"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
· Rock, Paper, Shotgun
記事の内容 © Mega Crit Games (Steamコミュニティアナウンスメント) および各出版社。Spire Codexはこのフィードを検索可能にするためにミラー・アーカイブしています, 元のリンクは各投稿に保存されています。

Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.
Steamで読む: https://store.steampowered.com/news/app/2868840/view/1837955055366660
