Game Modes
Every way to play a run, with the rules each mode adds.
StandardEmbark on a quest to Slay the Spire!DailyA new challenge is available once a day.
Compete with other players for the highest score!DreadBetaThe apex difficulty laid forth by the Architect.
Only for those who wish to test their mastery over the Spire.BlitzBetaFaster and condensed runs for those who seek a shorter journey.
Standard
Embark on a quest to Slay the Spire!
In co-op: Embark on a quest to Slay the Spire... with friends!
Daily
A new challenge is available once a day.
Compete with other players for the highest score!
In co-op: A new challenge is available once a day.
Compete with other groups for the highest score!
How to unlock
Play a single run with all characters and beat Act 3 to unlock the Daily Run.
DreadBeta
Dread is the hardest challenge available in Slay the Spire.
In co-op: The apex difficulty laid forth by the Architect.
Only for parties who wish to test their mastery over the Spire.
Rules
- All Ascension modifiers are enabled.
- At the end of each Act, an Ascender's Bane is added to your Deck.
- Enemies gain additional abilities from the upcoming boss.
- Bosses are even stronger.
Dominions (12)
Enemies gain an extra rule from the boss waiting at the end of the act.
Aeonglass
At the start of your turn, add 1 Wither to the top of your Draw Pile.
Ceremonial Beast
All enemies gain 1 Ritual.
The Insatiable
At the end of your turn, take damage based on the turn count.
Kaiser Crab
All enemies gain 7 Plating.
The Kin
You start combat with 2 Weak and Frail.
Knowledge Demon
At the start of combat, choose 1 of 2 Dominion Banes.
Lagavulin Matriarch
At the end of your first turn, lose 1 Strength and Dexterity.
Queen
At the start of turn 2, gain 3 Weak, Vulnerable and Frail.
Soul Fysh
At the start of each combat, shuffle a Beckon into your Draw Pile.
Test Subject
All enemies gain 3 Strength.
Vantom
Normal enemies gain 1 Slippery. Elites gain 2 Slippery.
Waterfall Giant
Enemies explode on death, dealing damage.
Rotating Streak
In a Rotating Streak, each win advances you one character to the right.
Wins are tracked in a separate streak, and no longer count towards individual characters'.
How to unlock
Reach Ascension 10 on all characters to reveal this Epoch.
Timeline →BlitzBeta
Welcome to Blitz mode! These quick runs have a separate Ascension difficulty shared across all characters and major changes that focus more on deckbuilding.
In co-op: Faster and condensed runs for groups who seek a shorter journey.
Rules
- Receive cards at the start of each run.
- Face 4 encounters per Act.
- The Merchant is weird.
- Treasure Chests contain an extra relic.
- There's no map.
Starting choice
Choose 3 cards to add to your Deck.
Merchant offers (21)
Enchantment
Enchant a card with Enchantment.
Card Packs
Choose 1 of 2 packs of cards to add to your Deck.
Card Removal Service
Remove a card from your Deck.
Cursed Card Rewards
Receive 1 random Curse.
Receive 1 Common, Uncommon and Rare card reward.
Card Rewards
Receive 2 card rewards.
Card Transform Service
Transform a card in your Deck.
Card Upgrade Service
Upgrade a card in your Deck.
Colorless Card Reward
Receive 1 Colorless card reward.
Enchanted Card Reward
Receive 1 Enchanted card reward.
Cursed Heal
Receive 1 random Curse.
Raise your Max HP by 6 and heal all of your HP.
Cursed Enchantment
Receive 1 random Curse.
Enchant a card with Enchantment.
Potions
Gain 1 potion slot and procure 2 random potions.
Character Card Reward
Receive 1 Character card reward.
Random Upgrades
Upgrade 2 random cards in your Deck.
Rare Card Reward
Receive 1 rare card reward.
Relic
Obtain 1 random Relic.
Cursed Choices
Receive 1 random Curse.
The Merchant allows you to purchase two more wares.
Cursed Relics
Receive 1 random Curse.
Obtain 2 random Relics.
Upgraded Card Reward
Receive 1 Upgraded card reward.
Upgraded Rare Card
Receive 1 random Upgraded rare card.
Cursed Upgraded Rare Card Reward
Receive 1 random Curse.
Receive 1 Upgraded rare card reward.
How to unlock
Play a single Ascension run to unlock Blitz.
Timeline →