Slay the Spire 2's 'randomness' is broken, you're not just being superstitious
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記事の内容 © Mega Crit Games (Steamコミュニティアナウンスメント) および各出版社。Spire Codexはこのフィードを検索可能にするためにミラー・アーカイブしています, 元のリンクは各投稿に保存されています。

Slay the Spire 2 has a big problem right now, and you might not even want to spend too long looking into it if you're having a lot of fun with the year's landmark roguelike deckbuilder. That's because this issue, which developer Mega Crit is reportedly looking into as a top priority, relates to the way StS 2 handles many of its random outcomes. Given the inherently randomized nature of the game, that can have incredibly far-reaching implications. It also means that if you've been feeling oddly superstitious that a given roll goes badly more often than it should, you might actually be correct.
Read the full story on PCGamesN: Slay the Spire 2's 'randomness' is broken, you're not just being superstitious
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