OverwolfSpire Codex is now on Overwolf. Learn more →

Game Modes

Every way to play a run, with the rules each mode adds.

Standard

Embark on a quest to Slay the Spire!
In co-op: Embark on a quest to Slay the Spire... with friends!

Daily

A new challenge is available once a day. Compete with other players for the highest score!
In co-op: A new challenge is available once a day. Compete with other groups for the highest score!

How to unlock

Play a single run with all characters and beat Act 3 to unlock the Daily Run.

DreadBeta

Dread is the hardest challenge available in Slay the Spire.
In co-op: The apex difficulty laid forth by the Architect. Only for parties who wish to test their mastery over the Spire.

Rules

  1. All Ascension modifiers are enabled.
  2. At the end of each Act, an Ascender's Bane is added to your Deck.
  3. Enemies gain additional abilities from the upcoming boss.
  4. Bosses are even stronger.

Dominions (12)

Enemies gain an extra rule from the boss waiting at the end of the act.

Aeonglass

At the start of your turn, add 1 Wither to the top of your Draw Pile.

Ceremonial Beast

All enemies gain 1 Ritual.

The Insatiable

At the end of your turn, take damage based on the turn count.

Kaiser Crab

All enemies gain 7 Plating.

The Kin

You start combat with 2 Weak and Frail.

Knowledge Demon

At the start of combat, choose 1 of 2 Dominion Banes.

Lagavulin Matriarch

At the end of your first turn, lose 1 Strength and Dexterity.

Queen

At the start of turn 2, gain 3 Weak, Vulnerable and Frail.

Soul Fysh

At the start of each combat, shuffle a Beckon into your Draw Pile.

Test Subject

All enemies gain 3 Strength.

Vantom

Normal enemies gain 1 Slippery. Elites gain 2 Slippery.

Waterfall Giant

Enemies explode on death, dealing damage.

Rotating Streak

In a Rotating Streak, each win advances you one character to the right. Wins are tracked in a separate streak, and no longer count towards individual characters'.

How to unlock

Reach Ascension 10 on all characters to reveal this Epoch.
Timeline →

BlitzBeta

Welcome to Blitz mode! These quick runs have a separate Ascension difficulty shared across all characters and major changes that focus more on deckbuilding.
In co-op: Faster and condensed runs for groups who seek a shorter journey.

Rules

  1. Receive cards at the start of each run.
  2. Face 4 encounters per Act.
  3. The Merchant is weird.
  4. Treasure Chests contain an extra relic.
  5. There's no map.

Starting choice

Choose 3 cards to add to your Deck.

Merchant offers (21)

Enchantment

Enchant a card with Enchantment.

Card Packs

Choose 1 of 2 packs of cards to add to your Deck.

Card Removal Service

Remove a card from your Deck.

Cursed Card Rewards

Receive 1 random Curse. Receive 1 Common, Uncommon and Rare card reward.

Card Rewards

Receive 2 card rewards.

Card Transform Service

Transform a card in your Deck.

Card Upgrade Service

Upgrade a card in your Deck.

Colorless Card Reward

Receive 1 Colorless card reward.

Enchanted Card Reward

Receive 1 Enchanted card reward.

Cursed Heal

Receive 1 random Curse. Raise your Max HP by 6 and heal all of your HP.

Cursed Enchantment

Receive 1 random Curse. Enchant a card with Enchantment.

Potions

Gain 1 potion slot and procure 2 random potions.

Character Card Reward

Receive 1 Character card reward.

Random Upgrades

Upgrade 2 random cards in your Deck.

Rare Card Reward

Receive 1 rare card reward.

Relic

Obtain 1 random Relic.

Cursed Choices

Receive 1 random Curse. The Merchant allows you to purchase two more wares.

Cursed Relics

Receive 1 random Curse. Obtain 2 random Relics.

Upgraded Card Reward

Receive 1 Upgraded card reward.

Upgraded Rare Card

Receive 1 random Upgraded rare card.

Cursed Upgraded Rare Card Reward

Receive 1 random Curse. Receive 1 Upgraded rare card reward.

How to unlock

Play a single Ascension run to unlock Blitz.
Timeline →