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Spire Codex v1.0.6 Release Notes

WebGL renders, merchant guide, tabbed detail pages, nav overhaul

Features

  • +WebGL Spine renderer — all 138 skeletons + 99 monster sprites re-rendered via Playwright + spine-webgl, eliminating triangle seam/wireframe artifacts from the canvas renderer
  • +Merchant guide page at /merchant — card/relic/potion pricing by rarity with exact ranges from decompiled C#, card removal escalation, Fake Merchant relic list with effects, shop inventory structure
  • +Tabbed detail pages for cards, relics, and potions — Overview (stats/description), Details (merchant price, powers, related cards), Info (localized names, version history)
  • +Collapsible grouped navigation menu — Database (12), Game Info (3), About the Site (5) with auto-expand for active section
  • +High-res WebGL renders of Neow and Tezcatara at 2048x2048 with transparent backgrounds
  • +Reusable WebGL render tools: render_webgl.mjs (single skeleton) and render_all_webgl.mjs (batch all)
  • +Shareable changelog URLs — /changelog#1.0.6 auto-selects the version, Share button copies direct link

Fixes

  • ~Removed deprecated Next.js 16 middleware that broke client-side URL updates on mobile
  • ~Merchant page: restocking only occurs with The Courier relic, not by default (credit: U77654)
  • ~Removed unnecessary horizontal rule above card detail toggle buttons
  • ~Merchant prices now display correctly in all 14 languages (added rarity_key/type_key fields to preserve English values)
  • ~Power links on card detail pages now work in all languages (added power_key field — Espinas correctly links to /powers/THORNS)