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Beta Patch Notes - v0.99

March 13, 2026 · Community Announcements · demileaf · Патчноуты

Содержимое статей © Mega Crit Games (Анонсы сообщества Steam) и соответствующие издатели. Spire Codex зеркалирует и архивирует этот поток для поиска, оригинальные ссылки сохраняются в каждом посте.

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

BALANCE:

  • Players, enemies, and pets can no longer have their HP increased above 999,999,999[/*]

ART:

  • Add icon for Murderous run modifier[/*]
  • Added portrait art for the following cards:
    • Feeding Frenzy[/*]
    • Sloth[/*]
    • Waste Away [/*]
    [/*]

BUG FIXES:

General:

  • Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen[/*]
  • Fixed crash when interacting with potions during combat transitions[/*]
  • Fixed crash when syncing cloud saves on Windows[/*]
  • Fixed rare save data loss on Windows when power is lost during a save[/*]
  • Fixed crash when quickly navigating away from menus[/*]
  • Fixed dev console failing to match commands on non-English system locales[/*]
  • Fixed potential softlock when auto-played cards trigger grid or card selection[/*]
  • Fixed state divergence related to discarding potions too soon after combat ends[/*]
  • Fixed being able to "peek" in card screens outside of combat[/*]
  • Fixed closing the settings menu while a dropdown is open not also closing the dropdown[/*]
  • Fixed navigating down the dropdown items causing the settings to scroll down[/*]
  • Fixed softlock when auto-played cards triggered card selection[/*]

Ironclad:

  • Fixed Hellraiser power playing Strikes if there are no valid targets[/*]

Potions & Relics:

  • Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1[/*]
  • Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards[/*]
  • Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards[/*]
  • Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block[/*]

Enemies:

  • Fixed missing Kaiser Crab boss death VFX[/*]
  • Fixed Kaiser Crab face animation not looping after a claw takes damage[/*]
  • Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move[/*]

Ancients:

  • Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1[/*]

Events:

  • Fixed softlock when dying in the Jungle Maze Adventure event[/*]
  • Fixed softlock if you die in the Room Full of Cheese event[/*]

Multiplayer:

  • Fixed softlock when any player has Potion Belt and Alchemical Coffer relics[/*]
  • Fixed being unable to navigate via controller if you unready yourself in lobby[/*]
  • Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards[/*]
  • Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes[/*]
  • Fixed softlock when queueing a potion to be thrown after the enemy would die[/*]
  • Fixed crash when returning to the map after loading a multiplayer save[/*]
  • Fixed host and client sometimes generating different maps from the same seed[/*]
  • Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics[/*]
  • Fixed softlock caused by a player dying with cards in their hand[/*]
  • Fixed state divergence related to playing Huddle Up during another player's card selection[/*]
  • Fixed timing-related state divergence occurring at the end of a combat[/*]
  • Fixed rare instances of getting stuck at an empty chest[/*]

Localization:

  • Fixed crash when selecting Ironclad on Turkish locale systems[/*]
  • Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards[/*]
  • Fixed an issue when viewing run histories in Russian where the player played as The Defect[/*]
  • Fixed an issue with Buffer+ card's description when playing in Portuguese[/*]
  • Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish[/*]
  • Fixed an issue with Colossus card's hovertips when playing in German[/*]
  • Fixed an issue with the "Accept" option in The Trial event when playing in French[/*]
  • Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean[/*]

LOCALIZATION:

  • Added more translated text for various languages[/*]
  • Fixed translation and formatting errors for the following languages:
    • Italian[/*]
    • Russian[/*]
    • Simplified Chinese[/*]
    • Turkish[/*]
    • German[/*]
    • Spanish[/*]
    • Polish[/*]
    [/*]
  • Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering[/*]
  • Improved Korean font spacing[/*]
  • Improved Russian and Thai font rendering[/*]
  • Improved the look of Simplified Chinese font[/*]
  • Share button in stats screen now utilizes correct localized string[/*]

MODDING:

  • Reworked mod structure
    • mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure.[/*]
    • PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.[/*]
    • settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.[/*]
    • Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.[/*]
    • Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.[/*]
    • Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.[/*]
    [/*]

Читать на Steam: https://store.steampowered.com/news/app/2868840/view/1826992588594229

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