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Orb Mechanics

Defect orb system — Lightning, Frost, Dark, Plasma, and Glass passive and evoke values. 3 starting slots, 10 max.

OrbPassiveEvoke
Lightning3 damage to random enemy8 damage to random enemy
Frost2 block5 block
Dark+6 to evoke valueAccumulated damage to lowest HP
Plasma1 energy (start of turn)2 energy
Glass4 damage to all enemies (-1/turn)Passive value x2 to all enemies

Starting slots: 3. Max capacity: 10. When full, channeling evokes the leftmost orb. Focus modifies most orb passive and evoke values; Plasma energy is unaffected.

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