 374
- 連携
- Compendium order: 442 456
- 腐食の波
- Compendium order: 155 160
- 堕落
- Compendium order: 86 89
- 宇宙的無関心
- Compendium order: 184 190
- カウントダウン
- Compendium order: 293 301
- 不時着
- Compendium order: 241 249
- クリエイティブAI
- Compendium order: 416 429
- 三日月の槍
- Compendium order: 185 191
- 深紅の衣
- Description: At the start of your turn, lose 1 HP and gain 8 Block. At the start of your turn, lose 1 HP and gain 7 Block.
- Powers applied[0] · amount: 8 7
- Upgrade · crimsonmantlepower: +2 +3
- Vars · CrimsonMantle: 8 7
- Vars · CrimsonMantlePower: 8 7
- 無慈悲
- Compendium order: 65 67
- 重圧
- Compendium order: 186 192
- 鐘の呪い
- Compendium order: 506 521
- 五月雨ダガー
- Compendium order: 95 98
- ダガースロー
- Compendium order: 96 99
- 死の舞踏
- Compendium order: 294 302
- 暗黒
- Compendium order: 381 392
- 闇の抱擁
- Compendium order: 66 68
- 闇の足枷
- Compendium order: 443 457
- ダッシュ
- Compendium order: 118 123
- めまい
- Compendium order: 553 568
- 致死毒
- Compendium order: 97 100
- デスブリンガー
- Compendium order: 295 303
- 死への扉
- Compendium order: 296 304
- 死の行進
- Compendium order: 297 305
- 衰弱
- Compendium order: 298 306
- デブリ
- Compendium order: 554 569
- 負債
- Compendium order: 507 522
- 腐敗
- Compendium order: 508 523
- 悩ましい選択
- Compendium order: 242 250
- 防御
- Compendium order: 351 362
- 防御
- Compendium order: 264 272
- 防御
- Compendium order: 175 181
- 防御
- Compendium order: 87 90
- 冒涜
- Compendium order: 269 277
- ディフレクト
- Compendium order: 98 101
- デフラグ
- Compendium order: 417 430
- 反抗
- Compendium order: 270 278
- ディレイ
- Compendium order: 299 307
- 領域
- Compendium order: 325 336
- 悪魔の盾
- Compendium order: 29 30
- 悪魔化
- Compendium order: 67 69
- 撃滅
- Damage: 30 35
- Description: Deal 30 damage. Deal 35 damage.
- Upgrade description: Deal 40 damage. Deal 45 damage.
- Vars · Damage: 30 35
- 魂喰らい
- Compendium order: 326 337
- 葬送歌
- Compendium order: 300 308
- 発見
- Compendium order: 444 458
- 崩壊
- Compendium order: 573 588
- 解体
- Compendium order: 30 31
- 動揺
- Compendium order: 532 547
- ドッジ&ロール
- Compendium order: 99 102
- 威圧
- Compendium order: 31 32
- ダブルエナジー
- Compendium order: 382 393
- 疑念
- Compendium order: 509 524
- 力の吸収
- Compendium order: 271 279
- 劇的な入場
- Compendium order: 445 459
- 採取
- Compendium order: 301 309
- 戦いのドラム
- Compendium order: 32 33
- デュアルキャスト
- Compendium order: 352 363
- 二刀流
- Compendium order: 533 548
- 星の終わり
- Compendium order: 243 251
- 反響する斬撃
- Compendium order: 156 161
- 反響化
- Compendium order: 418 431
- 亡霊の儀
- Compendium order: 327 338
- 終末の日
- Compendium order: 328 339
- エナジーサージ
- Compendium order: 383 394
- 虚脱の魔手
- Compendium order: 302 310
- 啓発
- Compendium order: 534 549
- 心酔
- Compendium order: 510 525
- 塹壕
- Compendium order: 535 550
- エントロピー
- Compendium order: 484 499
- 毒の仕込み
- Compendium order: 157 162
- 均衡
- Compendium order: 446 460
- 根絶
- Compendium order: 329 340
- 脱出計画
- Compendium order: 119 124
- 不滅の鎧
- Compendium order: 485 500
- イービルアイ
- Compendium order: 33 34
- 戦いの予感
- Compendium order: 34 35
- 職人技
- Compendium order: 120 125
- 暴露
- Compendium order: 121 126
- 駆除
- Compendium order: 536 551
- 落星
- Compendium order: 176 182
- ナイフの雨
- Compendium order: 158 163
- 締め直し
- Compendium order: 447 461
- 畏怖
- Compendium order: 272 280
- 捕食
- Compendium order: 68 70
- フードファイト
- Compendium order: 537 552
- 無痛
- Compendium order: 35 36
- 野性
- Compendium order: 384 395
- とってこい
- Compendium order: 303 311
- 鬼火
- Compendium order: 69 71
- 俺と戦え!
- Compendium order: 36 37
- 強行突破
- Compendium order: 385 396
- 技巧
- Compendium order: 448 462
- フィニッシャー
- Compendium order: 122 128
- 拳闘
- Compendium order: 449 463
- フラックキャノン
- Compendium order: 419 432
- 炎の障壁
- Compendium order: 37 38
- 挟撃
- Rarity: Uncommon Rare
- Rarity key: Uncommon Rare
- 一閃
- Compendium order: 450 464
- ぺしゃんこ
- Compendium order: 273 281
- フレシェット
- Compendium order: 124 129
- フリック・フラック
- Damage: 6 7
- Description: Deal 6 damage to ALL enemies. Deal 7 damage to ALL enemies.
- Upgrade description: Deal 8 damage to ALL enemies. Deal 9 damage to ALL enemies.
- Vars · Damage: 6 7
- フォーカスストライク
- Compendium order: 364 375
- 愚行
- Compendium order: 511 526
- フットワーク
- Compendium order: 125 130
- 禁断の魔導書
- Compendium order: 349 360
- 確定事項
- Compendium order: 244 252
- 忘れられし儀式
- Compendium order: 38 39
- 決死の逃亡
- Compendium order: 555 570
- フレンドシップ
- Compendium order: 304 312
- FTL
- Compendium order: 386 397
- 燃料
- Cards draw: 1 none
- Description: Gain 1 Energy. Draw 1 card. Gain 1 Energy.
- Upgrade · cards: +1 none
- Upgrade · energy: none +1
- Upgrade description: Gain 1 Energy. Draw 2 cards. Gain 2 Energy.
- Vars · Cards: 1 none
- 溶鉱炉
- Compendium order: 207 214
- 融合
- Compendium order: 387 398
- ガンマブラスト
- Compendium order: 208 215
- 総攻撃
- Compendium order: 451 465
- 光の集約
- Compendium order: 187 193
- ジェネシス
- Compendium order: 245 253
- 遺伝的アルゴリズム
- Compendium order: 420 433
- 巨大な岩
- Compendium order: 564 579
- 氷河
- Compendium order: 388 399
- ガラス細工
- Compendium order: 389 400
- 微光
- Compendium order: 209 216
- 彼方への一瞥
- Compendium order: 330 341
- 煌めく激流
- Compendium order: 188 194
- 輝き
- Compendium order: 189 195
- 金の斧
- Compendium order: 486 501
- 目潰し
- Compendium order: 365 376
- グランドフィナーレ
- Compendium order: 159 165
- 墓場の爆発
- Compendium order: 274 282
- 墓守
- Compendium order: 275 283
- 強欲
- Compendium order: 512 527
- 盾となれ!!
- Compendium order: 246 254
- 導きの星
- Compendium order: 190 196
- 罪悪感
- Compendium order: 513 528
- ヘドロ投げ
- Compendium order: 366 377
- ヘイルストーム
- Compendium order: 390 401
- ハンマータイム
- Compendium order: 247 255
- 強欲の手
- Compendium order: 487 502
- 手品
- Compendium order: 126 131
- 絞首
- Compendium order: 331 342
- 憑依
- Description: Whenever you play a Soul, a random enemy loses 6 HP. Whenever you play a Soul, a random enemy loses 7 HP.
- Hp loss: 6 7
- Upgrade description: Whenever you play a Soul, a random enemy loses 8 HP. Whenever you play a Soul, a random enemy loses 9 HP.
- Vars · HpLoss: 6 7
- 毒の薄霧
- Compendium order: 127 132
- ヘヴンリードリル
- Compendium order: 248 256
- 覇権
- Compendium order: 210 217
- 家宝のハンマー
- Compendium order: 249 257
- 螺旋ドリル
- Description: Deal 3 damage for each 1 Energy previously spent this turn. Deal 3 damage for each 1 Energy spent on other cards this turn.
- Upgrade description: Deal 5 damage for each 1 Energy previously spent this turn. Deal 5 damage for each 1 Energy spent on other cards this turn.
- ハロー・ワールド
- Compendium order: 538 553
- ヘル・レイザー
- Compendium order: 70 72
- ヘモキネシス
- Compendium order: 39 40
- 隠し財産
- Compendium order: 191 197
- 暗器
- Compendium order: 128 133
- 隠された宝石
- Compendium order: 488 503
- ハイタッチ
- Compendium order: 306 314
- ホログラム
- Compendium order: 367 378
- ホットフィックス
- Compendium order: 368 379
- 彼方からの遠吠え
- Damage: 16 18
- Description: Deal 16 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 18 damage to ALL enemies. At the end of your turn, if this is in your ...
- Upgrade · damage: +5 +6
- Upgrade description: Deal 21 damage to ALL enemies. At the end of your turn, if this is in your ... Deal 24 damage to ALL enemies. At the end of your turn, if this is in your ...
- Vars · Damage: 16 18
- 作戦会議
- Compendium order: 452 466
- ハイパービーム
- Compendium order: 422 435
- アイスランス
- Compendium order: 423 436
- イグニッション
- Rarity: Rare Uncommon
- Rarity key: Rare Uncommon
- 焦燥
- Compendium order: 453 467
- 不動
- Compendium order: 71 73
- 感染
- Compendium order: 556 571
- 非道の刃
- Compendium order: 41 42
- インフェルノ
- Compendium order: 42 43
- 無限の刃
- Compendium order: 129 134
- 発火
- Compendium order: 43 44
- 怪我
- Compendium order: 514 529
- インターセプト
- Compendium order: 454 468
- 祈祷
- Compendium order: 276 284
- 反復
- Compendium order: 391 404
- 我に死角なし
- Compendium order: 250 258
- ジャックポット
- Compendium order: 489 504
- 何でも屋
- Compendium order: 455 469
- ジャガーノート
- Compendium order: 72 74
- ジャグリング
- Compendium order: 44 45
- 王様キック
- Compendium order: 211 218
- 王様パンチ
- Compendium order: 212 219
- ナイフの罠
- Compendium order: 160 166
- ノックダウン
- Compendium order: 490 505
- ノックアウト
- Compendium order: 213 220
- 身の程を知れ
- Compendium order: 192 198
- ランタンの鍵
- Compendium order: 549 564
- 寛大なる施し
- Compendium order: 214 221
- リードストライク
- Compendium order: 101 104
- 跳躍
- Compendium order: 369 380
- 骨の軍団
- Keywords[0]: Exhaust none
- Keywords key[0]: Exhaust none
- 足払い
- Compendium order: 130 135
- 殺意
- Compendium order: 308 316
- 手助け
- Compendium order: 456 470
- 避雷針
- Compendium order: 370 381
- ループ
- Compendium order: 392 405
- 発光
- Compendium order: 565 580
- 月光波
- Compendium order: 215 222
- 機械学習
- Compendium order: 425 438
- マッド・サイエンス
- Type variants · attack · image url: /static/images/cards/mad_science_attack.webp /static/images/beta/v0.108.0/cards/mad_science_attack.webp
- Type variants · power · image url: /static/images/cards/mad_science_power.webp /static/images/beta/v0.108.0/cards/mad_science_power.webp
- Type variants · skill · image url: /static/images/cards/mad_science_skill.webp /static/images/beta/v0.108.0/cards/mad_science_skill.webp
- 実行せよ
- Compendium order: 251 259
- 不快感
- Compendium order: 161 167
- 切り刻み
- Compendium order: 73 75
- 権威の体現
- Compendium order: 216 223
- 戦略家
- Compendium order: 491 506
- 完璧な段取り
- Compendium order: 162 168
- 引き裂き
- Compendium order: 524 539
- 騒乱
- Compendium order: 492 507
- 憂鬱
- Compendium order: 309 317
- メメント・モリ
- Compendium order: 131 136
- 羽化
- Compendium order: 540 555
- 流星群
- Compendium order: 261 269
- メテオストライク
- Compendium order: 426 439
- ものまね
- Compendium order: 493 508
- マインドブラスト
- Compendium order: 457 471
- 精神腐敗
- Compendium order: 574 589
- ミニオンの特攻
- Compendium order: 566 581
- ミニオンの盾
- Block: 8 7
- Description: Gain 8 Block. Gain 7 Block.
- Upgrade description: Gain 11 Block. Gain 10 Block.
- Vars · Block: 8 7
- ミニオンストライク
- Compendium order: 568 583
- 蜃気楼
- Compendium order: 132 137
- ミザリー
- Compendium order: 332 343
- 改造
- Compendium order: 427 440
- モメンタムストライク
- Damage: 10 11
- Description: Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 11 damage. Reduce this card's cost to 0 1 Energy.
- Upgrade · damage: +3 +4
- Upgrade description: Deal 13 damage. Reduce this card's cost to 0 1 Energy. Deal 15 damage. Reduce this card's cost to 0 1 Energy.
- Vars · Damage: 10 11
- 君主の睨み
- Compendium order: 252 260
- モノローグ
- Compendium order: 217 224
- マルチキャスト
- Compendium order: 428 441
- 殺害
- Compendium order: 163 169
- ネクロマスタリー
- Compendium order: 333 344
- 負の波動
- Compendium order: 277 285
- ネオーの怒り
- Compendium order: 525 540
- ニューロサージ
- Compendium order: 334 345
- 無力化
- Compendium order: 88 91
- ニュートロン・イージス
- Compendium order: 253 261
- 悪夢
- Can be generated in combat: none no
- 凡庸
- Compendium order: 515 530
- 郷愁
- Compendium order: 494 509
- 未だ倒れず
- Compendium order: 74 77
- 有毒ガス
- Compendium order: 133 138
- 逃げ場なし
- Compendium order: 310 318
- ヌル
- Compendium order: 393 406
- オブリビオン
- Compendium order: 335 346
- 供物
- Compendium order: 75 78
- 四方斬り
- Compendium order: 458 472
- ワン・ツーパンチ
- Compendium order: 76 79
- オービット
- Compendium order: 218 225
- 感染爆発
- Description: Every 3 times you apply Poison, deal 11 damage to ALL enemies. Whenever you apply Poison, deal 3 damage to ALL enemies.
- Powers applied[0] · amount: 11 3
- Upgrade · outbreakpower: +4 +1
- Upgrade description: Every 3 times you apply Poison, deal 15 damage to ALL enemies. Whenever you apply Poison, deal 4 damage to ALL enemies.
- Vars · Outbreak: 11 3
- Vars · OutbreakPower: 11 3
- Vars · Repeat: 3 none
- 先読み
- Compendium order: 541 556
- オーバークロック
- Compendium order: 394 407
- 契約の終わり
- Compendium order: 77 80
- 紙の嵐
- Compendium order: 311 319
- ペイル・ブルー・ドット
- Compendium order: 219 226
- 威風堂々
- Compendium order: 459 473
- 非常ボタン
- Compendium order: 460 474
- パリィ
- Compendium order: 220 227
- 解析
- Compendium order: 312 320
- 粒子障壁
- Compendium order: 221 228
- 小盾の展開
- Compendium order: 193 199
- ついばみ
- Compendium order: 542 557
- ファントムブレード
- Compendium order: 135 140
- フォトンカット
- Compendium order: 194 200
- 金切り声
- Compendium order: 102 105
- ぶんどる
- Compendium order: 45 47
- 創造の柱
- Compendium order: 222 229
- ピンポイント
- Compendium order: 136 141
- 毒の一刺し
- Compendium order: 103 106
- つっつき
- Compendium order: 278 286
- 寝不足
- Compendium order: 516 531
- 急襲
- Compendium order: 137 142
- 研ぎ澄ました刃
- Compendium order: 138 143
- 略奪
- Compendium order: 104 107
- 準備
- Compendium order: 105 108
- ウォームアップ
- Compendium order: 461 475
- 原始の力
- Compendium order: 78 81
- 生産
- Compendium order: 462 476
- 延長
- Compendium order: 463 477
- 予言
- Compendium order: 223 231
- プロテクター
- Compendium order: 350 361
- 武勇
- Compendium order: 464 478
- ヘイト稼ぎ
- Compendium order: 279 287
- 地底からの引き寄せ
- Compendium order: 313 321
- 祓い清め
- Compendium order: 465 479
- 化膿
- Compendium order: 314 322
- かがり火
- Compendium order: 79 82
- クアッドキャスト
- Compendium order: 438 452
- クエーサー
- Compendium order: 224 232
- 輝きの奔流
- Compendium order: 225 233
- 激怒
- Compendium order: 46 48
- レインボー
- Compendium order: 429 443
- 結集
- Compendium order: 495 510
- ランページ
- Compendium order: 47 49
- ガラガラ
- Compendium order: 315 323
- 蘇生
- Compendium order: 336 347
- 刈り取り
- Compendium order: 280 288
- 死神化
- Compendium order: 337 348
- 魂剥ぎ
- Damage: 9 10
- Description: Deal 9 damage. Add a Soul into your Draw Pile. Deal 10 damage. Add a Soul into your Draw Pile.
- Upgrade · damage: +2 +3
- Upgrade description: Deal 11 damage. Add a Soul+ into your Draw Pile. Deal 13 damage. Add a Soul+ into your Draw Pile.
- Vars · Damage: 9 10
- 再起動
- Compendium order: 430 444
- リバウンド
- Compendium order: 543 558
- 剣の研磨
- Compendium order: 195 201
- 反射
- Compendium order: 226 234
- 反射神経
- Compendium order: 139 144
- 屈折
- Compendium order: 395 408
- 後悔
- Compendium order: 517 532
- リラックス
- Compendium order: 526 541
- 裂傷
- Compendium order: 496 511
- 共鳴
- Star cost: 3 2
- Vars · StarCost: 3 2
- 苛立ち
- Compendium order: 466 480
- 跳弾
- Compendium order: 106 109
- まさに右腕
- Compendium order: 316 324
- 狂奔
- Compendium order: 544 559
- ロケットパンチ
- Compendium order: 396 409
- 大岩転がし
- Compendium order: 497 512
- ロイヤリティ
- Compendium order: 254 262
- ロイヤルギャンブル
- Compendium order: 228 236
- 血の沸騰
- Compendium order: 48 50
- 生贄
- Compendium order: 338 349
- 一斉射撃
- Compendium order: 498 513
- 戦慄
- Compendium order: 140 145
- 廃品回収
- Compendium order: 397 410
- 天罰
- Compendium order: 282 290
- スクレイプ
- Compendium order: 398 411
- 走り書き
- Compendium order: 499 514
- 彫刻のストライク
- Compendium order: 283 291
- 降霊術
- Compendium order: 339 350
- セカンドウィンド
- Compendium order: 49 51
- シークレットテクニック
- Compendium order: 500 515
- シークレットウェポン
- Compendium order: 501 516
- シーカーストライク
- Compendium order: 467 481
- 追尾の刃
- Compendium order: 255 263
- 監視モード
- Compendium order: 340 351
- 大蛇化
- Compendium order: 165 171
- セットアップストライク
- Description: Deal 7 damage. Gain 2 Strength this turn. Deal 7 damage. Gain 3 Strength this turn.
- Powers applied[0] · amount: 2 3
- Upgrade description: Deal 9 damage. Gain 3 Strength this turn. Deal 9 damage. Gain 4 Strength this turn.
- Vars · Strength: 2 3
- Vars · StrengthPower: 2 3
- セブンスターズ
- Compendium order: 256 264
- 分霊
- Compendium order: 317 325
- 影との融合
- Compendium order: 166 172
- シャドウシールド
- Compendium order: 399 412
- シャドウステップ
- Compendium order: 167 173
- 羞恥
- Compendium order: 518 533
- 運命共同体
- Compendium order: 341 352
- 粉砕
- Keywords[0]: none Exhaust
- Keywords key[0]: none Exhaust
- シャイニングストライク
- Compendium order: 229 237
- ナイフ
- Compendium order: 569 584
- 衝撃波
- Compendium order: 468 482
- 影の衣
- Compendium order: 318 326
- やっちゃえ
- Compendium order: 319 327
- 信号増幅
- Compendium order: 432 446
- 串刺し
- Compendium order: 141 146
- スキム
- Compendium order: 400 413
- 呪肉の奇術
- Compendium order: 320 328
- スライス
- Compendium order: 107 110
- 粘液
- Compendium order: 557 572
- 怠惰
- Compendium order: 575 590
- 煙突
- Compendium order: 401 414
- 蛇の噛みつき
- Compendium order: 108 111
- パチン
- Compendium order: 284 292
- 隠密
- Compendium order: 168 174
- ソーラーストライク
- Compendium order: 196 202
- すす
- Compendium order: 558 573
- ソウル
- Compendium order: 570 585
- ソウルストーム
- Description: Deal 9 damage. Deals 2 additional damage for each Soul in your ... Deal 9 damage. Deals 4 additional damage for each Soul in your ...
- Upgrade · extradamage: +1 +2
- Upgrade description: Deal 9 damage. Deals 3 additional damage for each Soul in your ... Deal 9 damage. Deals 6 additional damage for each Soul in your ...
- Vars · ExtraDamage: 2 4
- ソヴリン・ブレード
- Compendium order: 571 586
- 種まき
- Compendium order: 285 293
- スペクトラムシフト
- Compendium order: 230 238
- スピードスター
- Compendium order: 142 147
- スピナー
- Compendium order: 433 447
- 灰の精霊
- Compendium order: 343 354
- 悪意
- Compendium order: 50 52
- スプラッシュ
- Compendium order: 469 483
- 戦利品の地図
- Compendium order: 550 565
- 戦利品
- Compendium order: 197 203
- 菌糸の汚染
- Compendium order: 519 534
- 激励
- Compendium order: 321 330
- 踏み潰し
- Compendium order: 545 560
- 握り潰し
- Compendium order: 344 355
- スタック
- Compendium order: 546 561
- 暴走
- Compendium order: 51 53
- 星屑
- Compendium order: 231 239
- 焚きつけ
- Compendium order: 80 83
- 踏みつけ
- Compendium order: 52 54
- ストーンアーマー
- Compendium order: 53 55
- ストーム
- Compendium order: 402 415
- 鋼の嵐
- Compendium order: 169 175
- 絞殺
- Compendium order: 143 148
- 計略
- Compendium order: 470 484
- ストライク
- Compendium order: 353 364
- ストライク
- Compendium order: 265 273
- ストライク
- Compendium order: 177 183
- ストライク
- Compendium order: 89 92
- サブルーチン
- Compendium order: 403 416
- 不意打ち
- Compendium order: 109 112
- 顕現
- Compendium order: 232 240
- 切断
- Compendium order: 404 417
- 超臨界
- Compendium order: 434 448
- 超大質量
- Compendium order: 233 241
- 抑圧
- Compendium order: 173 179
- サバイバー
- Compendium order: 90 93
- ビーム一掃
- Compendium order: 372 383
- 索敵の眼差し
- Compendium order: 572 587
- 剣聖
- Compendium order: 257 265
- 同期
- Compendium order: 405 418
- シンセシス
- Compendium order: 406 419
- 策士
- Compendium order: 144 149
- タッグチーム
- Compendium order: 471 485
- タンク
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% less damage from enemies.
- Vars · DamageDecrease: none 0.5
- Vars · DamageIncrease: none 1.5
- 挑発
- Compendium order: 54 56
- 八つ裂き
- Compendium order: 82 85
- テンペスト
- Compendium order: 407 420
- テラフォーミング
- Compendium order: 234 242
- テスラコイル
- Compendium order: 408 421
- 爆弾
- Compendium order: 472 487
- 背水の陣
- Compendium order: 502 517
- 狩猟
- Compendium order: 170 176
- 大鎌
- Compendium order: 345 356
- 封印されし玉座
- Compendium order: 262 270
- 鍛冶師
- Compendium order: 258 266
- 予測
- Compendium order: 473 488
- 滅多打ち
- Compendium order: 83 86
- 共鳴の手斧
- Compendium order: 474 489
- サンダー
- Compendium order: 409 422
- 刻限
- Compendium order: 346 357
- 商売道具
- Compendium order: 171 177
- 円環の障壁
- Compendium order: 547 562
- 毒素
- Compendium order: 559 574
- 追跡
- Description: Weak enemies take double damage from Attacks. Weak enemies take 50% more damage from Attacks.
- 変貌
- Can be generated in combat: none no
- 災い転じて
- Compendium order: 435 449
- 加速!
- Compendium order: 373 384
- 専制
- Compendium order: 259 267
- 究極の防御
- Compendium order: 475 490
- 究極のストライク
- Compendium order: 476 491
- 不死
- Compendium order: 348 359
- 解き放つ
- Compendium order: 266 274
- 盤石
- Compendium order: 84 87
- 冷酷
- Compendium order: 55 57
- 不可侵
- Compendium order: 110 113
- アッパーカット
- Compendium order: 56 58
- 大騒ぎ
- Compendium order: 374 385
- 奥の手
- Compendium order: 145 150
- ベールピアサー
- Compendium order: 322 332
- 畏敬
- Compendium order: 178 184
- 残忍
- Compendium order: 57 59
- 虚無
- Compendium order: 560 575
- 虚無化
- Compendium order: 260 268
- 連射
- Compendium order: 477 492
- 電圧上昇
- Compendium order: 436 450
- 虚脱
- Compendium order: 576 591
- 用意周到
- Compendium order: 146 151
- 旋風刃
- Compendium order: 58 60
- ホイッスル
- Compendium order: 527 542
- ホワイトノイズ
- Compendium order: 410 423
- 願い
- Compendium order: 528 543
- ウィスプ
- Compendium order: 286 294
- 衰微
- Compendium order: 561 576
- 負傷
- Compendium order: 562 577
- 死霊化
- Compendium order: 174 180
- 苦悩
- Compendium order: 520 535
- 刃の戦錬
- Compendium order: 198 204
- ザップ
- Compendium order: 354 365
キャラクター
~5件変更
レリック
~4件変更
変更 (4)
- 神授天命
- Description: At the start of each combat, gain 6 Star. At the start of each combat, gain 7 Star.
- 巨大なフルーツ
- Image variants · Cornucopia: /static/images/relics/looming_fruit.webp /static/images/beta/v0.108.0/relics/looming_fruit.webp
- Image variants · Fruit: /static/images/relics/looming_fruit_2.webp /static/images/beta/v0.108.0/relics/looming_fruit_2.webp
- 絹の髪束
- Description: Upon pickup, lose all Gold. Enchant all cards in th... Upon pickup, lose all Gold. Enchant all cards in yo...
- おいしいクッキー
- Image variants · Defect: /static/images/relics/yummy_cookie_defect.webp /static/images/beta/v0.108.0/relics/yummy_cookie_defect.webp
- Image variants · Ironclad: /static/images/relics/yummy_cookie_ironclad.webp /static/images/beta/v0.108.0/relics/yummy_cookie_ironclad.webp
- Image variants · Regent: /static/images/relics/yummy_cookie_regent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_regent.webp
- Image variants · Silent: /static/images/relics/yummy_cookie_silent.webp /static/images/beta/v0.108.0/relics/yummy_cookie_silent.webp
モンスター
~47件変更
変更 (47)
- 永劫の砂時計
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- バトルフレンド V1.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V1_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- バトルフレンド V2.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V2_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- バトルフレンド V3.0
- Encounters[0] · encounter id: BATTLEWORN_DUMMY_EVENT_ENCOUNTER BATTLEWORN_DUMMY_EVENT_V3_ENCOUNTER
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none BATTLEWORN_DUMMY_TIME_LIMIT
- ボウルバグ(岩)
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none IMBALANCED
- 古の偶像
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLOW
- ビャードニス
- Attack pattern · description: none Swoop → Peck → repeat
- Attack pattern · initial move: none SWOOP
- Attack pattern · states[PECK MOVE] · next: none SWOOP_MOVE
- Attack pattern · states[SWOOP MOVE] · next: none PECK_MOVE
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none TERRITORIAL
- チョンパー
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- 屍ナメクジ
- Innate powers[0] · amount: none 4
- Innate powers[0] · amount ascension: none 5
- Innate powers[0] · power id: none RAVENOUS
- クラッシャー
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_LEFT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- キューベックス
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 万足ムカデ
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none REATTACH
- エントマンサー
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[0] · amount: 1 2
- Moves[PHEROMONE SPIT] · powers[0] · power id: PERSONAL_HIVE STRENGTH
- Moves[PHEROMONE SPIT] · powers[1] · power id: STRENGTH PERSONAL_HIVE
- Moves[PHEROMONE SPIT] · powers[2] · amount: 2 1
- 外骨格蟲
- Innate powers[0] · amount: none 9
- Innate powers[0] · power id: none HARD_TO_KILL
- 牙むく眼
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 化石のストーカー
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none SUCK
- カエルの騎士
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 19
- Innate powers[0] · power id: none PLATING
- ガス爆弾
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- グローブヘッド
- Innate powers[0] · amount: none 6
- Innate powers[0] · power id: none GALVANIC
- 傭兵グレムリン
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SURPRISE
- 幽霊船
- Attack pattern · description: Always uses Haunt Haunt → Swipe → Stomp → repeat
- Attack pattern · states[HAUNT MOVE] · next: none SWIPE_MOVE
- 寄生されたプリズム
- Innate powers[0] · amount: none 2
- Innate powers[0] · amount ascension: none 3
- Innate powers[0] · power id: none VITAL_SPARK
- インクレット
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none SLIPPERY
- 血族の信者
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- リーフスライム (中)
- Attack pattern · description: none Sticky Shot → Clump Shot → repeat
- Attack pattern · initial move: none STICKY_SHOT
- Attack pattern · states[CLUMP SHOT] · next: none STICKY_SHOT
- Attack pattern · states[STICKY SHOT] · next: none CLUMP_SHOT
- リビングシールド
- Innate powers[0] · amount: none 25
- Innate powers[0] · power id: none RAMPART
- 始祖虫
- Innate powers[0] · amount: none 14
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none CURL_UP
- メカナイト
- Innate powers[0] · amount: none 3
- Innate powers[0] · power id: none ARTIFACT
- パラフライト
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ILLUSION
- 幻影蟲
- Innate powers[0] · amount: none 6
- Innate powers[0] · amount ascension: none 7
- Innate powers[0] · power id: none SKITTISH
- 寄生キャエル
- Innate powers[0] · amount: none 4
- Innate powers[0] · power id: none INFESTED
- パンチマシン
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- ロケット
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none BACK_ATTACK_RIGHT
- Innate powers[1] · amount: none 1
- Innate powers[1] · power id: none CRAB_RAGE
- 噛みつきの巻物
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none PAPER_CUTS
- 蠢く群生体
- Innate powers[0] · amount: none 20
- Innate powers[0] · power id: none HARDENED_SHELL
- 眠れるビートル
- Innate powers[0] · amount: none 15
- Innate powers[0] · amount ascension: none 18
- Innate powers[0] · power id: none PLATING
- Innate powers[1] · amount: none 3
- Innate powers[1] · power id: none SLUMBER
- テラーウツボ
- Innate powers[0] · amount: none 70
- Innate powers[0] · amount ascension: none 75
- Innate powers[0] · power id: none SHRIEK
- 実験体 #C14
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ADAPTABLE
- Innate powers[1] · amount: none 2
- Innate powers[1] · amount ascension: none 3
- Innate powers[1] · power id: none ENRAGE
- アドバーサリー Mk 1
- Innate powers[0] · amount: none 0
- Innate powers[0] · power id: none ARTIFACT
- アドバーサリー Mk 3
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none ARTIFACT
- アドバーサリー Mk 2
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none ARTIFACT
- 忘れられし者
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_SPEED
- 迷える者
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none POSSESS_STRENGTH
- 泥棒バッタ
- Innate powers[0] · amount: none 5
- Innate powers[0] · power id: none ESCAPE_ARTIST
- トーチヘッド・アマルガム
- Damage values · Tackle · ascension: 19 22
- Damage values · WeakTackle · ascension: 15 16
- Innate powers[0] · amount: none 1
- Innate powers[0] · power id: none MINION
- Moves[TACKLE] · damage · ascension: 19 22
- Moves[TACKLE 2] · damage · ascension: 19 22
- Moves[TACKLE 3] · damage · ascension: 15 16
- Moves[TACKLE 4] · damage · ascension: 15 16
- ヴァントム
- Innate powers[0] · amount: none 8
- Innate powers[0] · amount ascension: none 9
- Innate powers[0] · power id: none SLIPPERY
- ザップマシン
- Innate powers[0] · amount: none 2
- Innate powers[0] · power id: none HIGH_VOLTAGE
エンチャント
~1件変更
変更 (1)
- らせん
- Applicable to: Basic Strike, Defend cards Basic Strike or Defend cards
エンカウンター
87 → 90+3件追加~3件変更
変更 (3)
- 歴戦のダミー
- Loss text: The Adventurer was somehow killed by Battleworn Dummy??? none
- Monsters[BATTLE FRIEND V1] · id: BATTLE_FRIEND_V1 none
- Monsters[BATTLE FRIEND V1] · name: Battle Friend V1.0 none
- Monsters[BATTLE FRIEND V2] · id: BATTLE_FRIEND_V2 none
- Monsters[BATTLE FRIEND V2] · name: Battle Friend V2.0 none
- Monsters[BATTLE FRIEND V3] · id: BATTLE_FRIEND_V3 none
- Monsters[BATTLE FRIEND V3] · name: Battle Friend V3.0 none
- Name: Battleworn Dummy Battleworn Dummy Event Encounter
- 絞蛇と友達
- Tags[0]: none Jaxfruit
- Tags[1]: none Slimes
- 繁茂の地の植物
- Tags[1]: none Jaxfruit
イベント
~1件変更
変更 (1)
- 商人(? )
- Description: A suspicious merchant offers 9 fake relics at 42–58 gold each. Throwing a ... A suspicious merchant offers 6 fake relics (drawn from a pool of 9) at 42–58 ...
パワー
257 → 265+8件追加~5件変更
追加 (8)
- 不協和音Type: Buff
- 調合Type: Buff
- Temporary DexterityType: Buff
- 冬眠Type: Buff
- 模倣学習Type: Buff
- ワン・フォー・オールType: Buff
- ソウルバウンドType: Buff
- 冥界Type: Buff
変更 (5)
- 護衛
- Description: Take half damage from enemies. Take 50% less damage from enemies. Removed if ...
- 感染爆発
- Description: Every 3 times you apply Poison, deal ... Whenever you apply Poison, deal damage to ALL enemies.
- サブルーチン
- Description: Whenever you play a Power, gain 1 1 Energy. Whenever you play a Power, gain 1 Energy.
- タンク
- Description: Take double damage from enemies. Allies take half damage from enemies. Take 50% more damage from enemies. Allies take 50% ...
- 追跡
- Description: Weak enemies take 2 times more damage from Attacks. Weak enemies take 50% more damage from Attacks.
キーワード
8 → 7-1件削除
削除 (1)
- Period
モディファイア
~4件変更
変更 (4)
- オールスター
- Description: Start with 5 colorless cards. Start with 5 Colorless cards.
- 大物狙い
- Description: Elite enemies swarm the Spire and drop better rewards. Elite enemies swarm the Spire and drop Rare card rewards.
- 二者択一
- Description: Card rewards now contain only 2 cards. Card rewards now contain only 2 cards.
- ドラフト
- Description: Choose 10 card rewards to replace your starting deck. Choose 10 card rewards to replace your starting deck.
実績
33 → 22-11件削除
削除 (11)
- Eternal One
- True Ending
- Historian
- Echo
- Collector
- Explorer
- Archaeologist
- Demon
- Lich
- Monarch
- Wraith
