← 返回 机制
Orb Mechanics
Defect orb system — Lightning, Frost, Dark, Plasma, and Glass passive and evoke values. 3 starting slots, 10 max.
| Orb | Passive | Evoke |
|---|---|---|
| Lightning | 3 damage to random enemy | 8 damage to random enemy |
| Frost | 2 block | 5 block |
| Dark | +6 to evoke value | Accumulated damage to lowest HP |
| Plasma | 1 energy (start of turn) | 2 energy |
| Glass | 4 damage to all enemies (-1/turn) | Passive value x2 to all enemies |
Starting slots: 3. Max capacity: 10. When full, channeling evokes the leftmost orb. Focus modifies most orb passive and evoke values; Plasma energy is unaffected.
