Spire CodexSpire CodexSPIRECODEX
Cards & Combat
Card LibraryRelic CollectionPotion LabPowersKeywords
The Run
CharactersBestiaryEncountersEventsAncientsMerchant
Systems & Meta
Custom ModeMechanicsUnlockables
Reference
TimelineImagesReferenceBadgesCompare CharactersGuides
Jump back in

Pages you open show up here.

Rankings
Tier ListCard MetricsScoring
Aggregate data
Community StatsChartsStatsEncounters
Runs
LeaderboardsBrowse RunsSubmit a Run
Make & share
Tier List MakerShowcase
Companion apps
Overlay (Overwolf)Knowledge Demonbot
Build with the data
DevelopersAPI
Project
Spire CodexChangelogNewsThank You
Support
PatreonKo-fiFeedbackEmail
Elsewhere
DiscordGitHubPrivacyTerms
Live
OverwolfSpire Codex is now on Overwolf. Get the in-game overlay with live card lookups and one-click run uploads. Learn more →
← กลับไป ข่าว

"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI

July 14, 2026 · Rock, Paper, Shotgun

เนื้อหาบทความ © Mega Crit Games (ประกาศชุมชน Steam) และผู้เผยแพร่ที่เกี่ยวข้อง Spire Codex มิเรอร์และเก็บถาวรฟีดนี้เพื่อการค้นหา, ลิงก์ต้นฉบับถูกรักษาไว้ในทุกโพสต์

Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.

Read more

อ่านบน Steam: https://store.steampowered.com/news/app/2868840/view/1837955055366660

API·Developers·GitHub·Discord·Ko-Fi··Privacy·Terms·Beta Site