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◆Act 3 - Glory·Normal

Living Shield

Living Shield is a normal enemy in Slay the Spire 2, entering combat with 55 HP (65 on higher Ascensions).

Starts with Shield Slam; then conditional: Shield Slam (if has allies) / Smash (if no allies).

Its heaviest attack, Smash, deals 16 damage.

It opens the fight already holding Rampart.

Across community-tracked runs, the Turret Operator fight proves fatal to 0.2% of the parties that reach it.

StatsMovesEncountersVersion history

Stats

Hit Points
55
HP · Ascension
65
Moves
2
Type
Normal

Innate Powers

Applied at the start of combat

Rampart 25

Attack Pattern

Shield Slam→Smash

Moves (2)

Shield Slam
⚔️ Attack

Hits for 6 damage.

Damage6
Smash
⚔️ Attack⬆️ Buff

Hits for 16 damage (18 on Ascension) and gains 3 Strength.

Damage16(A: 18)
Effects
Strength 3

Encounters

Where Living Shield shows up.

In 210,611 community runs, the Turret Operator fight was fatal to 0.2% of runs (387), dealing an average of 13.2 damage over 3.39 turns.

Turret Operator
Act 3 - GloryMonsterWeak

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Living Shield - Slay the Spire 2 Monster
At a glance
Hit Points
55
HP · Ascension
65
Type
Normal
Act
Act 3 - Glory
Moves
2
Encounters
1
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