Slay the Spire 2 v0.107.0 Patch Notes
Beta Patch Notes - v0.107.0
-1 removed~41 changed
Official patch notes
Another bi-weekly beta patch is here! This one is a bit smaller as it is intended to lay the groundwork for moving the beta branch to the main branch. Therefore, these updates are mostly focused on stability: a lot of bug fixes, UI/UX/QOL additions, and performance improvements along with just a few balance changes and art additions....
...Like this new Defect animation!
Without further ado, let's dive in...
CONTENT & BALANCE:
Enemies:
• Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension
• Changed Aeonglass:
• No longer applies the Ebb debuff
• Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move
Potions & Relics:
• Buffed The Boot relic: damage increase now also applies to Osty's attacks
Ironclad:
• Buffed Juggernaut card: damage increased from 5(7) -> 6(8)
Regent:
• Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
• Nerfed Reflect card: Block gain decreased from 16(20) -> 15(20)
Necrobinder:
• Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
• Buffed The Scythe card: damage increased from 3(4) -> 4(5)
QUALITY OF LIFE:
• During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%
USER INTERFACE & EXPERIENCE:
General:
• If errors occur on run start, a popup is now displayed instead of a black screen
• Implemented preferred Ascension for random character option
Ancients:
• When Vakuu tells you how many times you've visited him, the number he says is now accurate
• Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
• For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
Enemies:
• The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on
Necrobinder:
• Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail
ART:
• Added Epoch art for:
• Devastation
• The 12
• The Giant
• Added Defect power up animation
• Added new Soul Nexus VFX
WRITING:
• Updated translations for various languages
BUG FIXES:
General:
• If you have Steam Cloud turned off, cloud files no longer overwrite local ones
• First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
• Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
• Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
• Card draw is now stopped after combat ends during the draw phase
• Overgrowth act now plays both of its music tracks instead of always the same one
• Music no longer restarts twice at the start of a run
Ancient:
• Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
• Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
Enemies:
• Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
• Can no longer upgrade Wither status card with Armaments or Drain Life cards
• Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
• Fixed creature and boss VFX occasionally failing to appear
• Fixed Flyconid spore effect lingering when its attack is interrupted
• Fixed Fossil Stalker VFX continuously playing in the Bestiary
• Fixed the Living Fog encounter name in the death quote
• If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes
Potions & Relics:
• Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
• Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
• Snecko Skull relic now always triggers before Unsettling Lamp relic
• Fixed visual errors with the outline of some potion assets
Events:
• Gnarled Hammer relic can no longer be traded at the Relic Trader event
• Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
• Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2
Silent:
• Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
Necrobinder:
• Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount
Multiplayer:
• Fixed crash when using potions in multiplayer due to state divergence
• Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
• Nightmare card VFX no longer plays for all players
PERFORMANCE:
• Reduced stuttering when combat effects appear for the first time in a run
MODDING:
• Base game no longer deletes progress from mods that are removed or errored
...Like this new Defect animation!
Without further ado, let's dive in...
CONTENT & BALANCE:
Enemies:
• Buffed Skulking Colony: now gets +1 Strength on its Strength gain turn on high Ascension
• Changed Aeonglass:
• No longer applies the Ebb debuff
• Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move
Potions & Relics:
• Buffed The Boot relic: damage increase now also applies to Osty's attacks
Ironclad:
• Buffed Juggernaut card: damage increased from 5(7) -> 6(8)
Regent:
• Buffed Monarch's Gaze card: Energy cost decreased from 3(2) -> 2(1)
• Nerfed Reflect card: Block gain decreased from 16(20) -> 15(20)
Necrobinder:
• Buffed Sic 'Em card: Summon increased from 2(3) -> 3(4)
• Buffed The Scythe card: damage increased from 3(4) -> 4(5)
QUALITY OF LIFE:
• During the Gremlin Merc fight, if Gremlin Merc didn't steal any gold but Fat Gremlin escaped, the player now receives 50% of the normal gold reward instead of 0%
USER INTERFACE & EXPERIENCE:
General:
• If errors occur on run start, a popup is now displayed instead of a black screen
• Implemented preferred Ascension for random character option
Ancients:
• When Vakuu tells you how many times you've visited him, the number he says is now accurate
• Pael's Flesh relic now visually increases the maximum energy amount shown in your Energy counter
• For example, if you have 3 max energy before Pael's Flesh triggers, your energy counter will show 4/4 instead of 4/3 after Pael's Flesh triggers
Enemies:
• The Wither status card preview upgrade level now matches the upgrade level that Aeonglass is actually on
Necrobinder:
• Sacrifice card now previews how much Block it will gain, so that it's easier to plan with effects like Dexterity and Frail
ART:
• Added Epoch art for:
• Devastation
• The 12
• The Giant
• Added Defect power up animation
• Added new Soul Nexus VFX
WRITING:
• Updated translations for various languages
BUG FIXES:
General:
• If you have Steam Cloud turned off, cloud files no longer overwrite local ones
• First floor of Act 2 can no longer be a ? room instead of a fight when carrying Spoils Map quest card
• Fixed card Energy cost sometimes showing the wrong value when its cost is randomized
• Fixed cards returning to the wrong spot in your hand after deselecting them during a card selection
• Card draw is now stopped after combat ends during the draw phase
• Overgrowth act now plays both of its music tracks instead of always the same one
• Music no longer restarts twice at the start of a run
Ancient:
• Fixed an issue where, if the player has Vakuu's Whispering Earring relic and it auto-plays Void Form card, it could sometimes continue auto-playing cards on the player's next turn
• Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
Enemies:
• Aeonglass's Wither status card no longer briefly returns to your hand before you discard your hand at the end of your turn
• Can no longer upgrade Wither status card with Armaments or Drain Life cards
• Fixed an issue where, after killing Spectral Knight, cards that would normally be Ethereal could sometimes become non-Ethereal
• Fixed creature and boss VFX occasionally failing to appear
• Fixed Flyconid spore effect lingering when its attack is interrupted
• Fixed Fossil Stalker VFX continuously playing in the Bestiary
• Fixed the Living Fog encounter name in the death quote
• If you kill Gremlin Merc before he steals any gold from you, the rewards screen no longer says "Mugged..." even if Fat Gremlin escapes
Potions & Relics:
• Fixed an issue where, if the player hatched Byrdonis Egg at a rest site while the rest of their deck was upgraded and they had Miniature Tent relic, they were unable to upgrade the newly-added Byrd Swoop card until the next rest site
• Fixed an issue where, if Pantograph relic healed the player above 50% health, Red Skull relic's Strength increase would still apply until an attack was played
• Snecko Skull relic now always triggers before Unsettling Lamp relic
• Fixed visual errors with the outline of some potion assets
Events:
• Gnarled Hammer relic can no longer be traded at the Relic Trader event
• Fixed Perfect Fit enchantment not working correctly if you play Reboot card while the enchanted card is in your hand or draw pile
• Fixed War Historian Repy event not removing all duplicates of Lantern Key card if you have more than 2
Silent:
• Fixed an issue where, if the player had Unceasing Top relic, played Hidden Daggers card, and discarded a Sly card, Unceasing Top could cause the player to incorrectly draw a card before the Shivs were added to their hand
Necrobinder:
• Fixed an issue where, if the player played Lethality card and the first attack of the turn had Replay, the replayed attack would incorrectly display Lethality's buffed damage amount before correctly dealing its base damage amount
Multiplayer:
• Fixed crash when using potions in multiplayer due to state divergence
• Fixed rare issue which caused incorrect cards to be shown when obtaining cards at certain events
• Nightmare card VFX no longer plays for all players
PERFORMANCE:
• Reduced stuttering when combat effects appear for the first time in a run
MODDING:
• Base game no longer deletes progress from mods that are removed or errored
Game data changes
Cards
~7 changed
Changed (7)
- Genetic Algorithm
- Description: Gain X Block. Permanently increase this card's Block... Gain 1 Block. Permanently increase this card's Block...
- Upgrade description: Gain X Block. Permanently increase this card's Block... Gain 1 Block. Permanently increase this card's Block...
- Juggernaut
- Description: Whenever you gain Block, deal 5 damage to a random enemy. Whenever you gain Block, deal 6 damage to a random enemy.
- Powers applied[0] · amount: 5 6
- Upgrade description: Whenever you gain Block, deal 7 damage to a random enemy. Whenever you gain Block, deal 8 damage to a random enemy.
- Vars · Juggernaut: 5 6
- Vars · JuggernautPower: 5 6
- Monarch's Gaze
- Cost: 3 2
- Upgrade · cost: 2 1
- Reflect
- Block: 16 15
- Description: Gain 16 Block. Blocked attack damage is reflected to your attack... Gain 15 Block. Blocked attack damage is reflected to your attack...
- Upgrade · block: +4 +5
- Vars · Block: 16 15
- Sacrifice
- Description raw: If Osty is alive, he dies and you gain Block equal ... If Osty is alive, he dies and you gain Block equal ...
- Sic 'Em
- Description: Osty deals 5 damage. Whenever Osty hits this enemy ... Osty deals 5 damage. Whenever Osty hits this enemy ...
- Powers applied[0] · amount: 2 3
- Upgrade description: Osty deals 6 damage. Whenever Osty hits this enemy ... Osty deals 6 damage. Whenever Osty hits this enemy ...
- Vars · SicEm: 2 3
- Vars · SicEmPower: 2 3
- The Scythe
- Description: Deal X damage. Permanently increase this card's damage by 3. Deal 13 damage. Permanently increase this card's damage by 4.
- Upgrade description: Deal X damage. Permanently increase this card's damage by 4. Deal 13 damage. Permanently increase this card's damage by 5.
- Vars · Increase: 3 4
Relics
~7 changed
Changed (7)
- Black Blood
- Pool: shared ironclad
- Bone Tea
- Description: At the start of the next 2 combats, Upgrade your st... At the start of the next combat, Upgrade your starting hand.
- Divine Destiny
- Pool: shared regent
- Ember Tea
- Description: At the start of the next 2 combats, gain 2 St... At the start of the next 5 combats, gain 2 St...
- Infused Core
- Pool: shared defect
- Phylactery Unbound
- Pool: shared necrobinder
- Ring of the Drake
- Pool: shared silent
Monsters
~6 changed
Changed (6)
- Aeonglass
- Block values · IncreasingIntensity: 33 none
- Moves[EBB] · intent: Attack + Debuff Attack + Defend
- Moves[INCREASING INTENSITY] · intent: Status + Buff + Defend Status + Buff
- Axe Raider
- Moves[BIG SWING] · damage · ascension: 6 13
- Moves[BIG SWING] · damage · normal: 5 12
- Gas Bomb
- Encounters[0] · encounter name: Evil Gas Living Fog
- Lagavulin Matriarch
- Moves[SLASH2] · damage · ascension: 21 14
- Moves[SLASH2] · damage · normal: 19 12
- Living Fog
- Encounters[0] · encounter name: Evil Gas Living Fog
- Torch Head Amalgam
- Moves[TACKLE 3] · damage · ascension: 19 15
- Moves[TACKLE 3] · damage · normal: 18 14
- Moves[TACKLE 4] · damage · ascension: 19 15
- Moves[TACKLE 4] · damage · normal: 18 14
Enchantments
~5 changed
Changed (5)
- Adroit
- Description: Gain 0 Block. Gain X Block.
- Extra card text: Gain 0 Block. Gain X Block.
- Soul's Power
- Applicable to: cards with Exhaust none
- Sown
- Description: The first time you play this card each combat, gain 1 Energy. The first time you play this card each combat, gain .
- Extra card text: Gain 1 Energy. Gain .
- Spiral
- Applicable to: Basic Basic Strike, Defend cards
- Swift
- Description: The first time you play this card, draw cards. The first time you play this card, draw X cards.
- Extra card text: Draw cards the first time this is played. Draw X cards the first time this is played.
Encounters
~1 changed
Changed (1)
- Living Fog
- Loss text: The Adventurer couldn't bear the stench of some Evil Gas. The Adventurer couldn't bear the stench of some Living Fog.
- Name: Evil Gas Living Fog
Events
~14 changed
Changed (14)
- Colossal Flower
- Options[EXTRACT CURRENT PRIZE 1] · description: Gain Gold. Gain 35 Gold.
- Pages[INITIAL] · options[EXTRACT CURRENT PRIZE 1] · description: Gain Gold. Gain 35 Gold.
- Pages[REACH DEEPER 1] · options[EXTRACT CURRENT PRIZE 2] · description: Gain Gold. Gain 75 Gold.
- Pages[REACH DEEPER 2] · options[EXTRACT INSTEAD] · description: Gain Gold. Gain 135 Gold.
- Crystal Sphere
- Options[UNCOVER FUTURE] · description: Pay 50 Gold. Divine 3 t... Pay 51-99 Gold. Divine 3...
- Pages[INITIAL] · options[UNCOVER FUTURE] · description: Pay 50 Gold. Divine 3 t... Pay 51-99 Gold. Divine 3...
- Dense Vegetation
- Options[TRUDGE ON] · description: Gain 0 Gold. Lose 8 HP. Gain 61-99 Gold. Lose 8 HP.
- Pages[INITIAL] · options[TRUDGE ON] · description: Gain 0 Gold. Lose 8 HP. Gain 61-99 Gold. Lose 8 HP.
- The Merchant???
- Preconditions[1]: Requires 100+ gold or a Foul Potion Single player only
- Jungle Maze Adventure
- Options[JOIN FORCES] · description: Gain 50 Gold. Gain 35-65 Gold.
- Options[SOLO QUEST] · description: Gain 150 Gold. Lose 18 HP. Gain 135-165 Gold. Lose 18 HP.
- Pages[INITIAL] · options[JOIN FORCES] · description: Gain 50 Gold. Gain 35-65 Gold.
- Pages[INITIAL] · options[SOLO QUEST] · description: Gain 150 Gold. Lose 18 HP. Gain 135-165 Gold. Lose 18 HP.
- The Lost Wisp
- Options[SEARCH] · description: Gain 60 Gold. Gain 45-75 Gold.
- Pages[INITIAL] · options[SEARCH] · description: Gain 60 Gold. Gain 45-75 Gold.
- Luminous Choir
- Options[OFFER TRIBUTE] · description: Pay 149 Gold. Obtain a random Relic. Pay 100-149 Gold. Obtain a random Relic.
- Options[OFFER TRIBUTE LOCKED] · description: Requires 149 Gold. Requires 100-149 Gold.
- Pages[INITIAL] · options[OFFER TRIBUTE] · description: Pay 149 Gold. Obtain a random Relic. Pay 100-149 Gold. Obtain a random Relic.
- Pages[INITIAL] · options[OFFER TRIBUTE LOCKED] · description: Requires 149 Gold. Requires 100-149 Gold.
- Spiraling Whirlpool
- Options[DRINK] · description: Heal 0 HP. Heal 33% Max HP.
- Pages[INITIAL] · options[DRINK] · description: Heal 0 HP. Heal 33% Max HP.
- The Sunken Statue
- Options[DIVE INTO WATER] · description: Gain 111 Gold. Lose 7 HP. Gain 101-121 Gold. Lose 7 HP.
- Pages[INITIAL] · options[DIVE INTO WATER] · description: Gain 111 Gold. Lose 7 HP. Gain 101-121 Gold. Lose 7 HP.
- Sunken Treasury
- Options[FIRST CHEST] · description: Gain 60 Gold. Gain 52-67 Gold.
- Options[SECOND CHEST] · description: Gain 333 Gold. Receive Greed. Gain 303-363 Gold. Receive Greed.
- Pages[INITIAL] · options[FIRST CHEST] · description: Gain 60 Gold. Gain 52-67 Gold.
- Pages[INITIAL] · options[SECOND CHEST] · description: Gain 333 Gold. Receive Greed. Gain 303-363 Gold. Receive Greed.
- Tea Master
- Options[BONE TEA] · description: Pay 50 Gold. At the start of the next 2 ... Pay 50 Gold. At the start of the next combat, U...
- Options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 2... Pay 150 Gold. At the start of the next 5...
- Pages[INITIAL] · options[BONE TEA] · description: Pay 50 Gold. At the start of the next 2 ... Pay 50 Gold. At the start of the next combat, U...
- Pages[INITIAL] · options[EMBER TEA] · description: Pay 150 Gold. At the start of the next 2... Pay 150 Gold. At the start of the next 5...
- This or That?
- Options[PLAIN] · description: Lose 6 HP. Gain 0 Gold. Lose 6 HP. Gain 41-68 Gold.
- Pages[INITIAL] · options[PLAIN] · description: Lose 6 HP. Gain 0 Gold. Lose 6 HP. Gain 41-68 Gold.
- Vakuu
- Dialogue · Returning[1] · text: 143. 143 times you’ve been here. {Visits}. {Visits} {Visits:plural:time|times} you’ve been here.
- Whispering Hollow
- Options[GOLD] · description: Lose 35 Gold. Procure 2 random Pot... Lose 26-44 Gold. Procure 2 random ...
- Pages[INITIAL] · options[GOLD] · description: Lose 35 Gold. Procure 2 random Pot... Lose 26-44 Gold. Procure 2 random ...
Powers
258 → 257-1 removed~1 changed
Removed (1)
- Ebb
Changed (1)
- Juggernaut
- Description: Whenever you gain Block, deal 5 damage to a random ... Whenever you gain Block, deal 6 damage to a random ...
